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wine
wine-winehq
Commits
be8026ad
Commit
be8026ad
authored
Oct 29, 2009
by
Henri Verbeet
Committed by
Alexandre Julliard
Oct 29, 2009
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wined3d: directly pass gl_info to stream_info_element_from_strided().
parent
111307df
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3 changed files
with
11 additions
and
11 deletions
+11
-11
device.c
dlls/wined3d/device.c
+9
-9
state.c
dlls/wined3d/state.c
+1
-1
wined3d_private.h
dlls/wined3d/wined3d_private.h
+1
-1
No files found.
dlls/wined3d/device.c
View file @
be8026ad
...
...
@@ -321,10 +321,10 @@ void device_stream_info_from_declaration(IWineD3DDeviceImpl *This,
}
}
static
void
stream_info_element_from_strided
(
IWineD3DDeviceImpl
*
This
,
static
void
stream_info_element_from_strided
(
const
struct
wined3d_gl_info
*
gl_info
,
const
struct
WineDirect3DStridedData
*
strided
,
struct
wined3d_stream_info_element
*
e
)
{
const
struct
GlPixelFormatDesc
*
format_desc
=
getFormatDescEntry
(
strided
->
format
,
&
This
->
adapter
->
gl_info
);
const
struct
GlPixelFormatDesc
*
format_desc
=
getFormatDescEntry
(
strided
->
format
,
gl_info
);
e
->
format_desc
=
format_desc
;
e
->
stride
=
strided
->
dwStride
;
e
->
data
=
strided
->
lpData
;
...
...
@@ -332,7 +332,7 @@ static void stream_info_element_from_strided(IWineD3DDeviceImpl *This,
e
->
buffer_object
=
0
;
}
void
device_stream_info_from_strided
(
IWineD3DDeviceImpl
*
This
,
void
device_stream_info_from_strided
(
const
struct
wined3d_gl_info
*
gl_info
,
const
struct
WineDirect3DVertexStridedData
*
strided
,
struct
wined3d_stream_info
*
stream_info
)
{
unsigned
int
i
;
...
...
@@ -340,18 +340,18 @@ void device_stream_info_from_strided(IWineD3DDeviceImpl *This,
memset
(
stream_info
,
0
,
sizeof
(
*
stream_info
));
if
(
strided
->
position
.
lpData
)
stream_info_element_from_strided
(
This
,
&
strided
->
position
,
&
stream_info
->
elements
[
WINED3D_FFP_POSITION
]);
stream_info_element_from_strided
(
gl_info
,
&
strided
->
position
,
&
stream_info
->
elements
[
WINED3D_FFP_POSITION
]);
if
(
strided
->
normal
.
lpData
)
stream_info_element_from_strided
(
This
,
&
strided
->
normal
,
&
stream_info
->
elements
[
WINED3D_FFP_NORMAL
]);
stream_info_element_from_strided
(
gl_info
,
&
strided
->
normal
,
&
stream_info
->
elements
[
WINED3D_FFP_NORMAL
]);
if
(
strided
->
diffuse
.
lpData
)
stream_info_element_from_strided
(
This
,
&
strided
->
diffuse
,
&
stream_info
->
elements
[
WINED3D_FFP_DIFFUSE
]);
stream_info_element_from_strided
(
gl_info
,
&
strided
->
diffuse
,
&
stream_info
->
elements
[
WINED3D_FFP_DIFFUSE
]);
if
(
strided
->
specular
.
lpData
)
stream_info_element_from_strided
(
This
,
&
strided
->
specular
,
&
stream_info
->
elements
[
WINED3D_FFP_SPECULAR
]);
stream_info_element_from_strided
(
gl_info
,
&
strided
->
specular
,
&
stream_info
->
elements
[
WINED3D_FFP_SPECULAR
]);
for
(
i
=
0
;
i
<
WINED3DDP_MAXTEXCOORD
;
++
i
)
{
if
(
strided
->
texCoords
[
i
].
lpData
)
stream_info_element_from_strided
(
This
,
&
strided
->
texCoords
[
i
],
stream_info_element_from_strided
(
gl_info
,
&
strided
->
texCoords
[
i
],
&
stream_info
->
elements
[
WINED3D_FFP_TEXCOORD0
+
i
]);
}
...
...
@@ -361,7 +361,7 @@ void device_stream_info_from_strided(IWineD3DDeviceImpl *This,
{
if
(
!
stream_info
->
elements
[
i
].
format_desc
)
continue
;
if
(
!
This
->
adapter
->
gl_info
.
supported
[
EXT_VERTEX_ARRAY_BGRA
]
if
(
!
gl_info
->
supported
[
EXT_VERTEX_ARRAY_BGRA
]
&&
stream_info
->
elements
[
i
].
format_desc
->
format
==
WINED3DFMT_B8G8R8A8_UNORM
)
{
stream_info
->
swizzle_map
|=
1
<<
i
;
...
...
dlls/wined3d/state.c
View file @
be8026ad
...
...
@@ -4484,7 +4484,7 @@ static void streamsrc(DWORD state, IWineD3DStateBlockImpl *stateblock, struct wi
if
(
device
->
up_strided
)
{
/* Note: this is a ddraw fixed-function code path */
TRACE
(
"================ Strided Input ===================
\n
"
);
device_stream_info_from_strided
(
device
,
device
->
up_strided
,
dataLocations
);
device_stream_info_from_strided
(
context
->
gl_info
,
device
->
up_strided
,
dataLocations
);
if
(
TRACE_ON
(
d3d
))
{
drawPrimitiveTraceDataLocations
(
dataLocations
);
...
...
dlls/wined3d/wined3d_private.h
View file @
be8026ad
...
...
@@ -1591,7 +1591,7 @@ void device_resource_add(IWineD3DDeviceImpl *This, IWineD3DResource *resource) D
void
device_resource_released
(
IWineD3DDeviceImpl
*
This
,
IWineD3DResource
*
resource
)
DECLSPEC_HIDDEN
;
void
device_stream_info_from_declaration
(
IWineD3DDeviceImpl
*
This
,
BOOL
use_vshader
,
struct
wined3d_stream_info
*
stream_info
,
BOOL
*
fixup
)
DECLSPEC_HIDDEN
;
void
device_stream_info_from_strided
(
IWineD3DDeviceImpl
*
This
,
void
device_stream_info_from_strided
(
const
struct
wined3d_gl_info
*
gl_info
,
const
struct
WineDirect3DVertexStridedData
*
strided
,
struct
wined3d_stream_info
*
stream_info
)
DECLSPEC_HIDDEN
;
HRESULT
IWineD3DDeviceImpl_ClearSurface
(
IWineD3DDeviceImpl
*
This
,
IWineD3DSurfaceImpl
*
target
,
DWORD
Count
,
const
WINED3DRECT
*
pRects
,
DWORD
Flags
,
WINED3DCOLOR
Color
,
float
Z
,
DWORD
Stencil
)
DECLSPEC_HIDDEN
;
...
...
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