Commit c1a0037b authored by Stefan Dösinger's avatar Stefan Dösinger Committed by Alexandre Julliard

d3d9: IDirect3DDevice9Ex stub.

parent d9f97259
......@@ -333,7 +333,7 @@ static const IDirect3DCubeTexture9Vtbl Direct3DCubeTexture9_Vtbl =
/* IDirect3DDevice9 IDirect3DCubeTexture9 Methods follow: */
HRESULT WINAPI IDirect3DDevice9Impl_CreateCubeTexture(LPDIRECT3DDEVICE9 iface,
HRESULT WINAPI IDirect3DDevice9Impl_CreateCubeTexture(LPDIRECT3DDEVICE9EX iface,
UINT EdgeLength, UINT Levels, DWORD Usage,
D3DFORMAT Format, D3DPOOL Pool,
IDirect3DCubeTexture9** ppCubeTexture, HANDLE* pSharedHandle) {
......
......@@ -153,6 +153,8 @@ typedef struct IDirect3D9Impl
/* The WineD3D device */
IWineD3D *WineD3D;
/* Created via Direct3DCreate9Ex? Can QI extended interfaces */
BOOL extended;
} IDirect3D9Impl;
void filter_caps(D3DCAPS9* pCaps);
......@@ -164,7 +166,7 @@ void filter_caps(D3DCAPS9* pCaps);
/*****************************************************************************
* Predeclare the interface implementation structures
*/
extern const IDirect3DDevice9Vtbl Direct3DDevice9_Vtbl;
extern const IDirect3DDevice9ExVtbl Direct3DDevice9_Vtbl;
/*****************************************************************************
* IDirect3DDevice9 implementation structure
......@@ -172,7 +174,7 @@ extern const IDirect3DDevice9Vtbl Direct3DDevice9_Vtbl;
typedef struct IDirect3DDevice9Impl
{
/* IUnknown fields */
const IDirect3DDevice9Vtbl *lpVtbl;
const IDirect3DDevice9ExVtbl *lpVtbl;
LONG ref;
/* IDirect3DDevice9 fields */
......@@ -189,44 +191,44 @@ typedef struct IDirect3DDevice9Impl
/* IDirect3DDevice9: */
extern HRESULT WINAPI IDirect3DDevice9Impl_GetDirect3D(LPDIRECT3DDEVICE9 iface, IDirect3D9** ppD3D9);
extern HRESULT WINAPI IDirect3DDevice9Impl_CreateAdditionalSwapChain(LPDIRECT3DDEVICE9 iface, D3DPRESENT_PARAMETERS* pPresentationParameters, IDirect3DSwapChain9** pSwapChain);
extern HRESULT WINAPI IDirect3DDevice9Impl_GetSwapChain(LPDIRECT3DDEVICE9 iface, UINT iSwapChain, IDirect3DSwapChain9** pSwapChain);
extern UINT WINAPI IDirect3DDevice9Impl_GetNumberOfSwapChains(LPDIRECT3DDEVICE9 iface);
extern HRESULT WINAPI IDirect3DDevice9Impl_CreateTexture(LPDIRECT3DDEVICE9 iface, UINT Width, UINT Height, UINT Levels, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, IDirect3DTexture9** ppTexture, HANDLE* pSharedHandle);
extern HRESULT WINAPI IDirect3DDevice9Impl_CreateVolumeTexture(LPDIRECT3DDEVICE9 iface, UINT Width, UINT Height, UINT Depth, UINT Levels, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, IDirect3DVolumeTexture9** ppVolumeTexture, HANDLE* pSharedHandle);
extern HRESULT WINAPI IDirect3DDevice9Impl_CreateCubeTexture(LPDIRECT3DDEVICE9 iface, UINT EdgeLength, UINT Levels, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, IDirect3DCubeTexture9** ppCubeTexture, HANDLE* pSharedHandle);
extern HRESULT WINAPI IDirect3DDevice9Impl_CreateVertexBuffer(LPDIRECT3DDEVICE9 iface, UINT Length, DWORD Usage, DWORD FVF, D3DPOOL Pool, IDirect3DVertexBuffer9** ppVertexBuffer, HANDLE* pSharedHandle);
extern HRESULT WINAPI IDirect3DDevice9Impl_CreateIndexBuffer(LPDIRECT3DDEVICE9 iface, UINT Length, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, IDirect3DIndexBuffer9** ppIndexBuffer, HANDLE* pSharedHandle);
extern HRESULT WINAPI IDirect3DDevice9Impl_CreateStateBlock(LPDIRECT3DDEVICE9 iface, D3DSTATEBLOCKTYPE Type, IDirect3DStateBlock9** ppSB);
extern HRESULT WINAPI IDirect3DDevice9Impl_BeginStateBlock(LPDIRECT3DDEVICE9 iface);
extern HRESULT WINAPI IDirect3DDevice9Impl_EndStateBlock(LPDIRECT3DDEVICE9 iface, IDirect3DStateBlock9** ppSB);
extern HRESULT WINAPI IDirect3DDevice9Impl_CreateVertexDeclaration(LPDIRECT3DDEVICE9 iface, CONST D3DVERTEXELEMENT9* pVertexElements, IDirect3DVertexDeclaration9** ppDecl);
extern HRESULT WINAPI IDirect3DDevice9Impl_SetVertexDeclaration(LPDIRECT3DDEVICE9 iface, IDirect3DVertexDeclaration9* pDecl);
extern HRESULT WINAPI IDirect3DDevice9Impl_GetVertexDeclaration(LPDIRECT3DDEVICE9 iface, IDirect3DVertexDeclaration9** ppDecl);
extern HRESULT WINAPI IDirect3DDevice9Impl_SetFVF(LPDIRECT3DDEVICE9 iface, DWORD FVF);
extern HRESULT WINAPI IDirect3DDevice9Impl_GetFVF(LPDIRECT3DDEVICE9 iface, DWORD* pFVF);
extern HRESULT WINAPI IDirect3DDevice9Impl_CreateVertexShader(LPDIRECT3DDEVICE9 iface, CONST DWORD* pFunction, IDirect3DVertexShader9** ppShader);
extern HRESULT WINAPI IDirect3DDevice9Impl_SetVertexShader(LPDIRECT3DDEVICE9 iface, IDirect3DVertexShader9* pShader);
extern HRESULT WINAPI IDirect3DDevice9Impl_GetVertexShader(LPDIRECT3DDEVICE9 iface, IDirect3DVertexShader9** ppShader);
extern HRESULT WINAPI IDirect3DDevice9Impl_SetVertexShaderConstantF(LPDIRECT3DDEVICE9 iface, UINT StartRegister, CONST float* pConstantData, UINT Vector4fCount);
extern HRESULT WINAPI IDirect3DDevice9Impl_GetVertexShaderConstantF(LPDIRECT3DDEVICE9 iface, UINT StartRegister, float* pConstantData, UINT Vector4fCount);
extern HRESULT WINAPI IDirect3DDevice9Impl_SetVertexShaderConstantI(LPDIRECT3DDEVICE9 iface, UINT StartRegister, CONST int* pConstantData, UINT Vector4iCount);
extern HRESULT WINAPI IDirect3DDevice9Impl_GetVertexShaderConstantI(LPDIRECT3DDEVICE9 iface, UINT StartRegister, int* pConstantData, UINT Vector4iCount);
extern HRESULT WINAPI IDirect3DDevice9Impl_SetVertexShaderConstantB(LPDIRECT3DDEVICE9 iface, UINT StartRegister, CONST BOOL* pConstantData, UINT BoolCount);
extern HRESULT WINAPI IDirect3DDevice9Impl_GetVertexShaderConstantB(LPDIRECT3DDEVICE9 iface, UINT StartRegister, BOOL* pConstantData, UINT BoolCount);
extern HRESULT WINAPI IDirect3DDevice9Impl_SetStreamSource(LPDIRECT3DDEVICE9 iface, UINT StreamNumber, IDirect3DVertexBuffer9* pStreamData, UINT OffsetInBytes, UINT Stride);
extern HRESULT WINAPI IDirect3DDevice9Impl_GetStreamSource(LPDIRECT3DDEVICE9 iface, UINT StreamNumber, IDirect3DVertexBuffer9** ppStreamData, UINT* OffsetInBytes, UINT* pStride);
extern HRESULT WINAPI IDirect3DDevice9Impl_CreatePixelShader(LPDIRECT3DDEVICE9 iface, CONST DWORD* pFunction, IDirect3DPixelShader9** ppShader);
extern HRESULT WINAPI IDirect3DDevice9Impl_SetPixelShader(LPDIRECT3DDEVICE9 iface, IDirect3DPixelShader9* pShader);
extern HRESULT WINAPI IDirect3DDevice9Impl_GetPixelShader(LPDIRECT3DDEVICE9 iface, IDirect3DPixelShader9** ppShader);
extern HRESULT WINAPI IDirect3DDevice9Impl_SetPixelShaderConstantF(LPDIRECT3DDEVICE9 iface, UINT StartRegister, CONST float* pConstantData, UINT Vector4fCount);
extern HRESULT WINAPI IDirect3DDevice9Impl_GetPixelShaderConstantF(LPDIRECT3DDEVICE9 iface, UINT StartRegister, float* pConstantData, UINT Vector4fCount);
extern HRESULT WINAPI IDirect3DDevice9Impl_SetPixelShaderConstantI(LPDIRECT3DDEVICE9 iface, UINT StartRegister, CONST int* pConstantData, UINT Vector4iCount);
extern HRESULT WINAPI IDirect3DDevice9Impl_GetPixelShaderConstantI(LPDIRECT3DDEVICE9 iface, UINT StartRegister, int* pConstantData, UINT Vector4iCount);
extern HRESULT WINAPI IDirect3DDevice9Impl_SetPixelShaderConstantB(LPDIRECT3DDEVICE9 iface, UINT StartRegister, CONST BOOL* pConstantData, UINT BoolCount);
extern HRESULT WINAPI IDirect3DDevice9Impl_GetPixelShaderConstantB(LPDIRECT3DDEVICE9 iface, UINT StartRegister, BOOL* pConstantData, UINT BoolCount);
extern HRESULT WINAPI IDirect3DDevice9Impl_CreateQuery(LPDIRECT3DDEVICE9 iface, D3DQUERYTYPE Type, IDirect3DQuery9** ppQuery);
extern HRESULT WINAPI IDirect3DDevice9Impl_GetDirect3D(LPDIRECT3DDEVICE9EX iface, IDirect3D9** ppD3D9);
extern HRESULT WINAPI IDirect3DDevice9Impl_CreateAdditionalSwapChain(LPDIRECT3DDEVICE9EX iface, D3DPRESENT_PARAMETERS* pPresentationParameters, IDirect3DSwapChain9** pSwapChain);
extern HRESULT WINAPI IDirect3DDevice9Impl_GetSwapChain(LPDIRECT3DDEVICE9EX iface, UINT iSwapChain, IDirect3DSwapChain9** pSwapChain);
extern UINT WINAPI IDirect3DDevice9Impl_GetNumberOfSwapChains(LPDIRECT3DDEVICE9EX iface);
extern HRESULT WINAPI IDirect3DDevice9Impl_CreateTexture(LPDIRECT3DDEVICE9EX iface, UINT Width, UINT Height, UINT Levels, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, IDirect3DTexture9** ppTexture, HANDLE* pSharedHandle);
extern HRESULT WINAPI IDirect3DDevice9Impl_CreateVolumeTexture(LPDIRECT3DDEVICE9EX iface, UINT Width, UINT Height, UINT Depth, UINT Levels, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, IDirect3DVolumeTexture9** ppVolumeTexture, HANDLE* pSharedHandle);
extern HRESULT WINAPI IDirect3DDevice9Impl_CreateCubeTexture(LPDIRECT3DDEVICE9EX iface, UINT EdgeLength, UINT Levels, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, IDirect3DCubeTexture9** ppCubeTexture, HANDLE* pSharedHandle);
extern HRESULT WINAPI IDirect3DDevice9Impl_CreateVertexBuffer(LPDIRECT3DDEVICE9EX iface, UINT Length, DWORD Usage, DWORD FVF, D3DPOOL Pool, IDirect3DVertexBuffer9** ppVertexBuffer, HANDLE* pSharedHandle);
extern HRESULT WINAPI IDirect3DDevice9Impl_CreateIndexBuffer(LPDIRECT3DDEVICE9EX iface, UINT Length, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, IDirect3DIndexBuffer9** ppIndexBuffer, HANDLE* pSharedHandle);
extern HRESULT WINAPI IDirect3DDevice9Impl_CreateStateBlock(LPDIRECT3DDEVICE9EX iface, D3DSTATEBLOCKTYPE Type, IDirect3DStateBlock9** ppSB);
extern HRESULT WINAPI IDirect3DDevice9Impl_BeginStateBlock(LPDIRECT3DDEVICE9EX iface);
extern HRESULT WINAPI IDirect3DDevice9Impl_EndStateBlock(LPDIRECT3DDEVICE9EX iface, IDirect3DStateBlock9** ppSB);
extern HRESULT WINAPI IDirect3DDevice9Impl_CreateVertexDeclaration(LPDIRECT3DDEVICE9EX iface, CONST D3DVERTEXELEMENT9* pVertexElements, IDirect3DVertexDeclaration9** ppDecl);
extern HRESULT WINAPI IDirect3DDevice9Impl_SetVertexDeclaration(LPDIRECT3DDEVICE9EX iface, IDirect3DVertexDeclaration9* pDecl);
extern HRESULT WINAPI IDirect3DDevice9Impl_GetVertexDeclaration(LPDIRECT3DDEVICE9EX iface, IDirect3DVertexDeclaration9** ppDecl);
extern HRESULT WINAPI IDirect3DDevice9Impl_SetFVF(LPDIRECT3DDEVICE9EX iface, DWORD FVF);
extern HRESULT WINAPI IDirect3DDevice9Impl_GetFVF(LPDIRECT3DDEVICE9EX iface, DWORD* pFVF);
extern HRESULT WINAPI IDirect3DDevice9Impl_CreateVertexShader(LPDIRECT3DDEVICE9EX iface, CONST DWORD* pFunction, IDirect3DVertexShader9** ppShader);
extern HRESULT WINAPI IDirect3DDevice9Impl_SetVertexShader(LPDIRECT3DDEVICE9EX iface, IDirect3DVertexShader9* pShader);
extern HRESULT WINAPI IDirect3DDevice9Impl_GetVertexShader(LPDIRECT3DDEVICE9EX iface, IDirect3DVertexShader9** ppShader);
extern HRESULT WINAPI IDirect3DDevice9Impl_SetVertexShaderConstantF(LPDIRECT3DDEVICE9EX iface, UINT StartRegister, CONST float* pConstantData, UINT Vector4fCount);
extern HRESULT WINAPI IDirect3DDevice9Impl_GetVertexShaderConstantF(LPDIRECT3DDEVICE9EX iface, UINT StartRegister, float* pConstantData, UINT Vector4fCount);
extern HRESULT WINAPI IDirect3DDevice9Impl_SetVertexShaderConstantI(LPDIRECT3DDEVICE9EX iface, UINT StartRegister, CONST int* pConstantData, UINT Vector4iCount);
extern HRESULT WINAPI IDirect3DDevice9Impl_GetVertexShaderConstantI(LPDIRECT3DDEVICE9EX iface, UINT StartRegister, int* pConstantData, UINT Vector4iCount);
extern HRESULT WINAPI IDirect3DDevice9Impl_SetVertexShaderConstantB(LPDIRECT3DDEVICE9EX iface, UINT StartRegister, CONST BOOL* pConstantData, UINT BoolCount);
extern HRESULT WINAPI IDirect3DDevice9Impl_GetVertexShaderConstantB(LPDIRECT3DDEVICE9EX iface, UINT StartRegister, BOOL* pConstantData, UINT BoolCount);
extern HRESULT WINAPI IDirect3DDevice9Impl_SetStreamSource(LPDIRECT3DDEVICE9EX iface, UINT StreamNumber, IDirect3DVertexBuffer9* pStreamData, UINT OffsetInBytes, UINT Stride);
extern HRESULT WINAPI IDirect3DDevice9Impl_GetStreamSource(LPDIRECT3DDEVICE9EX iface, UINT StreamNumber, IDirect3DVertexBuffer9** ppStreamData, UINT* OffsetInBytes, UINT* pStride);
extern HRESULT WINAPI IDirect3DDevice9Impl_CreatePixelShader(LPDIRECT3DDEVICE9EX iface, CONST DWORD* pFunction, IDirect3DPixelShader9** ppShader);
extern HRESULT WINAPI IDirect3DDevice9Impl_SetPixelShader(LPDIRECT3DDEVICE9EX iface, IDirect3DPixelShader9* pShader);
extern HRESULT WINAPI IDirect3DDevice9Impl_GetPixelShader(LPDIRECT3DDEVICE9EX iface, IDirect3DPixelShader9** ppShader);
extern HRESULT WINAPI IDirect3DDevice9Impl_SetPixelShaderConstantF(LPDIRECT3DDEVICE9EX iface, UINT StartRegister, CONST float* pConstantData, UINT Vector4fCount);
extern HRESULT WINAPI IDirect3DDevice9Impl_GetPixelShaderConstantF(LPDIRECT3DDEVICE9EX iface, UINT StartRegister, float* pConstantData, UINT Vector4fCount);
extern HRESULT WINAPI IDirect3DDevice9Impl_SetPixelShaderConstantI(LPDIRECT3DDEVICE9EX iface, UINT StartRegister, CONST int* pConstantData, UINT Vector4iCount);
extern HRESULT WINAPI IDirect3DDevice9Impl_GetPixelShaderConstantI(LPDIRECT3DDEVICE9EX iface, UINT StartRegister, int* pConstantData, UINT Vector4iCount);
extern HRESULT WINAPI IDirect3DDevice9Impl_SetPixelShaderConstantB(LPDIRECT3DDEVICE9EX iface, UINT StartRegister, CONST BOOL* pConstantData, UINT BoolCount);
extern HRESULT WINAPI IDirect3DDevice9Impl_GetPixelShaderConstantB(LPDIRECT3DDEVICE9EX iface, UINT StartRegister, BOOL* pConstantData, UINT BoolCount);
extern HRESULT WINAPI IDirect3DDevice9Impl_CreateQuery(LPDIRECT3DDEVICE9EX iface, D3DQUERYTYPE Type, IDirect3DQuery9** ppQuery);
/* ---------------- */
......@@ -269,7 +271,7 @@ typedef struct IDirect3DSwapChain9Impl
IWineD3DSwapChain *wineD3DSwapChain;
/* Parent reference */
LPDIRECT3DDEVICE9 parentDevice;
LPDIRECT3DDEVICE9EX parentDevice;
/* Flags an implicit swap chain */
BOOL isImplicit;
......@@ -317,7 +319,7 @@ typedef struct IDirect3DSurface9Impl
IWineD3DSurface *wineD3DSurface;
/* Parent reference */
LPDIRECT3DDEVICE9 parentDevice;
LPDIRECT3DDEVICE9EX parentDevice;
/* The surface container */
IUnknown *container;
......@@ -346,7 +348,7 @@ typedef struct IDirect3DVertexBuffer9Impl
IWineD3DVertexBuffer *wineD3DVertexBuffer;
/* Parent reference */
LPDIRECT3DDEVICE9 parentDevice;
LPDIRECT3DDEVICE9EX parentDevice;
} IDirect3DVertexBuffer9Impl;
/* --------------------- */
......@@ -366,7 +368,7 @@ typedef struct IDirect3DIndexBuffer9Impl
IWineD3DIndexBuffer *wineD3DIndexBuffer;
/* Parent reference */
LPDIRECT3DDEVICE9 parentDevice;
LPDIRECT3DDEVICE9EX parentDevice;
} IDirect3DIndexBuffer9Impl;
/* --------------------- */
......@@ -406,7 +408,7 @@ typedef struct IDirect3DCubeTexture9Impl
IWineD3DCubeTexture *wineD3DCubeTexture;
/* Parent reference */
LPDIRECT3DDEVICE9 parentDevice;
LPDIRECT3DDEVICE9EX parentDevice;
} IDirect3DCubeTexture9Impl;
......@@ -427,7 +429,7 @@ typedef struct IDirect3DTexture9Impl
IWineD3DTexture *wineD3DTexture;
/* Parent reference */
LPDIRECT3DDEVICE9 parentDevice;
LPDIRECT3DDEVICE9EX parentDevice;
} IDirect3DTexture9Impl;
/* ----------------------- */
......@@ -447,7 +449,7 @@ typedef struct IDirect3DVolumeTexture9Impl
IWineD3DVolumeTexture *wineD3DVolumeTexture;
/* Parent reference */
LPDIRECT3DDEVICE9 parentDevice;
LPDIRECT3DDEVICE9EX parentDevice;
} IDirect3DVolumeTexture9Impl;
/* ----------------------- */
......@@ -466,7 +468,7 @@ typedef struct IDirect3DStateBlock9Impl {
IWineD3DStateBlock *wineD3DStateBlock;
/* Parent reference */
LPDIRECT3DDEVICE9 parentDevice;
LPDIRECT3DDEVICE9EX parentDevice;
} IDirect3DStateBlock9Impl;
......@@ -490,7 +492,7 @@ typedef struct IDirect3DVertexDeclaration9Impl {
DWORD convFVF;
/* Parent reference */
LPDIRECT3DDEVICE9 parentDevice;
LPDIRECT3DDEVICE9EX parentDevice;
} IDirect3DVertexDeclaration9Impl;
void IDirect3DVertexDeclaration9Impl_Destroy(LPDIRECT3DVERTEXDECLARATION9 iface);
......@@ -511,7 +513,7 @@ typedef struct IDirect3DVertexShader9Impl {
IWineD3DVertexShader *wineD3DVertexShader;
/* Parent reference */
LPDIRECT3DDEVICE9 parentDevice;
LPDIRECT3DDEVICE9EX parentDevice;
} IDirect3DVertexShader9Impl;
/* --------------------- */
......@@ -530,7 +532,7 @@ typedef struct IDirect3DPixelShader9Impl {
IWineD3DPixelShader *wineD3DPixelShader;
/* Parent reference */
LPDIRECT3DDEVICE9 parentDevice;
LPDIRECT3DDEVICE9EX parentDevice;
} IDirect3DPixelShader9Impl;
/* --------------- */
......@@ -549,7 +551,7 @@ typedef struct IDirect3DQuery9Impl {
IWineD3DQuery *wineD3DQuery;
/* Parent reference */
LPDIRECT3DDEVICE9 parentDevice;
LPDIRECT3DDEVICE9EX parentDevice;
} IDirect3DQuery9Impl;
......
......@@ -27,14 +27,36 @@ WINE_DEFAULT_DEBUG_CHANNEL(d3d9);
/* IDirect3D IUnknown parts follow: */
static HRESULT WINAPI IDirect3DDevice9Impl_QueryInterface(LPDIRECT3DDEVICE9 iface, REFIID riid, LPVOID* ppobj) {
static HRESULT WINAPI IDirect3DDevice9Impl_QueryInterface(LPDIRECT3DDEVICE9EX iface, REFIID riid, LPVOID* ppobj) {
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
IDirect3D9 *d3d;
IDirect3D9Impl *d3dimpl;
if (IsEqualGUID(riid, &IID_IUnknown)
|| IsEqualGUID(riid, &IID_IDirect3DDevice9)) {
IUnknown_AddRef(iface);
*ppobj = This;
TRACE("Returning IDirect3DDevice9 interface at %p\n", *ppobj);
return S_OK;
} else if(IsEqualGUID(riid, &IID_IDirect3DDevice9Ex)) {
/* Find out if the creating d3d9 interface was created with Direct3DCreate9Ex.
* It doesn't matter with which function the device was created.
*/
IDirect3DDevice9_GetDirect3D(iface, &d3d);
d3dimpl = (IDirect3D9Impl *) d3d;
if(d3dimpl->extended) {
*ppobj = iface;
IDirect3DDevice9Ex_AddRef((IDirect3DDevice9Ex *) *ppobj);
IDirect3D9_Release(d3d);
TRACE("Returning IDirect3DDevice9Ex interface at %p\n", *ppobj);
return S_OK;
} else {
WARN("IDirect3D9 instance wasn't created with CreateDirect3D9Ex, returning E_NOINTERFACE\n");
IDirect3D9_Release(d3d);
*ppobj = NULL;
return E_NOINTERFACE;
}
}
WARN("(%p)->(%s,%p),not found\n", This, debugstr_guid(riid), ppobj);
......@@ -42,7 +64,7 @@ static HRESULT WINAPI IDirect3DDevice9Impl_QueryInterface(LPDIRECT3DDEVICE9 ifac
return E_NOINTERFACE;
}
static ULONG WINAPI IDirect3DDevice9Impl_AddRef(LPDIRECT3DDEVICE9 iface) {
static ULONG WINAPI IDirect3DDevice9Impl_AddRef(LPDIRECT3DDEVICE9EX iface) {
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
ULONG ref = InterlockedIncrement(&This->ref);
......@@ -51,7 +73,7 @@ static ULONG WINAPI IDirect3DDevice9Impl_AddRef(LPDIRECT3DDEVICE9 iface) {
return ref;
}
static ULONG WINAPI IDirect3DDevice9Impl_Release(LPDIRECT3DDEVICE9 iface) {
static ULONG WINAPI IDirect3DDevice9Impl_Release(LPDIRECT3DDEVICE9EX iface) {
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
ULONG ref;
......@@ -82,7 +104,7 @@ static ULONG WINAPI IDirect3DDevice9Impl_Release(LPDIRECT3DDEVICE9 iface) {
}
/* IDirect3DDevice Interface follow: */
static HRESULT WINAPI IDirect3DDevice9Impl_TestCooperativeLevel(LPDIRECT3DDEVICE9 iface) {
static HRESULT WINAPI IDirect3DDevice9Impl_TestCooperativeLevel(LPDIRECT3DDEVICE9EX iface) {
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
HRESULT hr;
TRACE("(%p)\n", This);
......@@ -98,7 +120,7 @@ static HRESULT WINAPI IDirect3DDevice9Impl_TestCooperativeLevel(LPDIRECT3DDEVI
return hr;
}
static UINT WINAPI IDirect3DDevice9Impl_GetAvailableTextureMem(LPDIRECT3DDEVICE9 iface) {
static UINT WINAPI IDirect3DDevice9Impl_GetAvailableTextureMem(LPDIRECT3DDEVICE9EX iface) {
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
HRESULT hr;
TRACE("(%p) Relay\n", This);
......@@ -109,7 +131,7 @@ static UINT WINAPI IDirect3DDevice9Impl_GetAvailableTextureMem(LPDIRECT3DDE
return hr;
}
static HRESULT WINAPI IDirect3DDevice9Impl_EvictManagedResources(LPDIRECT3DDEVICE9 iface) {
static HRESULT WINAPI IDirect3DDevice9Impl_EvictManagedResources(LPDIRECT3DDEVICE9EX iface) {
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
HRESULT hr;
TRACE("(%p) : Relay\n", This);
......@@ -120,7 +142,7 @@ static HRESULT WINAPI IDirect3DDevice9Impl_EvictManagedResources(LPDIRECT3DDEV
return hr;
}
HRESULT WINAPI IDirect3DDevice9Impl_GetDirect3D(LPDIRECT3DDEVICE9 iface, IDirect3D9** ppD3D9) {
HRESULT WINAPI IDirect3DDevice9Impl_GetDirect3D(LPDIRECT3DDEVICE9EX iface, IDirect3D9** ppD3D9) {
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
HRESULT hr = D3D_OK;
IWineD3D* pWineD3D;
......@@ -146,7 +168,7 @@ HRESULT WINAPI IDirect3DDevice9Impl_GetDirect3D(LPDIRECT3DDEVICE9 iface, IDire
return hr;
}
static HRESULT WINAPI IDirect3DDevice9Impl_GetDeviceCaps(LPDIRECT3DDEVICE9 iface, D3DCAPS9* pCaps) {
static HRESULT WINAPI IDirect3DDevice9Impl_GetDeviceCaps(LPDIRECT3DDEVICE9EX iface, D3DCAPS9* pCaps) {
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
HRESULT hrc = D3D_OK;
WINED3DCAPS *pWineCaps;
......@@ -176,7 +198,7 @@ static HRESULT WINAPI IDirect3DDevice9Impl_GetDeviceCaps(LPDIRECT3DDEVICE9 ifa
return hrc;
}
static HRESULT WINAPI IDirect3DDevice9Impl_GetDisplayMode(LPDIRECT3DDEVICE9 iface, UINT iSwapChain, D3DDISPLAYMODE* pMode) {
static HRESULT WINAPI IDirect3DDevice9Impl_GetDisplayMode(LPDIRECT3DDEVICE9EX iface, UINT iSwapChain, D3DDISPLAYMODE* pMode) {
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
HRESULT hr;
TRACE("(%p) Relay\n", This);
......@@ -187,7 +209,7 @@ static HRESULT WINAPI IDirect3DDevice9Impl_GetDisplayMode(LPDIRECT3DDEVICE9 if
return hr;
}
static HRESULT WINAPI IDirect3DDevice9Impl_GetCreationParameters(LPDIRECT3DDEVICE9 iface, D3DDEVICE_CREATION_PARAMETERS *pParameters) {
static HRESULT WINAPI IDirect3DDevice9Impl_GetCreationParameters(LPDIRECT3DDEVICE9EX iface, D3DDEVICE_CREATION_PARAMETERS *pParameters) {
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
HRESULT hr;
TRACE("(%p) Relay\n", This);
......@@ -198,7 +220,7 @@ static HRESULT WINAPI IDirect3DDevice9Impl_GetCreationParameters(LPDIRECT3DDEV
return hr;
}
static HRESULT WINAPI IDirect3DDevice9Impl_SetCursorProperties(LPDIRECT3DDEVICE9 iface, UINT XHotSpot, UINT YHotSpot, IDirect3DSurface9* pCursorBitmap) {
static HRESULT WINAPI IDirect3DDevice9Impl_SetCursorProperties(LPDIRECT3DDEVICE9EX iface, UINT XHotSpot, UINT YHotSpot, IDirect3DSurface9* pCursorBitmap) {
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
IDirect3DSurface9Impl *pSurface = (IDirect3DSurface9Impl*)pCursorBitmap;
HRESULT hr;
......@@ -215,7 +237,7 @@ static HRESULT WINAPI IDirect3DDevice9Impl_SetCursorProperties(LPDIRECT3DDEVIC
return hr;
}
static void WINAPI IDirect3DDevice9Impl_SetCursorPosition(LPDIRECT3DDEVICE9 iface, int XScreenSpace, int YScreenSpace, DWORD Flags) {
static void WINAPI IDirect3DDevice9Impl_SetCursorPosition(LPDIRECT3DDEVICE9EX iface, int XScreenSpace, int YScreenSpace, DWORD Flags) {
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
TRACE("(%p) Relay\n", This);
......@@ -224,7 +246,7 @@ static void WINAPI IDirect3DDevice9Impl_SetCursorPosition(LPDIRECT3DDEVICE9
LeaveCriticalSection(&d3d9_cs);
}
static BOOL WINAPI IDirect3DDevice9Impl_ShowCursor(LPDIRECT3DDEVICE9 iface, BOOL bShow) {
static BOOL WINAPI IDirect3DDevice9Impl_ShowCursor(LPDIRECT3DDEVICE9EX iface, BOOL bShow) {
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
BOOL ret;
TRACE("(%p) Relay\n", This);
......@@ -308,7 +330,7 @@ static HRESULT WINAPI reset_enum_callback(IWineD3DResource *resource, void *data
return ret;
}
static HRESULT WINAPI IDirect3DDevice9Impl_Reset(LPDIRECT3DDEVICE9 iface, D3DPRESENT_PARAMETERS* pPresentationParameters) {
static HRESULT WINAPI IDirect3DDevice9Impl_Reset(LPDIRECT3DDEVICE9EX iface, D3DPRESENT_PARAMETERS* pPresentationParameters) {
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
WINED3DPRESENT_PARAMETERS localParameters;
HRESULT hr;
......@@ -382,7 +404,7 @@ static HRESULT WINAPI IDirect3DDevice9Impl_Reset(LPDIRECT3DDEVICE9 iface, D3DP
return hr;
}
static HRESULT WINAPI IDirect3DDevice9Impl_Present(LPDIRECT3DDEVICE9 iface, CONST RECT* pSourceRect,CONST RECT* pDestRect,HWND hDestWindowOverride,CONST RGNDATA*
static HRESULT WINAPI IDirect3DDevice9Impl_Present(LPDIRECT3DDEVICE9EX iface, CONST RECT* pSourceRect,CONST RECT* pDestRect,HWND hDestWindowOverride,CONST RGNDATA*
pDirtyRegion) {
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
HRESULT hr;
......@@ -394,7 +416,7 @@ static HRESULT WINAPI IDirect3DDevice9Impl_Present(LPDIRECT3DDEVICE9 iface, CO
return hr;
}
static HRESULT WINAPI IDirect3DDevice9Impl_GetBackBuffer(LPDIRECT3DDEVICE9 iface, UINT iSwapChain, UINT BackBuffer, D3DBACKBUFFER_TYPE Type, IDirect3DSurface9 ** ppBackBuffer) {
static HRESULT WINAPI IDirect3DDevice9Impl_GetBackBuffer(LPDIRECT3DDEVICE9EX iface, UINT iSwapChain, UINT BackBuffer, D3DBACKBUFFER_TYPE Type, IDirect3DSurface9 ** ppBackBuffer) {
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
IWineD3DSurface *retSurface = NULL;
HRESULT rc = D3D_OK;
......@@ -410,7 +432,7 @@ static HRESULT WINAPI IDirect3DDevice9Impl_GetBackBuffer(LPDIRECT3DDEVICE9 ifa
LeaveCriticalSection(&d3d9_cs);
return rc;
}
static HRESULT WINAPI IDirect3DDevice9Impl_GetRasterStatus(LPDIRECT3DDEVICE9 iface, UINT iSwapChain, D3DRASTER_STATUS* pRasterStatus) {
static HRESULT WINAPI IDirect3DDevice9Impl_GetRasterStatus(LPDIRECT3DDEVICE9EX iface, UINT iSwapChain, D3DRASTER_STATUS* pRasterStatus) {
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
HRESULT hr;
TRACE("(%p) Relay\n", This);
......@@ -421,7 +443,7 @@ static HRESULT WINAPI IDirect3DDevice9Impl_GetRasterStatus(LPDIRECT3DDEVICE9 i
return hr;
}
static HRESULT WINAPI IDirect3DDevice9Impl_SetDialogBoxMode(LPDIRECT3DDEVICE9 iface, BOOL bEnableDialogs) {
static HRESULT WINAPI IDirect3DDevice9Impl_SetDialogBoxMode(LPDIRECT3DDEVICE9EX iface, BOOL bEnableDialogs) {
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
HRESULT hr;
TRACE("(%p) Relay\n", This);
......@@ -432,7 +454,7 @@ static HRESULT WINAPI IDirect3DDevice9Impl_SetDialogBoxMode(LPDIRECT3DDEVICE9 if
return hr;
}
static void WINAPI IDirect3DDevice9Impl_SetGammaRamp(LPDIRECT3DDEVICE9 iface, UINT iSwapChain, DWORD Flags, CONST D3DGAMMARAMP* pRamp) {
static void WINAPI IDirect3DDevice9Impl_SetGammaRamp(LPDIRECT3DDEVICE9EX iface, UINT iSwapChain, DWORD Flags, CONST D3DGAMMARAMP* pRamp) {
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
TRACE("(%p) Relay\n", This);
......@@ -443,7 +465,7 @@ static void WINAPI IDirect3DDevice9Impl_SetGammaRamp(LPDIRECT3DDEVICE9 iface, UI
LeaveCriticalSection(&d3d9_cs);
}
static void WINAPI IDirect3DDevice9Impl_GetGammaRamp(LPDIRECT3DDEVICE9 iface, UINT iSwapChain, D3DGAMMARAMP* pRamp) {
static void WINAPI IDirect3DDevice9Impl_GetGammaRamp(LPDIRECT3DDEVICE9EX iface, UINT iSwapChain, D3DGAMMARAMP* pRamp) {
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
TRACE("(%p) Relay\n", This);
......@@ -454,7 +476,7 @@ static void WINAPI IDirect3DDevice9Impl_GetGammaRamp(LPDIRECT3DDEVICE9 iface, UI
}
static HRESULT WINAPI IDirect3DDevice9Impl_CreateSurface(LPDIRECT3DDEVICE9 iface, UINT Width, UINT Height, D3DFORMAT Format, BOOL Lockable, BOOL Discard, UINT Level, IDirect3DSurface9 **ppSurface,D3DRESOURCETYPE Type, UINT Usage, D3DPOOL Pool, D3DMULTISAMPLE_TYPE MultiSample, DWORD MultisampleQuality,HANDLE* pSharedHandle ) {
static HRESULT WINAPI IDirect3DDevice9Impl_CreateSurface(LPDIRECT3DDEVICE9EX iface, UINT Width, UINT Height, D3DFORMAT Format, BOOL Lockable, BOOL Discard, UINT Level, IDirect3DSurface9 **ppSurface,D3DRESOURCETYPE Type, UINT Usage, D3DPOOL Pool, D3DMULTISAMPLE_TYPE MultiSample, DWORD MultisampleQuality,HANDLE* pSharedHandle ) {
HRESULT hrc;
IDirect3DSurface9Impl *object;
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
......@@ -501,7 +523,7 @@ static HRESULT WINAPI IDirect3DDevice9Impl_CreateSurface(LPDIRECT3DDEVICE9 ifac
static HRESULT WINAPI IDirect3DDevice9Impl_CreateRenderTarget(LPDIRECT3DDEVICE9 iface, UINT Width, UINT Height,
static HRESULT WINAPI IDirect3DDevice9Impl_CreateRenderTarget(LPDIRECT3DDEVICE9EX iface, UINT Width, UINT Height,
D3DFORMAT Format, D3DMULTISAMPLE_TYPE MultiSample,
DWORD MultisampleQuality, BOOL Lockable,
IDirect3DSurface9 **ppSurface, HANDLE* pSharedHandle) {
......@@ -515,7 +537,7 @@ static HRESULT WINAPI IDirect3DDevice9Impl_CreateRenderTarget(LPDIRECT3DDEVICE
return hr;
}
static HRESULT WINAPI IDirect3DDevice9Impl_CreateDepthStencilSurface(LPDIRECT3DDEVICE9 iface, UINT Width, UINT Height,
static HRESULT WINAPI IDirect3DDevice9Impl_CreateDepthStencilSurface(LPDIRECT3DDEVICE9EX iface, UINT Width, UINT Height,
D3DFORMAT Format, D3DMULTISAMPLE_TYPE MultiSample,
DWORD MultisampleQuality, BOOL Discard,
IDirect3DSurface9 **ppSurface, HANDLE* pSharedHandle) {
......@@ -531,7 +553,7 @@ static HRESULT WINAPI IDirect3DDevice9Impl_CreateDepthStencilSurface(LPDIRECT3
}
static HRESULT WINAPI IDirect3DDevice9Impl_UpdateSurface(LPDIRECT3DDEVICE9 iface, IDirect3DSurface9* pSourceSurface, CONST RECT* pSourceRect, IDirect3DSurface9* pDestinationSurface, CONST POINT* pDestPoint) {
static HRESULT WINAPI IDirect3DDevice9Impl_UpdateSurface(LPDIRECT3DDEVICE9EX iface, IDirect3DSurface9* pSourceSurface, CONST RECT* pSourceRect, IDirect3DSurface9* pDestinationSurface, CONST POINT* pDestPoint) {
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
HRESULT hr;
TRACE("(%p) Relay\n" , This);
......@@ -542,7 +564,7 @@ static HRESULT WINAPI IDirect3DDevice9Impl_UpdateSurface(LPDIRECT3DDEVICE9 ifa
return hr;
}
static HRESULT WINAPI IDirect3DDevice9Impl_UpdateTexture(LPDIRECT3DDEVICE9 iface, IDirect3DBaseTexture9* pSourceTexture, IDirect3DBaseTexture9* pDestinationTexture) {
static HRESULT WINAPI IDirect3DDevice9Impl_UpdateTexture(LPDIRECT3DDEVICE9EX iface, IDirect3DBaseTexture9* pSourceTexture, IDirect3DBaseTexture9* pDestinationTexture) {
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
HRESULT hr;
TRACE("(%p) Relay\n" , This);
......@@ -554,14 +576,14 @@ static HRESULT WINAPI IDirect3DDevice9Impl_UpdateTexture(LPDIRECT3DDEVICE9 ifa
}
/* This isn't in MSDN!
static HRESULT WINAPI IDirect3DDevice9Impl_GetFrontBuffer(LPDIRECT3DDEVICE9 iface, IDirect3DSurface9* pDestSurface) {
static HRESULT WINAPI IDirect3DDevice9Impl_GetFrontBuffer(LPDIRECT3DDEVICE9EX iface, IDirect3DSurface9* pDestSurface) {
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
FIXME("(%p) : stub\n", This);
return D3D_OK;
}
*/
static HRESULT WINAPI IDirect3DDevice9Impl_GetRenderTargetData(LPDIRECT3DDEVICE9 iface, IDirect3DSurface9* pRenderTarget, IDirect3DSurface9* pDestSurface) {
static HRESULT WINAPI IDirect3DDevice9Impl_GetRenderTargetData(LPDIRECT3DDEVICE9EX iface, IDirect3DSurface9* pRenderTarget, IDirect3DSurface9* pDestSurface) {
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
IDirect3DSurface9Impl *renderTarget = (IDirect3DSurface9Impl *)pRenderTarget;
IDirect3DSurface9Impl *destSurface = (IDirect3DSurface9Impl *)pDestSurface;
......@@ -574,7 +596,7 @@ static HRESULT WINAPI IDirect3DDevice9Impl_GetRenderTargetData(LPDIRECT3DDEVIC
return hr;
}
static HRESULT WINAPI IDirect3DDevice9Impl_GetFrontBufferData(LPDIRECT3DDEVICE9 iface, UINT iSwapChain, IDirect3DSurface9* pDestSurface) {
static HRESULT WINAPI IDirect3DDevice9Impl_GetFrontBufferData(LPDIRECT3DDEVICE9EX iface, UINT iSwapChain, IDirect3DSurface9* pDestSurface) {
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
IDirect3DSurface9Impl *destSurface = (IDirect3DSurface9Impl *)pDestSurface;
HRESULT hr;
......@@ -586,7 +608,7 @@ static HRESULT WINAPI IDirect3DDevice9Impl_GetFrontBufferData(LPDIRECT3DDEVICE
return hr;
}
static HRESULT WINAPI IDirect3DDevice9Impl_StretchRect(LPDIRECT3DDEVICE9 iface, IDirect3DSurface9* pSourceSurface, CONST RECT* pSourceRect, IDirect3DSurface9* pDestSurface, CONST RECT* pDestRect, D3DTEXTUREFILTERTYPE Filter) {
static HRESULT WINAPI IDirect3DDevice9Impl_StretchRect(LPDIRECT3DDEVICE9EX iface, IDirect3DSurface9* pSourceSurface, CONST RECT* pSourceRect, IDirect3DSurface9* pDestSurface, CONST RECT* pDestRect, D3DTEXTUREFILTERTYPE Filter) {
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
IDirect3DSurface9Impl *src = (IDirect3DSurface9Impl *) pSourceSurface;
IDirect3DSurface9Impl *dst = (IDirect3DSurface9Impl *) pDestSurface;
......@@ -599,7 +621,7 @@ static HRESULT WINAPI IDirect3DDevice9Impl_StretchRect(LPDIRECT3DDEVICE9 iface
return hr;
}
static HRESULT WINAPI IDirect3DDevice9Impl_ColorFill(LPDIRECT3DDEVICE9 iface, IDirect3DSurface9* pSurface, CONST RECT* pRect, D3DCOLOR color) {
static HRESULT WINAPI IDirect3DDevice9Impl_ColorFill(LPDIRECT3DDEVICE9EX iface, IDirect3DSurface9* pSurface, CONST RECT* pRect, D3DCOLOR color) {
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
IDirect3DSurface9Impl *surface = (IDirect3DSurface9Impl *)pSurface;
HRESULT hr;
......@@ -612,7 +634,7 @@ static HRESULT WINAPI IDirect3DDevice9Impl_ColorFill(LPDIRECT3DDEVICE9 iface,
return hr;
}
static HRESULT WINAPI IDirect3DDevice9Impl_CreateOffscreenPlainSurface(LPDIRECT3DDEVICE9 iface, UINT Width, UINT Height, D3DFORMAT Format, D3DPOOL Pool, IDirect3DSurface9 **ppSurface, HANDLE* pSharedHandle) {
static HRESULT WINAPI IDirect3DDevice9Impl_CreateOffscreenPlainSurface(LPDIRECT3DDEVICE9EX iface, UINT Width, UINT Height, D3DFORMAT Format, D3DPOOL Pool, IDirect3DSurface9 **ppSurface, HANDLE* pSharedHandle) {
HRESULT hr;
TRACE("Relay\n");
if(Pool == D3DPOOL_MANAGED ){
......@@ -634,7 +656,7 @@ static HRESULT WINAPI IDirect3DDevice9Impl_CreateOffscreenPlainSurface(LPDIREC
}
/* TODO: move to wineD3D */
static HRESULT WINAPI IDirect3DDevice9Impl_SetRenderTarget(LPDIRECT3DDEVICE9 iface, DWORD RenderTargetIndex, IDirect3DSurface9* pRenderTarget) {
static HRESULT WINAPI IDirect3DDevice9Impl_SetRenderTarget(LPDIRECT3DDEVICE9EX iface, DWORD RenderTargetIndex, IDirect3DSurface9* pRenderTarget) {
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
IDirect3DSurface9Impl *pSurface = (IDirect3DSurface9Impl*)pRenderTarget;
HRESULT hr;
......@@ -646,7 +668,7 @@ static HRESULT WINAPI IDirect3DDevice9Impl_SetRenderTarget(LPDIRECT3DDEVICE9 i
return hr;
}
static HRESULT WINAPI IDirect3DDevice9Impl_GetRenderTarget(LPDIRECT3DDEVICE9 iface, DWORD RenderTargetIndex, IDirect3DSurface9 **ppRenderTarget) {
static HRESULT WINAPI IDirect3DDevice9Impl_GetRenderTarget(LPDIRECT3DDEVICE9EX iface, DWORD RenderTargetIndex, IDirect3DSurface9 **ppRenderTarget) {
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
HRESULT hr = D3D_OK;
IWineD3DSurface *pRenderTarget;
......@@ -672,7 +694,7 @@ static HRESULT WINAPI IDirect3DDevice9Impl_GetRenderTarget(LPDIRECT3DDEVICE9 i
return hr;
}
static HRESULT WINAPI IDirect3DDevice9Impl_SetDepthStencilSurface(LPDIRECT3DDEVICE9 iface, IDirect3DSurface9* pZStencilSurface) {
static HRESULT WINAPI IDirect3DDevice9Impl_SetDepthStencilSurface(LPDIRECT3DDEVICE9EX iface, IDirect3DSurface9* pZStencilSurface) {
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
IDirect3DSurface9Impl *pSurface;
HRESULT hr;
......@@ -685,7 +707,7 @@ static HRESULT WINAPI IDirect3DDevice9Impl_SetDepthStencilSurface(LPDIRECT3DDE
return hr;
}
static HRESULT WINAPI IDirect3DDevice9Impl_GetDepthStencilSurface(LPDIRECT3DDEVICE9 iface, IDirect3DSurface9 **ppZStencilSurface) {
static HRESULT WINAPI IDirect3DDevice9Impl_GetDepthStencilSurface(LPDIRECT3DDEVICE9EX iface, IDirect3DSurface9 **ppZStencilSurface) {
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
HRESULT hr = D3D_OK;
IWineD3DSurface *pZStencilSurface;
......@@ -712,7 +734,7 @@ static HRESULT WINAPI IDirect3DDevice9Impl_GetDepthStencilSurface(LPDIRECT3DDE
return hr;
}
static HRESULT WINAPI IDirect3DDevice9Impl_BeginScene(LPDIRECT3DDEVICE9 iface) {
static HRESULT WINAPI IDirect3DDevice9Impl_BeginScene(LPDIRECT3DDEVICE9EX iface) {
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
HRESULT hr;
TRACE("(%p) Relay\n" , This);
......@@ -723,7 +745,7 @@ static HRESULT WINAPI IDirect3DDevice9Impl_BeginScene(LPDIRECT3DDEVICE9 iface)
return hr;
}
static HRESULT WINAPI IDirect3DDevice9Impl_EndScene(LPDIRECT3DDEVICE9 iface) {
static HRESULT WINAPI IDirect3DDevice9Impl_EndScene(LPDIRECT3DDEVICE9EX iface) {
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
HRESULT hr;
TRACE("(%p) Relay\n" , This);
......@@ -734,7 +756,7 @@ static HRESULT WINAPI IDirect3DDevice9Impl_EndScene(LPDIRECT3DDEVICE9 iface) {
return hr;
}
static HRESULT WINAPI IDirect3DDevice9Impl_Clear(LPDIRECT3DDEVICE9 iface, DWORD Count, CONST D3DRECT* pRects, DWORD Flags, D3DCOLOR Color, float Z, DWORD Stencil) {
static HRESULT WINAPI IDirect3DDevice9Impl_Clear(LPDIRECT3DDEVICE9EX iface, DWORD Count, CONST D3DRECT* pRects, DWORD Flags, D3DCOLOR Color, float Z, DWORD Stencil) {
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
HRESULT hr;
TRACE("(%p) Relay\n" , This);
......@@ -746,7 +768,7 @@ static HRESULT WINAPI IDirect3DDevice9Impl_Clear(LPDIRECT3DDEVICE9 iface, DWOR
return hr;
}
static HRESULT WINAPI IDirect3DDevice9Impl_SetTransform(LPDIRECT3DDEVICE9 iface, D3DTRANSFORMSTATETYPE State, CONST D3DMATRIX* lpMatrix) {
static HRESULT WINAPI IDirect3DDevice9Impl_SetTransform(LPDIRECT3DDEVICE9EX iface, D3DTRANSFORMSTATETYPE State, CONST D3DMATRIX* lpMatrix) {
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
HRESULT hr;
TRACE("(%p) Relay\n" , This);
......@@ -758,7 +780,7 @@ static HRESULT WINAPI IDirect3DDevice9Impl_SetTransform(LPDIRECT3DDEVICE9 ifac
return hr;
}
static HRESULT WINAPI IDirect3DDevice9Impl_GetTransform(LPDIRECT3DDEVICE9 iface, D3DTRANSFORMSTATETYPE State, D3DMATRIX* pMatrix) {
static HRESULT WINAPI IDirect3DDevice9Impl_GetTransform(LPDIRECT3DDEVICE9EX iface, D3DTRANSFORMSTATETYPE State, D3DMATRIX* pMatrix) {
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
TRACE("(%p) Relay\n" , This);
......@@ -766,7 +788,7 @@ static HRESULT WINAPI IDirect3DDevice9Impl_GetTransform(LPDIRECT3DDEVICE9 ifac
return IWineD3DDevice_GetTransform(This->WineD3DDevice, State, (WINED3DMATRIX*) pMatrix);
}
static HRESULT WINAPI IDirect3DDevice9Impl_MultiplyTransform(LPDIRECT3DDEVICE9 iface, D3DTRANSFORMSTATETYPE State, CONST D3DMATRIX* pMatrix) {
static HRESULT WINAPI IDirect3DDevice9Impl_MultiplyTransform(LPDIRECT3DDEVICE9EX iface, D3DTRANSFORMSTATETYPE State, CONST D3DMATRIX* pMatrix) {
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
HRESULT hr;
TRACE("(%p) Relay\n" , This);
......@@ -778,7 +800,7 @@ static HRESULT WINAPI IDirect3DDevice9Impl_MultiplyTransform(LPDIRECT3DDEVICE9
return hr;
}
static HRESULT WINAPI IDirect3DDevice9Impl_SetViewport(LPDIRECT3DDEVICE9 iface, CONST D3DVIEWPORT9* pViewport) {
static HRESULT WINAPI IDirect3DDevice9Impl_SetViewport(LPDIRECT3DDEVICE9EX iface, CONST D3DVIEWPORT9* pViewport) {
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
HRESULT hr;
TRACE("(%p) Relay\n" , This);
......@@ -790,7 +812,7 @@ static HRESULT WINAPI IDirect3DDevice9Impl_SetViewport(LPDIRECT3DDEVICE9 iface
return hr;
}
static HRESULT WINAPI IDirect3DDevice9Impl_GetViewport(LPDIRECT3DDEVICE9 iface, D3DVIEWPORT9* pViewport) {
static HRESULT WINAPI IDirect3DDevice9Impl_GetViewport(LPDIRECT3DDEVICE9EX iface, D3DVIEWPORT9* pViewport) {
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
HRESULT hr;
TRACE("(%p) Relay\n" , This);
......@@ -802,7 +824,7 @@ static HRESULT WINAPI IDirect3DDevice9Impl_GetViewport(LPDIRECT3DDEVICE9 iface
return hr;
}
static HRESULT WINAPI IDirect3DDevice9Impl_SetMaterial(LPDIRECT3DDEVICE9 iface, CONST D3DMATERIAL9* pMaterial) {
static HRESULT WINAPI IDirect3DDevice9Impl_SetMaterial(LPDIRECT3DDEVICE9EX iface, CONST D3DMATERIAL9* pMaterial) {
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
HRESULT hr;
TRACE("(%p) Relay\n" , This);
......@@ -814,7 +836,7 @@ static HRESULT WINAPI IDirect3DDevice9Impl_SetMaterial(LPDIRECT3DDEVICE9 iface
return hr;
}
static HRESULT WINAPI IDirect3DDevice9Impl_GetMaterial(LPDIRECT3DDEVICE9 iface, D3DMATERIAL9* pMaterial) {
static HRESULT WINAPI IDirect3DDevice9Impl_GetMaterial(LPDIRECT3DDEVICE9EX iface, D3DMATERIAL9* pMaterial) {
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
HRESULT hr;
TRACE("(%p) Relay\n" , This);
......@@ -826,7 +848,7 @@ static HRESULT WINAPI IDirect3DDevice9Impl_GetMaterial(LPDIRECT3DDEVICE9 iface
return hr;
}
static HRESULT WINAPI IDirect3DDevice9Impl_SetLight(LPDIRECT3DDEVICE9 iface, DWORD Index, CONST D3DLIGHT9* pLight) {
static HRESULT WINAPI IDirect3DDevice9Impl_SetLight(LPDIRECT3DDEVICE9EX iface, DWORD Index, CONST D3DLIGHT9* pLight) {
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
HRESULT hr;
TRACE("(%p) Relay\n" , This);
......@@ -838,7 +860,7 @@ static HRESULT WINAPI IDirect3DDevice9Impl_SetLight(LPDIRECT3DDEVICE9 iface, D
return hr;
}
static HRESULT WINAPI IDirect3DDevice9Impl_GetLight(LPDIRECT3DDEVICE9 iface, DWORD Index, D3DLIGHT9* pLight) {
static HRESULT WINAPI IDirect3DDevice9Impl_GetLight(LPDIRECT3DDEVICE9EX iface, DWORD Index, D3DLIGHT9* pLight) {
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
HRESULT hr;
TRACE("(%p) Relay\n" , This);
......@@ -850,7 +872,7 @@ static HRESULT WINAPI IDirect3DDevice9Impl_GetLight(LPDIRECT3DDEVICE9 iface, D
return hr;
}
static HRESULT WINAPI IDirect3DDevice9Impl_LightEnable(LPDIRECT3DDEVICE9 iface, DWORD Index, BOOL Enable) {
static HRESULT WINAPI IDirect3DDevice9Impl_LightEnable(LPDIRECT3DDEVICE9EX iface, DWORD Index, BOOL Enable) {
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
HRESULT hr;
TRACE("(%p) Relay\n" , This);
......@@ -861,7 +883,7 @@ static HRESULT WINAPI IDirect3DDevice9Impl_LightEnable(LPDIRECT3DDEVICE9 iface
return hr;
}
static HRESULT WINAPI IDirect3DDevice9Impl_GetLightEnable(LPDIRECT3DDEVICE9 iface, DWORD Index, BOOL* pEnable) {
static HRESULT WINAPI IDirect3DDevice9Impl_GetLightEnable(LPDIRECT3DDEVICE9EX iface, DWORD Index, BOOL* pEnable) {
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
HRESULT hr;
TRACE("(%p) Relay\n" , This);
......@@ -872,7 +894,7 @@ static HRESULT WINAPI IDirect3DDevice9Impl_GetLightEnable(LPDIRECT3DDEVICE9 if
return hr;
}
static HRESULT WINAPI IDirect3DDevice9Impl_SetClipPlane(LPDIRECT3DDEVICE9 iface, DWORD Index, CONST float* pPlane) {
static HRESULT WINAPI IDirect3DDevice9Impl_SetClipPlane(LPDIRECT3DDEVICE9EX iface, DWORD Index, CONST float* pPlane) {
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
HRESULT hr;
TRACE("(%p) Relay\n" , This);
......@@ -883,7 +905,7 @@ static HRESULT WINAPI IDirect3DDevice9Impl_SetClipPlane(LPDIRECT3DDEVICE9 ifac
return hr;
}
static HRESULT WINAPI IDirect3DDevice9Impl_GetClipPlane(LPDIRECT3DDEVICE9 iface, DWORD Index, float* pPlane) {
static HRESULT WINAPI IDirect3DDevice9Impl_GetClipPlane(LPDIRECT3DDEVICE9EX iface, DWORD Index, float* pPlane) {
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
HRESULT hr;
TRACE("(%p) Relay\n" , This);
......@@ -894,7 +916,7 @@ static HRESULT WINAPI IDirect3DDevice9Impl_GetClipPlane(LPDIRECT3DDEVICE9 ifac
return hr;
}
static HRESULT WINAPI IDirect3DDevice9Impl_SetRenderState(LPDIRECT3DDEVICE9 iface, D3DRENDERSTATETYPE State, DWORD Value) {
static HRESULT WINAPI IDirect3DDevice9Impl_SetRenderState(LPDIRECT3DDEVICE9EX iface, D3DRENDERSTATETYPE State, DWORD Value) {
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
HRESULT hr;
TRACE("(%p) Relay\n" , This);
......@@ -905,7 +927,7 @@ static HRESULT WINAPI IDirect3DDevice9Impl_SetRenderState(LPDIRECT3DDEVICE9 if
return hr;
}
static HRESULT WINAPI IDirect3DDevice9Impl_GetRenderState(LPDIRECT3DDEVICE9 iface, D3DRENDERSTATETYPE State, DWORD* pValue) {
static HRESULT WINAPI IDirect3DDevice9Impl_GetRenderState(LPDIRECT3DDEVICE9EX iface, D3DRENDERSTATETYPE State, DWORD* pValue) {
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
HRESULT hr;
TRACE("(%p) Relay\n" , This);
......@@ -916,7 +938,7 @@ static HRESULT WINAPI IDirect3DDevice9Impl_GetRenderState(LPDIRECT3DDEVICE9 if
return hr;
}
static HRESULT WINAPI IDirect3DDevice9Impl_SetClipStatus(LPDIRECT3DDEVICE9 iface, CONST D3DCLIPSTATUS9* pClipStatus) {
static HRESULT WINAPI IDirect3DDevice9Impl_SetClipStatus(LPDIRECT3DDEVICE9EX iface, CONST D3DCLIPSTATUS9* pClipStatus) {
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
HRESULT hr;
TRACE("(%p) Relay\n" , This);
......@@ -927,7 +949,7 @@ static HRESULT WINAPI IDirect3DDevice9Impl_SetClipStatus(LPDIRECT3DDEVICE9 ifa
return hr;
}
static HRESULT WINAPI IDirect3DDevice9Impl_GetClipStatus(LPDIRECT3DDEVICE9 iface, D3DCLIPSTATUS9* pClipStatus) {
static HRESULT WINAPI IDirect3DDevice9Impl_GetClipStatus(LPDIRECT3DDEVICE9EX iface, D3DCLIPSTATUS9* pClipStatus) {
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
HRESULT hr;
TRACE("(%p) Relay\n" , This);
......@@ -938,7 +960,7 @@ static HRESULT WINAPI IDirect3DDevice9Impl_GetClipStatus(LPDIRECT3DDEVICE9 ifa
return hr;
}
static HRESULT WINAPI IDirect3DDevice9Impl_GetTexture(LPDIRECT3DDEVICE9 iface, DWORD Stage, IDirect3DBaseTexture9 **ppTexture) {
static HRESULT WINAPI IDirect3DDevice9Impl_GetTexture(LPDIRECT3DDEVICE9EX iface, DWORD Stage, IDirect3DBaseTexture9 **ppTexture) {
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
IWineD3DBaseTexture *retTexture = NULL;
HRESULT rc = D3D_OK;
......@@ -963,7 +985,7 @@ static HRESULT WINAPI IDirect3DDevice9Impl_GetTexture(LPDIRECT3DDEVICE9 iface,
return rc;
}
static HRESULT WINAPI IDirect3DDevice9Impl_SetTexture(LPDIRECT3DDEVICE9 iface, DWORD Stage, IDirect3DBaseTexture9* pTexture) {
static HRESULT WINAPI IDirect3DDevice9Impl_SetTexture(LPDIRECT3DDEVICE9EX iface, DWORD Stage, IDirect3DBaseTexture9* pTexture) {
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
HRESULT hr;
TRACE("(%p) Relay %d %p\n" , This, Stage, pTexture);
......@@ -975,7 +997,7 @@ static HRESULT WINAPI IDirect3DDevice9Impl_SetTexture(LPDIRECT3DDEVICE9 iface,
return hr;
}
static HRESULT WINAPI IDirect3DDevice9Impl_GetTextureStageState(LPDIRECT3DDEVICE9 iface, DWORD Stage, D3DTEXTURESTAGESTATETYPE Type, DWORD* pValue) {
static HRESULT WINAPI IDirect3DDevice9Impl_GetTextureStageState(LPDIRECT3DDEVICE9EX iface, DWORD Stage, D3DTEXTURESTAGESTATETYPE Type, DWORD* pValue) {
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
HRESULT hr;
TRACE("(%p) Relay\n" , This);
......@@ -986,7 +1008,7 @@ static HRESULT WINAPI IDirect3DDevice9Impl_GetTextureStageState(LPDIRECT3DDEVI
return hr;
}
static HRESULT WINAPI IDirect3DDevice9Impl_SetTextureStageState(LPDIRECT3DDEVICE9 iface, DWORD Stage, D3DTEXTURESTAGESTATETYPE Type, DWORD Value) {
static HRESULT WINAPI IDirect3DDevice9Impl_SetTextureStageState(LPDIRECT3DDEVICE9EX iface, DWORD Stage, D3DTEXTURESTAGESTATETYPE Type, DWORD Value) {
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
HRESULT hr;
TRACE("(%p) Relay\n" , This);
......@@ -997,7 +1019,7 @@ static HRESULT WINAPI IDirect3DDevice9Impl_SetTextureStageState(LPDIRECT3DDEVI
return hr;
}
static HRESULT WINAPI IDirect3DDevice9Impl_GetSamplerState(LPDIRECT3DDEVICE9 iface, DWORD Sampler, D3DSAMPLERSTATETYPE Type, DWORD* pValue) {
static HRESULT WINAPI IDirect3DDevice9Impl_GetSamplerState(LPDIRECT3DDEVICE9EX iface, DWORD Sampler, D3DSAMPLERSTATETYPE Type, DWORD* pValue) {
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
HRESULT hr;
TRACE("(%p) Relay\n" , This);
......@@ -1008,7 +1030,7 @@ static HRESULT WINAPI IDirect3DDevice9Impl_GetSamplerState(LPDIRECT3DDEVICE9 i
return hr;
}
static HRESULT WINAPI IDirect3DDevice9Impl_SetSamplerState(LPDIRECT3DDEVICE9 iface, DWORD Sampler, D3DSAMPLERSTATETYPE Type, DWORD Value) {
static HRESULT WINAPI IDirect3DDevice9Impl_SetSamplerState(LPDIRECT3DDEVICE9EX iface, DWORD Sampler, D3DSAMPLERSTATETYPE Type, DWORD Value) {
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
HRESULT hr;
TRACE("(%p) Relay\n" , This);
......@@ -1019,7 +1041,7 @@ static HRESULT WINAPI IDirect3DDevice9Impl_SetSamplerState(LPDIRECT3DDEVICE9 i
return hr;
}
static HRESULT WINAPI IDirect3DDevice9Impl_ValidateDevice(LPDIRECT3DDEVICE9 iface, DWORD* pNumPasses) {
static HRESULT WINAPI IDirect3DDevice9Impl_ValidateDevice(LPDIRECT3DDEVICE9EX iface, DWORD* pNumPasses) {
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
HRESULT hr;
TRACE("(%p) Relay\n" , This);
......@@ -1030,7 +1052,7 @@ static HRESULT WINAPI IDirect3DDevice9Impl_ValidateDevice(LPDIRECT3DDEVICE9 if
return hr;
}
static HRESULT WINAPI IDirect3DDevice9Impl_SetPaletteEntries(LPDIRECT3DDEVICE9 iface, UINT PaletteNumber, CONST PALETTEENTRY* pEntries) {
static HRESULT WINAPI IDirect3DDevice9Impl_SetPaletteEntries(LPDIRECT3DDEVICE9EX iface, UINT PaletteNumber, CONST PALETTEENTRY* pEntries) {
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
HRESULT hr;
TRACE("(%p) Relay\n" , This);
......@@ -1041,7 +1063,7 @@ static HRESULT WINAPI IDirect3DDevice9Impl_SetPaletteEntries(LPDIRECT3DDEVICE9
return hr;
}
static HRESULT WINAPI IDirect3DDevice9Impl_GetPaletteEntries(LPDIRECT3DDEVICE9 iface, UINT PaletteNumber, PALETTEENTRY* pEntries) {
static HRESULT WINAPI IDirect3DDevice9Impl_GetPaletteEntries(LPDIRECT3DDEVICE9EX iface, UINT PaletteNumber, PALETTEENTRY* pEntries) {
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
HRESULT hr;
TRACE("(%p) Relay\n" , This);
......@@ -1052,7 +1074,7 @@ static HRESULT WINAPI IDirect3DDevice9Impl_GetPaletteEntries(LPDIRECT3DDEVICE9
return hr;
}
static HRESULT WINAPI IDirect3DDevice9Impl_SetCurrentTexturePalette(LPDIRECT3DDEVICE9 iface, UINT PaletteNumber) {
static HRESULT WINAPI IDirect3DDevice9Impl_SetCurrentTexturePalette(LPDIRECT3DDEVICE9EX iface, UINT PaletteNumber) {
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
HRESULT hr;
TRACE("(%p) Relay\n" , This);
......@@ -1063,7 +1085,7 @@ static HRESULT WINAPI IDirect3DDevice9Impl_SetCurrentTexturePalette(LPDIRECT3D
return hr;
}
static HRESULT WINAPI IDirect3DDevice9Impl_GetCurrentTexturePalette(LPDIRECT3DDEVICE9 iface, UINT* PaletteNumber) {
static HRESULT WINAPI IDirect3DDevice9Impl_GetCurrentTexturePalette(LPDIRECT3DDEVICE9EX iface, UINT* PaletteNumber) {
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
HRESULT hr;
TRACE("(%p) Relay\n" , This);
......@@ -1074,7 +1096,7 @@ static HRESULT WINAPI IDirect3DDevice9Impl_GetCurrentTexturePalette(LPDIRECT3D
return hr;
}
static HRESULT WINAPI IDirect3DDevice9Impl_SetScissorRect(LPDIRECT3DDEVICE9 iface, CONST RECT* pRect) {
static HRESULT WINAPI IDirect3DDevice9Impl_SetScissorRect(LPDIRECT3DDEVICE9EX iface, CONST RECT* pRect) {
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
HRESULT hr;
TRACE("(%p) Relay\n" , This);
......@@ -1085,7 +1107,7 @@ static HRESULT WINAPI IDirect3DDevice9Impl_SetScissorRect(LPDIRECT3DDEVICE9 if
return hr;
}
static HRESULT WINAPI IDirect3DDevice9Impl_GetScissorRect(LPDIRECT3DDEVICE9 iface, RECT* pRect) {
static HRESULT WINAPI IDirect3DDevice9Impl_GetScissorRect(LPDIRECT3DDEVICE9EX iface, RECT* pRect) {
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
HRESULT hr;
TRACE("(%p) Relay\n" , This);
......@@ -1096,7 +1118,7 @@ static HRESULT WINAPI IDirect3DDevice9Impl_GetScissorRect(LPDIRECT3DDEVICE9 if
return hr;
}
static HRESULT WINAPI IDirect3DDevice9Impl_SetSoftwareVertexProcessing(LPDIRECT3DDEVICE9 iface, BOOL bSoftware) {
static HRESULT WINAPI IDirect3DDevice9Impl_SetSoftwareVertexProcessing(LPDIRECT3DDEVICE9EX iface, BOOL bSoftware) {
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
HRESULT hr;
TRACE("(%p) Relay\n" , This);
......@@ -1107,7 +1129,7 @@ static HRESULT WINAPI IDirect3DDevice9Impl_SetSoftwareVertexProcessing(LPDIREC
return hr;
}
static BOOL WINAPI IDirect3DDevice9Impl_GetSoftwareVertexProcessing(LPDIRECT3DDEVICE9 iface) {
static BOOL WINAPI IDirect3DDevice9Impl_GetSoftwareVertexProcessing(LPDIRECT3DDEVICE9EX iface) {
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
HRESULT hr;
TRACE("(%p) Relay\n" , This);
......@@ -1118,7 +1140,7 @@ static BOOL WINAPI IDirect3DDevice9Impl_GetSoftwareVertexProcessing(LPDIREC
return hr;
}
static HRESULT WINAPI IDirect3DDevice9Impl_SetNPatchMode(LPDIRECT3DDEVICE9 iface, float nSegments) {
static HRESULT WINAPI IDirect3DDevice9Impl_SetNPatchMode(LPDIRECT3DDEVICE9EX iface, float nSegments) {
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
HRESULT hr;
TRACE("(%p) Relay\n" , This);
......@@ -1129,7 +1151,7 @@ static HRESULT WINAPI IDirect3DDevice9Impl_SetNPatchMode(LPDIRECT3DDEVICE9 ifa
return hr;
}
static float WINAPI IDirect3DDevice9Impl_GetNPatchMode(LPDIRECT3DDEVICE9 iface) {
static float WINAPI IDirect3DDevice9Impl_GetNPatchMode(LPDIRECT3DDEVICE9EX iface) {
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
HRESULT hr;
TRACE("(%p) Relay\n" , This);
......@@ -1140,7 +1162,7 @@ static float WINAPI IDirect3DDevice9Impl_GetNPatchMode(LPDIRECT3DDEVICE9 ifa
return hr;
}
static HRESULT WINAPI IDirect3DDevice9Impl_DrawPrimitive(LPDIRECT3DDEVICE9 iface, D3DPRIMITIVETYPE PrimitiveType, UINT StartVertex, UINT PrimitiveCount) {
static HRESULT WINAPI IDirect3DDevice9Impl_DrawPrimitive(LPDIRECT3DDEVICE9EX iface, D3DPRIMITIVETYPE PrimitiveType, UINT StartVertex, UINT PrimitiveCount) {
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
HRESULT hr;
TRACE("(%p) Relay\n" , This);
......@@ -1151,7 +1173,7 @@ static HRESULT WINAPI IDirect3DDevice9Impl_DrawPrimitive(LPDIRECT3DDEVICE9 iface
return hr;
}
static HRESULT WINAPI IDirect3DDevice9Impl_DrawIndexedPrimitive(LPDIRECT3DDEVICE9 iface, D3DPRIMITIVETYPE PrimitiveType,
static HRESULT WINAPI IDirect3DDevice9Impl_DrawIndexedPrimitive(LPDIRECT3DDEVICE9EX iface, D3DPRIMITIVETYPE PrimitiveType,
INT BaseVertexIndex, UINT MinVertexIndex, UINT NumVertices, UINT startIndex, UINT primCount) {
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
HRESULT hr;
......@@ -1165,7 +1187,7 @@ static HRESULT WINAPI IDirect3DDevice9Impl_DrawIndexedPrimitive(LPDIRECT3DDEVI
return hr;
}
static HRESULT WINAPI IDirect3DDevice9Impl_DrawPrimitiveUP(LPDIRECT3DDEVICE9 iface, D3DPRIMITIVETYPE PrimitiveType, UINT PrimitiveCount, CONST void* pVertexStreamZeroData, UINT VertexStreamZeroStride) {
static HRESULT WINAPI IDirect3DDevice9Impl_DrawPrimitiveUP(LPDIRECT3DDEVICE9EX iface, D3DPRIMITIVETYPE PrimitiveType, UINT PrimitiveCount, CONST void* pVertexStreamZeroData, UINT VertexStreamZeroStride) {
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
HRESULT hr;
TRACE("(%p) Relay\n" , This);
......@@ -1176,7 +1198,7 @@ static HRESULT WINAPI IDirect3DDevice9Impl_DrawPrimitiveUP(LPDIRECT3DDEVICE9 i
return hr;
}
static HRESULT WINAPI IDirect3DDevice9Impl_DrawIndexedPrimitiveUP(LPDIRECT3DDEVICE9 iface, D3DPRIMITIVETYPE PrimitiveType, UINT MinVertexIndex,
static HRESULT WINAPI IDirect3DDevice9Impl_DrawIndexedPrimitiveUP(LPDIRECT3DDEVICE9EX iface, D3DPRIMITIVETYPE PrimitiveType, UINT MinVertexIndex,
UINT NumVertexIndices, UINT PrimitiveCount, CONST void* pIndexData,
D3DFORMAT IndexDataFormat, CONST void* pVertexStreamZeroData, UINT VertexStreamZeroStride) {
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
......@@ -1190,7 +1212,7 @@ static HRESULT WINAPI IDirect3DDevice9Impl_DrawIndexedPrimitiveUP(LPDIRECT3DDE
return hr;
}
static HRESULT WINAPI IDirect3DDevice9Impl_ProcessVertices(LPDIRECT3DDEVICE9 iface, UINT SrcStartIndex, UINT DestIndex, UINT VertexCount, IDirect3DVertexBuffer9* pDestBuffer, IDirect3DVertexDeclaration9* pVertexDecl, DWORD Flags) {
static HRESULT WINAPI IDirect3DDevice9Impl_ProcessVertices(LPDIRECT3DDEVICE9EX iface, UINT SrcStartIndex, UINT DestIndex, UINT VertexCount, IDirect3DVertexBuffer9* pDestBuffer, IDirect3DVertexDeclaration9* pVertexDecl, DWORD Flags) {
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
IDirect3DVertexDeclaration9Impl *Decl = (IDirect3DVertexDeclaration9Impl *) pVertexDecl;
HRESULT hr;
......@@ -1230,7 +1252,7 @@ IDirect3DVertexDeclaration9 *getConvertedDecl(IDirect3DDevice9Impl *This, DWORD
hr = vdecl_convert_fvf(fvf, &elements);
if (hr != S_OK) return NULL;
hr = IDirect3DDevice9Impl_CreateVertexDeclaration((IDirect3DDevice9 *) This, elements, &pDecl);
hr = IDirect3DDevice9Impl_CreateVertexDeclaration((IDirect3DDevice9Ex *) This, elements, &pDecl);
HeapFree(GetProcessHeap(), 0, elements); /* CreateVertexDeclaration makes a copy */
if (hr != S_OK) return NULL;
......@@ -1259,7 +1281,7 @@ IDirect3DVertexDeclaration9 *getConvertedDecl(IDirect3DDevice9Impl *This, DWORD
return pDecl;
}
HRESULT WINAPI IDirect3DDevice9Impl_SetFVF(LPDIRECT3DDEVICE9 iface, DWORD FVF) {
HRESULT WINAPI IDirect3DDevice9Impl_SetFVF(LPDIRECT3DDEVICE9EX iface, DWORD FVF) {
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
HRESULT hr;
TRACE("(%p) Relay\n" , This);
......@@ -1288,7 +1310,7 @@ HRESULT WINAPI IDirect3DDevice9Impl_SetFVF(LPDIRECT3DDEVICE9 iface, DWORD FVF)
return hr;
}
HRESULT WINAPI IDirect3DDevice9Impl_GetFVF(LPDIRECT3DDEVICE9 iface, DWORD* pFVF) {
HRESULT WINAPI IDirect3DDevice9Impl_GetFVF(LPDIRECT3DDEVICE9EX iface, DWORD* pFVF) {
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
HRESULT hr;
TRACE("(%p) Relay\n" , This);
......@@ -1299,7 +1321,7 @@ HRESULT WINAPI IDirect3DDevice9Impl_GetFVF(LPDIRECT3DDEVICE9 iface, DWORD* pFV
return hr;
}
HRESULT WINAPI IDirect3DDevice9Impl_SetStreamSource(LPDIRECT3DDEVICE9 iface, UINT StreamNumber, IDirect3DVertexBuffer9* pStreamData, UINT OffsetInBytes, UINT Stride) {
HRESULT WINAPI IDirect3DDevice9Impl_SetStreamSource(LPDIRECT3DDEVICE9EX iface, UINT StreamNumber, IDirect3DVertexBuffer9* pStreamData, UINT OffsetInBytes, UINT Stride) {
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
HRESULT hr;
TRACE("(%p) Relay\n" , This);
......@@ -1312,7 +1334,7 @@ HRESULT WINAPI IDirect3DDevice9Impl_SetStreamSource(LPDIRECT3DDEVICE9 iface, U
return hr;
}
HRESULT WINAPI IDirect3DDevice9Impl_GetStreamSource(LPDIRECT3DDEVICE9 iface, UINT StreamNumber, IDirect3DVertexBuffer9 **pStream, UINT* OffsetInBytes, UINT* pStride) {
HRESULT WINAPI IDirect3DDevice9Impl_GetStreamSource(LPDIRECT3DDEVICE9EX iface, UINT StreamNumber, IDirect3DVertexBuffer9 **pStream, UINT* OffsetInBytes, UINT* pStride) {
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
IWineD3DVertexBuffer *retStream = NULL;
HRESULT rc = D3D_OK;
......@@ -1339,7 +1361,7 @@ HRESULT WINAPI IDirect3DDevice9Impl_GetStreamSource(LPDIRECT3DDEVICE9 iface, U
return rc;
}
static HRESULT WINAPI IDirect3DDevice9Impl_SetStreamSourceFreq(LPDIRECT3DDEVICE9 iface, UINT StreamNumber, UINT Divider) {
static HRESULT WINAPI IDirect3DDevice9Impl_SetStreamSourceFreq(LPDIRECT3DDEVICE9EX iface, UINT StreamNumber, UINT Divider) {
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
HRESULT hr;
TRACE("(%p) Relay\n" , This);
......@@ -1350,7 +1372,7 @@ static HRESULT WINAPI IDirect3DDevice9Impl_SetStreamSourceFreq(LPDIRECT3DDEVIC
return hr;
}
static HRESULT WINAPI IDirect3DDevice9Impl_GetStreamSourceFreq(LPDIRECT3DDEVICE9 iface, UINT StreamNumber, UINT* Divider) {
static HRESULT WINAPI IDirect3DDevice9Impl_GetStreamSourceFreq(LPDIRECT3DDEVICE9EX iface, UINT StreamNumber, UINT* Divider) {
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
HRESULT hr;
TRACE("(%p) Relay\n" , This);
......@@ -1361,7 +1383,7 @@ static HRESULT WINAPI IDirect3DDevice9Impl_GetStreamSourceFreq(LPDIRECT3DDEVIC
return hr;
}
static HRESULT WINAPI IDirect3DDevice9Impl_SetIndices(LPDIRECT3DDEVICE9 iface, IDirect3DIndexBuffer9* pIndexData) {
static HRESULT WINAPI IDirect3DDevice9Impl_SetIndices(LPDIRECT3DDEVICE9EX iface, IDirect3DIndexBuffer9* pIndexData) {
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
HRESULT hr;
TRACE("(%p) Relay\n", This);
......@@ -1373,7 +1395,7 @@ static HRESULT WINAPI IDirect3DDevice9Impl_SetIndices(LPDIRECT3DDEVICE9 iface,
return hr;
}
static HRESULT WINAPI IDirect3DDevice9Impl_GetIndices(LPDIRECT3DDEVICE9 iface, IDirect3DIndexBuffer9 **ppIndexData) {
static HRESULT WINAPI IDirect3DDevice9Impl_GetIndices(LPDIRECT3DDEVICE9EX iface, IDirect3DIndexBuffer9 **ppIndexData) {
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
IWineD3DIndexBuffer *retIndexData = NULL;
HRESULT rc = D3D_OK;
......@@ -1397,7 +1419,7 @@ static HRESULT WINAPI IDirect3DDevice9Impl_GetIndices(LPDIRECT3DDEVICE9 iface,
return rc;
}
static HRESULT WINAPI IDirect3DDevice9Impl_DrawRectPatch(LPDIRECT3DDEVICE9 iface, UINT Handle, CONST float* pNumSegs, CONST D3DRECTPATCH_INFO* pRectPatchInfo) {
static HRESULT WINAPI IDirect3DDevice9Impl_DrawRectPatch(LPDIRECT3DDEVICE9EX iface, UINT Handle, CONST float* pNumSegs, CONST D3DRECTPATCH_INFO* pRectPatchInfo) {
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
HRESULT hr;
TRACE("(%p) Relay\n", This);
......@@ -1408,7 +1430,7 @@ static HRESULT WINAPI IDirect3DDevice9Impl_DrawRectPatch(LPDIRECT3DDEVICE9 ifa
return hr;
}
static HRESULT WINAPI IDirect3DDevice9Impl_DrawTriPatch(LPDIRECT3DDEVICE9 iface, UINT Handle, CONST float* pNumSegs, CONST D3DTRIPATCH_INFO* pTriPatchInfo) {
static HRESULT WINAPI IDirect3DDevice9Impl_DrawTriPatch(LPDIRECT3DDEVICE9EX iface, UINT Handle, CONST float* pNumSegs, CONST D3DTRIPATCH_INFO* pTriPatchInfo) {
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
HRESULT hr;
TRACE("(%p) Relay\n", This);
......@@ -1419,7 +1441,7 @@ static HRESULT WINAPI IDirect3DDevice9Impl_DrawTriPatch(LPDIRECT3DDEVICE9 ifac
return hr;
}
static HRESULT WINAPI IDirect3DDevice9Impl_DeletePatch(LPDIRECT3DDEVICE9 iface, UINT Handle) {
static HRESULT WINAPI IDirect3DDevice9Impl_DeletePatch(LPDIRECT3DDEVICE9EX iface, UINT Handle) {
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
HRESULT hr;
TRACE("(%p) Relay\n", This);
......@@ -1430,7 +1452,98 @@ static HRESULT WINAPI IDirect3DDevice9Impl_DeletePatch(LPDIRECT3DDEVICE9 iface
return hr;
}
const IDirect3DDevice9Vtbl Direct3DDevice9_Vtbl =
static HRESULT WINAPI IDirect3DDevice9ExImpl_SetConvolutionMonoKernel(LPDIRECT3DDEVICE9EX iface, UINT width, UINT height, float *rows, float *columns) {
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *) iface;
FIXME("(%p)->(%d, %d, %p, %p) Stub!\n", This, width, height, rows, columns);
return WINED3DERR_INVALIDCALL;
}
static HRESULT WINAPI IDirect3DDevice9ExImpl_ComposeRects(LPDIRECT3DDEVICE9EX iface, IDirect3DSurface9 *pSrc, IDirect3DDevice9 *pDst, IDirect3DVertexBuffer9 *pSrcRectDescs, UINT NumRects, IDirect3DVertexBuffer9 *pDstRectDescs, D3DCOMPOSERECTSOP Operation, int Xoffset, int Yoffset) {
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *) iface;
FIXME("(%p)->(%p, %p, %p, %d, %p, %d, %d, %d) Stub!\n", This, pSrc, pDst, pSrcRectDescs, NumRects, pDstRectDescs, Operation, Xoffset, Yoffset);
return WINED3DERR_INVALIDCALL;
}
static HRESULT WINAPI IDirect3DDevice9ExImpl_PresentEx(LPDIRECT3DDEVICE9EX iface, CONST RECT *pSourceRect, CONST RECT *pDestRect, HWND hDestWindowOverride, CONST RGNDATA *pDirtyRegion, DWORD dwFlags) {
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *) iface;
FIXME("(%p= -> (%p), %p, %p, %p, 0x%08x) Stub!\n", This, pSourceRect, pDestRect, hDestWindowOverride, pDirtyRegion, dwFlags);
return WINED3DERR_INVALIDCALL;
}
static HRESULT WINAPI IDirect3DDevice9ExImpl_GetGPUThreadPriority(LPDIRECT3DDEVICE9EX iface, INT *pPriority) {
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *) iface;
FIXME("(%p)->(%p) Stub!\n", This, pPriority);
return WINED3DERR_INVALIDCALL;
}
static HRESULT WINAPI IDirect3DDevice9ExImpl_SetGPUThreadPriority(LPDIRECT3DDEVICE9EX iface, INT Priority) {
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *) iface;
FIXME("(%p)->(%d) Stub!\n", This, Priority);
return WINED3DERR_INVALIDCALL;
}
static HRESULT WINAPI IDirect3DDevice9ExImpl_WaitForVBlank(LPDIRECT3DDEVICE9EX iface, UINT iSwapChain) {
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *) iface;
FIXME("(%p)->(%d) Stub!\n", This, iSwapChain);
return WINED3DERR_INVALIDCALL;
}
static HRESULT WINAPI IDirect3DDevice9ExImpl_CheckresourceResidency(LPDIRECT3DDEVICE9EX iface, IDirect3DResource9 ** pResourceArray, UINT32 Numresources) {
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *) iface;
FIXME("(%p)->(%p, %d) Stub!\n", This, pResourceArray, Numresources);
return WINED3DERR_INVALIDCALL;
}
static HRESULT WINAPI IDirect3DDevice9ExImpl_SetMaximumFrameLatency(LPDIRECT3DDEVICE9EX iface, UINT MaxLatency) {
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *) iface;
FIXME("(%p)->(%d) Stub!\n", This, MaxLatency);
return WINED3DERR_INVALIDCALL;
}
static HRESULT WINAPI IDirect3DDevice9ExImpl_GetMaximumFrameLatency(LPDIRECT3DDEVICE9EX iface, UINT *pMaxLatency) {
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *) iface;
FIXME("(%p)->(%p) Stub!\n", This, pMaxLatency);
*pMaxLatency = 2;
return WINED3DERR_INVALIDCALL;
}
static HRESULT WINAPI IDirect3DDevice9ExImpl_CheckdeviceState(LPDIRECT3DDEVICE9EX iface, HWND hDestinationWindow) {
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *) iface;
FIXME("(%p)->(%p) Stub!\n", This, hDestinationWindow);
return WINED3DERR_INVALIDCALL;
}
static HRESULT WINAPI IDirect3DDevice9ExImpl_CreateRenderTargetEx(LPDIRECT3DDEVICE9EX iface, UINT Width, UINT Height, D3DFORMAT Format, D3DMULTISAMPLE_TYPE MultiSample, DWORD MultiSampleQuality, BOOL Lockable, IDirect3DSurface9 ** ppSurface, HANDLE *pSharedHandle, DWORD Usage) {
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *) iface;
FIXME("(%p)->(%d, %d, %d, %d, %d, %s, %p, %p, 0x%08x) Stub!\n", This, Width, Height, Format, MultiSample, MultiSampleQuality, Lockable ? "true" : "false", ppSurface, pSharedHandle, Usage);
return WINED3DERR_INVALIDCALL;
}
static HRESULT WINAPI IDirect3DDevice9ExImpl_CreateOffscreenPlainSurfaceEx(LPDIRECT3DDEVICE9EX iface, UINT Width, UINT Height, D3DFORMAT Format, D3DPOOL Pool, IDirect3DSurface9 **ppSurface, HANDLE *pSharedHandle, DWORD Usage) {
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *) iface;
FIXME("(%p)->(%d, %d, %d, %d, %p, %p, 0x%08x) Stub!\n", This, Width, Height, Format, Pool, ppSurface, pSharedHandle, Usage);
return WINED3DERR_INVALIDCALL;
}
static HRESULT WINAPI IDirect3DDevice9ExImpl_CreateDepthStencilSurfaceEx(LPDIRECT3DDEVICE9EX iface, UINT Width, UINT Height, D3DFORMAT Format, D3DMULTISAMPLE_TYPE MultiSample, DWORD MultiSampleQuality, BOOL Discard, IDirect3DSurface9 **ppSurface, HANDLE *pSharedHandle, DWORD Usage) {
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *) iface;
FIXME("(%p)->(%d, %d, %d, %d, %d, %s, %p, %p, 0x%08x) Stub!\n", This, Width, Height, Format, MultiSample, MultiSampleQuality, Discard ? "true" : "false", ppSurface, pSharedHandle, Usage);
return WINED3DERR_INVALIDCALL;
}
static HRESULT WINAPI IDirect3DDevice9ExImpl_ResetEx(LPDIRECT3DDEVICE9EX iface, D3DPRESENT_PARAMETERS *pPresentationParameters, D3DDISPLAYMODEEX *pFullscreenDisplayMode) {
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *) iface;
FIXME("(%p)->(%p) Stub!\n", This, pPresentationParameters);
return WINED3DERR_INVALIDCALL;
}
static HRESULT WINAPI IDirect3DDevice9ExImpl_GetDisplayModeEx(LPDIRECT3DDEVICE9EX iface, UINT iSwapChain, D3DDISPLAYMODEEX *pMode, D3DDISPLAYROTATION *pRotation) {
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *) iface;
FIXME("(%p)->(%d, %p, %p) Stub!\n", This, iSwapChain, pMode, pRotation);
return WINED3DERR_INVALIDCALL;
}
const IDirect3DDevice9ExVtbl Direct3DDevice9_Vtbl =
{
/* IUnknown */
IDirect3DDevice9Impl_QueryInterface,
......@@ -1552,7 +1665,23 @@ const IDirect3DDevice9Vtbl Direct3DDevice9_Vtbl =
IDirect3DDevice9Impl_DrawRectPatch,
IDirect3DDevice9Impl_DrawTriPatch,
IDirect3DDevice9Impl_DeletePatch,
IDirect3DDevice9Impl_CreateQuery
IDirect3DDevice9Impl_CreateQuery,
/* IDirect3DDevice9Ex */
IDirect3DDevice9ExImpl_SetConvolutionMonoKernel,
IDirect3DDevice9ExImpl_ComposeRects,
IDirect3DDevice9ExImpl_PresentEx,
IDirect3DDevice9ExImpl_GetGPUThreadPriority,
IDirect3DDevice9ExImpl_SetGPUThreadPriority,
IDirect3DDevice9ExImpl_WaitForVBlank,
IDirect3DDevice9ExImpl_CheckresourceResidency,
IDirect3DDevice9ExImpl_SetMaximumFrameLatency,
IDirect3DDevice9ExImpl_GetMaximumFrameLatency,
IDirect3DDevice9ExImpl_CheckdeviceState,
IDirect3DDevice9ExImpl_CreateRenderTargetEx,
IDirect3DDevice9ExImpl_CreateOffscreenPlainSurfaceEx,
IDirect3DDevice9ExImpl_CreateDepthStencilSurfaceEx,
IDirect3DDevice9ExImpl_ResetEx,
IDirect3DDevice9ExImpl_GetDisplayModeEx
};
......@@ -1570,7 +1699,7 @@ HRESULT WINAPI D3D9CB_CreateSurface(IUnknown *device, IUnknown *pSuperior, UINT
Lockable = FALSE;
TRACE("relay\n");
res = IDirect3DDevice9Impl_CreateSurface((IDirect3DDevice9 *)device, Width, Height, (D3DFORMAT)Format,
res = IDirect3DDevice9Impl_CreateSurface((IDirect3DDevice9Ex *)device, Width, Height, (D3DFORMAT)Format,
Lockable, FALSE/*Discard*/, Level, (IDirect3DSurface9 **)&d3dSurface, D3DRTYPE_SURFACE,
Usage, (D3DPOOL) Pool, D3DMULTISAMPLE_NONE, 0 /* MultisampleQuality */, pSharedHandle);
......
......@@ -36,9 +36,16 @@ static HRESULT WINAPI IDirect3D9Impl_QueryInterface(LPDIRECT3D9EX iface, REFIID
TRACE("Returning IDirect3D9 interface at %p\n", *ppobj);
return S_OK;
} else if(IsEqualGUID(riid, &IID_IDirect3D9Ex)) {
*ppobj = (IDirect3D9Ex *) This;
TRACE("Returning IDirect3D9Ex interface at %p\n", *ppobj);
IDirect3D9Ex_AddRef((IDirect3D9Ex *)*ppobj);
if(This->extended) {
*ppobj = (IDirect3D9Ex *) This;
TRACE("Returning IDirect3D9Ex interface at %p\n", *ppobj);
IDirect3D9Ex_AddRef((IDirect3D9Ex *)*ppobj);
} else {
WARN("Application asks for IDirect3D9Ex, but this instance wasn't created with Direct3DCreate9Ex\n");
WARN("Returning E_NOINTERFACE\n");
*ppobj = NULL;
return E_NOINTERFACE;
}
}
WARN("(%p)->(%s,%p),not found\n", This, debugstr_guid(riid), ppobj);
......
......@@ -211,7 +211,7 @@ static const IDirect3DIndexBuffer9Vtbl Direct3DIndexBuffer9_Vtbl =
/* IDirect3DDevice9 IDirect3DIndexBuffer9 Methods follow: */
HRESULT WINAPI IDirect3DDevice9Impl_CreateIndexBuffer(LPDIRECT3DDEVICE9 iface,
HRESULT WINAPI IDirect3DDevice9Impl_CreateIndexBuffer(LPDIRECT3DDEVICE9EX iface,
UINT Length, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool,
IDirect3DIndexBuffer9** ppIndexBuffer, HANDLE* pSharedHandle) {
......
......@@ -106,7 +106,7 @@ static const IDirect3DPixelShader9Vtbl Direct3DPixelShader9_Vtbl =
/* IDirect3DDevice9 IDirect3DPixelShader9 Methods follow: */
HRESULT WINAPI IDirect3DDevice9Impl_CreatePixelShader(LPDIRECT3DDEVICE9 iface, CONST DWORD* pFunction, IDirect3DPixelShader9** ppShader) {
HRESULT WINAPI IDirect3DDevice9Impl_CreatePixelShader(LPDIRECT3DDEVICE9EX iface, CONST DWORD* pFunction, IDirect3DPixelShader9** ppShader) {
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
IDirect3DPixelShader9Impl *object;
HRESULT hrc = D3D_OK;
......@@ -146,7 +146,7 @@ HRESULT WINAPI IDirect3DDevice9Impl_CreatePixelShader(LPDIRECT3DDEVICE9 iface, C
return hrc;
}
HRESULT WINAPI IDirect3DDevice9Impl_SetPixelShader(LPDIRECT3DDEVICE9 iface, IDirect3DPixelShader9* pShader) {
HRESULT WINAPI IDirect3DDevice9Impl_SetPixelShader(LPDIRECT3DDEVICE9EX iface, IDirect3DPixelShader9* pShader) {
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
IDirect3DPixelShader9Impl *shader = (IDirect3DPixelShader9Impl *)pShader;
TRACE("(%p) Relay\n", This);
......@@ -157,7 +157,7 @@ HRESULT WINAPI IDirect3DDevice9Impl_SetPixelShader(LPDIRECT3DDEVICE9 iface, IDir
return D3D_OK;
}
HRESULT WINAPI IDirect3DDevice9Impl_GetPixelShader(LPDIRECT3DDEVICE9 iface, IDirect3DPixelShader9** ppShader) {
HRESULT WINAPI IDirect3DDevice9Impl_GetPixelShader(LPDIRECT3DDEVICE9EX iface, IDirect3DPixelShader9** ppShader) {
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
IWineD3DPixelShader *object;
......@@ -182,7 +182,7 @@ HRESULT WINAPI IDirect3DDevice9Impl_GetPixelShader(LPDIRECT3DDEVICE9 iface, IDir
return hrc;
}
HRESULT WINAPI IDirect3DDevice9Impl_SetPixelShaderConstantF(LPDIRECT3DDEVICE9 iface, UINT Register, CONST float* pConstantData, UINT Vector4fCount) {
HRESULT WINAPI IDirect3DDevice9Impl_SetPixelShaderConstantF(LPDIRECT3DDEVICE9EX iface, UINT Register, CONST float* pConstantData, UINT Vector4fCount) {
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
HRESULT hr;
TRACE("(%p) Relay\n", This);
......@@ -193,13 +193,13 @@ HRESULT WINAPI IDirect3DDevice9Impl_SetPixelShaderConstantF(LPDIRECT3DDEVICE9 if
return hr;
}
HRESULT WINAPI IDirect3DDevice9Impl_GetPixelShaderConstantF(LPDIRECT3DDEVICE9 iface, UINT Register, float* pConstantData, UINT Vector4fCount) {
HRESULT WINAPI IDirect3DDevice9Impl_GetPixelShaderConstantF(LPDIRECT3DDEVICE9EX iface, UINT Register, float* pConstantData, UINT Vector4fCount) {
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
TRACE("(%p) Relay\n", This);
return IWineD3DDevice_GetPixelShaderConstantF(This->WineD3DDevice, Register, pConstantData, Vector4fCount);
}
HRESULT WINAPI IDirect3DDevice9Impl_SetPixelShaderConstantI(LPDIRECT3DDEVICE9 iface, UINT Register, CONST int* pConstantData, UINT Vector4iCount) {
HRESULT WINAPI IDirect3DDevice9Impl_SetPixelShaderConstantI(LPDIRECT3DDEVICE9EX iface, UINT Register, CONST int* pConstantData, UINT Vector4iCount) {
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
HRESULT hr;
TRACE("(%p) Relay\n", This);
......@@ -210,7 +210,7 @@ HRESULT WINAPI IDirect3DDevice9Impl_SetPixelShaderConstantI(LPDIRECT3DDEVICE9 if
return hr;
}
HRESULT WINAPI IDirect3DDevice9Impl_GetPixelShaderConstantI(LPDIRECT3DDEVICE9 iface, UINT Register, int* pConstantData, UINT Vector4iCount) {
HRESULT WINAPI IDirect3DDevice9Impl_GetPixelShaderConstantI(LPDIRECT3DDEVICE9EX iface, UINT Register, int* pConstantData, UINT Vector4iCount) {
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
HRESULT hr;
TRACE("(%p) Relay\n", This);
......@@ -221,7 +221,7 @@ HRESULT WINAPI IDirect3DDevice9Impl_GetPixelShaderConstantI(LPDIRECT3DDEVICE9 if
return hr;
}
HRESULT WINAPI IDirect3DDevice9Impl_SetPixelShaderConstantB(LPDIRECT3DDEVICE9 iface, UINT Register, CONST BOOL* pConstantData, UINT BoolCount) {
HRESULT WINAPI IDirect3DDevice9Impl_SetPixelShaderConstantB(LPDIRECT3DDEVICE9EX iface, UINT Register, CONST BOOL* pConstantData, UINT BoolCount) {
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
HRESULT hr;
TRACE("(%p) Relay\n", This);
......@@ -232,7 +232,7 @@ HRESULT WINAPI IDirect3DDevice9Impl_SetPixelShaderConstantB(LPDIRECT3DDEVICE9 if
return hr;
}
HRESULT WINAPI IDirect3DDevice9Impl_GetPixelShaderConstantB(LPDIRECT3DDEVICE9 iface, UINT Register, BOOL* pConstantData, UINT BoolCount) {
HRESULT WINAPI IDirect3DDevice9Impl_GetPixelShaderConstantB(LPDIRECT3DDEVICE9EX iface, UINT Register, BOOL* pConstantData, UINT BoolCount) {
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
HRESULT hr;
TRACE("(%p) Relay\n", This);
......
......@@ -145,7 +145,7 @@ static const IDirect3DQuery9Vtbl Direct3DQuery9_Vtbl =
/* IDirect3DDevice9 IDirect3DQuery9 Methods follow: */
HRESULT WINAPI IDirect3DDevice9Impl_CreateQuery(LPDIRECT3DDEVICE9 iface, D3DQUERYTYPE Type, IDirect3DQuery9** ppQuery) {
HRESULT WINAPI IDirect3DDevice9Impl_CreateQuery(LPDIRECT3DDEVICE9EX iface, D3DQUERYTYPE Type, IDirect3DQuery9** ppQuery) {
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
IDirect3DQuery9Impl *object = NULL;
HRESULT hr = D3D_OK;
......
......@@ -115,7 +115,7 @@ static const IDirect3DStateBlock9Vtbl Direct3DStateBlock9_Vtbl =
/* IDirect3DDevice9 IDirect3DStateBlock9 Methods follow: */
HRESULT WINAPI IDirect3DDevice9Impl_CreateStateBlock(LPDIRECT3DDEVICE9 iface, D3DSTATEBLOCKTYPE Type, IDirect3DStateBlock9** ppStateBlock) {
HRESULT WINAPI IDirect3DDevice9Impl_CreateStateBlock(LPDIRECT3DDEVICE9EX iface, D3DSTATEBLOCKTYPE Type, IDirect3DStateBlock9** ppStateBlock) {
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
IDirect3DStateBlock9Impl* object;
HRESULT hrc = D3D_OK;
......@@ -149,7 +149,7 @@ HRESULT WINAPI IDirect3DDevice9Impl_CreateStateBlock(LPDIRECT3DDEVICE9 iface, D3
return hrc;
}
HRESULT WINAPI IDirect3DDevice9Impl_BeginStateBlock(LPDIRECT3DDEVICE9 iface) {
HRESULT WINAPI IDirect3DDevice9Impl_BeginStateBlock(LPDIRECT3DDEVICE9EX iface) {
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
HRESULT hr;
TRACE("(%p) Relay\n", This);
......@@ -160,7 +160,7 @@ HRESULT WINAPI IDirect3DDevice9Impl_BeginStateBlock(LPDIRECT3DDEVICE9 iface) {
return hr;
}
HRESULT WINAPI IDirect3DDevice9Impl_EndStateBlock(LPDIRECT3DDEVICE9 iface, IDirect3DStateBlock9** ppSB) {
HRESULT WINAPI IDirect3DDevice9Impl_EndStateBlock(LPDIRECT3DDEVICE9EX iface, IDirect3DStateBlock9** ppSB) {
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
HRESULT hr;
IWineD3DStateBlock* wineD3DStateBlock;
......
......@@ -191,7 +191,7 @@ static const IDirect3DSwapChain9Vtbl Direct3DSwapChain9_Vtbl =
/* IDirect3DDevice9 IDirect3DSwapChain9 Methods follow: */
HRESULT WINAPI IDirect3DDevice9Impl_CreateAdditionalSwapChain(LPDIRECT3DDEVICE9 iface, D3DPRESENT_PARAMETERS* pPresentationParameters, IDirect3DSwapChain9** pSwapChain) {
HRESULT WINAPI IDirect3DDevice9Impl_CreateAdditionalSwapChain(LPDIRECT3DDEVICE9EX iface, D3DPRESENT_PARAMETERS* pPresentationParameters, IDirect3DSwapChain9** pSwapChain) {
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
IDirect3DSwapChain9Impl* object;
HRESULT hrc = D3D_OK;
......@@ -260,7 +260,7 @@ HRESULT WINAPI IDirect3DDevice9Impl_CreateAdditionalSwapChain(LPDIRECT3DDEVICE
return hrc;
}
HRESULT WINAPI IDirect3DDevice9Impl_GetSwapChain(LPDIRECT3DDEVICE9 iface, UINT iSwapChain, IDirect3DSwapChain9** pSwapChain) {
HRESULT WINAPI IDirect3DDevice9Impl_GetSwapChain(LPDIRECT3DDEVICE9EX iface, UINT iSwapChain, IDirect3DSwapChain9** pSwapChain) {
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
HRESULT hrc = D3D_OK;
IWineD3DSwapChain *swapchain = NULL;
......@@ -279,7 +279,7 @@ HRESULT WINAPI IDirect3DDevice9Impl_GetSwapChain(LPDIRECT3DDEVICE9 iface, UINT
return hrc;
}
UINT WINAPI IDirect3DDevice9Impl_GetNumberOfSwapChains(LPDIRECT3DDEVICE9 iface) {
UINT WINAPI IDirect3DDevice9Impl_GetNumberOfSwapChains(LPDIRECT3DDEVICE9EX iface) {
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
UINT ret;
TRACE("(%p) Relay\n", This);
......
......@@ -327,7 +327,7 @@ static const IDirect3DTexture9Vtbl Direct3DTexture9_Vtbl =
/* IDirect3DDevice9 IDirect3DTexture9 Methods follow: */
HRESULT WINAPI IDirect3DDevice9Impl_CreateTexture(LPDIRECT3DDEVICE9 iface, UINT Width, UINT Height, UINT Levels, DWORD Usage,
HRESULT WINAPI IDirect3DDevice9Impl_CreateTexture(LPDIRECT3DDEVICE9EX iface, UINT Width, UINT Height, UINT Levels, DWORD Usage,
D3DFORMAT Format, D3DPOOL Pool, IDirect3DTexture9** ppTexture, HANDLE* pSharedHandle) {
IDirect3DTexture9Impl *object;
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
......
......@@ -207,7 +207,7 @@ static const IDirect3DVertexBuffer9Vtbl Direct3DVertexBuffer9_Vtbl =
/* IDirect3DDevice9 IDirect3DVertexBuffer9 Methods follow: */
HRESULT WINAPI IDirect3DDevice9Impl_CreateVertexBuffer(LPDIRECT3DDEVICE9 iface,
HRESULT WINAPI IDirect3DDevice9Impl_CreateVertexBuffer(LPDIRECT3DDEVICE9EX iface,
UINT Size, DWORD Usage, DWORD FVF, D3DPOOL Pool,
IDirect3DVertexBuffer9** ppVertexBuffer, HANDLE* pSharedHandle) {
......
......@@ -231,7 +231,7 @@ static ULONG WINAPI IDirect3DVertexDeclaration9Impl_Release(LPDIRECT3DVERTEXDECL
TRACE("(%p) : ReleaseRef to %d\n", This, ref);
if (ref == 0) {
IDirect3DDevice9 *parentDevice = This->parentDevice;
IDirect3DDevice9Ex *parentDevice = This->parentDevice;
if(!This->convFVF) {
IDirect3DVertexDeclaration9Impl_Release(iface);
......@@ -318,7 +318,7 @@ static UINT convert_to_wined3d_declaration(const D3DVERTEXELEMENT9* d3d9_element
}
/* IDirect3DDevice9 IDirect3DVertexDeclaration9 Methods follow: */
HRESULT WINAPI IDirect3DDevice9Impl_CreateVertexDeclaration(LPDIRECT3DDEVICE9 iface, CONST D3DVERTEXELEMENT9* pVertexElements, IDirect3DVertexDeclaration9** ppDecl) {
HRESULT WINAPI IDirect3DDevice9Impl_CreateVertexDeclaration(LPDIRECT3DDEVICE9EX iface, CONST D3DVERTEXELEMENT9* pVertexElements, IDirect3DVertexDeclaration9** ppDecl) {
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
IDirect3DVertexDeclaration9Impl *object = NULL;
......@@ -380,7 +380,7 @@ HRESULT WINAPI IDirect3DDevice9Impl_CreateVertexDeclaration(LPDIRECT3DDEVICE9
return hr;
}
HRESULT WINAPI IDirect3DDevice9Impl_SetVertexDeclaration(LPDIRECT3DDEVICE9 iface, IDirect3DVertexDeclaration9* pDecl) {
HRESULT WINAPI IDirect3DDevice9Impl_SetVertexDeclaration(LPDIRECT3DDEVICE9EX iface, IDirect3DVertexDeclaration9* pDecl) {
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
IDirect3DVertexDeclaration9Impl *pDeclImpl = (IDirect3DVertexDeclaration9Impl *)pDecl;
HRESULT hr = D3D_OK;
......@@ -393,7 +393,7 @@ HRESULT WINAPI IDirect3DDevice9Impl_SetVertexDeclaration(LPDIRECT3DDEVICE9 ifa
return hr;
}
HRESULT WINAPI IDirect3DDevice9Impl_GetVertexDeclaration(LPDIRECT3DDEVICE9 iface, IDirect3DVertexDeclaration9** ppDecl) {
HRESULT WINAPI IDirect3DDevice9Impl_GetVertexDeclaration(LPDIRECT3DDEVICE9EX iface, IDirect3DVertexDeclaration9** ppDecl) {
IDirect3DDevice9Impl* This = (IDirect3DDevice9Impl*) iface;
IWineD3DVertexDeclaration* pTest = NULL;
HRESULT hr = D3D_OK;
......
......@@ -109,7 +109,7 @@ static const IDirect3DVertexShader9Vtbl Direct3DVertexShader9_Vtbl =
/* IDirect3DDevice9 IDirect3DVertexShader9 Methods follow: */
HRESULT WINAPI IDirect3DDevice9Impl_CreateVertexShader(LPDIRECT3DDEVICE9 iface, CONST DWORD* pFunction, IDirect3DVertexShader9** ppShader) {
HRESULT WINAPI IDirect3DDevice9Impl_CreateVertexShader(LPDIRECT3DDEVICE9EX iface, CONST DWORD* pFunction, IDirect3DVertexShader9** ppShader) {
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
HRESULT hrc = D3D_OK;
IDirect3DVertexShader9Impl *object;
......@@ -144,7 +144,7 @@ HRESULT WINAPI IDirect3DDevice9Impl_CreateVertexShader(LPDIRECT3DDEVICE9 iface,
return hrc;
}
HRESULT WINAPI IDirect3DDevice9Impl_SetVertexShader(LPDIRECT3DDEVICE9 iface, IDirect3DVertexShader9* pShader) {
HRESULT WINAPI IDirect3DDevice9Impl_SetVertexShader(LPDIRECT3DDEVICE9EX iface, IDirect3DVertexShader9* pShader) {
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
HRESULT hrc = D3D_OK;
......@@ -157,7 +157,7 @@ HRESULT WINAPI IDirect3DDevice9Impl_SetVertexShader(LPDIRECT3DDEVICE9 iface, IDi
return hrc;
}
HRESULT WINAPI IDirect3DDevice9Impl_GetVertexShader(LPDIRECT3DDEVICE9 iface, IDirect3DVertexShader9** ppShader) {
HRESULT WINAPI IDirect3DDevice9Impl_GetVertexShader(LPDIRECT3DDEVICE9EX iface, IDirect3DVertexShader9** ppShader) {
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
IWineD3DVertexShader *pShader;
HRESULT hrc = D3D_OK;
......@@ -176,7 +176,7 @@ HRESULT WINAPI IDirect3DDevice9Impl_GetVertexShader(LPDIRECT3DDEVICE9 iface, IDi
return hrc;
}
HRESULT WINAPI IDirect3DDevice9Impl_SetVertexShaderConstantF(LPDIRECT3DDEVICE9 iface, UINT Register, CONST float* pConstantData, UINT Vector4fCount) {
HRESULT WINAPI IDirect3DDevice9Impl_SetVertexShaderConstantF(LPDIRECT3DDEVICE9EX iface, UINT Register, CONST float* pConstantData, UINT Vector4fCount) {
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
HRESULT hr;
TRACE("(%p) : Relay\n", This);
......@@ -187,7 +187,7 @@ HRESULT WINAPI IDirect3DDevice9Impl_SetVertexShaderConstantF(LPDIRECT3DDEVICE9 i
return hr;
}
HRESULT WINAPI IDirect3DDevice9Impl_GetVertexShaderConstantF(LPDIRECT3DDEVICE9 iface, UINT Register, float* pConstantData, UINT Vector4fCount) {
HRESULT WINAPI IDirect3DDevice9Impl_GetVertexShaderConstantF(LPDIRECT3DDEVICE9EX iface, UINT Register, float* pConstantData, UINT Vector4fCount) {
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
HRESULT hr;
......@@ -198,7 +198,7 @@ HRESULT WINAPI IDirect3DDevice9Impl_GetVertexShaderConstantF(LPDIRECT3DDEVICE9 i
return hr;
}
HRESULT WINAPI IDirect3DDevice9Impl_SetVertexShaderConstantI(LPDIRECT3DDEVICE9 iface, UINT Register, CONST int* pConstantData, UINT Vector4iCount) {
HRESULT WINAPI IDirect3DDevice9Impl_SetVertexShaderConstantI(LPDIRECT3DDEVICE9EX iface, UINT Register, CONST int* pConstantData, UINT Vector4iCount) {
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
HRESULT hr;
TRACE("(%p) : Relay\n", This);
......@@ -209,7 +209,7 @@ HRESULT WINAPI IDirect3DDevice9Impl_SetVertexShaderConstantI(LPDIRECT3DDEVICE9 i
return hr;
}
HRESULT WINAPI IDirect3DDevice9Impl_GetVertexShaderConstantI(LPDIRECT3DDEVICE9 iface, UINT Register, int* pConstantData, UINT Vector4iCount) {
HRESULT WINAPI IDirect3DDevice9Impl_GetVertexShaderConstantI(LPDIRECT3DDEVICE9EX iface, UINT Register, int* pConstantData, UINT Vector4iCount) {
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
HRESULT hr;
TRACE("(%p) : Relay\n", This);
......@@ -220,7 +220,7 @@ HRESULT WINAPI IDirect3DDevice9Impl_GetVertexShaderConstantI(LPDIRECT3DDEVICE9 i
return hr;
}
HRESULT WINAPI IDirect3DDevice9Impl_SetVertexShaderConstantB(LPDIRECT3DDEVICE9 iface, UINT Register, CONST BOOL* pConstantData, UINT BoolCount) {
HRESULT WINAPI IDirect3DDevice9Impl_SetVertexShaderConstantB(LPDIRECT3DDEVICE9EX iface, UINT Register, CONST BOOL* pConstantData, UINT BoolCount) {
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
HRESULT hr;
TRACE("(%p) : Relay\n", This);
......@@ -231,7 +231,7 @@ HRESULT WINAPI IDirect3DDevice9Impl_SetVertexShaderConstantB(LPDIRECT3DDEVICE9 i
return hr;
}
HRESULT WINAPI IDirect3DDevice9Impl_GetVertexShaderConstantB(LPDIRECT3DDEVICE9 iface, UINT Register, BOOL* pConstantData, UINT BoolCount) {
HRESULT WINAPI IDirect3DDevice9Impl_GetVertexShaderConstantB(LPDIRECT3DDEVICE9EX iface, UINT Register, BOOL* pConstantData, UINT BoolCount) {
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
HRESULT hr;
TRACE("(%p) : Relay\n", This);
......
......@@ -238,7 +238,7 @@ static const IDirect3DVolumeTexture9Vtbl Direct3DVolumeTexture9_Vtbl =
/* IDirect3DDevice9 IDirect3DVolumeTexture9 Methods follow: */
HRESULT WINAPI IDirect3DDevice9Impl_CreateVolumeTexture(LPDIRECT3DDEVICE9 iface,
HRESULT WINAPI IDirect3DDevice9Impl_CreateVolumeTexture(LPDIRECT3DDEVICE9EX iface,
UINT Width, UINT Height, UINT Depth, UINT Levels, DWORD Usage,
D3DFORMAT Format, D3DPOOL Pool,
IDirect3DVolumeTexture9** ppVolumeTexture, HANDLE* pSharedHandle) {
......
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment