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wine
wine-winehq
Commits
be8ea9c3
Commit
be8ea9c3
authored
Jul 27, 2011
by
Matteo Bruni
Committed by
Alexandre Julliard
Aug 25, 2011
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Plain Diff
wined3d: Make context_acquire() unconditional in a bunch of places.
parent
da7f9ed1
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Showing
2 changed files
with
23 additions
and
28 deletions
+23
-28
surface.c
dlls/wined3d/surface.c
+18
-22
texture.c
dlls/wined3d/texture.c
+5
-6
No files found.
dlls/wined3d/surface.c
View file @
be8ea9c3
...
...
@@ -3861,11 +3861,12 @@ void surface_internal_preload(struct wined3d_surface *surface, enum WINED3DSRGB
}
else
{
struct
wined3d_context
*
context
=
NULL
;
struct
wined3d_context
*
context
;
TRACE
(
"(%p) : About to load surface
\n
"
,
surface
);
if
(
!
device
->
isInDraw
)
context
=
context_acquire
(
device
,
NULL
);
/* TODO: Use already acquired context when possible. */
context
=
context_acquire
(
device
,
NULL
);
if
(
surface
->
resource
.
format
->
id
==
WINED3DFMT_P8_UINT
||
surface
->
resource
.
format
->
id
==
WINED3DFMT_P8_UINT_A8_UNORM
)
...
...
@@ -3892,7 +3893,7 @@ void surface_internal_preload(struct wined3d_surface *surface, enum WINED3DSRGB
LEAVE_GL
();
}
if
(
context
)
context_release
(
context
);
context_release
(
context
);
}
}
...
...
@@ -5888,16 +5889,15 @@ static void surface_load_sysmem(struct wined3d_surface *surface,
if
(
surface
->
flags
&
(
SFLAG_INTEXTURE
|
SFLAG_INSRGBTEX
))
{
struct
wined3d_device
*
device
=
surface
->
resource
.
device
;
struct
wined3d_context
*
context
=
NULL
;
struct
wined3d_context
*
context
;
if
(
!
device
->
isInDraw
)
context
=
context_acquire
(
device
,
NULL
);
/* TODO: Use already acquired context when possible. */
context
=
context_acquire
(
device
,
NULL
);
surface_bind_and_dirtify
(
surface
,
gl_info
,
!
(
surface
->
flags
&
SFLAG_INTEXTURE
));
surface_download_data
(
surface
,
gl_info
);
if
(
context
)
context_release
(
context
);
context_release
(
context
);
return
;
}
...
...
@@ -5943,17 +5943,16 @@ static HRESULT surface_load_drawable(struct wined3d_surface *surface,
* called. */
if
((
convert
!=
NO_CONVERSION
)
&&
(
surface
->
flags
&
SFLAG_PBO
))
{
struct
wined3d_context
*
context
=
NULL
;
struct
wined3d_context
*
context
;
TRACE
(
"Removing the pbo attached to surface %p.
\n
"
,
surface
);
if
(
!
device
->
isInDraw
)
context
=
context_acquire
(
device
,
NULL
);
/* TODO: Use already acquired context when possible. */
context
=
context_acquire
(
device
,
NULL
);
surface_remove_pbo
(
surface
,
gl_info
);
if
(
context
)
context_release
(
context
);
context_release
(
context
);
}
if
((
convert
!=
NO_CONVERSION
)
&&
surface
->
resource
.
allocatedMemory
)
...
...
@@ -6003,7 +6002,7 @@ static HRESULT surface_load_texture(struct wined3d_surface *surface,
const
DWORD
attach_flags
=
WINED3DFMT_FLAG_FBO_ATTACHABLE
|
WINED3DFMT_FLAG_FBO_ATTACHABLE_SRGB
;
RECT
src_rect
=
{
0
,
0
,
surface
->
resource
.
width
,
surface
->
resource
.
height
};
struct
wined3d_device
*
device
=
surface
->
resource
.
device
;
struct
wined3d_context
*
context
=
NULL
;
struct
wined3d_context
*
context
;
UINT
width
,
src_pitch
,
dst_pitch
;
struct
wined3d_bo_address
data
;
struct
wined3d_format
format
;
...
...
@@ -6067,8 +6066,8 @@ static HRESULT surface_load_texture(struct wined3d_surface *surface,
surface_load_location
(
surface
,
SFLAG_INSYSMEM
,
rect
);
}
if
(
!
device
->
isInDraw
)
context
=
context_acquire
(
device
,
NULL
);
/* TODO: Use already acquired context when possible. */
context
=
context_acquire
(
device
,
NULL
);
surface_prepare_texture
(
surface
,
gl_info
,
srgb
);
surface_bind_and_dirtify
(
surface
,
gl_info
,
srgb
);
...
...
@@ -6104,8 +6103,7 @@ static HRESULT surface_load_texture(struct wined3d_surface *surface,
if
(
!
(
mem
=
HeapAlloc
(
GetProcessHeap
(),
0
,
dst_pitch
*
height
)))
{
ERR
(
"Out of memory (%u).
\n
"
,
dst_pitch
*
height
);
if
(
context
)
context_release
(
context
);
context_release
(
context
);
return
E_OUTOFMEMORY
;
}
format
.
convert
(
surface
->
resource
.
allocatedMemory
,
mem
,
src_pitch
,
width
,
height
);
...
...
@@ -6122,8 +6120,7 @@ static HRESULT surface_load_texture(struct wined3d_surface *surface,
if
(
!
(
mem
=
HeapAlloc
(
GetProcessHeap
(),
0
,
dst_pitch
*
height
)))
{
ERR
(
"Out of memory (%u).
\n
"
,
dst_pitch
*
height
);
if
(
context
)
context_release
(
context
);
context_release
(
context
);
return
E_OUTOFMEMORY
;
}
d3dfmt_convert_surface
(
surface
->
resource
.
allocatedMemory
,
mem
,
src_pitch
,
...
...
@@ -6138,8 +6135,7 @@ static HRESULT surface_load_texture(struct wined3d_surface *surface,
data
.
addr
=
mem
;
surface_upload_data
(
surface
,
gl_info
,
&
format
,
&
src_rect
,
width
,
&
dst_point
,
srgb
,
&
data
);
if
(
context
)
context_release
(
context
);
context_release
(
context
);
/* Don't delete PBO memory. */
if
((
mem
!=
surface
->
resource
.
allocatedMemory
)
&&
!
(
surface
->
flags
&
SFLAG_PBO
))
...
...
dlls/wined3d/texture.c
View file @
be8ea9c3
...
...
@@ -1068,15 +1068,15 @@ static HRESULT texture3d_bind(struct wined3d_texture *texture,
static
void
texture3d_preload
(
struct
wined3d_texture
*
texture
,
enum
WINED3DSRGB
srgb
)
{
struct
wined3d_device
*
device
=
texture
->
resource
.
device
;
struct
wined3d_context
*
context
=
NULL
;
struct
wined3d_context
*
context
;
BOOL
srgb_was_toggled
=
FALSE
;
unsigned
int
i
;
TRACE
(
"texture %p, srgb %#x.
\n
"
,
texture
,
srgb
);
if
(
!
device
->
isInDraw
)
context
=
context_acquire
(
device
,
NULL
);
else
if
(
texture
->
bind_count
>
0
)
/* TODO: Use already acquired context when possible. */
context
=
context_acquire
(
device
,
NULL
);
if
(
texture
->
bind_count
>
0
)
{
BOOL
texture_srgb
=
texture
->
flags
&
WINED3D_TEXTURE_IS_SRGB
;
BOOL
sampler_srgb
=
texture_srgb_mode
(
texture
,
srgb
);
...
...
@@ -1115,8 +1115,7 @@ static void texture3d_preload(struct wined3d_texture *texture, enum WINED3DSRGB
TRACE
(
"Texture %p not dirty, nothing to do.
\n
"
,
texture
);
}
if
(
context
)
context_release
(
context
);
context_release
(
context
);
/* No longer dirty */
texture
->
texture_rgb
.
dirty
=
FALSE
;
...
...
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