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wine
wine-winehq
Commits
bc386fd7
Commit
bc386fd7
authored
Nov 03, 2007
by
David Adam
Committed by
Alexandre Julliard
Nov 05, 2007
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Plain Diff
d3dx8: Implement D3DXMatrixPerspectiveFovLH.
parent
f45e991c
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Showing
4 changed files
with
23 additions
and
2 deletions
+23
-2
d3dx8.spec
dlls/d3dx8/d3dx8.spec
+1
-1
math.c
dlls/d3dx8/math.c
+12
-0
math.c
dlls/d3dx8/tests/math.c
+9
-1
d3dx8math.h
include/d3dx8math.h
+1
-0
No files found.
dlls/d3dx8/d3dx8.spec
View file @
bc386fd7
...
...
@@ -39,7 +39,7 @@
@ stdcall D3DXMatrixPerspectiveRH(ptr long long long long)
@ stdcall D3DXMatrixPerspectiveLH(ptr long long long long)
@ stdcall D3DXMatrixPerspectiveFovRH(ptr long long long long)
@ st
ub D3DXMatrixPerspectiveFovLH
@ st
dcall D3DXMatrixPerspectiveFovLH(ptr long long long long)
@ stub D3DXMatrixPerspectiveOffCenterRH
@ stub D3DXMatrixPerspectiveOffCenterLH
@ stub D3DXMatrixOrthoRH
...
...
dlls/d3dx8/math.c
View file @
bc386fd7
...
...
@@ -116,6 +116,18 @@ D3DXMATRIX* WINAPI D3DXMatrixMultiply(D3DXMATRIX *pout, CONST D3DXMATRIX *pm1, C
return
pout
;
}
D3DXMATRIX
*
WINAPI
D3DXMatrixPerspectiveFovLH
(
D3DXMATRIX
*
pout
,
FLOAT
fovy
,
FLOAT
aspect
,
FLOAT
zn
,
FLOAT
zf
)
{
D3DXMatrixIdentity
(
pout
);
pout
->
m
[
0
][
0
]
=
1
.
0
f
/
(
aspect
*
tan
(
fovy
/
2
.
0
f
));
pout
->
m
[
1
][
1
]
=
1
.
0
f
/
tan
(
fovy
/
2
.
0
f
);
pout
->
m
[
2
][
2
]
=
zf
/
(
zf
-
zn
);
pout
->
m
[
2
][
3
]
=
1
.
0
f
;
pout
->
m
[
3
][
2
]
=
(
zf
*
zn
)
/
(
zn
-
zf
);
pout
->
m
[
3
][
3
]
=
0
.
0
f
;
return
pout
;
}
D3DXMATRIX
*
WINAPI
D3DXMatrixPerspectiveFovRH
(
D3DXMATRIX
*
pout
,
FLOAT
fovy
,
FLOAT
aspect
,
FLOAT
zn
,
FLOAT
zf
)
{
D3DXMatrixIdentity
(
pout
);
...
...
dlls/d3dx8/tests/math.c
View file @
bc386fd7
...
...
@@ -222,8 +222,16 @@ static void D3DXMatrixTest(void)
D3DXMatrixMultiply
(
&
gotmat
,
&
mat
,
&
mat2
);
expect_mat
(
expectedmat
,
gotmat
);
/*____________D3DXMatrixPerspectiveFovLH_______________*/
expectedmat
.
m
[
0
][
0
]
=
13
.
288858
f
;
expectedmat
.
m
[
0
][
1
]
=
0
.
0
f
;
expectedmat
.
m
[
0
][
2
]
=
0
.
0
f
;
expectedmat
.
m
[
0
][
3
]
=
0
.
0
f
;
expectedmat
.
m
[
1
][
0
]
=
0
.
0
f
;
expectedmat
.
m
[
1
][
1
]
=
9
.
966644
f
;
expectedmat
.
m
[
1
][
2
]
=
0
.
0
;
expectedmat
.
m
[
1
][
3
]
=
0
.
0
f
;
expectedmat
.
m
[
2
][
0
]
=
0
.
0
f
;
expectedmat
.
m
[
2
][
1
]
=
0
.
0
f
;
expectedmat
.
m
[
2
][
2
]
=
0
.
783784
f
;
expectedmat
.
m
[
2
][
3
]
=
1
.
0
f
;
expectedmat
.
m
[
3
][
0
]
=
0
.
0
f
;
expectedmat
.
m
[
3
][
1
]
=
0
.
0
f
;
expectedmat
.
m
[
3
][
2
]
=
1
.
881081
f
;
expectedmat
.
m
[
3
][
3
]
=
0
.
0
f
;
D3DXMatrixPerspectiveFovLH
(
&
gotmat
,
0
.
2
f
,
0
.
75
f
,
-
2
.
4
f
,
8
.
7
f
);
expect_mat
(
expectedmat
,
gotmat
);
/*____________D3DXMatrixPerspectiveFovRH_______________*/
expectedmat
.
m
[
0
][
0
]
=
13
.
288858
f
;
expectedmat
.
m
[
0
][
1
]
=
-
0
.
0
f
;
expectedmat
.
m
[
0
][
2
]
=
0
.
0
f
;
expectedmat
.
m
[
0
][
3
]
=
0
.
0
f
;
expectedmat
.
m
[
0
][
0
]
=
13
.
288858
f
;
expectedmat
.
m
[
0
][
1
]
=
0
.
0
f
;
expectedmat
.
m
[
0
][
2
]
=
0
.
0
f
;
expectedmat
.
m
[
0
][
3
]
=
0
.
0
f
;
expectedmat
.
m
[
1
][
0
]
=
0
.
0
f
;
expectedmat
.
m
[
1
][
1
]
=
9
.
966644
f
;
expectedmat
.
m
[
1
][
2
]
=
0
.
0
;
expectedmat
.
m
[
1
][
3
]
=
0
.
0
f
;
expectedmat
.
m
[
2
][
0
]
=
0
.
0
f
;
expectedmat
.
m
[
2
][
1
]
=
0
.
0
f
;
expectedmat
.
m
[
2
][
2
]
=
-
0
.
783784
f
;
expectedmat
.
m
[
2
][
3
]
=
-
1
.
0
f
;
expectedmat
.
m
[
3
][
0
]
=
0
.
0
f
;
expectedmat
.
m
[
3
][
1
]
=
0
.
0
f
;
expectedmat
.
m
[
3
][
2
]
=
1
.
881081
f
;
expectedmat
.
m
[
3
][
3
]
=
0
.
0
f
;
...
...
include/d3dx8math.h
View file @
bc386fd7
...
...
@@ -62,6 +62,7 @@ FLOAT WINAPI D3DXMatrixfDeterminant(CONST D3DXMATRIX *pm);
D3DXMATRIX
*
WINAPI
D3DXMatrixLookAtLH
(
D3DXMATRIX
*
pout
,
CONST
D3DXVECTOR3
*
peye
,
CONST
D3DXVECTOR3
*
pat
,
CONST
D3DXVECTOR3
*
pup
);
D3DXMATRIX
*
WINAPI
D3DXMatrixLookAtRH
(
D3DXMATRIX
*
pout
,
CONST
D3DXVECTOR3
*
peye
,
CONST
D3DXVECTOR3
*
pat
,
CONST
D3DXVECTOR3
*
pup
);
D3DXMATRIX
*
WINAPI
D3DXMatrixMultiply
(
D3DXMATRIX
*
pout
,
CONST
D3DXMATRIX
*
pm1
,
CONST
D3DXMATRIX
*
pm2
);
D3DXMATRIX
*
WINAPI
D3DXMatrixPerspectiveFovLH
(
D3DXMATRIX
*
pout
,
FLOAT
fovy
,
FLOAT
aspect
,
FLOAT
zn
,
FLOAT
zf
);
D3DXMATRIX
*
WINAPI
D3DXMatrixPerspectiveFovRH
(
D3DXMATRIX
*
pout
,
FLOAT
fovy
,
FLOAT
aspect
,
FLOAT
zn
,
FLOAT
zf
);
D3DXMATRIX
*
WINAPI
D3DXMatrixPerspectiveLH
(
D3DXMATRIX
*
pout
,
FLOAT
w
,
FLOAT
h
,
FLOAT
zn
,
FLOAT
zf
);
D3DXMATRIX
*
WINAPI
D3DXMatrixPerspectiveRH
(
D3DXMATRIX
*
pout
,
FLOAT
w
,
FLOAT
h
,
FLOAT
zn
,
FLOAT
zf
);
...
...
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