Skip to content
Projects
Groups
Snippets
Help
This project
Loading...
Sign in / Register
Toggle navigation
W
wine-winehq
Project
Project
Details
Activity
Cycle Analytics
Repository
Repository
Files
Commits
Branches
Tags
Contributors
Graph
Compare
Charts
Issues
0
Issues
0
List
Board
Labels
Milestones
Merge Requests
0
Merge Requests
0
CI / CD
CI / CD
Pipelines
Jobs
Schedules
Charts
Registry
Registry
Wiki
Wiki
Snippets
Snippets
Members
Members
Collapse sidebar
Close sidebar
Activity
Graph
Charts
Create a new issue
Jobs
Commits
Issue Boards
Open sidebar
wine
wine-winehq
Commits
bf0979f5
Commit
bf0979f5
authored
May 20, 2011
by
Dylan Smith
Committed by
Alexandre Julliard
May 24, 2011
Browse files
Options
Browse Files
Download
Email Patches
Plain Diff
d3dx9: Implement D3DXLoadMeshHierarchy for only loading frames.
parent
40dfd72b
Show whitespace changes
Inline
Side-by-side
Showing
3 changed files
with
223 additions
and
2 deletions
+223
-2
Makefile.in
dlls/d3dx9_36/Makefile.in
+1
-1
d3dx9_36.spec
dlls/d3dx9_36/d3dx9_36.spec
+1
-1
mesh.c
dlls/d3dx9_36/mesh.c
+221
-0
No files found.
dlls/d3dx9_36/Makefile.in
View file @
bf0979f5
MODULE
=
d3dx9_36.dll
IMPORTLIB
=
d3dx9
IMPORTS
=
d3d9 d3dcompiler ole32 gdi32 user32
IMPORTS
=
d3d9 d3dcompiler
dxguid d3dxof
ole32 gdi32 user32
C_SRCS
=
\
core.c
\
...
...
dlls/d3dx9_36/d3dx9_36.spec
View file @
bf0979f5
...
...
@@ -174,7 +174,7 @@
@ stub D3DXLoadMeshFromXW(ptr long ptr ptr ptr ptr ptr ptr)
@ stub D3DXLoadMeshFromXof(ptr long ptr ptr ptr ptr ptr ptr)
@ stub D3DXLoadMeshHierarchyFromXA(ptr long ptr ptr ptr ptr ptr)
@ st
ub
D3DXLoadMeshHierarchyFromXInMemory(ptr long long ptr ptr ptr ptr ptr)
@ st
dcall
D3DXLoadMeshHierarchyFromXInMemory(ptr long long ptr ptr ptr ptr ptr)
@ stub D3DXLoadMeshHierarchyFromXW(ptr long ptr ptr ptr ptr ptr)
@ stub D3DXLoadPatchMeshFromXof(ptr long ptr ptr ptr long ptr)
@ stub D3DXLoadPRTBufferFromFileA(ptr ptr)
...
...
dlls/d3dx9_36/mesh.c
View file @
bf0979f5
...
...
@@ -30,6 +30,10 @@
#include "windef.h"
#include "wingdi.h"
#include "d3dx9.h"
#undef MAKE_DDHRESULT
#include "dxfile.h"
#include "rmxfguid.h"
#include "rmxftmpl.h"
#include "wine/debug.h"
#include "wine/unicode.h"
#include "d3dx9_36_private.h"
...
...
@@ -1809,6 +1813,223 @@ HRESULT WINAPI D3DXCreateMeshFVF(DWORD numfaces, DWORD numvertices, DWORD option
}
static
HRESULT
get_next_child
(
IDirectXFileData
*
filedata
,
IDirectXFileData
**
child
,
const
GUID
**
type
)
{
HRESULT
hr
;
IDirectXFileDataReference
*
child_ref
=
NULL
;
IDirectXFileObject
*
child_obj
=
NULL
;
IDirectXFileData
*
child_data
=
NULL
;
hr
=
IDirectXFileData_GetNextObject
(
filedata
,
&
child_obj
);
if
(
FAILED
(
hr
))
return
hr
;
hr
=
IDirectXFileObject_QueryInterface
(
child_obj
,
&
IID_IDirectXFileDataReference
,
(
void
**
)
&
child_ref
);
if
(
SUCCEEDED
(
hr
))
{
hr
=
IDirectXFileDataReference_Resolve
(
child_ref
,
&
child_data
);
IDirectXFileDataReference_Release
(
child_ref
);
}
else
{
hr
=
IDirectXFileObject_QueryInterface
(
child_obj
,
&
IID_IDirectXFileData
,
(
void
**
)
&
child_data
);
}
IDirectXFileObject_Release
(
child_obj
);
if
(
FAILED
(
hr
))
return
hr
;
hr
=
IDirectXFileData_GetType
(
child_data
,
type
);
if
(
FAILED
(
hr
))
{
IDirectXFileData_Release
(
child_data
);
}
else
{
*
child
=
child_data
;
}
return
hr
;
}
static
HRESULT
filedata_get_name
(
IDirectXFileData
*
filedata
,
char
**
name
)
{
HRESULT
hr
;
DWORD
name_len
;
hr
=
IDirectXFileData_GetName
(
filedata
,
NULL
,
&
name_len
);
if
(
FAILED
(
hr
))
return
hr
;
if
(
!
name_len
)
name_len
++
;
*
name
=
HeapAlloc
(
GetProcessHeap
(),
0
,
name_len
);
if
(
!*
name
)
return
E_OUTOFMEMORY
;
hr
=
IDirectXFileObject_GetName
(
filedata
,
*
name
,
&
name_len
);
if
(
FAILED
(
hr
))
HeapFree
(
GetProcessHeap
(),
0
,
name
);
if
(
!
name_len
)
(
*
name
)[
0
]
=
0
;
return
hr
;
}
static
HRESULT
parse_transform_matrix
(
IDirectXFileData
*
filedata
,
D3DXMATRIX
*
transform
)
{
HRESULT
hr
;
DWORD
data_size
;
BYTE
*
data
;
/* template Matrix4x4 {
* array FLOAT matrix[16];
* }
* template FrameTransformMatrix {
* Matrix4x4 frameMatrix;
* }
*/
hr
=
IDirectXFileData_GetData
(
filedata
,
NULL
,
&
data_size
,
(
void
**
)
&
data
);
if
(
FAILED
(
hr
))
return
hr
;
if
(
data_size
!=
sizeof
(
D3DXMATRIX
))
{
WARN
(
"incorrect data size (%u bytes)
\n
"
,
data_size
);
return
E_FAIL
;
}
memcpy
(
transform
,
data
,
sizeof
(
D3DXMATRIX
));
return
D3D_OK
;
}
static
HRESULT
load_frame
(
IDirectXFileData
*
filedata
,
DWORD
options
,
LPDIRECT3DDEVICE9
device
,
LPD3DXALLOCATEHIERARCHY
alloc_hier
,
D3DXFRAME
**
frame_out
)
{
HRESULT
hr
;
const
GUID
*
type
;
IDirectXFileData
*
child
;
char
*
name
=
NULL
;
D3DXFRAME
*
frame
=
NULL
;
D3DXFRAME
**
next_child
;
hr
=
filedata_get_name
(
filedata
,
&
name
);
if
(
FAILED
(
hr
))
return
hr
;
hr
=
alloc_hier
->
lpVtbl
->
CreateFrame
(
alloc_hier
,
name
,
frame_out
);
HeapFree
(
GetProcessHeap
(),
0
,
name
);
if
(
FAILED
(
hr
))
return
E_FAIL
;
frame
=
*
frame_out
;
D3DXMatrixIdentity
(
&
frame
->
TransformationMatrix
);
next_child
=
&
frame
->
pFrameFirstChild
;
while
(
SUCCEEDED
(
hr
=
get_next_child
(
filedata
,
&
child
,
&
type
)))
{
if
(
IsEqualGUID
(
type
,
&
TID_D3DRMMesh
))
{
FIXME
(
"Mesh loading not implemented
\n
"
);
hr
=
E_NOTIMPL
;
}
else
if
(
IsEqualGUID
(
type
,
&
TID_D3DRMFrameTransformMatrix
))
{
hr
=
parse_transform_matrix
(
child
,
&
frame
->
TransformationMatrix
);
}
else
if
(
IsEqualGUID
(
type
,
&
TID_D3DRMFrame
))
{
hr
=
load_frame
(
child
,
options
,
device
,
alloc_hier
,
next_child
);
if
(
SUCCEEDED
(
hr
))
next_child
=
&
(
*
next_child
)
->
pFrameSibling
;
}
if
(
FAILED
(
hr
))
break
;
}
if
(
hr
==
DXFILEERR_NOMOREOBJECTS
)
hr
=
D3D_OK
;
return
hr
;
}
HRESULT
WINAPI
D3DXLoadMeshHierarchyFromXInMemory
(
LPCVOID
memory
,
DWORD
memory_size
,
DWORD
options
,
LPDIRECT3DDEVICE9
device
,
LPD3DXALLOCATEHIERARCHY
alloc_hier
,
LPD3DXLOADUSERDATA
load_user_data
,
LPD3DXFRAME
*
frame_hierarchy
,
LPD3DXANIMATIONCONTROLLER
*
anim_controller
)
{
HRESULT
hr
;
IDirectXFile
*
dxfile
=
NULL
;
IDirectXFileEnumObject
*
enumobj
=
NULL
;
IDirectXFileData
*
filedata
=
NULL
;
DXFILELOADMEMORY
source
;
D3DXFRAME
*
first_frame
=
NULL
;
D3DXFRAME
**
next_frame
=
&
first_frame
;
TRACE
(
"(%p, %u, %x, %p, %p, %p, %p, %p)
\n
"
,
memory
,
memory_size
,
options
,
device
,
alloc_hier
,
load_user_data
,
frame_hierarchy
,
anim_controller
);
if
(
!
memory
||
!
memory_size
||
!
device
||
!
frame_hierarchy
||
!
alloc_hier
)
return
D3DERR_INVALIDCALL
;
if
(
load_user_data
||
anim_controller
)
{
if
(
load_user_data
)
FIXME
(
"Loading user data not implemented
\n
"
);
if
(
anim_controller
)
FIXME
(
"Animation controller creation not implemented
\n
"
);
return
E_NOTIMPL
;
}
hr
=
DirectXFileCreate
(
&
dxfile
);
if
(
FAILED
(
hr
))
goto
cleanup
;
hr
=
IDirectXFile_RegisterTemplates
(
dxfile
,
D3DRM_XTEMPLATES
,
D3DRM_XTEMPLATE_BYTES
);
if
(
FAILED
(
hr
))
goto
cleanup
;
source
.
lpMemory
=
(
void
*
)
memory
;
source
.
dSize
=
memory_size
;
hr
=
IDirectXFile_CreateEnumObject
(
dxfile
,
&
source
,
DXFILELOAD_FROMMEMORY
,
&
enumobj
);
if
(
FAILED
(
hr
))
goto
cleanup
;
while
(
SUCCEEDED
(
hr
=
IDirectXFileEnumObject_GetNextDataObject
(
enumobj
,
&
filedata
)))
{
const
GUID
*
guid
=
NULL
;
hr
=
IDirectXFileData_GetType
(
filedata
,
&
guid
);
if
(
SUCCEEDED
(
hr
))
{
if
(
IsEqualGUID
(
guid
,
&
TID_D3DRMMesh
))
{
FIXME
(
"Mesh loading not implemented
\n
"
);
hr
=
E_NOTIMPL
;
goto
cleanup
;
}
else
if
(
IsEqualGUID
(
guid
,
&
TID_D3DRMFrame
))
{
hr
=
load_frame
(
filedata
,
options
,
device
,
alloc_hier
,
next_frame
);
if
(
FAILED
(
hr
))
goto
cleanup
;
}
while
(
*
next_frame
)
next_frame
=
&
(
*
next_frame
)
->
pFrameSibling
;
}
IDirectXFileData_Release
(
filedata
);
filedata
=
NULL
;
if
(
FAILED
(
hr
))
goto
cleanup
;
}
if
(
hr
!=
DXFILEERR_NOMOREOBJECTS
)
goto
cleanup
;
if
(
!
first_frame
)
{
hr
=
E_FAIL
;
}
else
if
(
first_frame
->
pFrameSibling
)
{
D3DXFRAME
*
root_frame
=
NULL
;
hr
=
alloc_hier
->
lpVtbl
->
CreateFrame
(
alloc_hier
,
NULL
,
&
root_frame
);
if
(
FAILED
(
hr
))
{
hr
=
E_FAIL
;
goto
cleanup
;
}
D3DXMatrixIdentity
(
&
root_frame
->
TransformationMatrix
);
root_frame
->
pFrameFirstChild
=
first_frame
;
*
frame_hierarchy
=
root_frame
;
hr
=
D3D_OK
;
}
else
{
*
frame_hierarchy
=
first_frame
;
hr
=
D3D_OK
;
}
cleanup:
if
(
FAILED
(
hr
)
&&
first_frame
)
D3DXFrameDestroy
(
first_frame
,
alloc_hier
);
if
(
filedata
)
IDirectXFileData_Release
(
filedata
);
if
(
enumobj
)
IDirectXFileEnumObject_Release
(
enumobj
);
if
(
dxfile
)
IDirectXFile_Release
(
dxfile
);
return
hr
;
}
HRESULT
WINAPI
D3DXFrameDestroy
(
LPD3DXFRAME
frame
,
LPD3DXALLOCATEHIERARCHY
alloc_hier
)
{
HRESULT
hr
;
...
...
Write
Preview
Markdown
is supported
0%
Try again
or
attach a new file
Attach a file
Cancel
You are about to add
0
people
to the discussion. Proceed with caution.
Finish editing this message first!
Cancel
Please
register
or
sign in
to comment