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wine
wine-winehq
Commits
c0efc3eb
Commit
c0efc3eb
authored
Feb 15, 2015
by
Stefan Dösinger
Committed by
Alexandre Julliard
Feb 16, 2015
Browse files
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Plain Diff
ddraw/tests: Port D3D1_TextureMapBlendTest to ddraw1.c.
parent
edb5ccc3
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2 changed files
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389 additions
and
743 deletions
+389
-743
ddraw1.c
dlls/ddraw/tests/ddraw1.c
+386
-0
visual.c
dlls/ddraw/tests/visual.c
+3
-743
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dlls/ddraw/tests/ddraw1.c
View file @
c0efc3eb
...
...
@@ -5918,6 +5918,391 @@ static void test_surface_desc_lock(void)
DestroyWindow
(
window
);
}
static
void
test_texturemapblend
(
void
)
{
HRESULT
hr
;
DDSURFACEDESC
ddsd
;
D3DEXECUTEBUFFERDESC
exec_desc
;
DDBLTFX
fx
;
static
RECT
rect
=
{
0
,
0
,
64
,
128
};
static
D3DRECT
clear_rect
=
{{
0
},
{
0
},
{
640
},
{
480
}};
DDCOLORKEY
ckey
;
IDirectDrawSurface
*
surface
,
*
rt
;
IDirect3DTexture
*
texture
;
D3DTEXTUREHANDLE
texture_handle
;
HWND
window
;
IDirectDraw
*
ddraw
;
IDirect3DDevice
*
device
;
IDirect3DMaterial
*
material
;
IDirect3DViewport
*
viewport
;
IDirect3DExecuteBuffer
*
execute_buffer
;
UINT
inst_length
;
void
*
ptr
;
ULONG
ref
;
D3DCOLOR
color
;
static
const
D3DTLVERTEX
test1_quads
[]
=
{
{{
0
.
0
f
},
{
0
.
0
f
},
{
0
.
0
f
},
{
1
.
0
f
},
{
0xffffffff
},
{
0
},
{
0
.
0
f
},
{
0
.
0
f
}},
{{
0
.
0
f
},
{
240
.
0
f
},
{
0
.
0
f
},
{
1
.
0
f
},
{
0xffffffff
},
{
0
},
{
0
.
0
f
},
{
1
.
0
f
}},
{{
640
.
0
f
},
{
0
.
0
f
},
{
0
.
0
f
},
{
1
.
0
f
},
{
0xffffffff
},
{
0
},
{
1
.
0
f
},
{
0
.
0
f
}},
{{
640
.
0
f
},
{
240
.
0
f
},
{
0
.
0
f
},
{
1
.
0
f
},
{
0xffffffff
},
{
0
},
{
1
.
0
f
},
{
1
.
0
f
}},
{{
0
.
0
f
},
{
240
.
0
f
},
{
0
.
0
f
},
{
1
.
0
f
},
{
0x80ffffff
},
{
0
},
{
0
.
0
f
},
{
0
.
0
f
}},
{{
0
.
0
f
},
{
480
.
0
f
},
{
0
.
0
f
},
{
1
.
0
f
},
{
0x80ffffff
},
{
0
},
{
0
.
0
f
},
{
1
.
0
f
}},
{{
640
.
0
f
},
{
240
.
0
f
},
{
0
.
0
f
},
{
1
.
0
f
},
{
0x80ffffff
},
{
0
},
{
1
.
0
f
},
{
0
.
0
f
}},
{{
640
.
0
f
},
{
480
.
0
f
},
{
0
.
0
f
},
{
1
.
0
f
},
{
0x80ffffff
},
{
0
},
{
1
.
0
f
},
{
1
.
0
f
}},
},
test2_quads
[]
=
{
{{
0
.
0
f
},
{
0
.
0
f
},
{
0
.
0
f
},
{
1
.
0
f
},
{
0x00ff0080
},
{
0
},
{
0
.
0
f
},
{
0
.
0
f
}},
{{
0
.
0
f
},
{
240
.
0
f
},
{
0
.
0
f
},
{
1
.
0
f
},
{
0x00ff0080
},
{
0
},
{
0
.
0
f
},
{
1
.
0
f
}},
{{
640
.
0
f
},
{
0
.
0
f
},
{
0
.
0
f
},
{
1
.
0
f
},
{
0x00ff0080
},
{
0
},
{
1
.
0
f
},
{
0
.
0
f
}},
{{
640
.
0
f
},
{
240
.
0
f
},
{
0
.
0
f
},
{
1
.
0
f
},
{
0x00ff0080
},
{
0
},
{
1
.
0
f
},
{
1
.
0
f
}},
{{
0
.
0
f
},
{
240
.
0
f
},
{
0
.
0
f
},
{
1
.
0
f
},
{
0x008000ff
},
{
0
},
{
0
.
0
f
},
{
0
.
0
f
}},
{{
0
.
0
f
},
{
480
.
0
f
},
{
0
.
0
f
},
{
1
.
0
f
},
{
0x008000ff
},
{
0
},
{
0
.
0
f
},
{
1
.
0
f
}},
{{
640
.
0
f
},
{
240
.
0
f
},
{
0
.
0
f
},
{
1
.
0
f
},
{
0x008000ff
},
{
0
},
{
1
.
0
f
},
{
0
.
0
f
}},
{{
640
.
0
f
},
{
480
.
0
f
},
{
0
.
0
f
},
{
1
.
0
f
},
{
0x008000ff
},
{
0
},
{
1
.
0
f
},
{
1
.
0
f
}},
};
window
=
CreateWindowA
(
"static"
,
"ddraw_test"
,
WS_OVERLAPPEDWINDOW
,
0
,
0
,
640
,
480
,
0
,
0
,
0
,
0
);
ddraw
=
create_ddraw
();
ok
(
!!
ddraw
,
"Failed to create a ddraw object.
\n
"
);
if
(
!
(
device
=
create_device
(
ddraw
,
window
,
DDSCL_NORMAL
)))
{
skip
(
"Failed to create a 3D device, skipping test.
\n
"
);
DestroyWindow
(
window
);
IDirectDraw_Release
(
ddraw
);
return
;
}
hr
=
IDirect3DDevice_QueryInterface
(
device
,
&
IID_IDirectDrawSurface
,
(
void
**
)
&
rt
);
ok
(
SUCCEEDED
(
hr
),
"Failed to get render target, hr %#x.
\n
"
,
hr
);
material
=
create_diffuse_material
(
device
,
0
.
0
f
,
0
.
0
f
,
0
.
0
f
,
1
.
0
f
);
viewport
=
create_viewport
(
device
,
0
,
0
,
640
,
480
);
viewport_set_background
(
device
,
viewport
,
material
);
memset
(
&
exec_desc
,
0
,
sizeof
(
exec_desc
));
exec_desc
.
dwSize
=
sizeof
(
exec_desc
);
exec_desc
.
dwFlags
=
D3DDEB_BUFSIZE
|
D3DDEB_CAPS
;
exec_desc
.
dwBufferSize
=
1024
;
exec_desc
.
dwCaps
=
D3DDEBCAPS_SYSTEMMEMORY
;
hr
=
IDirect3DDevice_CreateExecuteBuffer
(
device
,
&
exec_desc
,
&
execute_buffer
,
NULL
);
ok
(
SUCCEEDED
(
hr
),
"Failed to create execute buffer, hr %#x.
\n
"
,
hr
);
/* Test alpha with DDPF_ALPHAPIXELS texture - should be taken from texture alpha channel.
*
* The vertex alpha is completely ignored in this case, so case 1 and 2 combined are not
* a D3DTOP_MODULATE with texture alpha = 0xff in case 2 (no alpha in texture). */
memset
(
&
ddsd
,
0
,
sizeof
(
ddsd
));
ddsd
.
dwSize
=
sizeof
(
ddsd
);
ddsd
.
dwFlags
=
DDSD_CAPS
|
DDSD_HEIGHT
|
DDSD_WIDTH
|
DDSD_PIXELFORMAT
;
ddsd
.
dwHeight
=
128
;
ddsd
.
dwWidth
=
128
;
ddsd
.
ddsCaps
.
dwCaps
=
DDSCAPS_TEXTURE
;
ddsd
.
ddpfPixelFormat
.
dwSize
=
sizeof
(
ddsd
.
ddpfPixelFormat
);
ddsd
.
ddpfPixelFormat
.
dwFlags
=
DDPF_RGB
|
DDPF_ALPHAPIXELS
;
U1
(
ddsd
.
ddpfPixelFormat
).
dwRGBBitCount
=
32
;
U2
(
ddsd
.
ddpfPixelFormat
).
dwRBitMask
=
0x00ff0000
;
U3
(
ddsd
.
ddpfPixelFormat
).
dwGBitMask
=
0x0000ff00
;
U4
(
ddsd
.
ddpfPixelFormat
).
dwBBitMask
=
0x000000ff
;
U5
(
ddsd
.
ddpfPixelFormat
).
dwRGBAlphaBitMask
=
0xff000000
;
hr
=
IDirectDraw_CreateSurface
(
ddraw
,
&
ddsd
,
&
surface
,
NULL
);
ok
(
SUCCEEDED
(
hr
),
"Failed to create surface, hr %#x.
\n
"
,
hr
);
hr
=
IDirectDrawSurface_QueryInterface
(
surface
,
&
IID_IDirect3DTexture
,
(
void
**
)
&
texture
);
ok
(
SUCCEEDED
(
hr
),
"Failed to get texture interface, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DTexture_GetHandle
(
texture
,
device
,
&
texture_handle
);
ok
(
SUCCEEDED
(
hr
),
"Failed to get texture handle, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DViewport_Clear
(
viewport
,
1
,
&
clear_rect
,
D3DCLEAR_TARGET
);
ok
(
SUCCEEDED
(
hr
),
"Failed to clear render target, hr %#x.
\n
"
,
hr
);
memset
(
&
fx
,
0
,
sizeof
(
fx
));
fx
.
dwSize
=
sizeof
(
fx
);
U5
(
fx
).
dwFillColor
=
0xff0000ff
;
hr
=
IDirectDrawSurface_Blt
(
surface
,
NULL
,
NULL
,
NULL
,
DDBLT_COLORFILL
|
DDBLT_WAIT
,
&
fx
);
ok
(
SUCCEEDED
(
hr
),
"Failed to clear texture, hr %#x.
\n
"
,
hr
);
U5
(
fx
).
dwFillColor
=
0x800000ff
;
hr
=
IDirectDrawSurface_Blt
(
surface
,
&
rect
,
NULL
,
NULL
,
DDBLT_COLORFILL
|
DDBLT_WAIT
,
&
fx
);
ok
(
SUCCEEDED
(
hr
),
"Failed to clear texture, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DExecuteBuffer_Lock
(
execute_buffer
,
&
exec_desc
);
ok
(
SUCCEEDED
(
hr
),
"Failed to lock execute buffer, hr %#x.
\n
"
,
hr
);
memcpy
(
exec_desc
.
lpData
,
test1_quads
,
sizeof
(
test1_quads
));
ptr
=
((
BYTE
*
)
exec_desc
.
lpData
)
+
sizeof
(
test1_quads
);
emit_process_vertices
(
&
ptr
,
D3DPROCESSVERTICES_COPY
,
0
,
8
);
emit_set_rs
(
&
ptr
,
D3DRENDERSTATE_CULLMODE
,
D3DCULL_NONE
);
emit_set_rs
(
&
ptr
,
D3DRENDERSTATE_ZENABLE
,
D3DZB_FALSE
);
emit_set_rs
(
&
ptr
,
D3DRENDERSTATE_SRCBLEND
,
D3DBLEND_SRCALPHA
);
emit_set_rs
(
&
ptr
,
D3DRENDERSTATE_DESTBLEND
,
D3DBLEND_INVSRCALPHA
);
emit_set_rs
(
&
ptr
,
D3DRENDERSTATE_ALPHABLENDENABLE
,
TRUE
);
emit_set_rs
(
&
ptr
,
D3DRENDERSTATE_TEXTUREMAPBLEND
,
D3DTBLEND_MODULATE
);
emit_set_rs
(
&
ptr
,
D3DRENDERSTATE_TEXTUREHANDLE
,
texture_handle
);
emit_tquad
(
&
ptr
,
0
);
emit_tquad
(
&
ptr
,
4
);
emit_end
(
&
ptr
);
inst_length
=
(
BYTE
*
)
ptr
-
(
BYTE
*
)
exec_desc
.
lpData
;
inst_length
-=
sizeof
(
test1_quads
);
hr
=
IDirect3DExecuteBuffer_Unlock
(
execute_buffer
);
ok
(
SUCCEEDED
(
hr
),
"Failed to unlock execute buffer, hr %#x.
\n
"
,
hr
);
set_execute_data
(
execute_buffer
,
8
,
sizeof
(
test1_quads
),
inst_length
);
hr
=
IDirect3DDevice_BeginScene
(
device
);
ok
(
SUCCEEDED
(
hr
),
"Failed to begin scene, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DDevice_Execute
(
device
,
execute_buffer
,
viewport
,
D3DEXECUTE_UNCLIPPED
);
ok
(
SUCCEEDED
(
hr
),
"Failed to execute exec buffer, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DDevice_EndScene
(
device
);
ok
(
SUCCEEDED
(
hr
),
"Failed to end scene, hr %#x.
\n
"
,
hr
);
color
=
get_surface_color
(
rt
,
5
,
5
);
ok
(
compare_color
(
color
,
0x00000080
,
2
),
"Got unexpected color 0x%08x.
\n
"
,
color
);
color
=
get_surface_color
(
rt
,
400
,
5
);
ok
(
compare_color
(
color
,
0x000000ff
,
2
),
"Got unexpected color 0x%08x.
\n
"
,
color
);
color
=
get_surface_color
(
rt
,
5
,
245
);
ok
(
compare_color
(
color
,
0x00000080
,
2
),
"Got unexpected color 0x%08x.
\n
"
,
color
);
color
=
get_surface_color
(
rt
,
400
,
245
);
ok
(
compare_color
(
color
,
0x000000ff
,
2
),
"Got unexpected color 0x%08x.
\n
"
,
color
);
IDirect3DTexture_Release
(
texture
);
ref
=
IDirectDrawSurface_Release
(
surface
);
ok
(
ref
==
0
,
"Surface not properly released, refcount %u.
\n
"
,
ref
);
/* Test alpha with texture that has no alpha channel - alpha should be taken from diffuse vertex color. */
memset
(
&
ddsd
,
0
,
sizeof
(
ddsd
));
ddsd
.
dwSize
=
sizeof
(
ddsd
);
ddsd
.
dwFlags
=
DDSD_CAPS
|
DDSD_HEIGHT
|
DDSD_WIDTH
|
DDSD_PIXELFORMAT
;
ddsd
.
dwHeight
=
128
;
ddsd
.
dwWidth
=
128
;
ddsd
.
ddsCaps
.
dwCaps
=
DDSCAPS_TEXTURE
;
ddsd
.
ddpfPixelFormat
.
dwSize
=
sizeof
(
ddsd
.
ddpfPixelFormat
);
ddsd
.
ddpfPixelFormat
.
dwFlags
=
DDPF_RGB
;
U1
(
ddsd
.
ddpfPixelFormat
).
dwRGBBitCount
=
32
;
U2
(
ddsd
.
ddpfPixelFormat
).
dwRBitMask
=
0x00ff0000
;
U3
(
ddsd
.
ddpfPixelFormat
).
dwGBitMask
=
0x0000ff00
;
U4
(
ddsd
.
ddpfPixelFormat
).
dwBBitMask
=
0x000000ff
;
hr
=
IDirectDraw_CreateSurface
(
ddraw
,
&
ddsd
,
&
surface
,
NULL
);
ok
(
SUCCEEDED
(
hr
),
"Failed to create surface, hr %#x.
\n
"
,
hr
);
hr
=
IDirectDrawSurface_QueryInterface
(
surface
,
&
IID_IDirect3DTexture
,
(
void
**
)
&
texture
);
ok
(
SUCCEEDED
(
hr
),
"Failed to get texture interface, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DTexture_GetHandle
(
texture
,
device
,
&
texture_handle
);
ok
(
SUCCEEDED
(
hr
),
"Failed to get texture handle, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DViewport_Clear
(
viewport
,
1
,
&
clear_rect
,
D3DCLEAR_TARGET
);
ok
(
SUCCEEDED
(
hr
),
"Failed to clear render target, hr %#x.
\n
"
,
hr
);
U5
(
fx
).
dwFillColor
=
0xff0000ff
;
hr
=
IDirectDrawSurface_Blt
(
surface
,
NULL
,
NULL
,
NULL
,
DDBLT_COLORFILL
|
DDBLT_WAIT
,
&
fx
);
ok
(
SUCCEEDED
(
hr
),
"Failed to clear texture, hr %#x.
\n
"
,
hr
);
U5
(
fx
).
dwFillColor
=
0x800000ff
;
hr
=
IDirectDrawSurface_Blt
(
surface
,
&
rect
,
NULL
,
NULL
,
DDBLT_COLORFILL
|
DDBLT_WAIT
,
&
fx
);
ok
(
SUCCEEDED
(
hr
),
"Failed to clear texture, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DExecuteBuffer_Lock
(
execute_buffer
,
&
exec_desc
);
ok
(
SUCCEEDED
(
hr
),
"Failed to lock execute buffer, hr %#x.
\n
"
,
hr
);
ptr
=
((
BYTE
*
)
exec_desc
.
lpData
)
+
sizeof
(
test1_quads
);
emit_process_vertices
(
&
ptr
,
D3DPROCESSVERTICES_COPY
,
0
,
8
);
emit_set_rs
(
&
ptr
,
D3DRENDERSTATE_TEXTUREHANDLE
,
texture_handle
);
emit_tquad
(
&
ptr
,
0
);
emit_tquad
(
&
ptr
,
4
);
emit_end
(
&
ptr
);
inst_length
=
(
BYTE
*
)
ptr
-
(
BYTE
*
)
exec_desc
.
lpData
;
inst_length
-=
sizeof
(
test1_quads
);
hr
=
IDirect3DExecuteBuffer_Unlock
(
execute_buffer
);
ok
(
SUCCEEDED
(
hr
),
"Failed to unlock execute buffer, hr %#x.
\n
"
,
hr
);
set_execute_data
(
execute_buffer
,
8
,
sizeof
(
test1_quads
),
inst_length
);
hr
=
IDirect3DDevice_BeginScene
(
device
);
ok
(
SUCCEEDED
(
hr
),
"Failed to begin scene, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DDevice_Execute
(
device
,
execute_buffer
,
viewport
,
D3DEXECUTE_UNCLIPPED
);
ok
(
SUCCEEDED
(
hr
),
"Failed to execute exec buffer, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DDevice_EndScene
(
device
);
ok
(
SUCCEEDED
(
hr
),
"Failed to end scene, hr %#x.
\n
"
,
hr
);
color
=
get_surface_color
(
rt
,
5
,
5
);
ok
(
compare_color
(
color
,
0x000000ff
,
2
),
"Got unexpected color 0x%08x.
\n
"
,
color
);
color
=
get_surface_color
(
rt
,
400
,
5
);
ok
(
compare_color
(
color
,
0x000000ff
,
2
),
"Got unexpected color 0x%08x.
\n
"
,
color
);
color
=
get_surface_color
(
rt
,
5
,
245
);
ok
(
compare_color
(
color
,
0x00000080
,
2
),
"Got unexpected color 0x%08x.
\n
"
,
color
);
color
=
get_surface_color
(
rt
,
400
,
245
);
ok
(
compare_color
(
color
,
0x00000080
,
2
),
"Got unexpected color 0x%08x.
\n
"
,
color
);
IDirect3DTexture_Release
(
texture
);
ref
=
IDirectDrawSurface_Release
(
surface
);
ok
(
ref
==
0
,
"Surface not properly released, refcount %u.
\n
"
,
ref
);
/* Test RGB - should multiply color components from diffuse vertex color and texture. */
memset
(
&
ddsd
,
0
,
sizeof
(
ddsd
));
ddsd
.
dwSize
=
sizeof
(
ddsd
);
ddsd
.
dwFlags
=
DDSD_CAPS
|
DDSD_HEIGHT
|
DDSD_WIDTH
|
DDSD_PIXELFORMAT
;
ddsd
.
dwHeight
=
128
;
ddsd
.
dwWidth
=
128
;
ddsd
.
ddsCaps
.
dwCaps
=
DDSCAPS_TEXTURE
;
ddsd
.
ddpfPixelFormat
.
dwSize
=
sizeof
(
ddsd
.
ddpfPixelFormat
);
ddsd
.
ddpfPixelFormat
.
dwFlags
=
DDPF_RGB
|
DDPF_ALPHAPIXELS
;
U1
(
ddsd
.
ddpfPixelFormat
).
dwRGBBitCount
=
32
;
U2
(
ddsd
.
ddpfPixelFormat
).
dwRBitMask
=
0x00ff0000
;
U3
(
ddsd
.
ddpfPixelFormat
).
dwGBitMask
=
0x0000ff00
;
U4
(
ddsd
.
ddpfPixelFormat
).
dwBBitMask
=
0x000000ff
;
U5
(
ddsd
.
ddpfPixelFormat
).
dwRGBAlphaBitMask
=
0xff000000
;
hr
=
IDirectDraw_CreateSurface
(
ddraw
,
&
ddsd
,
&
surface
,
NULL
);
ok
(
SUCCEEDED
(
hr
),
"Failed to create surface, hr %#x.
\n
"
,
hr
);
hr
=
IDirectDrawSurface_QueryInterface
(
surface
,
&
IID_IDirect3DTexture
,
(
void
**
)
&
texture
);
ok
(
SUCCEEDED
(
hr
),
"Failed to get texture interface, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DTexture_GetHandle
(
texture
,
device
,
&
texture_handle
);
ok
(
SUCCEEDED
(
hr
),
"Failed to get texture handle, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DViewport_Clear
(
viewport
,
1
,
&
clear_rect
,
D3DCLEAR_TARGET
);
ok
(
SUCCEEDED
(
hr
),
"Failed to clear render target, hr %#x.
\n
"
,
hr
);
U5
(
fx
).
dwFillColor
=
0x00ffffff
;
hr
=
IDirectDrawSurface_Blt
(
surface
,
NULL
,
NULL
,
NULL
,
DDBLT_COLORFILL
|
DDBLT_WAIT
,
&
fx
);
ok
(
SUCCEEDED
(
hr
),
"Failed to clear texture, hr %#x.
\n
"
,
hr
);
U5
(
fx
).
dwFillColor
=
0x00ffff80
;
hr
=
IDirectDrawSurface_Blt
(
surface
,
&
rect
,
NULL
,
NULL
,
DDBLT_COLORFILL
|
DDBLT_WAIT
,
&
fx
);
ok
(
SUCCEEDED
(
hr
),
"Failed to clear texture, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DExecuteBuffer_Lock
(
execute_buffer
,
&
exec_desc
);
ok
(
SUCCEEDED
(
hr
),
"Failed to lock execute buffer, hr %#x.
\n
"
,
hr
);
memcpy
(
exec_desc
.
lpData
,
test2_quads
,
sizeof
(
test2_quads
));
ptr
=
((
BYTE
*
)
exec_desc
.
lpData
)
+
sizeof
(
test1_quads
);
emit_process_vertices
(
&
ptr
,
D3DPROCESSVERTICES_COPY
,
0
,
8
);
emit_set_rs
(
&
ptr
,
D3DRENDERSTATE_ALPHABLENDENABLE
,
FALSE
);
emit_set_rs
(
&
ptr
,
D3DRENDERSTATE_TEXTUREHANDLE
,
texture_handle
);
emit_tquad
(
&
ptr
,
0
);
emit_tquad
(
&
ptr
,
4
);
emit_end
(
&
ptr
);
inst_length
=
(
BYTE
*
)
ptr
-
(
BYTE
*
)
exec_desc
.
lpData
;
inst_length
-=
sizeof
(
test2_quads
);
hr
=
IDirect3DExecuteBuffer_Unlock
(
execute_buffer
);
ok
(
SUCCEEDED
(
hr
),
"Failed to unlock execute buffer, hr %#x.
\n
"
,
hr
);
set_execute_data
(
execute_buffer
,
8
,
sizeof
(
test1_quads
),
inst_length
);
hr
=
IDirect3DDevice_BeginScene
(
device
);
ok
(
SUCCEEDED
(
hr
),
"Failed to begin scene, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DDevice_Execute
(
device
,
execute_buffer
,
viewport
,
D3DEXECUTE_UNCLIPPED
);
ok
(
SUCCEEDED
(
hr
),
"Failed to execute exec buffer, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DDevice_EndScene
(
device
);
ok
(
SUCCEEDED
(
hr
),
"Failed to end scene, hr %#x.
\n
"
,
hr
);
color
=
get_surface_color
(
rt
,
5
,
5
);
ok
(
compare_color
(
color
,
0x00ff0040
,
2
),
"Got unexpected color 0x%08x.
\n
"
,
color
);
color
=
get_surface_color
(
rt
,
400
,
5
);
ok
(
compare_color
(
color
,
0x00ff0080
,
2
),
"Got unexpected color 0x%08x.
\n
"
,
color
);
color
=
get_surface_color
(
rt
,
5
,
245
);
ok
(
compare_color
(
color
,
0x00800080
,
2
),
"Got unexpected color 0x%08x.
\n
"
,
color
);
color
=
get_surface_color
(
rt
,
400
,
245
);
ok
(
compare_color
(
color
,
0x008000ff
,
2
),
"Got unexpected color 0x%08x.
\n
"
,
color
);
IDirect3DTexture_Release
(
texture
);
ref
=
IDirectDrawSurface_Release
(
surface
);
ok
(
ref
==
0
,
"Surface not properly released, refcount %u.
\n
"
,
ref
);
/* Test alpha again, now with color keyed texture (colorkey emulation in wine can interfere). */
memset
(
&
ddsd
,
0
,
sizeof
(
ddsd
));
ddsd
.
dwSize
=
sizeof
(
ddsd
);
ddsd
.
dwFlags
=
DDSD_CAPS
|
DDSD_HEIGHT
|
DDSD_WIDTH
|
DDSD_PIXELFORMAT
;
ddsd
.
dwHeight
=
128
;
ddsd
.
dwWidth
=
128
;
ddsd
.
ddsCaps
.
dwCaps
=
DDSCAPS_TEXTURE
;
ddsd
.
ddpfPixelFormat
.
dwSize
=
sizeof
(
ddsd
.
ddpfPixelFormat
);
ddsd
.
ddpfPixelFormat
.
dwFlags
=
DDPF_RGB
;
U1
(
ddsd
.
ddpfPixelFormat
).
dwRGBBitCount
=
16
;
U2
(
ddsd
.
ddpfPixelFormat
).
dwRBitMask
=
0xf800
;
U3
(
ddsd
.
ddpfPixelFormat
).
dwGBitMask
=
0x07e0
;
U4
(
ddsd
.
ddpfPixelFormat
).
dwBBitMask
=
0x001f
;
hr
=
IDirectDraw_CreateSurface
(
ddraw
,
&
ddsd
,
&
surface
,
NULL
);
ok
(
SUCCEEDED
(
hr
),
"Failed to create surface, hr %#x.
\n
"
,
hr
);
hr
=
IDirectDrawSurface_QueryInterface
(
surface
,
&
IID_IDirect3DTexture
,
(
void
**
)
&
texture
);
ok
(
SUCCEEDED
(
hr
),
"Failed to get texture interface, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DTexture_GetHandle
(
texture
,
device
,
&
texture_handle
);
ok
(
SUCCEEDED
(
hr
),
"Failed to get texture handle, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DViewport_Clear
(
viewport
,
1
,
&
clear_rect
,
D3DCLEAR_TARGET
);
ok
(
SUCCEEDED
(
hr
),
"Failed to clear render target, hr %#x.
\n
"
,
hr
);
U5
(
fx
).
dwFillColor
=
0xf800
;
hr
=
IDirectDrawSurface_Blt
(
surface
,
NULL
,
NULL
,
NULL
,
DDBLT_COLORFILL
|
DDBLT_WAIT
,
&
fx
);
ok
(
SUCCEEDED
(
hr
),
"Failed to clear texture, hr %#x.
\n
"
,
hr
);
U5
(
fx
).
dwFillColor
=
0x001f
;
hr
=
IDirectDrawSurface_Blt
(
surface
,
&
rect
,
NULL
,
NULL
,
DDBLT_COLORFILL
|
DDBLT_WAIT
,
&
fx
);
ok
(
SUCCEEDED
(
hr
),
"Failed to clear texture, hr %#x.
\n
"
,
hr
);
ckey
.
dwColorSpaceLowValue
=
0x001f
;
ckey
.
dwColorSpaceHighValue
=
0x001f
;
hr
=
IDirectDrawSurface_SetColorKey
(
surface
,
DDCKEY_SRCBLT
,
&
ckey
);
ok
(
SUCCEEDED
(
hr
),
"Failed to set color key, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DExecuteBuffer_Lock
(
execute_buffer
,
&
exec_desc
);
ok
(
SUCCEEDED
(
hr
),
"Failed to lock execute buffer, hr %#x.
\n
"
,
hr
);
memcpy
(
exec_desc
.
lpData
,
test1_quads
,
sizeof
(
test1_quads
));
ptr
=
((
BYTE
*
)
exec_desc
.
lpData
)
+
sizeof
(
test1_quads
);
emit_process_vertices
(
&
ptr
,
D3DPROCESSVERTICES_COPY
,
0
,
8
);
emit_set_rs
(
&
ptr
,
D3DRENDERSTATE_ALPHABLENDENABLE
,
TRUE
);
emit_set_rs
(
&
ptr
,
D3DRENDERSTATE_TEXTUREHANDLE
,
texture_handle
);
emit_tquad
(
&
ptr
,
0
);
emit_tquad
(
&
ptr
,
4
);
emit_end
(
&
ptr
);
inst_length
=
(
BYTE
*
)
ptr
-
(
BYTE
*
)
exec_desc
.
lpData
;
inst_length
-=
sizeof
(
test1_quads
);
hr
=
IDirect3DExecuteBuffer_Unlock
(
execute_buffer
);
ok
(
SUCCEEDED
(
hr
),
"Failed to unlock execute buffer, hr %#x.
\n
"
,
hr
);
set_execute_data
(
execute_buffer
,
8
,
sizeof
(
test1_quads
),
inst_length
);
hr
=
IDirect3DDevice_BeginScene
(
device
);
ok
(
SUCCEEDED
(
hr
),
"Failed to begin scene, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DDevice_Execute
(
device
,
execute_buffer
,
viewport
,
D3DEXECUTE_UNCLIPPED
);
ok
(
SUCCEEDED
(
hr
),
"Failed to execute exec buffer, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DDevice_EndScene
(
device
);
ok
(
SUCCEEDED
(
hr
),
"Failed to end scene, hr %#x.
\n
"
,
hr
);
color
=
get_surface_color
(
rt
,
5
,
5
);
ok
(
compare_color
(
color
,
0x00000000
,
2
),
"Got unexpected color 0x%08x.
\n
"
,
color
);
color
=
get_surface_color
(
rt
,
400
,
5
);
ok
(
compare_color
(
color
,
0x00ff0000
,
2
),
"Got unexpected color 0x%08x.
\n
"
,
color
);
color
=
get_surface_color
(
rt
,
5
,
245
);
ok
(
compare_color
(
color
,
0x00000000
,
2
),
"Got unexpected color 0x%08x.
\n
"
,
color
);
color
=
get_surface_color
(
rt
,
400
,
245
);
ok
(
compare_color
(
color
,
0x00800000
,
2
),
"Got unexpected color 0x%08x.
\n
"
,
color
);
IDirect3DTexture_Release
(
texture
);
ref
=
IDirectDrawSurface_Release
(
surface
);
ok
(
ref
==
0
,
"Surface not properly released, refcount %u.
\n
"
,
ref
);
ref
=
IDirect3DExecuteBuffer_Release
(
execute_buffer
);
ok
(
ref
==
0
,
"Execute buffer not properly released, refcount %u.
\n
"
,
ref
);
destroy_viewport
(
device
,
viewport
);
ref
=
IDirect3DMaterial_Release
(
material
);
ok
(
ref
==
0
,
"Material not properly released, refcount %u.
\n
"
,
ref
);
IDirectDrawSurface_Release
(
rt
);
IDirect3DDevice_Release
(
device
);
ref
=
IDirectDraw_Release
(
ddraw
);
ok
(
ref
==
0
,
"Ddraw object not properly released, refcount %u.
\n
"
,
ref
);
DestroyWindow
(
window
);
}
START_TEST
(
ddraw1
)
{
IDirectDraw
*
ddraw
;
...
...
@@ -5983,4 +6368,5 @@ START_TEST(ddraw1)
test_palette_alpha
();
test_lost_device
();
test_surface_desc_lock
();
test_texturemapblend
();
}
dlls/ddraw/tests/visual.c
View file @
c0efc3eb
...
...
@@ -1326,744 +1326,6 @@ out:
return
ret
;
}
#define EXEBUF_START_RENDER_STATES(count, ptr) do {\
((D3DINSTRUCTION*)(ptr))->bOpcode = D3DOP_STATERENDER;\
((D3DINSTRUCTION*)(ptr))->bSize = sizeof(D3DSTATE);\
((D3DINSTRUCTION*)(ptr))->wCount = count;\
ptr = ((D3DINSTRUCTION*)(ptr))+1; } while (0)
#define EXEBUF_PUT_RENDER_STATE(state, value, ptr) do {\
U1(*((D3DSTATE*)(ptr))).drstRenderStateType = state; \
U2(*((D3DSTATE*)(ptr))).dwArg[0] = value; \
ptr = ((D3DSTATE*)(ptr))+1; } while (0)
#define EXEBUF_PUT_PROCESSVERTICES(nvertices, ptr) do {\
((D3DINSTRUCTION*)(ptr))->bOpcode = D3DOP_PROCESSVERTICES;\
((D3DINSTRUCTION*)(ptr))->bSize = sizeof(D3DPROCESSVERTICES);\
((D3DINSTRUCTION*)(ptr))->wCount = 1;\
ptr = ((D3DINSTRUCTION*)(ptr))+1;\
((D3DPROCESSVERTICES*)(ptr))->dwFlags = D3DPROCESSVERTICES_COPY;\
((D3DPROCESSVERTICES*)(ptr))->wStart = 0;\
((D3DPROCESSVERTICES*)(ptr))->wDest = 0;\
((D3DPROCESSVERTICES*)(ptr))->dwCount = nvertices;\
((D3DPROCESSVERTICES*)(ptr))->dwReserved = 0;\
ptr = ((D3DPROCESSVERTICES*)(ptr))+1; } while (0)
#define EXEBUF_END(ptr) do {\
((D3DINSTRUCTION*)(ptr))->bOpcode = D3DOP_EXIT;\
((D3DINSTRUCTION*)(ptr))->bSize = 0;\
((D3DINSTRUCTION*)(ptr))->wCount = 0;\
ptr = ((D3DINSTRUCTION*)(ptr))+1; } while (0)
#define EXEBUF_PUT_QUAD(base_idx, ptr) do {\
((D3DINSTRUCTION*)(ptr))->bOpcode = D3DOP_TRIANGLE;\
((D3DINSTRUCTION*)(ptr))->bSize = sizeof(D3DTRIANGLE);\
((D3DINSTRUCTION*)(ptr))->wCount = 2;\
ptr = ((D3DINSTRUCTION*)(ptr))+1;\
U1(*((D3DTRIANGLE*)(ptr))).v1 = base_idx;\
U2(*((D3DTRIANGLE*)(ptr))).v2 = (base_idx) + 1; \
U3(*((D3DTRIANGLE*)(ptr))).v3 = (base_idx) + 3; \
((D3DTRIANGLE*)(ptr))->wFlags = 0;\
ptr = ((D3DTRIANGLE*)ptr)+1;\
U1(*((D3DTRIANGLE*)(ptr))).v1 = (base_idx) + 1; \
U2(*((D3DTRIANGLE*)(ptr))).v2 = (base_idx) + 2; \
U3(*((D3DTRIANGLE*)(ptr))).v3 = (base_idx) + 3; \
((D3DTRIANGLE*)(ptr))->wFlags = 0;\
ptr = ((D3DTRIANGLE*)(ptr))+1;\
} while (0)
static
HRESULT
CALLBACK
TextureFormatEnumCallback
(
DDSURFACEDESC
*
lpDDSD
,
void
*
lpContext
)
{
if
(
lpDDSD
->
ddpfPixelFormat
.
dwFlags
&
DDPF_PALETTEINDEXED8
)
{
*
(
BOOL
*
)
lpContext
=
TRUE
;
}
return
DDENUMRET_OK
;
}
static
void
D3D1_TextureMapBlendTest
(
void
)
{
HRESULT
hr
;
DDSURFACEDESC
ddsd
;
D3DEXECUTEBUFFERDESC
exdesc
;
D3DEXECUTEDATA
exdata
;
DDBLTFX
ddbltfx
;
RECT
rect
=
{
0
,
0
,
64
,
128
};
DWORD
color
,
red
,
blue
,
green
;
void
*
exe_buffer_ptr
;
DWORD
exe_length
;
D3DTEXTUREHANDLE
htex
;
DDCOLORKEY
clrKey
;
IDirectDrawSurface
*
TexSurface
=
NULL
;
IDirect3DTexture
*
Texture
=
NULL
;
IDirectDrawPalette
*
Palette
=
NULL
;
PALETTEENTRY
table1
[
256
];
BOOL
p8_textures_supported
=
FALSE
;
struct
{
float
x
,
y
,
z
;
float
rhw
;
DWORD
diffuse
;
DWORD
specular
;
float
tu
,
tv
;
}
test1_quads
[]
=
{
{
0
.
0
f
,
0
.
0
f
,
0
.
0
f
,
1
.
0
f
,
0xffffffff
,
0
,
0
.
0
f
,
0
.
0
f
},
{
640
.
0
f
,
0
.
0
f
,
0
.
0
f
,
1
.
0
f
,
0xffffffff
,
0
,
1
.
0
f
,
0
.
0
f
},
{
640
.
0
f
,
240
.
0
f
,
0
.
0
f
,
1
.
0
f
,
0xffffffff
,
0
,
1
.
0
f
,
1
.
0
f
},
{
0
.
0
f
,
240
.
0
f
,
0
.
0
f
,
1
.
0
f
,
0xffffffff
,
0
,
0
.
0
f
,
1
.
0
f
},
{
0
.
0
f
,
240
.
0
f
,
0
.
0
f
,
1
.
0
f
,
0x80ffffff
,
0
,
0
.
0
f
,
0
.
0
f
},
{
640
.
0
f
,
240
.
0
f
,
0
.
0
f
,
1
.
0
f
,
0x80ffffff
,
0
,
1
.
0
f
,
0
.
0
f
},
{
640
.
0
f
,
480
.
0
f
,
0
.
0
f
,
1
.
0
f
,
0x80ffffff
,
0
,
1
.
0
f
,
1
.
0
f
},
{
0
.
0
f
,
480
.
0
f
,
0
.
0
f
,
1
.
0
f
,
0x80ffffff
,
0
,
0
.
0
f
,
1
.
0
f
}
},
test2_quads
[]
=
{
{
0
.
0
f
,
0
.
0
f
,
0
.
0
f
,
1
.
0
f
,
0x00ff0080
,
0
,
0
.
0
f
,
0
.
0
f
},
{
640
.
0
f
,
0
.
0
f
,
0
.
0
f
,
1
.
0
f
,
0x00ff0080
,
0
,
1
.
0
f
,
0
.
0
f
},
{
640
.
0
f
,
240
.
0
f
,
0
.
0
f
,
1
.
0
f
,
0x00ff0080
,
0
,
1
.
0
f
,
1
.
0
f
},
{
0
.
0
f
,
240
.
0
f
,
0
.
0
f
,
1
.
0
f
,
0x00ff0080
,
0
,
0
.
0
f
,
1
.
0
f
},
{
0
.
0
f
,
240
.
0
f
,
0
.
0
f
,
1
.
0
f
,
0x008000ff
,
0
,
0
.
0
f
,
0
.
0
f
},
{
640
.
0
f
,
240
.
0
f
,
0
.
0
f
,
1
.
0
f
,
0x008000ff
,
0
,
1
.
0
f
,
0
.
0
f
},
{
640
.
0
f
,
480
.
0
f
,
0
.
0
f
,
1
.
0
f
,
0x008000ff
,
0
,
1
.
0
f
,
1
.
0
f
},
{
0
.
0
f
,
480
.
0
f
,
0
.
0
f
,
1
.
0
f
,
0x008000ff
,
0
,
0
.
0
f
,
1
.
0
f
}
};
/* 1) Test alpha with DDPF_ALPHAPIXELS texture - should be taken from texture alpha channel*/
memset
(
&
ddsd
,
0
,
sizeof
(
ddsd
));
ddsd
.
dwSize
=
sizeof
(
ddsd
);
ddsd
.
dwFlags
=
DDSD_CAPS
|
DDSD_HEIGHT
|
DDSD_WIDTH
|
DDSD_PIXELFORMAT
;
ddsd
.
dwHeight
=
128
;
ddsd
.
dwWidth
=
128
;
ddsd
.
ddsCaps
.
dwCaps
=
DDSCAPS_TEXTURE
;
ddsd
.
ddpfPixelFormat
.
dwSize
=
sizeof
(
ddsd
.
ddpfPixelFormat
);
ddsd
.
ddpfPixelFormat
.
dwFlags
=
DDPF_RGB
|
DDPF_ALPHAPIXELS
;
U1
(
ddsd
.
ddpfPixelFormat
).
dwRGBBitCount
=
32
;
U2
(
ddsd
.
ddpfPixelFormat
).
dwRBitMask
=
0x00ff0000
;
U3
(
ddsd
.
ddpfPixelFormat
).
dwGBitMask
=
0x0000ff00
;
U4
(
ddsd
.
ddpfPixelFormat
).
dwBBitMask
=
0x000000ff
;
U5
(
ddsd
.
ddpfPixelFormat
).
dwRGBAlphaBitMask
=
0xff000000
;
hr
=
IDirectDraw_CreateSurface
(
DirectDraw1
,
&
ddsd
,
&
TexSurface
,
NULL
);
ok
(
hr
==
D3D_OK
,
"CreateSurface returned: %x
\n
"
,
hr
);
if
(
FAILED
(
hr
))
{
skip
(
"IDirectDraw_CreateSurface failed; skipping further tests
\n
"
);
goto
out
;
}
hr
=
IDirectDrawSurface_QueryInterface
(
TexSurface
,
&
IID_IDirect3DTexture
,
(
void
*
)
&
Texture
);
ok
(
hr
==
D3D_OK
,
"IDirectDrawSurface_QueryInterface returned: %x
\n
"
,
hr
);
if
(
FAILED
(
hr
))
{
skip
(
"Can't get IDirect3DTexture interface; skipping further tests
\n
"
);
goto
out
;
}
memset
(
&
ddbltfx
,
0
,
sizeof
(
ddbltfx
));
ddbltfx
.
dwSize
=
sizeof
(
ddbltfx
);
U5
(
ddbltfx
).
dwFillColor
=
0
;
hr
=
IDirectDrawSurface_Blt
(
Surface1
,
NULL
,
NULL
,
NULL
,
DDBLT_COLORFILL
|
DDBLT_WAIT
,
&
ddbltfx
);
ok
(
hr
==
D3D_OK
,
"IDirectDrawSurface_Blt failed with %08x
\n
"
,
hr
);
U5
(
ddbltfx
).
dwFillColor
=
0xff0000ff
;
hr
=
IDirectDrawSurface_Blt
(
TexSurface
,
NULL
,
NULL
,
NULL
,
DDBLT_COLORFILL
|
DDBLT_WAIT
,
&
ddbltfx
);
ok
(
hr
==
D3D_OK
,
"IDirectDrawSurface_Blt failed with %08x
\n
"
,
hr
);
U5
(
ddbltfx
).
dwFillColor
=
0x800000ff
;
hr
=
IDirectDrawSurface_Blt
(
TexSurface
,
&
rect
,
NULL
,
NULL
,
DDBLT_COLORFILL
|
DDBLT_WAIT
,
&
ddbltfx
);
ok
(
hr
==
D3D_OK
,
"IDirectDrawSurface_Blt failed with %08x
\n
"
,
hr
);
memset
(
&
exdesc
,
0
,
sizeof
(
D3DEXECUTEBUFFERDESC
));
exdesc
.
dwSize
=
sizeof
(
D3DEXECUTEBUFFERDESC
);
hr
=
IDirect3DExecuteBuffer_Lock
(
ExecuteBuffer
,
&
exdesc
);
ok
(
hr
==
D3D_OK
,
"IDirect3DExecuteBuffer_Lock failed with %08x
\n
"
,
hr
);
if
(
FAILED
(
hr
))
{
skip
(
"IDirect3DExecuteBuffer_Lock failed; skipping further tests
\n
"
);
goto
out
;
}
memcpy
(
exdesc
.
lpData
,
test1_quads
,
sizeof
(
test1_quads
));
exe_buffer_ptr
=
sizeof
(
test1_quads
)
+
(
char
*
)
exdesc
.
lpData
;
EXEBUF_PUT_PROCESSVERTICES
(
8
,
exe_buffer_ptr
);
EXEBUF_START_RENDER_STATES
(
12
,
exe_buffer_ptr
);
EXEBUF_PUT_RENDER_STATE
(
D3DRENDERSTATE_CULLMODE
,
D3DCULL_NONE
,
exe_buffer_ptr
);
EXEBUF_PUT_RENDER_STATE
(
D3DRENDERSTATE_ZENABLE
,
FALSE
,
exe_buffer_ptr
);
EXEBUF_PUT_RENDER_STATE
(
D3DRENDERSTATE_FOGENABLE
,
FALSE
,
exe_buffer_ptr
);
EXEBUF_PUT_RENDER_STATE
(
D3DRENDERSTATE_SPECULARENABLE
,
FALSE
,
exe_buffer_ptr
);
EXEBUF_PUT_RENDER_STATE
(
D3DRENDERSTATE_TEXTUREMAG
,
D3DFILTER_NEAREST
,
exe_buffer_ptr
);
EXEBUF_PUT_RENDER_STATE
(
D3DRENDERSTATE_TEXTUREMIN
,
D3DFILTER_NEAREST
,
exe_buffer_ptr
);
EXEBUF_PUT_RENDER_STATE
(
D3DRENDERSTATE_FILLMODE
,
D3DFILL_SOLID
,
exe_buffer_ptr
);
EXEBUF_PUT_RENDER_STATE
(
D3DRENDERSTATE_SRCBLEND
,
D3DBLEND_SRCALPHA
,
exe_buffer_ptr
);
EXEBUF_PUT_RENDER_STATE
(
D3DRENDERSTATE_DESTBLEND
,
D3DBLEND_INVSRCALPHA
,
exe_buffer_ptr
);
EXEBUF_PUT_RENDER_STATE
(
D3DRENDERSTATE_ALPHABLENDENABLE
,
TRUE
,
exe_buffer_ptr
);
EXEBUF_PUT_RENDER_STATE
(
D3DRENDERSTATE_TEXTUREMAPBLEND
,
D3DTBLEND_MODULATE
,
exe_buffer_ptr
);
hr
=
IDirect3DTexture_GetHandle
(
Texture
,
Direct3DDevice1
,
&
htex
);
ok
(
hr
==
D3D_OK
,
"IDirect3DTexture_GetHandle failed with %08x
\n
"
,
hr
);
EXEBUF_PUT_RENDER_STATE
(
D3DRENDERSTATE_TEXTUREHANDLE
,
htex
,
exe_buffer_ptr
);
EXEBUF_PUT_QUAD
(
0
,
exe_buffer_ptr
);
EXEBUF_PUT_QUAD
(
4
,
exe_buffer_ptr
);
EXEBUF_END
(
exe_buffer_ptr
);
exe_length
=
((
char
*
)
exe_buffer_ptr
-
(
char
*
)
exdesc
.
lpData
)
-
sizeof
(
test1_quads
);
hr
=
IDirect3DExecuteBuffer_Unlock
(
ExecuteBuffer
);
if
(
FAILED
(
hr
))
{
trace
(
"IDirect3DExecuteBuffer_Unlock failed with %08x
\n
"
,
hr
);
}
memset
(
&
exdata
,
0
,
sizeof
(
exdata
));
exdata
.
dwSize
=
sizeof
(
exdata
);
exdata
.
dwVertexCount
=
8
;
exdata
.
dwInstructionOffset
=
sizeof
(
test1_quads
);
exdata
.
dwInstructionLength
=
exe_length
;
hr
=
IDirect3DExecuteBuffer_SetExecuteData
(
ExecuteBuffer
,
&
exdata
);
ok
(
hr
==
D3D_OK
,
"IDirect3DExecuteBuffer_SetExecuteData failed with %08x
\n
"
,
hr
);
hr
=
IDirect3DDevice_BeginScene
(
Direct3DDevice1
);
ok
(
hr
==
D3D_OK
,
"IDirect3DDevice_BeginScene failed with %08x
\n
"
,
hr
);
if
(
SUCCEEDED
(
hr
))
{
hr
=
IDirect3DDevice_Execute
(
Direct3DDevice1
,
ExecuteBuffer
,
Viewport
,
D3DEXECUTE_UNCLIPPED
);
ok
(
hr
==
D3D_OK
,
"IDirect3DDevice_Execute failed, hr = %08x
\n
"
,
hr
);
hr
=
IDirect3DDevice_EndScene
(
Direct3DDevice1
);
ok
(
hr
==
D3D_OK
,
"IDirect3DDevice_EndScene failed, hr = %08x
\n
"
,
hr
);
}
color
=
D3D1_getPixelColor
(
DirectDraw1
,
Surface1
,
5
,
5
);
red
=
(
color
&
0x00ff0000
)
>>
16
;
green
=
(
color
&
0x0000ff00
)
>>
8
;
blue
=
(
color
&
0x000000ff
);
ok
(
red
==
0
&&
green
==
0
&&
blue
>=
0x7e
&&
blue
<=
0x82
,
"Got color %08x, expected 00000080 or near
\n
"
,
color
);
color
=
D3D1_getPixelColor
(
DirectDraw1
,
Surface1
,
400
,
5
);
red
=
(
color
&
0x00ff0000
)
>>
16
;
green
=
(
color
&
0x0000ff00
)
>>
8
;
blue
=
(
color
&
0x000000ff
);
ok
(
red
==
0
&&
green
==
0
&&
blue
==
0xff
,
"Got color %08x, expected 000000ff or near
\n
"
,
color
);
color
=
D3D1_getPixelColor
(
DirectDraw1
,
Surface1
,
5
,
245
);
red
=
(
color
&
0x00ff0000
)
>>
16
;
green
=
(
color
&
0x0000ff00
)
>>
8
;
blue
=
(
color
&
0x000000ff
);
ok
(
red
==
0
&&
green
==
0
&&
blue
>=
0x7e
&&
blue
<=
0x82
,
"Got color %08x, expected 00000080 or near
\n
"
,
color
);
color
=
D3D1_getPixelColor
(
DirectDraw1
,
Surface1
,
400
,
245
);
red
=
(
color
&
0x00ff0000
)
>>
16
;
green
=
(
color
&
0x0000ff00
)
>>
8
;
blue
=
(
color
&
0x000000ff
);
ok
(
red
==
0
&&
green
==
0
&&
blue
==
0xff
,
"Got color %08x, expected 000000ff or near
\n
"
,
color
);
/* 2) Test alpha with texture that has no alpha channel - alpha should be taken from diffuse color */
if
(
Texture
)
IDirect3DTexture_Release
(
Texture
);
Texture
=
NULL
;
if
(
TexSurface
)
IDirectDrawSurface_Release
(
TexSurface
);
TexSurface
=
NULL
;
memset
(
&
ddsd
,
0
,
sizeof
(
ddsd
));
ddsd
.
dwSize
=
sizeof
(
ddsd
);
ddsd
.
dwFlags
=
DDSD_CAPS
|
DDSD_HEIGHT
|
DDSD_WIDTH
|
DDSD_PIXELFORMAT
;
ddsd
.
dwHeight
=
128
;
ddsd
.
dwWidth
=
128
;
ddsd
.
ddsCaps
.
dwCaps
=
DDSCAPS_TEXTURE
;
ddsd
.
ddpfPixelFormat
.
dwSize
=
sizeof
(
ddsd
.
ddpfPixelFormat
);
ddsd
.
ddpfPixelFormat
.
dwFlags
=
DDPF_RGB
;
U1
(
ddsd
.
ddpfPixelFormat
).
dwRGBBitCount
=
32
;
U2
(
ddsd
.
ddpfPixelFormat
).
dwRBitMask
=
0x00ff0000
;
U3
(
ddsd
.
ddpfPixelFormat
).
dwGBitMask
=
0x0000ff00
;
U4
(
ddsd
.
ddpfPixelFormat
).
dwBBitMask
=
0x000000ff
;
hr
=
IDirectDraw_CreateSurface
(
DirectDraw1
,
&
ddsd
,
&
TexSurface
,
NULL
);
ok
(
hr
==
D3D_OK
,
"CreateSurface returned: %x
\n
"
,
hr
);
if
(
FAILED
(
hr
))
{
skip
(
"IDirectDraw_CreateSurface failed; skipping further tests
\n
"
);
goto
out
;
}
hr
=
IDirectDrawSurface_QueryInterface
(
TexSurface
,
&
IID_IDirect3DTexture
,
(
void
*
)
&
Texture
);
ok
(
hr
==
D3D_OK
,
"IDirectDrawSurface_QueryInterface returned: %x
\n
"
,
hr
);
if
(
FAILED
(
hr
))
{
skip
(
"Can't get IDirect3DTexture interface; skipping further tests
\n
"
);
goto
out
;
}
memset
(
&
ddbltfx
,
0
,
sizeof
(
ddbltfx
));
ddbltfx
.
dwSize
=
sizeof
(
ddbltfx
);
U5
(
ddbltfx
).
dwFillColor
=
0
;
hr
=
IDirectDrawSurface_Blt
(
Surface1
,
NULL
,
NULL
,
NULL
,
DDBLT_COLORFILL
|
DDBLT_WAIT
,
&
ddbltfx
);
ok
(
hr
==
D3D_OK
,
"IDirectDrawSurface_Blt failed with %08x
\n
"
,
hr
);
U5
(
ddbltfx
).
dwFillColor
=
0xff0000ff
;
hr
=
IDirectDrawSurface_Blt
(
TexSurface
,
NULL
,
NULL
,
NULL
,
DDBLT_COLORFILL
|
DDBLT_WAIT
,
&
ddbltfx
);
ok
(
hr
==
D3D_OK
,
"IDirectDrawSurface_Blt failed with %08x
\n
"
,
hr
);
U5
(
ddbltfx
).
dwFillColor
=
0x800000ff
;
hr
=
IDirectDrawSurface_Blt
(
TexSurface
,
&
rect
,
NULL
,
NULL
,
DDBLT_COLORFILL
|
DDBLT_WAIT
,
&
ddbltfx
);
ok
(
hr
==
D3D_OK
,
"IDirectDrawSurface_Blt failed with %08x
\n
"
,
hr
);
memset
(
&
exdesc
,
0
,
sizeof
(
D3DEXECUTEBUFFERDESC
));
exdesc
.
dwSize
=
sizeof
(
D3DEXECUTEBUFFERDESC
);
hr
=
IDirect3DExecuteBuffer_Lock
(
ExecuteBuffer
,
&
exdesc
);
ok
(
hr
==
D3D_OK
,
"IDirect3DExecuteBuffer_Lock failed with %08x
\n
"
,
hr
);
if
(
FAILED
(
hr
))
{
skip
(
"IDirect3DExecuteBuffer_Lock failed; skipping further tests
\n
"
);
goto
out
;
}
memcpy
(
exdesc
.
lpData
,
test1_quads
,
sizeof
(
test1_quads
));
exe_buffer_ptr
=
sizeof
(
test1_quads
)
+
(
char
*
)
exdesc
.
lpData
;
EXEBUF_PUT_PROCESSVERTICES
(
8
,
exe_buffer_ptr
);
EXEBUF_START_RENDER_STATES
(
1
,
exe_buffer_ptr
);
hr
=
IDirect3DTexture_GetHandle
(
Texture
,
Direct3DDevice1
,
&
htex
);
ok
(
hr
==
D3D_OK
,
"IDirect3DTexture_GetHandle failed with %08x
\n
"
,
hr
);
EXEBUF_PUT_RENDER_STATE
(
D3DRENDERSTATE_TEXTUREHANDLE
,
htex
,
exe_buffer_ptr
);
EXEBUF_PUT_QUAD
(
0
,
exe_buffer_ptr
);
EXEBUF_PUT_QUAD
(
4
,
exe_buffer_ptr
);
EXEBUF_END
(
exe_buffer_ptr
);
exe_length
=
((
char
*
)
exe_buffer_ptr
-
(
char
*
)
exdesc
.
lpData
)
-
sizeof
(
test1_quads
);
hr
=
IDirect3DExecuteBuffer_Unlock
(
ExecuteBuffer
);
if
(
FAILED
(
hr
))
{
trace
(
"IDirect3DExecuteBuffer_Unlock failed with %08x
\n
"
,
hr
);
}
memset
(
&
exdata
,
0
,
sizeof
(
exdata
));
exdata
.
dwSize
=
sizeof
(
exdata
);
exdata
.
dwVertexCount
=
8
;
exdata
.
dwInstructionOffset
=
sizeof
(
test1_quads
);
exdata
.
dwInstructionLength
=
exe_length
;
hr
=
IDirect3DExecuteBuffer_SetExecuteData
(
ExecuteBuffer
,
&
exdata
);
ok
(
hr
==
D3D_OK
,
"IDirect3DExecuteBuffer_SetExecuteData failed with %08x
\n
"
,
hr
);
hr
=
IDirect3DDevice_BeginScene
(
Direct3DDevice1
);
ok
(
hr
==
D3D_OK
,
"IDirect3DDevice_BeginScene failed with %08x
\n
"
,
hr
);
if
(
SUCCEEDED
(
hr
))
{
hr
=
IDirect3DDevice_Execute
(
Direct3DDevice1
,
ExecuteBuffer
,
Viewport
,
D3DEXECUTE_UNCLIPPED
);
ok
(
hr
==
D3D_OK
,
"IDirect3DDevice_Execute failed, hr = %08x
\n
"
,
hr
);
hr
=
IDirect3DDevice_EndScene
(
Direct3DDevice1
);
ok
(
hr
==
D3D_OK
,
"IDirect3DDevice_EndScene failed, hr = %08x
\n
"
,
hr
);
}
color
=
D3D1_getPixelColor
(
DirectDraw1
,
Surface1
,
5
,
5
);
red
=
(
color
&
0x00ff0000
)
>>
16
;
green
=
(
color
&
0x0000ff00
)
>>
8
;
blue
=
(
color
&
0x000000ff
);
ok
(
red
==
0
&&
green
==
0
&&
blue
==
0xff
,
"Got color %08x, expected 000000ff or near
\n
"
,
color
);
color
=
D3D1_getPixelColor
(
DirectDraw1
,
Surface1
,
400
,
5
);
red
=
(
color
&
0x00ff0000
)
>>
16
;
green
=
(
color
&
0x0000ff00
)
>>
8
;
blue
=
(
color
&
0x000000ff
);
ok
(
red
==
0
&&
green
==
0
&&
blue
==
0xff
,
"Got color %08x, expected 000000ff or near
\n
"
,
color
);
color
=
D3D1_getPixelColor
(
DirectDraw1
,
Surface1
,
5
,
245
);
red
=
(
color
&
0x00ff0000
)
>>
16
;
green
=
(
color
&
0x0000ff00
)
>>
8
;
blue
=
(
color
&
0x000000ff
);
ok
(
red
==
0
&&
green
==
0
&&
blue
>=
0x7e
&&
blue
<=
0x82
,
"Got color %08x, expected 00000080 or near
\n
"
,
color
);
color
=
D3D1_getPixelColor
(
DirectDraw1
,
Surface1
,
400
,
245
);
red
=
(
color
&
0x00ff0000
)
>>
16
;
green
=
(
color
&
0x0000ff00
)
>>
8
;
blue
=
(
color
&
0x000000ff
);
ok
(
red
==
0
&&
green
==
0
&&
blue
>=
0x7e
&&
blue
<=
0x82
,
"Got color %08x, expected 00000080 or near
\n
"
,
color
);
/* 3) Test RGB - should multiply color components from diffuse color and texture */
if
(
Texture
)
IDirect3DTexture_Release
(
Texture
);
Texture
=
NULL
;
if
(
TexSurface
)
IDirectDrawSurface_Release
(
TexSurface
);
TexSurface
=
NULL
;
memset
(
&
ddsd
,
0
,
sizeof
(
ddsd
));
ddsd
.
dwSize
=
sizeof
(
ddsd
);
ddsd
.
dwFlags
=
DDSD_CAPS
|
DDSD_HEIGHT
|
DDSD_WIDTH
|
DDSD_PIXELFORMAT
;
ddsd
.
dwHeight
=
128
;
ddsd
.
dwWidth
=
128
;
ddsd
.
ddsCaps
.
dwCaps
=
DDSCAPS_TEXTURE
;
ddsd
.
ddpfPixelFormat
.
dwSize
=
sizeof
(
ddsd
.
ddpfPixelFormat
);
ddsd
.
ddpfPixelFormat
.
dwFlags
=
DDPF_RGB
|
DDPF_ALPHAPIXELS
;
U1
(
ddsd
.
ddpfPixelFormat
).
dwRGBBitCount
=
32
;
U2
(
ddsd
.
ddpfPixelFormat
).
dwRBitMask
=
0x00ff0000
;
U3
(
ddsd
.
ddpfPixelFormat
).
dwGBitMask
=
0x0000ff00
;
U4
(
ddsd
.
ddpfPixelFormat
).
dwBBitMask
=
0x000000ff
;
U5
(
ddsd
.
ddpfPixelFormat
).
dwRGBAlphaBitMask
=
0xff000000
;
hr
=
IDirectDraw_CreateSurface
(
DirectDraw1
,
&
ddsd
,
&
TexSurface
,
NULL
);
ok
(
hr
==
D3D_OK
,
"CreateSurface returned: %x
\n
"
,
hr
);
if
(
FAILED
(
hr
))
{
skip
(
"IDirectDraw_CreateSurface failed; skipping further tests
\n
"
);
goto
out
;
}
hr
=
IDirectDrawSurface_QueryInterface
(
TexSurface
,
&
IID_IDirect3DTexture
,
(
void
*
)
&
Texture
);
ok
(
hr
==
D3D_OK
,
"IDirectDrawSurface_QueryInterface returned: %x
\n
"
,
hr
);
if
(
FAILED
(
hr
))
{
skip
(
"Can't get IDirect3DTexture interface; skipping further tests
\n
"
);
goto
out
;
}
memset
(
&
ddbltfx
,
0
,
sizeof
(
ddbltfx
));
ddbltfx
.
dwSize
=
sizeof
(
ddbltfx
);
U5
(
ddbltfx
).
dwFillColor
=
0
;
hr
=
IDirectDrawSurface_Blt
(
Surface1
,
NULL
,
NULL
,
NULL
,
DDBLT_COLORFILL
|
DDBLT_WAIT
,
&
ddbltfx
);
ok
(
hr
==
D3D_OK
,
"IDirectDrawSurface_Blt failed with %08x
\n
"
,
hr
);
U5
(
ddbltfx
).
dwFillColor
=
0x00ffffff
;
hr
=
IDirectDrawSurface_Blt
(
TexSurface
,
NULL
,
NULL
,
NULL
,
DDBLT_COLORFILL
|
DDBLT_WAIT
,
&
ddbltfx
);
ok
(
hr
==
D3D_OK
,
"IDirectDrawSurface_Blt failed with %08x
\n
"
,
hr
);
U5
(
ddbltfx
).
dwFillColor
=
0x00ffff80
;
hr
=
IDirectDrawSurface_Blt
(
TexSurface
,
&
rect
,
NULL
,
NULL
,
DDBLT_COLORFILL
|
DDBLT_WAIT
,
&
ddbltfx
);
ok
(
hr
==
D3D_OK
,
"IDirectDrawSurface_Blt failed with %08x
\n
"
,
hr
);
memset
(
&
exdesc
,
0
,
sizeof
(
D3DEXECUTEBUFFERDESC
));
exdesc
.
dwSize
=
sizeof
(
D3DEXECUTEBUFFERDESC
);
hr
=
IDirect3DExecuteBuffer_Lock
(
ExecuteBuffer
,
&
exdesc
);
ok
(
hr
==
D3D_OK
,
"IDirect3DExecuteBuffer_Lock failed with %08x
\n
"
,
hr
);
if
(
FAILED
(
hr
))
{
skip
(
"IDirect3DExecuteBuffer_Lock failed; skipping further tests
\n
"
);
goto
out
;
}
memcpy
(
exdesc
.
lpData
,
test2_quads
,
sizeof
(
test2_quads
));
exe_buffer_ptr
=
sizeof
(
test2_quads
)
+
(
char
*
)
exdesc
.
lpData
;
EXEBUF_PUT_PROCESSVERTICES
(
8
,
exe_buffer_ptr
);
EXEBUF_START_RENDER_STATES
(
2
,
exe_buffer_ptr
);
EXEBUF_PUT_RENDER_STATE
(
D3DRENDERSTATE_ALPHABLENDENABLE
,
FALSE
,
exe_buffer_ptr
);
hr
=
IDirect3DTexture_GetHandle
(
Texture
,
Direct3DDevice1
,
&
htex
);
ok
(
hr
==
D3D_OK
,
"IDirect3DTexture_GetHandle failed with %08x
\n
"
,
hr
);
EXEBUF_PUT_RENDER_STATE
(
D3DRENDERSTATE_TEXTUREHANDLE
,
htex
,
exe_buffer_ptr
);
EXEBUF_PUT_QUAD
(
0
,
exe_buffer_ptr
);
EXEBUF_PUT_QUAD
(
4
,
exe_buffer_ptr
);
EXEBUF_END
(
exe_buffer_ptr
);
exe_length
=
((
char
*
)
exe_buffer_ptr
-
(
char
*
)
exdesc
.
lpData
)
-
sizeof
(
test2_quads
);
hr
=
IDirect3DExecuteBuffer_Unlock
(
ExecuteBuffer
);
if
(
FAILED
(
hr
))
{
trace
(
"IDirect3DExecuteBuffer_Unlock failed with %08x
\n
"
,
hr
);
}
memset
(
&
exdata
,
0
,
sizeof
(
exdata
));
exdata
.
dwSize
=
sizeof
(
exdata
);
exdata
.
dwVertexCount
=
8
;
exdata
.
dwInstructionOffset
=
sizeof
(
test2_quads
);
exdata
.
dwInstructionLength
=
exe_length
;
hr
=
IDirect3DExecuteBuffer_SetExecuteData
(
ExecuteBuffer
,
&
exdata
);
ok
(
hr
==
D3D_OK
,
"IDirect3DExecuteBuffer_SetExecuteData failed with %08x
\n
"
,
hr
);
hr
=
IDirect3DDevice_BeginScene
(
Direct3DDevice1
);
ok
(
hr
==
D3D_OK
,
"IDirect3DDevice_BeginScene failed with %08x
\n
"
,
hr
);
if
(
SUCCEEDED
(
hr
))
{
hr
=
IDirect3DDevice_Execute
(
Direct3DDevice1
,
ExecuteBuffer
,
Viewport
,
D3DEXECUTE_UNCLIPPED
);
ok
(
hr
==
D3D_OK
,
"IDirect3DDevice_Execute failed, hr = %08x
\n
"
,
hr
);
hr
=
IDirect3DDevice_EndScene
(
Direct3DDevice1
);
ok
(
hr
==
D3D_OK
,
"IDirect3DDevice_EndScene failed, hr = %08x
\n
"
,
hr
);
}
color
=
D3D1_getPixelColor
(
DirectDraw1
,
Surface1
,
5
,
5
);
red
=
(
color
&
0x00ff0000
)
>>
16
;
green
=
(
color
&
0x0000ff00
)
>>
8
;
blue
=
(
color
&
0x000000ff
);
ok
(
red
==
0xff
&&
green
==
0
&&
blue
>=
0x3e
&&
blue
<=
0x42
,
"Got color %08x, expected 00ff0040 or near
\n
"
,
color
);
color
=
D3D1_getPixelColor
(
DirectDraw1
,
Surface1
,
400
,
5
);
red
=
(
color
&
0x00ff0000
)
>>
16
;
green
=
(
color
&
0x0000ff00
)
>>
8
;
blue
=
(
color
&
0x000000ff
);
ok
(
red
==
0xff
&&
green
==
0
&&
blue
==
0x80
,
"Got color %08x, expected 00ff0080 or near
\n
"
,
color
);
color
=
D3D1_getPixelColor
(
DirectDraw1
,
Surface1
,
5
,
245
);
red
=
(
color
&
0x00ff0000
)
>>
16
;
green
=
(
color
&
0x0000ff00
)
>>
8
;
blue
=
(
color
&
0x000000ff
);
ok
(
red
>=
0x7e
&&
red
<=
0x82
&&
green
==
0
&&
blue
==
0x80
,
"Got color %08x, expected 00800080 or near
\n
"
,
color
);
color
=
D3D1_getPixelColor
(
DirectDraw1
,
Surface1
,
400
,
245
);
red
=
(
color
&
0x00ff0000
)
>>
16
;
green
=
(
color
&
0x0000ff00
)
>>
8
;
blue
=
(
color
&
0x000000ff
);
ok
(
red
>=
0x7e
&&
red
<=
0x82
&&
green
==
0
&&
blue
==
0xff
,
"Got color %08x, expected 008000ff or near
\n
"
,
color
);
/* 4) Test alpha again, now with color keyed texture (colorkey emulation in wine can interfere) */
if
(
Texture
)
IDirect3DTexture_Release
(
Texture
);
Texture
=
NULL
;
if
(
TexSurface
)
IDirectDrawSurface_Release
(
TexSurface
);
TexSurface
=
NULL
;
memset
(
&
ddsd
,
0
,
sizeof
(
ddsd
));
ddsd
.
dwSize
=
sizeof
(
ddsd
);
ddsd
.
dwFlags
=
DDSD_CAPS
|
DDSD_HEIGHT
|
DDSD_WIDTH
|
DDSD_PIXELFORMAT
;
ddsd
.
dwHeight
=
128
;
ddsd
.
dwWidth
=
128
;
ddsd
.
ddsCaps
.
dwCaps
=
DDSCAPS_TEXTURE
;
ddsd
.
ddpfPixelFormat
.
dwSize
=
sizeof
(
ddsd
.
ddpfPixelFormat
);
ddsd
.
ddpfPixelFormat
.
dwFlags
=
DDPF_RGB
;
U1
(
ddsd
.
ddpfPixelFormat
).
dwRGBBitCount
=
16
;
U2
(
ddsd
.
ddpfPixelFormat
).
dwRBitMask
=
0xf800
;
U3
(
ddsd
.
ddpfPixelFormat
).
dwGBitMask
=
0x07e0
;
U4
(
ddsd
.
ddpfPixelFormat
).
dwBBitMask
=
0x001f
;
hr
=
IDirectDraw_CreateSurface
(
DirectDraw1
,
&
ddsd
,
&
TexSurface
,
NULL
);
ok
(
hr
==
D3D_OK
,
"CreateSurface returned: %x
\n
"
,
hr
);
if
(
FAILED
(
hr
))
{
skip
(
"IDirectDraw_CreateSurface failed; skipping further tests
\n
"
);
goto
out
;
}
hr
=
IDirectDrawSurface_QueryInterface
(
TexSurface
,
&
IID_IDirect3DTexture
,
(
void
*
)
&
Texture
);
ok
(
hr
==
D3D_OK
,
"IDirectDrawSurface_QueryInterface returned: %x
\n
"
,
hr
);
if
(
FAILED
(
hr
))
{
skip
(
"Can't get IDirect3DTexture interface; skipping further tests
\n
"
);
goto
out
;
}
memset
(
&
ddbltfx
,
0
,
sizeof
(
ddbltfx
));
ddbltfx
.
dwSize
=
sizeof
(
ddbltfx
);
U5
(
ddbltfx
).
dwFillColor
=
0
;
hr
=
IDirectDrawSurface_Blt
(
Surface1
,
NULL
,
NULL
,
NULL
,
DDBLT_COLORFILL
|
DDBLT_WAIT
,
&
ddbltfx
);
ok
(
hr
==
D3D_OK
,
"IDirectDrawSurface_Blt failed with %08x
\n
"
,
hr
);
U5
(
ddbltfx
).
dwFillColor
=
0xf800
;
hr
=
IDirectDrawSurface_Blt
(
TexSurface
,
NULL
,
NULL
,
NULL
,
DDBLT_COLORFILL
|
DDBLT_WAIT
,
&
ddbltfx
);
ok
(
hr
==
D3D_OK
,
"IDirectDrawSurface_Blt failed with %08x
\n
"
,
hr
);
U5
(
ddbltfx
).
dwFillColor
=
0x001f
;
hr
=
IDirectDrawSurface_Blt
(
TexSurface
,
&
rect
,
NULL
,
NULL
,
DDBLT_COLORFILL
|
DDBLT_WAIT
,
&
ddbltfx
);
ok
(
hr
==
D3D_OK
,
"IDirectDrawSurface_Blt failed with %08x
\n
"
,
hr
);
clrKey
.
dwColorSpaceLowValue
=
0x001f
;
clrKey
.
dwColorSpaceHighValue
=
0x001f
;
hr
=
IDirectDrawSurface_SetColorKey
(
TexSurface
,
DDCKEY_SRCBLT
,
&
clrKey
);
ok
(
hr
==
D3D_OK
,
"IDirectDrawSurfac_SetColorKey returned: %x
\n
"
,
hr
);
memset
(
&
exdesc
,
0
,
sizeof
(
D3DEXECUTEBUFFERDESC
));
exdesc
.
dwSize
=
sizeof
(
D3DEXECUTEBUFFERDESC
);
hr
=
IDirect3DExecuteBuffer_Lock
(
ExecuteBuffer
,
&
exdesc
);
ok
(
hr
==
D3D_OK
,
"IDirect3DExecuteBuffer_Lock failed with %08x
\n
"
,
hr
);
if
(
FAILED
(
hr
))
{
skip
(
"IDirect3DExecuteBuffer_Lock failed; skipping further tests
\n
"
);
goto
out
;
}
memcpy
(
exdesc
.
lpData
,
test1_quads
,
sizeof
(
test1_quads
));
exe_buffer_ptr
=
sizeof
(
test1_quads
)
+
(
char
*
)
exdesc
.
lpData
;
EXEBUF_PUT_PROCESSVERTICES
(
8
,
exe_buffer_ptr
);
EXEBUF_START_RENDER_STATES
(
2
,
exe_buffer_ptr
);
EXEBUF_PUT_RENDER_STATE
(
D3DRENDERSTATE_ALPHABLENDENABLE
,
TRUE
,
exe_buffer_ptr
);
hr
=
IDirect3DTexture_GetHandle
(
Texture
,
Direct3DDevice1
,
&
htex
);
ok
(
hr
==
D3D_OK
,
"IDirect3DTexture_GetHandle failed with %08x
\n
"
,
hr
);
EXEBUF_PUT_RENDER_STATE
(
D3DRENDERSTATE_TEXTUREHANDLE
,
htex
,
exe_buffer_ptr
);
EXEBUF_PUT_QUAD
(
0
,
exe_buffer_ptr
);
EXEBUF_PUT_QUAD
(
4
,
exe_buffer_ptr
);
EXEBUF_END
(
exe_buffer_ptr
);
exe_length
=
((
char
*
)
exe_buffer_ptr
-
(
char
*
)
exdesc
.
lpData
)
-
sizeof
(
test1_quads
);
hr
=
IDirect3DExecuteBuffer_Unlock
(
ExecuteBuffer
);
if
(
FAILED
(
hr
))
{
trace
(
"IDirect3DExecuteBuffer_Unlock failed with %08x
\n
"
,
hr
);
}
memset
(
&
exdata
,
0
,
sizeof
(
exdata
));
exdata
.
dwSize
=
sizeof
(
exdata
);
exdata
.
dwVertexCount
=
8
;
exdata
.
dwInstructionOffset
=
sizeof
(
test1_quads
);
exdata
.
dwInstructionLength
=
exe_length
;
hr
=
IDirect3DExecuteBuffer_SetExecuteData
(
ExecuteBuffer
,
&
exdata
);
ok
(
hr
==
D3D_OK
,
"IDirect3DExecuteBuffer_SetExecuteData failed with %08x
\n
"
,
hr
);
hr
=
IDirect3DDevice_BeginScene
(
Direct3DDevice1
);
ok
(
hr
==
D3D_OK
,
"IDirect3DDevice_BeginScene failed with %08x
\n
"
,
hr
);
if
(
SUCCEEDED
(
hr
))
{
hr
=
IDirect3DDevice_Execute
(
Direct3DDevice1
,
ExecuteBuffer
,
Viewport
,
D3DEXECUTE_UNCLIPPED
);
ok
(
hr
==
D3D_OK
,
"IDirect3DDevice_Execute failed, hr = %08x
\n
"
,
hr
);
hr
=
IDirect3DDevice_EndScene
(
Direct3DDevice1
);
ok
(
hr
==
D3D_OK
,
"IDirect3DDevice_EndScene failed, hr = %08x
\n
"
,
hr
);
}
color
=
D3D1_getPixelColor
(
DirectDraw1
,
Surface1
,
5
,
5
);
ok
(
color
==
0
,
"Got color %08x, expected 00000000
\n
"
,
color
);
color
=
D3D1_getPixelColor
(
DirectDraw1
,
Surface1
,
400
,
5
);
red
=
(
color
&
0x00ff0000
)
>>
16
;
green
=
(
color
&
0x0000ff00
)
>>
8
;
blue
=
(
color
&
0x000000ff
);
ok
(
red
==
0xff
&&
green
==
0
&&
blue
==
0
,
"Got color %08x, expected 00ff0000 or near
\n
"
,
color
);
color
=
D3D1_getPixelColor
(
DirectDraw1
,
Surface1
,
5
,
245
);
ok
(
color
==
0
,
"Got color %08x, expected 00000000
\n
"
,
color
);
color
=
D3D1_getPixelColor
(
DirectDraw1
,
Surface1
,
400
,
245
);
red
=
(
color
&
0x00ff0000
)
>>
16
;
green
=
(
color
&
0x0000ff00
)
>>
8
;
blue
=
(
color
&
0x000000ff
);
ok
(
red
>=
0x7e
&&
red
<=
0x82
&&
green
==
0
&&
blue
==
0
,
"Got color %08x, expected 00800000 or near
\n
"
,
color
);
/* 5) Test alpha again, now with color keyed P8 texture */
if
(
Texture
)
IDirect3DTexture_Release
(
Texture
);
Texture
=
NULL
;
if
(
TexSurface
)
IDirectDrawSurface_Release
(
TexSurface
);
TexSurface
=
NULL
;
hr
=
IDirect3DDevice_EnumTextureFormats
(
Direct3DDevice1
,
TextureFormatEnumCallback
,
&
p8_textures_supported
);
ok
(
hr
==
DD_OK
,
"IDirect3DDevice_EnumTextureFormats returned %08x
\n
"
,
hr
);
if
(
!
p8_textures_supported
)
{
skip
(
"device has no P8 texture support, skipping test
\n
"
);
}
else
{
memset
(
&
ddsd
,
0
,
sizeof
(
ddsd
));
ddsd
.
dwSize
=
sizeof
(
ddsd
);
ddsd
.
dwFlags
=
DDSD_CAPS
|
DDSD_HEIGHT
|
DDSD_WIDTH
|
DDSD_PIXELFORMAT
;
ddsd
.
dwHeight
=
128
;
ddsd
.
dwWidth
=
128
;
ddsd
.
ddsCaps
.
dwCaps
=
DDSCAPS_TEXTURE
;
ddsd
.
ddpfPixelFormat
.
dwSize
=
sizeof
(
ddsd
.
ddpfPixelFormat
);
ddsd
.
ddpfPixelFormat
.
dwFlags
=
DDPF_RGB
|
DDPF_PALETTEINDEXED8
;
U1
(
ddsd
.
ddpfPixelFormat
).
dwRGBBitCount
=
8
;
hr
=
IDirectDraw_CreateSurface
(
DirectDraw1
,
&
ddsd
,
&
TexSurface
,
NULL
);
ok
(
hr
==
D3D_OK
,
"CreateSurface returned: %x
\n
"
,
hr
);
if
(
FAILED
(
hr
))
{
skip
(
"IDirectDraw_CreateSurface failed; skipping further tests
\n
"
);
goto
out
;
}
memset
(
table1
,
0
,
sizeof
(
table1
));
table1
[
0
].
peBlue
=
0xff
;
table1
[
1
].
peRed
=
0xff
;
hr
=
IDirectDraw_CreatePalette
(
DirectDraw1
,
DDPCAPS_ALLOW256
|
DDPCAPS_8BIT
,
table1
,
&
Palette
,
NULL
);
ok
(
hr
==
DD_OK
,
"CreatePalette returned %08x
\n
"
,
hr
);
if
(
FAILED
(
hr
))
{
skip
(
"IDirectDraw_CreatePalette failed; skipping further tests
\n
"
);
goto
out
;
}
hr
=
IDirectDrawSurface_SetPalette
(
TexSurface
,
Palette
);
ok
(
hr
==
D3D_OK
,
"IDirectDrawSurface_SetPalette returned: %x
\n
"
,
hr
);
hr
=
IDirectDrawSurface_QueryInterface
(
TexSurface
,
&
IID_IDirect3DTexture
,
(
void
*
)
&
Texture
);
ok
(
hr
==
D3D_OK
,
"IDirectDrawSurface_QueryInterface returned: %x
\n
"
,
hr
);
if
(
FAILED
(
hr
))
{
skip
(
"Can't get IDirect3DTexture interface; skipping further tests
\n
"
);
goto
out
;
}
memset
(
&
ddbltfx
,
0
,
sizeof
(
ddbltfx
));
ddbltfx
.
dwSize
=
sizeof
(
ddbltfx
);
U5
(
ddbltfx
).
dwFillColor
=
0
;
hr
=
IDirectDrawSurface_Blt
(
Surface1
,
NULL
,
NULL
,
NULL
,
DDBLT_COLORFILL
|
DDBLT_WAIT
,
&
ddbltfx
);
ok
(
hr
==
D3D_OK
,
"IDirectDrawSurface_Blt failed with %08x
\n
"
,
hr
);
U5
(
ddbltfx
).
dwFillColor
=
0
;
hr
=
IDirectDrawSurface_Blt
(
TexSurface
,
NULL
,
NULL
,
NULL
,
DDBLT_COLORFILL
|
DDBLT_WAIT
,
&
ddbltfx
);
ok
(
hr
==
D3D_OK
,
"IDirectDrawSurface_Blt failed with %08x
\n
"
,
hr
);
U5
(
ddbltfx
).
dwFillColor
=
1
;
hr
=
IDirectDrawSurface_Blt
(
TexSurface
,
&
rect
,
NULL
,
NULL
,
DDBLT_COLORFILL
|
DDBLT_WAIT
,
&
ddbltfx
);
ok
(
hr
==
D3D_OK
,
"IDirectDrawSurface_Blt failed with %08x
\n
"
,
hr
);
clrKey
.
dwColorSpaceLowValue
=
1
;
clrKey
.
dwColorSpaceHighValue
=
1
;
hr
=
IDirectDrawSurface_SetColorKey
(
TexSurface
,
DDCKEY_SRCBLT
,
&
clrKey
);
ok
(
hr
==
D3D_OK
,
"IDirectDrawSurfac_SetColorKey returned: %x
\n
"
,
hr
);
memset
(
&
exdesc
,
0
,
sizeof
(
D3DEXECUTEBUFFERDESC
));
exdesc
.
dwSize
=
sizeof
(
D3DEXECUTEBUFFERDESC
);
hr
=
IDirect3DExecuteBuffer_Lock
(
ExecuteBuffer
,
&
exdesc
);
ok
(
hr
==
D3D_OK
,
"IDirect3DExecuteBuffer_Lock failed with %08x
\n
"
,
hr
);
if
(
FAILED
(
hr
))
{
skip
(
"IDirect3DExecuteBuffer_Lock failed; skipping further tests
\n
"
);
goto
out
;
}
memcpy
(
exdesc
.
lpData
,
test1_quads
,
sizeof
(
test1_quads
));
exe_buffer_ptr
=
sizeof
(
test1_quads
)
+
(
char
*
)
exdesc
.
lpData
;
EXEBUF_PUT_PROCESSVERTICES
(
8
,
exe_buffer_ptr
);
EXEBUF_START_RENDER_STATES
(
2
,
exe_buffer_ptr
);
EXEBUF_PUT_RENDER_STATE
(
D3DRENDERSTATE_ALPHABLENDENABLE
,
TRUE
,
exe_buffer_ptr
);
hr
=
IDirect3DTexture_GetHandle
(
Texture
,
Direct3DDevice1
,
&
htex
);
ok
(
hr
==
D3D_OK
,
"IDirect3DTexture_GetHandle failed with %08x
\n
"
,
hr
);
EXEBUF_PUT_RENDER_STATE
(
D3DRENDERSTATE_TEXTUREHANDLE
,
htex
,
exe_buffer_ptr
);
EXEBUF_PUT_QUAD
(
0
,
exe_buffer_ptr
);
EXEBUF_PUT_QUAD
(
4
,
exe_buffer_ptr
);
EXEBUF_END
(
exe_buffer_ptr
);
exe_length
=
((
char
*
)
exe_buffer_ptr
-
(
char
*
)
exdesc
.
lpData
)
-
sizeof
(
test1_quads
);
hr
=
IDirect3DExecuteBuffer_Unlock
(
ExecuteBuffer
);
if
(
FAILED
(
hr
))
{
trace
(
"IDirect3DExecuteBuffer_Unlock failed with %08x
\n
"
,
hr
);
}
memset
(
&
exdata
,
0
,
sizeof
(
exdata
));
exdata
.
dwSize
=
sizeof
(
exdata
);
exdata
.
dwVertexCount
=
8
;
exdata
.
dwInstructionOffset
=
sizeof
(
test1_quads
);
exdata
.
dwInstructionLength
=
exe_length
;
hr
=
IDirect3DExecuteBuffer_SetExecuteData
(
ExecuteBuffer
,
&
exdata
);
ok
(
hr
==
D3D_OK
,
"IDirect3DExecuteBuffer_SetExecuteData failed with %08x
\n
"
,
hr
);
hr
=
IDirect3DDevice_BeginScene
(
Direct3DDevice1
);
ok
(
hr
==
D3D_OK
,
"IDirect3DDevice_BeginScene failed with %08x
\n
"
,
hr
);
if
(
SUCCEEDED
(
hr
))
{
hr
=
IDirect3DDevice_Execute
(
Direct3DDevice1
,
ExecuteBuffer
,
Viewport
,
D3DEXECUTE_UNCLIPPED
);
ok
(
hr
==
D3D_OK
,
"IDirect3DDevice_Execute failed, hr = %08x
\n
"
,
hr
);
hr
=
IDirect3DDevice_EndScene
(
Direct3DDevice1
);
ok
(
hr
==
D3D_OK
,
"IDirect3DDevice_EndScene failed, hr = %08x
\n
"
,
hr
);
}
color
=
D3D1_getPixelColor
(
DirectDraw1
,
Surface1
,
5
,
5
);
ok
(
color
==
0
,
"Got color %08x, expected 00000000
\n
"
,
color
);
color
=
D3D1_getPixelColor
(
DirectDraw1
,
Surface1
,
400
,
5
);
red
=
(
color
&
0x00ff0000
)
>>
16
;
green
=
(
color
&
0x0000ff00
)
>>
8
;
blue
=
(
color
&
0x000000ff
);
ok
(
red
==
0
&&
green
==
0
&&
blue
==
0xff
,
"Got color %08x, expected 000000ff or near
\n
"
,
color
);
color
=
D3D1_getPixelColor
(
DirectDraw1
,
Surface1
,
5
,
245
);
ok
(
color
==
0
,
"Got color %08x, expected 00000000
\n
"
,
color
);
color
=
D3D1_getPixelColor
(
DirectDraw1
,
Surface1
,
400
,
245
);
red
=
(
color
&
0x00ff0000
)
>>
16
;
green
=
(
color
&
0x0000ff00
)
>>
8
;
blue
=
(
color
&
0x000000ff
);
ok
(
red
==
0
&&
green
==
0
&&
blue
>=
0x7e
&&
blue
<=
0x82
,
"Got color %08x, expected 00000080 or near
\n
"
,
color
);
}
out:
if
(
Palette
)
IDirectDrawPalette_Release
(
Palette
);
if
(
TexSurface
)
IDirectDrawSurface_Release
(
TexSurface
);
if
(
Texture
)
IDirect3DTexture_Release
(
Texture
);
}
static
void
D3D1_ViewportClearTest
(
void
)
{
HRESULT
hr
;
...
...
@@ -3283,13 +2545,11 @@ START_TEST(visual)
releaseObjects
();
/* release DX7 interfaces to test D3D1 */
if
(
!
D3D1_createObjects
())
{
if
(
!
D3D1_createObjects
())
skip
(
"Cannot initialize D3D1, skipping
\n
"
);
}
else
{
D3D1_TextureMapBlendTest
();
else
D3D1_ViewportClearTest
();
}
D3D1_releaseObjects
();
D3D3_ViewportClearTest
();
...
...
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