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wine
wine-winehq
Commits
c28bfbc5
Commit
c28bfbc5
authored
Sep 11, 2015
by
Andrew Eikum
Committed by
Alexandre Julliard
Sep 14, 2015
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Plain Diff
xaudio2: Support looping buffers.
Also shorten up the test runtime.
parent
031af2ca
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Showing
2 changed files
with
120 additions
and
6 deletions
+120
-6
xaudio2.c
dlls/xaudio2_7/tests/xaudio2.c
+0
-0
xaudio_dll.c
dlls/xaudio2_7/xaudio_dll.c
+120
-6
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dlls/xaudio2_7/tests/xaudio2.c
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dlls/xaudio2_7/xaudio_dll.c
View file @
c28bfbc5
...
...
@@ -80,6 +80,9 @@ static void dump_fmt(const WAVEFORMATEX *fmt)
TRACE
(
"dwChannelMask: %08x
\n
"
,
fmtex
->
dwChannelMask
);
TRACE
(
"Samples: %04x
\n
"
,
fmtex
->
Samples
.
wReserved
);
TRACE
(
"SubFormat: %s
\n
"
,
wine_dbgstr_guid
(
&
fmtex
->
SubFormat
));
}
else
if
(
fmt
->
wFormatTag
==
WAVE_FORMAT_ADPCM
){
ADPCMWAVEFORMAT
*
fmtadpcm
=
(
void
*
)
fmt
;
TRACE
(
"wSamplesPerBlock: %u
\n
"
,
fmtadpcm
->
wSamplesPerBlock
);
}
}
...
...
@@ -127,7 +130,7 @@ HRESULT WINAPI DllUnregisterServer(void)
typedef
struct
_XA2Buffer
{
XAUDIO2_BUFFER
xa2buffer
;
DWORD
offs_bytes
;
UINT32
latest_al_buf
;
UINT32
latest_al_buf
,
looped
,
loop_end_bytes
,
play_end_bytes
,
cur_end_bytes
;
}
XA2Buffer
;
typedef
struct
_IXAudio2Impl
IXAudio2Impl
;
...
...
@@ -625,7 +628,67 @@ static HRESULT WINAPI XA2SRC_SubmitSourceBuffer(IXAudio2SourceVoice *iface,
* but pBuffer itself may be reused immediately */
memcpy
(
&
buf
->
xa2buffer
,
pBuffer
,
sizeof
(
*
pBuffer
));
buf
->
offs_bytes
=
0
;
/* convert samples offsets to bytes */
if
(
This
->
fmt
->
wFormatTag
==
WAVE_FORMAT_ADPCM
){
/* ADPCM gives us a number of samples per block, so round down to
* nearest block and convert to bytes */
buf
->
xa2buffer
.
PlayBegin
=
buf
->
xa2buffer
.
PlayBegin
/
((
ADPCMWAVEFORMAT
*
)
This
->
fmt
)
->
wSamplesPerBlock
*
This
->
fmt
->
nBlockAlign
;
buf
->
xa2buffer
.
PlayLength
=
buf
->
xa2buffer
.
PlayLength
/
((
ADPCMWAVEFORMAT
*
)
This
->
fmt
)
->
wSamplesPerBlock
*
This
->
fmt
->
nBlockAlign
;
buf
->
xa2buffer
.
LoopBegin
=
buf
->
xa2buffer
.
LoopBegin
/
((
ADPCMWAVEFORMAT
*
)
This
->
fmt
)
->
wSamplesPerBlock
*
This
->
fmt
->
nBlockAlign
;
buf
->
xa2buffer
.
LoopLength
=
buf
->
xa2buffer
.
LoopLength
/
((
ADPCMWAVEFORMAT
*
)
This
->
fmt
)
->
wSamplesPerBlock
*
This
->
fmt
->
nBlockAlign
;
}
else
{
buf
->
xa2buffer
.
PlayBegin
*=
This
->
fmt
->
nBlockAlign
;
buf
->
xa2buffer
.
PlayLength
*=
This
->
fmt
->
nBlockAlign
;
buf
->
xa2buffer
.
LoopBegin
*=
This
->
fmt
->
nBlockAlign
;
buf
->
xa2buffer
.
LoopLength
*=
This
->
fmt
->
nBlockAlign
;
}
if
(
buf
->
xa2buffer
.
PlayLength
==
0
)
/* set to end of buffer */
buf
->
xa2buffer
.
PlayLength
=
buf
->
xa2buffer
.
AudioBytes
-
buf
->
xa2buffer
.
PlayBegin
;
buf
->
play_end_bytes
=
buf
->
xa2buffer
.
PlayBegin
+
buf
->
xa2buffer
.
PlayLength
;
if
(
buf
->
xa2buffer
.
LoopCount
){
if
(
buf
->
xa2buffer
.
LoopLength
==
0
)
/* set to end of play range */
buf
->
xa2buffer
.
LoopLength
=
buf
->
play_end_bytes
-
buf
->
xa2buffer
.
LoopBegin
;
if
(
buf
->
xa2buffer
.
LoopBegin
>=
buf
->
play_end_bytes
){
/* this actually crashes on native xaudio 2.7 */
LeaveCriticalSection
(
&
This
->
lock
);
return
XAUDIO2_E_INVALID_CALL
;
}
buf
->
loop_end_bytes
=
buf
->
xa2buffer
.
LoopBegin
+
buf
->
xa2buffer
.
LoopLength
;
/* xaudio 2.7 allows some invalid looping setups, but later versions
* return an error */
if
(
This
->
xa2
->
version
>
27
){
if
(
buf
->
loop_end_bytes
>
buf
->
play_end_bytes
){
LeaveCriticalSection
(
&
This
->
lock
);
return
XAUDIO2_E_INVALID_CALL
;
}
if
(
buf
->
loop_end_bytes
<=
buf
->
xa2buffer
.
PlayBegin
){
LeaveCriticalSection
(
&
This
->
lock
);
return
XAUDIO2_E_INVALID_CALL
;
}
}
else
{
if
(
buf
->
loop_end_bytes
<=
buf
->
xa2buffer
.
PlayBegin
){
buf
->
xa2buffer
.
LoopCount
=
0
;
buf
->
loop_end_bytes
=
buf
->
play_end_bytes
;
}
}
}
else
{
buf
->
xa2buffer
.
LoopLength
=
buf
->
xa2buffer
.
PlayLength
;
buf
->
xa2buffer
.
LoopBegin
=
buf
->
xa2buffer
.
PlayBegin
;
buf
->
loop_end_bytes
=
buf
->
play_end_bytes
;
}
buf
->
offs_bytes
=
buf
->
xa2buffer
.
PlayBegin
;
buf
->
cur_end_bytes
=
buf
->
loop_end_bytes
;
buf
->
latest_al_buf
=
-
1
;
++
This
->
nbufs
;
...
...
@@ -692,7 +755,15 @@ static HRESULT WINAPI XA2SRC_Discontinuity(IXAudio2SourceVoice *iface)
static
HRESULT
WINAPI
XA2SRC_ExitLoop
(
IXAudio2SourceVoice
*
iface
,
UINT32
OperationSet
)
{
XA2SourceImpl
*
This
=
impl_from_IXAudio2SourceVoice
(
iface
);
TRACE
(
"%p, 0x%x
\n
"
,
This
,
OperationSet
);
EnterCriticalSection
(
&
This
->
lock
);
This
->
buffers
[
This
->
cur_buf
].
looped
=
XAUDIO2_LOOP_INFINITE
;
LeaveCriticalSection
(
&
This
->
lock
);
return
S_OK
;
}
...
...
@@ -2908,12 +2979,12 @@ static BOOL xa2buffer_queue_period(XA2SourceImpl *src, XA2Buffer *buf, ALuint al
UINT32
submit_bytes
;
const
BYTE
*
submit_buf
=
NULL
;
if
(
buf
->
offs_bytes
>=
buf
->
xa2buffer
.
AudioB
ytes
){
if
(
buf
->
offs_bytes
>=
buf
->
cur_end_b
ytes
){
WARN
(
"Shouldn't happen: Trying to push frames from a spent buffer?
\n
"
);
return
FALSE
;
}
submit_bytes
=
min
(
src
->
xa2
->
period_frames
*
src
->
submit_blocksize
,
buf
->
xa2buffer
.
AudioB
ytes
-
buf
->
offs_bytes
);
submit_bytes
=
min
(
src
->
xa2
->
period_frames
*
src
->
submit_blocksize
,
buf
->
cur_end_b
ytes
-
buf
->
offs_bytes
);
submit_buf
=
buf
->
xa2buffer
.
pAudioData
+
buf
->
offs_bytes
;
buf
->
offs_bytes
+=
submit_bytes
;
...
...
@@ -2929,9 +3000,32 @@ static BOOL xa2buffer_queue_period(XA2SourceImpl *src, XA2Buffer *buf, ALuint al
TRACE
(
"queueing %u bytes, now %u in AL
\n
"
,
submit_bytes
,
src
->
in_al_bytes
);
return
buf
->
offs_bytes
<
buf
->
xa2buffer
.
AudioB
ytes
;
return
buf
->
offs_bytes
<
buf
->
cur_end_b
ytes
;
}
/* Looping:
*
* The looped section of a buffer is a subset of the play area which is looped
* LoopCount times.
*
* v PlayBegin
* vvvvvvvvvvvvvvvvvv PlayLength
* v (PlayEnd)
* [-----PPPLLLLLLLLPPPPPPP------]
* ^ LoopBegin
* ^^^^^^^^ LoopLength
* ^ (LoopEnd)
*
* In the simple case, playback will start at PlayBegin. At LoopEnd, playback
* will move to LoopBegin and repeat that loop LoopCount times. Then, playback
* will cease at LoopEnd.
*
* If PlayLength is zero, then PlayEnd is the end of the buffer.
*
* If LoopLength is zero, then LoopEnd is PlayEnd.
*
* For corner cases and version differences, see tests.
*/
static
void
update_source_state
(
XA2SourceImpl
*
src
)
{
int
i
;
...
...
@@ -2985,17 +3079,37 @@ static void update_source_state(XA2SourceImpl *src)
TRACE
(
"%p: going to queue a period from buffer %u
\n
"
,
src
,
src
->
cur_buf
);
/* starting from an empty buffer */
if
(
src
->
cb
&&
src
->
cur_buf
==
src
->
first_buf
&&
src
->
buffers
[
src
->
cur_buf
].
offs_bytes
==
0
)
if
(
src
->
cb
&&
src
->
cur_buf
==
src
->
first_buf
&&
src
->
buffers
[
src
->
cur_buf
].
offs_bytes
==
0
&&
!
src
->
buffers
[
src
->
cur_buf
].
looped
)
IXAudio2VoiceCallback_OnBufferStart
(
src
->
cb
,
src
->
buffers
[
src
->
first_buf
].
xa2buffer
.
pContext
);
if
(
!
xa2buffer_queue_period
(
src
,
&
src
->
buffers
[
src
->
cur_buf
],
src
->
al_bufs
[(
src
->
first_al_buf
+
src
->
al_bufs_used
)
%
XAUDIO2_MAX_QUEUED_BUFFERS
])){
XA2Buffer
*
cur
=
&
src
->
buffers
[
src
->
cur_buf
];
if
(
cur
->
looped
<
cur
->
xa2buffer
.
LoopCount
){
if
(
cur
->
xa2buffer
.
LoopCount
!=
XAUDIO2_LOOP_INFINITE
)
++
cur
->
looped
;
else
cur
->
looped
=
1
;
/* indicate that we are executing a loop */
cur
->
offs_bytes
=
cur
->
xa2buffer
.
LoopBegin
;
if
(
cur
->
looped
==
cur
->
xa2buffer
.
LoopCount
)
cur
->
cur_end_bytes
=
cur
->
play_end_bytes
;
else
cur
->
cur_end_bytes
=
cur
->
loop_end_bytes
;
if
(
src
->
cb
)
IXAudio2VoiceCallback_OnLoopEnd
(
src
->
cb
,
src
->
buffers
[
src
->
cur_buf
].
xa2buffer
.
pContext
);
}
else
{
/* buffer is spent, move on */
src
->
cur_buf
++
;
src
->
cur_buf
%=
XAUDIO2_MAX_QUEUED_BUFFERS
;
}
}
}
}
static
void
do_engine_tick
(
IXAudio2Impl
*
This
)
...
...
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