Commit c4273f0b authored by Matteo Bruni's avatar Matteo Bruni Committed by Alexandre Julliard

d3dcompiler: Use more consistent integer data types.

parent f94d3782
......@@ -71,139 +71,163 @@ static void asmparser_end(struct asm_parser *This) {
TRACE("Finalizing shader\n");
}
static void asmparser_constF(struct asm_parser *This, DWORD reg, float x, float y, float z, float w) {
if(!This->shader) return;
TRACE("Adding float constant %lu at pos %u.\n", reg, This->shader->num_cf);
TRACE_(parsed_shader)("def c%lu, %f, %f, %f, %f\n", reg, x, y, z, w);
if(!add_constF(This->shader, reg, x, y, z, w)) {
ERR("Out of memory\n");
set_parse_status(&This->status, PARSE_ERR);
static void asmparser_constF(struct asm_parser *parser, uint32_t reg, float x, float y, float z, float w)
{
if (!parser->shader)
return;
TRACE("Adding float constant %u at pos %u.\n", reg, parser->shader->num_cf);
TRACE_(parsed_shader)("def c%u, %f, %f, %f, %f\n", reg, x, y, z, w);
if (!add_constF(parser->shader, reg, x, y, z, w))
{
ERR("Out of memory.\n");
set_parse_status(&parser->status, PARSE_ERR);
}
}
static void asmparser_constB(struct asm_parser *This, DWORD reg, BOOL x) {
if(!This->shader) return;
TRACE("Adding boolean constant %lu at pos %u.\n", reg, This->shader->num_cb);
TRACE_(parsed_shader)("def b%lu, %s\n", reg, x ? "true" : "false");
if(!add_constB(This->shader, reg, x)) {
ERR("Out of memory\n");
set_parse_status(&This->status, PARSE_ERR);
static void asmparser_constB(struct asm_parser *parser, uint32_t reg, BOOL x)
{
if (!parser->shader)
return;
TRACE("Adding boolean constant %u at pos %u.\n", reg, parser->shader->num_cb);
TRACE_(parsed_shader)("def b%u, %s\n", reg, x ? "true" : "false");
if (!add_constB(parser->shader, reg, x))
{
ERR("Out of memory.\n");
set_parse_status(&parser->status, PARSE_ERR);
}
}
static void asmparser_constI(struct asm_parser *This, DWORD reg, INT x, INT y, INT z, INT w) {
if(!This->shader) return;
TRACE("Adding integer constant %lu at pos %u.\n", reg, This->shader->num_ci);
TRACE_(parsed_shader)("def i%lu, %d, %d, %d, %d\n", reg, x, y, z, w);
if(!add_constI(This->shader, reg, x, y, z, w)) {
ERR("Out of memory\n");
set_parse_status(&This->status, PARSE_ERR);
static void asmparser_constI(struct asm_parser *parser, uint32_t reg, int x, int y, int z, int w)
{
if (!parser->shader)
return;
TRACE("Adding integer constant %u at pos %u.\n", reg, parser->shader->num_ci);
TRACE_(parsed_shader)("def i%u, %d, %d, %d, %d\n", reg, x, y, z, w);
if (!add_constI(parser->shader, reg, x, y, z, w))
{
ERR("Out of memory.\n");
set_parse_status(&parser->status, PARSE_ERR);
}
}
static void asmparser_dcl_output(struct asm_parser *This, DWORD usage, DWORD num,
const struct shader_reg *reg) {
if(!This->shader) return;
if(This->shader->type == ST_PIXEL) {
asmparser_message(This, "Line %u: Output register declared in a pixel shader\n", This->line_no);
set_parse_status(&This->status, PARSE_ERR);
static void asmparser_dcl_output(struct asm_parser *parser, uint32_t usage, uint32_t num,
const struct shader_reg *reg)
{
if (!parser->shader)
return;
if (parser->shader->type == ST_PIXEL)
{
asmparser_message(parser, "Line %u: Output register declared in a pixel shader\n", parser->line_no);
set_parse_status(&parser->status, PARSE_ERR);
}
if(!record_declaration(This->shader, usage, num, 0, TRUE, reg->regnum, reg->u.writemask, FALSE)) {
if (!record_declaration(parser->shader, usage, num, 0, TRUE, reg->regnum, reg->writemask, FALSE))
{
ERR("Out of memory\n");
set_parse_status(&This->status, PARSE_ERR);
set_parse_status(&parser->status, PARSE_ERR);
}
}
static void asmparser_dcl_output_unsupported(struct asm_parser *This, DWORD usage, DWORD num,
const struct shader_reg *reg) {
asmparser_message(This, "Line %u: Output declaration unsupported in this shader version\n", This->line_no);
set_parse_status(&This->status, PARSE_ERR);
static void asmparser_dcl_output_unsupported(struct asm_parser *parser, uint32_t usage, uint32_t num,
const struct shader_reg *reg)
{
asmparser_message(parser, "Line %u: Output declaration unsupported in this shader version\n", parser->line_no);
set_parse_status(&parser->status, PARSE_ERR);
}
static void asmparser_dcl_input(struct asm_parser *This, DWORD usage, DWORD num,
DWORD mod, const struct shader_reg *reg) {
static void asmparser_dcl_input(struct asm_parser *parser, uint32_t usage, uint32_t num, uint32_t mod,
const struct shader_reg *reg)
{
struct instruction instr;
if(!This->shader) return;
if (mod && (This->shader->type != ST_PIXEL || This->shader->major_version != 3
if (!parser->shader)
return;
if (mod && (parser->shader->type != ST_PIXEL || parser->shader->major_version != 3
|| (mod != BWRITERSPDM_MSAMPCENTROID && mod != BWRITERSPDM_PARTIALPRECISION)))
{
asmparser_message(This, "Line %u: Unsupported modifier in dcl instruction\n", This->line_no);
set_parse_status(&This->status, PARSE_ERR);
asmparser_message(parser, "Line %u: Unsupported modifier in dcl instruction\n", parser->line_no);
set_parse_status(&parser->status, PARSE_ERR);
return;
}
/* Check register type and modifiers */
instr.dstmod = mod;
instr.shift = 0;
This->funcs->dstreg(This, &instr, reg);
parser->funcs->dstreg(parser, &instr, reg);
if(!record_declaration(This->shader, usage, num, mod, FALSE, reg->regnum, reg->u.writemask, FALSE)) {
if (!record_declaration(parser->shader, usage, num, mod, FALSE, reg->regnum, reg->writemask, FALSE))
{
ERR("Out of memory\n");
set_parse_status(&This->status, PARSE_ERR);
set_parse_status(&parser->status, PARSE_ERR);
}
}
static void asmparser_dcl_input_ps_2(struct asm_parser *This, DWORD usage, DWORD num,
DWORD mod, const struct shader_reg *reg) {
static void asmparser_dcl_input_ps_2(struct asm_parser *parser, uint32_t usage, uint32_t num, uint32_t mod,
const struct shader_reg *reg)
{
struct instruction instr;
if(!This->shader) return;
if (!parser->shader)
return;
instr.dstmod = mod;
instr.shift = 0;
This->funcs->dstreg(This, &instr, reg);
if(!record_declaration(This->shader, usage, num, mod, FALSE, instr.dst.regnum, instr.dst.u.writemask, FALSE)) {
parser->funcs->dstreg(parser, &instr, reg);
if (!record_declaration(parser->shader, usage, num, mod, FALSE, instr.dst.regnum, instr.dst.writemask, FALSE))
{
ERR("Out of memory\n");
set_parse_status(&This->status, PARSE_ERR);
set_parse_status(&parser->status, PARSE_ERR);
}
}
static void asmparser_dcl_input_unsupported(struct asm_parser *This,
DWORD usage, DWORD num, DWORD mod, const struct shader_reg *reg)
static void asmparser_dcl_input_unsupported(struct asm_parser *parser, uint32_t usage, uint32_t num, uint32_t mod,
const struct shader_reg *reg)
{
asmparser_message(This, "Line %u: Input declaration unsupported in this shader version\n", This->line_no);
set_parse_status(&This->status, PARSE_ERR);
asmparser_message(parser, "Line %u: Input declaration unsupported in this shader version\n", parser->line_no);
set_parse_status(&parser->status, PARSE_ERR);
}
static void asmparser_dcl_sampler(struct asm_parser *This, DWORD samptype,
DWORD mod, DWORD regnum,
unsigned int line_no) {
if(!This->shader) return;
if (mod && (This->shader->type != ST_PIXEL || This->shader->major_version != 3
static void asmparser_dcl_sampler(struct asm_parser *parser, uint32_t samptype, uint32_t mod, uint32_t regnum,
unsigned int line_no)
{
if (!parser->shader)
return;
if (mod && (parser->shader->type != ST_PIXEL || parser->shader->major_version != 3
|| (mod != BWRITERSPDM_MSAMPCENTROID && mod != BWRITERSPDM_PARTIALPRECISION)))
{
asmparser_message(This, "Line %u: Unsupported modifier in dcl instruction\n", This->line_no);
set_parse_status(&This->status, PARSE_ERR);
asmparser_message(parser, "Line %u: Unsupported modifier in dcl instruction\n", parser->line_no);
set_parse_status(&parser->status, PARSE_ERR);
return;
}
if(!record_sampler(This->shader, samptype, mod, regnum)) {
if (!record_sampler(parser->shader, samptype, mod, regnum))
{
ERR("Out of memory\n");
set_parse_status(&This->status, PARSE_ERR);
set_parse_status(&parser->status, PARSE_ERR);
}
}
static void asmparser_dcl_sampler_unsupported(struct asm_parser *This,
DWORD samptype, DWORD mod, DWORD regnum, unsigned int line_no)
static void asmparser_dcl_sampler_unsupported(struct asm_parser *parser, uint32_t samptype, uint32_t mod,
uint32_t regnum, unsigned int line_no)
{
asmparser_message(This, "Line %u: Sampler declaration unsupported in this shader version\n", This->line_no);
set_parse_status(&This->status, PARSE_ERR);
asmparser_message(parser, "Line %u: Sampler declaration unsupported in this shader version\n", parser->line_no);
set_parse_status(&parser->status, PARSE_ERR);
}
static void asmparser_sincos(struct asm_parser *This, DWORD mod, DWORD shift,
const struct shader_reg *dst,
const struct src_regs *srcs) {
static void asmparser_sincos(struct asm_parser *parser, uint32_t mod, uint32_t shift, const struct shader_reg *dst,
const struct src_regs *srcs)
{
struct instruction *instr;
if(!srcs || srcs->count != 3) {
asmparser_message(This, "Line %u: sincos (vs 2) has an incorrect number of source registers\n", This->line_no);
set_parse_status(&This->status, PARSE_ERR);
if (!srcs || srcs->count != 3)
{
asmparser_message(parser, "Line %u: sincos (vs 2) has an incorrect number of source registers\n", parser->line_no);
set_parse_status(&parser->status, PARSE_ERR);
return;
}
instr = alloc_instr(3);
if(!instr) {
if (!instr)
{
ERR("Error allocating memory for the instruction\n");
set_parse_status(&This->status, PARSE_ERR);
set_parse_status(&parser->status, PARSE_ERR);
return;
}
......@@ -212,25 +236,31 @@ static void asmparser_sincos(struct asm_parser *This, DWORD mod, DWORD shift,
instr->shift = shift;
instr->comptype = 0;
This->funcs->dstreg(This, instr, dst);
This->funcs->srcreg(This, instr, 0, &srcs->reg[0]);
This->funcs->srcreg(This, instr, 1, &srcs->reg[1]);
This->funcs->srcreg(This, instr, 2, &srcs->reg[2]);
parser->funcs->dstreg(parser, instr, dst);
parser->funcs->srcreg(parser, instr, 0, &srcs->reg[0]);
parser->funcs->srcreg(parser, instr, 1, &srcs->reg[1]);
parser->funcs->srcreg(parser, instr, 2, &srcs->reg[2]);
if(!add_instruction(This->shader, instr)) {
if (!add_instruction(parser->shader, instr))
{
ERR("Out of memory\n");
set_parse_status(&This->status, PARSE_ERR);
set_parse_status(&parser->status, PARSE_ERR);
}
}
static struct shader_reg map_oldps_register(const struct shader_reg *reg, BOOL tex_varying) {
static struct shader_reg map_oldps_register(const struct shader_reg *reg, BOOL tex_varying)
{
struct shader_reg ret;
switch(reg->type) {
switch (reg->type)
{
case BWRITERSPR_TEXTURE:
if(tex_varying) {
if (tex_varying)
{
ret = *reg;
ret.type = BWRITERSPR_INPUT;
switch(reg->regnum) {
switch (reg->regnum)
{
case 0: ret.regnum = T0_VARYING; break;
case 1: ret.regnum = T1_VARYING; break;
case 2: ret.regnum = T2_VARYING; break;
......@@ -240,20 +270,23 @@ static struct shader_reg map_oldps_register(const struct shader_reg *reg, BOOL t
case 6: ret.regnum = T6_VARYING; break;
case 7: ret.regnum = T7_VARYING; break;
default:
FIXME("Unexpected TEXTURE register t%lu.\n", reg->regnum);
FIXME("Unexpected TEXTURE register t%u.\n", reg->regnum);
return *reg;
}
return ret;
} else {
}
else
{
ret = *reg;
ret.type = BWRITERSPR_TEMP;
switch(reg->regnum) {
switch(reg->regnum)
{
case 0: ret.regnum = T0_REG; break;
case 1: ret.regnum = T1_REG; break;
case 2: ret.regnum = T2_REG; break;
case 3: ret.regnum = T3_REG; break;
default:
FIXME("Unexpected TEXTURE register t%lu.\n", reg->regnum);
FIXME("Unexpected TEXTURE register t%u.\n", reg->regnum);
return *reg;
}
return ret;
......@@ -266,21 +299,23 @@ static struct shader_reg map_oldps_register(const struct shader_reg *reg, BOOL t
}
}
static void asmparser_texcoord(struct asm_parser *This, DWORD mod, DWORD shift,
const struct shader_reg *dst,
const struct src_regs *srcs) {
static void asmparser_texcoord(struct asm_parser *parser, uint32_t mod, uint32_t shift, const struct shader_reg *dst,
const struct src_regs *srcs)
{
struct instruction *instr;
if(srcs) {
asmparser_message(This, "Line %u: Source registers in texcoord instruction\n", This->line_no);
set_parse_status(&This->status, PARSE_ERR);
if (srcs)
{
asmparser_message(parser, "Line %u: Source registers in texcoord instruction\n", parser->line_no);
set_parse_status(&parser->status, PARSE_ERR);
return;
}
instr = alloc_instr(1);
if(!instr) {
if (!instr)
{
ERR("Error allocating memory for the instruction\n");
set_parse_status(&This->status, PARSE_ERR);
set_parse_status(&parser->status, PARSE_ERR);
return;
}
......@@ -293,31 +328,34 @@ static void asmparser_texcoord(struct asm_parser *This, DWORD mod, DWORD shift,
instr->shift = shift;
instr->comptype = 0;
This->funcs->dstreg(This, instr, dst);
parser->funcs->dstreg(parser, instr, dst);
/* The src reg needs special care */
instr->src[0] = map_oldps_register(dst, TRUE);
if(!add_instruction(This->shader, instr)) {
if (!add_instruction(parser->shader, instr))
{
ERR("Out of memory\n");
set_parse_status(&This->status, PARSE_ERR);
set_parse_status(&parser->status, PARSE_ERR);
}
}
static void asmparser_texcrd(struct asm_parser *This, DWORD mod, DWORD shift,
const struct shader_reg *dst,
const struct src_regs *srcs) {
static void asmparser_texcrd(struct asm_parser *parser, uint32_t mod, uint32_t shift, const struct shader_reg *dst,
const struct src_regs *srcs)
{
struct instruction *instr;
if(!srcs || srcs->count != 1) {
asmparser_message(This, "Line %u: Wrong number of source registers in texcrd instruction\n", This->line_no);
set_parse_status(&This->status, PARSE_ERR);
if (!srcs || srcs->count != 1)
{
asmparser_message(parser, "Line %u: Wrong number of source registers in texcrd instruction\n", parser->line_no);
set_parse_status(&parser->status, PARSE_ERR);
return;
}
instr = alloc_instr(1);
if(!instr) {
if (!instr)
{
ERR("Error allocating memory for the instruction\n");
set_parse_status(&This->status, PARSE_ERR);
set_parse_status(&parser->status, PARSE_ERR);
return;
}
......@@ -327,22 +365,24 @@ static void asmparser_texcrd(struct asm_parser *This, DWORD mod, DWORD shift,
instr->shift = shift;
instr->comptype = 0;
This->funcs->dstreg(This, instr, dst);
This->funcs->srcreg(This, instr, 0, &srcs->reg[0]);
parser->funcs->dstreg(parser, instr, dst);
parser->funcs->srcreg(parser, instr, 0, &srcs->reg[0]);
if(!add_instruction(This->shader, instr)) {
if (!add_instruction(parser->shader, instr))
{
ERR("Out of memory\n");
set_parse_status(&This->status, PARSE_ERR);
set_parse_status(&parser->status, PARSE_ERR);
}
}
static void asmparser_texkill(struct asm_parser *This,
const struct shader_reg *dst) {
static void asmparser_texkill(struct asm_parser *parser, const struct shader_reg *dst)
{
struct instruction *instr = alloc_instr(0);
if(!instr) {
if (!instr)
{
ERR("Error allocating memory for the instruction\n");
set_parse_status(&This->status, PARSE_ERR);
set_parse_status(&parser->status, PARSE_ERR);
return;
}
......@@ -361,20 +401,22 @@ static void asmparser_texkill(struct asm_parser *This,
instr->dst = map_oldps_register(dst, TRUE);
instr->has_dst = TRUE;
if(!add_instruction(This->shader, instr)) {
if (!add_instruction(parser->shader, instr))
{
ERR("Out of memory\n");
set_parse_status(&This->status, PARSE_ERR);
set_parse_status(&parser->status, PARSE_ERR);
}
}
static void asmparser_texhelper(struct asm_parser *This, DWORD mod, DWORD shift,
const struct shader_reg *dst,
const struct shader_reg *src0) {
static void asmparser_texhelper(struct asm_parser *parser, uint32_t mod, uint32_t shift, const struct shader_reg *dst,
const struct shader_reg *src0)
{
struct instruction *instr = alloc_instr(2);
if(!instr) {
if (!instr)
{
ERR("Error allocating memory for the instruction\n");
set_parse_status(&This->status, PARSE_ERR);
set_parse_status(&parser->status, PARSE_ERR);
return;
}
......@@ -383,7 +425,7 @@ static void asmparser_texhelper(struct asm_parser *This, DWORD mod, DWORD shift,
instr->shift = shift;
instr->comptype = 0;
/* The dest register can be mapped normally to a temporary register */
This->funcs->dstreg(This, instr, dst);
parser->funcs->dstreg(parser, instr, dst);
/* Use the src passed as parameter by the specific instruction handler */
instr->src[0] = *src0;
......@@ -393,40 +435,43 @@ static void asmparser_texhelper(struct asm_parser *This, DWORD mod, DWORD shift,
ZeroMemory(&instr->src[1], sizeof(instr->src[1]));
instr->src[1].type = BWRITERSPR_SAMPLER;
instr->src[1].regnum = dst->regnum;
instr->src[1].u.swizzle = BWRITERVS_NOSWIZZLE;
instr->src[1].swizzle = BWRITERVS_NOSWIZZLE;
instr->src[1].srcmod = BWRITERSPSM_NONE;
instr->src[1].rel_reg = NULL;
if(!add_instruction(This->shader, instr)) {
if (!add_instruction(parser->shader, instr))
{
ERR("Out of memory\n");
set_parse_status(&This->status, PARSE_ERR);
set_parse_status(&parser->status, PARSE_ERR);
}
}
static void asmparser_tex(struct asm_parser *This, DWORD mod, DWORD shift,
const struct shader_reg *dst) {
static void asmparser_tex(struct asm_parser *parser, uint32_t mod, uint32_t shift, const struct shader_reg *dst)
{
struct shader_reg src;
/* The first source register is the varying containing the coordinate */
src = map_oldps_register(dst, TRUE);
asmparser_texhelper(This, mod, shift, dst, &src);
asmparser_texhelper(parser, mod, shift, dst, &src);
}
static void asmparser_texld14(struct asm_parser *This, DWORD mod, DWORD shift,
const struct shader_reg *dst,
const struct src_regs *srcs) {
static void asmparser_texld14(struct asm_parser *parser, uint32_t mod, uint32_t shift, const struct shader_reg *dst,
const struct src_regs *srcs)
{
struct instruction *instr;
if(!srcs || srcs->count != 1) {
asmparser_message(This, "Line %u: texld (PS 1.4) has a wrong number of source registers\n", This->line_no);
set_parse_status(&This->status, PARSE_ERR);
if (!srcs || srcs->count != 1)
{
asmparser_message(parser, "Line %u: texld (PS 1.4) has a wrong number of source registers\n", parser->line_no);
set_parse_status(&parser->status, PARSE_ERR);
return;
}
instr = alloc_instr(2);
if(!instr) {
if (!instr)
{
ERR("Error allocating memory for the instruction\n");
set_parse_status(&This->status, PARSE_ERR);
set_parse_status(&parser->status, PARSE_ERR);
return;
}
......@@ -438,8 +483,8 @@ static void asmparser_texld14(struct asm_parser *This, DWORD mod, DWORD shift,
instr->shift = shift;
instr->comptype = 0;
This->funcs->dstreg(This, instr, dst);
This->funcs->srcreg(This, instr, 0, &srcs->reg[0]);
parser->funcs->dstreg(parser, instr, dst);
parser->funcs->srcreg(parser, instr, 0, &srcs->reg[0]);
/* The 2nd source register is the sampler register with the
* destination's regnum
......@@ -447,47 +492,48 @@ static void asmparser_texld14(struct asm_parser *This, DWORD mod, DWORD shift,
ZeroMemory(&instr->src[1], sizeof(instr->src[1]));
instr->src[1].type = BWRITERSPR_SAMPLER;
instr->src[1].regnum = dst->regnum;
instr->src[1].u.swizzle = BWRITERVS_NOSWIZZLE;
instr->src[1].swizzle = BWRITERVS_NOSWIZZLE;
instr->src[1].srcmod = BWRITERSPSM_NONE;
instr->src[1].rel_reg = NULL;
if(!add_instruction(This->shader, instr)) {
if (!add_instruction(parser->shader, instr))
{
ERR("Out of memory\n");
set_parse_status(&This->status, PARSE_ERR);
set_parse_status(&parser->status, PARSE_ERR);
}
}
static void asmparser_texreg2ar(struct asm_parser *This, DWORD mod, DWORD shift,
const struct shader_reg *dst,
const struct shader_reg *src0) {
static void asmparser_texreg2ar(struct asm_parser *parser, uint32_t mod, uint32_t shift, const struct shader_reg *dst,
const struct shader_reg *src0)
{
struct shader_reg src;
src = map_oldps_register(src0, FALSE);
/* Supply the correct swizzle */
src.u.swizzle = BWRITERVS_X_W | BWRITERVS_Y_X | BWRITERVS_Z_X | BWRITERVS_W_X;
asmparser_texhelper(This, mod, shift, dst, &src);
src.swizzle = BWRITERVS_X_W | BWRITERVS_Y_X | BWRITERVS_Z_X | BWRITERVS_W_X;
asmparser_texhelper(parser, mod, shift, dst, &src);
}
static void asmparser_texreg2gb(struct asm_parser *This, DWORD mod, DWORD shift,
const struct shader_reg *dst,
const struct shader_reg *src0) {
static void asmparser_texreg2gb(struct asm_parser *parser, uint32_t mod, uint32_t shift, const struct shader_reg *dst,
const struct shader_reg *src0)
{
struct shader_reg src;
src = map_oldps_register(src0, FALSE);
/* Supply the correct swizzle */
src.u.swizzle = BWRITERVS_X_Y | BWRITERVS_Y_Z | BWRITERVS_Z_Z | BWRITERVS_W_Z;
asmparser_texhelper(This, mod, shift, dst, &src);
src.swizzle = BWRITERVS_X_Y | BWRITERVS_Y_Z | BWRITERVS_Z_Z | BWRITERVS_W_Z;
asmparser_texhelper(parser, mod, shift, dst, &src);
}
static void asmparser_texreg2rgb(struct asm_parser *This, DWORD mod, DWORD shift,
const struct shader_reg *dst,
const struct shader_reg *src0) {
static void asmparser_texreg2rgb(struct asm_parser *parser, uint32_t mod, uint32_t shift, const struct shader_reg *dst,
const struct shader_reg *src0)
{
struct shader_reg src;
src = map_oldps_register(src0, FALSE);
/* Supply the correct swizzle */
src.u.swizzle = BWRITERVS_X_X | BWRITERVS_Y_Y | BWRITERVS_Z_Z | BWRITERVS_W_Z;
asmparser_texhelper(This, mod, shift, dst, &src);
src.swizzle = BWRITERVS_X_X | BWRITERVS_Y_Y | BWRITERVS_Z_Z | BWRITERVS_W_Z;
asmparser_texhelper(parser, mod, shift, dst, &src);
}
/* Complex pixel shader 1.3 instructions like texm3x3tex are tricky - the
......@@ -497,40 +543,45 @@ static void asmparser_texreg2rgb(struct asm_parser *This, DWORD mod, DWORD shift
* go through asmparser_instr).
*/
static void asmparser_instr(struct asm_parser *This, DWORD opcode, DWORD mod, DWORD shift,
static void asmparser_instr(struct asm_parser *parser, uint32_t opcode, uint32_t mod, uint32_t shift,
enum bwriter_comparison_type comp, const struct shader_reg *dst,
const struct src_regs *srcs, int expectednsrcs)
{
struct bwriter_shader *shader = This->shader;
unsigned int src_count = srcs ? srcs->count : 0;
struct bwriter_shader *shader = parser->shader;
struct instruction *instr;
unsigned int i;
BOOL firstreg = TRUE;
unsigned int src_count = srcs ? srcs->count : 0;
unsigned int i;
if(!This->shader) return;
if (!parser->shader)
return;
TRACE_(parsed_shader)("%s%s%s%s ", debug_print_opcode(opcode),
debug_print_dstmod(mod),
debug_print_shift(shift),
debug_print_comp(comp));
if(dst) {
if (dst)
{
TRACE_(parsed_shader)("%s", debug_print_dstreg(dst));
firstreg = FALSE;
}
for(i = 0; i < src_count; i++) {
if(!firstreg) TRACE_(parsed_shader)(", ");
for (i = 0; i < src_count; i++)
{
if (!firstreg)
TRACE_(parsed_shader)(", ");
else firstreg = FALSE;
TRACE_(parsed_shader)("%s", debug_print_srcreg(&srcs->reg[i]));
}
TRACE_(parsed_shader)("\n");
/* Check for instructions with different syntaxes in different shader versions */
switch(opcode) {
switch(opcode)
{
case BWRITERSIO_SINCOS:
/* The syntax changes between vs 2 and the other shader versions */
if (This->shader->type == ST_VERTEX && This->shader->major_version == 2)
if (parser->shader->type == ST_VERTEX && parser->shader->major_version == 2)
{
asmparser_sincos(This, mod, shift, dst, srcs);
asmparser_sincos(parser, mod, shift, dst, srcs);
return;
}
/* Use the default handling */
......@@ -538,9 +589,9 @@ static void asmparser_instr(struct asm_parser *This, DWORD opcode, DWORD mod, DW
case BWRITERSIO_TEXCOORD:
/* texcoord/texcrd are two instructions present only in PS <= 1.3 and PS 1.4 respectively */
if (shader->type == ST_PIXEL && shader->major_version == 1 && shader->minor_version == 4)
asmparser_texcrd(This, mod, shift, dst, srcs);
asmparser_texcrd(parser, mod, shift, dst, srcs);
else
asmparser_texcoord(This, mod, shift, dst, srcs);
asmparser_texcoord(parser, mod, shift, dst, srcs);
return;
case BWRITERSIO_TEX:
/* this encodes both the tex PS 1.x instruction and the
......@@ -548,41 +599,44 @@ static void asmparser_instr(struct asm_parser *This, DWORD opcode, DWORD mod, DW
if (shader->type == ST_PIXEL && shader->major_version == 1)
{
if (shader->minor_version < 4)
asmparser_tex(This, mod, shift, dst);
asmparser_tex(parser, mod, shift, dst);
else
asmparser_texld14(This, mod, shift, dst, srcs);
asmparser_texld14(parser, mod, shift, dst, srcs);
return;
}
/* else fallback to the standard behavior */
break;
}
if(src_count != expectednsrcs) {
asmparser_message(This, "Line %u: Wrong number of source registers\n", This->line_no);
set_parse_status(&This->status, PARSE_ERR);
if (src_count != expectednsrcs)
{
asmparser_message(parser, "Line %u: Wrong number of source registers\n", parser->line_no);
set_parse_status(&parser->status, PARSE_ERR);
return;
}
/* Handle PS 1.x instructions, "regularizing" them */
switch(opcode) {
switch(opcode)
{
case BWRITERSIO_TEXKILL:
asmparser_texkill(This, dst);
asmparser_texkill(parser, dst);
return;
case BWRITERSIO_TEXREG2AR:
asmparser_texreg2ar(This, mod, shift, dst, &srcs->reg[0]);
asmparser_texreg2ar(parser, mod, shift, dst, &srcs->reg[0]);
return;
case BWRITERSIO_TEXREG2GB:
asmparser_texreg2gb(This, mod, shift, dst, &srcs->reg[0]);
asmparser_texreg2gb(parser, mod, shift, dst, &srcs->reg[0]);
return;
case BWRITERSIO_TEXREG2RGB:
asmparser_texreg2rgb(This, mod, shift, dst, &srcs->reg[0]);
asmparser_texreg2rgb(parser, mod, shift, dst, &srcs->reg[0]);
return;
}
instr = alloc_instr(src_count);
if(!instr) {
if (!instr)
{
ERR("Error allocating memory for the instruction\n");
set_parse_status(&This->status, PARSE_ERR);
set_parse_status(&parser->status, PARSE_ERR);
return;
}
......@@ -590,37 +644,44 @@ static void asmparser_instr(struct asm_parser *This, DWORD opcode, DWORD mod, DW
instr->dstmod = mod;
instr->shift = shift;
instr->comptype = comp;
if(dst) This->funcs->dstreg(This, instr, dst);
for(i = 0; i < src_count; i++) {
This->funcs->srcreg(This, instr, i, &srcs->reg[i]);
if (dst)
parser->funcs->dstreg(parser, instr, dst);
for (i = 0; i < src_count; i++)
{
parser->funcs->srcreg(parser, instr, i, &srcs->reg[i]);
}
if(!add_instruction(This->shader, instr)) {
if (!add_instruction(parser->shader, instr))
{
ERR("Out of memory\n");
set_parse_status(&This->status, PARSE_ERR);
set_parse_status(&parser->status, PARSE_ERR);
}
}
static struct shader_reg map_oldvs_register(const struct shader_reg *reg) {
static struct shader_reg map_oldvs_register(const struct shader_reg *reg)
{
struct shader_reg ret;
switch(reg->type) {
switch(reg->type)
{
case BWRITERSPR_RASTOUT:
ret = *reg;
ret.type = BWRITERSPR_OUTPUT;
switch(reg->regnum) {
switch(reg->regnum)
{
case BWRITERSRO_POSITION:
ret.regnum = OPOS_REG;
break;
case BWRITERSRO_FOG:
ret.regnum = OFOG_REG;
ret.u.writemask = OFOG_WRITEMASK;
ret.writemask = OFOG_WRITEMASK;
break;
case BWRITERSRO_POINT_SIZE:
ret.regnum = OPTS_REG;
ret.u.writemask = OPTS_WRITEMASK;
ret.writemask = OPTS_WRITEMASK;
break;
default:
FIXME("Unhandled RASTOUT register %lu.\n", reg->regnum);
FIXME("Unhandled RASTOUT register %u.\n", reg->regnum);
return *reg;
}
return ret;
......@@ -628,7 +689,8 @@ static struct shader_reg map_oldvs_register(const struct shader_reg *reg) {
case BWRITERSPR_TEXCRDOUT:
ret = *reg;
ret.type = BWRITERSPR_OUTPUT;
switch(reg->regnum) {
switch(reg->regnum)
{
case 0: ret.regnum = OT0_REG; break;
case 1: ret.regnum = OT1_REG; break;
case 2: ret.regnum = OT2_REG; break;
......@@ -638,7 +700,7 @@ static struct shader_reg map_oldvs_register(const struct shader_reg *reg) {
case 6: ret.regnum = OT6_REG; break;
case 7: ret.regnum = OT7_REG; break;
default:
FIXME("Unhandled TEXCRDOUT regnum %lu.\n", reg->regnum);
FIXME("Unhandled TEXCRDOUT regnum %u.\n", reg->regnum);
return *reg;
}
return ret;
......@@ -646,11 +708,12 @@ static struct shader_reg map_oldvs_register(const struct shader_reg *reg) {
case BWRITERSPR_ATTROUT:
ret = *reg;
ret.type = BWRITERSPR_OUTPUT;
switch(reg->regnum) {
switch(reg->regnum)
{
case 0: ret.regnum = OD0_REG; break;
case 1: ret.regnum = OD1_REG; break;
default:
FIXME("Unhandled ATTROUT regnum %lu.\n", reg->regnum);
FIXME("Unhandled ATTROUT regnum %u.\n", reg->regnum);
return *reg;
}
return ret;
......@@ -661,76 +724,85 @@ static struct shader_reg map_oldvs_register(const struct shader_reg *reg) {
/* Checks for unsupported source modifiers in VS (all versions) or
PS 2.0 and newer */
static void check_legacy_srcmod(struct asm_parser *This, DWORD srcmod) {
if(srcmod == BWRITERSPSM_BIAS || srcmod == BWRITERSPSM_BIASNEG ||
srcmod == BWRITERSPSM_SIGN || srcmod == BWRITERSPSM_SIGNNEG ||
srcmod == BWRITERSPSM_COMP || srcmod == BWRITERSPSM_X2 ||
srcmod == BWRITERSPSM_X2NEG || srcmod == BWRITERSPSM_DZ ||
srcmod == BWRITERSPSM_DW) {
asmparser_message(This, "Line %u: Source modifier %s not supported in this shader version\n",
This->line_no,
debug_print_srcmod(srcmod));
set_parse_status(&This->status, PARSE_ERR);
static void check_legacy_srcmod(struct asm_parser *parser, uint32_t srcmod)
{
if (srcmod == BWRITERSPSM_BIAS || srcmod == BWRITERSPSM_BIASNEG ||
srcmod == BWRITERSPSM_SIGN || srcmod == BWRITERSPSM_SIGNNEG ||
srcmod == BWRITERSPSM_COMP || srcmod == BWRITERSPSM_X2 ||
srcmod == BWRITERSPSM_X2NEG || srcmod == BWRITERSPSM_DZ ||
srcmod == BWRITERSPSM_DW)
{
asmparser_message(parser, "Line %u: Source modifier %s not supported in this shader version\n",
parser->line_no, debug_print_srcmod(srcmod));
set_parse_status(&parser->status, PARSE_ERR);
}
}
static void check_abs_srcmod(struct asm_parser *This, DWORD srcmod) {
if(srcmod == BWRITERSPSM_ABS || srcmod == BWRITERSPSM_ABSNEG) {
asmparser_message(This, "Line %u: Source modifier %s not supported in this shader version\n",
This->line_no,
debug_print_srcmod(srcmod));
set_parse_status(&This->status, PARSE_ERR);
static void check_abs_srcmod(struct asm_parser *parser, uint32_t srcmod)
{
if (srcmod == BWRITERSPSM_ABS || srcmod == BWRITERSPSM_ABSNEG)
{
asmparser_message(parser, "Line %u: Source modifier %s not supported in this shader version\n",
parser->line_no, debug_print_srcmod(srcmod));
set_parse_status(&parser->status, PARSE_ERR);
}
}
static void check_loop_swizzle(struct asm_parser *This,
const struct shader_reg *src) {
if((src->type == BWRITERSPR_LOOP && src->u.swizzle != BWRITERVS_NOSWIZZLE) ||
(src->rel_reg && src->rel_reg->type == BWRITERSPR_LOOP &&
src->rel_reg->u.swizzle != BWRITERVS_NOSWIZZLE)) {
asmparser_message(This, "Line %u: Swizzle not allowed on aL register\n", This->line_no);
set_parse_status(&This->status, PARSE_ERR);
static void check_loop_swizzle(struct asm_parser *parser, const struct shader_reg *src)
{
if ((src->type == BWRITERSPR_LOOP && src->swizzle != BWRITERVS_NOSWIZZLE)
|| (src->rel_reg && src->rel_reg->type == BWRITERSPR_LOOP &&
src->rel_reg->swizzle != BWRITERVS_NOSWIZZLE))
{
asmparser_message(parser, "Line %u: Swizzle not allowed on aL register\n", parser->line_no);
set_parse_status(&parser->status, PARSE_ERR);
}
}
static void check_shift_dstmod(struct asm_parser *This, DWORD shift) {
if(shift != 0) {
asmparser_message(This, "Line %u: Shift modifiers not supported in this shader version\n",
This->line_no);
set_parse_status(&This->status, PARSE_ERR);
static void check_shift_dstmod(struct asm_parser *parser, uint32_t shift)
{
if (shift != 0)
{
asmparser_message(parser, "Line %u: Shift modifiers not supported in this shader version\n", parser->line_no);
set_parse_status(&parser->status, PARSE_ERR);
}
}
static void check_ps_dstmod(struct asm_parser *This, DWORD dstmod) {
if(dstmod == BWRITERSPDM_PARTIALPRECISION ||
dstmod == BWRITERSPDM_MSAMPCENTROID) {
asmparser_message(This, "Line %u: Instruction modifier %s not supported in this shader version\n",
This->line_no,
debug_print_dstmod(dstmod));
set_parse_status(&This->status, PARSE_ERR);
static void check_ps_dstmod(struct asm_parser *parser, uint32_t dstmod)
{
if(dstmod == BWRITERSPDM_PARTIALPRECISION || dstmod == BWRITERSPDM_MSAMPCENTROID)
{
asmparser_message(parser, "Line %u: Instruction modifier %s not supported in this shader version\n",
parser->line_no, debug_print_dstmod(dstmod));
set_parse_status(&parser->status, PARSE_ERR);
}
}
struct allowed_reg_type {
DWORD type;
DWORD count;
struct allowed_reg_type
{
uint32_t type;
unsigned int count;
BOOL reladdr;
};
static BOOL check_reg_type(const struct shader_reg *reg,
const struct allowed_reg_type *allowed) {
static BOOL check_reg_type(const struct shader_reg *reg, const struct allowed_reg_type *allowed)
{
unsigned int i = 0;
while(allowed[i].type != ~0U) {
if(reg->type == allowed[i].type) {
if(reg->rel_reg) {
if(allowed[i].reladdr)
return TRUE; /* The relative addressing register
can have a negative value, we
can't check the register index */
while (allowed[i].type != ~0u)
{
if (reg->type == allowed[i].type)
{
if (reg->rel_reg)
{
/* The relative addressing register can have a negative value,
* we can't check the register index. */
if (allowed[i].reladdr)
return TRUE;
return FALSE;
}
if(reg->regnum < allowed[i].count) return TRUE;
if (reg->regnum < allowed[i].count)
return TRUE;
return FALSE;
}
i++;
......@@ -739,15 +811,16 @@ static BOOL check_reg_type(const struct shader_reg *reg,
}
/* Native assembler doesn't do separate checks for src and dst registers */
static const struct allowed_reg_type vs_1_reg_allowed[] = {
static const struct allowed_reg_type vs_1_reg_allowed[] =
{
{ BWRITERSPR_TEMP, 12, FALSE },
{ BWRITERSPR_INPUT, 16, FALSE },
{ BWRITERSPR_CONST, ~0U, TRUE },
{ BWRITERSPR_CONST, ~0u, TRUE },
{ BWRITERSPR_ADDR, 1, FALSE },
{ BWRITERSPR_RASTOUT, 3, FALSE }, /* oPos, oFog and oPts */
{ BWRITERSPR_ATTROUT, 2, FALSE },
{ BWRITERSPR_TEXCRDOUT, 8, FALSE },
{ ~0U, 0 } /* End tag */
{ ~0u, 0 } /* End tag */
};
/* struct instruction *asmparser_srcreg
......@@ -762,27 +835,28 @@ static const struct allowed_reg_type vs_1_reg_allowed[] = {
* src: Pointer to source the register structure. The caller can free
* it afterwards
*/
static void asmparser_srcreg_vs_1(struct asm_parser *This,
struct instruction *instr, int num,
const struct shader_reg *src) {
static void asmparser_srcreg_vs_1(struct asm_parser *parser, struct instruction *instr, int num,
const struct shader_reg *src)
{
struct shader_reg reg;
if(!check_reg_type(src, vs_1_reg_allowed)) {
asmparser_message(This, "Line %u: Source register %s not supported in VS 1\n",
This->line_no,
debug_print_srcreg(src));
set_parse_status(&This->status, PARSE_ERR);
if (!check_reg_type(src, vs_1_reg_allowed))
{
asmparser_message(parser, "Line %u: Source register %s not supported in VS 1\n",
parser->line_no, debug_print_srcreg(src));
set_parse_status(&parser->status, PARSE_ERR);
}
check_legacy_srcmod(This, src->srcmod);
check_abs_srcmod(This, src->srcmod);
check_legacy_srcmod(parser, src->srcmod);
check_abs_srcmod(parser, src->srcmod);
reg = map_oldvs_register(src);
instr->src[num] = reg;
}
static const struct allowed_reg_type vs_2_reg_allowed[] = {
static const struct allowed_reg_type vs_2_reg_allowed[] =
{
{ BWRITERSPR_TEMP, 12, FALSE },
{ BWRITERSPR_INPUT, 16, FALSE },
{ BWRITERSPR_CONST, ~0U, TRUE },
{ BWRITERSPR_CONST, ~0u, TRUE },
{ BWRITERSPR_ADDR, 1, FALSE },
{ BWRITERSPR_CONSTBOOL, 16, FALSE },
{ BWRITERSPR_CONSTINT, 16, FALSE },
......@@ -792,31 +866,32 @@ static const struct allowed_reg_type vs_2_reg_allowed[] = {
{ BWRITERSPR_RASTOUT, 3, FALSE }, /* oPos, oFog and oPts */
{ BWRITERSPR_ATTROUT, 2, FALSE },
{ BWRITERSPR_TEXCRDOUT, 8, FALSE },
{ ~0U, 0 } /* End tag */
{ ~0u, 0 } /* End tag */
};
static void asmparser_srcreg_vs_2(struct asm_parser *This,
struct instruction *instr, int num,
const struct shader_reg *src) {
static void asmparser_srcreg_vs_2(struct asm_parser *parser, struct instruction *instr, int num,
const struct shader_reg *src)
{
struct shader_reg reg;
if(!check_reg_type(src, vs_2_reg_allowed)) {
asmparser_message(This, "Line %u: Source register %s not supported in VS 2\n",
This->line_no,
debug_print_srcreg(src));
set_parse_status(&This->status, PARSE_ERR);
if (!check_reg_type(src, vs_2_reg_allowed))
{
asmparser_message(parser, "Line %u: Source register %s not supported in VS 2\n",
parser->line_no, debug_print_srcreg(src));
set_parse_status(&parser->status, PARSE_ERR);
}
check_loop_swizzle(This, src);
check_legacy_srcmod(This, src->srcmod);
check_abs_srcmod(This, src->srcmod);
check_loop_swizzle(parser, src);
check_legacy_srcmod(parser, src->srcmod);
check_abs_srcmod(parser, src->srcmod);
reg = map_oldvs_register(src);
instr->src[num] = reg;
}
static const struct allowed_reg_type vs_3_reg_allowed[] = {
static const struct allowed_reg_type vs_3_reg_allowed[] =
{
{ BWRITERSPR_TEMP, 32, FALSE },
{ BWRITERSPR_INPUT, 16, TRUE },
{ BWRITERSPR_CONST, ~0U, TRUE },
{ BWRITERSPR_CONST, ~0u, TRUE },
{ BWRITERSPR_ADDR, 1, FALSE },
{ BWRITERSPR_CONSTBOOL, 16, FALSE },
{ BWRITERSPR_CONSTINT, 16, FALSE },
......@@ -825,72 +900,75 @@ static const struct allowed_reg_type vs_3_reg_allowed[] = {
{ BWRITERSPR_PREDICATE, 1, FALSE },
{ BWRITERSPR_SAMPLER, 4, FALSE },
{ BWRITERSPR_OUTPUT, 12, TRUE },
{ ~0U, 0 } /* End tag */
{ ~0u, 0 } /* End tag */
};
static void asmparser_srcreg_vs_3(struct asm_parser *This,
struct instruction *instr, int num,
const struct shader_reg *src) {
if(!check_reg_type(src, vs_3_reg_allowed)) {
asmparser_message(This, "Line %u: Source register %s not supported in VS 3.0\n",
This->line_no,
debug_print_srcreg(src));
set_parse_status(&This->status, PARSE_ERR);
}
check_loop_swizzle(This, src);
check_legacy_srcmod(This, src->srcmod);
static void asmparser_srcreg_vs_3(struct asm_parser *parser, struct instruction *instr, int num,
const struct shader_reg *src)
{
if (!check_reg_type(src, vs_3_reg_allowed))
{
asmparser_message(parser, "Line %u: Source register %s not supported in VS 3.0\n",
parser->line_no, debug_print_srcreg(src));
set_parse_status(&parser->status, PARSE_ERR);
}
check_loop_swizzle(parser, src);
check_legacy_srcmod(parser, src->srcmod);
instr->src[num] = *src;
}
static const struct allowed_reg_type ps_1_0123_reg_allowed[] = {
static const struct allowed_reg_type ps_1_0123_reg_allowed[] =
{
{ BWRITERSPR_CONST, 8, FALSE },
{ BWRITERSPR_TEMP, 2, FALSE },
{ BWRITERSPR_TEXTURE, 4, FALSE },
{ BWRITERSPR_INPUT, 2, FALSE },
{ ~0U, 0 } /* End tag */
{ ~0u, 0 } /* End tag */
};
static void asmparser_srcreg_ps_1_0123(struct asm_parser *This,
struct instruction *instr, int num,
const struct shader_reg *src) {
static void asmparser_srcreg_ps_1_0123(struct asm_parser *parser, struct instruction *instr, int num,
const struct shader_reg *src)
{
struct shader_reg reg;
if(!check_reg_type(src, ps_1_0123_reg_allowed)) {
asmparser_message(This, "Line %u: Source register %s not supported in <== PS 1.3\n",
This->line_no,
debug_print_srcreg(src));
set_parse_status(&This->status, PARSE_ERR);
if (!check_reg_type(src, ps_1_0123_reg_allowed))
{
asmparser_message(parser, "Line %u: Source register %s not supported in <== PS 1.3\n",
parser->line_no, debug_print_srcreg(src));
set_parse_status(&parser->status, PARSE_ERR);
}
check_abs_srcmod(This, src->srcmod);
check_abs_srcmod(parser, src->srcmod);
reg = map_oldps_register(src, FALSE);
instr->src[num] = reg;
}
static const struct allowed_reg_type ps_1_4_reg_allowed[] = {
static const struct allowed_reg_type ps_1_4_reg_allowed[] =
{
{ BWRITERSPR_CONST, 8, FALSE },
{ BWRITERSPR_TEMP, 6, FALSE },
{ BWRITERSPR_TEXTURE, 6, FALSE },
{ BWRITERSPR_INPUT, 2, FALSE },
{ ~0U, 0 } /* End tag */
{ ~0u, 0 } /* End tag */
};
static void asmparser_srcreg_ps_1_4(struct asm_parser *This,
struct instruction *instr, int num,
const struct shader_reg *src) {
static void asmparser_srcreg_ps_1_4(struct asm_parser *parser, struct instruction *instr, int num,
const struct shader_reg *src)
{
struct shader_reg reg;
if(!check_reg_type(src, ps_1_4_reg_allowed)) {
asmparser_message(This, "Line %u: Source register %s not supported in PS 1.4\n",
This->line_no,
debug_print_srcreg(src));
set_parse_status(&This->status, PARSE_ERR);
if (!check_reg_type(src, ps_1_4_reg_allowed))
{
asmparser_message(parser, "Line %u: Source register %s not supported in PS 1.4\n",
parser->line_no, debug_print_srcreg(src));
set_parse_status(&parser->status, PARSE_ERR);
}
check_abs_srcmod(This, src->srcmod);
check_abs_srcmod(parser, src->srcmod);
reg = map_oldps_register(src, TRUE);
instr->src[num] = reg;
}
static const struct allowed_reg_type ps_2_0_reg_allowed[] = {
static const struct allowed_reg_type ps_2_0_reg_allowed[] =
{
{ BWRITERSPR_INPUT, 2, FALSE },
{ BWRITERSPR_TEMP, 32, FALSE },
{ BWRITERSPR_CONST, 32, FALSE },
......@@ -900,27 +978,28 @@ static const struct allowed_reg_type ps_2_0_reg_allowed[] = {
{ BWRITERSPR_TEXTURE, 8, FALSE },
{ BWRITERSPR_COLOROUT, 4, FALSE },
{ BWRITERSPR_DEPTHOUT, 1, FALSE },
{ ~0U, 0 } /* End tag */
{ ~0u, 0 } /* End tag */
};
static void asmparser_srcreg_ps_2(struct asm_parser *This,
struct instruction *instr, int num,
const struct shader_reg *src) {
static void asmparser_srcreg_ps_2(struct asm_parser *parser, struct instruction *instr, int num,
const struct shader_reg *src)
{
struct shader_reg reg;
if(!check_reg_type(src, ps_2_0_reg_allowed)) {
asmparser_message(This, "Line %u: Source register %s not supported in PS 2.0\n",
This->line_no,
debug_print_srcreg(src));
set_parse_status(&This->status, PARSE_ERR);
if (!check_reg_type(src, ps_2_0_reg_allowed))
{
asmparser_message(parser, "Line %u: Source register %s not supported in PS 2.0\n",
parser->line_no, debug_print_srcreg(src));
set_parse_status(&parser->status, PARSE_ERR);
}
check_legacy_srcmod(This, src->srcmod);
check_abs_srcmod(This, src->srcmod);
check_legacy_srcmod(parser, src->srcmod);
check_abs_srcmod(parser, src->srcmod);
reg = map_oldps_register(src, TRUE);
instr->src[num] = reg;
}
static const struct allowed_reg_type ps_2_x_reg_allowed[] = {
static const struct allowed_reg_type ps_2_x_reg_allowed[] =
{
{ BWRITERSPR_INPUT, 2, FALSE },
{ BWRITERSPR_TEMP, 32, FALSE },
{ BWRITERSPR_CONST, 32, FALSE },
......@@ -932,27 +1011,28 @@ static const struct allowed_reg_type ps_2_x_reg_allowed[] = {
{ BWRITERSPR_LABEL, 2048, FALSE },
{ BWRITERSPR_COLOROUT, 4, FALSE },
{ BWRITERSPR_DEPTHOUT, 1, FALSE },
{ ~0U, 0 } /* End tag */
{ ~0u, 0 } /* End tag */
};
static void asmparser_srcreg_ps_2_x(struct asm_parser *This,
struct instruction *instr, int num,
const struct shader_reg *src) {
static void asmparser_srcreg_ps_2_x(struct asm_parser *parser, struct instruction *instr, int num,
const struct shader_reg *src)
{
struct shader_reg reg;
if(!check_reg_type(src, ps_2_x_reg_allowed)) {
asmparser_message(This, "Line %u: Source register %s not supported in PS 2.x\n",
This->line_no,
debug_print_srcreg(src));
set_parse_status(&This->status, PARSE_ERR);
if (!check_reg_type(src, ps_2_x_reg_allowed))
{
asmparser_message(parser, "Line %u: Source register %s not supported in PS 2.x\n",
parser->line_no, debug_print_srcreg(src));
set_parse_status(&parser->status, PARSE_ERR);
}
check_legacy_srcmod(This, src->srcmod);
check_abs_srcmod(This, src->srcmod);
check_legacy_srcmod(parser, src->srcmod);
check_abs_srcmod(parser, src->srcmod);
reg = map_oldps_register(src, TRUE);
instr->src[num] = reg;
}
static const struct allowed_reg_type ps_3_reg_allowed[] = {
static const struct allowed_reg_type ps_3_reg_allowed[] =
{
{ BWRITERSPR_INPUT, 10, TRUE },
{ BWRITERSPR_TEMP, 32, FALSE },
{ BWRITERSPR_CONST, 224, FALSE },
......@@ -965,182 +1045,188 @@ static const struct allowed_reg_type ps_3_reg_allowed[] = {
{ BWRITERSPR_LABEL, 2048, FALSE },
{ BWRITERSPR_COLOROUT, 4, FALSE },
{ BWRITERSPR_DEPTHOUT, 1, FALSE },
{ ~0U, 0 } /* End tag */
{ ~0u, 0 } /* End tag */
};
static void asmparser_srcreg_ps_3(struct asm_parser *This,
struct instruction *instr, int num,
const struct shader_reg *src) {
if(!check_reg_type(src, ps_3_reg_allowed)) {
asmparser_message(This, "Line %u: Source register %s not supported in PS 3.0\n",
This->line_no,
debug_print_srcreg(src));
set_parse_status(&This->status, PARSE_ERR);
}
check_loop_swizzle(This, src);
check_legacy_srcmod(This, src->srcmod);
static void asmparser_srcreg_ps_3(struct asm_parser *parser,struct instruction *instr, int num,
const struct shader_reg *src)
{
if (!check_reg_type(src, ps_3_reg_allowed))
{
asmparser_message(parser, "Line %u: Source register %s not supported in PS 3.0\n",
parser->line_no, debug_print_srcreg(src));
set_parse_status(&parser->status, PARSE_ERR);
}
check_loop_swizzle(parser, src);
check_legacy_srcmod(parser, src->srcmod);
instr->src[num] = *src;
}
static void asmparser_dstreg_vs_1(struct asm_parser *This,
struct instruction *instr,
const struct shader_reg *dst) {
static void asmparser_dstreg_vs_1(struct asm_parser *parser, struct instruction *instr,
const struct shader_reg *dst)
{
struct shader_reg reg;
if(!check_reg_type(dst, vs_1_reg_allowed)) {
asmparser_message(This, "Line %u: Destination register %s not supported in VS 1\n",
This->line_no,
debug_print_dstreg(dst));
set_parse_status(&This->status, PARSE_ERR);
if (!check_reg_type(dst, vs_1_reg_allowed))
{
asmparser_message(parser, "Line %u: Destination register %s not supported in VS 1\n",
parser->line_no, debug_print_dstreg(dst));
set_parse_status(&parser->status, PARSE_ERR);
}
check_ps_dstmod(This, instr->dstmod);
check_shift_dstmod(This, instr->shift);
check_ps_dstmod(parser, instr->dstmod);
check_shift_dstmod(parser, instr->shift);
reg = map_oldvs_register(dst);
instr->dst = reg;
instr->has_dst = TRUE;
}
static void asmparser_dstreg_vs_2(struct asm_parser *This,
struct instruction *instr,
const struct shader_reg *dst) {
static void asmparser_dstreg_vs_2(struct asm_parser *parser, struct instruction *instr,
const struct shader_reg *dst)
{
struct shader_reg reg;
if(!check_reg_type(dst, vs_2_reg_allowed)) {
asmparser_message(This, "Line %u: Destination register %s not supported in VS 2.0\n",
This->line_no,
debug_print_dstreg(dst));
set_parse_status(&This->status, PARSE_ERR);
if (!check_reg_type(dst, vs_2_reg_allowed))
{
asmparser_message(parser, "Line %u: Destination register %s not supported in VS 2.0\n",
parser->line_no, debug_print_dstreg(dst));
set_parse_status(&parser->status, PARSE_ERR);
}
check_ps_dstmod(This, instr->dstmod);
check_shift_dstmod(This, instr->shift);
check_ps_dstmod(parser, instr->dstmod);
check_shift_dstmod(parser, instr->shift);
reg = map_oldvs_register(dst);
instr->dst = reg;
instr->has_dst = TRUE;
}
static void asmparser_dstreg_vs_3(struct asm_parser *This,
struct instruction *instr,
const struct shader_reg *dst) {
if(!check_reg_type(dst, vs_3_reg_allowed)) {
asmparser_message(This, "Line %u: Destination register %s not supported in VS 3.0\n",
This->line_no,
debug_print_dstreg(dst));
set_parse_status(&This->status, PARSE_ERR);
static void asmparser_dstreg_vs_3(struct asm_parser *parser,struct instruction *instr,
const struct shader_reg *dst)
{
if (!check_reg_type(dst, vs_3_reg_allowed))
{
asmparser_message(parser, "Line %u: Destination register %s not supported in VS 3.0\n",
parser->line_no, debug_print_dstreg(dst));
set_parse_status(&parser->status, PARSE_ERR);
}
check_ps_dstmod(This, instr->dstmod);
check_shift_dstmod(This, instr->shift);
check_ps_dstmod(parser, instr->dstmod);
check_shift_dstmod(parser, instr->shift);
instr->dst = *dst;
instr->has_dst = TRUE;
}
static void asmparser_dstreg_ps_1_0123(struct asm_parser *This,
struct instruction *instr,
const struct shader_reg *dst) {
static void asmparser_dstreg_ps_1_0123(struct asm_parser *parser, struct instruction *instr,
const struct shader_reg *dst)
{
struct shader_reg reg;
if(!check_reg_type(dst, ps_1_0123_reg_allowed)) {
asmparser_message(This, "Line %u: Destination register %s not supported in PS 1\n",
This->line_no,
debug_print_dstreg(dst));
set_parse_status(&This->status, PARSE_ERR);
if (!check_reg_type(dst, ps_1_0123_reg_allowed))
{
asmparser_message(parser, "Line %u: Destination register %s not supported in PS 1\n",
parser->line_no, debug_print_dstreg(dst));
set_parse_status(&parser->status, PARSE_ERR);
}
reg = map_oldps_register(dst, FALSE);
instr->dst = reg;
instr->has_dst = TRUE;
}
static void asmparser_dstreg_ps_1_4(struct asm_parser *This,
struct instruction *instr,
const struct shader_reg *dst) {
static void asmparser_dstreg_ps_1_4(struct asm_parser *parser, struct instruction *instr,
const struct shader_reg *dst)
{
struct shader_reg reg;
if(!check_reg_type(dst, ps_1_4_reg_allowed)) {
asmparser_message(This, "Line %u: Destination register %s not supported in PS 1\n",
This->line_no,
debug_print_dstreg(dst));
set_parse_status(&This->status, PARSE_ERR);
if (!check_reg_type(dst, ps_1_4_reg_allowed))
{
asmparser_message(parser, "Line %u: Destination register %s not supported in PS 1\n",
parser->line_no, debug_print_dstreg(dst));
set_parse_status(&parser->status, PARSE_ERR);
}
reg = map_oldps_register(dst, TRUE);
instr->dst = reg;
instr->has_dst = TRUE;
}
static void asmparser_dstreg_ps_2(struct asm_parser *This,
struct instruction *instr,
const struct shader_reg *dst) {
static void asmparser_dstreg_ps_2(struct asm_parser *parser, struct instruction *instr,
const struct shader_reg *dst)
{
struct shader_reg reg;
if(!check_reg_type(dst, ps_2_0_reg_allowed)) {
asmparser_message(This, "Line %u: Destination register %s not supported in PS 2.0\n",
This->line_no,
debug_print_dstreg(dst));
set_parse_status(&This->status, PARSE_ERR);
if (!check_reg_type(dst, ps_2_0_reg_allowed))
{
asmparser_message(parser, "Line %u: Destination register %s not supported in PS 2.0\n",
parser->line_no, debug_print_dstreg(dst));
set_parse_status(&parser->status, PARSE_ERR);
}
check_shift_dstmod(This, instr->shift);
check_shift_dstmod(parser, instr->shift);
reg = map_oldps_register(dst, TRUE);
instr->dst = reg;
instr->has_dst = TRUE;
}
static void asmparser_dstreg_ps_2_x(struct asm_parser *This,
struct instruction *instr,
const struct shader_reg *dst) {
static void asmparser_dstreg_ps_2_x(struct asm_parser *parser, struct instruction *instr,
const struct shader_reg *dst)
{
struct shader_reg reg;
if(!check_reg_type(dst, ps_2_x_reg_allowed)) {
asmparser_message(This, "Line %u: Destination register %s not supported in PS 2.x\n",
This->line_no,
debug_print_dstreg(dst));
set_parse_status(&This->status, PARSE_ERR);
if (!check_reg_type(dst, ps_2_x_reg_allowed))
{
asmparser_message(parser, "Line %u: Destination register %s not supported in PS 2.x\n",
parser->line_no, debug_print_dstreg(dst));
set_parse_status(&parser->status, PARSE_ERR);
}
check_shift_dstmod(This, instr->shift);
check_shift_dstmod(parser, instr->shift);
reg = map_oldps_register(dst, TRUE);
instr->dst = reg;
instr->has_dst = TRUE;
}
static void asmparser_dstreg_ps_3(struct asm_parser *This,
struct instruction *instr,
const struct shader_reg *dst) {
if(!check_reg_type(dst, ps_3_reg_allowed)) {
asmparser_message(This, "Line %u: Destination register %s not supported in PS 3.0\n",
This->line_no,
debug_print_dstreg(dst));
set_parse_status(&This->status, PARSE_ERR);
static void asmparser_dstreg_ps_3(struct asm_parser *parser, struct instruction *instr,
const struct shader_reg *dst)
{
if (!check_reg_type(dst, ps_3_reg_allowed))
{
asmparser_message(parser, "Line %u: Destination register %s not supported in PS 3.0\n",
parser->line_no, debug_print_dstreg(dst));
set_parse_status(&parser->status, PARSE_ERR);
}
check_shift_dstmod(This, instr->shift);
check_shift_dstmod(parser, instr->shift);
instr->dst = *dst;
instr->has_dst = TRUE;
}
static void asmparser_predicate_supported(struct asm_parser *This,
const struct shader_reg *predicate) {
/* this sets the predicate of the last instruction added to the shader */
if(!This->shader) return;
if(This->shader->num_instrs == 0) ERR("Predicate without an instruction\n");
This->shader->instr[This->shader->num_instrs - 1]->has_predicate = TRUE;
This->shader->instr[This->shader->num_instrs - 1]->predicate = *predicate;
static void asmparser_predicate_supported(struct asm_parser *parser, const struct shader_reg *predicate)
{
if (!parser->shader)
return;
if (parser->shader->num_instrs == 0)
ERR("Predicate without an instruction.\n");
/* Set the predicate of the last instruction added to the shader. */
parser->shader->instr[parser->shader->num_instrs - 1]->has_predicate = TRUE;
parser->shader->instr[parser->shader->num_instrs - 1]->predicate = *predicate;
}
static void asmparser_predicate_unsupported(struct asm_parser *This,
const struct shader_reg *predicate) {
asmparser_message(This, "Line %u: Predicate not supported in < VS 2.0 or PS 2.x\n", This->line_no);
set_parse_status(&This->status, PARSE_ERR);
static void asmparser_predicate_unsupported(struct asm_parser *parser, const struct shader_reg *predicate)
{
asmparser_message(parser, "Line %u: Predicate not supported in < VS 2.0 or PS 2.x\n", parser->line_no);
set_parse_status(&parser->status, PARSE_ERR);
}
static void asmparser_coissue_supported(struct asm_parser *This) {
/* this sets the coissue flag of the last instruction added to the shader */
if(!This->shader) return;
if(This->shader->num_instrs == 0){
asmparser_message(This, "Line %u: Coissue flag on the first shader instruction\n", This->line_no);
set_parse_status(&This->status, PARSE_ERR);
static void asmparser_coissue_supported(struct asm_parser *parser)
{
if (!parser->shader)
return;
if (parser->shader->num_instrs == 0)
{
asmparser_message(parser, "Line %u: Coissue flag on the first shader instruction\n", parser->line_no);
set_parse_status(&parser->status, PARSE_ERR);
}
This->shader->instr[This->shader->num_instrs-1]->coissue = TRUE;
/* Set the coissue flag of the last instruction added to the shader. */
parser->shader->instr[parser->shader->num_instrs - 1]->coissue = TRUE;
}
static void asmparser_coissue_unsupported(struct asm_parser *This) {
asmparser_message(This, "Line %u: Coissue is only supported in pixel shaders versions <= 1.4\n", This->line_no);
set_parse_status(&This->status, PARSE_ERR);
static void asmparser_coissue_unsupported(struct asm_parser *parser)
{
asmparser_message(parser, "Line %u: Coissue is only supported in pixel shaders versions <= 1.4\n", parser->line_no);
set_parse_status(&parser->status, PARSE_ERR);
}
static const struct asmparser_backend parser_vs_1 = {
......@@ -1319,8 +1405,10 @@ static void gen_oldvs_output(struct bwriter_shader *shader) {
record_declaration(shader, BWRITERDECLUSAGE_COLOR, 1, 0, TRUE, OD1_REG, BWRITERSP_WRITEMASK_ALL, TRUE);
}
static void gen_oldps_input(struct bwriter_shader *shader, DWORD texcoords) {
switch(texcoords) {
static void gen_oldps_input(struct bwriter_shader *shader, uint32_t texcoords)
{
switch(texcoords)
{
case 8: record_declaration(shader, BWRITERDECLUSAGE_TEXCOORD, 7, 0, FALSE, T7_VARYING, BWRITERSP_WRITEMASK_ALL, TRUE);
/* fall through */
case 7: record_declaration(shader, BWRITERDECLUSAGE_TEXCOORD, 6, 0, FALSE, T6_VARYING, BWRITERSP_WRITEMASK_ALL, TRUE);
......
......@@ -54,7 +54,7 @@ static void set_rel_reg(struct shader_reg *reg, struct rel_reg *rel) {
return;
}
reg->rel_reg->type = rel->type;
reg->rel_reg->u.swizzle = rel->swizzle;
reg->rel_reg->swizzle = rel->swizzle;
reg->rel_reg->regnum = rel->rel_regnum;
}
}
......@@ -75,26 +75,26 @@ int asmshader_lex(void);
BOOL immbool;
unsigned int regnum;
struct shader_reg reg;
DWORD srcmod;
DWORD writemask;
uint32_t srcmod;
uint32_t writemask;
struct {
DWORD writemask;
DWORD idx;
DWORD last;
uint32_t writemask;
uint32_t idx;
uint32_t last;
} wm_components;
DWORD swizzle;
uint32_t swizzle;
struct {
DWORD swizzle;
DWORD idx;
uint32_t swizzle;
uint32_t idx;
} sw_components;
DWORD component;
uint32_t component;
struct {
DWORD mod;
DWORD shift;
uint32_t mod;
uint32_t shift;
} modshift;
enum bwriter_comparison_type comptype;
struct {
DWORD dclusage;
uint32_t dclusage;
unsigned int regnum;
} declaration;
enum bwritersampler_texture_type samplertype;
......@@ -569,7 +569,7 @@ instruction: INSTR_ADD omods dreg ',' sregs
reg.regnum = $3;
reg.rel_reg = NULL;
reg.srcmod = 0;
reg.u.writemask = BWRITERSP_WRITEMASK_ALL;
reg.writemask = BWRITERSP_WRITEMASK_ALL;
asm_ctx.funcs->dcl_output(&asm_ctx, $2.dclusage, $2.regnum, &reg);
}
| INSTR_DCL dclusage REG_OUTPUT writemask
......@@ -581,7 +581,7 @@ instruction: INSTR_ADD omods dreg ',' sregs
reg.regnum = $3;
reg.rel_reg = NULL;
reg.srcmod = 0;
reg.u.writemask = $4;
reg.writemask = $4;
asm_ctx.funcs->dcl_output(&asm_ctx, $2.dclusage, $2.regnum, &reg);
}
| INSTR_DCL dclusage omods dcl_inputreg
......@@ -604,7 +604,7 @@ instruction: INSTR_ADD omods dreg ',' sregs
reg.regnum = $4.regnum;
reg.rel_reg = NULL;
reg.srcmod = 0;
reg.u.writemask = BWRITERSP_WRITEMASK_ALL;
reg.writemask = BWRITERSP_WRITEMASK_ALL;
asm_ctx.funcs->dcl_input(&asm_ctx, $2.dclusage, $2.regnum, $3.mod, &reg);
}
| INSTR_DCL dclusage omods dcl_inputreg writemask
......@@ -627,7 +627,7 @@ instruction: INSTR_ADD omods dreg ',' sregs
reg.regnum = $4.regnum;
reg.rel_reg = NULL;
reg.srcmod = 0;
reg.u.writemask = $5;
reg.writemask = $5;
asm_ctx.funcs->dcl_input(&asm_ctx, $2.dclusage, $2.regnum, $3.mod, &reg);
}
| INSTR_DCL omods dcl_inputreg
......@@ -649,7 +649,7 @@ instruction: INSTR_ADD omods dreg ',' sregs
reg.regnum = $3.regnum;
reg.rel_reg = NULL;
reg.srcmod = 0;
reg.u.writemask = BWRITERSP_WRITEMASK_ALL;
reg.writemask = BWRITERSP_WRITEMASK_ALL;
asm_ctx.funcs->dcl_input(&asm_ctx, 0, 0, $2.mod, &reg);
}
| INSTR_DCL omods dcl_inputreg writemask
......@@ -671,7 +671,7 @@ instruction: INSTR_ADD omods dreg ',' sregs
reg.regnum = $3.regnum;
reg.rel_reg = NULL;
reg.srcmod = 0;
reg.u.writemask = $4;
reg.writemask = $4;
asm_ctx.funcs->dcl_input(&asm_ctx, 0, 0, $2.mod, &reg);
}
| INSTR_DCL sampdcl omods REG_SAMPLER
......@@ -988,7 +988,7 @@ dreg: dreg_name rel_reg
{
$$.regnum = $1.regnum;
$$.type = $1.type;
$$.u.writemask = BWRITERSP_WRITEMASK_ALL;
$$.writemask = BWRITERSP_WRITEMASK_ALL;
$$.srcmod = BWRITERSPSM_NONE;
set_rel_reg(&$$, &$2);
}
......@@ -996,7 +996,7 @@ dreg: dreg_name rel_reg
{
$$.regnum = $1.regnum;
$$.type = $1.type;
$$.u.writemask = $2;
$$.writemask = $2;
$$.srcmod = BWRITERSPSM_NONE;
$$.rel_reg = NULL;
}
......@@ -1108,7 +1108,7 @@ writemask: '.' wm_components
}
else {
$$ = $2.writemask;
TRACE("Writemask: %lx\n", $$);
TRACE("Writemask: %x\n", $$);
}
}
......@@ -1136,7 +1136,7 @@ wm_components: COMPONENT
swizzle: /* empty */
{
$$ = BWRITERVS_NOSWIZZLE;
TRACE("Default swizzle: %08lx\n", $$);
TRACE("Default swizzle: %08x\n", $$);
}
| '.' sw_components
{
......@@ -1148,7 +1148,7 @@ swizzle: /* empty */
$$ = BWRITERVS_NOSWIZZLE;
}
else {
DWORD last, i;
uint32_t last, i;
$$ = $2.swizzle;
/* Fill the swizzle by extending the last component */
......@@ -1156,7 +1156,7 @@ swizzle: /* empty */
for(i = $2.idx; i < 4; i++){
$$ |= last << (2 * i);
}
TRACE("Got a swizzle: %08lx\n", $$);
TRACE("Got a swizzle: %08x\n", $$);
}
}
......@@ -1262,7 +1262,7 @@ sreg: sreg_name rel_reg swizzle
{
$$.type = $1.type;
$$.regnum = $1.regnum;
$$.u.swizzle = $3;
$$.swizzle = $3;
$$.srcmod = BWRITERSPSM_NONE;
set_rel_reg(&$$, &$2);
}
......@@ -1272,7 +1272,7 @@ sreg: sreg_name rel_reg swizzle
$$.regnum = $1.regnum;
set_rel_reg(&$$, &$2);
$$.srcmod = $3;
$$.u.swizzle = $4;
$$.swizzle = $4;
}
| '-' sreg_name rel_reg swizzle
{
......@@ -1280,7 +1280,7 @@ sreg: sreg_name rel_reg swizzle
$$.regnum = $2.regnum;
$$.srcmod = BWRITERSPSM_NEG;
set_rel_reg(&$$, &$3);
$$.u.swizzle = $4;
$$.swizzle = $4;
}
| '-' sreg_name rel_reg smod swizzle
{
......@@ -1303,9 +1303,9 @@ sreg: sreg_name rel_reg swizzle
set_parse_status(&asm_ctx.status, PARSE_ERR);
break;
default:
FIXME("Unhandled combination of NEGATE and %lu\n", $4);
FIXME("Unhandled combination of NEGATE and %u\n", $4);
}
$$.u.swizzle = $5;
$$.swizzle = $5;
}
| IMMVAL '-' sreg_name rel_reg swizzle
{
......@@ -1319,7 +1319,7 @@ sreg: sreg_name rel_reg swizzle
$$.regnum = $3.regnum;
$$.srcmod = BWRITERSPSM_COMP;
set_rel_reg(&$$, &$4);
$$.u.swizzle = $5;
$$.swizzle = $5;
}
| IMMVAL '-' sreg_name rel_reg smod swizzle
{
......@@ -1341,7 +1341,7 @@ sreg: sreg_name rel_reg swizzle
$$.regnum = $2.regnum;
$$.rel_reg = NULL;
$$.srcmod = BWRITERSPSM_NOT;
$$.u.swizzle = $3;
$$.swizzle = $3;
}
rel_reg: /* empty */
......@@ -1659,7 +1659,7 @@ predicate: '(' REG_PREDICATE swizzle ')'
$$.regnum = 0;
$$.rel_reg = NULL;
$$.srcmod = BWRITERSPSM_NONE;
$$.u.swizzle = $3;
$$.swizzle = $3;
}
| '(' SMOD_NOT REG_PREDICATE swizzle ')'
{
......@@ -1667,7 +1667,7 @@ predicate: '(' REG_PREDICATE swizzle ')'
$$.regnum = 0;
$$.rel_reg = NULL;
$$.srcmod = BWRITERSPSM_NOT;
$$.u.swizzle = $4;
$$.swizzle = $4;
}
%%
......
......@@ -113,28 +113,34 @@ BOOL add_instruction(struct bwriter_shader *shader, struct instruction *instr) {
return TRUE;
}
BOOL add_constF(struct bwriter_shader *shader, DWORD reg, float x, float y, float z, float w) {
BOOL add_constF(struct bwriter_shader *shader, uint32_t reg, float x, float y, float z, float w)
{
struct constant *newconst;
if(shader->num_cf) {
if (shader->num_cf)
{
struct constant **newarray;
newarray = d3dcompiler_realloc(shader->constF,
sizeof(*shader->constF) * (shader->num_cf + 1));
if(!newarray) {
newarray = d3dcompiler_realloc(shader->constF, sizeof(*shader->constF) * (shader->num_cf + 1));
if (!newarray)
{
ERR("Failed to grow the constants array\n");
return FALSE;
}
shader->constF = newarray;
} else {
}
else
{
shader->constF = d3dcompiler_alloc(sizeof(*shader->constF));
if(!shader->constF) {
if (!shader->constF)
{
ERR("Failed to allocate the constants array\n");
return FALSE;
}
}
newconst = d3dcompiler_alloc(sizeof(*newconst));
if(!newconst) {
if (!newconst)
{
ERR("Failed to allocate a new constant\n");
return FALSE;
}
......@@ -149,28 +155,34 @@ BOOL add_constF(struct bwriter_shader *shader, DWORD reg, float x, float y, floa
return TRUE;
}
BOOL add_constI(struct bwriter_shader *shader, DWORD reg, INT x, INT y, INT z, INT w) {
BOOL add_constI(struct bwriter_shader *shader, uint32_t reg, int x, int y, int z, int w)
{
struct constant *newconst;
if(shader->num_ci) {
if (shader->num_ci)
{
struct constant **newarray;
newarray = d3dcompiler_realloc(shader->constI,
sizeof(*shader->constI) * (shader->num_ci + 1));
if(!newarray) {
newarray = d3dcompiler_realloc(shader->constI, sizeof(*shader->constI) * (shader->num_ci + 1));
if (!newarray)
{
ERR("Failed to grow the constants array\n");
return FALSE;
}
shader->constI = newarray;
} else {
}
else
{
shader->constI = d3dcompiler_alloc(sizeof(*shader->constI));
if(!shader->constI) {
if (!shader->constI)
{
ERR("Failed to allocate the constants array\n");
return FALSE;
}
}
newconst = d3dcompiler_alloc(sizeof(*newconst));
if(!newconst) {
if (!newconst)
{
ERR("Failed to allocate a new constant\n");
return FALSE;
}
......@@ -185,28 +197,34 @@ BOOL add_constI(struct bwriter_shader *shader, DWORD reg, INT x, INT y, INT z, I
return TRUE;
}
BOOL add_constB(struct bwriter_shader *shader, DWORD reg, BOOL x) {
BOOL add_constB(struct bwriter_shader *shader, uint32_t reg, BOOL x)
{
struct constant *newconst;
if(shader->num_cb) {
if (shader->num_cb)
{
struct constant **newarray;
newarray = d3dcompiler_realloc(shader->constB,
sizeof(*shader->constB) * (shader->num_cb + 1));
if(!newarray) {
newarray = d3dcompiler_realloc(shader->constB, sizeof(*shader->constB) * (shader->num_cb + 1));
if (!newarray)
{
ERR("Failed to grow the constants array\n");
return FALSE;
}
shader->constB = newarray;
} else {
}
else
{
shader->constB = d3dcompiler_alloc(sizeof(*shader->constB));
if(!shader->constB) {
if (!shader->constB)
{
ERR("Failed to allocate the constants array\n");
return FALSE;
}
}
newconst = d3dcompiler_alloc(sizeof(*newconst));
if(!newconst) {
if (!newconst)
{
ERR("Failed to allocate a new constant\n");
return FALSE;
}
......@@ -218,41 +236,50 @@ BOOL add_constB(struct bwriter_shader *shader, DWORD reg, BOOL x) {
return TRUE;
}
BOOL record_declaration(struct bwriter_shader *shader, DWORD usage,
DWORD usage_idx, DWORD mod, BOOL output,
DWORD regnum, DWORD writemask, BOOL builtin) {
unsigned int *num;
BOOL record_declaration(struct bwriter_shader *shader, uint32_t usage, uint32_t usage_idx,
uint32_t mod, BOOL output, uint32_t regnum, uint32_t writemask, BOOL builtin)
{
struct declaration **decl;
unsigned int i;
unsigned int i, *num;
if(!shader) return FALSE;
if (!shader)
return FALSE;
if(output) {
if (output)
{
num = &shader->num_outputs;
decl = &shader->outputs;
} else {
}
else
{
num = &shader->num_inputs;
decl = &shader->inputs;
}
if(*num == 0) {
if (*num == 0)
{
*decl = d3dcompiler_alloc(sizeof(**decl));
if(!*decl) {
if (!*decl)
{
ERR("Error allocating declarations array\n");
return FALSE;
}
} else {
}
else
{
struct declaration *newdecl;
for(i = 0; i < *num; i++) {
if((*decl)[i].regnum == regnum && ((*decl)[i].writemask & writemask)) {
WARN("Declaration of register %lu already exists, writemask match %#lx.\n",
for (i = 0; i < *num; i++)
{
if ((*decl)[i].regnum == regnum && ((*decl)[i].writemask & writemask))
WARN("Declaration of register %u already exists, writemask match 0x%x\n",
regnum, (*decl)[i].writemask & writemask);
}
}
newdecl = d3dcompiler_realloc(*decl,
sizeof(**decl) * ((*num) + 1));
if(!newdecl) {
if (!newdecl)
{
ERR("Error reallocating declarations array\n");
return FALSE;
}
......@@ -269,32 +296,38 @@ BOOL record_declaration(struct bwriter_shader *shader, DWORD usage,
return TRUE;
}
BOOL record_sampler(struct bwriter_shader *shader, DWORD samptype, DWORD mod, DWORD regnum) {
BOOL record_sampler(struct bwriter_shader *shader, uint32_t samptype, uint32_t mod, uint32_t regnum) {
unsigned int i;
if(!shader) return FALSE;
if (!shader)
return FALSE;
if(shader->num_samplers == 0) {
if (shader->num_samplers == 0)
{
shader->samplers = d3dcompiler_alloc(sizeof(*shader->samplers));
if(!shader->samplers) {
if (!shader->samplers)
{
ERR("Error allocating samplers array\n");
return FALSE;
}
} else {
}
else
{
struct samplerdecl *newarray;
for(i = 0; i < shader->num_samplers; i++) {
if(shader->samplers[i].regnum == regnum) {
WARN("Sampler %lu already declared.\n", regnum);
for (i = 0; i < shader->num_samplers; i++)
{
if (shader->samplers[i].regnum == regnum)
{
WARN("Sampler %u already declared\n", regnum);
/* This is not an error as far as the assembler is concerned.
* Direct3D might refuse to load the compiled shader though
*/
* Direct3D might refuse to load the compiled shader though */
}
}
newarray = d3dcompiler_realloc(shader->samplers,
sizeof(*shader->samplers) * (shader->num_samplers + 1));
if(!newarray) {
newarray = d3dcompiler_realloc(shader->samplers, sizeof(*shader->samplers) * (shader->num_samplers + 1));
if (!newarray)
{
ERR("Error reallocating samplers array\n");
return FALSE;
}
......@@ -310,7 +343,7 @@ BOOL record_sampler(struct bwriter_shader *shader, DWORD samptype, DWORD mod, DW
struct bytecode_buffer
{
DWORD *data;
uint32_t *data;
unsigned int size, alloc_size;
HRESULT state;
};
......@@ -329,13 +362,13 @@ struct bytecode_backend
void (*srcreg)(struct bc_writer *writer, const struct shader_reg *reg,
struct bytecode_buffer *buffer);
void (*dstreg)(struct bc_writer *writer, const struct shader_reg *reg,
struct bytecode_buffer *buffer, DWORD shift, DWORD mod);
struct bytecode_buffer *buffer, uint32_t shift, uint32_t mod);
void (*opcode)(struct bc_writer *writer, const struct instruction *instr,
DWORD token, struct bytecode_buffer *buffer);
uint32_t token, struct bytecode_buffer *buffer);
const struct instr_handler_table
{
DWORD opcode;
uint32_t opcode;
instr_writer func;
} *instructions;
};
......@@ -348,16 +381,16 @@ struct bc_writer
HRESULT state;
/* Vertex shader varying mapping. */
DWORD oPos_regnum, oD_regnum[2], oT_regnum[8], oFog_regnum, oFog_mask, oPts_regnum, oPts_mask;
uint32_t oPos_regnum, oD_regnum[2], oT_regnum[8], oFog_regnum, oFog_mask, oPts_regnum, oPts_mask;
/* Pixel shader varying mapping. */
DWORD t_regnum[8], v_regnum[2];
uint32_t t_regnum[8], v_regnum[2];
};
/* shader bytecode buffer manipulation functions.
* allocate_buffer creates a new buffer structure, put_dword adds a new
* DWORD to the buffer. In the rare case of a memory allocation failure
* allocate_buffer creates a new buffer structure, put_u32 adds a new
* uint32_t to the buffer. In the rare case of a memory allocation failure
* when trying to grow the buffer a flag is set in the buffer to mark it
* invalid. This avoids return value checking and passing in many places
*/
......@@ -370,8 +403,10 @@ static struct bytecode_buffer *allocate_buffer(void) {
return ret;
}
static void put_dword(struct bytecode_buffer *buffer, DWORD value) {
if(FAILED(buffer->state)) return;
static void put_u32(struct bytecode_buffer *buffer, uint32_t value)
{
if (FAILED(buffer->state))
return;
if (!array_reserve((void **)&buffer->data, &buffer->alloc_size, buffer->size + 1, sizeof(*buffer->data)))
{
......@@ -384,7 +419,7 @@ static void put_dword(struct bytecode_buffer *buffer, DWORD value) {
/* bwriter -> d3d9 conversion functions. */
static DWORD sm1_version(const struct bwriter_shader *shader)
static uint32_t sm1_version(const struct bwriter_shader *shader)
{
switch (shader->type)
{
......@@ -398,9 +433,9 @@ static DWORD sm1_version(const struct bwriter_shader *shader)
}
}
static DWORD d3d9_swizzle(DWORD bwriter_swizzle)
static uint32_t d3d9_swizzle(uint32_t bwriter_swizzle)
{
DWORD ret = 0;
uint32_t ret = 0;
if ((bwriter_swizzle & BWRITERVS_X_X) == BWRITERVS_X_X) ret |= D3DVS_X_X;
if ((bwriter_swizzle & BWRITERVS_X_Y) == BWRITERVS_X_Y) ret |= D3DVS_X_Y;
......@@ -425,9 +460,9 @@ static DWORD d3d9_swizzle(DWORD bwriter_swizzle)
return ret;
}
static DWORD d3d9_writemask(DWORD bwriter_writemask)
static uint32_t d3d9_writemask(uint32_t bwriter_writemask)
{
DWORD ret = 0;
uint32_t ret = 0;
if (bwriter_writemask & BWRITERSP_WRITEMASK_0) ret |= D3DSP_WRITEMASK_0;
if (bwriter_writemask & BWRITERSP_WRITEMASK_1) ret |= D3DSP_WRITEMASK_1;
......@@ -437,7 +472,7 @@ static DWORD d3d9_writemask(DWORD bwriter_writemask)
return ret;
}
static DWORD d3d9_srcmod(DWORD bwriter_srcmod)
static uint32_t d3d9_srcmod(uint32_t bwriter_srcmod)
{
switch (bwriter_srcmod)
{
......@@ -456,14 +491,14 @@ static DWORD d3d9_srcmod(DWORD bwriter_srcmod)
case BWRITERSPSM_ABSNEG: return D3DSPSM_ABSNEG;
case BWRITERSPSM_NOT: return D3DSPSM_NOT;
default:
FIXME("Unhandled BWRITERSPSM token %#lx.\n", bwriter_srcmod);
FIXME("Unhandled BWRITERSPSM token %#x.\n", bwriter_srcmod);
return 0;
}
}
static DWORD d3d9_dstmod(DWORD bwriter_mod)
static uint32_t d3d9_dstmod(uint32_t bwriter_mod)
{
DWORD ret = 0;
uint32_t ret = 0;
if (bwriter_mod & BWRITERSPDM_SATURATE) ret |= D3DSPDM_SATURATE;
if (bwriter_mod & BWRITERSPDM_PARTIALPRECISION) ret |= D3DSPDM_PARTIALPRECISION;
......@@ -472,7 +507,7 @@ static DWORD d3d9_dstmod(DWORD bwriter_mod)
return ret;
}
static DWORD d3d9_comparetype(DWORD asmshader_comparetype)
static uint32_t d3d9_comparetype(uint32_t asmshader_comparetype)
{
switch (asmshader_comparetype)
{
......@@ -483,24 +518,24 @@ static DWORD d3d9_comparetype(DWORD asmshader_comparetype)
case BWRITER_COMPARISON_NE: return D3DSPC_NE;
case BWRITER_COMPARISON_LE: return D3DSPC_LE;
default:
FIXME("Unexpected BWRITER_COMPARISON type %#lx.\n", asmshader_comparetype);
FIXME("Unexpected BWRITER_COMPARISON type %#x.\n", asmshader_comparetype);
return 0;
}
}
static DWORD d3d9_sampler(DWORD bwriter_sampler)
static uint32_t d3d9_sampler(uint32_t bwriter_sampler)
{
if (bwriter_sampler == BWRITERSTT_UNKNOWN) return D3DSTT_UNKNOWN;
if (bwriter_sampler == BWRITERSTT_1D) return D3DSTT_1D;
if (bwriter_sampler == BWRITERSTT_2D) return D3DSTT_2D;
if (bwriter_sampler == BWRITERSTT_CUBE) return D3DSTT_CUBE;
if (bwriter_sampler == BWRITERSTT_VOLUME) return D3DSTT_VOLUME;
FIXME("Unexpected BWRITERSAMPLER_TEXTURE_TYPE type %#lx.\n", bwriter_sampler);
FIXME("Unexpected BWRITERSAMPLER_TEXTURE_TYPE type %#x.\n", bwriter_sampler);
return 0;
}
static DWORD d3d9_register(DWORD bwriter_register)
static uint32_t d3d9_register(uint32_t bwriter_register)
{
if (bwriter_register == BWRITERSPR_TEMP) return D3DSPR_TEMP;
if (bwriter_register == BWRITERSPR_INPUT) return D3DSPR_INPUT;
......@@ -521,11 +556,11 @@ static DWORD d3d9_register(DWORD bwriter_register)
if (bwriter_register == BWRITERSPR_LABEL) return D3DSPR_LABEL;
if (bwriter_register == BWRITERSPR_PREDICATE) return D3DSPR_PREDICATE;
FIXME("Unexpected BWRITERSPR %#lx.\n", bwriter_register);
FIXME("Unexpected BWRITERSPR %#x.\n", bwriter_register);
return ~0U;
}
static DWORD d3d9_opcode(DWORD bwriter_opcode)
static uint32_t d3d9_opcode(uint32_t bwriter_opcode)
{
switch (bwriter_opcode)
{
......@@ -620,12 +655,12 @@ static DWORD d3d9_opcode(DWORD bwriter_opcode)
case BWRITERSIO_TEXLDB: return D3DSIO_TEX | D3DSI_TEXLD_BIAS;
default:
FIXME("Unhandled BWRITERSIO token %#lx.\n", bwriter_opcode);
FIXME("Unhandled BWRITERSIO token %#x.\n", bwriter_opcode);
return ~0U;
}
}
static DWORD d3dsp_register( D3DSHADER_PARAM_REGISTER_TYPE type, DWORD num )
static uint32_t d3dsp_register(D3DSHADER_PARAM_REGISTER_TYPE type, uint32_t num)
{
return ((type << D3DSP_REGTYPE_SHIFT) & D3DSP_REGTYPE_MASK) |
((type << D3DSP_REGTYPE_SHIFT2) & D3DSP_REGTYPE_MASK2) |
......@@ -635,43 +670,44 @@ static DWORD d3dsp_register( D3DSHADER_PARAM_REGISTER_TYPE type, DWORD num )
/******************************************************
* Implementation of the writer functions starts here *
******************************************************/
static void write_declarations(struct bc_writer *This, struct bytecode_buffer *buffer,
const struct declaration *decls, unsigned int num, DWORD type)
static void write_declarations(struct bc_writer *writer, struct bytecode_buffer *buffer,
const struct declaration *decls, unsigned int num, uint32_t type)
{
DWORD i;
DWORD instr_dcl = D3DSIO_DCL;
DWORD token;
uint32_t instr_dcl = D3DSIO_DCL;
uint32_t token;
unsigned int i;
struct shader_reg reg;
ZeroMemory(&reg, sizeof(reg));
if (This->shader->major_version > 1)
if (writer->shader->major_version > 1)
instr_dcl |= 2 << D3DSI_INSTLENGTH_SHIFT;
for(i = 0; i < num; i++) {
if(decls[i].builtin) continue;
/* Write the DCL instruction */
put_dword(buffer, instr_dcl);
put_u32(buffer, instr_dcl);
/* Write the usage and index */
token = (1u << 31); /* Bit 31 of non-instruction opcodes is 1 */
token |= (decls[i].usage << D3DSP_DCL_USAGE_SHIFT) & D3DSP_DCL_USAGE_MASK;
token |= (decls[i].usage_idx << D3DSP_DCL_USAGEINDEX_SHIFT) & D3DSP_DCL_USAGEINDEX_MASK;
put_dword(buffer, token);
put_u32(buffer, token);
/* Write the dest register */
reg.type = type;
reg.regnum = decls[i].regnum;
reg.u.writemask = decls[i].writemask;
This->funcs->dstreg(This, &reg, buffer, 0, decls[i].mod);
reg.writemask = decls[i].writemask;
writer->funcs->dstreg(writer, &reg, buffer, 0, decls[i].mod);
}
}
static void write_const(struct constant **consts, int num, DWORD opcode, DWORD reg_type, struct bytecode_buffer *buffer, BOOL len) {
int i;
DWORD instr_def = opcode;
const DWORD reg = (1u << 31) | d3dsp_register( reg_type, 0 ) | D3DSP_WRITEMASK_ALL;
static void write_const(struct constant **consts, int num, uint32_t opcode, uint32_t reg_type, struct bytecode_buffer *buffer, BOOL len)
{
const uint32_t reg = (1u << 31) | d3dsp_register( reg_type, 0 ) | D3DSP_WRITEMASK_ALL;
uint32_t instr_def = opcode;
unsigned int i;
if(len) {
if(opcode == D3DSIO_DEFB)
......@@ -682,14 +718,14 @@ static void write_const(struct constant **consts, int num, DWORD opcode, DWORD r
for(i = 0; i < num; i++) {
/* Write the DEF instruction */
put_dword(buffer, instr_def);
put_u32(buffer, instr_def);
put_dword(buffer, reg | (consts[i]->regnum & D3DSP_REGNUM_MASK));
put_dword(buffer, consts[i]->value[0].d);
put_u32(buffer, reg | (consts[i]->regnum & D3DSP_REGNUM_MASK));
put_u32(buffer, consts[i]->value[0].d);
if(opcode != D3DSIO_DEFB) {
put_dword(buffer, consts[i]->value[1].d);
put_dword(buffer, consts[i]->value[2].d);
put_dword(buffer, consts[i]->value[3].d);
put_u32(buffer, consts[i]->value[1].d);
put_u32(buffer, consts[i]->value[2].d);
put_u32(buffer, consts[i]->value[3].d);
}
}
}
......@@ -699,85 +735,97 @@ static void write_constF(const struct bwriter_shader *shader, struct bytecode_bu
}
/* This function looks for VS 1/2 registers mapping to VS 3 output registers */
static HRESULT vs_find_builtin_varyings(struct bc_writer *This, const struct bwriter_shader *shader) {
DWORD i;
DWORD usage, usage_idx, writemask, regnum;
static HRESULT vs_find_builtin_varyings(struct bc_writer *writer, const struct bwriter_shader *shader)
{
uint32_t usage, usage_idx, writemask, regnum;
unsigned int i;
for(i = 0; i < shader->num_outputs; i++) {
if(!shader->outputs[i].builtin) continue;
for (i = 0; i < shader->num_outputs; i++)
{
if (!shader->outputs[i].builtin)
continue;
usage = shader->outputs[i].usage;
usage_idx = shader->outputs[i].usage_idx;
writemask = shader->outputs[i].writemask;
regnum = shader->outputs[i].regnum;
switch(usage) {
switch (usage)
{
case BWRITERDECLUSAGE_POSITION:
case BWRITERDECLUSAGE_POSITIONT:
if(usage_idx > 0) {
WARN("dcl_position%lu not supported in sm 1/2 shaders.\n", usage_idx);
if (usage_idx > 0)
{
WARN("dcl_position%u not supported in sm 1/2 shaders.\n", usage_idx);
return E_INVALIDARG;
}
TRACE("o%lu is oPos.\n", regnum);
This->oPos_regnum = regnum;
TRACE("o%u is oPos.\n", regnum);
writer->oPos_regnum = regnum;
break;
case BWRITERDECLUSAGE_COLOR:
if(usage_idx > 1) {
WARN("dcl_color%lu not supported in sm 1/2 shaders.\n", usage_idx);
if (usage_idx > 1)
{
WARN("dcl_color%u not supported in sm 1/2 shaders.\n", usage_idx);
return E_INVALIDARG;
}
if(writemask != BWRITERSP_WRITEMASK_ALL) {
if (writemask != BWRITERSP_WRITEMASK_ALL)
{
WARN("Only WRITEMASK_ALL is supported on color in sm 1/2\n");
return E_INVALIDARG;
}
TRACE("o%lu is oD%lu.\n", regnum, usage_idx);
This->oD_regnum[usage_idx] = regnum;
TRACE("o%u is oD%u.\n", regnum, usage_idx);
writer->oD_regnum[usage_idx] = regnum;
break;
case BWRITERDECLUSAGE_TEXCOORD:
if(usage_idx >= 8) {
WARN("dcl_color%lu not supported in sm 1/2 shaders.\n", usage_idx);
if (usage_idx >= 8)
{
WARN("dcl_color%u not supported in sm 1/2 shaders.\n", usage_idx);
return E_INVALIDARG;
}
if(writemask != (BWRITERSP_WRITEMASK_0) &&
writemask != (BWRITERSP_WRITEMASK_0 | BWRITERSP_WRITEMASK_1) &&
writemask != (BWRITERSP_WRITEMASK_0 | BWRITERSP_WRITEMASK_1 | BWRITERSP_WRITEMASK_2) &&
writemask != (BWRITERSP_WRITEMASK_ALL)) {
if (writemask != (BWRITERSP_WRITEMASK_0)
&& writemask != (BWRITERSP_WRITEMASK_0 | BWRITERSP_WRITEMASK_1)
&& writemask != (BWRITERSP_WRITEMASK_0 | BWRITERSP_WRITEMASK_1 | BWRITERSP_WRITEMASK_2)
&& writemask != (BWRITERSP_WRITEMASK_ALL))
{
WARN("Partial writemasks not supported on texture coordinates in sm 1 and 2\n");
return E_INVALIDARG;
}
TRACE("o%lu is oT%lu.\n", regnum, usage_idx);
This->oT_regnum[usage_idx] = regnum;
TRACE("o%u is oT%u.\n", regnum, usage_idx);
writer->oT_regnum[usage_idx] = regnum;
break;
case BWRITERDECLUSAGE_PSIZE:
if(usage_idx > 0) {
WARN("dcl_psize%lu not supported in sm 1/2 shaders.\n", usage_idx);
if (usage_idx > 0)
{
WARN("dcl_psize%u not supported in sm 1/2 shaders.\n", usage_idx);
return E_INVALIDARG;
}
TRACE("o%lu writemask 0x%08lx is oPts.\n", regnum, writemask);
This->oPts_regnum = regnum;
This->oPts_mask = writemask;
TRACE("o%u writemask 0x%08x is oPts.\n", regnum, writemask);
writer->oPts_regnum = regnum;
writer->oPts_mask = writemask;
break;
case BWRITERDECLUSAGE_FOG:
if(usage_idx > 0) {
WARN("dcl_fog%lu not supported in sm 1 shaders.\n", usage_idx);
if (usage_idx > 0)
{
WARN("dcl_fog%u not supported in sm 1 shaders.\n", usage_idx);
return E_INVALIDARG;
}
if(writemask != BWRITERSP_WRITEMASK_0 && writemask != BWRITERSP_WRITEMASK_1 &&
writemask != BWRITERSP_WRITEMASK_2 && writemask != BWRITERSP_WRITEMASK_3) {
if (writemask != BWRITERSP_WRITEMASK_0 && writemask != BWRITERSP_WRITEMASK_1
&& writemask != BWRITERSP_WRITEMASK_2 && writemask != BWRITERSP_WRITEMASK_3)
{
WARN("Unsupported fog writemask\n");
return E_INVALIDARG;
}
TRACE("o%lu writemask 0x%08lx is oFog.\n", regnum, writemask);
This->oFog_regnum = regnum;
This->oFog_mask = writemask;
TRACE("o%u writemask 0x%08x is oFog.\n", regnum, writemask);
writer->oFog_regnum = regnum;
writer->oFog_mask = writemask;
break;
default:
WARN("Varying type %lu is not supported in shader model 1.x.\n", usage);
WARN("Varying type %u is not supported in shader model 1.x.\n", usage);
return E_INVALIDARG;
}
}
......@@ -805,56 +853,63 @@ static void vs_1_x_header(struct bc_writer *This, const struct bwriter_shader *s
write_constF(shader, buffer, FALSE);
}
static HRESULT find_ps_builtin_semantics(struct bc_writer *This,
const struct bwriter_shader *shader,
DWORD texcoords) {
DWORD i;
DWORD usage, usage_idx, writemask, regnum;
static HRESULT find_ps_builtin_semantics(struct bc_writer *writer, const struct bwriter_shader *shader,
uint32_t texcoords)
{
uint32_t usage, usage_idx, writemask, regnum;
unsigned int i;
This->v_regnum[0] = -1; This->v_regnum[1] = -1;
for(i = 0; i < 8; i++) This->t_regnum[i] = -1;
writer->v_regnum[0] = -1;
writer->v_regnum[1] = -1;
for (i = 0; i < 8; i++)
writer->t_regnum[i] = -1;
for(i = 0; i < shader->num_inputs; i++) {
if(!shader->inputs[i].builtin) continue;
for (i = 0; i < shader->num_inputs; i++)
{
if (!shader->inputs[i].builtin)
continue;
usage = shader->inputs[i].usage;
usage_idx = shader->inputs[i].usage_idx;
writemask = shader->inputs[i].writemask;
regnum = shader->inputs[i].regnum;
switch(usage) {
switch (usage)
{
case BWRITERDECLUSAGE_COLOR:
if(usage_idx > 1) {
WARN("dcl_color%lu not supported in sm 1 shaders\n", usage_idx);
if (usage_idx > 1)
{
WARN("dcl_color%u not supported in sm 1 shaders\n", usage_idx);
return E_INVALIDARG;
}
if(writemask != BWRITERSP_WRITEMASK_ALL) {
if (writemask != BWRITERSP_WRITEMASK_ALL)
{
WARN("Only WRITEMASK_ALL is supported on color in sm 1\n");
return E_INVALIDARG;
}
TRACE("v%lu is v%lu\n", regnum, usage_idx);
This->v_regnum[usage_idx] = regnum;
TRACE("v%u is v%u\n", regnum, usage_idx);
writer->v_regnum[usage_idx] = regnum;
break;
case BWRITERDECLUSAGE_TEXCOORD:
if(usage_idx > texcoords) {
WARN("dcl_texcoord%lu not supported in this shader version\n", usage_idx);
if (usage_idx > texcoords)
{
WARN("dcl_texcoord%u not supported in this shader version\n", usage_idx);
return E_INVALIDARG;
}
if(writemask != (BWRITERSP_WRITEMASK_0) &&
writemask != (BWRITERSP_WRITEMASK_0 | BWRITERSP_WRITEMASK_1) &&
writemask != (BWRITERSP_WRITEMASK_0 | BWRITERSP_WRITEMASK_1 | BWRITERSP_WRITEMASK_2) &&
writemask != (BWRITERSP_WRITEMASK_ALL)) {
if (writemask != (BWRITERSP_WRITEMASK_0)
&& writemask != (BWRITERSP_WRITEMASK_0 | BWRITERSP_WRITEMASK_1)
&& writemask != (BWRITERSP_WRITEMASK_0 | BWRITERSP_WRITEMASK_1 | BWRITERSP_WRITEMASK_2)
&& writemask != (BWRITERSP_WRITEMASK_ALL))
WARN("Partial writemasks not supported on texture coordinates in sm 1 and 2\n");
} else {
else
writemask = BWRITERSP_WRITEMASK_ALL;
}
TRACE("v%lu is t%lu\n", regnum, usage_idx);
This->t_regnum[usage_idx] = regnum;
TRACE("v%u is t%u\n", regnum, usage_idx);
writer->t_regnum[usage_idx] = regnum;
break;
default:
WARN("Varying type %lu is not supported in shader model 1.x\n", usage);
WARN("Varying type %u is not supported in shader model 1.x\n", usage);
return E_INVALIDARG;
}
}
......@@ -901,59 +956,66 @@ static void ps_1_4_header(struct bc_writer *This, const struct bwriter_shader *s
write_constF(shader, buffer, FALSE);
}
static void end(struct bc_writer *This, const struct bwriter_shader *shader, struct bytecode_buffer *buffer) {
put_dword(buffer, D3DSIO_END);
static void end(struct bc_writer *writer, const struct bwriter_shader *shader, struct bytecode_buffer *buffer)
{
put_u32(buffer, D3DSIO_END);
}
static DWORD map_vs_output(struct bc_writer *This, DWORD regnum, DWORD mask, DWORD *has_components) {
DWORD i;
static uint32_t map_vs_output(struct bc_writer *writer, uint32_t regnum, uint32_t mask, BOOL *has_components)
{
unsigned int i;
*has_components = TRUE;
if(regnum == This->oPos_regnum) {
if (regnum == writer->oPos_regnum)
{
return d3dsp_register( D3DSPR_RASTOUT, D3DSRO_POSITION );
}
if(regnum == This->oFog_regnum && mask == This->oFog_mask) {
if (regnum == writer->oFog_regnum && mask == writer->oFog_mask)
{
*has_components = FALSE;
return d3dsp_register( D3DSPR_RASTOUT, D3DSRO_FOG ) | D3DSP_WRITEMASK_ALL;
}
if(regnum == This->oPts_regnum && mask == This->oPts_mask) {
if (regnum == writer->oPts_regnum && mask == writer->oPts_mask)
{
*has_components = FALSE;
return d3dsp_register( D3DSPR_RASTOUT, D3DSRO_POINT_SIZE ) | D3DSP_WRITEMASK_ALL;
}
for(i = 0; i < 2; i++) {
if(regnum == This->oD_regnum[i]) {
for (i = 0; i < 2; i++)
{
if (regnum == writer->oD_regnum[i])
return d3dsp_register( D3DSPR_ATTROUT, i );
}
}
for(i = 0; i < 8; i++) {
if(regnum == This->oT_regnum[i]) {
for (i = 0; i < 8; i++)
{
if (regnum == writer->oT_regnum[i])
return d3dsp_register( D3DSPR_TEXCRDOUT, i );
}
}
/* The varying must be undeclared - if an unsupported varying was declared,
* the vs_find_builtin_varyings function would have caught it and this code
* would not run */
WARN("Undeclared varying %lu.\n", regnum);
This->state = E_INVALIDARG;
WARN("Undeclared varying %u.\n", regnum);
writer->state = E_INVALIDARG;
return -1;
}
static void vs_12_dstreg(struct bc_writer *This, const struct shader_reg *reg,
struct bytecode_buffer *buffer,
DWORD shift, DWORD mod) {
DWORD token = (1u << 31); /* Bit 31 of registers is 1 */
DWORD has_wmask;
static void vs_12_dstreg(struct bc_writer *writer, const struct shader_reg *reg, struct bytecode_buffer *buffer,
uint32_t shift, uint32_t mod)
{
uint32_t token = (1u << 31); /* Bit 31 of registers is 1 */
BOOL has_wmask;
if(reg->rel_reg) {
if (reg->rel_reg)
{
WARN("Relative addressing not supported for destination registers\n");
This->state = E_INVALIDARG;
writer->state = E_INVALIDARG;
return;
}
switch(reg->type) {
switch (reg->type)
{
case BWRITERSPR_OUTPUT:
token |= map_vs_output(This, reg->regnum, reg->u.writemask, &has_wmask);
token |= map_vs_output(writer, reg->regnum, reg->writemask, &has_wmask);
break;
case BWRITERSPR_RASTOUT:
......@@ -961,7 +1023,7 @@ static void vs_12_dstreg(struct bc_writer *This, const struct shader_reg *reg,
/* These registers are mapped to input and output regs. They can be encoded in the bytecode,
* but are unexpected. If we hit this path it might be due to an error.
*/
FIXME("Unexpected register type %lu.\n", reg->type);
FIXME("Unexpected register type %u.\n", reg->type);
/* drop through */
case BWRITERSPR_INPUT:
case BWRITERSPR_TEMP:
......@@ -971,9 +1033,10 @@ static void vs_12_dstreg(struct bc_writer *This, const struct shader_reg *reg,
break;
case BWRITERSPR_ADDR:
if(reg->regnum != 0) {
if (reg->regnum != 0)
{
WARN("Only a0 exists\n");
This->state = E_INVALIDARG;
writer->state = E_INVALIDARG;
return;
}
token |= d3dsp_register( D3DSPR_ADDR, 0 );
......@@ -981,15 +1044,16 @@ static void vs_12_dstreg(struct bc_writer *This, const struct shader_reg *reg,
break;
case BWRITERSPR_PREDICATE:
if (This->shader->major_version != 2 || This->shader->minor_version != 1)
if (writer->shader->major_version != 2 || writer->shader->minor_version != 1)
{
WARN("Predicate register is allowed only in vs_2_x\n");
This->state = E_INVALIDARG;
writer->state = E_INVALIDARG;
return;
}
if(reg->regnum != 0) {
if (reg->regnum != 0)
{
WARN("Only predicate register p0 exists\n");
This->state = E_INVALIDARG;
writer->state = E_INVALIDARG;
return;
}
token |= d3dsp_register( D3DSPR_PREDICATE, 0 );
......@@ -998,7 +1062,7 @@ static void vs_12_dstreg(struct bc_writer *This, const struct shader_reg *reg,
default:
WARN("Invalid register type for 1.x-2.x vertex shader\n");
This->state = E_INVALIDARG;
writer->state = E_INVALIDARG;
return;
}
......@@ -1009,24 +1073,24 @@ static void vs_12_dstreg(struct bc_writer *This, const struct shader_reg *reg,
token |= (shift << D3DSP_DSTSHIFT_SHIFT) & D3DSP_DSTSHIFT_MASK;
token |= d3d9_dstmod(mod);
if(has_wmask) {
token |= d3d9_writemask(reg->u.writemask);
}
put_dword(buffer, token);
if (has_wmask)
token |= d3d9_writemask(reg->writemask);
put_u32(buffer, token);
}
static void vs_1_x_srcreg(struct bc_writer *This, const struct shader_reg *reg,
struct bytecode_buffer *buffer) {
DWORD token = (1u << 31); /* Bit 31 of registers is 1 */
DWORD has_swizzle;
DWORD component;
static void vs_1_x_srcreg(struct bc_writer *writer, const struct shader_reg *reg, struct bytecode_buffer *buffer)
{
uint32_t token = (1u << 31); /* Bit 31 of registers is 1 */
uint32_t component;
BOOL has_swizzle;
switch(reg->type) {
switch (reg->type)
{
case BWRITERSPR_OUTPUT:
/* Map the swizzle to a writemask, the format expected
by map_vs_output
*/
switch(reg->u.swizzle) {
/* Map the swizzle to a writemask, the format expected by
* map_vs_output */
switch (reg->swizzle)
{
case BWRITERVS_SWIZZLE_X:
component = BWRITERSP_WRITEMASK_0;
break;
......@@ -1042,27 +1106,28 @@ static void vs_1_x_srcreg(struct bc_writer *This, const struct shader_reg *reg,
default:
component = 0;
}
token |= map_vs_output(This, reg->regnum, component, &has_swizzle);
token |= map_vs_output(writer, reg->regnum, component, &has_swizzle);
break;
case BWRITERSPR_RASTOUT:
case BWRITERSPR_ATTROUT:
/* These registers are mapped to input and output regs. They can be encoded in the bytecode,
* but are unexpected. If we hit this path it might be due to an error.
*/
FIXME("Unexpected register type %lu.\n", reg->type);
/* These registers are mapped to input and output regs. They can
* be encoded in the bytecode, but are unexpected. If we hit this
* path it might be due to an error. */
FIXME("Unexpected register type %u.\n", reg->type);
/* drop through */
case BWRITERSPR_INPUT:
case BWRITERSPR_TEMP:
case BWRITERSPR_CONST:
case BWRITERSPR_ADDR:
token |= d3dsp_register( reg->type, reg->regnum );
if(reg->rel_reg) {
if(reg->rel_reg->type != BWRITERSPR_ADDR ||
reg->rel_reg->regnum != 0 ||
reg->rel_reg->u.swizzle != BWRITERVS_SWIZZLE_X) {
token |= d3dsp_register(reg->type, reg->regnum);
if (reg->rel_reg)
{
if (reg->rel_reg->type != BWRITERSPR_ADDR || reg->rel_reg->regnum != 0
|| reg->rel_reg->swizzle != BWRITERVS_SWIZZLE_X)
{
WARN("Relative addressing in vs_1_x is only allowed with a0.x\n");
This->state = E_INVALIDARG;
writer->state = E_INVALIDARG;
return;
}
token |= D3DVS_ADDRMODE_RELATIVE & D3DVS_ADDRESSMODE_MASK;
......@@ -1071,73 +1136,76 @@ static void vs_1_x_srcreg(struct bc_writer *This, const struct shader_reg *reg,
default:
WARN("Invalid register type for 1.x vshader\n");
This->state = E_INVALIDARG;
writer->state = E_INVALIDARG;
return;
}
token |= d3d9_swizzle(reg->u.swizzle) & D3DVS_SWIZZLE_MASK; /* already shifted */
token |= d3d9_swizzle(reg->swizzle) & D3DVS_SWIZZLE_MASK; /* already shifted */
token |= d3d9_srcmod(reg->srcmod);
put_dword(buffer, token);
put_u32(buffer, token);
}
static void write_srcregs(struct bc_writer *This, const struct instruction *instr,
struct bytecode_buffer *buffer){
static void write_srcregs(struct bc_writer *writer, const struct instruction *instr, struct bytecode_buffer *buffer)
{
unsigned int i;
if(instr->has_predicate){
This->funcs->srcreg(This, &instr->predicate, buffer);
}
for(i = 0; i < instr->num_srcs; i++){
This->funcs->srcreg(This, &instr->src[i], buffer);
}
if (instr->has_predicate)
writer->funcs->srcreg(writer, &instr->predicate, buffer);
for (i = 0; i < instr->num_srcs; ++i)
writer->funcs->srcreg(writer, &instr->src[i], buffer);
}
static DWORD map_ps13_temp(struct bc_writer *This, const struct shader_reg *reg) {
if(reg->regnum == T0_REG) {
return d3dsp_register( D3DSPR_TEXTURE, 0 );
} else if(reg->regnum == T1_REG) {
return d3dsp_register( D3DSPR_TEXTURE, 1 );
} else if(reg->regnum == T2_REG) {
return d3dsp_register( D3DSPR_TEXTURE, 2 );
} else if(reg->regnum == T3_REG) {
return d3dsp_register( D3DSPR_TEXTURE, 3 );
} else {
return d3dsp_register( D3DSPR_TEMP, reg->regnum );
}
static uint32_t map_ps13_temp(struct bc_writer *writer, const struct shader_reg *reg)
{
if (reg->regnum == T0_REG)
return d3dsp_register(D3DSPR_TEXTURE, 0);
if (reg->regnum == T1_REG)
return d3dsp_register(D3DSPR_TEXTURE, 1);
if(reg->regnum == T2_REG)
return d3dsp_register(D3DSPR_TEXTURE, 2);
if (reg->regnum == T3_REG)
return d3dsp_register(D3DSPR_TEXTURE, 3);
return d3dsp_register(D3DSPR_TEMP, reg->regnum);
}
static DWORD map_ps_input(struct bc_writer *This,
const struct shader_reg *reg) {
DWORD i;
static uint32_t map_ps_input(struct bc_writer *writer, const struct shader_reg *reg)
{
unsigned int i;
/* Map color interpolators */
for(i = 0; i < 2; i++) {
if(reg->regnum == This->v_regnum[i]) {
return d3dsp_register( D3DSPR_INPUT, i );
}
for (i = 0; i < ARRAY_SIZE(writer->v_regnum); ++i)
{
if (reg->regnum == writer->v_regnum[i])
return d3dsp_register(D3DSPR_INPUT, i);
}
for(i = 0; i < 8; i++) {
if(reg->regnum == This->t_regnum[i]) {
return d3dsp_register( D3DSPR_TEXTURE, i );
}
for (i = 0; i < ARRAY_SIZE(writer->t_regnum); ++i)
{
if(reg->regnum == writer->t_regnum[i])
return d3dsp_register(D3DSPR_TEXTURE, i);
}
WARN("Invalid ps 1/2 varying\n");
This->state = E_INVALIDARG;
writer->state = E_INVALIDARG;
return 0;
}
static void ps_1_0123_srcreg(struct bc_writer *This, const struct shader_reg *reg,
struct bytecode_buffer *buffer) {
DWORD token = (1u << 31); /* Bit 31 of registers is 1 */
if(reg->rel_reg) {
static void ps_1_0123_srcreg(struct bc_writer *writer, const struct shader_reg *reg, struct bytecode_buffer *buffer)
{
uint32_t token = 1u << 31;
if (reg->rel_reg)
{
WARN("Relative addressing not supported in <= ps_3_0\n");
This->state = E_INVALIDARG;
writer->state = E_INVALIDARG;
return;
}
switch(reg->type) {
switch (reg->type)
{
case BWRITERSPR_INPUT:
token |= map_ps_input(This, reg);
token |= map_ps_input(writer, reg);
break;
/* Take care about the texture temporaries. There's a problem: They aren't
......@@ -1145,7 +1213,7 @@ static void ps_1_0123_srcreg(struct bc_writer *This, const struct shader_reg *re
* to map ps_1_3 shaders to the common shader structure
*/
case BWRITERSPR_TEMP:
token |= map_ps13_temp(This, reg);
token |= map_ps13_temp(writer, reg);
break;
case BWRITERSPR_CONST: /* Can be mapped 1:1 */
......@@ -1154,92 +1222,93 @@ static void ps_1_0123_srcreg(struct bc_writer *This, const struct shader_reg *re
default:
WARN("Invalid register type for <= ps_1_3 shader\n");
This->state = E_INVALIDARG;
writer->state = E_INVALIDARG;
return;
}
token |= d3d9_swizzle(reg->u.swizzle) & D3DVS_SWIZZLE_MASK; /* already shifted */
token |= d3d9_swizzle(reg->swizzle) & D3DVS_SWIZZLE_MASK; /* already shifted */
if(reg->srcmod == BWRITERSPSM_DZ || reg->srcmod == BWRITERSPSM_DW ||
reg->srcmod == BWRITERSPSM_ABS || reg->srcmod == BWRITERSPSM_ABSNEG ||
reg->srcmod == BWRITERSPSM_NOT) {
WARN("Invalid source modifier %lu for <= ps_1_3.\n", reg->srcmod);
This->state = E_INVALIDARG;
if(reg->srcmod == BWRITERSPSM_DZ || reg->srcmod == BWRITERSPSM_DW
|| reg->srcmod == BWRITERSPSM_ABS || reg->srcmod == BWRITERSPSM_ABSNEG
|| reg->srcmod == BWRITERSPSM_NOT)
{
WARN("Invalid source modifier %u for <= ps_1_3\n", reg->srcmod);
writer->state = E_INVALIDARG;
return;
}
token |= d3d9_srcmod(reg->srcmod);
put_dword(buffer, token);
put_u32(buffer, token);
}
static void ps_1_0123_dstreg(struct bc_writer *This, const struct shader_reg *reg,
struct bytecode_buffer *buffer,
DWORD shift, DWORD mod) {
DWORD token = (1u << 31); /* Bit 31 of registers is 1 */
static void ps_1_0123_dstreg(struct bc_writer *writer, const struct shader_reg *reg, struct bytecode_buffer *buffer,
uint32_t shift, uint32_t mod)
{
uint32_t token = (1u << 31); /* Bit 31 of registers is 1 */
if(reg->rel_reg) {
if (reg->rel_reg)
{
WARN("Relative addressing not supported for destination registers\n");
This->state = E_INVALIDARG;
writer->state = E_INVALIDARG;
return;
}
switch(reg->type) {
switch (reg->type)
{
case BWRITERSPR_TEMP:
token |= map_ps13_temp(This, reg);
token |= map_ps13_temp(writer, reg);
break;
/* texkill uses the input register as a destination parameter */
case BWRITERSPR_INPUT:
token |= map_ps_input(This, reg);
token |= map_ps_input(writer, reg);
break;
default:
WARN("Invalid dest register type for 1.x pshader\n");
This->state = E_INVALIDARG;
writer->state = E_INVALIDARG;
return;
}
token |= (shift << D3DSP_DSTSHIFT_SHIFT) & D3DSP_DSTSHIFT_MASK;
token |= d3d9_dstmod(mod);
token |= d3d9_writemask(reg->u.writemask);
put_dword(buffer, token);
token |= d3d9_writemask(reg->writemask);
put_u32(buffer, token);
}
/* The length of an instruction consists of the destination register (if any),
* the number of source registers, the number of address registers used for
* indirect addressing, and optionally the predicate register
*/
static DWORD instrlen(const struct instruction *instr, unsigned int srcs, unsigned int dsts) {
* indirect addressing, and optionally the predicate register */
static unsigned int instrlen(const struct instruction *instr, unsigned int srcs, unsigned int dsts)
{
unsigned int ret = srcs + dsts + (instr->has_predicate ? 1 : 0);
unsigned int i;
DWORD ret = srcs + dsts + (instr->has_predicate ? 1 : 0);
if(dsts){
if(instr->dst.rel_reg) ret++;
}
for(i = 0; i < srcs; i++) {
if(instr->src[i].rel_reg) ret++;
}
if (dsts && instr->dst.rel_reg)
++ret;
for (i = 0; i < srcs; ++i)
if (instr->src[i].rel_reg)
++ret;
return ret;
}
static void sm_1_x_opcode(struct bc_writer *This,
const struct instruction *instr,
DWORD token, struct bytecode_buffer *buffer) {
/* In sm_1_x instruction length isn't encoded */
if(instr->coissue){
static void sm_1_x_opcode(struct bc_writer *writer, const struct instruction *instr, uint32_t token,
struct bytecode_buffer *buffer)
{
/* Instruction length isn't encoded in sm_1_x. */
if (instr->coissue)
token |= D3DSI_COISSUE;
}
put_dword(buffer, token);
put_u32(buffer, token);
}
static void instr_handler(struct bc_writer *This,
const struct instruction *instr,
struct bytecode_buffer *buffer) {
DWORD token = d3d9_opcode(instr->opcode);
static void instr_handler(struct bc_writer *writer, const struct instruction *instr, struct bytecode_buffer *buffer)
{
uint32_t token = d3d9_opcode(instr->opcode);
This->funcs->opcode(This, instr, token, buffer);
if(instr->has_dst) This->funcs->dstreg(This, &instr->dst, buffer, instr->shift, instr->dstmod);
write_srcregs(This, instr, buffer);
writer->funcs->opcode(writer, instr, token, buffer);
if (instr->has_dst)
writer->funcs->dstreg(writer, &instr->dst, buffer, instr->shift, instr->dstmod);
write_srcregs(writer, instr, buffer);
}
static const struct instr_handler_table vs_1_x_handlers[] = {
......@@ -1283,113 +1352,131 @@ static const struct bytecode_backend vs_1_x_backend = {
vs_1_x_handlers
};
static void instr_ps_1_0123_texld(struct bc_writer *This,
const struct instruction *instr,
struct bytecode_buffer *buffer) {
DWORD idx;
static void instr_ps_1_0123_texld(struct bc_writer *writer, const struct instruction *instr,
struct bytecode_buffer *buffer)
{
struct shader_reg reg;
DWORD swizzlemask;
uint32_t swizzlemask;
uint32_t idx;
if(instr->src[1].type != BWRITERSPR_SAMPLER ||
instr->src[1].regnum > 3) {
WARN("Unsupported sampler type %lu regnum %lu.\n",
instr->src[1].type, instr->src[1].regnum);
This->state = E_INVALIDARG;
if (instr->src[1].type != BWRITERSPR_SAMPLER || instr->src[1].regnum > 3)
{
WARN("Unsupported sampler type %u regnum %u.\n", instr->src[1].type, instr->src[1].regnum);
writer->state = E_INVALIDARG;
return;
} else if(instr->dst.type != BWRITERSPR_TEMP) {
}
else if (instr->dst.type != BWRITERSPR_TEMP)
{
WARN("Can only sample into a temp register\n");
This->state = E_INVALIDARG;
writer->state = E_INVALIDARG;
return;
}
idx = instr->src[1].regnum;
if((idx == 0 && instr->dst.regnum != T0_REG) ||
(idx == 1 && instr->dst.regnum != T1_REG) ||
(idx == 2 && instr->dst.regnum != T2_REG) ||
(idx == 3 && instr->dst.regnum != T3_REG)) {
WARN("Sampling from sampler s%lu to register r%lu is not possible in ps_1_x.\n",
idx, instr->dst.regnum);
This->state = E_INVALIDARG;
if ((idx == 0 && instr->dst.regnum != T0_REG) || (idx == 1 && instr->dst.regnum != T1_REG)
|| (idx == 2 && instr->dst.regnum != T2_REG) || (idx == 3 && instr->dst.regnum != T3_REG))
{
WARN("Sampling from sampler s%u to register r%u is not possible in ps_1_x\n", idx, instr->dst.regnum);
writer->state = E_INVALIDARG;
return;
}
if(instr->src[0].type == BWRITERSPR_INPUT) {
if (instr->src[0].type == BWRITERSPR_INPUT)
{
/* A simple non-dependent read tex instruction */
if(instr->src[0].regnum != This->t_regnum[idx]) {
WARN("Cannot sample from s%lu with texture address data from interpolator %lu.\n",
idx, instr->src[0].regnum);
This->state = E_INVALIDARG;
if (instr->src[0].regnum != writer->t_regnum[idx])
{
WARN("Cannot sample from s%u with texture address data from interpolator %u\n", idx, instr->src[0].regnum);
writer->state = E_INVALIDARG;
return;
}
This->funcs->opcode(This, instr, D3DSIO_TEX & D3DSI_OPCODE_MASK, buffer);
writer->funcs->opcode(writer, instr, D3DSIO_TEX & D3DSI_OPCODE_MASK, buffer);
/* map the temp dstreg to the ps_1_3 texture temporary register */
This->funcs->dstreg(This, &instr->dst, buffer, instr->shift, instr->dstmod);
} else if(instr->src[0].type == BWRITERSPR_TEMP) {
writer->funcs->dstreg(writer, &instr->dst, buffer, instr->shift, instr->dstmod);
}
else if (instr->src[0].type == BWRITERSPR_TEMP)
{
swizzlemask = 3 | (3 << 2) | (3 << 4);
if((instr->src[0].u.swizzle & swizzlemask) == (BWRITERVS_X_X | BWRITERVS_Y_Y | BWRITERVS_Z_Z)) {
if ((instr->src[0].swizzle & swizzlemask) == (BWRITERVS_X_X | BWRITERVS_Y_Y | BWRITERVS_Z_Z))
{
TRACE("writing texreg2rgb\n");
This->funcs->opcode(This, instr, D3DSIO_TEXREG2RGB & D3DSI_OPCODE_MASK, buffer);
} else if(instr->src[0].u.swizzle == (BWRITERVS_X_W | BWRITERVS_Y_X | BWRITERVS_Z_X | BWRITERVS_W_X)) {
writer->funcs->opcode(writer, instr, D3DSIO_TEXREG2RGB & D3DSI_OPCODE_MASK, buffer);
}
else if (instr->src[0].swizzle == (BWRITERVS_X_W | BWRITERVS_Y_X | BWRITERVS_Z_X | BWRITERVS_W_X))
{
TRACE("writing texreg2ar\n");
This->funcs->opcode(This, instr, D3DSIO_TEXREG2AR & D3DSI_OPCODE_MASK, buffer);
} else if(instr->src[0].u.swizzle == (BWRITERVS_X_Y | BWRITERVS_Y_Z | BWRITERVS_Z_Z | BWRITERVS_W_Z)) {
writer->funcs->opcode(writer, instr, D3DSIO_TEXREG2AR & D3DSI_OPCODE_MASK, buffer);
}
else if (instr->src[0].swizzle == (BWRITERVS_X_Y | BWRITERVS_Y_Z | BWRITERVS_Z_Z | BWRITERVS_W_Z))
{
TRACE("writing texreg2gb\n");
This->funcs->opcode(This, instr, D3DSIO_TEXREG2GB & D3DSI_OPCODE_MASK, buffer);
} else {
WARN("Unsupported src addr swizzle in dependent texld: 0x%08lx.\n", instr->src[0].u.swizzle);
This->state = E_INVALIDARG;
writer->funcs->opcode(writer, instr, D3DSIO_TEXREG2GB & D3DSI_OPCODE_MASK, buffer);
}
else
{
WARN("Unsupported src addr swizzle in dependent texld: 0x%08x\n", instr->src[0].swizzle);
writer->state = E_INVALIDARG;
return;
}
/* Dst and src reg can be mapped normally. Both registers are temporary registers in the
* source shader and have to be mapped to the temporary form of the texture registers. However,
* the src reg doesn't have a swizzle
*/
This->funcs->dstreg(This, &instr->dst, buffer, instr->shift, instr->dstmod);
/* Dst and src reg can be mapped normally. Both registers are
* temporary registers in the source shader and have to be mapped to
* the temporary form of the texture registers. However, the src reg
* doesn't have a swizzle. */
writer->funcs->dstreg(writer, &instr->dst, buffer, instr->shift, instr->dstmod);
reg = instr->src[0];
reg.u.swizzle = BWRITERVS_NOSWIZZLE;
This->funcs->srcreg(This, &reg, buffer);
} else {
reg.swizzle = BWRITERVS_NOSWIZZLE;
writer->funcs->srcreg(writer, &reg, buffer);
}
else
{
WARN("Invalid address data source register\n");
This->state = E_INVALIDARG;
writer->state = E_INVALIDARG;
return;
}
}
static void instr_ps_1_0123_mov(struct bc_writer *This,
const struct instruction *instr,
struct bytecode_buffer *buffer) {
DWORD token = D3DSIO_MOV & D3DSI_OPCODE_MASK;
if(instr->dst.type == BWRITERSPR_TEMP && instr->src[0].type == BWRITERSPR_INPUT) {
if((instr->dst.regnum == T0_REG && instr->src[0].regnum == This->t_regnum[0]) ||
(instr->dst.regnum == T1_REG && instr->src[0].regnum == This->t_regnum[1]) ||
(instr->dst.regnum == T2_REG && instr->src[0].regnum == This->t_regnum[2]) ||
(instr->dst.regnum == T3_REG && instr->src[0].regnum == This->t_regnum[3])) {
if(instr->dstmod & BWRITERSPDM_SATURATE) {
This->funcs->opcode(This, instr, D3DSIO_TEXCOORD & D3DSI_OPCODE_MASK, buffer);
static void instr_ps_1_0123_mov(struct bc_writer *writer, const struct instruction *instr,
struct bytecode_buffer *buffer)
{
uint32_t token = D3DSIO_MOV & D3DSI_OPCODE_MASK;
if (instr->dst.type == BWRITERSPR_TEMP && instr->src[0].type == BWRITERSPR_INPUT)
{
if ((instr->dst.regnum == T0_REG && instr->src[0].regnum == writer->t_regnum[0])
|| (instr->dst.regnum == T1_REG && instr->src[0].regnum == writer->t_regnum[1])
|| (instr->dst.regnum == T2_REG && instr->src[0].regnum == writer->t_regnum[2])
|| (instr->dst.regnum == T3_REG && instr->src[0].regnum == writer->t_regnum[3]))
{
if (instr->dstmod & BWRITERSPDM_SATURATE)
{
writer->funcs->opcode(writer, instr, D3DSIO_TEXCOORD & D3DSI_OPCODE_MASK, buffer);
/* Remove the SATURATE flag, it's implicit to the instruction */
This->funcs->dstreg(This, &instr->dst, buffer, instr->shift, instr->dstmod & (~BWRITERSPDM_SATURATE));
writer->funcs->dstreg(writer, &instr->dst, buffer, instr->shift, instr->dstmod & (~BWRITERSPDM_SATURATE));
return;
} else {
}
else
{
WARN("A varying -> temp copy is only supported with the SATURATE modifier in <=ps_1_3\n");
This->state = E_INVALIDARG;
writer->state = E_INVALIDARG;
return;
}
} else if(instr->src[0].regnum == This->v_regnum[0] ||
instr->src[0].regnum == This->v_regnum[1]) {
}
else if (instr->src[0].regnum == writer->v_regnum[0] || instr->src[0].regnum == writer->v_regnum[1])
{
/* Handled by the normal mov below. Just drop out of the if condition */
} else {
}
else
{
WARN("Unsupported varying -> temp mov in <= ps_1_3\n");
This->state = E_INVALIDARG;
writer->state = E_INVALIDARG;
return;
}
}
This->funcs->opcode(This, instr, token, buffer);
This->funcs->dstreg(This, &instr->dst, buffer, instr->shift, instr->dstmod);
This->funcs->srcreg(This, &instr->src[0], buffer);
writer->funcs->opcode(writer, instr, token, buffer);
writer->funcs->dstreg(writer, &instr->dst, buffer, instr->shift, instr->dstmod);
writer->funcs->srcreg(writer, &instr->src[0], buffer);
}
static const struct instr_handler_table ps_1_0123_handlers[] = {
......@@ -1432,18 +1519,21 @@ static const struct bytecode_backend ps_1_0123_backend = {
ps_1_0123_handlers
};
static void ps_1_4_srcreg(struct bc_writer *This, const struct shader_reg *reg,
struct bytecode_buffer *buffer) {
DWORD token = (1u << 31); /* Bit 31 of registers is 1 */
if(reg->rel_reg) {
WARN("Relative addressing not supported in <= ps_3_0\n");
This->state = E_INVALIDARG;
static void ps_1_4_srcreg(struct bc_writer *writer, const struct shader_reg *reg, struct bytecode_buffer *buffer)
{
uint32_t token = 1u << 31; /* Bit 31 of registers is 1. */
if (reg->rel_reg)
{
WARN("Relative addressing not supported in <= ps_3_0.\n");
writer->state = E_INVALIDARG;
return;
}
switch(reg->type) {
switch (reg->type)
{
case BWRITERSPR_INPUT:
token |= map_ps_input(This, reg);
token |= map_ps_input(writer, reg);
break;
/* Can be mapped 1:1 */
......@@ -1454,110 +1544,117 @@ static void ps_1_4_srcreg(struct bc_writer *This, const struct shader_reg *reg,
default:
WARN("Invalid register type for ps_1_4 shader\n");
This->state = E_INVALIDARG;
writer->state = E_INVALIDARG;
return;
}
token |= d3d9_swizzle(reg->u.swizzle) & D3DVS_SWIZZLE_MASK; /* already shifted */
token |= d3d9_swizzle(reg->swizzle) & D3DVS_SWIZZLE_MASK; /* already shifted */
if(reg->srcmod == BWRITERSPSM_ABS || reg->srcmod == BWRITERSPSM_ABSNEG ||
reg->srcmod == BWRITERSPSM_NOT) {
WARN("Invalid source modifier %lu for ps_1_4.\n", reg->srcmod);
This->state = E_INVALIDARG;
if (reg->srcmod == BWRITERSPSM_ABS || reg->srcmod == BWRITERSPSM_ABSNEG || reg->srcmod == BWRITERSPSM_NOT)
{
WARN("Invalid source modifier %u for ps_1_4\n", reg->srcmod);
writer->state = E_INVALIDARG;
return;
}
token |= d3d9_srcmod(reg->srcmod);
put_dword(buffer, token);
put_u32(buffer, token);
}
static void ps_1_4_dstreg(struct bc_writer *This, const struct shader_reg *reg,
struct bytecode_buffer *buffer,
DWORD shift, DWORD mod) {
DWORD token = (1u << 31); /* Bit 31 of registers is 1 */
static void ps_1_4_dstreg(struct bc_writer *writer, const struct shader_reg *reg, struct bytecode_buffer *buffer,
uint32_t shift, uint32_t mod)
{
uint32_t token = 1u << 31; /* Bit 31 of registers is 1. */
if(reg->rel_reg) {
if (reg->rel_reg)
{
WARN("Relative addressing not supported for destination registers\n");
This->state = E_INVALIDARG;
writer->state = E_INVALIDARG;
return;
}
switch(reg->type) {
switch (reg->type)
{
case BWRITERSPR_TEMP: /* 1:1 mapping */
token |= d3dsp_register( reg->type, reg->regnum );
break;
/* For texkill */
case BWRITERSPR_INPUT:
token |= map_ps_input(This, reg);
token |= map_ps_input(writer, reg);
break;
default:
WARN("Invalid dest register type for 1.x pshader\n");
This->state = E_INVALIDARG;
writer->state = E_INVALIDARG;
return;
}
token |= (shift << D3DSP_DSTSHIFT_SHIFT) & D3DSP_DSTSHIFT_MASK;
token |= d3d9_dstmod(mod);
token |= d3d9_writemask(reg->u.writemask);
put_dword(buffer, token);
token |= d3d9_writemask(reg->writemask);
put_u32(buffer, token);
}
static void instr_ps_1_4_mov(struct bc_writer *This,
const struct instruction *instr,
struct bytecode_buffer *buffer) {
DWORD token = D3DSIO_MOV & D3DSI_OPCODE_MASK;
if(instr->dst.type == BWRITERSPR_TEMP && instr->src[0].type == BWRITERSPR_INPUT) {
if(instr->src[0].regnum == This->t_regnum[0] ||
instr->src[0].regnum == This->t_regnum[1] ||
instr->src[0].regnum == This->t_regnum[2] ||
instr->src[0].regnum == This->t_regnum[3] ||
instr->src[0].regnum == This->t_regnum[4] ||
instr->src[0].regnum == This->t_regnum[5]) {
static void instr_ps_1_4_mov(struct bc_writer *writer, const struct instruction *instr,
struct bytecode_buffer *buffer)
{
uint32_t token = D3DSIO_MOV & D3DSI_OPCODE_MASK;
if (instr->dst.type == BWRITERSPR_TEMP && instr->src[0].type == BWRITERSPR_INPUT)
{
if (instr->src[0].regnum == writer->t_regnum[0] || instr->src[0].regnum == writer->t_regnum[1]
|| instr->src[0].regnum == writer->t_regnum[2] || instr->src[0].regnum == writer->t_regnum[3]
|| instr->src[0].regnum == writer->t_regnum[4] || instr->src[0].regnum == writer->t_regnum[5])
{
/* Similar to a regular mov, but a different opcode */
token = D3DSIO_TEXCOORD & D3DSI_OPCODE_MASK;
} else if(instr->src[0].regnum == This->v_regnum[0] ||
instr->src[0].regnum == This->v_regnum[1]) {
}
else if (instr->src[0].regnum == writer->v_regnum[0] || instr->src[0].regnum == writer->v_regnum[1])
{
/* Handled by the normal mov below. Just drop out of the if condition */
} else {
}
else
{
WARN("Unsupported varying -> temp mov in ps_1_4\n");
This->state = E_INVALIDARG;
writer->state = E_INVALIDARG;
return;
}
}
This->funcs->opcode(This, instr, token, buffer);
This->funcs->dstreg(This, &instr->dst, buffer, instr->shift, instr->dstmod);
This->funcs->srcreg(This, &instr->src[0], buffer);
writer->funcs->opcode(writer, instr, token, buffer);
writer->funcs->dstreg(writer, &instr->dst, buffer, instr->shift, instr->dstmod);
writer->funcs->srcreg(writer, &instr->src[0], buffer);
}
static void instr_ps_1_4_texld(struct bc_writer *This,
const struct instruction *instr,
struct bytecode_buffer *buffer) {
if(instr->src[1].type != BWRITERSPR_SAMPLER ||
instr->src[1].regnum > 5) {
WARN("Unsupported sampler type %lu regnum %lu.\n",
static void instr_ps_1_4_texld(struct bc_writer *writer, const struct instruction *instr,
struct bytecode_buffer *buffer)
{
if (instr->src[1].type != BWRITERSPR_SAMPLER || instr->src[1].regnum > 5)
{
WARN("Unsupported sampler type %u regnum %u.\n",
instr->src[1].type, instr->src[1].regnum);
This->state = E_INVALIDARG;
writer->state = E_INVALIDARG;
return;
} else if(instr->dst.type != BWRITERSPR_TEMP) {
}
else if (instr->dst.type != BWRITERSPR_TEMP)
{
WARN("Can only sample into a temp register\n");
This->state = E_INVALIDARG;
writer->state = E_INVALIDARG;
return;
}
if(instr->src[1].regnum != instr->dst.regnum) {
WARN("Sampling from sampler s%lu to register r%lu is not possible in ps_1_4.\n",
if (instr->src[1].regnum != instr->dst.regnum)
{
WARN("Sampling from sampler s%u to register r%u is not possible in ps_1_4.\n",
instr->src[1].regnum, instr->dst.regnum);
This->state = E_INVALIDARG;
writer->state = E_INVALIDARG;
return;
}
This->funcs->opcode(This, instr, D3DSIO_TEX & D3DSI_OPCODE_MASK, buffer);
This->funcs->dstreg(This, &instr->dst, buffer, instr->shift, instr->dstmod);
This->funcs->srcreg(This, &instr->src[0], buffer);
writer->funcs->opcode(writer, instr, D3DSIO_TEX & D3DSI_OPCODE_MASK, buffer);
writer->funcs->dstreg(writer, &instr->dst, buffer, instr->shift, instr->dstmod);
writer->funcs->srcreg(writer, &instr->src[0], buffer);
}
static const struct instr_handler_table ps_1_4_handlers[] = {
......@@ -1617,20 +1714,20 @@ static void vs_2_header(struct bc_writer *This,
write_constI(shader, buffer, TRUE);
}
static void vs_2_srcreg(struct bc_writer *This,
const struct shader_reg *reg,
struct bytecode_buffer *buffer) {
DWORD token = (1u << 31); /* Bit 31 of registers is 1 */
DWORD has_swizzle;
DWORD component;
DWORD d3d9reg;
static void vs_2_srcreg(struct bc_writer *writer, const struct shader_reg *reg, struct bytecode_buffer *buffer)
{
uint32_t token = 1u << 31; /* Bit 31 of registers is 1 */
uint32_t component;
uint32_t d3d9reg;
BOOL has_swizzle;
switch(reg->type) {
switch (reg->type)
{
case BWRITERSPR_OUTPUT:
/* Map the swizzle to a writemask, the format expected
by map_vs_output
*/
switch(reg->u.swizzle) {
/* Map the swizzle to a writemask, the format expected by
* map_vs_output. */
switch (reg->swizzle)
{
case BWRITERVS_SWIZZLE_X:
component = BWRITERSP_WRITEMASK_0;
break;
......@@ -1646,7 +1743,7 @@ static void vs_2_srcreg(struct bc_writer *This,
default:
component = 0;
}
token |= map_vs_output(This, reg->regnum, component, &has_swizzle);
token |= map_vs_output(writer, reg->regnum, component, &has_swizzle);
break;
case BWRITERSPR_RASTOUT:
......@@ -1654,7 +1751,7 @@ static void vs_2_srcreg(struct bc_writer *This,
/* These registers are mapped to input and output regs. They can be encoded in the bytecode,
* but are unexpected. If we hit this path it might be due to an error.
*/
FIXME("Unexpected register type %lu.\n", reg->type);
FIXME("Unexpected register type %u.\n", reg->type);
/* drop through */
case BWRITERSPR_INPUT:
case BWRITERSPR_TEMP:
......@@ -1664,66 +1761,67 @@ static void vs_2_srcreg(struct bc_writer *This,
case BWRITERSPR_CONSTBOOL:
case BWRITERSPR_LABEL:
d3d9reg = d3d9_register(reg->type);
token |= d3dsp_register( d3d9reg, reg->regnum );
token |= d3dsp_register(d3d9reg, reg->regnum);
break;
case BWRITERSPR_LOOP:
if(reg->regnum != 0) {
if (reg->regnum != 0)
{
WARN("Only regnum 0 is supported for the loop index register in vs_2_0\n");
This->state = E_INVALIDARG;
writer->state = E_INVALIDARG;
return;
}
token |= d3dsp_register( D3DSPR_LOOP, 0 );
token |= d3dsp_register(D3DSPR_LOOP, 0);
break;
case BWRITERSPR_PREDICATE:
if (This->shader->major_version != 2 || This->shader->minor_version != 1)
if (writer->shader->major_version != 2 || writer->shader->minor_version != 1)
{
WARN("Predicate register is allowed only in vs_2_x\n");
This->state = E_INVALIDARG;
writer->state = E_INVALIDARG;
return;
}
if(reg->regnum > 0) {
if (reg->regnum > 0)
{
WARN("Only predicate register 0 is supported\n");
This->state = E_INVALIDARG;
writer->state = E_INVALIDARG;
return;
}
token |= d3dsp_register( D3DSPR_PREDICATE, 0 );
token |= d3dsp_register(D3DSPR_PREDICATE, 0);
break;
default:
WARN("Invalid register type for 2.0 vshader\n");
This->state = E_INVALIDARG;
writer->state = E_INVALIDARG;
return;
}
token |= d3d9_swizzle(reg->u.swizzle) & D3DVS_SWIZZLE_MASK; /* already shifted */
token |= d3d9_swizzle(reg->swizzle) & D3DVS_SWIZZLE_MASK; /* already shifted */
token |= d3d9_srcmod(reg->srcmod);
if(reg->rel_reg)
if (reg->rel_reg)
token |= D3DVS_ADDRMODE_RELATIVE & D3DVS_ADDRESSMODE_MASK;
put_dword(buffer, token);
put_u32(buffer, token);
/* vs_2_0 and newer write the register containing the index explicitly in the
* binary code
*/
if(token & D3DVS_ADDRMODE_RELATIVE)
vs_2_srcreg(This, reg->rel_reg, buffer);
/* vs_2_0 and newer write the register containing the index explicitly in
* the binary code. */
if (token & D3DVS_ADDRMODE_RELATIVE)
vs_2_srcreg(writer, reg->rel_reg, buffer);
}
static void sm_2_opcode(struct bc_writer *This,
const struct instruction *instr,
DWORD token, struct bytecode_buffer *buffer) {
/* From sm 2 onwards instruction length is encoded in the opcode field */
int dsts = instr->has_dst ? 1 : 0;
token |= instrlen(instr, instr->num_srcs, dsts) << D3DSI_INSTLENGTH_SHIFT;
if(instr->comptype)
static void sm_2_opcode(struct bc_writer *writer, const struct instruction *instr, uint32_t token,
struct bytecode_buffer *buffer)
{
unsigned int dst_count = instr->has_dst ? 1 : 0;
/* From SM 2 onwards instruction length is encoded in the opcode field. */
token |= instrlen(instr, instr->num_srcs, dst_count) << D3DSI_INSTLENGTH_SHIFT;
if (instr->comptype)
token |= (d3d9_comparetype(instr->comptype) << 16) & (0xf << 16);
if(instr->has_predicate)
if (instr->has_predicate)
token |= D3DSHADER_INSTRUCTION_PREDICATED;
put_dword(buffer,token);
put_u32(buffer,token);
}
static const struct instr_handler_table vs_2_0_handlers[] = {
......@@ -1852,22 +1950,24 @@ static const struct bytecode_backend vs_2_x_backend = {
vs_2_x_handlers
};
static void write_samplers(const struct bwriter_shader *shader, struct bytecode_buffer *buffer) {
DWORD i;
DWORD instr_dcl = D3DSIO_DCL | (2 << D3DSI_INSTLENGTH_SHIFT);
DWORD token;
const DWORD reg = (1u << 31) | d3dsp_register( D3DSPR_SAMPLER, 0 ) | D3DSP_WRITEMASK_ALL;
static void write_samplers(const struct bwriter_shader *shader, struct bytecode_buffer *buffer)
{
const uint32_t reg = (1u << 31) | d3dsp_register(D3DSPR_SAMPLER, 0) | D3DSP_WRITEMASK_ALL;
uint32_t instr_dcl = D3DSIO_DCL | (2 << D3DSI_INSTLENGTH_SHIFT);
unsigned int i;
uint32_t token;
for(i = 0; i < shader->num_samplers; i++) {
for (i = 0; i < shader->num_samplers; ++i)
{
/* Write the DCL instruction */
put_dword(buffer, instr_dcl);
token = (1u << 31);
put_u32(buffer, instr_dcl);
token = 1u << 31;
/* Already shifted */
token |= (d3d9_sampler(shader->samplers[i].type)) & D3DSP_TEXTURETYPE_MASK;
put_dword(buffer, token);
token |= d3d9_sampler(shader->samplers[i].type) & D3DSP_TEXTURETYPE_MASK;
put_u32(buffer, token);
token = reg | (shader->samplers[i].regnum & D3DSP_REGNUM_MASK);
token |= d3d9_dstmod(shader->samplers[i].mod);
put_dword(buffer, token);
put_u32(buffer, token);
}
}
......@@ -1885,20 +1985,22 @@ static void ps_2_header(struct bc_writer *This, const struct bwriter_shader *sha
write_constI(shader, buffer, TRUE);
}
static void ps_2_srcreg(struct bc_writer *This,
const struct shader_reg *reg,
struct bytecode_buffer *buffer) {
DWORD token = (1u << 31); /* Bit 31 of registers is 1 */
DWORD d3d9reg;
if(reg->rel_reg) {
static void ps_2_srcreg(struct bc_writer *writer, const struct shader_reg *reg, struct bytecode_buffer *buffer)
{
uint32_t token = 1u << 31; /* Bit 31 of registers is 1 */
uint32_t d3d9reg;
if (reg->rel_reg)
{
WARN("Relative addressing not supported in <= ps_3_0\n");
This->state = E_INVALIDARG;
writer->state = E_INVALIDARG;
return;
}
switch(reg->type) {
switch (reg->type)
{
case BWRITERSPR_INPUT:
token |= map_ps_input(This, reg);
token |= map_ps_input(writer, reg);
break;
/* Can be mapped 1:1 */
......@@ -1911,82 +2013,82 @@ static void ps_2_srcreg(struct bc_writer *This,
case BWRITERSPR_LABEL:
case BWRITERSPR_DEPTHOUT:
d3d9reg = d3d9_register(reg->type);
token |= d3dsp_register( d3d9reg, reg->regnum );
token |= d3dsp_register(d3d9reg, reg->regnum);
break;
case BWRITERSPR_PREDICATE:
if (This->shader->minor_version == 0)
if (writer->shader->minor_version == 0)
{
WARN("Predicate register not supported in ps_2_0\n");
This->state = E_INVALIDARG;
writer->state = E_INVALIDARG;
}
if (reg->regnum)
{
WARN("Predicate register with regnum %lu not supported.\n",
reg->regnum);
This->state = E_INVALIDARG;
WARN("Predicate register with regnum %u not supported.\n", reg->regnum);
writer->state = E_INVALIDARG;
}
token |= d3dsp_register( D3DSPR_PREDICATE, 0 );
token |= d3dsp_register(D3DSPR_PREDICATE, 0);
break;
default:
WARN("Invalid register type for ps_2_0 shader\n");
This->state = E_INVALIDARG;
writer->state = E_INVALIDARG;
return;
}
token |= d3d9_swizzle(reg->u.swizzle) & D3DVS_SWIZZLE_MASK; /* already shifted */
token |= d3d9_swizzle(reg->swizzle) & D3DVS_SWIZZLE_MASK; /* already shifted */
token |= d3d9_srcmod(reg->srcmod);
put_dword(buffer, token);
put_u32(buffer, token);
}
static void ps_2_0_dstreg(struct bc_writer *This,
const struct shader_reg *reg,
struct bytecode_buffer *buffer,
DWORD shift, DWORD mod) {
DWORD token = (1u << 31); /* Bit 31 of registers is 1 */
DWORD d3d9reg;
static void ps_2_0_dstreg(struct bc_writer *writer, const struct shader_reg *reg, struct bytecode_buffer *buffer,
uint32_t shift, uint32_t mod)
{
uint32_t token = 1u << 31; /* Bit 31 of registers is 1 */
uint32_t d3d9reg;
if(reg->rel_reg) {
if (reg->rel_reg)
{
WARN("Relative addressing not supported for destination registers\n");
This->state = E_INVALIDARG;
writer->state = E_INVALIDARG;
return;
}
switch(reg->type) {
switch (reg->type)
{
case BWRITERSPR_TEMP: /* 1:1 mapping */
case BWRITERSPR_COLOROUT:
case BWRITERSPR_DEPTHOUT:
d3d9reg = d3d9_register(reg->type);
token |= d3dsp_register( d3d9reg, reg->regnum );
token |= d3dsp_register(d3d9reg, reg->regnum);
break;
case BWRITERSPR_PREDICATE:
if (This->shader->minor_version == 0)
if (writer->shader->minor_version == 0)
{
WARN("Predicate register not supported in ps_2_0\n");
This->state = E_INVALIDARG;
writer->state = E_INVALIDARG;
}
token |= d3dsp_register( D3DSPR_PREDICATE, reg->regnum );
token |= d3dsp_register(D3DSPR_PREDICATE, reg->regnum);
break;
/* texkill uses the input register as a destination parameter */
case BWRITERSPR_INPUT:
token |= map_ps_input(This, reg);
token |= map_ps_input(writer, reg);
break;
default:
WARN("Invalid dest register type for 2.x pshader\n");
This->state = E_INVALIDARG;
writer->state = E_INVALIDARG;
return;
}
token |= (shift << D3DSP_DSTSHIFT_SHIFT) & D3DSP_DSTSHIFT_MASK;
token |= d3d9_dstmod(mod);
token |= d3d9_writemask(reg->u.writemask);
put_dword(buffer, token);
token |= d3d9_writemask(reg->writemask);
put_u32(buffer, token);
}
static const struct instr_handler_table ps_2_0_handlers[] = {
......@@ -2116,23 +2218,23 @@ static void sm_3_header(struct bc_writer *This, const struct bwriter_shader *sha
write_samplers(shader, buffer);
}
static void sm_3_srcreg(struct bc_writer *This,
const struct shader_reg *reg,
struct bytecode_buffer *buffer) {
const struct bwriter_shader *shader = This->shader;
DWORD token = (1u << 31); /* Bit 31 of registers is 1 */
DWORD d3d9reg;
static void sm_3_srcreg(struct bc_writer *writer, const struct shader_reg *reg, struct bytecode_buffer *buffer)
{
const struct bwriter_shader *shader = writer->shader;
uint32_t token = 1u << 31; /* Bit 31 of registers is 1 */
uint32_t d3d9reg;
d3d9reg = d3d9_register(reg->type);
token |= d3dsp_register( d3d9reg, reg->regnum );
token |= d3d9_swizzle(reg->u.swizzle) & D3DVS_SWIZZLE_MASK;
token |= d3dsp_register(d3d9reg, reg->regnum);
token |= d3d9_swizzle(reg->swizzle) & D3DVS_SWIZZLE_MASK;
token |= d3d9_srcmod(reg->srcmod);
if(reg->rel_reg) {
if (reg->rel_reg)
{
if (reg->type == BWRITERSPR_CONST && shader->type == ST_PIXEL)
{
WARN("c%lu[...] is unsupported in ps_3_0.\n", reg->regnum);
This->state = E_INVALIDARG;
WARN("c%u[...] is unsupported in ps_3_0.\n", reg->regnum);
writer->state = E_INVALIDARG;
return;
}
......@@ -2140,54 +2242,54 @@ static void sm_3_srcreg(struct bc_writer *This,
|| reg->rel_reg->type == BWRITERSPR_LOOP) && reg->rel_reg->regnum == 0)
{
token |= D3DVS_ADDRMODE_RELATIVE & D3DVS_ADDRESSMODE_MASK;
} else {
}
else
{
WARN("Unsupported relative addressing register\n");
This->state = E_INVALIDARG;
writer->state = E_INVALIDARG;
return;
}
}
put_dword(buffer, token);
put_u32(buffer, token);
/* vs_2_0 and newer write the register containing the index explicitly in the
* binary code
*/
if(token & D3DVS_ADDRMODE_RELATIVE) {
sm_3_srcreg(This, reg->rel_reg, buffer);
}
/* vs_2_0 and newer write the register containing the index explicitly in
* the binary code. */
if (token & D3DVS_ADDRMODE_RELATIVE)
sm_3_srcreg(writer, reg->rel_reg, buffer);
}
static void sm_3_dstreg(struct bc_writer *This,
const struct shader_reg *reg,
struct bytecode_buffer *buffer,
DWORD shift, DWORD mod) {
const struct bwriter_shader *shader = This->shader;
DWORD token = (1u << 31); /* Bit 31 of registers is 1 */
DWORD d3d9reg;
static void sm_3_dstreg(struct bc_writer *writer, const struct shader_reg *reg, struct bytecode_buffer *buffer,
uint32_t shift, uint32_t mod)
{
const struct bwriter_shader *shader = writer->shader;
uint32_t token = 1u << 31; /* Bit 31 of registers is 1 */
uint32_t d3d9reg;
if(reg->rel_reg) {
if (reg->rel_reg)
{
if (shader->type == ST_VERTEX && reg->type == BWRITERSPR_OUTPUT)
{
token |= D3DVS_ADDRMODE_RELATIVE & D3DVS_ADDRESSMODE_MASK;
} else {
}
else
{
WARN("Relative addressing not supported for this shader type or register type\n");
This->state = E_INVALIDARG;
writer->state = E_INVALIDARG;
return;
}
}
d3d9reg = d3d9_register(reg->type);
token |= d3dsp_register( d3d9reg, reg->regnum );
token |= d3dsp_register(d3d9reg, reg->regnum);
token |= d3d9_dstmod(mod);
token |= d3d9_writemask(reg->u.writemask);
put_dword(buffer, token);
token |= d3d9_writemask(reg->writemask);
put_u32(buffer, token);
/* vs_2_0 and newer write the register containing the index explicitly in the
* binary code
*/
if(token & D3DVS_ADDRMODE_RELATIVE) {
sm_3_srcreg(This, reg->rel_reg, buffer);
}
/* vs_2_0 and newer write the register containing the index explicitly in
* the binary code. */
if (token & D3DVS_ADDRMODE_RELATIVE)
sm_3_srcreg(writer, reg->rel_reg, buffer);
}
static const struct instr_handler_table vs_3_handlers[] = {
......@@ -2352,29 +2454,30 @@ shader_backends[] =
{ST_PIXEL, 3, 0, &ps_3_backend},
};
static HRESULT call_instr_handler(struct bc_writer *writer,
const struct instruction *instr,
struct bytecode_buffer *buffer) {
DWORD i=0;
static HRESULT call_instr_handler(struct bc_writer *writer, const struct instruction *instr,
struct bytecode_buffer *buffer)
{
unsigned int i;
while(writer->funcs->instructions[i].opcode != BWRITERSIO_END) {
if(instr->opcode == writer->funcs->instructions[i].opcode) {
if(!writer->funcs->instructions[i].func) {
WARN("Opcode %lu not supported by this profile.\n", instr->opcode);
for (i = 0; writer->funcs->instructions[i].opcode != BWRITERSIO_END; ++i)
{
if (instr->opcode == writer->funcs->instructions[i].opcode)
{
if (!writer->funcs->instructions[i].func)
{
WARN("Opcode %u not supported by this profile.\n", instr->opcode);
return E_INVALIDARG;
}
writer->funcs->instructions[i].func(writer, instr, buffer);
return S_OK;
}
i++;
}
FIXME("Unhandled instruction %lu - %s.\n", instr->opcode,
debug_print_opcode(instr->opcode));
FIXME("Unhandled instruction %u - %s.\n", instr->opcode, debug_print_opcode(instr->opcode));
return E_INVALIDARG;
}
HRESULT shader_write_bytecode(const struct bwriter_shader *shader, DWORD **result, DWORD *size)
HRESULT shader_write_bytecode(const struct bwriter_shader *shader, uint32_t **result, uint32_t *size)
{
struct bc_writer *writer;
struct bytecode_buffer *buffer = NULL;
......@@ -2419,7 +2522,7 @@ HRESULT shader_write_bytecode(const struct bwriter_shader *shader, DWORD **resul
}
/* Write shader type and version */
put_dword(buffer, sm1_version(shader));
put_u32(buffer, sm1_version(shader));
writer->funcs->header(writer, shader, buffer);
if(FAILED(writer->state)) {
......@@ -2446,7 +2549,7 @@ HRESULT shader_write_bytecode(const struct bwriter_shader *shader, DWORD **resul
goto error;
}
*size = buffer->size * sizeof(DWORD);
*size = buffer->size * sizeof(uint32_t);
*result = buffer->data;
buffer->data = NULL;
hr = S_OK;
......
......@@ -633,14 +633,13 @@ cleanup:
return hr;
}
static HRESULT assemble_shader(const char *preproc_shader,
ID3DBlob **shader_blob, ID3DBlob **error_messages)
static HRESULT assemble_shader(const char *preproc_shader, ID3DBlob **shader_blob, ID3DBlob **error_messages)
{
struct bwriter_shader *shader;
char *messages = NULL;
HRESULT hr;
DWORD *res, size;
uint32_t *res, size;
ID3DBlob *buffer;
HRESULT hr;
char *pos;
shader = SlAssembleShader(preproc_shader, &messages);
......
......@@ -35,6 +35,7 @@
#include "d3dcompiler.h"
#include <assert.h>
#include <stdint.h>
/*
* This doesn't belong here, but for some functions it is possible to return that value,
......@@ -66,31 +67,36 @@ enum bwriter_comparison_type
BWRITER_COMPARISON_LE
};
struct constant {
DWORD regnum;
union {
struct constant
{
unsigned int regnum;
union
{
float f;
INT i;
int i;
BOOL b;
DWORD d;
} value[4];
uint32_t d;
} value[4];
};
struct shader_reg {
DWORD type;
DWORD regnum;
struct shader_reg *rel_reg;
DWORD srcmod;
union {
DWORD swizzle;
DWORD writemask;
} u;
struct shader_reg
{
uint32_t type;
unsigned int regnum;
struct shader_reg *rel_reg;
uint32_t srcmod;
union
{
uint32_t swizzle;
uint32_t writemask;
};
};
struct instruction {
DWORD opcode;
DWORD dstmod;
DWORD shift;
struct instruction
{
uint32_t opcode;
uint32_t dstmod;
uint32_t shift;
enum bwriter_comparison_type comptype;
BOOL has_dst;
struct shader_reg dst;
......@@ -101,21 +107,24 @@ struct instruction {
BOOL coissue;
};
struct declaration {
DWORD usage, usage_idx;
DWORD regnum;
DWORD mod;
DWORD writemask;
struct declaration
{
uint32_t usage, usage_idx;
uint32_t regnum;
uint32_t mod;
uint32_t writemask;
BOOL builtin;
};
struct samplerdecl {
DWORD type;
DWORD regnum;
DWORD mod;
struct samplerdecl
{
uint32_t type;
uint32_t regnum;
uint32_t mod;
};
struct bwriter_shader {
struct bwriter_shader
{
enum shader_type type;
unsigned char major_version, minor_version;
......@@ -163,25 +172,28 @@ struct asm_parser;
/* This structure is only used in asmshader.y, but since the .l file accesses the semantic types
* too it has to know it as well
*/
struct rel_reg {
struct rel_reg
{
BOOL has_rel_reg;
DWORD type;
DWORD additional_offset;
DWORD rel_regnum;
DWORD swizzle;
uint32_t type;
uint32_t additional_offset;
uint32_t rel_regnum;
uint32_t swizzle;
};
#define MAX_SRC_REGS 4
struct src_regs {
struct src_regs
{
struct shader_reg reg[MAX_SRC_REGS];
unsigned int count;
};
struct asmparser_backend {
void (*constF)(struct asm_parser *This, DWORD reg, float x, float y, float z, float w);
void (*constI)(struct asm_parser *This, DWORD reg, INT x, INT y, INT z, INT w);
void (*constB)(struct asm_parser *This, DWORD reg, BOOL x);
struct asmparser_backend
{
void (*constF)(struct asm_parser *This, uint32_t reg, float x, float y, float z, float w);
void (*constI)(struct asm_parser *This, uint32_t reg, int x, int y, int z, int w);
void (*constB)(struct asm_parser *This, uint32_t reg, BOOL x);
void (*dstreg)(struct asm_parser *This, struct instruction *instr,
const struct shader_reg *dst);
......@@ -192,28 +204,28 @@ struct asmparser_backend {
const struct shader_reg *predicate);
void (*coissue)(struct asm_parser *This);
void (*dcl_output)(struct asm_parser *This, DWORD usage, DWORD num,
void (*dcl_output)(struct asm_parser *This, uint32_t usage, uint32_t num,
const struct shader_reg *reg);
void (*dcl_input)(struct asm_parser *This, DWORD usage, DWORD num,
DWORD mod, const struct shader_reg *reg);
void (*dcl_sampler)(struct asm_parser *This, DWORD samptype, DWORD mod,
DWORD regnum, unsigned int line_no);
void (*dcl_input)(struct asm_parser *This, uint32_t usage, uint32_t num,
uint32_t mod, const struct shader_reg *reg);
void (*dcl_sampler)(struct asm_parser *This, uint32_t samptype, uint32_t mod,
uint32_t regnum, unsigned int line_no);
void (*end)(struct asm_parser *This);
void (*instr)(struct asm_parser *parser, DWORD opcode, DWORD mod, DWORD shift,
void (*instr)(struct asm_parser *parser, uint32_t opcode, uint32_t mod, uint32_t shift,
enum bwriter_comparison_type comp, const struct shader_reg *dst,
const struct src_regs *srcs, int expectednsrcs);
};
struct instruction *alloc_instr(unsigned int srcs) DECLSPEC_HIDDEN;
BOOL add_instruction(struct bwriter_shader *shader, struct instruction *instr) DECLSPEC_HIDDEN;
BOOL add_constF(struct bwriter_shader *shader, DWORD reg, float x, float y, float z, float w) DECLSPEC_HIDDEN;
BOOL add_constI(struct bwriter_shader *shader, DWORD reg, INT x, INT y, INT z, INT w) DECLSPEC_HIDDEN;
BOOL add_constB(struct bwriter_shader *shader, DWORD reg, BOOL x) DECLSPEC_HIDDEN;
BOOL record_declaration(struct bwriter_shader *shader, DWORD usage, DWORD usage_idx,
DWORD mod, BOOL output, DWORD regnum, DWORD writemask, BOOL builtin) DECLSPEC_HIDDEN;
BOOL record_sampler(struct bwriter_shader *shader, DWORD samptype, DWORD mod, DWORD regnum) DECLSPEC_HIDDEN;
BOOL add_constF(struct bwriter_shader *shader, uint32_t reg, float x, float y, float z, float w) DECLSPEC_HIDDEN;
BOOL add_constI(struct bwriter_shader *shader, uint32_t reg, int x, int y, int z, int w) DECLSPEC_HIDDEN;
BOOL add_constB(struct bwriter_shader *shader, uint32_t reg, BOOL x) DECLSPEC_HIDDEN;
BOOL record_declaration(struct bwriter_shader *shader, uint32_t usage, uint32_t usage_idx,
uint32_t mod, BOOL output, uint32_t regnum, uint32_t writemask, BOOL builtin) DECLSPEC_HIDDEN;
BOOL record_sampler(struct bwriter_shader *shader, uint32_t samptype, uint32_t mod, uint32_t regnum) DECLSPEC_HIDDEN;
#define MESSAGEBUFFER_INITIAL_SIZE 256
......@@ -280,13 +292,13 @@ static inline void set_parse_status(enum parse_status *current, enum parse_statu
}
/* Debug utility routines */
const char *debug_print_srcmod(DWORD mod) DECLSPEC_HIDDEN;
const char *debug_print_dstmod(DWORD mod) DECLSPEC_HIDDEN;
const char *debug_print_shift(DWORD shift) DECLSPEC_HIDDEN;
const char *debug_print_srcmod(uint32_t mod) DECLSPEC_HIDDEN;
const char *debug_print_dstmod(uint32_t mod) DECLSPEC_HIDDEN;
const char *debug_print_shift(uint32_t shift) DECLSPEC_HIDDEN;
const char *debug_print_dstreg(const struct shader_reg *reg) DECLSPEC_HIDDEN;
const char *debug_print_srcreg(const struct shader_reg *reg) DECLSPEC_HIDDEN;
const char *debug_print_comp(DWORD comp) DECLSPEC_HIDDEN;
const char *debug_print_opcode(DWORD opcode) DECLSPEC_HIDDEN;
const char *debug_print_comp(uint32_t comp) DECLSPEC_HIDDEN;
const char *debug_print_opcode(uint32_t opcode) DECLSPEC_HIDDEN;
/* Used to signal an incorrect swizzle/writemask */
#define SWIZZLE_ERR ~0U
......@@ -516,7 +528,7 @@ enum bwriterdeclusage
#define T3_REG 5
struct bwriter_shader *SlAssembleShader(const char *text, char **messages) DECLSPEC_HIDDEN;
HRESULT shader_write_bytecode(const struct bwriter_shader *shader, DWORD **result, DWORD *size) DECLSPEC_HIDDEN;
HRESULT shader_write_bytecode(const struct bwriter_shader *shader, uint32_t **result, uint32_t *size) DECLSPEC_HIDDEN;
void SlDeleteShader(struct bwriter_shader *shader) DECLSPEC_HIDDEN;
#define MAKE_TAG(ch0, ch1, ch2, ch3) \
......@@ -553,23 +565,24 @@ struct dxbc
HRESULT dxbc_write_blob(struct dxbc *dxbc, ID3DBlob **blob) DECLSPEC_HIDDEN;
void dxbc_destroy(struct dxbc *dxbc) DECLSPEC_HIDDEN;
HRESULT dxbc_parse(const char *data, SIZE_T data_size, struct dxbc *dxbc) DECLSPEC_HIDDEN;
HRESULT dxbc_add_section(struct dxbc *dxbc, DWORD tag, const char *data, DWORD data_size) DECLSPEC_HIDDEN;
HRESULT dxbc_add_section(struct dxbc *dxbc, DWORD tag, const char *data, size_t data_size) DECLSPEC_HIDDEN;
HRESULT dxbc_init(struct dxbc *dxbc, unsigned int size) DECLSPEC_HIDDEN;
static inline DWORD read_dword(const char **ptr)
static inline uint32_t read_u32(const char **ptr)
{
DWORD r;
uint32_t r;
memcpy(&r, *ptr, sizeof(r));
*ptr += sizeof(r);
return r;
}
static inline void write_dword(char **ptr, DWORD d)
static inline void write_u32(char **ptr, uint32_t u32)
{
memcpy(*ptr, &d, sizeof(d));
*ptr += sizeof(d);
memcpy(*ptr, &u32, sizeof(u32));
*ptr += sizeof(u32);
}
void skip_dword_unknown(const char **ptr, unsigned int count) DECLSPEC_HIDDEN;
void skip_u32_unknown(const char **ptr, unsigned int count) DECLSPEC_HIDDEN;
#endif /* __WINE_D3DCOMPILER_PRIVATE_H */
......@@ -36,7 +36,7 @@ enum D3DCOMPILER_SIGNATURE_ELEMENT_SIZE
struct d3dcompiler_shader_signature
{
D3D11_SIGNATURE_PARAMETER_DESC *elements;
UINT element_count;
unsigned int element_count;
char *string_data;
};
......@@ -45,7 +45,7 @@ struct d3dcompiler_shader_reflection_type
ID3D11ShaderReflectionType ID3D11ShaderReflectionType_iface;
ID3D10ShaderReflectionType ID3D10ShaderReflectionType_iface;
DWORD id;
uint32_t id;
struct wine_rb_entry entry;
struct d3dcompiler_shader_reflection *reflection;
......@@ -58,7 +58,7 @@ struct d3dcompiler_shader_reflection_type
struct d3dcompiler_shader_reflection_type_member
{
char *name;
DWORD offset;
uint32_t offset;
struct d3dcompiler_shader_reflection_type *type;
};
......@@ -109,7 +109,7 @@ struct d3dcompiler_shader_reflection
enum D3DCOMPILER_REFLECTION_VERSION interface_version;
DWORD target;
uint32_t target;
char *creator;
UINT flags;
UINT version;
......@@ -154,7 +154,7 @@ struct d3dcompiler_shader_reflection
struct wine_rb_tree types;
};
static struct d3dcompiler_shader_reflection_type *get_reflection_type(struct d3dcompiler_shader_reflection *reflection, const char *data, DWORD offset);
static struct d3dcompiler_shader_reflection_type *get_reflection_type(struct d3dcompiler_shader_reflection *reflection, const char *data, uint32_t offset);
static const struct ID3D11ShaderReflectionConstantBufferVtbl d3dcompiler_shader_reflection_constant_buffer_vtbl;
static const struct ID3D11ShaderReflectionVariableVtbl d3dcompiler_shader_reflection_variable_vtbl;
......@@ -207,7 +207,7 @@ static BOOL copy_name(const char *ptr, char **name)
return TRUE;
}
static BOOL copy_value(const char *ptr, void **value, DWORD size)
static BOOL copy_value(const char *ptr, void **value, uint32_t size)
{
if (!ptr || !size) return TRUE;
......@@ -226,7 +226,7 @@ static BOOL copy_value(const char *ptr, void **value, DWORD size)
static int d3dcompiler_shader_reflection_type_compare(const void *key, const struct wine_rb_entry *entry)
{
const struct d3dcompiler_shader_reflection_type *t = WINE_RB_ENTRY_VALUE(entry, const struct d3dcompiler_shader_reflection_type, entry);
const DWORD *id = key;
const uint32_t *id = key;
return *id - t->id;
}
......@@ -1087,119 +1087,119 @@ static const struct ID3D11ShaderReflectionTypeVtbl d3dcompiler_shader_reflection
d3dcompiler_shader_reflection_type_ImplementsInterface,
};
static HRESULT d3dcompiler_parse_stat(struct d3dcompiler_shader_reflection *r, const char *data, DWORD data_size)
static HRESULT d3dcompiler_parse_stat(struct d3dcompiler_shader_reflection *r, const char *data, size_t data_size)
{
const char *ptr = data;
DWORD size = data_size >> 2;
size_t size = data_size >> 2;
TRACE("Size %lu\n", size);
TRACE("Size %Iu.\n", size);
r->instruction_count = read_dword(&ptr);
TRACE("InstructionCount: %u\n", r->instruction_count);
r->instruction_count = read_u32(&ptr);
TRACE("InstructionCount: %u.\n", r->instruction_count);
r->temp_register_count = read_dword(&ptr);
TRACE("TempRegisterCount: %u\n", r->temp_register_count);
r->temp_register_count = read_u32(&ptr);
TRACE("TempRegisterCount: %u.\n", r->temp_register_count);
r->def_count = read_dword(&ptr);
TRACE("DefCount: %u\n", r->def_count);
r->def_count = read_u32(&ptr);
TRACE("DefCount: %u.\n", r->def_count);
r->dcl_count = read_dword(&ptr);
TRACE("DclCount: %u\n", r->dcl_count);
r->dcl_count = read_u32(&ptr);
TRACE("DclCount: %u.\n", r->dcl_count);
r->float_instruction_count = read_dword(&ptr);
TRACE("FloatInstructionCount: %u\n", r->float_instruction_count);
r->float_instruction_count = read_u32(&ptr);
TRACE("FloatInstructionCount: %u.\n", r->float_instruction_count);
r->int_instruction_count = read_dword(&ptr);
TRACE("IntInstructionCount: %u\n", r->int_instruction_count);
r->int_instruction_count = read_u32(&ptr);
TRACE("IntInstructionCount: %u.\n", r->int_instruction_count);
r->uint_instruction_count = read_dword(&ptr);
TRACE("UintInstructionCount: %u\n", r->uint_instruction_count);
r->uint_instruction_count = read_u32(&ptr);
TRACE("UintInstructionCount: %u.\n", r->uint_instruction_count);
r->static_flow_control_count = read_dword(&ptr);
TRACE("StaticFlowControlCount: %u\n", r->static_flow_control_count);
r->static_flow_control_count = read_u32(&ptr);
TRACE("StaticFlowControlCount: %u.\n", r->static_flow_control_count);
r->dynamic_flow_control_count = read_dword(&ptr);
TRACE("DynamicFlowControlCount: %u\n", r->dynamic_flow_control_count);
r->dynamic_flow_control_count = read_u32(&ptr);
TRACE("DynamicFlowControlCount: %u.\n", r->dynamic_flow_control_count);
r->macro_instruction_count = read_dword(&ptr);
TRACE("MacroInstructionCount: %u\n", r->macro_instruction_count);
r->macro_instruction_count = read_u32(&ptr);
TRACE("MacroInstructionCount: %u.\n", r->macro_instruction_count);
r->temp_array_count = read_dword(&ptr);
TRACE("TempArrayCount: %u\n", r->temp_array_count);
r->temp_array_count = read_u32(&ptr);
TRACE("TempArrayCount: %u.\n", r->temp_array_count);
r->array_instruction_count = read_dword(&ptr);
TRACE("ArrayInstructionCount: %u\n", r->array_instruction_count);
r->array_instruction_count = read_u32(&ptr);
TRACE("ArrayInstructionCount: %u.\n", r->array_instruction_count);
r->cut_instruction_count = read_dword(&ptr);
TRACE("CutInstructionCount: %u\n", r->cut_instruction_count);
r->cut_instruction_count = read_u32(&ptr);
TRACE("CutInstructionCount: %u.\n", r->cut_instruction_count);
r->emit_instruction_count = read_dword(&ptr);
TRACE("EmitInstructionCount: %u\n", r->emit_instruction_count);
r->emit_instruction_count = read_u32(&ptr);
TRACE("EmitInstructionCount: %u.\n", r->emit_instruction_count);
r->texture_normal_instructions = read_dword(&ptr);
TRACE("TextureNormalInstructions: %u\n", r->texture_normal_instructions);
r->texture_normal_instructions = read_u32(&ptr);
TRACE("TextureNormalInstructions: %u.\n", r->texture_normal_instructions);
r->texture_load_instructions = read_dword(&ptr);
TRACE("TextureLoadInstructions: %u\n", r->texture_load_instructions);
r->texture_load_instructions = read_u32(&ptr);
TRACE("TextureLoadInstructions: %u.\n", r->texture_load_instructions);
r->texture_comp_instructions = read_dword(&ptr);
TRACE("TextureCompInstructions: %u\n", r->texture_comp_instructions);
r->texture_comp_instructions = read_u32(&ptr);
TRACE("TextureCompInstructions: %u.\n", r->texture_comp_instructions);
r->texture_bias_instructions = read_dword(&ptr);
TRACE("TextureBiasInstructions: %u\n", r->texture_bias_instructions);
r->texture_bias_instructions = read_u32(&ptr);
TRACE("TextureBiasInstructions: %u.\n", r->texture_bias_instructions);
r->texture_gradient_instructions = read_dword(&ptr);
TRACE("TextureGradientInstructions: %u\n", r->texture_gradient_instructions);
r->texture_gradient_instructions = read_u32(&ptr);
TRACE("TextureGradientInstructions: %u.\n", r->texture_gradient_instructions);
r->mov_instruction_count = read_dword(&ptr);
TRACE("MovInstructionCount: %u\n", r->mov_instruction_count);
r->mov_instruction_count = read_u32(&ptr);
TRACE("MovInstructionCount: %u.\n", r->mov_instruction_count);
skip_dword_unknown(&ptr, 1);
skip_u32_unknown(&ptr, 1);
r->conversion_instruction_count = read_dword(&ptr);
TRACE("ConversionInstructionCount: %u\n", r->conversion_instruction_count);
r->conversion_instruction_count = read_u32(&ptr);
TRACE("ConversionInstructionCount: %u.\n", r->conversion_instruction_count);
skip_dword_unknown(&ptr, 1);
skip_u32_unknown(&ptr, 1);
r->input_primitive = read_dword(&ptr);
TRACE("InputPrimitive: %x\n", r->input_primitive);
r->input_primitive = read_u32(&ptr);
TRACE("InputPrimitive: %x.\n", r->input_primitive);
r->gs_output_topology = read_dword(&ptr);
TRACE("GSOutputTopology: %x\n", r->gs_output_topology);
r->gs_output_topology = read_u32(&ptr);
TRACE("GSOutputTopology: %x.\n", r->gs_output_topology);
r->gs_max_output_vertex_count = read_dword(&ptr);
TRACE("GSMaxOutputVertexCount: %u\n", r->gs_max_output_vertex_count);
r->gs_max_output_vertex_count = read_u32(&ptr);
TRACE("GSMaxOutputVertexCount: %u.\n", r->gs_max_output_vertex_count);
skip_dword_unknown(&ptr, 2);
skip_u32_unknown(&ptr, 2);
/* old dx10 stat size */
if (size == 28) return S_OK;
skip_dword_unknown(&ptr, 1);
skip_u32_unknown(&ptr, 1);
/* dx10 stat size */
if (size == 29) return S_OK;
skip_dword_unknown(&ptr, 1);
skip_u32_unknown(&ptr, 1);
r->c_control_points = read_dword(&ptr);
TRACE("cControlPoints: %u\n", r->c_control_points);
r->c_control_points = read_u32(&ptr);
TRACE("cControlPoints: %u.\n", r->c_control_points);
r->hs_output_primitive = read_dword(&ptr);
TRACE("HSOutputPrimitive: %x\n", r->hs_output_primitive);
r->hs_output_primitive = read_u32(&ptr);
TRACE("HSOutputPrimitive: %x.\n", r->hs_output_primitive);
r->hs_partitioning = read_dword(&ptr);
TRACE("HSPartitioning: %x\n", r->hs_partitioning);
r->hs_partitioning = read_u32(&ptr);
TRACE("HSPartitioning: %x.\n", r->hs_partitioning);
r->tessellator_domain = read_dword(&ptr);
TRACE("TessellatorDomain: %x\n", r->tessellator_domain);
r->tessellator_domain = read_u32(&ptr);
TRACE("TessellatorDomain: %x.\n", r->tessellator_domain);
skip_dword_unknown(&ptr, 3);
skip_u32_unknown(&ptr, 3);
/* dx11 stat size */
if (size == 37) return S_OK;
FIXME("Unhandled size %lu.\n", size);
FIXME("Unhandled size %Iu.\n", size);
return E_FAIL;
}
......@@ -1207,9 +1207,9 @@ static HRESULT d3dcompiler_parse_stat(struct d3dcompiler_shader_reflection *r, c
static HRESULT d3dcompiler_parse_type_members(struct d3dcompiler_shader_reflection *ref,
struct d3dcompiler_shader_reflection_type_member *member, const char *data, const char **ptr)
{
DWORD offset;
uint32_t offset;
offset = read_dword(ptr);
offset = read_u32(ptr);
if (!copy_name(data + offset, &member->name))
{
ERR("Failed to copy name.\n");
......@@ -1217,8 +1217,8 @@ static HRESULT d3dcompiler_parse_type_members(struct d3dcompiler_shader_reflecti
}
TRACE("Member name: %s.\n", debugstr_a(member->name));
offset = read_dword(ptr);
TRACE("Member type offset: %#lx\n", offset);
offset = read_u32(ptr);
TRACE("Member type offset: %x.\n", offset);
member->type = get_reflection_type(ref, data, offset);
if (!member->type)
......@@ -1228,45 +1228,45 @@ static HRESULT d3dcompiler_parse_type_members(struct d3dcompiler_shader_reflecti
return E_FAIL;
}
member->offset = read_dword(ptr);
TRACE("Member offset %#lx\n", member->offset);
member->offset = read_u32(ptr);
TRACE("Member offset %x.\n", member->offset);
return S_OK;
}
static HRESULT d3dcompiler_parse_type(struct d3dcompiler_shader_reflection_type *type, const char *data, DWORD offset)
static HRESULT d3dcompiler_parse_type(struct d3dcompiler_shader_reflection_type *type, const char *data, uint32_t offset)
{
const char *ptr = data + offset;
DWORD temp;
uint32_t temp;
D3D11_SHADER_TYPE_DESC *desc;
unsigned int i;
struct d3dcompiler_shader_reflection_type_member *members = NULL;
HRESULT hr;
DWORD member_offset;
uint32_t member_offset;
desc = &type->desc;
temp = read_dword(&ptr);
temp = read_u32(&ptr);
desc->Class = temp & 0xffff;
desc->Type = temp >> 16;
TRACE("Class %s, Type %s\n", debug_d3dcompiler_shader_variable_class(desc->Class),
debug_d3dcompiler_shader_variable_type(desc->Type));
temp = read_dword(&ptr);
temp = read_u32(&ptr);
desc->Rows = temp & 0xffff;
desc->Columns = temp >> 16;
TRACE("Rows %u, Columns %u\n", desc->Rows, desc->Columns);
temp = read_dword(&ptr);
temp = read_u32(&ptr);
desc->Elements = temp & 0xffff;
desc->Members = temp >> 16;
TRACE("Elements %u, Members %u\n", desc->Elements, desc->Members);
member_offset = read_dword(&ptr);
TRACE("Member Offset %lu\n", member_offset);
member_offset = read_u32(&ptr);
TRACE("Member Offset %u.\n", member_offset);
if ((type->reflection->target & D3DCOMPILER_SHADER_TARGET_VERSION_MASK) >= 0x500)
skip_dword_unknown(&ptr, 4);
skip_u32_unknown(&ptr, 4);
if (desc->Members)
{
......@@ -1292,7 +1292,7 @@ static HRESULT d3dcompiler_parse_type(struct d3dcompiler_shader_reflection_type
if ((type->reflection->target & D3DCOMPILER_SHADER_TARGET_VERSION_MASK) >= 0x500)
{
offset = read_dword(&ptr);
offset = read_u32(&ptr);
if (!copy_name(data + offset, &type->name))
{
ERR("Failed to copy name.\n");
......@@ -1316,7 +1316,7 @@ err_out:
return hr;
}
static struct d3dcompiler_shader_reflection_type *get_reflection_type(struct d3dcompiler_shader_reflection *reflection, const char *data, DWORD offset)
static struct d3dcompiler_shader_reflection_type *get_reflection_type(struct d3dcompiler_shader_reflection *reflection, const char *data, uint32_t offset)
{
struct d3dcompiler_shader_reflection_type *type;
struct wine_rb_entry *entry;
......@@ -1357,7 +1357,7 @@ static struct d3dcompiler_shader_reflection_type *get_reflection_type(struct d3d
}
static HRESULT d3dcompiler_parse_variables(struct d3dcompiler_shader_reflection_constant_buffer *cb,
const char *data, DWORD data_size, const char *ptr)
const char *data, size_t data_size, const char *ptr)
{
struct d3dcompiler_shader_reflection_variable *variables;
unsigned int i;
......@@ -1373,13 +1373,13 @@ static HRESULT d3dcompiler_parse_variables(struct d3dcompiler_shader_reflection_
for (i = 0; i < cb->variable_count; i++)
{
struct d3dcompiler_shader_reflection_variable *v = &variables[i];
DWORD offset;
uint32_t offset;
v->ID3D11ShaderReflectionVariable_iface.lpVtbl = &d3dcompiler_shader_reflection_variable_vtbl;
v->ID3D10ShaderReflectionVariable_iface.lpVtbl = &d3d10_shader_reflection_variable_vtbl;
v->constant_buffer = cb;
offset = read_dword(&ptr);
offset = read_u32(&ptr);
if (!copy_name(data + offset, &v->name))
{
ERR("Failed to copy name.\n");
......@@ -1388,17 +1388,17 @@ static HRESULT d3dcompiler_parse_variables(struct d3dcompiler_shader_reflection_
}
TRACE("Variable name: %s.\n", debugstr_a(v->name));
v->start_offset = read_dword(&ptr);
v->start_offset = read_u32(&ptr);
TRACE("Variable offset: %u\n", v->start_offset);
v->size = read_dword(&ptr);
v->size = read_u32(&ptr);
TRACE("Variable size: %u\n", v->size);
v->flags = read_dword(&ptr);
v->flags = read_u32(&ptr);
TRACE("Variable flags: %u\n", v->flags);
offset = read_dword(&ptr);
TRACE("Variable type offset: %#lx.\n", offset);
offset = read_u32(&ptr);
TRACE("Variable type offset: %x.\n", offset);
v->type = get_reflection_type(cb->reflection, data, offset);
if (!v->type)
{
......@@ -1407,8 +1407,8 @@ static HRESULT d3dcompiler_parse_variables(struct d3dcompiler_shader_reflection_
goto err_out;
}
offset = read_dword(&ptr);
TRACE("Variable default value offset: %#lx.\n", offset);
offset = read_u32(&ptr);
TRACE("Variable default value offset: %x.\n", offset);
if (!copy_value(data + offset, &v->default_value, offset ? v->size : 0))
{
ERR("Failed to copy name.\n");
......@@ -1417,7 +1417,7 @@ static HRESULT d3dcompiler_parse_variables(struct d3dcompiler_shader_reflection_
}
if ((cb->reflection->target & D3DCOMPILER_SHADER_TARGET_VERSION_MASK) >= 0x500)
skip_dword_unknown(&ptr, 4);
skip_u32_unknown(&ptr, 4);
}
cb->variables = variables;
......@@ -1433,50 +1433,50 @@ err_out:
return hr;
}
static HRESULT d3dcompiler_parse_rdef(struct d3dcompiler_shader_reflection *r, const char *data, DWORD data_size)
static HRESULT d3dcompiler_parse_rdef(struct d3dcompiler_shader_reflection *r, const char *data, size_t data_size)
{
struct d3dcompiler_shader_reflection_constant_buffer *constant_buffers = NULL;
DWORD offset, cbuffer_offset, resource_offset, creator_offset;
uint32_t offset, cbuffer_offset, resource_offset, creator_offset;
unsigned int i, string_data_offset, string_data_size;
D3D12_SHADER_INPUT_BIND_DESC *bound_resources = NULL;
char *string_data = NULL, *creator = NULL;
DWORD size = data_size >> 2;
size_t size = data_size >> 2;
uint32_t target_version;
const char *ptr = data;
DWORD target_version;
HRESULT hr;
TRACE("Size %lu\n", size);
TRACE("Size %Iu.\n", size);
r->constant_buffer_count = read_dword(&ptr);
TRACE("Constant buffer count: %u\n", r->constant_buffer_count);
r->constant_buffer_count = read_u32(&ptr);
TRACE("Constant buffer count: %u.\n", r->constant_buffer_count);
cbuffer_offset = read_dword(&ptr);
TRACE("Constant buffer offset: %#lx\n", cbuffer_offset);
cbuffer_offset = read_u32(&ptr);
TRACE("Constant buffer offset: %#x.\n", cbuffer_offset);
r->bound_resource_count = read_dword(&ptr);
TRACE("Bound resource count: %u\n", r->bound_resource_count);
r->bound_resource_count = read_u32(&ptr);
TRACE("Bound resource count: %u.\n", r->bound_resource_count);
resource_offset = read_dword(&ptr);
TRACE("Bound resource offset: %#lx\n", resource_offset);
resource_offset = read_u32(&ptr);
TRACE("Bound resource offset: %#x.\n", resource_offset);
r->target = read_dword(&ptr);
TRACE("Target: %#lx\n", r->target);
r->target = read_u32(&ptr);
TRACE("Target: %#x.\n", r->target);
target_version = r->target & D3DCOMPILER_SHADER_TARGET_VERSION_MASK;
#if D3D_COMPILER_VERSION < 47
if (target_version >= 0x501)
{
WARN("Target version %#lx is not supported in d3dcompiler %u.\n", target_version, D3D_COMPILER_VERSION);
WARN("Target version %#x is not supported in d3dcompiler %u.\n", target_version, D3D_COMPILER_VERSION);
return E_INVALIDARG;
}
#endif
r->flags = read_dword(&ptr);
TRACE("Flags: %u\n", r->flags);
r->flags = read_u32(&ptr);
TRACE("Flags: %u.\n", r->flags);
creator_offset = read_dword(&ptr);
TRACE("Creator at offset %#lx.\n", creator_offset);
creator_offset = read_u32(&ptr);
TRACE("Creator at offset %#x.\n", creator_offset);
if (!copy_name(data + creator_offset, &creator))
{
......@@ -1488,13 +1488,13 @@ static HRESULT d3dcompiler_parse_rdef(struct d3dcompiler_shader_reflection *r, c
/* todo: Parse RD11 */
if (target_version >= 0x500)
{
skip_dword_unknown(&ptr, 8);
skip_u32_unknown(&ptr, 8);
}
if (r->bound_resource_count)
{
/* 8 for each bind desc */
string_data_offset = resource_offset + r->bound_resource_count * 8 * sizeof(DWORD);
string_data_offset = resource_offset + r->bound_resource_count * 8 * sizeof(uint32_t);
string_data_size = (cbuffer_offset ? cbuffer_offset : creator_offset) - string_data_offset;
string_data = HeapAlloc(GetProcessHeap(), 0, string_data_size);
......@@ -1519,36 +1519,36 @@ static HRESULT d3dcompiler_parse_rdef(struct d3dcompiler_shader_reflection *r, c
{
D3D12_SHADER_INPUT_BIND_DESC *desc = &bound_resources[i];
offset = read_dword(&ptr);
offset = read_u32(&ptr);
desc->Name = string_data + (offset - string_data_offset);
TRACE("Input bind Name: %s\n", debugstr_a(desc->Name));
TRACE("Input bind Name: %s.\n", debugstr_a(desc->Name));
desc->Type = read_dword(&ptr);
TRACE("Input bind Type: %#x\n", desc->Type);
desc->Type = read_u32(&ptr);
TRACE("Input bind Type: %#x.\n", desc->Type);
desc->ReturnType = read_dword(&ptr);
TRACE("Input bind ReturnType: %#x\n", desc->ReturnType);
desc->ReturnType = read_u32(&ptr);
TRACE("Input bind ReturnType: %#x.\n", desc->ReturnType);
desc->Dimension = read_dword(&ptr);
TRACE("Input bind Dimension: %#x\n", desc->Dimension);
desc->Dimension = read_u32(&ptr);
TRACE("Input bind Dimension: %#x.\n", desc->Dimension);
desc->NumSamples = read_dword(&ptr);
TRACE("Input bind NumSamples: %u\n", desc->NumSamples);
desc->NumSamples = read_u32(&ptr);
TRACE("Input bind NumSamples: %u.\n", desc->NumSamples);
desc->BindPoint = read_dword(&ptr);
TRACE("Input bind BindPoint: %u\n", desc->BindPoint);
desc->BindPoint = read_u32(&ptr);
TRACE("Input bind BindPoint: %u.\n", desc->BindPoint);
desc->BindCount = read_dword(&ptr);
TRACE("Input bind BindCount: %u\n", desc->BindCount);
desc->BindCount = read_u32(&ptr);
TRACE("Input bind BindCount: %u.\n", desc->BindCount);
desc->uFlags = read_dword(&ptr);
TRACE("Input bind uFlags: %u\n", desc->uFlags);
desc->uFlags = read_u32(&ptr);
TRACE("Input bind uFlags: %u.\n", desc->uFlags);
if (target_version >= 0x501)
{
desc->Space = read_dword(&ptr);
desc->Space = read_u32(&ptr);
TRACE("Input bind Space %u.\n", desc->Space);
desc->uID = read_dword(&ptr);
desc->uID = read_u32(&ptr);
TRACE("Input bind uID %u.\n", desc->uID);
}
else
......@@ -1578,7 +1578,7 @@ static HRESULT d3dcompiler_parse_rdef(struct d3dcompiler_shader_reflection *r, c
cb->ID3D10ShaderReflectionConstantBuffer_iface.lpVtbl = &d3d10_shader_reflection_constant_buffer_vtbl;
cb->reflection = r;
offset = read_dword(&ptr);
offset = read_u32(&ptr);
if (!copy_name(data + offset, &cb->name))
{
ERR("Failed to copy name.\n");
......@@ -1587,11 +1587,11 @@ static HRESULT d3dcompiler_parse_rdef(struct d3dcompiler_shader_reflection *r, c
}
TRACE("Name: %s.\n", debugstr_a(cb->name));
cb->variable_count = read_dword(&ptr);
TRACE("Variable count: %u\n", cb->variable_count);
cb->variable_count = read_u32(&ptr);
TRACE("Variable count: %u.\n", cb->variable_count);
offset = read_dword(&ptr);
TRACE("Variable offset: %#lx\n", offset);
offset = read_u32(&ptr);
TRACE("Variable offset: %x.\n", offset);
hr = d3dcompiler_parse_variables(cb, data, data_size, data + offset);
if (hr != S_OK)
......@@ -1600,14 +1600,14 @@ static HRESULT d3dcompiler_parse_rdef(struct d3dcompiler_shader_reflection *r, c
goto err_out;
}
cb->size = read_dword(&ptr);
TRACE("Cbuffer size: %u\n", cb->size);
cb->size = read_u32(&ptr);
TRACE("Cbuffer size: %u.\n", cb->size);
cb->flags = read_dword(&ptr);
TRACE("Cbuffer flags: %u\n", cb->flags);
cb->flags = read_u32(&ptr);
TRACE("Cbuffer flags: %u.\n", cb->flags);
cb->type = read_dword(&ptr);
TRACE("Cbuffer type: %#x\n", cb->type);
cb->type = read_u32(&ptr);
TRACE("Cbuffer type: %#x.\n", cb->type);
}
}
......@@ -1633,14 +1633,13 @@ err_out:
static HRESULT d3dcompiler_parse_signature(struct d3dcompiler_shader_signature *s, struct dxbc_section *section)
{
enum D3DCOMPILER_SIGNATURE_ELEMENT_SIZE element_size;
D3D11_SIGNATURE_PARAMETER_DESC *d;
unsigned int string_data_offset;
unsigned int string_data_size;
const char *ptr = section->data;
unsigned int string_data_size;
unsigned int i, count;
char *string_data;
unsigned int i;
DWORD count;
enum D3DCOMPILER_SIGNATURE_ELEMENT_SIZE element_size;
switch (section->tag)
{
......@@ -1660,10 +1659,10 @@ static HRESULT d3dcompiler_parse_signature(struct d3dcompiler_shader_signature *
break;
}
count = read_dword(&ptr);
TRACE("%lu elements\n", count);
count = read_u32(&ptr);
TRACE("%u elements\n", count);
skip_dword_unknown(&ptr, 1);
skip_u32_unknown(&ptr, 1);
d = HeapAlloc(GetProcessHeap(), 0, count * sizeof(*d));
if (!d)
......@@ -1672,8 +1671,8 @@ static HRESULT d3dcompiler_parse_signature(struct d3dcompiler_shader_signature *
return E_OUTOFMEMORY;
}
/* 2 DWORDs for the header, element_size for each element. */
string_data_offset = 2 * sizeof(DWORD) + count * element_size * sizeof(DWORD);
/* 2 u32s for the header, element_size for each element. */
string_data_offset = 2 * sizeof(uint32_t) + count * element_size * sizeof(uint32_t);
string_data_size = section->data_size - string_data_offset;
string_data = HeapAlloc(GetProcessHeap(), 0, string_data_size);
......@@ -1687,8 +1686,7 @@ static HRESULT d3dcompiler_parse_signature(struct d3dcompiler_shader_signature *
for (i = 0; i < count; ++i)
{
UINT name_offset;
DWORD mask;
uint32_t name_offset, mask;
#if D3D_COMPILER_VERSION >= 46
/* FIXME */
......@@ -1696,20 +1694,20 @@ static HRESULT d3dcompiler_parse_signature(struct d3dcompiler_shader_signature *
#endif
if (element_size == D3DCOMPILER_SIGNATURE_ELEMENT_SIZE7)
{
d[i].Stream = read_dword(&ptr);
d[i].Stream = read_u32(&ptr);
}
else
{
d[i].Stream = 0;
}
name_offset = read_dword(&ptr);
name_offset = read_u32(&ptr);
d[i].SemanticName = string_data + (name_offset - string_data_offset);
d[i].SemanticIndex = read_dword(&ptr);
d[i].SystemValueType = read_dword(&ptr);
d[i].ComponentType = read_dword(&ptr);
d[i].Register = read_dword(&ptr);
mask = read_dword(&ptr);
d[i].SemanticIndex = read_u32(&ptr);
d[i].SystemValueType = read_u32(&ptr);
d[i].ComponentType = read_u32(&ptr);
d[i].Register = read_u32(&ptr);
mask = read_u32(&ptr);
d[i].ReadWriteMask = (mask >> 8) & 0xff;
d[i].Mask = mask & 0xff;
......@@ -1737,11 +1735,11 @@ static HRESULT d3dcompiler_parse_signature(struct d3dcompiler_shader_signature *
return S_OK;
}
static HRESULT d3dcompiler_parse_shdr(struct d3dcompiler_shader_reflection *r, const char *data, DWORD data_size)
static HRESULT d3dcompiler_parse_shdr(struct d3dcompiler_shader_reflection *r, const char *data, size_t data_size)
{
const char *ptr = data;
r->version = read_dword(&ptr);
r->version = read_u32(&ptr);
TRACE("Shader version: %u\n", r->version);
/* todo: Check if anything else is needed from the shdr or shex blob. */
......@@ -2353,8 +2351,8 @@ HRESULT WINAPI D3D10ReflectShader(const void *data, SIZE_T data_size, ID3D10Shad
HRESULT WINAPI D3DReflect(const void *data, SIZE_T data_size, REFIID riid, void **reflector)
{
struct d3dcompiler_shader_reflection *object;
const uint32_t *temp = data;
HRESULT hr;
const DWORD *temp = data;
TRACE("data %p, data_size %Iu, riid %s, blob %p.\n", data, data_size, debugstr_guid(riid), reflector);
......
......@@ -125,7 +125,7 @@ const char *debug_d3dcompiler_d3d_blob_part(D3D_BLOB_PART part)
}
}
const char *debug_print_srcmod(DWORD mod)
const char *debug_print_srcmod(uint32_t mod)
{
switch (mod)
{
......@@ -143,14 +143,14 @@ const char *debug_print_srcmod(DWORD mod)
WINE_D3DCOMPILER_TO_STR(BWRITERSPSM_ABSNEG);
WINE_D3DCOMPILER_TO_STR(BWRITERSPSM_NOT);
default:
FIXME("Unrecognized source modifier %#lx.\n", mod);
FIXME("Unrecognized source modifier %#x.\n", mod);
return "unrecognized_src_mod";
}
}
#undef WINE_D3DCOMPILER_TO_STR
const char *debug_print_dstmod(DWORD mod)
const char *debug_print_dstmod(uint32_t mod)
{
switch (mod)
{
......@@ -175,7 +175,7 @@ const char *debug_print_dstmod(DWORD mod)
}
}
const char *debug_print_shift(DWORD shift)
const char *debug_print_shift(uint32_t shift)
{
static const char * const shiftstrings[] =
{
......@@ -204,15 +204,15 @@ static const char *get_regname(const struct shader_reg *reg)
switch (reg->type)
{
case BWRITERSPR_TEMP:
return wine_dbg_sprintf("r%lu", reg->regnum);
return wine_dbg_sprintf("r%u", reg->regnum);
case BWRITERSPR_INPUT:
return wine_dbg_sprintf("v%lu", reg->regnum);
return wine_dbg_sprintf("v%u", reg->regnum);
case BWRITERSPR_CONST:
return wine_dbg_sprintf("c%lu", reg->regnum);
return wine_dbg_sprintf("c%u", reg->regnum);
case BWRITERSPR_ADDR:
return wine_dbg_sprintf("a%lu", reg->regnum);
return wine_dbg_sprintf("a%u", reg->regnum);
case BWRITERSPR_TEXTURE:
return wine_dbg_sprintf("t%lu", reg->regnum);
return wine_dbg_sprintf("t%u", reg->regnum);
case BWRITERSPR_RASTOUT:
switch (reg->regnum)
{
......@@ -222,21 +222,21 @@ static const char *get_regname(const struct shader_reg *reg)
default: return "Unexpected RASTOUT";
}
case BWRITERSPR_ATTROUT:
return wine_dbg_sprintf("oD%lu", reg->regnum);
return wine_dbg_sprintf("oD%u", reg->regnum);
case BWRITERSPR_TEXCRDOUT:
return wine_dbg_sprintf("oT%lu", reg->regnum);
return wine_dbg_sprintf("oT%u", reg->regnum);
case BWRITERSPR_OUTPUT:
return wine_dbg_sprintf("o%lu", reg->regnum);
return wine_dbg_sprintf("o%u", reg->regnum);
case BWRITERSPR_CONSTINT:
return wine_dbg_sprintf("i%lu", reg->regnum);
return wine_dbg_sprintf("i%u", reg->regnum);
case BWRITERSPR_COLOROUT:
return wine_dbg_sprintf("oC%lu", reg->regnum);
return wine_dbg_sprintf("oC%u", reg->regnum);
case BWRITERSPR_DEPTHOUT:
return "oDepth";
case BWRITERSPR_SAMPLER:
return wine_dbg_sprintf("s%lu", reg->regnum);
return wine_dbg_sprintf("s%u", reg->regnum);
case BWRITERSPR_CONSTBOOL:
return wine_dbg_sprintf("b%lu", reg->regnum);
return wine_dbg_sprintf("b%u", reg->regnum);
case BWRITERSPR_LOOP:
return "aL";
case BWRITERSPR_MISCTYPE:
......@@ -247,15 +247,15 @@ static const char *get_regname(const struct shader_reg *reg)
default: return "unexpected misctype";
}
case BWRITERSPR_LABEL:
return wine_dbg_sprintf("l%lu", reg->regnum);
return wine_dbg_sprintf("l%u", reg->regnum);
case BWRITERSPR_PREDICATE:
return wine_dbg_sprintf("p%lu", reg->regnum);
return wine_dbg_sprintf("p%u", reg->regnum);
default:
return wine_dbg_sprintf("unknown regname %#lx", reg->type);
return wine_dbg_sprintf("unknown regname %#x", reg->type);
}
}
static const char *debug_print_writemask(DWORD mask)
static const char *debug_print_writemask(uint32_t mask)
{
char ret[6];
unsigned char pos = 1;
......@@ -271,11 +271,11 @@ static const char *debug_print_writemask(DWORD mask)
return wine_dbg_sprintf("%s", ret);
}
static const char *debug_print_swizzle(DWORD arg)
static const char *debug_print_swizzle(uint32_t arg)
{
char ret[6];
unsigned int i;
DWORD swizzle[4];
uint32_t swizzle[4];
switch (arg)
{
......@@ -317,10 +317,10 @@ static const char *debug_print_relarg(const struct shader_reg *reg)
const char *short_swizzle;
if (!reg->rel_reg) return "";
short_swizzle = debug_print_swizzle(reg->rel_reg->u.swizzle);
short_swizzle = debug_print_swizzle(reg->rel_reg->swizzle);
if (reg->rel_reg->type == BWRITERSPR_ADDR)
return wine_dbg_sprintf("[a%lu%s]", reg->rel_reg->regnum, short_swizzle);
return wine_dbg_sprintf("[a%u%s]", reg->rel_reg->regnum, short_swizzle);
else if(reg->rel_reg->type == BWRITERSPR_LOOP && reg->rel_reg->regnum == 0)
return wine_dbg_sprintf("[aL%s]", short_swizzle);
else
......@@ -331,7 +331,7 @@ const char *debug_print_dstreg(const struct shader_reg *reg)
{
return wine_dbg_sprintf("%s%s%s", get_regname(reg),
debug_print_relarg(reg),
debug_print_writemask(reg->u.writemask));
debug_print_writemask(reg->writemask));
}
const char *debug_print_srcreg(const struct shader_reg *reg)
......@@ -341,64 +341,64 @@ const char *debug_print_srcreg(const struct shader_reg *reg)
case BWRITERSPSM_NONE:
return wine_dbg_sprintf("%s%s%s", get_regname(reg),
debug_print_relarg(reg),
debug_print_swizzle(reg->u.swizzle));
debug_print_swizzle(reg->swizzle));
case BWRITERSPSM_NEG:
return wine_dbg_sprintf("-%s%s%s", get_regname(reg),
debug_print_relarg(reg),
debug_print_swizzle(reg->u.swizzle));
debug_print_swizzle(reg->swizzle));
case BWRITERSPSM_BIAS:
return wine_dbg_sprintf("%s%s_bias%s", get_regname(reg),
debug_print_relarg(reg),
debug_print_swizzle(reg->u.swizzle));
debug_print_swizzle(reg->swizzle));
case BWRITERSPSM_BIASNEG:
return wine_dbg_sprintf("-%s%s_bias%s", get_regname(reg),
debug_print_relarg(reg),
debug_print_swizzle(reg->u.swizzle));
debug_print_swizzle(reg->swizzle));
case BWRITERSPSM_SIGN:
return wine_dbg_sprintf("%s%s_bx2%s", get_regname(reg),
debug_print_relarg(reg),
debug_print_swizzle(reg->u.swizzle));
debug_print_swizzle(reg->swizzle));
case BWRITERSPSM_SIGNNEG:
return wine_dbg_sprintf("-%s%s_bx2%s", get_regname(reg),
debug_print_relarg(reg),
debug_print_swizzle(reg->u.swizzle));
debug_print_swizzle(reg->swizzle));
case BWRITERSPSM_COMP:
return wine_dbg_sprintf("1 - %s%s%s", get_regname(reg),
debug_print_relarg(reg),
debug_print_swizzle(reg->u.swizzle));
debug_print_swizzle(reg->swizzle));
case BWRITERSPSM_X2:
return wine_dbg_sprintf("%s%s_x2%s", get_regname(reg),
debug_print_relarg(reg),
debug_print_swizzle(reg->u.swizzle));
debug_print_swizzle(reg->swizzle));
case BWRITERSPSM_X2NEG:
return wine_dbg_sprintf("-%s%s_x2%s", get_regname(reg),
debug_print_relarg(reg),
debug_print_swizzle(reg->u.swizzle));
debug_print_swizzle(reg->swizzle));
case BWRITERSPSM_DZ:
return wine_dbg_sprintf("%s%s_dz%s", get_regname(reg),
debug_print_relarg(reg),
debug_print_swizzle(reg->u.swizzle));
debug_print_swizzle(reg->swizzle));
case BWRITERSPSM_DW:
return wine_dbg_sprintf("%s%s_dw%s", get_regname(reg),
debug_print_relarg(reg),
debug_print_swizzle(reg->u.swizzle));
debug_print_swizzle(reg->swizzle));
case BWRITERSPSM_ABS:
return wine_dbg_sprintf("%s%s_abs%s", get_regname(reg),
debug_print_relarg(reg),
debug_print_swizzle(reg->u.swizzle));
debug_print_swizzle(reg->swizzle));
case BWRITERSPSM_ABSNEG:
return wine_dbg_sprintf("-%s%s_abs%s", get_regname(reg),
debug_print_relarg(reg),
debug_print_swizzle(reg->u.swizzle));
debug_print_swizzle(reg->swizzle));
case BWRITERSPSM_NOT:
return wine_dbg_sprintf("!%s%s%s", get_regname(reg),
debug_print_relarg(reg),
debug_print_swizzle(reg->u.swizzle));
debug_print_swizzle(reg->swizzle));
}
return "Unknown modifier";
}
const char *debug_print_comp(DWORD comp)
const char *debug_print_comp(uint32_t comp)
{
switch (comp)
{
......@@ -413,7 +413,7 @@ const char *debug_print_comp(DWORD comp)
}
}
const char *debug_print_opcode(DWORD opcode)
const char *debug_print_opcode(uint32_t opcode)
{
switch (opcode)
{
......@@ -507,28 +507,28 @@ const char *debug_print_opcode(DWORD opcode)
}
}
void skip_dword_unknown(const char **ptr, unsigned int count)
void skip_u32_unknown(const char **ptr, unsigned int count)
{
unsigned int i;
DWORD d;
uint32_t u32;
FIXME("Skipping %u unknown DWORDs:\n", count);
FIXME("Skipping %u unknown u32s:\n", count);
for (i = 0; i < count; ++i)
{
d = read_dword(ptr);
FIXME("\t0x%08lx\n", d);
u32 = read_u32(ptr);
FIXME("\t0x%08x\n", u32);
}
}
static void write_dword_unknown(char **ptr, DWORD d)
static void write_u32_unknown(char **ptr, uint32_t u32)
{
FIXME("Writing unknown DWORD 0x%08lx.\n", d);
write_dword(ptr, d);
FIXME("Writing unknown u32 0x%08x.\n", u32);
write_u32(ptr, u32);
}
HRESULT dxbc_add_section(struct dxbc *dxbc, DWORD tag, const char *data, DWORD data_size)
HRESULT dxbc_add_section(struct dxbc *dxbc, DWORD tag, const char *data, size_t data_size)
{
TRACE("dxbc %p, tag %s, size %#lx.\n", dxbc, debugstr_an((const char *)&tag, 4), data_size);
TRACE("dxbc %p, tag %s, size %#Ix.\n", dxbc, debugstr_an((const char *)&tag, 4), data_size);
if (dxbc->count >= dxbc->size)
{
......@@ -576,10 +576,10 @@ HRESULT dxbc_init(struct dxbc *dxbc, unsigned int size)
HRESULT dxbc_parse(const char *data, SIZE_T data_size, struct dxbc *dxbc)
{
uint32_t tag, total_size, chunk_count;
const char *ptr = data;
HRESULT hr;
unsigned int i;
DWORD tag, total_size, chunk_count;
HRESULT hr;
if (!data)
{
......@@ -587,7 +587,7 @@ HRESULT dxbc_parse(const char *data, SIZE_T data_size, struct dxbc *dxbc)
return E_FAIL;
}
tag = read_dword(&ptr);
tag = read_u32(&ptr);
TRACE("tag: %s.\n", debugstr_an((const char *)&tag, 4));
if (tag != TAG_DXBC)
......@@ -597,12 +597,12 @@ HRESULT dxbc_parse(const char *data, SIZE_T data_size, struct dxbc *dxbc)
}
/* checksum? */
skip_dword_unknown(&ptr, 4);
skip_u32_unknown(&ptr, 4);
skip_dword_unknown(&ptr, 1);
skip_u32_unknown(&ptr, 1);
total_size = read_dword(&ptr);
TRACE("total size: %#lx\n", total_size);
total_size = read_u32(&ptr);
TRACE("total size: %#x\n", total_size);
if (data_size != total_size)
{
......@@ -610,8 +610,8 @@ HRESULT dxbc_parse(const char *data, SIZE_T data_size, struct dxbc *dxbc)
return D3DERR_INVALIDCALL;
}
chunk_count = read_dword(&ptr);
TRACE("chunk count: %#lx\n", chunk_count);
chunk_count = read_u32(&ptr);
TRACE("chunk count: %#x\n", chunk_count);
hr = dxbc_init(dxbc, chunk_count);
if (FAILED(hr))
......@@ -622,17 +622,17 @@ HRESULT dxbc_parse(const char *data, SIZE_T data_size, struct dxbc *dxbc)
for (i = 0; i < chunk_count; ++i)
{
DWORD chunk_tag, chunk_size;
uint32_t chunk_tag, chunk_size;
const char *chunk_ptr;
DWORD chunk_offset;
uint32_t chunk_offset;
chunk_offset = read_dword(&ptr);
TRACE("chunk %u at offset %#lx\n", i, chunk_offset);
chunk_offset = read_u32(&ptr);
TRACE("chunk %u at offset %#x\n", i, chunk_offset);
chunk_ptr = data + chunk_offset;
chunk_tag = read_dword(&chunk_ptr);
chunk_size = read_dword(&chunk_ptr);
chunk_tag = read_u32(&chunk_ptr);
chunk_size = read_u32(&chunk_ptr);
hr = dxbc_add_section(dxbc, chunk_tag, chunk_ptr, chunk_size);
if (FAILED(hr))
......@@ -676,35 +676,35 @@ HRESULT dxbc_write_blob(struct dxbc *dxbc, ID3DBlob **blob)
ptr = ID3D10Blob_GetBufferPointer(object);
write_dword(&ptr, TAG_DXBC);
write_u32(&ptr, TAG_DXBC);
/* signature(?) */
write_dword_unknown(&ptr, 0);
write_dword_unknown(&ptr, 0);
write_dword_unknown(&ptr, 0);
write_dword_unknown(&ptr, 0);
write_u32_unknown(&ptr, 0);
write_u32_unknown(&ptr, 0);
write_u32_unknown(&ptr, 0);
write_u32_unknown(&ptr, 0);
/* seems to be always 1 */
write_dword_unknown(&ptr, 1);
write_u32_unknown(&ptr, 1);
/* DXBC size */
write_dword(&ptr, size);
write_u32(&ptr, size);
/* chunk count */
write_dword(&ptr, dxbc->count);
write_u32(&ptr, dxbc->count);
/* write the chunk offsets */
for (i = 0; i < dxbc->count; ++i)
{
write_dword(&ptr, offset);
write_u32(&ptr, offset);
offset += 8 + dxbc->sections[i].data_size;
}
/* write the chunks */
for (i = 0; i < dxbc->count; ++i)
{
write_dword(&ptr, dxbc->sections[i].tag);
write_dword(&ptr, dxbc->sections[i].data_size);
write_u32(&ptr, dxbc->sections[i].tag);
write_u32(&ptr, dxbc->sections[i].data_size);
memcpy(ptr, dxbc->sections[i].data, dxbc->sections[i].data_size);
ptr += dxbc->sections[i].data_size;
}
......
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