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wine
wine-winehq
Commits
c0f52fbf
Commit
c0f52fbf
authored
Sep 26, 2012
by
Henri Verbeet
Committed by
Alexandre Julliard
Sep 27, 2012
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Plain Diff
wined3d: wined3d_device_set_software_vertex_processing() never fails.
parent
f9d49429
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3 changed files
with
4 additions
and
7 deletions
+4
-7
device.c
dlls/d3d9/device.c
+2
-3
device.c
dlls/wined3d/device.c
+1
-3
wined3d.h
include/wine/wined3d.h
+1
-1
No files found.
dlls/d3d9/device.c
View file @
c0f52fbf
...
...
@@ -1884,15 +1884,14 @@ static HRESULT WINAPI d3d9_device_GetScissorRect(IDirect3DDevice9Ex *iface, RECT
static
HRESULT
WINAPI
d3d9_device_SetSoftwareVertexProcessing
(
IDirect3DDevice9Ex
*
iface
,
BOOL
software
)
{
struct
d3d9_device
*
device
=
impl_from_IDirect3DDevice9Ex
(
iface
);
HRESULT
hr
;
TRACE
(
"iface %p, software %#x.
\n
"
,
iface
,
software
);
wined3d_mutex_lock
();
hr
=
wined3d_device_set_software_vertex_processing
(
device
->
wined3d_device
,
software
);
wined3d_device_set_software_vertex_processing
(
device
->
wined3d_device
,
software
);
wined3d_mutex_unlock
();
return
hr
;
return
D3D_OK
;
}
static
BOOL
WINAPI
d3d9_device_GetSoftwareVertexProcessing
(
IDirect3DDevice9Ex
*
iface
)
...
...
dlls/wined3d/device.c
View file @
c0f52fbf
...
...
@@ -4205,7 +4205,7 @@ HRESULT CDECL wined3d_device_validate_device(const struct wined3d_device *device
return
WINED3D_OK
;
}
HRESULT
CDECL
wined3d_device_set_software_vertex_processing
(
struct
wined3d_device
*
device
,
BOOL
software
)
void
CDECL
wined3d_device_set_software_vertex_processing
(
struct
wined3d_device
*
device
,
BOOL
software
)
{
static
BOOL
warned
;
...
...
@@ -4218,8 +4218,6 @@ HRESULT CDECL wined3d_device_set_software_vertex_processing(struct wined3d_devic
}
device
->
softwareVertexProcessing
=
software
;
return
WINED3D_OK
;
}
BOOL
CDECL
wined3d_device_get_software_vertex_processing
(
const
struct
wined3d_device
*
device
)
...
...
include/wine/wined3d.h
View file @
c0f52fbf
...
...
@@ -2224,7 +2224,7 @@ HRESULT __cdecl wined3d_device_set_render_target(struct wined3d_device *device,
void
__cdecl
wined3d_device_set_sampler_state
(
struct
wined3d_device
*
device
,
UINT
sampler_idx
,
enum
wined3d_sampler_state
state
,
DWORD
value
);
void
__cdecl
wined3d_device_set_scissor_rect
(
struct
wined3d_device
*
device
,
const
RECT
*
rect
);
HRESULT
__cdecl
wined3d_device_set_software_vertex_processing
(
struct
wined3d_device
*
device
,
BOOL
software
);
void
__cdecl
wined3d_device_set_software_vertex_processing
(
struct
wined3d_device
*
device
,
BOOL
software
);
HRESULT
__cdecl
wined3d_device_set_stream_source
(
struct
wined3d_device
*
device
,
UINT
stream_idx
,
struct
wined3d_buffer
*
buffer
,
UINT
offset
,
UINT
stride
);
HRESULT
__cdecl
wined3d_device_set_stream_source_freq
(
struct
wined3d_device
*
device
,
UINT
stream_idx
,
UINT
divider
);
...
...
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