Commit beab8a64 authored by Zebediah Figura's avatar Zebediah Figura Committed by Alexandre Julliard

wined3d: Introduce wined3d_device_context_set_unordered_access_view().

parent 77d6549f
......@@ -2257,6 +2257,33 @@ void CDECL wined3d_device_context_set_sampler(struct wined3d_device_context *con
wined3d_sampler_decref(prev);
}
void CDECL wined3d_device_context_set_unordered_access_view(struct wined3d_device_context *context,
enum wined3d_pipeline pipeline, unsigned int idx, struct wined3d_unordered_access_view *uav,
unsigned int initial_count)
{
struct wined3d_state *state = context->state;
struct wined3d_unordered_access_view *prev;
TRACE("context %p, pipeline %#x, idx %u, uav %p, initial_count %u.\n", context, pipeline, idx, uav, initial_count);
if (idx >= MAX_UNORDERED_ACCESS_VIEWS)
{
WARN("Invalid UAV index %u.\n", idx);
return;
}
prev = state->unordered_access_view[pipeline][idx];
if (uav == prev && initial_count == ~0u)
return;
if (uav)
wined3d_unordered_access_view_incref(uav);
state->unordered_access_view[pipeline][idx] = uav;
wined3d_device_context_emit_set_unordered_access_view(context, pipeline, idx, uav, initial_count);
if (prev)
wined3d_unordered_access_view_decref(prev);
}
void CDECL wined3d_device_set_vertex_shader(struct wined3d_device *device, struct wined3d_shader *shader)
{
TRACE("device %p, shader %p.\n", device, shader);
......@@ -2678,31 +2705,6 @@ struct wined3d_sampler * CDECL wined3d_device_get_cs_sampler(const struct wined3
return wined3d_device_get_sampler(device, WINED3D_SHADER_TYPE_COMPUTE, idx);
}
static void wined3d_device_set_pipeline_unordered_access_view(struct wined3d_device *device,
enum wined3d_pipeline pipeline, unsigned int idx, struct wined3d_unordered_access_view *uav,
unsigned int initial_count)
{
struct wined3d_state *state = device->cs->c.state;
struct wined3d_unordered_access_view *prev;
if (idx >= MAX_UNORDERED_ACCESS_VIEWS)
{
WARN("Invalid UAV index %u.\n", idx);
return;
}
prev = state->unordered_access_view[pipeline][idx];
if (uav == prev && initial_count == ~0u)
return;
if (uav)
wined3d_unordered_access_view_incref(uav);
state->unordered_access_view[pipeline][idx] = uav;
wined3d_device_context_emit_set_unordered_access_view(&device->cs->c, pipeline, idx, uav, initial_count);
if (prev)
wined3d_unordered_access_view_decref(prev);
}
static struct wined3d_unordered_access_view *wined3d_device_get_pipeline_unordered_access_view(
const struct wined3d_device *device, enum wined3d_pipeline pipeline, unsigned int idx)
{
......@@ -2720,7 +2722,7 @@ void CDECL wined3d_device_set_cs_uav(struct wined3d_device *device, unsigned int
{
TRACE("device %p, idx %u, uav %p, initial_count %#x.\n", device, idx, uav, initial_count);
wined3d_device_set_pipeline_unordered_access_view(device, WINED3D_PIPELINE_COMPUTE, idx, uav, initial_count);
wined3d_device_context_set_unordered_access_view(&device->cs->c, WINED3D_PIPELINE_COMPUTE, idx, uav, initial_count);
}
struct wined3d_unordered_access_view * CDECL wined3d_device_get_cs_uav(const struct wined3d_device *device,
......@@ -2736,7 +2738,7 @@ void CDECL wined3d_device_set_unordered_access_view(struct wined3d_device *devic
{
TRACE("device %p, idx %u, uav %p, initial_count %#x.\n", device, idx, uav, initial_count);
wined3d_device_set_pipeline_unordered_access_view(device, WINED3D_PIPELINE_GRAPHICS, idx, uav, initial_count);
wined3d_device_context_set_unordered_access_view(&device->cs->c, WINED3D_PIPELINE_GRAPHICS, idx, uav, initial_count);
}
struct wined3d_unordered_access_view * CDECL wined3d_device_get_unordered_access_view(
......
......@@ -174,6 +174,7 @@
@ cdecl wined3d_device_context_set_scissor_rects(ptr long ptr)
@ cdecl wined3d_device_context_set_shader(ptr long ptr)
@ cdecl wined3d_device_context_set_shader_resource_view(ptr long long ptr)
@ cdecl wined3d_device_context_set_unordered_access_view(ptr long long ptr long)
@ cdecl wined3d_device_context_set_viewports(ptr long ptr)
@ cdecl wined3d_output_find_closest_matching_mode(ptr ptr)
......
......@@ -1730,13 +1730,6 @@ void dispatch_compute(struct wined3d_device *device, const struct wined3d_state
#define GET_TEXCOORD_SIZE_FROM_FVF(d3dvtVertexType, tex_num) \
(((((d3dvtVertexType) >> (16 + (2 * (tex_num)))) + 1) & 0x03) + 1)
enum wined3d_pipeline
{
WINED3D_PIPELINE_GRAPHICS,
WINED3D_PIPELINE_COMPUTE,
WINED3D_PIPELINE_COUNT,
};
/* Routines and structures related to state management */
#define STATE_RENDER(a) (a)
......
......@@ -868,6 +868,13 @@ enum wined3d_shader_type
WINED3D_SHADER_TYPE_INVALID = WINED3D_SHADER_TYPE_COUNT,
};
enum wined3d_pipeline
{
WINED3D_PIPELINE_GRAPHICS,
WINED3D_PIPELINE_COMPUTE,
WINED3D_PIPELINE_COUNT,
};
#define WINED3DCOLORWRITEENABLE_RED (1u << 0)
#define WINED3DCOLORWRITEENABLE_GREEN (1u << 1)
#define WINED3DCOLORWRITEENABLE_BLUE (1u << 2)
......@@ -2564,6 +2571,9 @@ void __cdecl wined3d_device_context_set_shader(struct wined3d_device_context *co
enum wined3d_shader_type type, struct wined3d_shader *shader);
void __cdecl wined3d_device_context_set_shader_resource_view(struct wined3d_device_context *context,
enum wined3d_shader_type type, unsigned int idx, struct wined3d_shader_resource_view *view);
void __cdecl wined3d_device_context_set_unordered_access_view(struct wined3d_device_context *context,
enum wined3d_pipeline pipeline, unsigned int idx, struct wined3d_unordered_access_view *uav,
unsigned int initial_count);
void __cdecl wined3d_device_context_set_viewports(struct wined3d_device_context *context, unsigned int viewport_count,
const struct wined3d_viewport *viewports);
......
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment