Commit bdfa18ec authored by Zebediah Figura's avatar Zebediah Figura Committed by Alexandre Julliard

d3d9/tests: Add more tests for D3DLOCK_NO_DIRTY_UPDATE.

parent 70edcf2f
...@@ -19502,7 +19502,7 @@ static void add_dirty_rect_test(void) ...@@ -19502,7 +19502,7 @@ static void add_dirty_rect_test(void)
ok(color_match(color, 0x0000ff00, 1), ok(color_match(color, 0x0000ff00, 1),
"Expected color 0x0000ff00, got 0x%08x.\n", color); "Expected color 0x0000ff00, got 0x%08x.\n", color);
/* Locks with NO_DIRTY_UPDATE are ignored. */ /* UpdateTexture() ignores locks made with D3DLOCK_NO_DIRTY_UPDATE. */
fill_surface(surface_src_green, 0x00000080, D3DLOCK_NO_DIRTY_UPDATE); fill_surface(surface_src_green, 0x00000080, D3DLOCK_NO_DIRTY_UPDATE);
hr = IDirect3DDevice9_UpdateTexture(device, (IDirect3DBaseTexture9 *)tex_src_green, hr = IDirect3DDevice9_UpdateTexture(device, (IDirect3DBaseTexture9 *)tex_src_green,
(IDirect3DBaseTexture9 *)tex_dst2); (IDirect3DBaseTexture9 *)tex_dst2);
...@@ -19514,6 +19514,15 @@ static void add_dirty_rect_test(void) ...@@ -19514,6 +19514,15 @@ static void add_dirty_rect_test(void)
hr = IDirect3DDevice9_Present(device, NULL, NULL, NULL, NULL); hr = IDirect3DDevice9_Present(device, NULL, NULL, NULL, NULL);
ok(SUCCEEDED(hr), "Failed to present, hr %#x.\n", hr); ok(SUCCEEDED(hr), "Failed to present, hr %#x.\n", hr);
/* Manually copying the surface works, though. */
hr = IDirect3DDevice9_UpdateSurface(device, surface_src_green, NULL, surface_dst2, NULL);
ok(hr == D3D_OK, "Failed to copy surface, hr %#x.\n", hr);
add_dirty_rect_test_draw(device);
color = getPixelColor(device, 320, 240);
ok(color_match(color, 0x00000080, 1), "Got unexpected colour 0x%08x.\n", color);
hr = IDirect3DDevice9_Present(device, NULL, NULL, NULL, NULL);
ok(hr == D3D_OK, "Failed to present, hr %#x.\n", hr);
/* Readonly maps write to D3DPOOL_SYSTEMMEM, but don't record a dirty rectangle. */ /* Readonly maps write to D3DPOOL_SYSTEMMEM, but don't record a dirty rectangle. */
fill_surface(surface_src_green, 0x000000ff, D3DLOCK_READONLY); fill_surface(surface_src_green, 0x000000ff, D3DLOCK_READONLY);
hr = IDirect3DDevice9_UpdateTexture(device, (IDirect3DBaseTexture9 *)tex_src_green, hr = IDirect3DDevice9_UpdateTexture(device, (IDirect3DBaseTexture9 *)tex_src_green,
...@@ -19521,8 +19530,7 @@ static void add_dirty_rect_test(void) ...@@ -19521,8 +19530,7 @@ static void add_dirty_rect_test(void)
ok(SUCCEEDED(hr), "Failed to update texture, hr %#x.\n", hr); ok(SUCCEEDED(hr), "Failed to update texture, hr %#x.\n", hr);
add_dirty_rect_test_draw(device); add_dirty_rect_test_draw(device);
color = getPixelColor(device, 320, 240); color = getPixelColor(device, 320, 240);
ok(color_match(color, 0x0000ff00, 1), ok(color_match(color, 0x00000080, 1), "Got unexpected colour 0x%08x.\n", color);
"Expected color 0x0000ff00, got 0x%08x.\n", color);
hr = IDirect3DDevice9_Present(device, NULL, NULL, NULL, NULL); hr = IDirect3DDevice9_Present(device, NULL, NULL, NULL, NULL);
ok(SUCCEEDED(hr), "Failed to present, hr %#x.\n", hr); ok(SUCCEEDED(hr), "Failed to present, hr %#x.\n", hr);
...@@ -19638,17 +19646,28 @@ static void add_dirty_rect_test(void) ...@@ -19638,17 +19646,28 @@ static void add_dirty_rect_test(void)
ok(SUCCEEDED(hr), "Failed to present, hr %#x.\n", hr); ok(SUCCEEDED(hr), "Failed to present, hr %#x.\n", hr);
/* AddDirtyRect uploads the new contents. /* AddDirtyRect uploads the new contents.
* Side note, not tested in the test: Partial surface updates work, and two separate * Partial surface updates work, and two separate dirty rectangles are
* dirty rectangles are tracked individually. Tested on Nvidia Kepler, other drivers * tracked individually. Tested on Nvidia Kepler, other drivers untested. */
* untested. */ hr = IDirect3DTexture9_AddDirtyRect(tex_managed, &part_rect);
ok(hr == S_OK, "Failed to add dirty rect, hr %#x.\n", hr);
add_dirty_rect_test_draw(device);
color = getPixelColor(device, 320, 240);
ok(color_match(color, 0x0000ff00, 1), "Got unexpected color 0x%08x.\n", color);
color = getPixelColor(device, 1, 1);
todo_wine ok(color_match(color, 0x00ff0000, 1), "Got unexpected color 0x%08x.\n", color);
hr = IDirect3DDevice9_Present(device, NULL, NULL, NULL, NULL);
ok(SUCCEEDED(hr), "Failed to present, hr %#x.\n", hr);
hr = IDirect3DTexture9_AddDirtyRect(tex_managed, NULL); hr = IDirect3DTexture9_AddDirtyRect(tex_managed, NULL);
ok(SUCCEEDED(hr), "Failed to add dirty rect, hr %#x.\n", hr); ok(hr == S_OK, "Failed to add dirty rect, hr %#x.\n", hr);
add_dirty_rect_test_draw(device); add_dirty_rect_test_draw(device);
color = getPixelColor(device, 320, 240); color = getPixelColor(device, 320, 240);
ok(color_match(color, 0x0000ff00, 1), ok(color_match(color, 0x0000ff00, 1), "Got unexpected color 0x%08x.\n", color);
"Expected color 0x0000ff00, got 0x%08x.\n", color); color = getPixelColor(device, 1, 1);
ok(color_match(color, 0x0000ff00, 1), "Got unexpected color 0x%08x.\n", color);
hr = IDirect3DDevice9_Present(device, NULL, NULL, NULL, NULL); hr = IDirect3DDevice9_Present(device, NULL, NULL, NULL, NULL);
ok(SUCCEEDED(hr), "Failed to present, hr %#x.\n", hr); ok(SUCCEEDED(hr), "Failed to present, hr %#x.\n", hr);
hr = IDirect3DDevice9_SetSamplerState(device, 0, D3DSAMP_MAXMIPLEVEL, 1); hr = IDirect3DDevice9_SetSamplerState(device, 0, D3DSAMP_MAXMIPLEVEL, 1);
ok(SUCCEEDED(hr), "Failed to set sampler state, hr %#x.\n", hr); ok(SUCCEEDED(hr), "Failed to set sampler state, hr %#x.\n", hr);
add_dirty_rect_test_draw(device); add_dirty_rect_test_draw(device);
...@@ -19720,10 +19739,6 @@ static void add_dirty_rect_test(void) ...@@ -19720,10 +19739,6 @@ static void add_dirty_rect_test(void)
ok(SUCCEEDED(hr), "[%u] Got unexpected hr %#x.\n", i, hr); ok(SUCCEEDED(hr), "[%u] Got unexpected hr %#x.\n", i, hr);
} }
hr = IDirect3DDevice9_SetTextureStageState(device, 0, D3DTSS_COLOROP, D3DTOP_DISABLE);
ok(SUCCEEDED(hr), "Failed to set color op, hr %#x.\n", hr);
hr = IDirect3DDevice9_SetTexture(device, 0, NULL);
ok(SUCCEEDED(hr), "Failed to set texture, hr %#x.\n", hr);
IDirect3DSurface9_Release(surface_dst2); IDirect3DSurface9_Release(surface_dst2);
IDirect3DSurface9_Release(surface_managed1); IDirect3DSurface9_Release(surface_managed1);
IDirect3DSurface9_Release(surface_managed0); IDirect3DSurface9_Release(surface_managed0);
...@@ -19736,6 +19751,40 @@ static void add_dirty_rect_test(void) ...@@ -19736,6 +19751,40 @@ static void add_dirty_rect_test(void)
IDirect3DTexture9_Release(tex_dst2); IDirect3DTexture9_Release(tex_dst2);
IDirect3DTexture9_Release(tex_managed); IDirect3DTexture9_Release(tex_managed);
IDirect3DTexture9_Release(tex_dynamic); IDirect3DTexture9_Release(tex_dynamic);
/* As above, test UpdateSurface() after locking the source with
* D3DLOCK_NO_DIRTY_UPDATE, but this time do it immediately after creating
* the destination texture. This is a regression test for a previously
* broken code path. */
hr = IDirect3DDevice9_CreateTexture(device, 256, 256, 1, 0, D3DFMT_X8R8G8B8,
D3DPOOL_DEFAULT, &tex_dst2, NULL);
ok(hr == D3D_OK, "Failed to create texture, hr %#x.\n", hr);
hr = IDirect3DDevice9_CreateTexture(device, 256, 256, 1, 0, D3DFMT_X8R8G8B8,
D3DPOOL_SYSTEMMEM, &tex_src_green, NULL);
ok(hr == D3D_OK, "Failed to create texture, hr %#x.\n", hr);
hr = IDirect3DTexture9_GetSurfaceLevel(tex_dst2, 0, &surface_dst2);
ok(hr == D3D_OK, "Failed to get surface level, hr %#x.\n", hr);
hr = IDirect3DTexture9_GetSurfaceLevel(tex_src_green, 0, &surface_src_green);
ok(hr == D3D_OK, "Failed to get surface level, hr %#x.\n", hr);
hr = IDirect3DDevice9_SetTexture(device, 0, (IDirect3DBaseTexture9 *)tex_dst2);
ok(hr == D3D_OK, "Failed to set texture, hr %#x.\n", hr);
fill_surface(surface_src_green, 0x00ff0000, D3DLOCK_NO_DIRTY_UPDATE);
hr = IDirect3DDevice9_UpdateSurface(device, surface_src_green, NULL, surface_dst2, NULL);
ok(hr == D3D_OK, "Failed to copy rects, hr %#x.\n", hr);
add_dirty_rect_test_draw(device);
color = getPixelColor(device, 320, 240);
todo_wine ok(color_match(color, 0x00ff0000, 1), "Got unexpected colour 0x%08x.\n", color);
hr = IDirect3DDevice9_Present(device, NULL, NULL, NULL, NULL);
ok(hr == D3D_OK, "Failed to present, hr %#x.\n", hr);
IDirect3DSurface9_Release(surface_dst2);
IDirect3DSurface9_Release(surface_src_green);
IDirect3DTexture9_Release(tex_dst2);
IDirect3DTexture9_Release(tex_src_green);
refcount = IDirect3DDevice9_Release(device); refcount = IDirect3DDevice9_Release(device);
ok(!refcount, "Device has %u references left.\n", refcount); ok(!refcount, "Device has %u references left.\n", refcount);
IDirect3D9_Release(d3d); IDirect3D9_Release(d3d);
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