Commit bc7b188f authored by Zebediah Figura's avatar Zebediah Figura Committed by Alexandre Julliard

d3d9/tests: Add tests for D3DLOCK_NO_DIRTY_UPDATE with vertex buffers.

parent ae05de2c
......@@ -19815,6 +19815,93 @@ static void add_dirty_rect_test(void)
DestroyWindow(window);
}
static void test_buffer_no_dirty_update(void)
{
unsigned int refcount, colour;
IDirect3DVertexBuffer9 *vb;
IDirect3DDevice9 *device;
IDirect3D9 *d3d;
HWND window;
HRESULT hr;
void *data;
static const struct
{
struct vec3 position;
DWORD diffuse;
}
green_quad[] =
{
{{-1.0f, -1.0f, 0.1f}, 0xff00ff00},
{{-1.0f, 1.0f, 0.1f}, 0xff00ff00},
{{ 1.0f, -1.0f, 0.1f}, 0xff00ff00},
{{ 1.0f, -1.0f, 0.1f}, 0xff00ff00},
{{-1.0f, 1.0f, 0.1f}, 0xff00ff00},
{{ 1.0f, 1.0f, 0.1f}, 0xff00ff00},
},
red_quad[] =
{
{{-1.0f, -1.0f, 0.1f}, 0xffff0000},
{{-1.0f, 1.0f, 0.1f}, 0xffff0000},
{{ 1.0f, -1.0f, 0.1f}, 0xffff0000},
{{ 1.0f, -1.0f, 0.1f}, 0xffff0000},
{{-1.0f, 1.0f, 0.1f}, 0xffff0000},
{{ 1.0f, 1.0f, 0.1f}, 0xffff0000},
};
window = create_window();
d3d = Direct3DCreate9(D3D_SDK_VERSION);
ok(!!d3d, "Failed to create a D3D object.\n");
if (!(device = create_device(d3d, window, window, TRUE)))
{
skip("Failed to create a D3D device.\n");
goto done;
}
hr = IDirect3DDevice9_CreateVertexBuffer(device, sizeof(green_quad), 0, 0, D3DPOOL_MANAGED, &vb, NULL);
ok(hr == D3D_OK, "Got hr %#lx.\n", hr);
hr = IDirect3DVertexBuffer9_Lock(vb, 0, 0, &data, 0);
ok(hr == D3D_OK, "Got hr %#lx.\n", hr);
memcpy(data, red_quad, sizeof(red_quad));
hr = IDirect3DVertexBuffer9_Unlock(vb);
ok(hr == D3D_OK, "Got hr %#lx.\n", hr);
hr = IDirect3DVertexBuffer9_Lock(vb, 0, 0, &data, D3DLOCK_NO_DIRTY_UPDATE);
ok(hr == D3D_OK, "Got hr %#lx.\n", hr);
memcpy(data, green_quad, sizeof(green_quad));
hr = IDirect3DVertexBuffer9_Unlock(vb);
ok(hr == D3D_OK, "Got hr %#lx.\n", hr);
hr = IDirect3DDevice9_BeginScene(device);
ok(hr == D3D_OK, "Got hr %#lx.\n", hr);
hr = IDirect3DDevice9_SetRenderState(device, D3DRS_LIGHTING, FALSE);
ok(hr == D3D_OK, "Got hr %#lx.\n", hr);
hr = IDirect3DDevice9_SetRenderState(device, D3DRS_ZENABLE, FALSE);
ok(hr == D3D_OK, "Got hr %#lx.\n", hr);
hr = IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0xffffffff, 0.0f, 0);
ok(hr == D3D_OK, "Got hr %#lx.\n", hr);
hr = IDirect3DDevice9_SetFVF(device, D3DFVF_XYZ | D3DFVF_DIFFUSE);
ok(hr == D3D_OK, "Got hr %#lx.\n", hr);
hr = IDirect3DDevice9_SetStreamSource(device, 0, vb, 0, sizeof(*green_quad));
ok(hr == D3D_OK, "Got hr %#lx.\n", hr);
hr = IDirect3DDevice9_DrawPrimitive(device, D3DPT_TRIANGLELIST, 0, 2);
ok(hr == D3D_OK, "Got hr %#lx.\n", hr);
hr = IDirect3DDevice9_EndScene(device);
ok(hr == D3D_OK, "Got hr %#lx.\n", hr);
colour = getPixelColor(device, 320, 240);
ok(color_match(colour, 0x0000ff00, 1), "Got unexpected colour 0x%09x.\n", colour);
IDirect3DVertexBuffer9_Release(vb);
refcount = IDirect3DDevice9_Release(device);
ok(!refcount, "Device has %u references left.\n", refcount);
done:
IDirect3D9_Release(d3d);
DestroyWindow(window);
}
static void test_per_stage_constant(void)
{
IDirect3DDevice9 *device;
......@@ -27744,6 +27831,7 @@ START_TEST(visual)
volume_srgb_test();
volume_dxtn_test();
add_dirty_rect_test();
test_buffer_no_dirty_update();
multisampled_depth_buffer_test();
resz_test();
stencil_cull_test();
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment