Commit c1450356 authored by Matteo Bruni's avatar Matteo Bruni Committed by Alexandre Julliard

wined3d: Fix context_apply_clear_state with ORM = backbuffer.

parent e0528084
......@@ -1972,7 +1972,7 @@ static void context_apply_draw_buffer(struct wined3d_context *context, BOOL blit
{
ENTER_GL();
glDrawBuffer(surface_get_gl_buffer(rt));
checkGLcall("glDrawBuffers()");
checkGLcall("glDrawBuffer()");
LEAVE_GL();
}
else
......@@ -2172,8 +2172,11 @@ void context_apply_clear_state(struct wined3d_context *context, IWineD3DDeviceIm
}
else
{
const struct wined3d_gl_info *gl_info = context->gl_info;
ENTER_GL();
if (wined3d_settings.offscreen_rendering_mode == ORM_FBO)
{
const struct wined3d_gl_info *gl_info = context->gl_info;
for (i = 0; i < gl_info->limits.buffers; ++i)
{
if (i < rt_count && rts[i])
......@@ -2181,14 +2184,18 @@ void context_apply_clear_state(struct wined3d_context *context, IWineD3DDeviceIm
else
context->draw_buffers[i] = GL_NONE;
}
ENTER_GL();
GL_EXTCALL(glDrawBuffersARB(gl_info->limits.buffers, context->draw_buffers));
checkGLcall("glDrawBuffers()");
LEAVE_GL();
context->draw_buffer_dirty = TRUE;
}
else
{
glDrawBuffer(device->offscreenBuffer);
checkGLcall("glDrawBuffer()");
}
LEAVE_GL();
}
if (context->last_was_blit)
{
......
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