Commit c3d89f55 authored by Lionel Ulmer's avatar Lionel Ulmer Committed by Alexandre Julliard

- do not use the alpha coordinates when ALPHABLEND is disabled

- disable fogging in the XYZRHW case - various other small fixes
parent 62d4f41e
......@@ -710,6 +710,8 @@ static void draw_primitive_handle_GL_state(IDirect3DDeviceGLImpl *glThis,
glMultMatrixf((float *) glThis->world_mat);
glMatrixMode(GL_PROJECTION);
glLoadMatrixf((float *) glThis->proj_mat);
if (glThis->render_state.fog_on == TRUE) glEnable(GL_FOG);
} else if ((vertex_transformed == TRUE) &&
((glThis->last_vertices_transformed == FALSE) ||
(glThis->matrices_changed == TRUE))) {
......@@ -732,6 +734,9 @@ static void draw_primitive_handle_GL_state(IDirect3DDeviceGLImpl *glThis,
glLoadIdentity();
glMatrixMode(GL_PROJECTION);
glLoadMatrixf(trans_mat);
/* Remove also fogging... */
glDisable(GL_FOG);
}
glThis->matrices_changed = FALSE;
......@@ -936,10 +941,15 @@ inline static void handle_diffuse(DWORD *color) {
(*color >> 24) & 0xFF);
}
inline static void handle_diffuse_and_specular(DWORD *color_d, DWORD *color_s) {
glColor4ub((*color_d >> 16) & 0xFF,
(*color_d >> 8) & 0xFF,
(*color_d >> 0) & 0xFF,
(*color_d >> 24) & 0xFF);
handle_diffuse(color_d);
}
inline static void handle_diffuse_no_alpha(DWORD *color) {
glColor3ub((*color >> 16) & 0xFF,
(*color >> 8) & 0xFF,
(*color >> 0) & 0xFF);
}
inline static void handle_diffuse_and_specular_no_alpha(DWORD *color_d, DWORD *color_s) {
handle_diffuse_no_alpha(color_d);
}
inline static void handle_texture(D3DVALUE *coords) {
glTexCoord2fv(coords);
......@@ -1005,7 +1015,10 @@ static void draw_primitive_strided_7(IDirect3DDeviceImpl *This,
D3DVALUE *position =
(D3DVALUE *) (((char *) lpD3DDrawPrimStrideData->position.lpvData) + i * lpD3DDrawPrimStrideData->position.dwStride);
if (glThis->render_state.alpha_blend_enable == TRUE)
handle_diffuse_and_specular(color_d, color_s);
else
handle_diffuse_and_specular_no_alpha(color_d, color_s);
handle_texture(tex_coord);
handle_xyzrhw(position);
......@@ -1040,7 +1053,10 @@ static void draw_primitive_strided_7(IDirect3DDeviceImpl *This,
(DWORD *) (((char *) lpD3DDrawPrimStrideData->diffuse.lpvData) + i * lpD3DDrawPrimStrideData->diffuse.dwStride);
DWORD *color_s =
(DWORD *) (((char *) lpD3DDrawPrimStrideData->specular.lpvData) + i * lpD3DDrawPrimStrideData->specular.dwStride);
if (glThis->render_state.alpha_blend_enable == TRUE)
handle_diffuse_and_specular(color_d, color_s);
else
handle_diffuse_and_specular_no_alpha(color_d, color_s);
} else {
if (d3dvtVertexType & D3DFVF_SPECULAR) {
DWORD *color_s =
......@@ -1049,7 +1065,10 @@ static void draw_primitive_strided_7(IDirect3DDeviceImpl *This,
} else if (d3dvtVertexType & D3DFVF_DIFFUSE) {
DWORD *color_d =
(DWORD *) (((char *) lpD3DDrawPrimStrideData->diffuse.lpvData) + i * lpD3DDrawPrimStrideData->diffuse.dwStride);
if (glThis->render_state.alpha_blend_enable == TRUE)
handle_diffuse(color_d);
else
handle_diffuse_no_alpha(color_d);
}
}
......@@ -1866,6 +1885,8 @@ d3ddevice_create(IDirect3DDeviceImpl **obj, IDirect3DImpl *d3d, IDirectDrawSurfa
gl_object->render_state.min = GL_NEAREST;
gl_object->render_state.alpha_ref = 0.0; /* No actual idea about the real default value... */
gl_object->render_state.alpha_func = GL_ALWAYS; /* Here either but it seems logical */
gl_object->render_state.alpha_blend_enable = FALSE;
gl_object->render_state.fog_on = FALSE;
/* Allocate memory for the matrices */
gl_object->world_mat = (D3DMATRIX *) HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, 16 * sizeof(float));
......@@ -1884,7 +1905,6 @@ d3ddevice_create(IDirect3DDeviceImpl **obj, IDirect3DImpl *d3d, IDirectDrawSurfa
ENTER_GL();
TRACE(" current context set\n");
glClearColor(0.0, 0.0, 0.0, 0.0);
glColor3f(1.0, 1.0, 1.0);
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);
glDrawBuffer(buffer);
glReadBuffer(buffer);
......
......@@ -137,7 +137,7 @@ HRESULT WINAPI gltex_setcolorkey_cb(IDirectDrawSurfaceImpl *texture, DWORD dwFla
return DD_OK;
}
static void
static HRESULT
gltex_upload_texture(IDirectDrawSurfaceImpl *This, BOOLEAN init_upload) {
IDirect3DTextureGLImpl *glThis = (IDirect3DTextureGLImpl *) This->tex_private;
GLuint current_texture;
......@@ -148,7 +148,7 @@ gltex_upload_texture(IDirectDrawSurfaceImpl *This, BOOLEAN init_upload) {
GLsizei width, GLenum format, GLenum type, const GLvoid *table) = NULL;
BOOL upload_done = FALSE;
BOOL error = FALSE;
GLenum format, pixel_format;
GLenum format = GL_RGBA, pixel_format = GL_UNSIGNED_BYTE; /* This is only to prevent warnings.. */
VOID *surface = NULL;
DDSURFACEDESC *src_d = (DDSURFACEDESC *)&(This->surface_desc);
......@@ -179,7 +179,7 @@ gltex_upload_texture(IDirectDrawSurfaceImpl *This, BOOLEAN init_upload) {
if (pal == NULL) {
ERR("Palettized texture Loading with a NULL palette !\n");
glBindTexture(GL_TEXTURE_2D, current_texture);
return;
return D3DERR_INVALIDPALETTE;
}
/* Get the surface's palette */
for (i = 0; i < 256; i++) {
......@@ -323,6 +323,7 @@ gltex_upload_texture(IDirectDrawSurfaceImpl *This, BOOLEAN init_upload) {
}
glBindTexture(GL_TEXTURE_2D, current_texture);
return DD_OK;
}
HRESULT WINAPI
......@@ -462,6 +463,7 @@ GL_IDirect3DTextureImpl_2_1T_Load(LPDIRECT3DTEXTURE2 iface,
IDirectDrawSurfaceImpl *lpD3DTextureImpl = ICOM_OBJECT(IDirectDrawSurfaceImpl, IDirect3DTexture2, lpD3DTexture2);
DWORD mem_used;
DDSURFACEDESC *src_d, *dst_d;
HRESULT ret_value = D3D_OK;
TRACE("(%p/%p)->(%p)\n", This, iface, lpD3DTexture2);
......@@ -521,14 +523,14 @@ GL_IDirect3DTextureImpl_2_1T_Load(LPDIRECT3DTEXTURE2 iface,
/* Now, load the texture */
/* d3dd->set_context(d3dd); We need to set the context somehow.... */
gltex_upload_texture(This, glThis->first_unlock);
ret_value = gltex_upload_texture(This, glThis->first_unlock);
glThis->first_unlock = FALSE;
LEAVE_GL();
}
}
return D3D_OK;
return ret_value;
}
HRESULT WINAPI
......@@ -553,7 +555,7 @@ ULONG WINAPI
Thunk_IDirect3DTextureImpl_2_Release(LPDIRECT3DTEXTURE2 iface)
{
TRACE("(%p)->() thunking to IDirectDrawSurface7 interface.\n", iface);
return IDirectDrawSurface7_AddRef(COM_INTERFACE_CAST(IDirectDrawSurfaceImpl, IDirect3DTexture2, IDirectDrawSurface7, iface));
return IDirectDrawSurface7_Release(COM_INTERFACE_CAST(IDirectDrawSurfaceImpl, IDirect3DTexture2, IDirectDrawSurface7, iface));
}
HRESULT WINAPI
......@@ -578,7 +580,7 @@ ULONG WINAPI
Thunk_IDirect3DTextureImpl_1_Release(LPDIRECT3DTEXTURE iface)
{
TRACE("(%p)->() thunking to IDirectDrawSurface7 interface.\n", iface);
return IDirectDrawSurface7_AddRef(COM_INTERFACE_CAST(IDirectDrawSurfaceImpl, IDirect3DTexture, IDirectDrawSurface7, iface));
return IDirectDrawSurface7_Release(COM_INTERFACE_CAST(IDirectDrawSurfaceImpl, IDirect3DTexture, IDirectDrawSurface7, iface));
}
HRESULT WINAPI
......
......@@ -577,7 +577,10 @@ void DDRAW_dump_surface_to_disk(IDirectDrawSurfaceImpl *surface, FILE *f)
{
int i;
if (TRACE_ON(ddraw)) {
DPRINTF("Dumping surface : \n");
DDRAW_dump_surface_desc(&(surface->surface_desc));
}
fprintf(f, "P6\n%ld %ld\n255\n", surface->surface_desc.dwWidth, surface->surface_desc.dwHeight);
......
......@@ -239,13 +239,16 @@ void set_render_state(D3DRENDERSTATETYPE dwRenderStateType,
case D3DCULL_NONE:
glDisable(GL_CULL_FACE);
break;
/* Not sure about these... The DirectX doc is, well, pretty unclear :-) */
case D3DCULL_CW:
glEnable(GL_CULL_FACE);
glFrontFace(GL_CW);
glCullFace(GL_BACK);
break;
case D3DCULL_CCW:
glEnable(GL_CULL_FACE);
glFrontFace(GL_CCW);
glCullFace(GL_BACK);
break;
default:
ERR("Unhandled cull mode %ld !\n",dwRenderState);
......@@ -274,17 +277,23 @@ void set_render_state(D3DRENDERSTATETYPE dwRenderStateType,
break;
case D3DRENDERSTATE_ALPHABLENDENABLE: /* 27 */
if (dwRenderState)
if (dwRenderState) {
glEnable(GL_BLEND);
else
rs->alpha_blend_enable = TRUE;
} else {
glDisable(GL_BLEND);
rs->alpha_blend_enable = FALSE;
}
break;
case D3DRENDERSTATE_FOGENABLE: /* 28 */
if (dwRenderState)
if (dwRenderState) {
glEnable(GL_FOG);
else
rs->fog_on = TRUE;
} else {
glDisable(GL_FOG);
rs->fog_on = FALSE;
}
break;
case D3DRENDERSTATE_SPECULARENABLE: /* 29 */
......
......@@ -67,6 +67,10 @@ typedef struct render_state {
/* This is needed for the Alpha stuff */
GLenum alpha_func;
GLclampf alpha_ref;
BOOLEAN alpha_blend_enable;
/* This is needed to re-enable fogging when XYZRHW and XYZ primitives are mixed */
BOOLEAN fog_on;
} RenderState;
/* Common functions defined in d3dcommon.c */
......
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