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wine
wine-winehq
Commits
c29112b6
Commit
c29112b6
authored
Sep 05, 2007
by
Stefan Dösinger
Committed by
Alexandre Julliard
Sep 27, 2007
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wined3d: Handle modifiers in cmp.
parent
e65e5348
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1 changed file
with
6 additions
and
2 deletions
+6
-2
arb_program_shader.c
dlls/wined3d/arb_program_shader.c
+6
-2
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dlls/wined3d/arb_program_shader.c
View file @
c29112b6
...
@@ -857,21 +857,25 @@ void pshader_hw_cmp(SHADER_OPCODE_ARG* arg) {
...
@@ -857,21 +857,25 @@ void pshader_hw_cmp(SHADER_OPCODE_ARG* arg) {
char
dst_wmask
[
20
];
char
dst_wmask
[
20
];
char
dst_name
[
50
];
char
dst_name
[
50
];
char
src_name
[
3
][
50
];
char
src_name
[
3
][
50
];
DWORD
shift
=
(
arg
->
dst
&
WINED3DSP_DSTSHIFT_MASK
)
>>
WINED3DSP_DSTSHIFT_SHIFT
;
BOOL
sat
=
(
arg
->
dst
&
WINED3DSP_DSTMOD_MASK
)
&
WINED3DSPDM_SATURATE
;
/* FIXME: support output modifiers */
/* FIXME: support output modifiers */
/* Handle output register */
/* Handle output register */
pshader_get_register_name
(
arg
->
dst
,
dst_name
);
pshader_get_register_name
(
arg
->
dst
,
dst_name
);
shader_arb_get_write_mask
(
arg
,
arg
->
dst
,
dst_wmask
);
shader_arb_get_write_mask
(
arg
,
arg
->
dst
,
dst_wmask
);
strcat
(
dst_name
,
dst_wmask
);
/* Generate input register names (with modifiers) */
/* Generate input register names (with modifiers) */
pshader_gen_input_modifier_line
(
buffer
,
arg
->
src
[
0
],
0
,
src_name
[
0
]);
pshader_gen_input_modifier_line
(
buffer
,
arg
->
src
[
0
],
0
,
src_name
[
0
]);
pshader_gen_input_modifier_line
(
buffer
,
arg
->
src
[
1
],
1
,
src_name
[
1
]);
pshader_gen_input_modifier_line
(
buffer
,
arg
->
src
[
1
],
1
,
src_name
[
1
]);
pshader_gen_input_modifier_line
(
buffer
,
arg
->
src
[
2
],
2
,
src_name
[
2
]);
pshader_gen_input_modifier_line
(
buffer
,
arg
->
src
[
2
],
2
,
src_name
[
2
]);
shader_addline
(
buffer
,
"CMP
%s, %s, %s, %s;
\n
"
,
dst_name
,
shader_addline
(
buffer
,
"CMP
%s %s%s, %s, %s, %s;
\n
"
,
sat
?
"_SAT"
:
""
,
dst_name
,
dst_wmask
,
src_name
[
0
],
src_name
[
2
],
src_name
[
1
]);
src_name
[
0
],
src_name
[
2
],
src_name
[
1
]);
if
(
shift
!=
0
)
pshader_gen_output_modifier_line
(
buffer
,
FALSE
,
dst_wmask
,
shift
,
dst_name
);
}
}
/* Map the opcode 1-to-1 to the GL code */
/* Map the opcode 1-to-1 to the GL code */
...
...
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