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wine
wine-winehq
Commits
bae5552a
Commit
bae5552a
authored
Mar 10, 1999
by
Stephane Lussier
Committed by
Alexandre Julliard
Mar 10, 1999
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Plain Diff
Implemented SendMessageTimeout() functions.
parent
ebe76b73
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3 changed files
with
32 additions
and
66 deletions
+32
-66
queue.h
include/queue.h
+1
-1
message.c
windows/message.c
+0
-0
queue.c
windows/queue.c
+31
-65
No files found.
include/queue.h
View file @
bae5552a
...
...
@@ -152,7 +152,7 @@ extern MESSAGEQUEUE *QUEUE_GetSysQueue(void);
extern
void
QUEUE_SetWakeBit
(
MESSAGEQUEUE
*
queue
,
WORD
bit
);
extern
void
QUEUE_ClearWakeBit
(
MESSAGEQUEUE
*
queue
,
WORD
bit
);
extern
void
QUEUE_ReceiveMessage
(
MESSAGEQUEUE
*
queue
);
extern
void
QUEUE_WaitBits
(
WORD
bits
);
extern
int
QUEUE_WaitBits
(
WORD
bits
,
DWORD
timeout
);
extern
void
QUEUE_IncPaintCount
(
HQUEUE16
hQueue
);
extern
void
QUEUE_DecPaintCount
(
HQUEUE16
hQueue
);
extern
void
QUEUE_IncTimerCount
(
HQUEUE16
hQueue
);
...
...
windows/message.c
View file @
bae5552a
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Click to expand it.
windows/queue.c
View file @
bae5552a
...
...
@@ -612,21 +612,6 @@ MESSAGEQUEUE *QUEUE_GetSysQueue(void)
/***********************************************************************
* QUEUE_Wait
*/
static
void
QUEUE_Wait
(
DWORD
wait_mask
)
{
if
(
THREAD_IsWin16
(
THREAD_Current
()
)
)
WaitEvent16
(
0
);
else
{
TRACE
(
msg
,
"current task is 32-bit, calling SYNC_DoWait
\n
"
);
MsgWaitForMultipleObjects
(
0
,
NULL
,
FALSE
,
INFINITE
,
wait_mask
);
}
}
/***********************************************************************
* QUEUE_SetWakeBit
*
* See "Windows Internals", p.449
...
...
@@ -669,23 +654,31 @@ void QUEUE_ClearWakeBit( MESSAGEQUEUE *queue, WORD bit )
* QUEUE_WaitBits
*
* See "Windows Internals", p.447
*
* return values:
* 0 if exit with timeout
* 1 otherwise
*/
void
QUEUE_WaitBits
(
WORD
bits
)
int
QUEUE_WaitBits
(
WORD
bits
,
DWORD
timeout
)
{
MESSAGEQUEUE
*
queue
;
DWORD
curTime
=
0
;
TRACE
(
msg
,
"q %04x waiting for %04x
\n
"
,
GetFastQueue16
(),
bits
);
if
(
THREAD_IsWin16
(
THREAD_Current
()
)
&&
(
timeout
!=
INFINITE
)
)
curTime
=
GetTickCount
();
if
(
!
(
queue
=
(
MESSAGEQUEUE
*
)
QUEUE_Lock
(
GetFastQueue16
()
)))
return
0
;
for
(;;)
{
if
(
!
(
queue
=
(
MESSAGEQUEUE
*
)
QUEUE_Lock
(
GetFastQueue16
()
)))
return
;
if
(
queue
->
changeBits
&
bits
)
{
/* One of the bits is set; we can return */
queue
->
wakeMask
=
0
;
QUEUE_Unlock
(
queue
);
return
;
return
1
;
}
if
(
queue
->
wakeBits
&
QS_SENDMESSAGE
)
{
...
...
@@ -693,24 +686,40 @@ void QUEUE_WaitBits( WORD bits )
queue
->
wakeMask
=
0
;
QUEUE_ReceiveMessage
(
queue
);
QUEUE_Unlock
(
queue
);
continue
;
/* nested sm crux */
}
queue
->
wakeMask
=
bits
|
QS_SENDMESSAGE
;
if
(
queue
->
changeBits
&
bits
)
{
QUEUE_Unlock
(
queue
);
continue
;
}
TRACE
(
msg
,
"%04x) wakeMask is %04x, waiting
\n
"
,
queue
->
self
,
queue
->
wakeMask
);
QUEUE_Wait
(
queue
->
wakeMask
);
if
(
!
THREAD_IsWin16
(
THREAD_Current
()
)
)
{
/* win32 thread, use WaitForMultipleObjects */
MsgWaitForMultipleObjects
(
0
,
NULL
,
FALSE
,
timeout
,
queue
->
wakeMask
);
}
else
{
if
(
timeout
==
INFINITE
)
WaitEvent16
(
0
);
/* win 16 thread, use WaitEvent */
else
{
/* check for timeout, then give control to other tasks */
if
(
GetTickCount
()
-
curTime
>
timeout
)
{
QUEUE_Unlock
(
queue
);
return
0
;
/* exit with timeout */
}
Yield16
();
}
}
}
}
/***********************************************************************
...
...
@@ -919,54 +928,11 @@ void QUEUE_ReceiveMessage( MESSAGEQUEUE *queue )
}
else
WARN
(
sendmsg
,
"
\t
rcm: bad hWnd
\n
"
);
/* sometimes when we got early reply, the receiver is in charge of
freeing up memory associated with smsg */
/* when there is an early reply the sender will not release smsg
before SMSG_RECEIVED is set */
if
(
smsg
->
flags
&
SMSG_EARLY_REPLY
)
{
/* remove smsg from the waiting list */
QUEUE_RemoveSMSG
(
queue
,
SM_WAITING_LIST
,
smsg
);
/* make thread safe when accessing SMSG_SENT_REPLY and
SMSG_RECEIVER_CLEANS_UP. Those fleags are used by both thread,
the sender and receiver, to find out which thread should released
smsg structure. The critical section of the sender queue is used. */
senderQ
=
(
MESSAGEQUEUE
*
)
QUEUE_Lock
(
smsg
->
hSrcQueue
);
/* synchronize with the sender */
if
(
senderQ
)
EnterCriticalSection
(
&
senderQ
->
cSection
);
/* tell the sender we're all done with smsg structure */
smsg
->
flags
|=
SMSG_RECEIVED
;
/* sender will set SMSG_RECEIVER_CLEANS_UP if it wants the
receiver to clean up smsg, it could only happens when there is
an early reply */
if
(
smsg
->
flags
&
SMSG_RECEIVER_CLEANS
)
{
TRACE
(
sendmsg
,
"Receiver cleans up!
\n
"
);
HeapFree
(
SystemHeap
,
0
,
smsg
);
}
/* release lock */
if
(
senderQ
)
{
LeaveCriticalSection
(
&
senderQ
->
cSection
);
QUEUE_Unlock
(
senderQ
);
}
}
else
{
/* no early reply, so do it now */
/* set SMSG_SENDING_REPLY flag to tell ReplyMessage16, it's not
an early reply */
smsg
->
flags
|=
SMSG_SENDING_REPLY
;
ReplyMessage
(
result
);
}
TRACE
(
sendmsg
,
"done!
\n
"
);
}
...
...
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