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wine
wine-winehq
Commits
be2e845c
Commit
be2e845c
authored
Sep 27, 2013
by
Henri Verbeet
Committed by
Alexandre Julliard
Sep 27, 2013
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Plain Diff
d3dx9: Get rid of the SPRITEVERTEX typedef.
parent
be1dbc0d
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Showing
1 changed file
with
10 additions
and
9 deletions
+10
-9
sprite.c
dlls/d3dx9_36/sprite.c
+10
-9
No files found.
dlls/d3dx9_36/sprite.c
View file @
be2e845c
...
@@ -25,11 +25,12 @@ WINE_DEFAULT_DEBUG_CHANNEL(d3dx);
...
@@ -25,11 +25,12 @@ WINE_DEFAULT_DEBUG_CHANNEL(d3dx);
/* the combination of all possible D3DXSPRITE flags */
/* the combination of all possible D3DXSPRITE flags */
#define D3DXSPRITE_FLAGLIMIT 511
#define D3DXSPRITE_FLAGLIMIT 511
typedef
struct
_SPRITEVERTEX
{
struct
sprite_vertex
{
D3DXVECTOR3
pos
;
D3DXVECTOR3
pos
;
DWORD
col
;
DWORD
col
;
D3DXVECTOR2
tex
;
D3DXVECTOR2
tex
;
}
SPRITEVERTEX
;
};
typedef
struct
_SPRITE
{
typedef
struct
_SPRITE
{
IDirect3DTexture9
*
texture
;
IDirect3DTexture9
*
texture
;
...
@@ -315,7 +316,7 @@ D3DXSPRITE_SORT_TEXTURE: sort by texture (so that it doesn't change too often)
...
@@ -315,7 +316,7 @@ D3DXSPRITE_SORT_TEXTURE: sort by texture (so that it doesn't change too often)
set_states
(
This
);
set_states
(
This
);
IDirect3DDevice9_SetVertexDeclaration
(
This
->
device
,
This
->
vdecl
);
IDirect3DDevice9_SetVertexDeclaration
(
This
->
device
,
This
->
vdecl
);
IDirect3DDevice9_SetStreamSource
(
This
->
device
,
0
,
NULL
,
0
,
sizeof
(
SPRITEVERTEX
));
IDirect3DDevice9_SetStreamSource
(
This
->
device
,
0
,
NULL
,
0
,
sizeof
(
struct
sprite_vertex
));
IDirect3DDevice9_SetIndices
(
This
->
device
,
NULL
);
IDirect3DDevice9_SetIndices
(
This
->
device
,
NULL
);
IDirect3DDevice9_SetTexture
(
This
->
device
,
0
,
NULL
);
IDirect3DDevice9_SetTexture
(
This
->
device
,
0
,
NULL
);
...
@@ -398,7 +399,7 @@ static HRESULT WINAPI d3dx9_sprite_Draw(ID3DXSprite *iface, IDirect3DTexture9 *t
...
@@ -398,7 +399,7 @@ static HRESULT WINAPI d3dx9_sprite_Draw(ID3DXSprite *iface, IDirect3DTexture9 *t
static
HRESULT
WINAPI
d3dx9_sprite_Flush
(
ID3DXSprite
*
iface
)
static
HRESULT
WINAPI
d3dx9_sprite_Flush
(
ID3DXSprite
*
iface
)
{
{
struct
d3dx9_sprite
*
This
=
impl_from_ID3DXSprite
(
iface
);
struct
d3dx9_sprite
*
This
=
impl_from_ID3DXSprite
(
iface
);
SPRITEVERTEX
*
vertices
;
struct
sprite_vertex
*
vertices
;
int
i
,
count
=
0
,
start
;
int
i
,
count
=
0
,
start
;
TRACE
(
"iface %p.
\n
"
,
iface
);
TRACE
(
"iface %p.
\n
"
,
iface
);
...
@@ -407,7 +408,7 @@ static HRESULT WINAPI d3dx9_sprite_Flush(ID3DXSprite *iface)
...
@@ -407,7 +408,7 @@ static HRESULT WINAPI d3dx9_sprite_Flush(ID3DXSprite *iface)
if
(
!
This
->
sprite_count
)
return
D3D_OK
;
if
(
!
This
->
sprite_count
)
return
D3D_OK
;
/* TODO: use of a vertex buffer here */
/* TODO: use of a vertex buffer here */
vertices
=
HeapAlloc
(
GetProcessHeap
(),
0
,
sizeof
(
SPRITEVERTEX
)
*
6
*
This
->
sprite_count
);
vertices
=
HeapAlloc
(
GetProcessHeap
(),
0
,
sizeof
(
*
vertices
)
*
6
*
This
->
sprite_count
);
for
(
start
=
0
;
start
<
This
->
sprite_count
;
start
+=
count
,
count
=
0
)
{
for
(
start
=
0
;
start
<
This
->
sprite_count
;
start
+=
count
,
count
=
0
)
{
i
=
start
;
i
=
start
;
...
@@ -444,9 +445,8 @@ static HRESULT WINAPI d3dx9_sprite_Flush(ID3DXSprite *iface)
...
@@ -444,9 +445,8 @@ static HRESULT WINAPI d3dx9_sprite_Flush(ID3DXSprite *iface)
vertices
[
6
*
i
+
4
]
=
vertices
[
6
*
i
];
vertices
[
6
*
i
+
4
]
=
vertices
[
6
*
i
];
vertices
[
6
*
i
+
5
]
=
vertices
[
6
*
i
+
2
];
vertices
[
6
*
i
+
5
]
=
vertices
[
6
*
i
+
2
];
D3DXVec3TransformCoordArray
(
&
vertices
[
6
*
i
].
pos
,
sizeof
(
SPRITEVERTEX
),
D3DXVec3TransformCoordArray
(
&
vertices
[
6
*
i
].
pos
,
sizeof
(
*
vertices
),
&
vertices
[
6
*
i
].
pos
,
sizeof
(
SPRITEVERTEX
),
&
vertices
[
6
*
i
].
pos
,
sizeof
(
*
vertices
),
&
This
->
sprites
[
i
].
transform
,
6
);
&
This
->
sprites
[
i
].
transform
,
6
);
count
++
;
count
++
;
i
++
;
i
++
;
}
}
...
@@ -454,7 +454,8 @@ static HRESULT WINAPI d3dx9_sprite_Flush(ID3DXSprite *iface)
...
@@ -454,7 +454,8 @@ static HRESULT WINAPI d3dx9_sprite_Flush(ID3DXSprite *iface)
IDirect3DDevice9_SetTexture
(
This
->
device
,
0
,
(
struct
IDirect3DBaseTexture9
*
)
This
->
sprites
[
start
].
texture
);
IDirect3DDevice9_SetTexture
(
This
->
device
,
0
,
(
struct
IDirect3DBaseTexture9
*
)
This
->
sprites
[
start
].
texture
);
IDirect3DDevice9_SetVertexDeclaration
(
This
->
device
,
This
->
vdecl
);
IDirect3DDevice9_SetVertexDeclaration
(
This
->
device
,
This
->
vdecl
);
IDirect3DDevice9_DrawPrimitiveUP
(
This
->
device
,
D3DPT_TRIANGLELIST
,
2
*
count
,
vertices
+
6
*
start
,
sizeof
(
SPRITEVERTEX
));
IDirect3DDevice9_DrawPrimitiveUP
(
This
->
device
,
D3DPT_TRIANGLELIST
,
2
*
count
,
vertices
+
6
*
start
,
sizeof
(
*
vertices
));
}
}
HeapFree
(
GetProcessHeap
(),
0
,
vertices
);
HeapFree
(
GetProcessHeap
(),
0
,
vertices
);
...
...
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