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wine
wine-winehq
Commits
c2b6cc9d
Commit
c2b6cc9d
authored
Aug 09, 2006
by
Roderick Colenbrander
Committed by
Alexandre Julliard
Aug 09, 2006
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Plain Diff
wined3d: Fix GLSL regression / draw buffers support.
parent
7216363e
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Inline
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Showing
3 changed files
with
46 additions
and
14 deletions
+46
-14
directx.c
dlls/wined3d/directx.c
+13
-12
pixelshader.c
dlls/wined3d/pixelshader.c
+7
-2
wined3d_gl.h
include/wine/wined3d_gl.h
+26
-0
No files found.
dlls/wined3d/directx.c
View file @
c2b6cc9d
...
...
@@ -512,6 +512,7 @@ BOOL IWineD3DImpl_FillGLCaps(IWineD3D *iface, Display* display) {
* with Default values
*/
memset
(
&
gl_info
->
supported
,
0
,
sizeof
(
gl_info
->
supported
));
gl_info
->
max_buffers
=
1
;
gl_info
->
max_textures
=
1
;
gl_info
->
max_texture_stages
=
1
;
gl_info
->
max_samplers
=
1
;
...
...
@@ -573,7 +574,12 @@ BOOL IWineD3DImpl_FillGLCaps(IWineD3D *iface, Display* display) {
/**
* ARB
*/
if
(
strcmp
(
ThisExtn
,
"GL_ARB_fragment_program"
)
==
0
)
{
if
(
strcmp
(
ThisExtn
,
"GL_ARB_draw_buffers"
)
==
0
)
{
glGetIntegerv
(
GL_MAX_DRAW_BUFFERS_ARB
,
&
gl_max
);
TRACE_
(
d3d_caps
)(
" FOUND: ARB_draw_buffers support - max buffers=%u
\n
"
,
gl_max
);
gl_info
->
supported
[
ARB_DRAW_BUFFERS
]
=
TRUE
;
gl_info
->
max_buffers
=
gl_max
;
}
else
if
(
strcmp
(
ThisExtn
,
"GL_ARB_fragment_program"
)
==
0
)
{
gl_info
->
ps_arb_version
=
PS_VERSION_11
;
TRACE_
(
d3d_caps
)(
" FOUND: ARB Pixel Shader support - version=%02x
\n
"
,
gl_info
->
ps_arb_version
);
gl_info
->
supported
[
ARB_FRAGMENT_PROGRAM
]
=
TRUE
;
...
...
@@ -2106,7 +2112,6 @@ static HRESULT WINAPI IWineD3DImpl_GetDeviceCaps(IWineD3D *iface, UINT Adapter,
The following fields apply to d3d9 only
------------------------------------------------ */
if
(
This
->
dxVersion
>
8
)
{
GLint
max_buffers
=
1
;
FIXME
(
"Caps support for directx9 is nonexistent at the moment!
\n
"
);
*
pCaps
->
DevCaps2
=
0
;
/* TODO: D3DDEVCAPS2_CAN_STRETCHRECT_FROM_TEXTURES and VS3.0 needs atleast D3DDEVCAPS2_VERTEXELEMENTSCANSHARESTREAMOFFSET */
...
...
@@ -2130,17 +2135,13 @@ static HRESULT WINAPI IWineD3DImpl_GetDeviceCaps(IWineD3D *iface, UINT Adapter,
}
else
*
pCaps
->
DeclTypes
=
0
;
#if 0 /*FIXME: Simultaneous render targets*/
GL_MAX_DRAW_BUFFERS_ATI 0x00008824
if (GL_SUPPORT(GL_MAX_DRAW_BUFFERS_ATI)) {
ENTER_GL();
glEnable(GL_MAX_DRAW_BUFFERS_ATI);
glGetIntegerv(GL_MAX_DRAW_BUFFERS_ATI, &max_buffers);
glDisable(GL_MAX_DRAW_BUFFERS_ATI);
LEAVE_GL();
}
#if 0 /* We don't properly support multiple render targets yet, so disable this for now */
if (GL_SUPPORT(ARB_DRAWBUFFERS)) {
*pCaps->NumSimultaneousRTs = GL_LIMITS(buffers);
} else
#endif
*
pCaps
->
NumSimultaneousRTs
=
max_buffers
;
*
pCaps
->
NumSimultaneousRTs
=
1
;
*
pCaps
->
StretchRectFilterCaps
=
0
;
*
pCaps
->
VertexTextureFilterCaps
=
0
;
...
...
dlls/wined3d/pixelshader.c
View file @
c2b6cc9d
...
...
@@ -849,8 +849,13 @@ inline static VOID IWineD3DPixelShaderImpl_GenerateShader(
shader_generate_main
(
(
IWineD3DBaseShader
*
)
This
,
&
buffer
,
reg_maps
,
pFunction
);
/* Pixel shaders < 2.0 place the resulting color in R0 implicitly */
if
(
This
->
baseShader
.
hex_version
<
D3DPS_VERSION
(
2
,
0
))
shader_addline
(
&
buffer
,
"gl_FragData[0] = R0;
\n
"
);
if
(
This
->
baseShader
.
hex_version
<
D3DPS_VERSION
(
2
,
0
))
{
/* Some older cards like GeforceFX ones don't support multiple buffers, so also not gl_FragData */
if
(
GL_SUPPORT
(
ARB_DRAW_BUFFERS
))
shader_addline
(
&
buffer
,
"gl_FragData[0] = R0;
\n
"
);
else
shader_addline
(
&
buffer
,
"gl_FragColor = R0;
\n
"
);
}
shader_addline
(
&
buffer
,
"}
\n\0
"
);
TRACE
(
"Compiling shader object %u
\n
"
,
shader_obj
);
...
...
include/wine/wined3d_gl.h
View file @
c2b6cc9d
...
...
@@ -51,6 +51,28 @@
* #defines and functions pointer
****************************************************/
/* GL_ARB_draw_buffers */
#ifndef GL_ARB_draw_buffers
#define GL_MAX_DRAW_BUFFERS_ARB 0x8824
#define GL_DRAW_BUFFER0_ARB 0x8825
#define GL_DRAW_BUFFER1_ARB 0x8826
#define GL_DRAW_BUFFER2_ARB 0x8827
#define GL_DRAW_BUFFER3_ARB 0x8828
#define GL_DRAW_BUFFER4_ARB 0x8829
#define GL_DRAW_BUFFER5_ARB 0x882A
#define GL_DRAW_BUFFER6_ARB 0x882B
#define GL_DRAW_BUFFER7_ARB 0x882C
#define GL_DRAW_BUFFER8_ARB 0x882D
#define GL_DRAW_BUFFER9_ARB 0x882E
#define GL_DRAW_BUFFER10_ARB 0x882F
#define GL_DRAW_BUFFER11_ARB 0x8830
#define GL_DRAW_BUFFER12_ARB 0x8831
#define GL_DRAW_BUFFER13_ARB 0x8832
#define GL_DRAW_BUFFER14_ARB 0x8833
#define GL_DRAW_BUFFER15_ARB 0x8834
#endif
typedef
void
(
APIENTRY
*
PGLFNDRAWBUFFERSARBPROC
)
(
GLsizei
n
,
const
GLenum
*
bufs
);
/* GL_ARB_imaging */
#ifndef GL_ARB_imaging
#define GL_CONSTANT_COLOR 0x8001
...
...
@@ -1358,6 +1380,7 @@ typedef enum _GL_PSVersion {
/* OpenGL Supported Extensions (ARB and EXT) */
typedef
enum
_GL_SupportedExt
{
/* ARB */
ARB_DRAW_BUFFERS
,
ARB_FRAGMENT_PROGRAM
,
ARB_FRAGMENT_SHADER
,
ARB_IMAGING
,
...
...
@@ -1423,6 +1446,8 @@ typedef enum _GL_SupportedExt {
****************************************************/
#define GL_EXT_FUNCS_GEN \
/** ARB Extensions **/
\
/* GL_ARB_draw_buffers */
\
USE_GL_FUNC(PGLFNDRAWBUFFERSARBPROC, glDrawBuffersARB); \
/* GL_ARB_imaging */
\
USE_GL_FUNC(PGLFNBLENDCOLORPROC, glBlendColor); \
USE_GL_FUNC(PGLFNBLENDEQUATIONPROC, glBlendEquation); \
...
...
@@ -1697,6 +1722,7 @@ typedef struct _WineD3D_GL_Info {
/**
* CAPS Constants
*/
UINT
max_buffers
;
UINT
max_lights
;
UINT
max_textures
;
UINT
max_texture_stages
;
...
...
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