Commit c2c9959b authored by Józef Kucia's avatar Józef Kucia Committed by Alexandre Julliard

d3dx9: Implement ID3DXConstantTable::SetValue.

parent 6fff4b9e
......@@ -905,6 +905,135 @@ static HRESULT set_scalar_array(ID3DXConstantTable *iface, IDirect3DDevice9 *dev
return D3D_OK;
}
static HRESULT set_vector_array(ID3DXConstantTable *iface, IDirect3DDevice9 *device, D3DXHANDLE constant, const void *data,
UINT count, D3DXPARAMETER_TYPE type)
{
struct ID3DXConstantTableImpl *This = impl_from_ID3DXConstantTable(iface);
D3DXCONSTANT_DESC desc;
HRESULT hr;
UINT i, j, desc_count = 1;
float vec[4] = {0.0f, 0.0f, 0.0f, 0.0f};
hr = ID3DXConstantTable_GetConstantDesc(iface, constant, &desc, &desc_count);
if (FAILED(hr))
{
TRACE("ID3DXConstantTable_GetConstantDesc failed: %08x\n", hr);
return D3DERR_INVALIDCALL;
}
switch (desc.RegisterSet)
{
case D3DXRS_FLOAT4:
for (i = 0; i < min(count, desc.RegisterCount); i++)
{
switch (type)
{
case D3DXPT_FLOAT:
memcpy(vec, ((float *)data) + i * desc.Columns, desc.Columns * sizeof(float));
break;
case D3DXPT_INT:
for (j = 0; j < desc.Columns; j++)
vec[j] = (float)((int *)data)[i * desc.Columns + j];
break;
case D3DXPT_BOOL:
for (j = 0; j < desc.Columns; j++)
vec[j] = ((BOOL *)data)[i * desc.Columns + j] ? 1.0f : 0.0f;
break;
default:
FIXME("Unhandled type %#x\n", type);
return D3DERR_INVALIDCALL;
}
set_float_shader_constant(This, device, desc.RegisterIndex + i, vec, 1);
}
break;
default:
FIXME("Unhandled register set %#x\n", desc.RegisterSet);
return E_NOTIMPL;
}
return D3D_OK;
}
static HRESULT set_matrix_array(ID3DXConstantTable *iface, IDirect3DDevice9 *device, D3DXHANDLE constant, const void *data,
UINT count, D3DXPARAMETER_TYPE type, UINT rows, UINT columns)
{
struct ID3DXConstantTableImpl *This = impl_from_ID3DXConstantTable(iface);
D3DXCONSTANT_DESC desc;
HRESULT hr;
UINT registers_per_matrix;
UINT i, j, k, desc_count = 1;
UINT row_offset, column_offset;
FLOAT matrix[16] = {0.0f, 0.0f, 0.0f, 0.0f,
0.0f, 0.0f, 0.0f, 0.0f,
0.0f, 0.0f, 0.0f, 0.0f,
0.0f, 0.0f, 0.0f, 0.0f};
hr = ID3DXConstantTable_GetConstantDesc(iface, constant, &desc, &desc_count);
if (FAILED(hr))
{
TRACE("ID3DXConstantTable_GetConstantDesc failed: %08x\n", hr);
return D3DERR_INVALIDCALL;
}
if (desc.Class == D3DXPC_MATRIX_COLUMNS)
{
column_offset = 4;
row_offset = 1;
registers_per_matrix = desc.Columns;
}
else if (desc.Class == D3DXPC_MATRIX_ROWS)
{
column_offset = 1;
row_offset = 4;
registers_per_matrix = desc.Rows;
}
else
{
FIXME("Unhandled variable class %#x\n", desc.Class);
return D3D_OK;
}
switch (desc.RegisterSet)
{
case D3DXRS_FLOAT4:
for (i = 0; i < count; i++)
{
if (registers_per_matrix * (i + 1) > desc.RegisterCount)
break;
switch (type)
{
case D3DXPT_FLOAT:
for (j = 0; j < min(desc.Rows, rows); j++)
{
for (k = 0; k < min(desc.Columns, columns); k++)
matrix[j * row_offset + k * column_offset] = ((float *)data)[i * rows * columns + j * columns + k];
}
break;
case D3DXPT_INT:
for (j = 0; j < min(desc.Rows, rows); j++)
{
for (k = 0; k < min(desc.Columns, columns); k++)
matrix[j * row_offset + k * column_offset] = (float)((int *)data)[i * rows * columns + j * columns + k];
}
break;
default:
FIXME("Unhandled type %#x", type);
return D3DERR_INVALIDCALL;
}
set_float_shader_constant(This, device, desc.RegisterIndex + i * registers_per_matrix, matrix, registers_per_matrix);
}
break;
default:
FIXME("Unhandled register set %#x\n", desc.RegisterSet);
return E_NOTIMPL;
}
return D3D_OK;
}
static HRESULT WINAPI ID3DXConstantTableImpl_SetDefaults(ID3DXConstantTable *iface, LPDIRECT3DDEVICE9 device)
{
struct ID3DXConstantTableImpl *This = impl_from_ID3DXConstantTable(iface);
......@@ -932,10 +1061,35 @@ static HRESULT WINAPI ID3DXConstantTableImpl_SetValue(ID3DXConstantTable *iface,
D3DXHANDLE constant, LPCVOID data, UINT bytes)
{
struct ID3DXConstantTableImpl *This = impl_from_ID3DXConstantTable(iface);
HRESULT hr;
UINT elements;
UINT count = 1;
D3DXCONSTANT_DESC desc;
FIXME("(%p)->(%p, %p, %p, %d): stub\n", This, device, constant, data, bytes);
TRACE("(%p)->(%p, %p, %p, %d)\n", This, device, constant, data, bytes);
return E_NOTIMPL;
if (!device || !constant || !data)
return D3DERR_INVALIDCALL;
hr = ID3DXConstantTable_GetConstantDesc(iface, constant, &desc, &count);
if (FAILED(hr))
return hr;
elements = bytes / (desc.Bytes / desc.Elements);
switch (desc.Class)
{
case D3DXPC_SCALAR:
return set_scalar_array(iface, device, constant, data, elements, desc.Type);
case D3DXPC_VECTOR:
return set_vector_array(iface, device, constant, data,elements, desc.Type);
case D3DXPC_MATRIX_ROWS:
case D3DXPC_MATRIX_COLUMNS:
return set_matrix_array(iface, device, constant, data, elements, desc.Type, desc.Rows, desc.Columns);
default:
FIXME("Unhandled parameter class %#x", desc.Class);
return D3DERR_INVALIDCALL;
}
}
static HRESULT WINAPI ID3DXConstantTableImpl_SetBool(ID3DXConstantTable *iface, LPDIRECT3DDEVICE9 device,
......
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