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wine
wine-winehq
Commits
bf8feb8b
Commit
bf8feb8b
authored
Apr 26, 2016
by
Stefan Dösinger
Committed by
Alexandre Julliard
Apr 27, 2016
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wined3d: Use wined3d_texture_prepare_location() in surface_load_sysmem().
Signed-off-by:
Henri Verbeet
<
hverbeet@codeweavers.com
>
Signed-off-by:
Alexandre Julliard
<
julliard@winehq.org
>
parent
1fe83c0d
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1 changed file
with
4 additions
and
4 deletions
+4
-4
surface.c
dlls/wined3d/surface.c
+4
-4
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dlls/wined3d/surface.c
View file @
bf8feb8b
...
...
@@ -2782,12 +2782,14 @@ static void surface_copy_simple_location(struct wined3d_surface *surface, DWORD
static
void
surface_load_sysmem
(
struct
wined3d_surface
*
surface
,
struct
wined3d_context
*
context
,
DWORD
dst_location
)
{
unsigned
int
sub_resource_idx
=
surface_get_sub_resource_idx
(
surface
);
const
struct
wined3d_gl_info
*
gl_info
=
context
->
gl_info
;
struct
wined3d_texture
*
texture
=
surface
->
container
;
struct
wined3d_texture_sub_resource
*
sub_resource
;
wined3d_
surface_prepare
(
surface
,
context
,
dst_location
);
wined3d_
texture_prepare_location
(
texture
,
sub_resource_idx
,
context
,
dst_location
);
sub_resource
=
surface_get_sub_resource
(
surface
)
;
sub_resource
=
&
texture
->
sub_resources
[
sub_resource_idx
]
;
if
(
sub_resource
->
locations
&
surface_simple_locations
)
{
surface_copy_simple_location
(
surface
,
dst_location
);
...
...
@@ -2800,8 +2802,6 @@ static void surface_load_sysmem(struct wined3d_surface *surface,
/* Download the surface to system memory. */
if
(
sub_resource
->
locations
&
(
WINED3D_LOCATION_TEXTURE_RGB
|
WINED3D_LOCATION_TEXTURE_SRGB
))
{
struct
wined3d_texture
*
texture
=
surface
->
container
;
wined3d_texture_bind_and_dirtify
(
texture
,
context
,
!
(
sub_resource
->
locations
&
WINED3D_LOCATION_TEXTURE_RGB
));
surface_download_data
(
surface
,
gl_info
,
dst_location
);
...
...
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