Commit bd197aea authored by Michael Stefaniuc's avatar Michael Stefaniuc Committed by Alexandre Julliard

include: Make "long" numeric constants LP64/LLP64 proof (d3d9*.h).

parent ee30e087
......@@ -39,19 +39,19 @@
/*****************************************************************************
* Behavior Flags for IDirect3D8::CreateDevice
*/
#define D3DCREATE_FPU_PRESERVE 0x00000002L
#define D3DCREATE_MULTITHREADED 0x00000004L
#define D3DCREATE_PUREDEVICE 0x00000010L
#define D3DCREATE_SOFTWARE_VERTEXPROCESSING 0x00000020L
#define D3DCREATE_HARDWARE_VERTEXPROCESSING 0x00000040L
#define D3DCREATE_MIXED_VERTEXPROCESSING 0x00000080L
#define D3DCREATE_DISABLE_DRIVER_MANAGEMENT 0x00000100L
#define D3DCREATE_ADAPTERGROUP_DEVICE 0x00000200L
#define D3DCREATE_FPU_PRESERVE __MSABI_LONG(0x00000002)
#define D3DCREATE_MULTITHREADED __MSABI_LONG(0x00000004)
#define D3DCREATE_PUREDEVICE __MSABI_LONG(0x00000010)
#define D3DCREATE_SOFTWARE_VERTEXPROCESSING __MSABI_LONG(0x00000020)
#define D3DCREATE_HARDWARE_VERTEXPROCESSING __MSABI_LONG(0x00000040)
#define D3DCREATE_MIXED_VERTEXPROCESSING __MSABI_LONG(0x00000080)
#define D3DCREATE_DISABLE_DRIVER_MANAGEMENT __MSABI_LONG(0x00000100)
#define D3DCREATE_ADAPTERGROUP_DEVICE __MSABI_LONG(0x00000200)
/*****************************************************************************
* Flags for SetPrivateData
*/
#define D3DSPD_IUNKNOWN 0x00000001L
#define D3DSPD_IUNKNOWN __MSABI_LONG(0x00000001)
/*****************************************************************************
......@@ -59,10 +59,10 @@
*/
#define D3D_SDK_VERSION 32
#define D3DADAPTER_DEFAULT 0
#define D3DENUM_NO_WHQL_LEVEL 0x00000002L
#define D3DPRESENT_BACK_BUFFERS_MAX 3L
#define D3DSGR_NO_CALIBRATION 0x00000000L
#define D3DSGR_CALIBRATE 0x00000001L
#define D3DENUM_NO_WHQL_LEVEL __MSABI_LONG(0x00000002)
#define D3DPRESENT_BACK_BUFFERS_MAX __MSABI_LONG(3)
#define D3DSGR_NO_CALIBRATION __MSABI_LONG(0x00000000)
#define D3DSGR_CALIBRATE __MSABI_LONG(0x00000001)
#define _FACD3D 0x876
#define MAKE_D3DHRESULT( code ) MAKE_HRESULT( 1, _FACD3D, code )
......
......@@ -24,9 +24,9 @@
/*****************************************************************************
* Direct 3D v9 #defines
*/
#define D3DCLEAR_TARGET 0x00000001L
#define D3DCLEAR_ZBUFFER 0x00000002L
#define D3DCLEAR_STENCIL 0x00000004L
#define D3DCLEAR_TARGET __MSABI_LONG(0x00000001)
#define D3DCLEAR_ZBUFFER __MSABI_LONG(0x00000002)
#define D3DCLEAR_STENCIL __MSABI_LONG(0x00000004)
#define D3DCLIPPLANE0 (1 << 0)
#define D3DCLIPPLANE1 (1 << 1)
......@@ -42,19 +42,19 @@
#define D3DCOLOR_XYUV(y,u,v) D3DCOLOR_ARGB(0xFF,y,u,v)
#define D3DCOLOR_AYUV(a,y,u,v) D3DCOLOR_ARGB(a,y,u,v)
#define D3DCS_LEFT 0x001L
#define D3DCS_RIGHT 0x002L
#define D3DCS_TOP 0x004L
#define D3DCS_BOTTOM 0x008L
#define D3DCS_FRONT 0x010L
#define D3DCS_BACK 0x020L
#define D3DCS_PLANE0 0x040L
#define D3DCS_PLANE1 0x080L
#define D3DCS_PLANE2 0x100L
#define D3DCS_PLANE3 0x200L
#define D3DCS_PLANE4 0x400L
#define D3DCS_PLANE5 0x800L
#define D3DCS_ALL 0xFFFL
#define D3DCS_LEFT __MSABI_LONG(0x001)
#define D3DCS_RIGHT __MSABI_LONG(0x002)
#define D3DCS_TOP __MSABI_LONG(0x004)
#define D3DCS_BOTTOM __MSABI_LONG(0x008)
#define D3DCS_FRONT __MSABI_LONG(0x010)
#define D3DCS_BACK __MSABI_LONG(0x020)
#define D3DCS_PLANE0 __MSABI_LONG(0x040)
#define D3DCS_PLANE1 __MSABI_LONG(0x080)
#define D3DCS_PLANE2 __MSABI_LONG(0x100)
#define D3DCS_PLANE3 __MSABI_LONG(0x200)
#define D3DCS_PLANE4 __MSABI_LONG(0x400)
#define D3DCS_PLANE5 __MSABI_LONG(0x800)
#define D3DCS_ALL __MSABI_LONG(0xFFF)
#define D3DFVF_TEXTUREFORMAT1 3
#define D3DFVF_TEXTUREFORMAT2 0
......@@ -81,7 +81,7 @@
#define D3DCLIPPLANE5 (1 << 5)
#define D3DRENDERSTATE_WRAPBIAS 128UL
#define D3DRENDERSTATE_WRAPBIAS __MSABI_LONG(128U)
/* MSDN has this in d3d9caps.h, but it should be here */
#define D3DTSS_TCI_PASSTHRU 0x00000
......@@ -97,25 +97,25 @@
#define D3DTS_WORLD3 D3DTS_WORLDMATRIX(3)
#define D3DTS_WORLDMATRIX(index) (D3DTRANSFORMSTATETYPE)(index + 256)
#define D3DUSAGE_RENDERTARGET 0x00000001L
#define D3DUSAGE_DEPTHSTENCIL 0x00000002L
#define D3DUSAGE_WRITEONLY 0x00000008L
#define D3DUSAGE_SOFTWAREPROCESSING 0x00000010L
#define D3DUSAGE_DONOTCLIP 0x00000020L
#define D3DUSAGE_POINTS 0x00000040L
#define D3DUSAGE_RTPATCHES 0x00000080L
#define D3DUSAGE_NPATCHES 0x00000100L
#define D3DUSAGE_DYNAMIC 0x00000200L
#define D3DUSAGE_AUTOGENMIPMAP 0x00000400L
#define D3DUSAGE_DMAP 0x00004000L
#define D3DUSAGE_QUERY_FILTER 0x00020000L
#define D3DUSAGE_QUERY_LEGACYBUMPMAP 0x00008000L
#define D3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING 0x00080000L
#define D3DUSAGE_QUERY_SRGBREAD 0x00010000L
#define D3DUSAGE_QUERY_SRGBWRITE 0x00040000L
#define D3DUSAGE_QUERY_VERTEXTEXTURE 0x00100000L
#define D3DUSAGE_QUERY_WRAPANDMIP 0x00200000L
#define D3DUSAGE_RENDERTARGET __MSABI_LONG(0x00000001)
#define D3DUSAGE_DEPTHSTENCIL __MSABI_LONG(0x00000002)
#define D3DUSAGE_WRITEONLY __MSABI_LONG(0x00000008)
#define D3DUSAGE_SOFTWAREPROCESSING __MSABI_LONG(0x00000010)
#define D3DUSAGE_DONOTCLIP __MSABI_LONG(0x00000020)
#define D3DUSAGE_POINTS __MSABI_LONG(0x00000040)
#define D3DUSAGE_RTPATCHES __MSABI_LONG(0x00000080)
#define D3DUSAGE_NPATCHES __MSABI_LONG(0x00000100)
#define D3DUSAGE_DYNAMIC __MSABI_LONG(0x00000200)
#define D3DUSAGE_AUTOGENMIPMAP __MSABI_LONG(0x00000400)
#define D3DUSAGE_DMAP __MSABI_LONG(0x00004000)
#define D3DUSAGE_QUERY_FILTER __MSABI_LONG(0x00020000)
#define D3DUSAGE_QUERY_LEGACYBUMPMAP __MSABI_LONG(0x00008000)
#define D3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING __MSABI_LONG(0x00080000)
#define D3DUSAGE_QUERY_SRGBREAD __MSABI_LONG(0x00010000)
#define D3DUSAGE_QUERY_SRGBWRITE __MSABI_LONG(0x00040000)
#define D3DUSAGE_QUERY_VERTEXTEXTURE __MSABI_LONG(0x00100000)
#define D3DUSAGE_QUERY_WRAPANDMIP __MSABI_LONG(0x00200000)
#define D3DWRAP_U 1
#define D3DWRAP_V 2
......@@ -167,10 +167,10 @@
#define D3DTA_COMPLEMENT 0x00000010
#define D3DTA_ALPHAREPLICATE 0x00000020
#define D3DCOLORWRITEENABLE_RED (1L<<0)
#define D3DCOLORWRITEENABLE_GREEN (1L<<1)
#define D3DCOLORWRITEENABLE_BLUE (1L<<2)
#define D3DCOLORWRITEENABLE_ALPHA (1L<<3)
#define D3DCOLORWRITEENABLE_RED (__MSABI_LONG(1)<<0)
#define D3DCOLORWRITEENABLE_GREEN (__MSABI_LONG(1)<<1)
#define D3DCOLORWRITEENABLE_BLUE (__MSABI_LONG(1)<<2)
#define D3DCOLORWRITEENABLE_ALPHA (__MSABI_LONG(1)<<3)
#define D3DPV_DONOTCOPYDATA (1 << 0)
......@@ -206,7 +206,7 @@
#define D3DPRESENTFLAG_NOAUTOROTATE 0x00000020 /* d3d9ex, ignore display rotation */
#define D3DPRESENTFLAG_UNPRUNEDMODE 0x00000040 /* d3d9ex, specify invalid display modes */
#define D3DPRESENT_BACK_BUFFERS_MAX 3L
#define D3DPRESENT_BACK_BUFFERS_MAX __MSABI_LONG(3)
#define D3DPRESENT_RATE_DEFAULT 0x00000000
/****************************
......@@ -643,7 +643,7 @@ typedef enum _D3DBACKBUFFER_TYPE {
D3DBACKBUFFER_TYPE_FORCE_DWORD = 0x7fffffff
} D3DBACKBUFFER_TYPE;
#define D3DPRESENT_BACK_BUFFER_MAX 3L
#define D3DPRESENT_BACK_BUFFER_MAX __MSABI_LONG(3)
typedef enum _D3DBASISTYPE {
D3DBASIS_BEZIER = 0,
......
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