Commit bededecc authored by Jacek Caban's avatar Jacek Caban Committed by Alexandre Julliard

server: Support ConDrv/CurrentIn device.

parent 6898bdca
......@@ -75,6 +75,8 @@ struct console_input
static void console_input_dump( struct object *obj, int verbose );
static void console_input_destroy( struct object *obj );
static struct fd *console_input_get_fd( struct object *obj );
static struct object *console_input_open_file( struct object *obj, unsigned int access,
unsigned int sharing, unsigned int options );
static const struct object_ops console_input_ops =
{
......@@ -93,7 +95,7 @@ static const struct object_ops console_input_ops =
no_lookup_name, /* lookup_name */
no_link_name, /* link_name */
NULL, /* unlink_name */
no_open_file, /* open_file */
console_input_open_file, /* open_file */
no_kernel_obj_list, /* get_kernel_obj_list */
no_close_handle, /* close_handle */
console_input_destroy /* destroy */
......@@ -1204,6 +1206,12 @@ static void console_input_destroy( struct object *obj )
free( console_in->history );
}
static struct object *console_input_open_file( struct object *obj, unsigned int access,
unsigned int sharing, unsigned int options )
{
return grab_object( obj );
}
static void screen_buffer_dump( struct object *obj, int verbose )
{
struct screen_buffer *screen_buffer = (struct screen_buffer *)obj;
......@@ -1484,6 +1492,18 @@ static void console_device_dump( struct object *obj, int verbose )
static struct object *console_device_lookup_name( struct object *obj, struct unicode_str *name, unsigned int attr )
{
static const WCHAR consoleW[] = {'C','o','n','s','o','l','e'};
static const WCHAR current_inW[] = {'C','u','r','r','e','n','t','I','n'};
if (name->len == sizeof(current_inW) && !memcmp( name->str, current_inW, name->len ))
{
if (!current->process->console)
{
set_error( STATUS_INVALID_HANDLE );
return NULL;
}
name->len = 0;
return grab_object( current->process->console );
}
if (name->len == sizeof(consoleW) && !memcmp( name->str, consoleW, name->len ))
{
......
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment