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wine
wine-winehq
Commits
bc70306d
Commit
bc70306d
authored
Jul 08, 2021
by
Henri Verbeet
Committed by
Alexandre Julliard
Jul 08, 2021
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wined3d: Use wined3d_mask_from_size() in shader_glsl_atomic().
Signed-off-by:
Henri Verbeet
<
hverbeet@codeweavers.com
>
Signed-off-by:
Alexandre Julliard
<
julliard@winehq.org
>
parent
420f86c2
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glsl_shader.c
dlls/wined3d/glsl_shader.c
+1
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dlls/wined3d/glsl_shader.c
View file @
bc70306d
...
@@ -5354,7 +5354,7 @@ static void shader_glsl_atomic(const struct wined3d_shader_instruction *ins)
...
@@ -5354,7 +5354,7 @@ static void shader_glsl_atomic(const struct wined3d_shader_instruction *ins)
}
}
resource
=
"image"
;
resource
=
"image"
;
data_type
=
reg_maps
->
uav_resource_info
[
resource_idx
].
data_type
;
data_type
=
reg_maps
->
uav_resource_info
[
resource_idx
].
data_type
;
coord_mask
=
(
1u
<<
resource_type_info
[
resource_type
].
coord_size
)
-
1
;
coord_mask
=
wined3d_mask_from_size
(
resource_type_info
[
resource_type
].
coord_size
)
;
stride
=
reg_maps
->
uav_resource_info
[
resource_idx
].
stride
;
stride
=
reg_maps
->
uav_resource_info
[
resource_idx
].
stride
;
}
}
...
...
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