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wine
wine-winehq
Commits
bfe6695d
Commit
bfe6695d
authored
Dec 09, 2009
by
Henri Verbeet
Committed by
Alexandre Julliard
Dec 09, 2009
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wined3d: Only disable blending for offscreen targets.
parent
b6ef17f2
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state.c
dlls/wined3d/state.c
+2
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dlls/wined3d/state.c
View file @
bfe6695d
...
...
@@ -252,7 +252,8 @@ static void state_blend(DWORD state, IWineD3DStateBlockImpl *stateblock, struct
/* Disable blending in all cases even without pixelshaders. With blending on we could face a big performance penalty.
* The d3d9 visual test confirms the behavior. */
if
(
!
(
target
->
resource
.
format_desc
->
Flags
&
WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
))
if
(
context
->
render_offscreen
&&
!
(
target
->
resource
.
format_desc
->
Flags
&
WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING
))
{
glDisable
(
GL_BLEND
);
checkGLcall
(
"glDisable GL_BLEND"
);
...
...
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