Commit c064dcf5 authored by Lionel Ulmer's avatar Lionel Ulmer Committed by Alexandre Julliard

- hack for one case of the ProcessVertices case

- some changes in the execute buffer to reuse the new Matrix code - always reinitialize the enumeration structures in case some games modify them - added support for the (unused) Reserved1 field in the FVF formats - fix 32 bit texturing and added more checks - remove some useless and annoying fixme
parent 0114945b
......@@ -226,6 +226,8 @@ struct IDirect3DVertexBufferImpl
D3DVERTEXBUFFERDESC desc;
LPVOID *vertices;
DWORD vertex_buffer_size;
BOOLEAN processed;
};
/* Various dump and helper functions */
......@@ -237,6 +239,11 @@ extern void dump_DPFLAGS(DWORD dwFlags);
extern void dump_D3DMATRIX(D3DMATRIX *mat);
extern void dump_D3DVECTOR(D3DVECTOR *lpVec);
extern void dump_flexible_vertex(DWORD d3dvtVertexType);
extern DWORD get_flexible_vertex_size(DWORD d3dvtVertexType, DWORD *elements);
extern DWORD get_flexible_vertex_size(DWORD d3dvtVertexType);
extern void convert_FVF_to_strided_data(DWORD d3dvtVertexType, LPVOID lpvVertices, D3DDRAWPRIMITIVESTRIDEDDATA *strided);
extern void dump_D3DVOP(DWORD dwVertexOp);
extern void dump_D3DPV(DWORD dwFlags);
extern const float id_mat[16];
#endif /* __GRAPHICS_WINE_D3D_PRIVATE_H */
......@@ -230,23 +230,20 @@ dump_D3DMATRIX(D3DMATRIX *mat)
}
DWORD get_flexible_vertex_size(DWORD d3dvtVertexType, DWORD *elements)
DWORD get_flexible_vertex_size(DWORD d3dvtVertexType)
{
DWORD size = 0;
DWORD elts = 0;
if (d3dvtVertexType & D3DFVF_NORMAL) { size += 3 * sizeof(D3DVALUE); elts += 1; }
if (d3dvtVertexType & D3DFVF_DIFFUSE) { size += sizeof(DWORD); elts += 1; }
if (d3dvtVertexType & D3DFVF_SPECULAR) { size += sizeof(DWORD); elts += 1; }
if (d3dvtVertexType & D3DFVF_NORMAL) size += 3 * sizeof(D3DVALUE);
if (d3dvtVertexType & D3DFVF_DIFFUSE) size += sizeof(DWORD);
if (d3dvtVertexType & D3DFVF_SPECULAR) size += sizeof(DWORD);
if (d3dvtVertexType & D3DFVF_RESERVED1) size += sizeof(DWORD);
switch (d3dvtVertexType & D3DFVF_POSITION_MASK) {
case D3DFVF_XYZ: size += 3 * sizeof(D3DVALUE); elts += 1; break;
case D3DFVF_XYZRHW: size += 4 * sizeof(D3DVALUE); elts += 1; break;
case D3DFVF_XYZ: size += 3 * sizeof(D3DVALUE); break;
case D3DFVF_XYZRHW: size += 4 * sizeof(D3DVALUE); break;
default: TRACE(" matrix weighting not handled yet...\n");
}
size += 2 * sizeof(D3DVALUE) * ((d3dvtVertexType & D3DFVF_TEXCOUNT_MASK) >> D3DFVF_TEXCOUNT_SHIFT);
elts += (d3dvtVertexType & D3DFVF_TEXCOUNT_MASK) >> D3DFVF_TEXCOUNT_SHIFT;
if (elements) *elements = elts;
return size;
}
......@@ -290,3 +287,64 @@ void dump_flexible_vertex(DWORD d3dvtVertexType)
}
DPRINTF("\n");
}
void
convert_FVF_to_strided_data(DWORD d3dvtVertexType, LPVOID lpvVertices, D3DDRAWPRIMITIVESTRIDEDDATA *strided)
{
int current_offset = 0;
int tex_index;
if ((d3dvtVertexType & D3DFVF_POSITION_MASK) == D3DFVF_XYZ) {
strided->position.lpvData = lpvVertices;
current_offset += 3 * sizeof(D3DVALUE);
} else {
strided->position.lpvData = lpvVertices;
current_offset += 4 * sizeof(D3DVALUE);
}
if (d3dvtVertexType & D3DFVF_RESERVED1) {
current_offset += sizeof(DWORD);
}
if (d3dvtVertexType & D3DFVF_NORMAL) {
strided->normal.lpvData = ((char *) lpvVertices) + current_offset;
current_offset += 3 * sizeof(D3DVALUE);
}
if (d3dvtVertexType & D3DFVF_DIFFUSE) {
strided->diffuse.lpvData = ((char *) lpvVertices) + current_offset;
current_offset += sizeof(DWORD);
}
if (d3dvtVertexType & D3DFVF_SPECULAR) {
strided->specular.lpvData = ((char *) lpvVertices) + current_offset;
current_offset += sizeof(DWORD);
}
for (tex_index = 0; tex_index < ((d3dvtVertexType & D3DFVF_TEXCOUNT_MASK) >> D3DFVF_TEXCOUNT_SHIFT); tex_index++) {
strided->textureCoords[tex_index].lpvData = ((char *) lpvVertices) + current_offset;
current_offset += 2 * sizeof(D3DVALUE);
}
strided->position.dwStride = current_offset;
strided->normal.dwStride = current_offset;
strided->diffuse.dwStride = current_offset;
strided->specular.dwStride = current_offset;
for (tex_index = 0; tex_index < ((d3dvtVertexType & D3DFVF_TEXCOUNT_MASK) >> D3DFVF_TEXCOUNT_SHIFT); tex_index++)
strided->textureCoords[tex_index].dwStride = current_offset;
}
void
dump_D3DVOP(DWORD dwVertexOp)
{
static const flag_info flags[] =
{
FE(D3DVOP_LIGHT),
FE(D3DVOP_CLIP),
FE(D3DVOP_EXTENTS),
FE(D3DVOP_TRANSFORM)
};
DDRAW_dump_flags(dwVertexOp, flags, sizeof(flags)/sizeof(flags[0]));
}
void
dump_D3DPV(DWORD dwFlags)
{
if (dwFlags == D3DPV_DONOTCOPYDATA) DPRINTF("D3DPV_DONOTCOPYDATA\n");
else if (dwFlags != 0) DPRINTF("Unknown !!!\n");
else DPRINTF("\n");
}
......@@ -724,7 +724,7 @@ Main_IDirect3DDeviceImpl_7_GetInfo(LPDIRECT3DDEVICE7 iface,
DWORD dwSize)
{
ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface);
FIXME("(%p/%p)->(%08lx,%p,%08lx): stub!\n", This, iface, dwDevInfoID, pDevInfoStruct, dwSize);
TRACE("(%p/%p)->(%08lx,%p,%08lx)\n", This, iface, dwDevInfoID, pDevInfoStruct, dwSize);
if (TRACE_ON(ddraw)) {
TRACE(" info requested : ");
......
......@@ -52,14 +52,14 @@ typedef void (* PFNGLCOLORTABLEEXTPROC) (GLenum target, GLenum internalFormat,
const GLvoid *table);
#endif
static const float id_mat[16] = {
const float id_mat[16] = {
1.0, 0.0, 0.0, 0.0,
0.0, 1.0, 0.0, 0.0,
0.0, 0.0, 1.0, 0.0,
0.0, 0.0, 0.0, 1.0
};
static void draw_primitive_strided_7(IDirect3DDeviceImpl *This,
static void draw_primitive_strided(IDirect3DDeviceImpl *This,
D3DPRIMITIVETYPE d3dptPrimitiveType,
DWORD d3dvtVertexType,
LPD3DDRAWPRIMITIVESTRIDEDDATA lpD3DDrawPrimStrideData,
......@@ -271,18 +271,21 @@ static void fill_device_capabilities(IDirectDrawImpl* ddraw)
HRESULT d3ddevice_enumerate(LPD3DENUMDEVICESCALLBACK cb, LPVOID context)
{
D3DDEVICEDESC d1, d2;
D3DDEVICEDESC dref, d1, d2;
HRESULT ret_value;
fill_opengl_caps(&d1);
d2 = d1;
fill_opengl_caps(&dref);
TRACE(" enumerating OpenGL D3DDevice interface using reference IID (IID %s).\n", debugstr_guid(&IID_IDirect3DRefDevice));
d1 = dref;
d2 = dref;
ret_value = cb((LPIID) &IID_IDirect3DRefDevice, "WINE Reference Direct3DX using OpenGL", "direct3d", &d1, &d2, context);
if (ret_value != D3DENUMRET_OK)
return ret_value;
TRACE(" enumerating OpenGL D3DDevice interface (IID %s).\n", debugstr_guid(&IID_D3DDEVICE_OpenGL));
d1 = dref;
d2 = dref;
ret_value = cb((LPIID) &IID_D3DDEVICE_OpenGL, "WINE Direct3DX using OpenGL", "direct3d", &d1, &d2, context);
if (ret_value != D3DENUMRET_OK)
return ret_value;
......@@ -410,23 +413,23 @@ static HRESULT enum_texture_format_OpenGL(LPD3DENUMTEXTUREFORMATSCALLBACK cb_1,
if (cb_1) if (cb_1(&sdesc , context) == 0) return DD_OK;
if (cb_2) if (cb_2(pformat, context) == 0) return DD_OK;
TRACE("Enumerating GL_RGBA packed GL_UNSIGNED_SHORT_4_4_4_4 (16)\n");
TRACE("Enumerating GL_RGBA packed GL_UNSIGNED_SHORT_1_5_5_5 (ARGB) (16)\n");
pformat->dwFlags = DDPF_RGB | DDPF_ALPHAPIXELS;
pformat->u1.dwRGBBitCount = 16;
pformat->u2.dwRBitMask = 0x0000F000;
pformat->u3.dwGBitMask = 0x00000F00;
pformat->u4.dwBBitMask = 0x000000F0;
pformat->u5.dwRGBAlphaBitMask = 0x0000000F;
pformat->u2.dwRBitMask = 0x00007C00;
pformat->u3.dwGBitMask = 0x000003E0;
pformat->u4.dwBBitMask = 0x0000001F;
pformat->u5.dwRGBAlphaBitMask = 0x00008000;
if (cb_1) if (cb_1(&sdesc , context) == 0) return DD_OK;
if (cb_2) if (cb_2(pformat, context) == 0) return DD_OK;
TRACE("Enumerating GL_RGBA packed GL_UNSIGNED_SHORT_1_5_5_5 (16)\n");
TRACE("Enumerating GL_RGBA packed GL_UNSIGNED_SHORT_4_4_4_4 (16)\n");
pformat->dwFlags = DDPF_RGB | DDPF_ALPHAPIXELS;
pformat->u1.dwRGBBitCount = 16;
pformat->u2.dwRBitMask = 0x00007C00;
pformat->u3.dwGBitMask = 0x000003E0;
pformat->u4.dwBBitMask = 0x0000001F;
pformat->u5.dwRGBAlphaBitMask = 0x00008000;
pformat->u2.dwRBitMask = 0x0000F000;
pformat->u3.dwGBitMask = 0x00000F00;
pformat->u4.dwBBitMask = 0x000000F0;
pformat->u5.dwRGBAlphaBitMask = 0x0000000F;
if (cb_1) if (cb_1(&sdesc , context) == 0) return DD_OK;
if (cb_2) if (cb_2(pformat, context) == 0) return DD_OK;
......@@ -450,16 +453,6 @@ static HRESULT enum_texture_format_OpenGL(LPD3DENUMTEXTUREFORMATSCALLBACK cb_1,
if (cb_1) if (cb_1(&sdesc , context) == 0) return DD_OK;
if (cb_2) if (cb_2(pformat, context) == 0) return DD_OK;
TRACE("Enumerating GL_ARGB (no direct OpenGL equivalent - conversion needed)\n");
pformat->dwFlags = DDPF_RGB | DDPF_ALPHAPIXELS;
pformat->u1.dwRGBBitCount = 16;
pformat->u2.dwRBitMask = 0x00007C00;
pformat->u3.dwGBitMask = 0x000003E0;
pformat->u4.dwBBitMask = 0x0000001F;
pformat->u5.dwRGBAlphaBitMask = 0x00008000;
if (cb_1) if (cb_1(&sdesc , context) == 0) return DD_OK;
if (cb_2) if (cb_2(pformat, context) == 0) return DD_OK;
TRACE("Enumerating Paletted (8)\n");
pformat->dwFlags = DDPF_PALETTEINDEXED8;
pformat->u1.dwRGBBitCount = 8;
......@@ -705,7 +698,7 @@ inline static void draw_primitive(IDirect3DDeviceImpl *This, DWORD maxvert, WORD
strided.normal.dwStride = sizeof(D3DVERTEX);
strided.textureCoords[0].lpvData = &((D3DVERTEX *) lpvertex)->u7.tu;
strided.textureCoords[0].dwStride = sizeof(D3DVERTEX);
draw_primitive_strided_7(This, d3dpt, D3DFVF_VERTEX, &strided, 0, 0 /* Unused */, index, maxvert, 0 /* Unused */);
draw_primitive_strided(This, d3dpt, D3DFVF_VERTEX, &strided, 0, 0 /* Unused */, index, maxvert, 0 /* Unused */);
} break;
case D3DVT_LVERTEX: {
......@@ -717,7 +710,7 @@ inline static void draw_primitive(IDirect3DDeviceImpl *This, DWORD maxvert, WORD
strided.specular.dwStride = sizeof(D3DLVERTEX);
strided.textureCoords[0].lpvData = &((D3DLVERTEX *) lpvertex)->u6.tu;
strided.textureCoords[0].dwStride = sizeof(D3DLVERTEX);
draw_primitive_strided_7(This, d3dpt, D3DFVF_LVERTEX, &strided, 0, 0 /* Unused */, index, maxvert, 0 /* Unused */);
draw_primitive_strided(This, d3dpt, D3DFVF_LVERTEX, &strided, 0, 0 /* Unused */, index, maxvert, 0 /* Unused */);
} break;
case D3DVT_TLVERTEX: {
......@@ -729,7 +722,7 @@ inline static void draw_primitive(IDirect3DDeviceImpl *This, DWORD maxvert, WORD
strided.specular.dwStride = sizeof(D3DTLVERTEX);
strided.textureCoords[0].lpvData = &((D3DTLVERTEX *) lpvertex)->u7.tu;
strided.textureCoords[0].dwStride = sizeof(D3DTLVERTEX);
draw_primitive_strided_7(This, d3dpt, D3DFVF_TLVERTEX, &strided, 0, 0 /* Unused */, index, maxvert, 0 /* Unused */);
draw_primitive_strided(This, d3dpt, D3DFVF_TLVERTEX, &strided, 0, 0 /* Unused */, index, maxvert, 0 /* Unused */);
} break;
default:
......@@ -912,7 +905,7 @@ inline static void handle_textures(D3DVALUE *coords, int tex_index) {
if (tex_index == 0) glTexCoord2fv(coords);
}
static void draw_primitive_strided_7(IDirect3DDeviceImpl *This,
static void draw_primitive_strided(IDirect3DDeviceImpl *This,
D3DPRIMITIVETYPE d3dptPrimitiveType,
DWORD d3dvtVertexType,
LPD3DDRAWPRIMITIVESTRIDEDDATA lpD3DDrawPrimStrideData,
......@@ -1098,53 +1091,6 @@ static void draw_primitive_strided_7(IDirect3DDeviceImpl *This,
TRACE("End\n");
}
static void draw_primitive_7(IDirect3DDeviceImpl *This,
D3DPRIMITIVETYPE d3dptPrimitiveType,
DWORD d3dvtVertexType,
LPVOID lpvVertices,
DWORD dwStartVertex,
DWORD dwVertexCount,
LPWORD dwIndices,
DWORD dwIndexCount,
DWORD dwFlags)
{
D3DDRAWPRIMITIVESTRIDEDDATA strided;
int current_offset = 0;
int tex_index;
if ((d3dvtVertexType & D3DFVF_POSITION_MASK) == D3DFVF_XYZ) {
strided.position.lpvData = lpvVertices;
current_offset += 3 * sizeof(D3DVALUE);
} else {
strided.position.lpvData = lpvVertices;
current_offset += 4 * sizeof(D3DVALUE);
}
if (d3dvtVertexType & D3DFVF_NORMAL) {
strided.normal.lpvData = ((char *) lpvVertices) + current_offset;
current_offset += 3 * sizeof(D3DVALUE);
}
if (d3dvtVertexType & D3DFVF_DIFFUSE) {
strided.diffuse.lpvData = ((char *) lpvVertices) + current_offset;
current_offset += sizeof(DWORD);
}
if (d3dvtVertexType & D3DFVF_SPECULAR) {
strided.specular.lpvData = ((char *) lpvVertices) + current_offset;
current_offset += sizeof(DWORD);
}
for (tex_index = 0; tex_index < ((d3dvtVertexType & D3DFVF_TEXCOUNT_MASK) >> D3DFVF_TEXCOUNT_SHIFT); tex_index++) {
strided.textureCoords[tex_index].lpvData = ((char *) lpvVertices) + current_offset;
current_offset += 2 * sizeof(D3DVALUE);
}
strided.position.dwStride = current_offset;
strided.normal.dwStride = current_offset;
strided.diffuse.dwStride = current_offset;
strided.specular.dwStride = current_offset;
for (tex_index = 0; tex_index < ((d3dvtVertexType & D3DFVF_TEXCOUNT_MASK) >> D3DFVF_TEXCOUNT_SHIFT); tex_index++)
strided.textureCoords[tex_index].dwStride = current_offset;
draw_primitive_strided_7(This, d3dptPrimitiveType, d3dvtVertexType, &strided, dwStartVertex, dwVertexCount, dwIndices, dwIndexCount, dwFlags);
}
HRESULT WINAPI
GL_IDirect3DDeviceImpl_7_3T_DrawPrimitive(LPDIRECT3DDEVICE7 iface,
D3DPRIMITIVETYPE d3dptPrimitiveType,
......@@ -1154,13 +1100,15 @@ GL_IDirect3DDeviceImpl_7_3T_DrawPrimitive(LPDIRECT3DDEVICE7 iface,
DWORD dwFlags)
{
ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface);
D3DDRAWPRIMITIVESTRIDEDDATA strided;
TRACE("(%p/%p)->(%08x,%08lx,%p,%08lx,%08lx)\n", This, iface, d3dptPrimitiveType, d3dvtVertexType, lpvVertices, dwVertexCount, dwFlags);
if (TRACE_ON(ddraw)) {
TRACE(" - flags : "); dump_DPFLAGS(dwFlags);
}
draw_primitive_7(This, d3dptPrimitiveType, d3dvtVertexType, lpvVertices, 0, dwVertexCount, NULL, dwVertexCount, dwFlags);
convert_FVF_to_strided_data(d3dvtVertexType, lpvVertices, &strided);
draw_primitive_strided(This, d3dptPrimitiveType, d3dvtVertexType, &strided, 0, dwVertexCount, NULL, dwVertexCount, dwFlags);
return DD_OK;
}
......@@ -1176,13 +1124,15 @@ GL_IDirect3DDeviceImpl_7_3T_DrawIndexedPrimitive(LPDIRECT3DDEVICE7 iface,
DWORD dwFlags)
{
ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface);
D3DDRAWPRIMITIVESTRIDEDDATA strided;
TRACE("(%p/%p)->(%08x,%08lx,%p,%08lx,%p,%08lx,%08lx)\n", This, iface, d3dptPrimitiveType, d3dvtVertexType, lpvVertices, dwVertexCount, dwIndices, dwIndexCount, dwFlags);
if (TRACE_ON(ddraw)) {
TRACE(" - flags : "); dump_DPFLAGS(dwFlags);
}
draw_primitive_7(This, d3dptPrimitiveType, d3dvtVertexType, lpvVertices, 0, dwVertexCount, dwIndices, dwIndexCount, dwFlags);
convert_FVF_to_strided_data(d3dvtVertexType, lpvVertices, &strided);
draw_primitive_strided(This, d3dptPrimitiveType, d3dvtVertexType, &strided, 0, dwVertexCount, dwIndices, dwIndexCount, dwFlags);
return DD_OK;
}
......@@ -1201,7 +1151,7 @@ GL_IDirect3DDeviceImpl_7_3T_DrawPrimitiveStrided(LPDIRECT3DDEVICE7 iface,
if (TRACE_ON(ddraw)) {
TRACE(" - flags : "); dump_DPFLAGS(dwFlags);
}
draw_primitive_strided_7(This, d3dptPrimitiveType, dwVertexType, lpD3DDrawPrimStrideData, 0, dwVertexCount, NULL, dwVertexCount, dwFlags);
draw_primitive_strided(This, d3dptPrimitiveType, dwVertexType, lpD3DDrawPrimStrideData, 0, dwVertexCount, NULL, dwVertexCount, dwFlags);
return DD_OK;
}
......@@ -1223,7 +1173,7 @@ GL_IDirect3DDeviceImpl_7_3T_DrawIndexedPrimitiveStrided(LPDIRECT3DDEVICE7 iface,
TRACE(" - flags : "); dump_DPFLAGS(dwFlags);
}
draw_primitive_strided_7(This, d3dptPrimitiveType, dwVertexType, lpD3DDrawPrimStrideData, 0, dwVertexCount, lpIndex, dwIndexCount, dwFlags);
draw_primitive_strided(This, d3dptPrimitiveType, dwVertexType, lpD3DDrawPrimStrideData, 0, dwVertexCount, lpIndex, dwIndexCount, dwFlags);
return DD_OK;
}
......@@ -1238,13 +1188,28 @@ GL_IDirect3DDeviceImpl_7_3T_DrawPrimitiveVB(LPDIRECT3DDEVICE7 iface,
{
ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface);
IDirect3DVertexBufferImpl *vb_impl = ICOM_OBJECT(IDirect3DVertexBufferImpl, IDirect3DVertexBuffer7, lpD3DVertexBuf);
D3DDRAWPRIMITIVESTRIDEDDATA strided;
TRACE("(%p/%p)->(%08x,%p,%08lx,%08lx,%08lx)\n", This, iface, d3dptPrimitiveType, lpD3DVertexBuf, dwStartVertex, dwNumVertices, dwFlags);
if (TRACE_ON(ddraw)) {
TRACE(" - flags : "); dump_DPFLAGS(dwFlags);
}
draw_primitive_7(This, d3dptPrimitiveType, vb_impl->desc.dwFVF, vb_impl->vertices, dwStartVertex, dwNumVertices, NULL, dwNumVertices, dwFlags);
if (vb_impl->processed == TRUE) {
IDirect3DVertexBufferGLImpl *vb_glimp = (IDirect3DVertexBufferGLImpl *) vb_impl;
IDirect3DDeviceGLImpl *glThis = (IDirect3DDeviceGLImpl *) This;
glThis->transform_state = GL_TRANSFORM_VERTEXBUFFER;
This->set_matrices(This, VIEWMAT_CHANGED|WORLDMAT_CHANGED|PROJMAT_CHANGED,
&(vb_glimp->world_mat), &(vb_glimp->view_mat), &(vb_glimp->proj_mat));
convert_FVF_to_strided_data(vb_glimp->dwVertexTypeDesc, vb_glimp->vertices, &strided);
draw_primitive_strided(This, d3dptPrimitiveType, vb_glimp->dwVertexTypeDesc, &strided, dwStartVertex, dwNumVertices, NULL, dwNumVertices, dwFlags);
} else {
convert_FVF_to_strided_data(vb_impl->desc.dwFVF, vb_impl->vertices, &strided);
draw_primitive_strided(This, d3dptPrimitiveType, vb_impl->desc.dwFVF, &strided, dwStartVertex, dwNumVertices, NULL, dwNumVertices, dwFlags);
}
return DD_OK;
}
......@@ -1261,13 +1226,28 @@ GL_IDirect3DDeviceImpl_7_3T_DrawIndexedPrimitiveVB(LPDIRECT3DDEVICE7 iface,
{
ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface);
IDirect3DVertexBufferImpl *vb_impl = ICOM_OBJECT(IDirect3DVertexBufferImpl, IDirect3DVertexBuffer7, lpD3DVertexBuf);
D3DDRAWPRIMITIVESTRIDEDDATA strided;
TRACE("(%p/%p)->(%08x,%p,%08lx,%08lx,%p,%08lx,%08lx)\n", This, iface, d3dptPrimitiveType, lpD3DVertexBuf, dwStartVertex, dwNumVertices, lpwIndices, dwIndexCount, dwFlags);
if (TRACE_ON(ddraw)) {
TRACE(" - flags : "); dump_DPFLAGS(dwFlags);
}
draw_primitive_7(This, d3dptPrimitiveType, vb_impl->desc.dwFVF, vb_impl->vertices, dwStartVertex, dwNumVertices, lpwIndices, dwIndexCount, dwFlags);
if (vb_impl->processed == TRUE) {
IDirect3DVertexBufferGLImpl *vb_glimp = (IDirect3DVertexBufferGLImpl *) vb_impl;
IDirect3DDeviceGLImpl *glThis = (IDirect3DDeviceGLImpl *) This;
glThis->transform_state = GL_TRANSFORM_VERTEXBUFFER;
This->set_matrices(This, VIEWMAT_CHANGED|WORLDMAT_CHANGED|PROJMAT_CHANGED,
&(vb_glimp->world_mat), &(vb_glimp->view_mat), &(vb_glimp->proj_mat));
convert_FVF_to_strided_data(vb_glimp->dwVertexTypeDesc, vb_glimp->vertices, &strided);
draw_primitive_strided(This, d3dptPrimitiveType, vb_glimp->dwVertexTypeDesc, &strided, dwStartVertex, dwNumVertices, lpwIndices, dwIndexCount, dwFlags);
} else {
convert_FVF_to_strided_data(vb_impl->desc.dwFVF, vb_impl->vertices, &strided);
draw_primitive_strided(This, d3dptPrimitiveType, vb_impl->desc.dwFVF, &strided, dwStartVertex, dwNumVertices, lpwIndices, dwIndexCount, dwFlags);
}
return DD_OK;
}
......
......@@ -238,43 +238,34 @@ static void execute(IDirect3DExecuteBufferImpl *This,
/* This time, there is lighting */
glEnable(GL_LIGHTING);
/* Use given matrixes */
glMatrixMode(GL_MODELVIEW);
glLoadIdentity(); /* The model transformation was done during the
transformation phase */
glMatrixMode(GL_PROJECTION);
if (TRACE_ON(ddraw)) {
TRACE(" Projection Matrix : (%p)\n", lpDevice->proj_mat);
dump_D3DMATRIX(lpDevice->proj_mat);
TRACE(" View Matrix : (%p)\n", lpDevice->view_mat);
dump_D3DMATRIX(lpDevice->view_mat);
}
/* Although z axis is inverted between OpenGL and Direct3D, the z projected coordinates
are always 0.0 at the front viewing volume and 1.0 at the back with Direct 3D and with
the default behaviour of OpenGL. So, no additional transformation is required. */
glLoadMatrixf((float *) lpDevice->proj_mat);
glMultMatrixf((float *) lpDevice->view_mat);
/* Using the identity matrix as the world matrix as the world transformation was
already done. */
lpDevice->set_matrices(lpDevice, VIEWMAT_CHANGED|WORLDMAT_CHANGED|PROJMAT_CHANGED,
(D3DMATRIX *) id_mat, lpDevice->view_mat, lpDevice->proj_mat);
break;
case D3DVT_LVERTEX:
/* No lighting */
glDisable(GL_LIGHTING);
/* Use given matrixes */
glMatrixMode(GL_MODELVIEW);
glLoadIdentity(); /* The model transformation was done during the
transformation phase */
glMatrixMode(GL_PROJECTION);
if (TRACE_ON(ddraw)) {
TRACE(" Projection Matrix : (%p)\n", lpDevice->proj_mat);
dump_D3DMATRIX(lpDevice->proj_mat);
TRACE(" View Matrix : (%p)\n", lpDevice->view_mat);
dump_D3DMATRIX(lpDevice->view_mat);
}
/* Although z axis is inverted between OpenGL and Direct3D, the z projected coordinates
are always 0 at the front viewing volume and 1 at the back with Direct 3D and with
the default behaviour of OpenGL. So, no additional transformation is required. */
glLoadMatrixf((float *) lpDevice->proj_mat);
glMultMatrixf((float *) lpDevice->view_mat);
/* Using the identity matrix as the world matrix as the world transformation was
already done. */
lpDevice->set_matrices(lpDevice, VIEWMAT_CHANGED|WORLDMAT_CHANGED|PROJMAT_CHANGED,
(D3DMATRIX *) id_mat, lpDevice->view_mat, lpDevice->proj_mat);
break;
case D3DVT_TLVERTEX: {
......
......@@ -237,22 +237,40 @@ gltex_upload_texture(IDirectDrawSurfaceImpl *This, BOOLEAN init_upload) {
RGB Textures
************ */
if (src_d->ddpfPixelFormat.u1.dwRGBBitCount == 8) {
if ((src_d->ddpfPixelFormat.u2.dwRBitMask == 0xE0) &&
(src_d->ddpfPixelFormat.u3.dwGBitMask == 0x1C) &&
(src_d->ddpfPixelFormat.u4.dwBBitMask == 0x03)) {
/* **********************
GL_UNSIGNED_BYTE_3_3_2
********************** */
format = GL_RGB;
pixel_format = GL_UNSIGNED_BYTE_3_3_2;
} else {
error = TRUE;
}
} else if (src_d->ddpfPixelFormat.u1.dwRGBBitCount == 16) {
if (src_d->ddpfPixelFormat.u5.dwRGBAlphaBitMask == 0x00000000) {
if ((src_d->ddpfPixelFormat.u2.dwRBitMask == 0xF800) &&
(src_d->ddpfPixelFormat.u3.dwGBitMask == 0x07E0) &&
(src_d->ddpfPixelFormat.u4.dwBBitMask == 0x001F) &&
(src_d->ddpfPixelFormat.u5.dwRGBAlphaBitMask == 0x0000)) {
format = GL_RGB;
pixel_format = GL_UNSIGNED_SHORT_5_6_5;
} else if (src_d->ddpfPixelFormat.u5.dwRGBAlphaBitMask == 0x00000001) {
} else if ((src_d->ddpfPixelFormat.u2.dwRBitMask == 0xF800) &&
(src_d->ddpfPixelFormat.u3.dwGBitMask == 0x07C0) &&
(src_d->ddpfPixelFormat.u4.dwBBitMask == 0x003E) &&
(src_d->ddpfPixelFormat.u5.dwRGBAlphaBitMask == 0x0001)) {
format = GL_RGBA;
pixel_format = GL_UNSIGNED_SHORT_5_5_5_1;
} else if (src_d->ddpfPixelFormat.u5.dwRGBAlphaBitMask == 0x0000000F) {
} else if ((src_d->ddpfPixelFormat.u2.dwRBitMask == 0xF000) &&
(src_d->ddpfPixelFormat.u3.dwGBitMask == 0x0F00) &&
(src_d->ddpfPixelFormat.u4.dwBBitMask == 0x00F0) &&
(src_d->ddpfPixelFormat.u5.dwRGBAlphaBitMask == 0x000F)) {
format = GL_RGBA;
pixel_format = GL_UNSIGNED_SHORT_4_4_4_4;
} else if (src_d->ddpfPixelFormat.u5.dwRGBAlphaBitMask == 0x0000F000) {
} else if ((src_d->ddpfPixelFormat.u2.dwRBitMask == 0x0F00) &&
(src_d->ddpfPixelFormat.u3.dwGBitMask == 0x00F0) &&
(src_d->ddpfPixelFormat.u4.dwBBitMask == 0x000F) &&
(src_d->ddpfPixelFormat.u5.dwRGBAlphaBitMask == 0xF000)) {
/* Move the four Alpha bits... */
DWORD i;
WORD *src = (WORD *) src_d->lpSurface, *dst;
......@@ -268,7 +286,10 @@ gltex_upload_texture(IDirectDrawSurfaceImpl *This, BOOLEAN init_upload) {
format = GL_RGBA;
pixel_format = GL_UNSIGNED_SHORT_4_4_4_4;
} else if (src_d->ddpfPixelFormat.u5.dwRGBAlphaBitMask == 0x00008000) {
} else if ((src_d->ddpfPixelFormat.u2.dwRBitMask == 0x7C00) &&
(src_d->ddpfPixelFormat.u3.dwGBitMask == 0x03E0) &&
(src_d->ddpfPixelFormat.u4.dwBBitMask == 0x001F) &&
(src_d->ddpfPixelFormat.u5.dwRGBAlphaBitMask == 0x8000)) {
/* Converting the 1555 format in 5551 packed */
DWORD i;
WORD *src = (WORD *) src_d->lpSurface, *dst;
......@@ -284,21 +305,47 @@ gltex_upload_texture(IDirectDrawSurfaceImpl *This, BOOLEAN init_upload) {
format = GL_RGBA;
pixel_format = GL_UNSIGNED_SHORT_5_5_5_1;
} else {
ERR("Unhandled texture format (bad Aplha channel for a 16 bit texture)\n");
error = TRUE;
}
} else if (src_d->ddpfPixelFormat.u1.dwRGBBitCount == 24) {
format = GL_RGB;
if ((src_d->ddpfPixelFormat.u2.dwRBitMask == 0x00FF0000) &&
(src_d->ddpfPixelFormat.u3.dwGBitMask == 0x0000FF00) &&
(src_d->ddpfPixelFormat.u4.dwBBitMask == 0x000000FF) &&
(src_d->ddpfPixelFormat.u5.dwRGBAlphaBitMask == 0x00000000)) {
format = GL_BGR;
pixel_format = GL_UNSIGNED_BYTE;
} else {
error = TRUE;
}
} else if (src_d->ddpfPixelFormat.u1.dwRGBBitCount == 32) {
if ((src_d->ddpfPixelFormat.u2.dwRBitMask == 0xFF000000) &&
(src_d->ddpfPixelFormat.u3.dwGBitMask == 0x00FF0000) &&
(src_d->ddpfPixelFormat.u4.dwBBitMask == 0x0000FF00) &&
(src_d->ddpfPixelFormat.u5.dwRGBAlphaBitMask == 0x000000FF)) {
format = GL_RGBA;
pixel_format = GL_UNSIGNED_BYTE;
pixel_format = GL_UNSIGNED_INT_8_8_8_8;
} else if ((src_d->ddpfPixelFormat.u2.dwRBitMask == 0x00FF0000) &&
(src_d->ddpfPixelFormat.u3.dwGBitMask == 0x0000FF00) &&
(src_d->ddpfPixelFormat.u4.dwBBitMask == 0x000000FF) &&
(src_d->ddpfPixelFormat.u5.dwRGBAlphaBitMask == 0x00000000)) {
/* Just add an alpha component... */
DWORD i;
DWORD *src = (DWORD *) src_d->lpSurface, *dst;
surface = (DWORD *) HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, src_d->dwWidth * src_d->dwHeight * sizeof(DWORD));
dst = (DWORD *) surface;
for (i = 0; i < src_d->dwHeight * src_d->dwWidth; i++) {
*dst++ = (*src++ << 8) | 0xFF;
}
format = GL_RGBA;
pixel_format = GL_UNSIGNED_INT_8_8_8_8;
} else {
error = TRUE;
}
} else {
ERR("Unhandled texture format (bad RGB count)\n");
error = TRUE;
}
} else {
ERR("Unhandled texture format (neither RGB nor INDEX)\n");
error = TRUE;
}
......@@ -321,6 +368,11 @@ gltex_upload_texture(IDirectDrawSurfaceImpl *This, BOOLEAN init_upload) {
pixel_format,
surface == NULL ? src_d->lpSurface : surface);
if (surface) HeapFree(GetProcessHeap(), 0, surface);
} else if (error == TRUE) {
if (ERR_ON(ddraw)) {
ERR("Unsupported pixel format for textures : \n");
DDRAW_dump_pixelformat(&src_d->ddpfPixelFormat);
}
}
glBindTexture(GL_TEXTURE_2D, current_texture);
......
......@@ -99,6 +99,10 @@ Main_IDirect3DVertexBufferImpl_7_1T_Lock(LPDIRECT3DVERTEXBUFFER7 iface,
DDRAW_dump_lockflag(dwFlags);
}
if (This->processed == TRUE) {
WARN(" application does a Lock on a vertex buffer resulting from a ProcessVertices call. Expect problems !\n");
}
if (This->desc.dwCaps & D3DVBCAPS_OPTIMIZED) return D3DERR_VERTEXBUFFEROPTIMIZED;
if (lpdwSize != NULL) *lpdwSize = This->vertex_buffer_size;
......@@ -263,6 +267,197 @@ Thunk_IDirect3DVertexBufferImpl_1_GetVertexBufferDesc(LPDIRECT3DVERTEXBUFFER ifa
lpD3DVertexBufferDesc);
}
#define copy_and_next(dest, src, size) memcpy(dest, src, size); dest += (size)
static HRESULT
process_vertices_strided(IDirect3DVertexBufferImpl *This,
DWORD dwVertexOp,
DWORD dwDestIndex,
DWORD dwCount,
LPD3DDRAWPRIMITIVESTRIDEDDATA lpStrideData,
DWORD dwVertexTypeDesc,
IDirect3DDeviceImpl *device_impl,
DWORD dwFlags)
{
IDirect3DVertexBufferGLImpl *glThis = (IDirect3DVertexBufferGLImpl *) This;
DWORD size = get_flexible_vertex_size(dwVertexTypeDesc);
char *dest_ptr;
int i;
This->processed = TRUE;
/* For the moment, the trick is to save the transform and lighting state at process
time to restore them at drawing time.
The BIG problem with this method is nothing prevents D3D to do dirty tricks like
processing two different sets of vertices with two different rendering parameters
and then to display them using the same DrawPrimitive call.
It would be nice to check for such code here (but well, even this is not trivial
to do).
This is exactly what the TWIST.EXE demo does but using the same kind of ugly stuff
in the D3DExecuteBuffer code. I really wonder why Microsoft went back in time when
implementing this mostly useless (IMHO) API.
*/
glThis->dwVertexTypeDesc = dwVertexTypeDesc;
if (dwVertexTypeDesc & D3DFVF_NORMAL) {
WARN(" lighting state not saved yet... Some strange stuff may happen !\n");
}
if (glThis->vertices == NULL) {
glThis->vertices = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, size * This->desc.dwNumVertices);
}
dest_ptr = ((char *) glThis->vertices) + dwDestIndex * size;
memcpy(&(glThis->world_mat), device_impl->world_mat, sizeof(D3DMATRIX));
memcpy(&(glThis->view_mat), device_impl->view_mat, sizeof(D3DMATRIX));
memcpy(&(glThis->proj_mat), device_impl->proj_mat, sizeof(D3DMATRIX));
for (i = 0; i < dwCount; i++) {
int tex_index;
if ((dwVertexTypeDesc & D3DFVF_POSITION_MASK) == D3DFVF_XYZ) {
D3DVALUE *position =
(D3DVALUE *) (((char *) lpStrideData->position.lpvData) + i * lpStrideData->position.dwStride);
copy_and_next(dest_ptr, position, 3 * sizeof(D3DVALUE));
} else if ((dwVertexTypeDesc & D3DFVF_POSITION_MASK) == D3DFVF_XYZRHW) {
D3DVALUE *position =
(D3DVALUE *) (((char *) lpStrideData->position.lpvData) + i * lpStrideData->position.dwStride);
copy_and_next(dest_ptr, position, 4 * sizeof(D3DVALUE));
}
if (dwVertexTypeDesc & D3DFVF_RESERVED1) {
dest_ptr += sizeof(DWORD);
}
if (dwVertexTypeDesc & D3DFVF_NORMAL) {
D3DVALUE *normal =
(D3DVALUE *) (((char *) lpStrideData->normal.lpvData) + i * lpStrideData->normal.dwStride);
copy_and_next(dest_ptr, normal, 3 * sizeof(D3DVALUE));
}
if (dwVertexTypeDesc & D3DFVF_DIFFUSE) {
DWORD *color_d =
(DWORD *) (((char *) lpStrideData->diffuse.lpvData) + i * lpStrideData->diffuse.dwStride);
copy_and_next(dest_ptr, color_d, sizeof(DWORD));
}
if (dwVertexTypeDesc & D3DFVF_SPECULAR) {
DWORD *color_s =
(DWORD *) (((char *) lpStrideData->specular.lpvData) + i * lpStrideData->specular.dwStride);
copy_and_next(dest_ptr, color_s, sizeof(DWORD));
}
for (tex_index = 0; tex_index < ((dwVertexTypeDesc & D3DFVF_TEXCOUNT_MASK) >> D3DFVF_TEXCOUNT_SHIFT); tex_index++) {
D3DVALUE *tex_coord =
(D3DVALUE *) (((char *) lpStrideData->textureCoords[tex_index].lpvData) +
i * lpStrideData->textureCoords[tex_index].dwStride);
copy_and_next(dest_ptr, tex_coord, 2 * sizeof(D3DVALUE));
}
if (TRACE_ON(ddraw)) {
if ((dwVertexTypeDesc & D3DFVF_POSITION_MASK) == D3DFVF_XYZ) {
D3DVALUE *position =
(D3DVALUE *) (((char *) lpStrideData->position.lpvData) + i * lpStrideData->position.dwStride);
TRACE(" %f %f %f", position[0], position[1], position[2]);
} else if ((dwVertexTypeDesc & D3DFVF_POSITION_MASK) == D3DFVF_XYZRHW) {
D3DVALUE *position =
(D3DVALUE *) (((char *) lpStrideData->position.lpvData) + i * lpStrideData->position.dwStride);
TRACE(" %f %f %f %f", position[0], position[1], position[2], position[3]);
}
if (dwVertexTypeDesc & D3DFVF_NORMAL) {
D3DVALUE *normal =
(D3DVALUE *) (((char *) lpStrideData->normal.lpvData) + i * lpStrideData->normal.dwStride);
DPRINTF(" / %f %f %f", normal[0], normal[1], normal[2]);
}
if (dwVertexTypeDesc & D3DFVF_DIFFUSE) {
DWORD *color_d =
(DWORD *) (((char *) lpStrideData->diffuse.lpvData) + i * lpStrideData->diffuse.dwStride);
DPRINTF(" / %02lx %02lx %02lx %02lx",
(*color_d >> 16) & 0xFF,
(*color_d >> 8) & 0xFF,
(*color_d >> 0) & 0xFF,
(*color_d >> 24) & 0xFF);
}
if (dwVertexTypeDesc & D3DFVF_SPECULAR) {
DWORD *color_s =
(DWORD *) (((char *) lpStrideData->specular.lpvData) + i * lpStrideData->specular.dwStride);
DPRINTF(" / %02lx %02lx %02lx %02lx",
(*color_s >> 16) & 0xFF,
(*color_s >> 8) & 0xFF,
(*color_s >> 0) & 0xFF,
(*color_s >> 24) & 0xFF);
}
for (tex_index = 0; tex_index < ((dwVertexTypeDesc & D3DFVF_TEXCOUNT_MASK) >> D3DFVF_TEXCOUNT_SHIFT); tex_index++) {
D3DVALUE *tex_coord =
(D3DVALUE *) (((char *) lpStrideData->textureCoords[tex_index].lpvData) +
i * lpStrideData->textureCoords[tex_index].dwStride);
DPRINTF(" / %f %f", tex_coord[0], tex_coord[1]);
}
DPRINTF("\n");
}
}
return DD_OK;
}
#undef copy_and_next
HRESULT WINAPI
GL_IDirect3DVertexBufferImpl_7_1T_ProcessVertices(LPDIRECT3DVERTEXBUFFER7 iface,
DWORD dwVertexOp,
DWORD dwDestIndex,
DWORD dwCount,
LPDIRECT3DVERTEXBUFFER7 lpSrcBuffer,
DWORD dwSrcIndex,
LPDIRECT3DDEVICE7 lpD3DDevice,
DWORD dwFlags)
{
ICOM_THIS_FROM(IDirect3DVertexBufferImpl, IDirect3DVertexBuffer7, iface);
IDirect3DVertexBufferImpl *src_impl = ICOM_OBJECT(IDirect3DVertexBufferImpl, IDirect3DVertexBuffer7, lpSrcBuffer);
IDirect3DDeviceImpl *device_impl = ICOM_OBJECT(IDirect3DDeviceImpl, IDirect3DDevice7, lpD3DDevice);
D3DDRAWPRIMITIVESTRIDEDDATA strided;
DWORD size;
TRACE("(%p/%p)->(%08lx,%08lx,%08lx,%p,%08lx,%p,%08lx)\n", This, iface, dwVertexOp, dwDestIndex, dwCount, lpSrcBuffer, dwSrcIndex, lpD3DDevice, dwFlags);
if (TRACE_ON(ddraw)) {
DPRINTF(" - vertex operations : "); dump_D3DVOP(dwVertexOp);
DPRINTF(" - flags : "); dump_D3DPV(dwFlags);
}
if ((dwVertexOp & D3DVOP_TRANSFORM) == 0) return DDERR_INVALIDPARAMS;
size = get_flexible_vertex_size(src_impl->desc.dwFVF);
convert_FVF_to_strided_data(src_impl->desc.dwFVF, ((char *) src_impl->vertices) + dwSrcIndex * size, &strided);
return process_vertices_strided(This, dwVertexOp, dwDestIndex, dwCount, &strided, src_impl->desc.dwFVF, device_impl, dwFlags);
}
HRESULT WINAPI
GL_IDirect3DVertexBufferImpl_7_ProcessVerticesStrided(LPDIRECT3DVERTEXBUFFER7 iface,
DWORD dwVertexOp,
DWORD dwDestIndex,
DWORD dwCount,
LPD3DDRAWPRIMITIVESTRIDEDDATA lpStrideData,
DWORD dwVertexTypeDesc,
LPDIRECT3DDEVICE7 lpD3DDevice,
DWORD dwFlags)
{
ICOM_THIS_FROM(IDirect3DVertexBufferImpl, IDirect3DVertexBuffer7, iface);
IDirect3DDeviceImpl *device_impl = ICOM_OBJECT(IDirect3DDeviceImpl, IDirect3DDevice7, lpD3DDevice);
TRACE("(%p/%p)->(%08lx,%08lx,%08lx,%p,%08lx,%p,%08lx)\n", This, iface, dwVertexOp, dwDestIndex, dwCount, lpStrideData, dwVertexTypeDesc, lpD3DDevice, dwFlags);
if (TRACE_ON(ddraw)) {
DPRINTF(" - vertex operations : "); dump_D3DVOP(dwVertexOp);
DPRINTF(" - flags : "); dump_D3DPV(dwFlags);
DPRINTF(" - vertex format : "); dump_flexible_vertex(dwVertexTypeDesc);
}
if ((dwVertexOp & D3DVOP_TRANSFORM) == 0) return DDERR_INVALIDPARAMS;
return process_vertices_strided(This, dwVertexOp, dwDestIndex, dwCount, lpStrideData, dwVertexTypeDesc, device_impl, dwFlags);
}
#if !defined(__STRICT_ANSI__) && defined(__GNUC__)
# define XCAST(fun) (typeof(VTABLE_IDirect3DVertexBuffer7.fun))
#else
......@@ -277,10 +472,10 @@ ICOM_VTABLE(IDirect3DVertexBuffer7) VTABLE_IDirect3DVertexBuffer7 =
XCAST(Release) Main_IDirect3DVertexBufferImpl_7_1T_Release,
XCAST(Lock) Main_IDirect3DVertexBufferImpl_7_1T_Lock,
XCAST(Unlock) Main_IDirect3DVertexBufferImpl_7_1T_Unlock,
XCAST(ProcessVertices) Main_IDirect3DVertexBufferImpl_7_1T_ProcessVertices,
XCAST(ProcessVertices) GL_IDirect3DVertexBufferImpl_7_1T_ProcessVertices,
XCAST(GetVertexBufferDesc) Main_IDirect3DVertexBufferImpl_7_1T_GetVertexBufferDesc,
XCAST(Optimize) Main_IDirect3DVertexBufferImpl_7_1T_Optimize,
XCAST(ProcessVerticesStrided) Main_IDirect3DVertexBufferImpl_7_ProcessVerticesStrided
XCAST(ProcessVerticesStrided) GL_IDirect3DVertexBufferImpl_7_ProcessVerticesStrided
};
#if !defined(__STRICT_ANSI__) && defined(__GNUC__)
......@@ -321,13 +516,13 @@ HRESULT d3dvertexbuffer_create(IDirect3DVertexBufferImpl **obj, IDirect3DImpl *d
FE(D3DVBCAPS_WRITEONLY)
};
object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirect3DVertexBufferImpl));
object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirect3DVertexBufferGLImpl));
if (object == NULL) return DDERR_OUTOFMEMORY;
object->ref = 1;
object->d3d = d3d;
object->desc = *lpD3DVertBufDesc;
object->vertex_buffer_size = get_flexible_vertex_size(lpD3DVertBufDesc->dwFVF, NULL) * lpD3DVertBufDesc->dwNumVertices;
object->vertex_buffer_size = get_flexible_vertex_size(lpD3DVertBufDesc->dwFVF) * lpD3DVertBufDesc->dwNumVertices;
object->vertices = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, object->vertex_buffer_size);
ICOM_INIT_INTERFACE(object, IDirect3DVertexBuffer, VTABLE_IDirect3DVertexBuffer);
......
......@@ -137,6 +137,15 @@ typedef struct IDirect3DDeviceGLImpl
Drawable drawable;
} IDirect3DDeviceGLImpl;
/* This is for the OpenGL additions... */
typedef struct {
struct IDirect3DVertexBufferImpl parent;
DWORD dwVertexTypeDesc;
D3DMATRIX world_mat, view_mat, proj_mat;
LPVOID vertices;
} IDirect3DVertexBufferGLImpl;
/* All non-static functions 'exported' by various sub-objects */
extern HRESULT direct3d_create(IDirect3DImpl **obj, IDirectDrawImpl *ddraw);
extern HRESULT d3dtexture_create(IDirect3DImpl *d3d, IDirectDrawSurfaceImpl *surf, BOOLEAN at_creation, IDirectDrawSurfaceImpl *main_surf);
......
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment