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wine
wine-winehq
Commits
bf23df79
Commit
bf23df79
authored
Sep 14, 2012
by
Henri Verbeet
Committed by
Alexandre Julliard
Sep 14, 2012
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Plain Diff
d3d10core/tests: Add a small test for ID3D10Device_CreateShaderResourceView().
parent
83e21f87
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device.c
dlls/d3d10core/tests/device.c
+64
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dlls/d3d10core/tests/device.c
View file @
bf23df79
...
...
@@ -297,6 +297,69 @@ static void test_create_rendertarget_view(ID3D10Device *device)
ID3D10Texture2D_Release
(
texture
);
}
static
void
test_create_shader_resource_view
(
ID3D10Device
*
device
)
{
D3D10_SHADER_RESOURCE_VIEW_DESC
srv_desc
;
D3D10_TEXTURE2D_DESC
texture_desc
;
ID3D10ShaderResourceView
*
srview
;
D3D10_BUFFER_DESC
buffer_desc
;
ID3D10Texture2D
*
texture
;
ID3D10Buffer
*
buffer
;
HRESULT
hr
;
buffer_desc
.
ByteWidth
=
1024
;
buffer_desc
.
Usage
=
D3D10_USAGE_DEFAULT
;
buffer_desc
.
BindFlags
=
D3D10_BIND_SHADER_RESOURCE
;
buffer_desc
.
CPUAccessFlags
=
0
;
buffer_desc
.
MiscFlags
=
0
;
hr
=
ID3D10Device_CreateBuffer
(
device
,
&
buffer_desc
,
NULL
,
&
buffer
);
ok
(
SUCCEEDED
(
hr
),
"Failed to create a buffer, hr %#x
\n
"
,
hr
);
hr
=
ID3D10Device_CreateShaderResourceView
(
device
,
(
ID3D10Resource
*
)
buffer
,
NULL
,
&
srview
);
ok
(
hr
==
E_INVALIDARG
,
"Got unexpected hr %#x.
\n
"
,
hr
);
srv_desc
.
Format
=
DXGI_FORMAT_R32G32B32A32_FLOAT
;
srv_desc
.
ViewDimension
=
D3D10_RTV_DIMENSION_BUFFER
;
U
(
srv_desc
).
Buffer
.
ElementOffset
=
0
;
U
(
srv_desc
).
Buffer
.
ElementWidth
=
64
;
hr
=
ID3D10Device_CreateShaderResourceView
(
device
,
(
ID3D10Resource
*
)
buffer
,
&
srv_desc
,
&
srview
);
ok
(
SUCCEEDED
(
hr
),
"Failed to create a shader resource view, hr %#x
\n
"
,
hr
);
ID3D10ShaderResourceView_Release
(
srview
);
ID3D10Buffer_Release
(
buffer
);
texture_desc
.
Width
=
512
;
texture_desc
.
Height
=
512
;
texture_desc
.
MipLevels
=
0
;
texture_desc
.
ArraySize
=
1
;
texture_desc
.
Format
=
DXGI_FORMAT_R8G8B8A8_UNORM
;
texture_desc
.
SampleDesc
.
Count
=
1
;
texture_desc
.
SampleDesc
.
Quality
=
0
;
texture_desc
.
Usage
=
D3D10_USAGE_DEFAULT
;
texture_desc
.
BindFlags
=
D3D10_BIND_SHADER_RESOURCE
;
texture_desc
.
CPUAccessFlags
=
0
;
texture_desc
.
MiscFlags
=
0
;
hr
=
ID3D10Device_CreateTexture2D
(
device
,
&
texture_desc
,
NULL
,
&
texture
);
ok
(
SUCCEEDED
(
hr
),
"Failed to create a 2d texture, hr %#x
\n
"
,
hr
);
hr
=
ID3D10Device_CreateShaderResourceView
(
device
,
(
ID3D10Resource
*
)
texture
,
NULL
,
&
srview
);
ok
(
SUCCEEDED
(
hr
),
"Failed to create a shader resource view, hr %#x
\n
"
,
hr
);
ID3D10ShaderResourceView_GetDesc
(
srview
,
&
srv_desc
);
ok
(
srv_desc
.
Format
==
texture_desc
.
Format
,
"Got unexpected format %#x.
\n
"
,
srv_desc
.
Format
);
ok
(
srv_desc
.
ViewDimension
==
D3D10_SRV_DIMENSION_TEXTURE2D
,
"Got unexpected view dimension %#x.
\n
"
,
srv_desc
.
ViewDimension
);
ok
(
U
(
srv_desc
).
Texture2D
.
MostDetailedMip
==
0
,
"Got unexpected MostDetailedMip %u.
\n
"
,
U
(
srv_desc
).
Texture2D
.
MostDetailedMip
);
ok
(
U
(
srv_desc
).
Texture2D
.
MipLevels
==
10
,
"Got unexpected MipLevels %u.
\n
"
,
U
(
srv_desc
).
Texture2D
.
MipLevels
);
ID3D10ShaderResourceView_Release
(
srview
);
ID3D10Texture2D_Release
(
texture
);
}
static
void
test_create_shader
(
ID3D10Device
*
device
)
{
#if 0
...
...
@@ -447,6 +510,7 @@ START_TEST(device)
test_create_texture3d
(
device
);
test_create_depthstencil_view
(
device
);
test_create_rendertarget_view
(
device
);
test_create_shader_resource_view
(
device
);
test_create_shader
(
device
);
refcount
=
ID3D10Device_Release
(
device
);
...
...
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