Commit c2c1ffe4 authored by Henri Verbeet's avatar Henri Verbeet Committed by Alexandre Julliard

wined3d: Handle formats with conversions outside surface_upload_from_surface().

parent df612027
......@@ -3599,6 +3599,7 @@ HRESULT CDECL wined3d_device_update_texture(struct wined3d_device *device,
enum wined3d_resource_type type;
HRESULT hr;
struct wined3d_context *context;
RECT r;
TRACE("device %p, src_texture %p, dst_texture %p.\n", device, src_texture, dst_texture);
......@@ -3670,8 +3671,26 @@ HRESULT CDECL wined3d_device_update_texture(struct wined3d_device *device,
{
for (j = 0; j < level_count; ++j)
{
src_surface = src_texture->sub_resources[i * src_levels + j + src_skip_levels].u.surface;
dst_surface = dst_texture->sub_resources[i * dst_levels + j].u.surface;
unsigned int src_sub_resource_idx = i * src_levels + j + src_skip_levels;
unsigned int dst_sub_resource_idx = i * dst_levels + j;
/* Use wined3d_texture_blt() instead of uploading directly if we need conversion. */
if (dst_texture->resource.format->convert
|| wined3d_format_get_color_key_conversion(dst_texture, FALSE))
{
SetRect(&r, 0, 0, wined3d_texture_get_level_width(dst_texture, j),
wined3d_texture_get_level_height(dst_texture, j));
if (FAILED(hr = wined3d_texture_blt(dst_texture, dst_sub_resource_idx, &r,
src_texture, src_sub_resource_idx, &r, 0, NULL, WINED3D_TEXF_POINT)))
{
WARN("Failed to update surface, hr %#x.\n", hr);
return hr;
}
continue;
}
src_surface = src_texture->sub_resources[src_sub_resource_idx].u.surface;
dst_surface = dst_texture->sub_resources[dst_sub_resource_idx].u.surface;
if (FAILED(hr = surface_upload_from_surface(dst_surface, NULL, src_surface, NULL)))
{
WARN("Failed to update surface, hr %#x.\n", hr);
......
......@@ -930,11 +930,6 @@ HRESULT surface_upload_from_surface(struct wined3d_surface *dst_surface, const P
return WINED3DERR_INVALIDCALL;
}
/* Use wined3d_texture_blt() instead of uploading directly if we need conversion. */
if (dst_format->convert || wined3d_format_get_color_key_conversion(dst_texture, FALSE))
return wined3d_texture_blt(dst_texture, dst_sub_resource_idx, &dst_rect,
src_texture, src_sub_resource_idx, src_rect, 0, NULL, WINED3D_TEXF_POINT);
context = context_acquire(dst_texture->resource.device, NULL, 0);
gl_info = context->gl_info;
......
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