Commit c11c2e2d authored by Henri Verbeet's avatar Henri Verbeet Committed by Alexandre Julliard

wined3d: Get rid of the d3d_caps debug channel.

parent b6c7b825
...@@ -37,7 +37,6 @@ ...@@ -37,7 +37,6 @@
WINE_DEFAULT_DEBUG_CHANNEL(d3d_shader); WINE_DEFAULT_DEBUG_CHANNEL(d3d_shader);
WINE_DECLARE_DEBUG_CHANNEL(d3d_constants); WINE_DECLARE_DEBUG_CHANNEL(d3d_constants);
WINE_DECLARE_DEBUG_CHANNEL(d3d_caps);
WINE_DECLARE_DEBUG_CHANNEL(d3d); WINE_DECLARE_DEBUG_CHANNEL(d3d);
/* Extract a line. Note that this modifies the source string. */ /* Extract a line. Note that this modifies the source string. */
...@@ -4951,18 +4950,18 @@ static void shader_arb_get_caps(const struct wined3d_gl_info *gl_info, struct sh ...@@ -4951,18 +4950,18 @@ static void shader_arb_get_caps(const struct wined3d_gl_info *gl_info, struct sh
if (gl_info->supported[NV_VERTEX_PROGRAM3]) if (gl_info->supported[NV_VERTEX_PROGRAM3])
{ {
caps->VertexShaderVersion = 3; caps->VertexShaderVersion = 3;
TRACE_(d3d_caps)("Hardware vertex shader version 3.0 enabled (NV_VERTEX_PROGRAM3)\n"); TRACE("Hardware vertex shader version 3.0 enabled (NV_VERTEX_PROGRAM3)\n");
} }
else if (vs_consts >= 256) else if (vs_consts >= 256)
{ {
/* Shader Model 2.0 requires at least 256 vertex shader constants */ /* Shader Model 2.0 requires at least 256 vertex shader constants */
caps->VertexShaderVersion = 2; caps->VertexShaderVersion = 2;
TRACE_(d3d_caps)("Hardware vertex shader version 2.0 enabled (ARB_PROGRAM)\n"); TRACE("Hardware vertex shader version 2.0 enabled (ARB_PROGRAM)\n");
} }
else else
{ {
caps->VertexShaderVersion = 1; caps->VertexShaderVersion = 1;
TRACE_(d3d_caps)("Hardware vertex shader version 1.1 enabled (ARB_PROGRAM)\n"); TRACE("Hardware vertex shader version 1.1 enabled (ARB_PROGRAM)\n");
} }
caps->MaxVertexShaderConst = vs_consts; caps->MaxVertexShaderConst = vs_consts;
} }
...@@ -4986,18 +4985,18 @@ static void shader_arb_get_caps(const struct wined3d_gl_info *gl_info, struct sh ...@@ -4986,18 +4985,18 @@ static void shader_arb_get_caps(const struct wined3d_gl_info *gl_info, struct sh
if (gl_info->supported[NV_FRAGMENT_PROGRAM2]) if (gl_info->supported[NV_FRAGMENT_PROGRAM2])
{ {
caps->PixelShaderVersion = 3; caps->PixelShaderVersion = 3;
TRACE_(d3d_caps)("Hardware pixel shader version 3.0 enabled (NV_FRAGMENT_PROGRAM2)\n"); TRACE("Hardware pixel shader version 3.0 enabled (NV_FRAGMENT_PROGRAM2)\n");
} }
else if (ps_consts >= 32) else if (ps_consts >= 32)
{ {
/* Shader Model 2.0 requires at least 32 pixel shader constants */ /* Shader Model 2.0 requires at least 32 pixel shader constants */
caps->PixelShaderVersion = 2; caps->PixelShaderVersion = 2;
TRACE_(d3d_caps)("Hardware pixel shader version 2.0 enabled (ARB_PROGRAM)\n"); TRACE("Hardware pixel shader version 2.0 enabled (ARB_PROGRAM)\n");
} }
else else
{ {
caps->PixelShaderVersion = 1; caps->PixelShaderVersion = 1;
TRACE_(d3d_caps)("Hardware pixel shader version 1.4 enabled (ARB_PROGRAM)\n"); TRACE("Hardware pixel shader version 1.4 enabled (ARB_PROGRAM)\n");
} }
caps->PixelShader1xMaxValue = 8.0f; caps->PixelShader1xMaxValue = 8.0f;
caps->MaxPixelShaderConst = ps_consts; caps->MaxPixelShaderConst = ps_consts;
......
...@@ -39,7 +39,6 @@ ...@@ -39,7 +39,6 @@
WINE_DEFAULT_DEBUG_CHANNEL(d3d_shader); WINE_DEFAULT_DEBUG_CHANNEL(d3d_shader);
WINE_DECLARE_DEBUG_CHANNEL(d3d_constants); WINE_DECLARE_DEBUG_CHANNEL(d3d_constants);
WINE_DECLARE_DEBUG_CHANNEL(d3d_caps);
WINE_DECLARE_DEBUG_CHANNEL(d3d); WINE_DECLARE_DEBUG_CHANNEL(d3d);
WINE_DECLARE_DEBUG_CHANNEL(winediag); WINE_DECLARE_DEBUG_CHANNEL(winediag);
...@@ -4991,10 +4990,8 @@ static void shader_glsl_get_caps(const struct wined3d_gl_info *gl_info, struct s ...@@ -4991,10 +4990,8 @@ static void shader_glsl_get_caps(const struct wined3d_gl_info *gl_info, struct s
caps->VSClipping = TRUE; caps->VSClipping = TRUE;
TRACE_(d3d_caps)("Hardware vertex shader version %u enabled (GLSL).\n", TRACE("Hardware vertex shader version %u enabled (GLSL).\n", caps->VertexShaderVersion);
caps->VertexShaderVersion); TRACE("Hardware pixel shader version %u enabled (GLSL).\n", caps->PixelShaderVersion);
TRACE_(d3d_caps)("Hardware pixel shader version %u enabled (GLSL).\n",
caps->PixelShaderVersion);
} }
static BOOL shader_glsl_color_fixup_supported(struct color_fixup_desc fixup) static BOOL shader_glsl_color_fixup_supported(struct color_fixup_desc fixup)
......
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