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wine
wine-winehq
Commits
bfda69d0
Commit
bfda69d0
authored
Apr 20, 2011
by
Matteo Bruni
Committed by
Alexandre Julliard
May 05, 2011
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Plain Diff
d3dcompiler: Fix error messages generation.
parent
1d160bed
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1 changed file
with
6 additions
and
13 deletions
+6
-13
compiler.c
dlls/d3dcompiler_43/compiler.c
+6
-13
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dlls/d3dcompiler_43/compiler.c
View file @
bfda69d0
...
...
@@ -390,7 +390,7 @@ cleanup:
return
hr
;
}
static
HRESULT
assemble_shader
(
const
char
*
preproc_shader
,
const
char
*
preproc_messages
,
static
HRESULT
assemble_shader
(
const
char
*
preproc_shader
,
ID3DBlob
**
shader_blob
,
ID3DBlob
**
error_messages
)
{
struct
bwriter_shader
*
shader
;
...
...
@@ -403,26 +403,19 @@ static HRESULT assemble_shader(const char *preproc_shader, const char *preproc_m
shader
=
SlAssembleShader
(
preproc_shader
,
&
messages
);
if
(
messages
||
preproc_messages
)
{
if
(
preproc_messages
)
{
TRACE
(
"Preprocessor messages:
\n
"
);
TRACE
(
"%s"
,
preproc_messages
);
}
if
(
messages
)
{
TRACE
(
"Assembler messages:
\n
"
);
TRACE
(
"%s"
,
messages
);
}
TRACE
(
"Shader source:
\n
"
);
TRACE
(
"%s
\n
"
,
debugstr_a
(
preproc_shader
));
if
(
error_messages
)
{
size
=
(
messages
?
strlen
(
messages
)
:
0
)
+
(
preproc_messages
?
strlen
(
preproc_messages
)
:
0
)
+
1
;
const
char
*
preproc_messages
=
*
error_messages
?
ID3D10Blob_GetBufferPointer
(
*
error_messages
)
:
NULL
;
size
=
strlen
(
messages
)
+
(
preproc_messages
?
strlen
(
preproc_messages
)
:
0
)
+
1
;
hr
=
D3DCreateBlob
(
size
,
&
buffer
);
if
(
FAILED
(
hr
))
{
...
...
@@ -436,9 +429,9 @@ static HRESULT assemble_shader(const char *preproc_shader, const char *preproc_m
CopyMemory
(
pos
,
preproc_messages
,
strlen
(
preproc_messages
)
+
1
);
pos
+=
strlen
(
preproc_messages
);
}
if
(
messages
)
CopyMemory
(
pos
,
messages
,
strlen
(
messages
)
+
1
);
if
(
*
error_messages
)
ID3D10Blob_Release
(
*
error_messages
);
*
error_messages
=
buffer
;
}
HeapFree
(
GetProcessHeap
(),
0
,
messages
);
...
...
@@ -492,7 +485,7 @@ HRESULT WINAPI D3DAssemble(const void *data, SIZE_T datasize, const char *filena
hr
=
preprocess_shader
(
data
,
datasize
,
defines
,
include
,
error_messages
);
if
(
SUCCEEDED
(
hr
))
hr
=
assemble_shader
(
wpp_output
,
wpp_messages
,
shader
,
error_messages
);
hr
=
assemble_shader
(
wpp_output
,
shader
,
error_messages
);
HeapFree
(
GetProcessHeap
(),
0
,
wpp_output
);
LeaveCriticalSection
(
&
wpp_mutex
);
...
...
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