Commit bfe911e8 authored by Zebediah Figura's avatar Zebediah Figura Committed by Alexandre Julliard

d3d9/tests: Add more tests for calling stateblock methods while recording.

parent 1684b011
......@@ -10548,10 +10548,11 @@ cleanup:
static void test_begin_end_state_block(void)
{
IDirect3DStateBlock9 *stateblock;
IDirect3DStateBlock9 *stateblock, *stateblock2;
IDirect3DDevice9 *device;
IDirect3D9 *d3d;
ULONG refcount;
DWORD value;
HWND window;
HRESULT hr;
......@@ -10566,33 +10567,61 @@ static void test_begin_end_state_block(void)
return;
}
/* Should succeed. */
hr = IDirect3DDevice9_BeginStateBlock(device);
ok(SUCCEEDED(hr), "Failed to begin stateblock, hr %#x.\n", hr);
ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
/* Calling BeginStateBlock() while recording should return
* D3DERR_INVALIDCALL. */
hr = IDirect3DDevice9_BeginStateBlock(device);
ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x.\n", hr);
hr = IDirect3DDevice9_SetRenderState(device, D3DRS_LIGHTING, FALSE);
ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
/* Should succeed. */
stateblock = (IDirect3DStateBlock9 *)0xdeadbeef;
hr = IDirect3DDevice9_EndStateBlock(device, &stateblock);
ok(SUCCEEDED(hr), "Failed to end stateblock, hr %#x.\n", hr);
ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
ok(!!stateblock && stateblock != (IDirect3DStateBlock9 *)0xdeadbeef,
"Got unexpected stateblock %p.\n", stateblock);
IDirect3DStateBlock9_Release(stateblock);
/* Calling EndStateBlock() while not recording should return
* D3DERR_INVALIDCALL. stateblock should not be touched. */
stateblock = (IDirect3DStateBlock9 *)0xdeadbeef;
hr = IDirect3DDevice9_EndStateBlock(device, &stateblock);
stateblock2 = (IDirect3DStateBlock9 *)0xdeadbeef;
hr = IDirect3DDevice9_EndStateBlock(device, &stateblock2);
ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x.\n", hr);
ok(stateblock == (IDirect3DStateBlock9 *)0xdeadbeef,
"Got unexpected stateblock %p.\n", stateblock);
ok(stateblock2 == (IDirect3DStateBlock9 *)0xdeadbeef,
"Got unexpected stateblock %p.\n", stateblock2);
hr = IDirect3DDevice9_GetRenderState(device, D3DRS_LIGHTING, &value);
ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
ok(value == TRUE, "Got unexpected value %#x.\n", value);
hr = IDirect3DDevice9_BeginStateBlock(device);
ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
hr = IDirect3DDevice9_BeginStateBlock(device);
ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x.\n", hr);
hr = IDirect3DStateBlock9_Apply(stateblock);
todo_wine ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x.\n", hr);
hr = IDirect3DStateBlock9_Capture(stateblock);
todo_wine ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x.\n", hr);
hr = IDirect3DDevice9_CreateStateBlock(device, D3DSBT_ALL, &stateblock2);
todo_wine ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x.\n", hr);
hr = IDirect3DDevice9_GetRenderState(device, D3DRS_LIGHTING, &value);
ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
ok(value == TRUE, "Got unexpected value %#x.\n", value);
hr = IDirect3DDevice9_EndStateBlock(device, &stateblock2);
ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
hr = IDirect3DStateBlock9_Apply(stateblock2);
ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
hr = IDirect3DDevice9_GetRenderState(device, D3DRS_LIGHTING, &value);
ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
todo_wine ok(value == TRUE, "Got unexpected value %#x.\n", value);
IDirect3DStateBlock9_Release(stateblock);
IDirect3DStateBlock9_Release(stateblock2);
refcount = IDirect3DDevice9_Release(device);
ok(!refcount, "Device has %u references left.\n", refcount);
todo_wine ok(!refcount, "Device has %u references left.\n", refcount);
IDirect3D9_Release(d3d);
DestroyWindow(window);
}
......
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