Commit c0f52fbf authored by Henri Verbeet's avatar Henri Verbeet Committed by Alexandre Julliard

wined3d: wined3d_device_set_software_vertex_processing() never fails.

parent f9d49429
......@@ -1884,15 +1884,14 @@ static HRESULT WINAPI d3d9_device_GetScissorRect(IDirect3DDevice9Ex *iface, RECT
static HRESULT WINAPI d3d9_device_SetSoftwareVertexProcessing(IDirect3DDevice9Ex *iface, BOOL software)
{
struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface);
HRESULT hr;
TRACE("iface %p, software %#x.\n", iface, software);
wined3d_mutex_lock();
hr = wined3d_device_set_software_vertex_processing(device->wined3d_device, software);
wined3d_device_set_software_vertex_processing(device->wined3d_device, software);
wined3d_mutex_unlock();
return hr;
return D3D_OK;
}
static BOOL WINAPI d3d9_device_GetSoftwareVertexProcessing(IDirect3DDevice9Ex *iface)
......
......@@ -4205,7 +4205,7 @@ HRESULT CDECL wined3d_device_validate_device(const struct wined3d_device *device
return WINED3D_OK;
}
HRESULT CDECL wined3d_device_set_software_vertex_processing(struct wined3d_device *device, BOOL software)
void CDECL wined3d_device_set_software_vertex_processing(struct wined3d_device *device, BOOL software)
{
static BOOL warned;
......@@ -4218,8 +4218,6 @@ HRESULT CDECL wined3d_device_set_software_vertex_processing(struct wined3d_devic
}
device->softwareVertexProcessing = software;
return WINED3D_OK;
}
BOOL CDECL wined3d_device_get_software_vertex_processing(const struct wined3d_device *device)
......
......@@ -2224,7 +2224,7 @@ HRESULT __cdecl wined3d_device_set_render_target(struct wined3d_device *device,
void __cdecl wined3d_device_set_sampler_state(struct wined3d_device *device,
UINT sampler_idx, enum wined3d_sampler_state state, DWORD value);
void __cdecl wined3d_device_set_scissor_rect(struct wined3d_device *device, const RECT *rect);
HRESULT __cdecl wined3d_device_set_software_vertex_processing(struct wined3d_device *device, BOOL software);
void __cdecl wined3d_device_set_software_vertex_processing(struct wined3d_device *device, BOOL software);
HRESULT __cdecl wined3d_device_set_stream_source(struct wined3d_device *device,
UINT stream_idx, struct wined3d_buffer *buffer, UINT offset, UINT stride);
HRESULT __cdecl wined3d_device_set_stream_source_freq(struct wined3d_device *device, UINT stream_idx, UINT divider);
......
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