Commit bb7ba811 authored by Stefan Dösinger's avatar Stefan Dösinger Committed by Alexandre Julliard

d3d9/tests: Fix stream_test cases which do not use stream 0.

parent 463880ea
......@@ -11560,6 +11560,7 @@ static void stream_test(void)
WORD strVertex; /* specify which stream to use 0-2*/
WORD strColor;
WORD strInstance;
DWORD explicit_zero_freq;
}
testcases[]=
{
......@@ -11574,17 +11575,23 @@ static void stream_test(void)
{3, 3, 1, 0x00ff0000, 0x00ff0000, 0x00ff0000, 0x00ffffff, 0, 1, 2}, /* 8 */
{4, 4, 1, 0x00ff0000, 0x00ff0000, 0x00ff0000, 0x00ff0000, 1, 0, 2}, /* 9 */
{4, 4, 1, 0x00ff0000, 0x00ff0000, 0x00ff0000, 0x00ff0000, 0, 2, 1}, /* 10 */
{4, 4, 1, 0x00ff0000, 0x00ffffff, 0x00ffffff, 0x00ffffff, 2, 3, 1}, /* 11 */
{4, 4, 1, 0x00ff0000, 0x00ff0000, 0x00ff0000, 0x00ff0000, 2, 0, 1}, /* 12 */
{4, 4, 1, 0x00ff0000, 0x00ff0000, 0x00ff0000, 0x00ff0000, 1, 2, 3}, /* 13 */
#if 0
/* This draws one instance on some machines, no instance on others. */
{0, 4, 1, 0x00ff0000, 0x00ffffff, 0x00ffffff, 0x00ffffff, 0, 1, 2}, /* 14 */
/* This case is handled in a stand alone test,
* SetStreamSourceFreq(0, (D3DSTREAMSOURCE_INSTANCEDATA | 1)) has to
* return D3DERR_INVALIDCALL. */
{4, 4, 1, 0x00ffffff, 0x00ffffff, 0x00ffffff, 0x00ffffff, 2, 1, 0}, /* 15 */
#endif
{4, 4, 1, 0x00ff0000, 0x00ff0000, 0x00ff0000, 0x00ff0000, 2, 0, 1}, /* 11 */
/* The number of instances is read from stream zero, even if stream zero is not
* in use. Exact behavior of this corner case depends on the presence or absence
* of D3DSTREAMSOURCE_INDEXEDDATA. r500 GPUs need D3DSTREAMSOURCE_INDEXEDDATA
* to be present, otherwise they disable instancing and behave like in a non-
* instanced draw. Nvidia drivers do not show different behavior with or without
* D3DSTREAMSOURCE_INDEXEDDATA. Note however that setting the value to 0 is not
* allowed by the d3d runtime.
*
* The meaning of (D3DSTREAMSOURCE_INDEXEDDATA | 0) is driver dependent. r500
* will fall back to non-instanced drawing. Geforce 7 will draw 1 instance.
* Geforce 8+ will draw nothing. */
{3, 4, 1, 0x00ff0000, 0x00ffffff, 0x00ffffff, 0x00ffffff, 2, 3, 1, 1}, /* 12 */
{4, 3, 1, 0x00ff0000, 0x00ff0000, 0x00ffffff, 0x00ffffff, 2, 3, 1, 2}, /* 13 */
{1, 3, 1, 0x00ff0000, 0x00ff0000, 0x00ff0000, 0x00ffffff, 2, 3, 1, 3}, /* 14 */
{0, 0, 1, 0x00ff0000, 0x00ff0000, 0x00ff0000, 0x00ff0000, 2, 3, 1, 4}, /* 15 */
};
static const DWORD shader_code[] =
{
......@@ -11597,6 +11604,9 @@ static void stream_test(void)
0x00000001, 0xd00f0000, 0x90e40001, /* mov oD0, v1 */
0x0000ffff
};
/* Note that this set of coordinates and instancepos[] have an implicit
* w = 1.0, which is added to w = 2.0, so the perspective divide divides
* x, y and z by 2. */
static const float quad[][3] =
{
{-0.5f, -0.5f, 1.1f}, /*0 */
......@@ -11765,6 +11775,15 @@ static void stream_test(void)
hr = IDirect3DDevice9_SetVertexDeclaration(device, pDecl);
ok(SUCCEEDED(hr), "Failed to set vertex declaration, hr %#x.\n", hr);
/* If stream 0 is unused, set the stream frequency regardless to show
* that the number if instances is read from it. */
if (act.strVertex && act.strColor && act.strInstance)
{
hr = IDirect3DDevice9_SetStreamSourceFreq(device, 0,
D3DSTREAMSOURCE_INDEXEDDATA | act.explicit_zero_freq);
ok(SUCCEEDED(hr), "Failed to set stream source frequency, hr %#x.\n", hr);
}
hr = IDirect3DDevice9_SetStreamSourceFreq(device, act.strVertex,
(D3DSTREAMSOURCE_INDEXEDDATA | act.idxVertex));
ok(SUCCEEDED(hr), "Failed to set stream source frequency, hr %#x.\n", hr);
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