Commit bf398dfa authored by Józef Kucia's avatar Józef Kucia Committed by Alexandre Julliard

d3d10core/tests: Make it possible to run test with different swapchain size.

parent e0b31cc0
......@@ -1003,12 +1003,14 @@ static BOOL is_d3d11_interface_available(ID3D10Device *device)
struct swapchain_desc
{
BOOL windowed;
UINT buffer_count;
unsigned int buffer_count;
unsigned int width, height;
DXGI_SWAP_EFFECT swap_effect;
DWORD flags;
};
static IDXGISwapChain *create_swapchain(ID3D10Device *device, HWND window, const struct swapchain_desc *swapchain_desc)
static IDXGISwapChain *create_swapchain(ID3D10Device *device, HWND window,
const struct swapchain_desc *swapchain_desc)
{
IDXGISwapChain *swapchain;
DXGI_SWAP_CHAIN_DESC dxgi_desc;
......@@ -1047,6 +1049,10 @@ static IDXGISwapChain *create_swapchain(ID3D10Device *device, HWND window, const
dxgi_desc.Windowed = swapchain_desc->windowed;
dxgi_desc.SwapEffect = swapchain_desc->swap_effect;
dxgi_desc.BufferCount = swapchain_desc->buffer_count;
if (swapchain_desc->width)
dxgi_desc.BufferDesc.Width = swapchain_desc->width;
if (swapchain_desc->height)
dxgi_desc.BufferDesc.Height = swapchain_desc->height;
if (swapchain_desc->flags & SWAPCHAIN_FLAG_SHADER_INPUT)
dxgi_desc.BufferUsage |= DXGI_USAGE_SHADER_INPUT;
......@@ -1075,9 +1081,12 @@ struct d3d10core_test_context
ID3D10Buffer *ps_cb;
};
#define init_test_context(c) init_test_context_(__LINE__, c)
static BOOL init_test_context_(unsigned int line, struct d3d10core_test_context *context)
#define init_test_context(a) init_test_context_(__LINE__, a, NULL)
#define init_test_context_ext(a, b) init_test_context_(__LINE__, a, b)
static BOOL init_test_context_(unsigned int line, struct d3d10core_test_context *context,
const struct swapchain_desc *swapchain_desc)
{
unsigned int rt_width, rt_height;
D3D10_VIEWPORT vp;
HRESULT hr;
RECT rect;
......@@ -1089,11 +1098,14 @@ static BOOL init_test_context_(unsigned int line, struct d3d10core_test_context
skip_(__FILE__, line)("Failed to create device.\n");
return FALSE;
}
SetRect(&rect, 0, 0, 640, 480);
rt_width = swapchain_desc && swapchain_desc->width ? swapchain_desc->width : 640;
rt_height = swapchain_desc && swapchain_desc->height ? swapchain_desc->height : 480;
SetRect(&rect, 0, 0, rt_width, rt_height);
AdjustWindowRect(&rect, WS_OVERLAPPEDWINDOW | WS_VISIBLE, FALSE);
context->window = CreateWindowA("static", "d3d10core_test", WS_OVERLAPPEDWINDOW | WS_VISIBLE,
0, 0, rect.right - rect.left, rect.bottom - rect.top, NULL, NULL, NULL, NULL);
context->swapchain = create_swapchain(context->device, context->window, NULL);
context->swapchain = create_swapchain(context->device, context->window, swapchain_desc);
hr = IDXGISwapChain_GetBuffer(context->swapchain, 0, &IID_ID3D10Texture2D, (void **)&context->backbuffer);
ok_(__FILE__, line)(SUCCEEDED(hr), "Failed to get backbuffer, hr %#x.\n", hr);
......@@ -1105,8 +1117,8 @@ static BOOL init_test_context_(unsigned int line, struct d3d10core_test_context
vp.TopLeftX = 0;
vp.TopLeftY = 0;
vp.Width = 640;
vp.Height = 480;
vp.Width = rt_width;
vp.Height = rt_height;
vp.MinDepth = 0.0f;
vp.MaxDepth = 1.0f;
ID3D10Device_RSSetViewports(context->device, 1, &vp);
......@@ -9861,6 +9873,7 @@ static void test_swapchain_flip(void)
window = CreateWindowA("static", "d3d10core_test", WS_OVERLAPPEDWINDOW | WS_VISIBLE,
0, 0, rect.right - rect.left, rect.bottom - rect.top, NULL, NULL, NULL, NULL);
desc.buffer_count = 3;
desc.width = desc.height = 0;
desc.swap_effect = DXGI_SWAP_EFFECT_SEQUENTIAL;
desc.windowed = TRUE;
desc.flags = SWAPCHAIN_FLAG_SHADER_INPUT;
......
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