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wine
wine-winehq
Commits
c3d89f55
Commit
c3d89f55
authored
Jan 02, 2003
by
Lionel Ulmer
Committed by
Alexandre Julliard
Jan 02, 2003
Browse files
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Plain Diff
- do not use the alpha coordinates when ALPHABLEND is disabled
- disable fogging in the XYZRHW case - various other small fixes
parent
62d4f41e
Hide whitespace changes
Inline
Side-by-side
Showing
5 changed files
with
60 additions
and
22 deletions
+60
-22
mesa.c
dlls/ddraw/d3ddevice/mesa.c
+28
-8
d3dtexture.c
dlls/ddraw/d3dtexture.c
+9
-7
helper.c
dlls/ddraw/helper.c
+4
-1
mesa.c
dlls/ddraw/mesa.c
+15
-6
mesa_private.h
dlls/ddraw/mesa_private.h
+4
-0
No files found.
dlls/ddraw/d3ddevice/mesa.c
View file @
c3d89f55
...
@@ -710,6 +710,8 @@ static void draw_primitive_handle_GL_state(IDirect3DDeviceGLImpl *glThis,
...
@@ -710,6 +710,8 @@ static void draw_primitive_handle_GL_state(IDirect3DDeviceGLImpl *glThis,
glMultMatrixf
((
float
*
)
glThis
->
world_mat
);
glMultMatrixf
((
float
*
)
glThis
->
world_mat
);
glMatrixMode
(
GL_PROJECTION
);
glMatrixMode
(
GL_PROJECTION
);
glLoadMatrixf
((
float
*
)
glThis
->
proj_mat
);
glLoadMatrixf
((
float
*
)
glThis
->
proj_mat
);
if
(
glThis
->
render_state
.
fog_on
==
TRUE
)
glEnable
(
GL_FOG
);
}
else
if
((
vertex_transformed
==
TRUE
)
&&
}
else
if
((
vertex_transformed
==
TRUE
)
&&
((
glThis
->
last_vertices_transformed
==
FALSE
)
||
((
glThis
->
last_vertices_transformed
==
FALSE
)
||
(
glThis
->
matrices_changed
==
TRUE
)))
{
(
glThis
->
matrices_changed
==
TRUE
)))
{
...
@@ -732,6 +734,9 @@ static void draw_primitive_handle_GL_state(IDirect3DDeviceGLImpl *glThis,
...
@@ -732,6 +734,9 @@ static void draw_primitive_handle_GL_state(IDirect3DDeviceGLImpl *glThis,
glLoadIdentity
();
glLoadIdentity
();
glMatrixMode
(
GL_PROJECTION
);
glMatrixMode
(
GL_PROJECTION
);
glLoadMatrixf
(
trans_mat
);
glLoadMatrixf
(
trans_mat
);
/* Remove also fogging... */
glDisable
(
GL_FOG
);
}
}
glThis
->
matrices_changed
=
FALSE
;
glThis
->
matrices_changed
=
FALSE
;
...
@@ -936,10 +941,15 @@ inline static void handle_diffuse(DWORD *color) {
...
@@ -936,10 +941,15 @@ inline static void handle_diffuse(DWORD *color) {
(
*
color
>>
24
)
&
0xFF
);
(
*
color
>>
24
)
&
0xFF
);
}
}
inline
static
void
handle_diffuse_and_specular
(
DWORD
*
color_d
,
DWORD
*
color_s
)
{
inline
static
void
handle_diffuse_and_specular
(
DWORD
*
color_d
,
DWORD
*
color_s
)
{
glColor4ub
((
*
color_d
>>
16
)
&
0xFF
,
handle_diffuse
(
color_d
);
(
*
color_d
>>
8
)
&
0xFF
,
}
(
*
color_d
>>
0
)
&
0xFF
,
inline
static
void
handle_diffuse_no_alpha
(
DWORD
*
color
)
{
(
*
color_d
>>
24
)
&
0xFF
);
glColor3ub
((
*
color
>>
16
)
&
0xFF
,
(
*
color
>>
8
)
&
0xFF
,
(
*
color
>>
0
)
&
0xFF
);
}
inline
static
void
handle_diffuse_and_specular_no_alpha
(
DWORD
*
color_d
,
DWORD
*
color_s
)
{
handle_diffuse_no_alpha
(
color_d
);
}
}
inline
static
void
handle_texture
(
D3DVALUE
*
coords
)
{
inline
static
void
handle_texture
(
D3DVALUE
*
coords
)
{
glTexCoord2fv
(
coords
);
glTexCoord2fv
(
coords
);
...
@@ -1005,7 +1015,10 @@ static void draw_primitive_strided_7(IDirect3DDeviceImpl *This,
...
@@ -1005,7 +1015,10 @@ static void draw_primitive_strided_7(IDirect3DDeviceImpl *This,
D3DVALUE
*
position
=
D3DVALUE
*
position
=
(
D3DVALUE
*
)
(((
char
*
)
lpD3DDrawPrimStrideData
->
position
.
lpvData
)
+
i
*
lpD3DDrawPrimStrideData
->
position
.
dwStride
);
(
D3DVALUE
*
)
(((
char
*
)
lpD3DDrawPrimStrideData
->
position
.
lpvData
)
+
i
*
lpD3DDrawPrimStrideData
->
position
.
dwStride
);
handle_diffuse_and_specular
(
color_d
,
color_s
);
if
(
glThis
->
render_state
.
alpha_blend_enable
==
TRUE
)
handle_diffuse_and_specular
(
color_d
,
color_s
);
else
handle_diffuse_and_specular_no_alpha
(
color_d
,
color_s
);
handle_texture
(
tex_coord
);
handle_texture
(
tex_coord
);
handle_xyzrhw
(
position
);
handle_xyzrhw
(
position
);
...
@@ -1040,7 +1053,10 @@ static void draw_primitive_strided_7(IDirect3DDeviceImpl *This,
...
@@ -1040,7 +1053,10 @@ static void draw_primitive_strided_7(IDirect3DDeviceImpl *This,
(
DWORD
*
)
(((
char
*
)
lpD3DDrawPrimStrideData
->
diffuse
.
lpvData
)
+
i
*
lpD3DDrawPrimStrideData
->
diffuse
.
dwStride
);
(
DWORD
*
)
(((
char
*
)
lpD3DDrawPrimStrideData
->
diffuse
.
lpvData
)
+
i
*
lpD3DDrawPrimStrideData
->
diffuse
.
dwStride
);
DWORD
*
color_s
=
DWORD
*
color_s
=
(
DWORD
*
)
(((
char
*
)
lpD3DDrawPrimStrideData
->
specular
.
lpvData
)
+
i
*
lpD3DDrawPrimStrideData
->
specular
.
dwStride
);
(
DWORD
*
)
(((
char
*
)
lpD3DDrawPrimStrideData
->
specular
.
lpvData
)
+
i
*
lpD3DDrawPrimStrideData
->
specular
.
dwStride
);
handle_diffuse_and_specular
(
color_d
,
color_s
);
if
(
glThis
->
render_state
.
alpha_blend_enable
==
TRUE
)
handle_diffuse_and_specular
(
color_d
,
color_s
);
else
handle_diffuse_and_specular_no_alpha
(
color_d
,
color_s
);
}
else
{
}
else
{
if
(
d3dvtVertexType
&
D3DFVF_SPECULAR
)
{
if
(
d3dvtVertexType
&
D3DFVF_SPECULAR
)
{
DWORD
*
color_s
=
DWORD
*
color_s
=
...
@@ -1049,7 +1065,10 @@ static void draw_primitive_strided_7(IDirect3DDeviceImpl *This,
...
@@ -1049,7 +1065,10 @@ static void draw_primitive_strided_7(IDirect3DDeviceImpl *This,
}
else
if
(
d3dvtVertexType
&
D3DFVF_DIFFUSE
)
{
}
else
if
(
d3dvtVertexType
&
D3DFVF_DIFFUSE
)
{
DWORD
*
color_d
=
DWORD
*
color_d
=
(
DWORD
*
)
(((
char
*
)
lpD3DDrawPrimStrideData
->
diffuse
.
lpvData
)
+
i
*
lpD3DDrawPrimStrideData
->
diffuse
.
dwStride
);
(
DWORD
*
)
(((
char
*
)
lpD3DDrawPrimStrideData
->
diffuse
.
lpvData
)
+
i
*
lpD3DDrawPrimStrideData
->
diffuse
.
dwStride
);
handle_diffuse
(
color_d
);
if
(
glThis
->
render_state
.
alpha_blend_enable
==
TRUE
)
handle_diffuse
(
color_d
);
else
handle_diffuse_no_alpha
(
color_d
);
}
}
}
}
...
@@ -1866,6 +1885,8 @@ d3ddevice_create(IDirect3DDeviceImpl **obj, IDirect3DImpl *d3d, IDirectDrawSurfa
...
@@ -1866,6 +1885,8 @@ d3ddevice_create(IDirect3DDeviceImpl **obj, IDirect3DImpl *d3d, IDirectDrawSurfa
gl_object
->
render_state
.
min
=
GL_NEAREST
;
gl_object
->
render_state
.
min
=
GL_NEAREST
;
gl_object
->
render_state
.
alpha_ref
=
0
.
0
;
/* No actual idea about the real default value... */
gl_object
->
render_state
.
alpha_ref
=
0
.
0
;
/* No actual idea about the real default value... */
gl_object
->
render_state
.
alpha_func
=
GL_ALWAYS
;
/* Here either but it seems logical */
gl_object
->
render_state
.
alpha_func
=
GL_ALWAYS
;
/* Here either but it seems logical */
gl_object
->
render_state
.
alpha_blend_enable
=
FALSE
;
gl_object
->
render_state
.
fog_on
=
FALSE
;
/* Allocate memory for the matrices */
/* Allocate memory for the matrices */
gl_object
->
world_mat
=
(
D3DMATRIX
*
)
HeapAlloc
(
GetProcessHeap
(),
HEAP_ZERO_MEMORY
,
16
*
sizeof
(
float
));
gl_object
->
world_mat
=
(
D3DMATRIX
*
)
HeapAlloc
(
GetProcessHeap
(),
HEAP_ZERO_MEMORY
,
16
*
sizeof
(
float
));
...
@@ -1884,7 +1905,6 @@ d3ddevice_create(IDirect3DDeviceImpl **obj, IDirect3DImpl *d3d, IDirectDrawSurfa
...
@@ -1884,7 +1905,6 @@ d3ddevice_create(IDirect3DDeviceImpl **obj, IDirect3DImpl *d3d, IDirectDrawSurfa
ENTER_GL
();
ENTER_GL
();
TRACE
(
" current context set
\n
"
);
TRACE
(
" current context set
\n
"
);
glClearColor
(
0
.
0
,
0
.
0
,
0
.
0
,
0
.
0
);
glClearColor
(
0
.
0
,
0
.
0
,
0
.
0
,
0
.
0
);
glColor3f
(
1
.
0
,
1
.
0
,
1
.
0
);
glClear
(
GL_COLOR_BUFFER_BIT
|
GL_DEPTH_BUFFER_BIT
|
GL_STENCIL_BUFFER_BIT
);
glClear
(
GL_COLOR_BUFFER_BIT
|
GL_DEPTH_BUFFER_BIT
|
GL_STENCIL_BUFFER_BIT
);
glDrawBuffer
(
buffer
);
glDrawBuffer
(
buffer
);
glReadBuffer
(
buffer
);
glReadBuffer
(
buffer
);
...
...
dlls/ddraw/d3dtexture.c
View file @
c3d89f55
...
@@ -137,7 +137,7 @@ HRESULT WINAPI gltex_setcolorkey_cb(IDirectDrawSurfaceImpl *texture, DWORD dwFla
...
@@ -137,7 +137,7 @@ HRESULT WINAPI gltex_setcolorkey_cb(IDirectDrawSurfaceImpl *texture, DWORD dwFla
return
DD_OK
;
return
DD_OK
;
}
}
static
void
static
HRESULT
gltex_upload_texture
(
IDirectDrawSurfaceImpl
*
This
,
BOOLEAN
init_upload
)
{
gltex_upload_texture
(
IDirectDrawSurfaceImpl
*
This
,
BOOLEAN
init_upload
)
{
IDirect3DTextureGLImpl
*
glThis
=
(
IDirect3DTextureGLImpl
*
)
This
->
tex_private
;
IDirect3DTextureGLImpl
*
glThis
=
(
IDirect3DTextureGLImpl
*
)
This
->
tex_private
;
GLuint
current_texture
;
GLuint
current_texture
;
...
@@ -148,7 +148,7 @@ gltex_upload_texture(IDirectDrawSurfaceImpl *This, BOOLEAN init_upload) {
...
@@ -148,7 +148,7 @@ gltex_upload_texture(IDirectDrawSurfaceImpl *This, BOOLEAN init_upload) {
GLsizei
width
,
GLenum
format
,
GLenum
type
,
const
GLvoid
*
table
)
=
NULL
;
GLsizei
width
,
GLenum
format
,
GLenum
type
,
const
GLvoid
*
table
)
=
NULL
;
BOOL
upload_done
=
FALSE
;
BOOL
upload_done
=
FALSE
;
BOOL
error
=
FALSE
;
BOOL
error
=
FALSE
;
GLenum
format
,
pixel_format
;
GLenum
format
=
GL_RGBA
,
pixel_format
=
GL_UNSIGNED_BYTE
;
/* This is only to prevent warnings.. */
VOID
*
surface
=
NULL
;
VOID
*
surface
=
NULL
;
DDSURFACEDESC
*
src_d
=
(
DDSURFACEDESC
*
)
&
(
This
->
surface_desc
);
DDSURFACEDESC
*
src_d
=
(
DDSURFACEDESC
*
)
&
(
This
->
surface_desc
);
...
@@ -179,7 +179,7 @@ gltex_upload_texture(IDirectDrawSurfaceImpl *This, BOOLEAN init_upload) {
...
@@ -179,7 +179,7 @@ gltex_upload_texture(IDirectDrawSurfaceImpl *This, BOOLEAN init_upload) {
if
(
pal
==
NULL
)
{
if
(
pal
==
NULL
)
{
ERR
(
"Palettized texture Loading with a NULL palette !
\n
"
);
ERR
(
"Palettized texture Loading with a NULL palette !
\n
"
);
glBindTexture
(
GL_TEXTURE_2D
,
current_texture
);
glBindTexture
(
GL_TEXTURE_2D
,
current_texture
);
return
;
return
D3DERR_INVALIDPALETTE
;
}
}
/* Get the surface's palette */
/* Get the surface's palette */
for
(
i
=
0
;
i
<
256
;
i
++
)
{
for
(
i
=
0
;
i
<
256
;
i
++
)
{
...
@@ -323,6 +323,7 @@ gltex_upload_texture(IDirectDrawSurfaceImpl *This, BOOLEAN init_upload) {
...
@@ -323,6 +323,7 @@ gltex_upload_texture(IDirectDrawSurfaceImpl *This, BOOLEAN init_upload) {
}
}
glBindTexture
(
GL_TEXTURE_2D
,
current_texture
);
glBindTexture
(
GL_TEXTURE_2D
,
current_texture
);
return
DD_OK
;
}
}
HRESULT
WINAPI
HRESULT
WINAPI
...
@@ -462,6 +463,7 @@ GL_IDirect3DTextureImpl_2_1T_Load(LPDIRECT3DTEXTURE2 iface,
...
@@ -462,6 +463,7 @@ GL_IDirect3DTextureImpl_2_1T_Load(LPDIRECT3DTEXTURE2 iface,
IDirectDrawSurfaceImpl
*
lpD3DTextureImpl
=
ICOM_OBJECT
(
IDirectDrawSurfaceImpl
,
IDirect3DTexture2
,
lpD3DTexture2
);
IDirectDrawSurfaceImpl
*
lpD3DTextureImpl
=
ICOM_OBJECT
(
IDirectDrawSurfaceImpl
,
IDirect3DTexture2
,
lpD3DTexture2
);
DWORD
mem_used
;
DWORD
mem_used
;
DDSURFACEDESC
*
src_d
,
*
dst_d
;
DDSURFACEDESC
*
src_d
,
*
dst_d
;
HRESULT
ret_value
=
D3D_OK
;
TRACE
(
"(%p/%p)->(%p)
\n
"
,
This
,
iface
,
lpD3DTexture2
);
TRACE
(
"(%p/%p)->(%p)
\n
"
,
This
,
iface
,
lpD3DTexture2
);
...
@@ -521,14 +523,14 @@ GL_IDirect3DTextureImpl_2_1T_Load(LPDIRECT3DTEXTURE2 iface,
...
@@ -521,14 +523,14 @@ GL_IDirect3DTextureImpl_2_1T_Load(LPDIRECT3DTEXTURE2 iface,
/* Now, load the texture */
/* Now, load the texture */
/* d3dd->set_context(d3dd); We need to set the context somehow.... */
/* d3dd->set_context(d3dd); We need to set the context somehow.... */
gltex_upload_texture
(
This
,
glThis
->
first_unlock
);
ret_value
=
gltex_upload_texture
(
This
,
glThis
->
first_unlock
);
glThis
->
first_unlock
=
FALSE
;
glThis
->
first_unlock
=
FALSE
;
LEAVE_GL
();
LEAVE_GL
();
}
}
}
}
return
D3D_OK
;
return
ret_value
;
}
}
HRESULT
WINAPI
HRESULT
WINAPI
...
@@ -553,7 +555,7 @@ ULONG WINAPI
...
@@ -553,7 +555,7 @@ ULONG WINAPI
Thunk_IDirect3DTextureImpl_2_Release
(
LPDIRECT3DTEXTURE2
iface
)
Thunk_IDirect3DTextureImpl_2_Release
(
LPDIRECT3DTEXTURE2
iface
)
{
{
TRACE
(
"(%p)->() thunking to IDirectDrawSurface7 interface.
\n
"
,
iface
);
TRACE
(
"(%p)->() thunking to IDirectDrawSurface7 interface.
\n
"
,
iface
);
return
IDirectDrawSurface7_
AddRef
(
COM_INTERFACE_CAST
(
IDirectDrawSurfaceImpl
,
IDirect3DTexture2
,
IDirectDrawSurface7
,
iface
));
return
IDirectDrawSurface7_
Release
(
COM_INTERFACE_CAST
(
IDirectDrawSurfaceImpl
,
IDirect3DTexture2
,
IDirectDrawSurface7
,
iface
));
}
}
HRESULT
WINAPI
HRESULT
WINAPI
...
@@ -578,7 +580,7 @@ ULONG WINAPI
...
@@ -578,7 +580,7 @@ ULONG WINAPI
Thunk_IDirect3DTextureImpl_1_Release
(
LPDIRECT3DTEXTURE
iface
)
Thunk_IDirect3DTextureImpl_1_Release
(
LPDIRECT3DTEXTURE
iface
)
{
{
TRACE
(
"(%p)->() thunking to IDirectDrawSurface7 interface.
\n
"
,
iface
);
TRACE
(
"(%p)->() thunking to IDirectDrawSurface7 interface.
\n
"
,
iface
);
return
IDirectDrawSurface7_
AddRef
(
COM_INTERFACE_CAST
(
IDirectDrawSurfaceImpl
,
IDirect3DTexture
,
IDirectDrawSurface7
,
iface
));
return
IDirectDrawSurface7_
Release
(
COM_INTERFACE_CAST
(
IDirectDrawSurfaceImpl
,
IDirect3DTexture
,
IDirectDrawSurface7
,
iface
));
}
}
HRESULT
WINAPI
HRESULT
WINAPI
...
...
dlls/ddraw/helper.c
View file @
c3d89f55
...
@@ -577,7 +577,10 @@ void DDRAW_dump_surface_to_disk(IDirectDrawSurfaceImpl *surface, FILE *f)
...
@@ -577,7 +577,10 @@ void DDRAW_dump_surface_to_disk(IDirectDrawSurfaceImpl *surface, FILE *f)
{
{
int
i
;
int
i
;
DDRAW_dump_surface_desc
(
&
(
surface
->
surface_desc
));
if
(
TRACE_ON
(
ddraw
))
{
DPRINTF
(
"Dumping surface :
\n
"
);
DDRAW_dump_surface_desc
(
&
(
surface
->
surface_desc
));
}
fprintf
(
f
,
"P6
\n
%ld %ld
\n
255
\n
"
,
surface
->
surface_desc
.
dwWidth
,
surface
->
surface_desc
.
dwHeight
);
fprintf
(
f
,
"P6
\n
%ld %ld
\n
255
\n
"
,
surface
->
surface_desc
.
dwWidth
,
surface
->
surface_desc
.
dwHeight
);
...
...
dlls/ddraw/mesa.c
View file @
c3d89f55
...
@@ -227,8 +227,8 @@ void set_render_state(D3DRENDERSTATETYPE dwRenderStateType,
...
@@ -227,8 +227,8 @@ void set_render_state(D3DRENDERSTATETYPE dwRenderStateType,
switch
((
D3DTEXTUREBLEND
)
dwRenderState
)
{
switch
((
D3DTEXTUREBLEND
)
dwRenderState
)
{
case
D3DTBLEND_MODULATE
:
case
D3DTBLEND_MODULATE
:
case
D3DTBLEND_MODULATEALPHA
:
case
D3DTBLEND_MODULATEALPHA
:
glTexEnvi
(
GL_TEXTURE_ENV
,
GL_TEXTURE_ENV_MODE
,
GL_MODULATE
);
glTexEnvi
(
GL_TEXTURE_ENV
,
GL_TEXTURE_ENV_MODE
,
GL_MODULATE
);
break
;
break
;
default:
default:
ERR
(
"Unhandled texture environment %ld !
\n
"
,
dwRenderState
);
ERR
(
"Unhandled texture environment %ld !
\n
"
,
dwRenderState
);
}
}
...
@@ -239,13 +239,16 @@ void set_render_state(D3DRENDERSTATETYPE dwRenderStateType,
...
@@ -239,13 +239,16 @@ void set_render_state(D3DRENDERSTATETYPE dwRenderStateType,
case
D3DCULL_NONE
:
case
D3DCULL_NONE
:
glDisable
(
GL_CULL_FACE
);
glDisable
(
GL_CULL_FACE
);
break
;
break
;
/* Not sure about these... The DirectX doc is, well, pretty unclear :-) */
case
D3DCULL_CW
:
case
D3DCULL_CW
:
glEnable
(
GL_CULL_FACE
);
glEnable
(
GL_CULL_FACE
);
glFrontFace
(
GL_CW
);
glFrontFace
(
GL_CW
);
glCullFace
(
GL_BACK
);
break
;
break
;
case
D3DCULL_CCW
:
case
D3DCULL_CCW
:
glEnable
(
GL_CULL_FACE
);
glEnable
(
GL_CULL_FACE
);
glFrontFace
(
GL_CCW
);
glFrontFace
(
GL_CCW
);
glCullFace
(
GL_BACK
);
break
;
break
;
default:
default:
ERR
(
"Unhandled cull mode %ld !
\n
"
,
dwRenderState
);
ERR
(
"Unhandled cull mode %ld !
\n
"
,
dwRenderState
);
...
@@ -274,17 +277,23 @@ void set_render_state(D3DRENDERSTATETYPE dwRenderStateType,
...
@@ -274,17 +277,23 @@ void set_render_state(D3DRENDERSTATETYPE dwRenderStateType,
break
;
break
;
case
D3DRENDERSTATE_ALPHABLENDENABLE
:
/* 27 */
case
D3DRENDERSTATE_ALPHABLENDENABLE
:
/* 27 */
if
(
dwRenderState
)
if
(
dwRenderState
)
{
glEnable
(
GL_BLEND
);
glEnable
(
GL_BLEND
);
else
rs
->
alpha_blend_enable
=
TRUE
;
}
else
{
glDisable
(
GL_BLEND
);
glDisable
(
GL_BLEND
);
rs
->
alpha_blend_enable
=
FALSE
;
}
break
;
break
;
case
D3DRENDERSTATE_FOGENABLE
:
/* 28 */
case
D3DRENDERSTATE_FOGENABLE
:
/* 28 */
if
(
dwRenderState
)
if
(
dwRenderState
)
{
glEnable
(
GL_FOG
);
glEnable
(
GL_FOG
);
else
rs
->
fog_on
=
TRUE
;
}
else
{
glDisable
(
GL_FOG
);
glDisable
(
GL_FOG
);
rs
->
fog_on
=
FALSE
;
}
break
;
break
;
case
D3DRENDERSTATE_SPECULARENABLE
:
/* 29 */
case
D3DRENDERSTATE_SPECULARENABLE
:
/* 29 */
...
...
dlls/ddraw/mesa_private.h
View file @
c3d89f55
...
@@ -67,6 +67,10 @@ typedef struct render_state {
...
@@ -67,6 +67,10 @@ typedef struct render_state {
/* This is needed for the Alpha stuff */
/* This is needed for the Alpha stuff */
GLenum
alpha_func
;
GLenum
alpha_func
;
GLclampf
alpha_ref
;
GLclampf
alpha_ref
;
BOOLEAN
alpha_blend_enable
;
/* This is needed to re-enable fogging when XYZRHW and XYZ primitives are mixed */
BOOLEAN
fog_on
;
}
RenderState
;
}
RenderState
;
/* Common functions defined in d3dcommon.c */
/* Common functions defined in d3dcommon.c */
...
...
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