Skip to content
Projects
Groups
Snippets
Help
This project
Loading...
Sign in / Register
Toggle navigation
W
wine-winehq
Project
Project
Details
Activity
Cycle Analytics
Repository
Repository
Files
Commits
Branches
Tags
Contributors
Graph
Compare
Charts
Issues
0
Issues
0
List
Board
Labels
Milestones
Merge Requests
0
Merge Requests
0
CI / CD
CI / CD
Pipelines
Jobs
Schedules
Charts
Registry
Registry
Wiki
Wiki
Snippets
Snippets
Members
Members
Collapse sidebar
Close sidebar
Activity
Graph
Charts
Create a new issue
Jobs
Commits
Issue Boards
Open sidebar
wine
wine-winehq
Commits
bd9828a0
Commit
bd9828a0
authored
Dec 09, 2009
by
Henri Verbeet
Committed by
Alexandre Julliard
Dec 10, 2009
Browse files
Options
Browse Files
Download
Email Patches
Plain Diff
wined3d: Don't restore the draw buffer in color_fill_fbo().
This should be done by the context management these days.
parent
ddddc60e
Hide whitespace changes
Inline
Side-by-side
Showing
1 changed file
with
0 additions
and
6 deletions
+0
-6
device.c
dlls/wined3d/device.c
+0
-6
No files found.
dlls/wined3d/device.c
View file @
bd9828a0
...
...
@@ -5742,12 +5742,6 @@ static void color_fill_fbo(IWineD3DDevice *iface, IWineD3DSurface *surface,
glClear
(
GL_COLOR_BUFFER_BIT
);
checkGLcall
(
"glClear"
);
if
(
swapchain
&&
surface
==
((
IWineD3DSwapChainImpl
*
)
swapchain
)
->
frontBuffer
&&
((
IWineD3DSwapChainImpl
*
)
swapchain
)
->
backBuffer
)
{
glDrawBuffer
(
GL_BACK
);
checkGLcall
(
"glDrawBuffer()"
);
}
LEAVE_GL
();
context_release
(
context
);
}
...
...
Write
Preview
Markdown
is supported
0%
Try again
or
attach a new file
Attach a file
Cancel
You are about to add
0
people
to the discussion. Proceed with caution.
Finish editing this message first!
Cancel
Please
register
or
sign in
to comment