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wine
wine-winehq
Commits
bc384740
Commit
bc384740
authored
Jul 21, 2010
by
Rico Schüller
Committed by
Alexandre Julliard
Jul 23, 2010
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d3d10: Add the ID3D10ShaderReflectionConstantBuffer interface.
parent
5daf7fef
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d3d10shader.h
include/d3d10shader.h
+20
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include/d3d10shader.h
View file @
bc384740
...
...
@@ -130,6 +130,15 @@ typedef struct _D3D10_SIGNATURE_PARAMETER_DESC
BYTE
ReadWriteMask
;
}
D3D10_SIGNATURE_PARAMETER_DESC
;
typedef
struct
_D3D10_SHADER_BUFFER_DESC
{
LPCSTR
Name
;
D3D10_CBUFFER_TYPE
Type
;
UINT
Variables
;
UINT
Size
;
UINT
uFlags
;
}
D3D10_SHADER_BUFFER_DESC
;
typedef
struct
_D3D10_SHADER_VARIABLE_DESC
{
LPCSTR
Name
;
...
...
@@ -172,6 +181,17 @@ DECLARE_INTERFACE(ID3D10ShaderReflectionVariable)
};
#undef INTERFACE
DEFINE_GUID
(
IID_ID3D10ShaderReflectionConstantBuffer
,
0x66c66a94
,
0xdddd
,
0x4b62
,
0xa6
,
0x6a
,
0xf0
,
0xda
,
0x33
,
0xc2
,
0xb4
,
0xd0
);
#define INTERFACE ID3D10ShaderReflectionConstantBuffer
DECLARE_INTERFACE
(
ID3D10ShaderReflectionConstantBuffer
)
{
STDMETHOD
(
GetDesc
)(
THIS_
D3D10_SHADER_BUFFER_DESC
*
desc
)
PURE
;
STDMETHOD_
(
struct
ID3D10ShaderReflectionVariable
*
,
GetVariableByIndex
)(
THIS_
UINT
index
)
PURE
;
STDMETHOD_
(
struct
ID3D10ShaderReflectionVariable
*
,
GetVariableByName
)(
THIS_
LPCSTR
name
)
PURE
;
};
#undef INTERFACE
LPCSTR
WINAPI
D3D10GetVertexShaderProfile
(
ID3D10Device
*
device
);
LPCSTR
WINAPI
D3D10GetGeometryShaderProfile
(
ID3D10Device
*
device
);
LPCSTR
WINAPI
D3D10GetPixelShaderProfile
(
ID3D10Device
*
device
);
...
...
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