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wine
wine-winehq
Commits
c2bf9a6b
Commit
c2bf9a6b
authored
Jan 27, 2011
by
Michael Stefaniuc
Committed by
Alexandre Julliard
Jan 27, 2011
Browse files
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Plain Diff
d3dx9_36: COM cleanup for the ID3DXSprite iface.
parent
697a9a1a
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Showing
2 changed files
with
72 additions
and
68 deletions
+72
-68
d3dx9_36_private.h
dlls/d3dx9_36/d3dx9_36_private.h
+0
-36
sprite.c
dlls/d3dx9_36/sprite.c
+72
-32
No files found.
dlls/d3dx9_36/d3dx9_36_private.h
View file @
c2bf9a6b
...
@@ -50,40 +50,4 @@ HRESULT load_resource_into_memory(HMODULE module, HRSRC resinfo, LPVOID *buffer,
...
@@ -50,40 +50,4 @@ HRESULT load_resource_into_memory(HMODULE module, HRSRC resinfo, LPVOID *buffer,
const
PixelFormatDesc
*
get_format_info
(
D3DFORMAT
format
);
const
PixelFormatDesc
*
get_format_info
(
D3DFORMAT
format
);
const
PixelFormatDesc
*
get_format_info_idx
(
int
idx
);
const
PixelFormatDesc
*
get_format_info_idx
(
int
idx
);
/*ID3DXSprite */
typedef
struct
_SPRITE
{
LPDIRECT3DTEXTURE9
texture
;
UINT
texw
,
texh
;
RECT
rect
;
D3DXVECTOR3
center
;
D3DXVECTOR3
pos
;
D3DCOLOR
color
;
D3DXMATRIX
transform
;
}
SPRITE
;
typedef
struct
ID3DXSpriteImpl
{
/* IUnknown fields */
const
ID3DXSpriteVtbl
*
lpVtbl
;
LONG
ref
;
/* ID3DXSprite fields */
IDirect3DDevice9
*
device
;
IDirect3DVertexDeclaration9
*
vdecl
;
IDirect3DStateBlock9
*
stateblock
;
D3DXMATRIX
transform
;
D3DXMATRIX
view
;
DWORD
flags
;
BOOL
ready
;
/* Store the relevant caps to prevent multiple GetDeviceCaps calls */
DWORD
texfilter_caps
;
DWORD
maxanisotropy
;
DWORD
alphacmp_caps
;
SPRITE
*
sprites
;
int
sprite_count
;
/* number of sprites to be drawn */
int
allocated_sprites
;
/* number of (pre-)allocated sprites */
}
ID3DXSpriteImpl
;
#endif
/* __WINE_D3DX9_36_PRIVATE_H */
#endif
/* __WINE_D3DX9_36_PRIVATE_H */
dlls/d3dx9_36/sprite.c
View file @
c2bf9a6b
...
@@ -31,9 +31,47 @@ typedef struct _SPRITEVERTEX {
...
@@ -31,9 +31,47 @@ typedef struct _SPRITEVERTEX {
D3DXVECTOR2
tex
;
D3DXVECTOR2
tex
;
}
SPRITEVERTEX
;
}
SPRITEVERTEX
;
static
HRESULT
WINAPI
ID3DXSpriteImpl_QueryInterface
(
LPD3DXSPRITE
iface
,
REFIID
riid
,
LPVOID
*
object
)
typedef
struct
_SPRITE
{
IDirect3DTexture9
*
texture
;
UINT
texw
,
texh
;
RECT
rect
;
D3DXVECTOR3
center
;
D3DXVECTOR3
pos
;
D3DCOLOR
color
;
D3DXMATRIX
transform
;
}
SPRITE
;
typedef
struct
ID3DXSpriteImpl
{
ID3DXSprite
ID3DXSprite_iface
;
LONG
ref
;
IDirect3DDevice9
*
device
;
IDirect3DVertexDeclaration9
*
vdecl
;
IDirect3DStateBlock9
*
stateblock
;
D3DXMATRIX
transform
;
D3DXMATRIX
view
;
DWORD
flags
;
BOOL
ready
;
/* Store the relevant caps to prevent multiple GetDeviceCaps calls */
DWORD
texfilter_caps
;
DWORD
maxanisotropy
;
DWORD
alphacmp_caps
;
SPRITE
*
sprites
;
int
sprite_count
;
/* number of sprites to be drawn */
int
allocated_sprites
;
/* number of (pre-)allocated sprites */
}
ID3DXSpriteImpl
;
static
inline
ID3DXSpriteImpl
*
impl_from_ID3DXSprite
(
ID3DXSprite
*
iface
)
{
return
CONTAINING_RECORD
(
iface
,
ID3DXSpriteImpl
,
ID3DXSprite_iface
);
}
static
HRESULT
WINAPI
ID3DXSpriteImpl_QueryInterface
(
ID3DXSprite
*
iface
,
REFIID
riid
,
void
**
object
)
{
{
ID3DXSpriteImpl
*
This
=
(
ID3DXSpriteImpl
*
)
iface
;
ID3DXSpriteImpl
*
This
=
impl_from_ID3DXSprite
(
iface
)
;
TRACE
(
"(%p): QueryInterface from %s
\n
"
,
This
,
debugstr_guid
(
riid
));
TRACE
(
"(%p): QueryInterface from %s
\n
"
,
This
,
debugstr_guid
(
riid
));
if
(
IsEqualGUID
(
riid
,
&
IID_IUnknown
)
||
IsEqualGUID
(
riid
,
&
IID_ID3DXSprite
))
{
if
(
IsEqualGUID
(
riid
,
&
IID_IUnknown
)
||
IsEqualGUID
(
riid
,
&
IID_ID3DXSprite
))
{
...
@@ -45,17 +83,17 @@ static HRESULT WINAPI ID3DXSpriteImpl_QueryInterface(LPD3DXSPRITE iface, REFIID
...
@@ -45,17 +83,17 @@ static HRESULT WINAPI ID3DXSpriteImpl_QueryInterface(LPD3DXSPRITE iface, REFIID
return
E_NOINTERFACE
;
return
E_NOINTERFACE
;
}
}
static
ULONG
WINAPI
ID3DXSpriteImpl_AddRef
(
LPD3DXSPRITE
iface
)
static
ULONG
WINAPI
ID3DXSpriteImpl_AddRef
(
ID3DXSprite
*
iface
)
{
{
ID3DXSpriteImpl
*
This
=
(
ID3DXSpriteImpl
*
)
iface
;
ID3DXSpriteImpl
*
This
=
impl_from_ID3DXSprite
(
iface
)
;
ULONG
ref
=
InterlockedIncrement
(
&
This
->
ref
);
ULONG
ref
=
InterlockedIncrement
(
&
This
->
ref
);
TRACE
(
"(%p)->(): AddRef from %d
\n
"
,
This
,
ref
-
1
);
TRACE
(
"(%p)->(): AddRef from %d
\n
"
,
This
,
ref
-
1
);
return
ref
;
return
ref
;
}
}
static
ULONG
WINAPI
ID3DXSpriteImpl_Release
(
LPD3DXSPRITE
iface
)
static
ULONG
WINAPI
ID3DXSpriteImpl_Release
(
ID3DXSprite
*
iface
)
{
{
ID3DXSpriteImpl
*
This
=
(
ID3DXSpriteImpl
*
)
iface
;
ID3DXSpriteImpl
*
This
=
impl_from_ID3DXSprite
(
iface
)
;
ULONG
ref
=
InterlockedDecrement
(
&
This
->
ref
);
ULONG
ref
=
InterlockedDecrement
(
&
This
->
ref
);
TRACE
(
"(%p)->(): ReleaseRef to %d
\n
"
,
This
,
ref
);
TRACE
(
"(%p)->(): ReleaseRef to %d
\n
"
,
This
,
ref
);
...
@@ -77,9 +115,9 @@ static ULONG WINAPI ID3DXSpriteImpl_Release(LPD3DXSPRITE iface)
...
@@ -77,9 +115,9 @@ static ULONG WINAPI ID3DXSpriteImpl_Release(LPD3DXSPRITE iface)
return
ref
;
return
ref
;
}
}
static
HRESULT
WINAPI
ID3DXSpriteImpl_GetDevice
(
LPD3DXSPRITE
iface
,
LPDIRECT3DDEVICE9
*
device
)
static
HRESULT
WINAPI
ID3DXSpriteImpl_GetDevice
(
ID3DXSprite
*
iface
,
LPDIRECT3DDEVICE9
*
device
)
{
{
ID3DXSpriteImpl
*
This
=
(
ID3DXSpriteImpl
*
)
iface
;
ID3DXSpriteImpl
*
This
=
impl_from_ID3DXSprite
(
iface
)
;
TRACE
(
"(%p)->(%p): relay
\n
"
,
This
,
device
);
TRACE
(
"(%p)->(%p): relay
\n
"
,
This
,
device
);
...
@@ -90,9 +128,9 @@ static HRESULT WINAPI ID3DXSpriteImpl_GetDevice(LPD3DXSPRITE iface, LPDIRECT3DDE
...
@@ -90,9 +128,9 @@ static HRESULT WINAPI ID3DXSpriteImpl_GetDevice(LPD3DXSPRITE iface, LPDIRECT3DDE
return
D3D_OK
;
return
D3D_OK
;
}
}
static
HRESULT
WINAPI
ID3DXSpriteImpl_GetTransform
(
LPD3DXSPRITE
iface
,
D3DXMATRIX
*
transform
)
static
HRESULT
WINAPI
ID3DXSpriteImpl_GetTransform
(
ID3DXSprite
*
iface
,
D3DXMATRIX
*
transform
)
{
{
ID3DXSpriteImpl
*
This
=
(
ID3DXSpriteImpl
*
)
iface
;
ID3DXSpriteImpl
*
This
=
impl_from_ID3DXSprite
(
iface
)
;
TRACE
(
"(%p)->(%p)
\n
"
,
This
,
transform
);
TRACE
(
"(%p)->(%p)
\n
"
,
This
,
transform
);
...
@@ -102,9 +140,9 @@ static HRESULT WINAPI ID3DXSpriteImpl_GetTransform(LPD3DXSPRITE iface, D3DXMATRI
...
@@ -102,9 +140,9 @@ static HRESULT WINAPI ID3DXSpriteImpl_GetTransform(LPD3DXSPRITE iface, D3DXMATRI
return
D3D_OK
;
return
D3D_OK
;
}
}
static
HRESULT
WINAPI
ID3DXSpriteImpl_SetTransform
(
LPD3DXSPRITE
iface
,
CONST
D3DXMATRIX
*
transform
)
static
HRESULT
WINAPI
ID3DXSpriteImpl_SetTransform
(
ID3DXSprite
*
iface
,
CONST
D3DXMATRIX
*
transform
)
{
{
ID3DXSpriteImpl
*
This
=
(
ID3DXSpriteImpl
*
)
iface
;
ID3DXSpriteImpl
*
This
=
impl_from_ID3DXSprite
(
iface
)
;
TRACE
(
"(%p)->(%p)
\n
"
,
This
,
transform
);
TRACE
(
"(%p)->(%p)
\n
"
,
This
,
transform
);
...
@@ -114,16 +152,18 @@ static HRESULT WINAPI ID3DXSpriteImpl_SetTransform(LPD3DXSPRITE iface, CONST D3D
...
@@ -114,16 +152,18 @@ static HRESULT WINAPI ID3DXSpriteImpl_SetTransform(LPD3DXSPRITE iface, CONST D3D
return
D3D_OK
;
return
D3D_OK
;
}
}
static
HRESULT
WINAPI
ID3DXSpriteImpl_SetWorldViewRH
(
LPD3DXSPRITE
iface
,
CONST
D3DXMATRIX
*
world
,
CONST
D3DXMATRIX
*
view
)
static
HRESULT
WINAPI
ID3DXSpriteImpl_SetWorldViewRH
(
ID3DXSprite
*
iface
,
CONST
D3DXMATRIX
*
world
,
CONST
D3DXMATRIX
*
view
)
{
{
ID3DXSpriteImpl
*
This
=
(
ID3DXSpriteImpl
*
)
iface
;
ID3DXSpriteImpl
*
This
=
impl_from_ID3DXSprite
(
iface
)
;
FIXME
(
"(%p)->(%p, %p): stub
\n
"
,
This
,
world
,
view
);
FIXME
(
"(%p)->(%p, %p): stub
\n
"
,
This
,
world
,
view
);
return
E_NOTIMPL
;
return
E_NOTIMPL
;
}
}
static
HRESULT
WINAPI
ID3DXSpriteImpl_SetWorldViewLH
(
LPD3DXSPRITE
iface
,
CONST
D3DXMATRIX
*
world
,
CONST
D3DXMATRIX
*
view
)
static
HRESULT
WINAPI
ID3DXSpriteImpl_SetWorldViewLH
(
ID3DXSprite
*
iface
,
CONST
D3DXMATRIX
*
world
,
CONST
D3DXMATRIX
*
view
)
{
{
ID3DXSpriteImpl
*
This
=
(
ID3DXSpriteImpl
*
)
iface
;
ID3DXSpriteImpl
*
This
=
impl_from_ID3DXSprite
(
iface
)
;
FIXME
(
"(%p)->(%p, %p): stub
\n
"
,
This
,
world
,
view
);
FIXME
(
"(%p)->(%p, %p): stub
\n
"
,
This
,
world
,
view
);
return
E_NOTIMPL
;
return
E_NOTIMPL
;
}
}
...
@@ -210,9 +250,9 @@ static void set_states(ID3DXSpriteImpl *object)
...
@@ -210,9 +250,9 @@ static void set_states(ID3DXSpriteImpl *object)
IDirect3DDevice9_SetTransform
(
object
->
device
,
D3DTS_PROJECTION
,
&
mat
);
IDirect3DDevice9_SetTransform
(
object
->
device
,
D3DTS_PROJECTION
,
&
mat
);
}
}
static
HRESULT
WINAPI
ID3DXSpriteImpl_Begin
(
LPD3DXSPRITE
iface
,
DWORD
flags
)
static
HRESULT
WINAPI
ID3DXSpriteImpl_Begin
(
ID3DXSprite
*
iface
,
DWORD
flags
)
{
{
ID3DXSpriteImpl
*
This
=
(
ID3DXSpriteImpl
*
)
iface
;
ID3DXSpriteImpl
*
This
=
impl_from_ID3DXSprite
(
iface
)
;
HRESULT
hr
;
HRESULT
hr
;
TRACE
(
"(%p): relay
\n
"
,
This
);
TRACE
(
"(%p): relay
\n
"
,
This
);
...
@@ -273,10 +313,10 @@ D3DXSPRITE_SORT_TEXTURE: sort by texture (so that it doesn't change too often)
...
@@ -273,10 +313,10 @@ D3DXSPRITE_SORT_TEXTURE: sort by texture (so that it doesn't change too often)
return
D3D_OK
;
return
D3D_OK
;
}
}
static
HRESULT
WINAPI
ID3DXSpriteImpl_Draw
(
LPD3DXSPRITE
iface
,
LPDIRECT3DTEXTURE9
texture
,
CONST
RECT
*
rect
,
CONST
D3DXVECTOR3
*
center
,
static
HRESULT
WINAPI
ID3DXSpriteImpl_Draw
(
ID3DXSprite
*
iface
,
LPDIRECT3DTEXTURE9
texture
,
CONST
D3DXVECTOR3
*
position
,
D3DCOLOR
color
)
CONST
RECT
*
rect
,
CONST
D3DXVECTOR3
*
center
,
CONST
D3DXVECTOR3
*
position
,
D3DCOLOR
color
)
{
{
ID3DXSpriteImpl
*
This
=
(
ID3DXSpriteImpl
*
)
iface
;
ID3DXSpriteImpl
*
This
=
impl_from_ID3DXSprite
(
iface
)
;
D3DSURFACE_DESC
texdesc
;
D3DSURFACE_DESC
texdesc
;
TRACE
(
"(%p)->(%p, %p, %p, %p, %#x): relay
\n
"
,
This
,
texture
,
rect
,
center
,
position
,
color
);
TRACE
(
"(%p)->(%p, %p, %p, %p, %#x): relay
\n
"
,
This
,
texture
,
rect
,
center
,
position
,
color
);
...
@@ -334,9 +374,9 @@ static HRESULT WINAPI ID3DXSpriteImpl_Draw(LPD3DXSPRITE iface, LPDIRECT3DTEXTURE
...
@@ -334,9 +374,9 @@ static HRESULT WINAPI ID3DXSpriteImpl_Draw(LPD3DXSPRITE iface, LPDIRECT3DTEXTURE
return
D3D_OK
;
return
D3D_OK
;
}
}
static
HRESULT
WINAPI
ID3DXSpriteImpl_Flush
(
LPD3DXSPRITE
iface
)
static
HRESULT
WINAPI
ID3DXSpriteImpl_Flush
(
ID3DXSprite
*
iface
)
{
{
ID3DXSpriteImpl
*
This
=
(
ID3DXSpriteImpl
*
)
iface
;
ID3DXSpriteImpl
*
This
=
impl_from_ID3DXSprite
(
iface
)
;
SPRITEVERTEX
*
vertices
;
SPRITEVERTEX
*
vertices
;
int
i
,
count
=
0
,
start
;
int
i
,
count
=
0
,
start
;
TRACE
(
"(%p)->(): relay
\n
"
,
This
);
TRACE
(
"(%p)->(): relay
\n
"
,
This
);
...
@@ -407,9 +447,9 @@ static HRESULT WINAPI ID3DXSpriteImpl_Flush(LPD3DXSPRITE iface)
...
@@ -407,9 +447,9 @@ static HRESULT WINAPI ID3DXSpriteImpl_Flush(LPD3DXSPRITE iface)
return
D3D_OK
;
return
D3D_OK
;
}
}
static
HRESULT
WINAPI
ID3DXSpriteImpl_End
(
LPD3DXSPRITE
iface
)
static
HRESULT
WINAPI
ID3DXSpriteImpl_End
(
ID3DXSprite
*
iface
)
{
{
ID3DXSpriteImpl
*
This
=
(
ID3DXSpriteImpl
*
)
iface
;
ID3DXSpriteImpl
*
This
=
impl_from_ID3DXSprite
(
iface
)
;
TRACE
(
"(%p)->(): relay
\n
"
,
This
);
TRACE
(
"(%p)->(): relay
\n
"
,
This
);
...
@@ -425,9 +465,9 @@ static HRESULT WINAPI ID3DXSpriteImpl_End(LPD3DXSPRITE iface)
...
@@ -425,9 +465,9 @@ static HRESULT WINAPI ID3DXSpriteImpl_End(LPD3DXSPRITE iface)
return
D3D_OK
;
return
D3D_OK
;
}
}
static
HRESULT
WINAPI
ID3DXSpriteImpl_OnLostDevice
(
LPD3DXSPRITE
iface
)
static
HRESULT
WINAPI
ID3DXSpriteImpl_OnLostDevice
(
ID3DXSprite
*
iface
)
{
{
ID3DXSpriteImpl
*
This
=
(
ID3DXSpriteImpl
*
)
iface
;
ID3DXSpriteImpl
*
This
=
impl_from_ID3DXSprite
(
iface
)
;
TRACE
(
"(%p)->()
\n
"
,
This
);
TRACE
(
"(%p)->()
\n
"
,
This
);
...
@@ -442,9 +482,9 @@ static HRESULT WINAPI ID3DXSpriteImpl_OnLostDevice(LPD3DXSPRITE iface)
...
@@ -442,9 +482,9 @@ static HRESULT WINAPI ID3DXSpriteImpl_OnLostDevice(LPD3DXSPRITE iface)
return
D3D_OK
;
return
D3D_OK
;
}
}
static
HRESULT
WINAPI
ID3DXSpriteImpl_OnResetDevice
(
LPD3DXSPRITE
iface
)
static
HRESULT
WINAPI
ID3DXSpriteImpl_OnResetDevice
(
ID3DXSprite
*
iface
)
{
{
ID3DXSpriteImpl
*
This
=
(
ID3DXSpriteImpl
*
)
iface
;
ID3DXSpriteImpl
*
This
=
impl_from_ID3DXSprite
(
iface
)
;
int
i
;
int
i
;
TRACE
(
"(%p)->()
\n
"
,
This
);
TRACE
(
"(%p)->()
\n
"
,
This
);
...
@@ -498,7 +538,7 @@ HRESULT WINAPI D3DXCreateSprite(LPDIRECT3DDEVICE9 device, LPD3DXSPRITE *sprite)
...
@@ -498,7 +538,7 @@ HRESULT WINAPI D3DXCreateSprite(LPDIRECT3DDEVICE9 device, LPD3DXSPRITE *sprite)
*
sprite
=
NULL
;
*
sprite
=
NULL
;
return
E_OUTOFMEMORY
;
return
E_OUTOFMEMORY
;
}
}
object
->
lpVtbl
=
&
D3DXSprite_Vtbl
;
object
->
ID3DXSprite_iface
.
lpVtbl
=
&
D3DXSprite_Vtbl
;
object
->
ref
=
1
;
object
->
ref
=
1
;
object
->
device
=
device
;
object
->
device
=
device
;
IUnknown_AddRef
(
device
);
IUnknown_AddRef
(
device
);
...
@@ -514,11 +554,11 @@ HRESULT WINAPI D3DXCreateSprite(LPDIRECT3DDEVICE9 device, LPD3DXSPRITE *sprite)
...
@@ -514,11 +554,11 @@ HRESULT WINAPI D3DXCreateSprite(LPDIRECT3DDEVICE9 device, LPD3DXSPRITE *sprite)
object
->
maxanisotropy
=
caps
.
MaxAnisotropy
;
object
->
maxanisotropy
=
caps
.
MaxAnisotropy
;
object
->
alphacmp_caps
=
caps
.
AlphaCmpCaps
;
object
->
alphacmp_caps
=
caps
.
AlphaCmpCaps
;
ID3DXSprite_OnResetDevice
(
(
ID3DXSprite
*
)
object
);
ID3DXSprite_OnResetDevice
(
&
object
->
ID3DXSprite_iface
);
object
->
sprites
=
NULL
;
object
->
sprites
=
NULL
;
object
->
allocated_sprites
=
0
;
object
->
allocated_sprites
=
0
;
*
sprite
=
(
ID3DXSprite
*
)
object
;
*
sprite
=
&
object
->
ID3DXSprite_iface
;
return
D3D_OK
;
return
D3D_OK
;
}
}
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