Commit c174a993 authored by Henri Verbeet's avatar Henri Verbeet Committed by Alexandre Julliard

d3dx9: Get rid of the SPRITE typedef.

parent 07760604
......@@ -32,7 +32,8 @@ struct sprite_vertex
D3DXVECTOR2 tex;
};
typedef struct _SPRITE {
struct sprite
{
IDirect3DTexture9 *texture;
UINT texw, texh;
RECT rect;
......@@ -40,7 +41,7 @@ typedef struct _SPRITE {
D3DXVECTOR3 pos;
D3DCOLOR color;
D3DXMATRIX transform;
} SPRITE;
};
struct d3dx9_sprite
{
......@@ -60,7 +61,7 @@ struct d3dx9_sprite
DWORD maxanisotropy;
DWORD alphacmp_caps;
SPRITE *sprites;
struct sprite *sprites;
int sprite_count; /* number of sprites to be drawn */
int allocated_sprites; /* number of (pre-)allocated sprites */
};
......@@ -346,12 +347,16 @@ static HRESULT WINAPI d3dx9_sprite_Draw(ID3DXSprite *iface, IDirect3DTexture9 *t
if(texture==NULL) return D3DERR_INVALIDCALL;
if(!This->ready) return D3DERR_INVALIDCALL;
if(This->allocated_sprites==0) {
This->sprites=HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, 32*sizeof(SPRITE));
This->allocated_sprites=32;
} else if(This->allocated_sprites<=This->sprite_count) {
This->allocated_sprites=This->allocated_sprites*3/2;
This->sprites=HeapReAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, This->sprites, This->allocated_sprites*sizeof(SPRITE));
if (!This->allocated_sprites)
{
This->sprites = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, 32 * sizeof(*This->sprites));
This->allocated_sprites = 32;
}
else if (This->allocated_sprites <= This->sprite_count)
{
This->allocated_sprites += This->allocated_sprites / 2;
This->sprites = HeapReAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY,
This->sprites, This->allocated_sprites * sizeof(*This->sprites));
}
This->sprites[This->sprite_count].texture=texture;
if(!(This->flags & D3DXSPRITE_DO_NOT_ADDREF_TEXTURE))
......
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