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wine
wine-winehq
Commits
c3c11d08
Commit
c3c11d08
authored
May 06, 2022
by
Rémi Bernon
Committed by
Alexandre Julliard
May 11, 2022
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Plain Diff
windows.gaming.input: Reset spare CS pointer before deleting it.
Signed-off-by:
Rémi Bernon
<
rbernon@codeweavers.com
>
Signed-off-by:
Alexandre Julliard
<
julliard@winehq.org
>
parent
d7701ded
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async.c
dlls/windows.gaming.input/async.c
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dlls/windows.gaming.input/async.c
View file @
c3c11d08
...
@@ -98,6 +98,7 @@ static ULONG WINAPI async_impl_Release( IWineAsyncInfoImpl *iface )
...
@@ -98,6 +98,7 @@ static ULONG WINAPI async_impl_Release( IWineAsyncInfoImpl *iface )
IAsyncInfo_Close
(
&
impl
->
IAsyncInfo_iface
);
IAsyncInfo_Close
(
&
impl
->
IAsyncInfo_iface
);
if
(
impl
->
param
)
IUnknown_Release
(
impl
->
param
);
if
(
impl
->
param
)
IUnknown_Release
(
impl
->
param
);
if
(
impl
->
invoker
)
IUnknown_Release
(
impl
->
invoker
);
if
(
impl
->
invoker
)
IUnknown_Release
(
impl
->
invoker
);
impl
->
cs
.
DebugInfo
->
Spare
[
0
]
=
0
;
DeleteCriticalSection
(
&
impl
->
cs
);
DeleteCriticalSection
(
&
impl
->
cs
);
free
(
impl
);
free
(
impl
);
}
}
...
...
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