Commit bcb05fd4 authored by Jason Edmeades's avatar Jason Edmeades Committed by Alexandre Julliard

Add support for some of the texture address states and border colour.

parent 6b03dd5c
......@@ -3410,22 +3410,71 @@ HRESULT WINAPI IDirect3DDevice8Impl_SetTextureStageState(LPDIRECT3DDEVICE8 ifa
break;
}
case D3DTSS_ADDRESSU :
case D3DTSS_ADDRESSV :
case D3DTSS_ADDRESSW :
{
GLint wrapParm = GL_REPEAT;
switch (Value) {
case D3DTADDRESS_WRAP: wrapParm = GL_REPEAT; break;
case D3DTADDRESS_CLAMP: wrapParm = GL_CLAMP; break;
case D3DTADDRESS_BORDER: wrapParm = GL_CLAMP_TO_EDGE; break;
case D3DTADDRESS_MIRROR: /* Unsupported in OpenGL? */
case D3DTADDRESS_MIRRORONCE: /* Unsupported in OpenGL? */
default:
FIXME("Unrecognized or unsupported D3DTADDRESS_* value %ld, state %d\n", Value, Type);
wrapParm = GL_REPEAT;
}
switch (Type) {
case D3DTSS_ADDRESSU:
TRACE("Setting WRAP_S to %d for %x\n", wrapParm, This->StateBlock.textureDimensions[Stage]);
glTexParameteri(This->StateBlock.textureDimensions[Stage], GL_TEXTURE_WRAP_S, wrapParm);
checkGLcall("glTexParameteri(..., GL_TEXTURE_WRAP_S, wrapParm)");
break;
case D3DTSS_ADDRESSV:
TRACE("Setting WRAP_T to %d for %x\n", wrapParm, This->StateBlock.textureDimensions[Stage]);
glTexParameteri(This->StateBlock.textureDimensions[Stage], GL_TEXTURE_WRAP_T, wrapParm);
checkGLcall("glTexParameteri(..., GL_TEXTURE_WRAP_T, wrapParm)");
break;
case D3DTSS_ADDRESSW:
TRACE("Setting WRAP_R to %d for %x\n", wrapParm, This->StateBlock.textureDimensions[Stage]);
glTexParameteri(This->StateBlock.textureDimensions[Stage], GL_TEXTURE_WRAP_R, wrapParm);
checkGLcall("glTexParameteri(..., GL_TEXTURE_WRAP_R, wrapParm)");
break;
default: /* nop */
break; /** stupic compilator */
}
}
break;
case D3DTSS_BORDERCOLOR :
{
float col[4];
col[0] = ((Value >> 16) & 0xFF) / 255.0;
col[1] = ((Value >> 8) & 0xFF) / 255.0;
col[2] = ((Value >> 0) & 0xFF) / 255.0;
col[3] = ((Value >> 24) & 0xFF) / 255.0;
TRACE("Setting border color for %x to %lx\n", This->StateBlock.textureDimensions[Stage], Value);
glTexParameterfv(This->StateBlock.textureDimensions[Stage], GL_TEXTURE_BORDER_COLOR, &col[0]);
checkGLcall("glTexParameteri(..., GL_TEXTURE_BORDER_COLOR, ...)");
}
break;
/* Unhandled */
case D3DTSS_BUMPENVMAT00 :
case D3DTSS_BUMPENVMAT01 :
case D3DTSS_BUMPENVMAT10 :
case D3DTSS_BUMPENVMAT11 :
case D3DTSS_TEXCOORDINDEX :
case D3DTSS_ADDRESSU :
case D3DTSS_ADDRESSV :
case D3DTSS_BORDERCOLOR :
case D3DTSS_MIPMAPLODBIAS :
case D3DTSS_MAXMIPLEVEL :
case D3DTSS_MAXANISOTROPY :
case D3DTSS_BUMPENVLSCALE :
case D3DTSS_BUMPENVLOFFSET :
case D3DTSS_TEXTURETRANSFORMFLAGS :
case D3DTSS_ADDRESSW :
case D3DTSS_RESULTARG :
default:
/* Put back later: FIXME("(%p) : stub, Stage=%ld, Type=%d, Value =%ld\n", This, Stage, Type, Value); */
......
......@@ -316,7 +316,7 @@ HRESULT WINAPI IDirect3D8Impl_GetDeviceCaps (LPDIRECT3D8 iface,
pCaps->DestBlendCaps = 0;
pCaps->AlphaCmpCaps = 0;
pCaps->ShadeCaps = D3DPSHADECAPS_SPECULARGOURAUDRGB | D3DPSHADECAPS_COLORGOURAUDRGB ;
pCaps->TextureCaps = D3DPTEXTURECAPS_ALPHA | D3DPTEXTURECAPS_ALPHAPALETTE | D3DPTEXTURECAPS_CUBEMAP | D3DPTEXTURECAPS_POW2 | D3DPTEXTURECAPS_VOLUMEMAP;
pCaps->TextureCaps = D3DPTEXTURECAPS_ALPHA | D3DPTEXTURECAPS_ALPHAPALETTE | D3DPTEXTURECAPS_CUBEMAP | D3DPTEXTURECAPS_POW2 | D3DPTEXTURECAPS_VOLUMEMAP | D3DPTEXTURECAPS_MIPMAP;
pCaps->TextureFilterCaps = 0;
pCaps->CubeTextureFilterCaps = 0;
pCaps->VolumeTextureFilterCaps = 0;
......
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