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wine
wine-winehq
Commits
c4273f0b
Commit
c4273f0b
authored
Feb 09, 2022
by
Matteo Bruni
Committed by
Alexandre Julliard
Feb 09, 2022
Browse files
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Plain Diff
d3dcompiler: Use more consistent integer data types.
Signed-off-by:
Matteo Bruni
<
mbruni@codeweavers.com
>
Signed-off-by:
Alexandre Julliard
<
julliard@winehq.org
>
parent
f94d3782
Hide whitespace changes
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Side-by-side
Showing
7 changed files
with
1570 additions
and
1369 deletions
+1570
-1369
asmparser.c
dlls/d3dcompiler_43/asmparser.c
+528
-440
asmshader.y
dlls/d3dcompiler_43/asmshader.y
+34
-34
bytecodewriter.c
dlls/d3dcompiler_43/bytecodewriter.c
+680
-577
compiler.c
dlls/d3dcompiler_43/compiler.c
+3
-4
d3dcompiler_private.h
dlls/d3dcompiler_43/d3dcompiler_private.h
+77
-64
reflection.c
dlls/d3dcompiler_43/reflection.c
+171
-173
utils.c
dlls/d3dcompiler_43/utils.c
+77
-77
No files found.
dlls/d3dcompiler_43/asmparser.c
View file @
c4273f0b
...
...
@@ -71,139 +71,163 @@ static void asmparser_end(struct asm_parser *This) {
TRACE
(
"Finalizing shader
\n
"
);
}
static
void
asmparser_constF
(
struct
asm_parser
*
This
,
DWORD
reg
,
float
x
,
float
y
,
float
z
,
float
w
)
{
if
(
!
This
->
shader
)
return
;
TRACE
(
"Adding float constant %lu at pos %u.
\n
"
,
reg
,
This
->
shader
->
num_cf
);
TRACE_
(
parsed_shader
)(
"def c%lu, %f, %f, %f, %f
\n
"
,
reg
,
x
,
y
,
z
,
w
);
if
(
!
add_constF
(
This
->
shader
,
reg
,
x
,
y
,
z
,
w
))
{
ERR
(
"Out of memory
\n
"
);
set_parse_status
(
&
This
->
status
,
PARSE_ERR
);
static
void
asmparser_constF
(
struct
asm_parser
*
parser
,
uint32_t
reg
,
float
x
,
float
y
,
float
z
,
float
w
)
{
if
(
!
parser
->
shader
)
return
;
TRACE
(
"Adding float constant %u at pos %u.
\n
"
,
reg
,
parser
->
shader
->
num_cf
);
TRACE_
(
parsed_shader
)(
"def c%u, %f, %f, %f, %f
\n
"
,
reg
,
x
,
y
,
z
,
w
);
if
(
!
add_constF
(
parser
->
shader
,
reg
,
x
,
y
,
z
,
w
))
{
ERR
(
"Out of memory.
\n
"
);
set_parse_status
(
&
parser
->
status
,
PARSE_ERR
);
}
}
static
void
asmparser_constB
(
struct
asm_parser
*
This
,
DWORD
reg
,
BOOL
x
)
{
if
(
!
This
->
shader
)
return
;
TRACE
(
"Adding boolean constant %lu at pos %u.
\n
"
,
reg
,
This
->
shader
->
num_cb
);
TRACE_
(
parsed_shader
)(
"def b%lu, %s
\n
"
,
reg
,
x
?
"true"
:
"false"
);
if
(
!
add_constB
(
This
->
shader
,
reg
,
x
))
{
ERR
(
"Out of memory
\n
"
);
set_parse_status
(
&
This
->
status
,
PARSE_ERR
);
static
void
asmparser_constB
(
struct
asm_parser
*
parser
,
uint32_t
reg
,
BOOL
x
)
{
if
(
!
parser
->
shader
)
return
;
TRACE
(
"Adding boolean constant %u at pos %u.
\n
"
,
reg
,
parser
->
shader
->
num_cb
);
TRACE_
(
parsed_shader
)(
"def b%u, %s
\n
"
,
reg
,
x
?
"true"
:
"false"
);
if
(
!
add_constB
(
parser
->
shader
,
reg
,
x
))
{
ERR
(
"Out of memory.
\n
"
);
set_parse_status
(
&
parser
->
status
,
PARSE_ERR
);
}
}
static
void
asmparser_constI
(
struct
asm_parser
*
This
,
DWORD
reg
,
INT
x
,
INT
y
,
INT
z
,
INT
w
)
{
if
(
!
This
->
shader
)
return
;
TRACE
(
"Adding integer constant %lu at pos %u.
\n
"
,
reg
,
This
->
shader
->
num_ci
);
TRACE_
(
parsed_shader
)(
"def i%lu, %d, %d, %d, %d
\n
"
,
reg
,
x
,
y
,
z
,
w
);
if
(
!
add_constI
(
This
->
shader
,
reg
,
x
,
y
,
z
,
w
))
{
ERR
(
"Out of memory
\n
"
);
set_parse_status
(
&
This
->
status
,
PARSE_ERR
);
static
void
asmparser_constI
(
struct
asm_parser
*
parser
,
uint32_t
reg
,
int
x
,
int
y
,
int
z
,
int
w
)
{
if
(
!
parser
->
shader
)
return
;
TRACE
(
"Adding integer constant %u at pos %u.
\n
"
,
reg
,
parser
->
shader
->
num_ci
);
TRACE_
(
parsed_shader
)(
"def i%u, %d, %d, %d, %d
\n
"
,
reg
,
x
,
y
,
z
,
w
);
if
(
!
add_constI
(
parser
->
shader
,
reg
,
x
,
y
,
z
,
w
))
{
ERR
(
"Out of memory.
\n
"
);
set_parse_status
(
&
parser
->
status
,
PARSE_ERR
);
}
}
static
void
asmparser_dcl_output
(
struct
asm_parser
*
This
,
DWORD
usage
,
DWORD
num
,
const
struct
shader_reg
*
reg
)
{
if
(
!
This
->
shader
)
return
;
if
(
This
->
shader
->
type
==
ST_PIXEL
)
{
asmparser_message
(
This
,
"Line %u: Output register declared in a pixel shader
\n
"
,
This
->
line_no
);
set_parse_status
(
&
This
->
status
,
PARSE_ERR
);
static
void
asmparser_dcl_output
(
struct
asm_parser
*
parser
,
uint32_t
usage
,
uint32_t
num
,
const
struct
shader_reg
*
reg
)
{
if
(
!
parser
->
shader
)
return
;
if
(
parser
->
shader
->
type
==
ST_PIXEL
)
{
asmparser_message
(
parser
,
"Line %u: Output register declared in a pixel shader
\n
"
,
parser
->
line_no
);
set_parse_status
(
&
parser
->
status
,
PARSE_ERR
);
}
if
(
!
record_declaration
(
This
->
shader
,
usage
,
num
,
0
,
TRUE
,
reg
->
regnum
,
reg
->
u
.
writemask
,
FALSE
))
{
if
(
!
record_declaration
(
parser
->
shader
,
usage
,
num
,
0
,
TRUE
,
reg
->
regnum
,
reg
->
writemask
,
FALSE
))
{
ERR
(
"Out of memory
\n
"
);
set_parse_status
(
&
This
->
status
,
PARSE_ERR
);
set_parse_status
(
&
parser
->
status
,
PARSE_ERR
);
}
}
static
void
asmparser_dcl_output_unsupported
(
struct
asm_parser
*
This
,
DWORD
usage
,
DWORD
num
,
const
struct
shader_reg
*
reg
)
{
asmparser_message
(
This
,
"Line %u: Output declaration unsupported in this shader version
\n
"
,
This
->
line_no
);
set_parse_status
(
&
This
->
status
,
PARSE_ERR
);
static
void
asmparser_dcl_output_unsupported
(
struct
asm_parser
*
parser
,
uint32_t
usage
,
uint32_t
num
,
const
struct
shader_reg
*
reg
)
{
asmparser_message
(
parser
,
"Line %u: Output declaration unsupported in this shader version
\n
"
,
parser
->
line_no
);
set_parse_status
(
&
parser
->
status
,
PARSE_ERR
);
}
static
void
asmparser_dcl_input
(
struct
asm_parser
*
This
,
DWORD
usage
,
DWORD
num
,
DWORD
mod
,
const
struct
shader_reg
*
reg
)
{
static
void
asmparser_dcl_input
(
struct
asm_parser
*
parser
,
uint32_t
usage
,
uint32_t
num
,
uint32_t
mod
,
const
struct
shader_reg
*
reg
)
{
struct
instruction
instr
;
if
(
!
This
->
shader
)
return
;
if
(
mod
&&
(
This
->
shader
->
type
!=
ST_PIXEL
||
This
->
shader
->
major_version
!=
3
if
(
!
parser
->
shader
)
return
;
if
(
mod
&&
(
parser
->
shader
->
type
!=
ST_PIXEL
||
parser
->
shader
->
major_version
!=
3
||
(
mod
!=
BWRITERSPDM_MSAMPCENTROID
&&
mod
!=
BWRITERSPDM_PARTIALPRECISION
)))
{
asmparser_message
(
This
,
"Line %u: Unsupported modifier in dcl instruction
\n
"
,
This
->
line_no
);
set_parse_status
(
&
This
->
status
,
PARSE_ERR
);
asmparser_message
(
parser
,
"Line %u: Unsupported modifier in dcl instruction
\n
"
,
parser
->
line_no
);
set_parse_status
(
&
parser
->
status
,
PARSE_ERR
);
return
;
}
/* Check register type and modifiers */
instr
.
dstmod
=
mod
;
instr
.
shift
=
0
;
This
->
funcs
->
dstreg
(
This
,
&
instr
,
reg
);
parser
->
funcs
->
dstreg
(
parser
,
&
instr
,
reg
);
if
(
!
record_declaration
(
This
->
shader
,
usage
,
num
,
mod
,
FALSE
,
reg
->
regnum
,
reg
->
u
.
writemask
,
FALSE
))
{
if
(
!
record_declaration
(
parser
->
shader
,
usage
,
num
,
mod
,
FALSE
,
reg
->
regnum
,
reg
->
writemask
,
FALSE
))
{
ERR
(
"Out of memory
\n
"
);
set_parse_status
(
&
This
->
status
,
PARSE_ERR
);
set_parse_status
(
&
parser
->
status
,
PARSE_ERR
);
}
}
static
void
asmparser_dcl_input_ps_2
(
struct
asm_parser
*
This
,
DWORD
usage
,
DWORD
num
,
DWORD
mod
,
const
struct
shader_reg
*
reg
)
{
static
void
asmparser_dcl_input_ps_2
(
struct
asm_parser
*
parser
,
uint32_t
usage
,
uint32_t
num
,
uint32_t
mod
,
const
struct
shader_reg
*
reg
)
{
struct
instruction
instr
;
if
(
!
This
->
shader
)
return
;
if
(
!
parser
->
shader
)
return
;
instr
.
dstmod
=
mod
;
instr
.
shift
=
0
;
This
->
funcs
->
dstreg
(
This
,
&
instr
,
reg
);
if
(
!
record_declaration
(
This
->
shader
,
usage
,
num
,
mod
,
FALSE
,
instr
.
dst
.
regnum
,
instr
.
dst
.
u
.
writemask
,
FALSE
))
{
parser
->
funcs
->
dstreg
(
parser
,
&
instr
,
reg
);
if
(
!
record_declaration
(
parser
->
shader
,
usage
,
num
,
mod
,
FALSE
,
instr
.
dst
.
regnum
,
instr
.
dst
.
writemask
,
FALSE
))
{
ERR
(
"Out of memory
\n
"
);
set_parse_status
(
&
This
->
status
,
PARSE_ERR
);
set_parse_status
(
&
parser
->
status
,
PARSE_ERR
);
}
}
static
void
asmparser_dcl_input_unsupported
(
struct
asm_parser
*
This
,
DWORD
usage
,
DWORD
num
,
DWORD
mod
,
const
struct
shader_reg
*
reg
)
static
void
asmparser_dcl_input_unsupported
(
struct
asm_parser
*
parser
,
uint32_t
usage
,
uint32_t
num
,
uint32_t
mod
,
const
struct
shader_reg
*
reg
)
{
asmparser_message
(
This
,
"Line %u: Input declaration unsupported in this shader version
\n
"
,
This
->
line_no
);
set_parse_status
(
&
This
->
status
,
PARSE_ERR
);
asmparser_message
(
parser
,
"Line %u: Input declaration unsupported in this shader version
\n
"
,
parser
->
line_no
);
set_parse_status
(
&
parser
->
status
,
PARSE_ERR
);
}
static
void
asmparser_dcl_sampler
(
struct
asm_parser
*
This
,
DWORD
samptype
,
DWORD
mod
,
DWORD
regnum
,
unsigned
int
line_no
)
{
if
(
!
This
->
shader
)
return
;
if
(
mod
&&
(
This
->
shader
->
type
!=
ST_PIXEL
||
This
->
shader
->
major_version
!=
3
static
void
asmparser_dcl_sampler
(
struct
asm_parser
*
parser
,
uint32_t
samptype
,
uint32_t
mod
,
uint32_t
regnum
,
unsigned
int
line_no
)
{
if
(
!
parser
->
shader
)
return
;
if
(
mod
&&
(
parser
->
shader
->
type
!=
ST_PIXEL
||
parser
->
shader
->
major_version
!=
3
||
(
mod
!=
BWRITERSPDM_MSAMPCENTROID
&&
mod
!=
BWRITERSPDM_PARTIALPRECISION
)))
{
asmparser_message
(
This
,
"Line %u: Unsupported modifier in dcl instruction
\n
"
,
This
->
line_no
);
set_parse_status
(
&
This
->
status
,
PARSE_ERR
);
asmparser_message
(
parser
,
"Line %u: Unsupported modifier in dcl instruction
\n
"
,
parser
->
line_no
);
set_parse_status
(
&
parser
->
status
,
PARSE_ERR
);
return
;
}
if
(
!
record_sampler
(
This
->
shader
,
samptype
,
mod
,
regnum
))
{
if
(
!
record_sampler
(
parser
->
shader
,
samptype
,
mod
,
regnum
))
{
ERR
(
"Out of memory
\n
"
);
set_parse_status
(
&
This
->
status
,
PARSE_ERR
);
set_parse_status
(
&
parser
->
status
,
PARSE_ERR
);
}
}
static
void
asmparser_dcl_sampler_unsupported
(
struct
asm_parser
*
This
,
DWORD
samptype
,
DWORD
mod
,
DWORD
regnum
,
unsigned
int
line_no
)
static
void
asmparser_dcl_sampler_unsupported
(
struct
asm_parser
*
parser
,
uint32_t
samptype
,
uint32_t
mod
,
uint32_t
regnum
,
unsigned
int
line_no
)
{
asmparser_message
(
This
,
"Line %u: Sampler declaration unsupported in this shader version
\n
"
,
This
->
line_no
);
set_parse_status
(
&
This
->
status
,
PARSE_ERR
);
asmparser_message
(
parser
,
"Line %u: Sampler declaration unsupported in this shader version
\n
"
,
parser
->
line_no
);
set_parse_status
(
&
parser
->
status
,
PARSE_ERR
);
}
static
void
asmparser_sincos
(
struct
asm_parser
*
This
,
DWORD
mod
,
DWORD
shif
t
,
const
struct
shader_reg
*
dst
,
const
struct
src_regs
*
srcs
)
{
static
void
asmparser_sincos
(
struct
asm_parser
*
parser
,
uint32_t
mod
,
uint32_t
shift
,
const
struct
shader_reg
*
ds
t
,
const
struct
src_regs
*
srcs
)
{
struct
instruction
*
instr
;
if
(
!
srcs
||
srcs
->
count
!=
3
)
{
asmparser_message
(
This
,
"Line %u: sincos (vs 2) has an incorrect number of source registers
\n
"
,
This
->
line_no
);
set_parse_status
(
&
This
->
status
,
PARSE_ERR
);
if
(
!
srcs
||
srcs
->
count
!=
3
)
{
asmparser_message
(
parser
,
"Line %u: sincos (vs 2) has an incorrect number of source registers
\n
"
,
parser
->
line_no
);
set_parse_status
(
&
parser
->
status
,
PARSE_ERR
);
return
;
}
instr
=
alloc_instr
(
3
);
if
(
!
instr
)
{
if
(
!
instr
)
{
ERR
(
"Error allocating memory for the instruction
\n
"
);
set_parse_status
(
&
This
->
status
,
PARSE_ERR
);
set_parse_status
(
&
parser
->
status
,
PARSE_ERR
);
return
;
}
...
...
@@ -212,25 +236,31 @@ static void asmparser_sincos(struct asm_parser *This, DWORD mod, DWORD shift,
instr
->
shift
=
shift
;
instr
->
comptype
=
0
;
This
->
funcs
->
dstreg
(
This
,
instr
,
dst
);
This
->
funcs
->
srcreg
(
This
,
instr
,
0
,
&
srcs
->
reg
[
0
]);
This
->
funcs
->
srcreg
(
This
,
instr
,
1
,
&
srcs
->
reg
[
1
]);
This
->
funcs
->
srcreg
(
This
,
instr
,
2
,
&
srcs
->
reg
[
2
]);
parser
->
funcs
->
dstreg
(
parser
,
instr
,
dst
);
parser
->
funcs
->
srcreg
(
parser
,
instr
,
0
,
&
srcs
->
reg
[
0
]);
parser
->
funcs
->
srcreg
(
parser
,
instr
,
1
,
&
srcs
->
reg
[
1
]);
parser
->
funcs
->
srcreg
(
parser
,
instr
,
2
,
&
srcs
->
reg
[
2
]);
if
(
!
add_instruction
(
This
->
shader
,
instr
))
{
if
(
!
add_instruction
(
parser
->
shader
,
instr
))
{
ERR
(
"Out of memory
\n
"
);
set_parse_status
(
&
This
->
status
,
PARSE_ERR
);
set_parse_status
(
&
parser
->
status
,
PARSE_ERR
);
}
}
static
struct
shader_reg
map_oldps_register
(
const
struct
shader_reg
*
reg
,
BOOL
tex_varying
)
{
static
struct
shader_reg
map_oldps_register
(
const
struct
shader_reg
*
reg
,
BOOL
tex_varying
)
{
struct
shader_reg
ret
;
switch
(
reg
->
type
)
{
switch
(
reg
->
type
)
{
case
BWRITERSPR_TEXTURE
:
if
(
tex_varying
)
{
if
(
tex_varying
)
{
ret
=
*
reg
;
ret
.
type
=
BWRITERSPR_INPUT
;
switch
(
reg
->
regnum
)
{
switch
(
reg
->
regnum
)
{
case
0
:
ret
.
regnum
=
T0_VARYING
;
break
;
case
1
:
ret
.
regnum
=
T1_VARYING
;
break
;
case
2
:
ret
.
regnum
=
T2_VARYING
;
break
;
...
...
@@ -240,20 +270,23 @@ static struct shader_reg map_oldps_register(const struct shader_reg *reg, BOOL t
case
6
:
ret
.
regnum
=
T6_VARYING
;
break
;
case
7
:
ret
.
regnum
=
T7_VARYING
;
break
;
default:
FIXME
(
"Unexpected TEXTURE register t%
l
u.
\n
"
,
reg
->
regnum
);
FIXME
(
"Unexpected TEXTURE register t%u.
\n
"
,
reg
->
regnum
);
return
*
reg
;
}
return
ret
;
}
else
{
}
else
{
ret
=
*
reg
;
ret
.
type
=
BWRITERSPR_TEMP
;
switch
(
reg
->
regnum
)
{
switch
(
reg
->
regnum
)
{
case
0
:
ret
.
regnum
=
T0_REG
;
break
;
case
1
:
ret
.
regnum
=
T1_REG
;
break
;
case
2
:
ret
.
regnum
=
T2_REG
;
break
;
case
3
:
ret
.
regnum
=
T3_REG
;
break
;
default:
FIXME
(
"Unexpected TEXTURE register t%
l
u.
\n
"
,
reg
->
regnum
);
FIXME
(
"Unexpected TEXTURE register t%u.
\n
"
,
reg
->
regnum
);
return
*
reg
;
}
return
ret
;
...
...
@@ -266,21 +299,23 @@ static struct shader_reg map_oldps_register(const struct shader_reg *reg, BOOL t
}
}
static
void
asmparser_texcoord
(
struct
asm_parser
*
This
,
DWORD
mod
,
DWORD
shif
t
,
const
struct
shader_reg
*
dst
,
const
struct
src_regs
*
srcs
)
{
static
void
asmparser_texcoord
(
struct
asm_parser
*
parser
,
uint32_t
mod
,
uint32_t
shift
,
const
struct
shader_reg
*
ds
t
,
const
struct
src_regs
*
srcs
)
{
struct
instruction
*
instr
;
if
(
srcs
)
{
asmparser_message
(
This
,
"Line %u: Source registers in texcoord instruction
\n
"
,
This
->
line_no
);
set_parse_status
(
&
This
->
status
,
PARSE_ERR
);
if
(
srcs
)
{
asmparser_message
(
parser
,
"Line %u: Source registers in texcoord instruction
\n
"
,
parser
->
line_no
);
set_parse_status
(
&
parser
->
status
,
PARSE_ERR
);
return
;
}
instr
=
alloc_instr
(
1
);
if
(
!
instr
)
{
if
(
!
instr
)
{
ERR
(
"Error allocating memory for the instruction
\n
"
);
set_parse_status
(
&
This
->
status
,
PARSE_ERR
);
set_parse_status
(
&
parser
->
status
,
PARSE_ERR
);
return
;
}
...
...
@@ -293,31 +328,34 @@ static void asmparser_texcoord(struct asm_parser *This, DWORD mod, DWORD shift,
instr
->
shift
=
shift
;
instr
->
comptype
=
0
;
This
->
funcs
->
dstreg
(
This
,
instr
,
dst
);
parser
->
funcs
->
dstreg
(
parser
,
instr
,
dst
);
/* The src reg needs special care */
instr
->
src
[
0
]
=
map_oldps_register
(
dst
,
TRUE
);
if
(
!
add_instruction
(
This
->
shader
,
instr
))
{
if
(
!
add_instruction
(
parser
->
shader
,
instr
))
{
ERR
(
"Out of memory
\n
"
);
set_parse_status
(
&
This
->
status
,
PARSE_ERR
);
set_parse_status
(
&
parser
->
status
,
PARSE_ERR
);
}
}
static
void
asmparser_texcrd
(
struct
asm_parser
*
This
,
DWORD
mod
,
DWORD
shif
t
,
const
struct
shader_reg
*
dst
,
const
struct
src_regs
*
srcs
)
{
static
void
asmparser_texcrd
(
struct
asm_parser
*
parser
,
uint32_t
mod
,
uint32_t
shift
,
const
struct
shader_reg
*
ds
t
,
const
struct
src_regs
*
srcs
)
{
struct
instruction
*
instr
;
if
(
!
srcs
||
srcs
->
count
!=
1
)
{
asmparser_message
(
This
,
"Line %u: Wrong number of source registers in texcrd instruction
\n
"
,
This
->
line_no
);
set_parse_status
(
&
This
->
status
,
PARSE_ERR
);
if
(
!
srcs
||
srcs
->
count
!=
1
)
{
asmparser_message
(
parser
,
"Line %u: Wrong number of source registers in texcrd instruction
\n
"
,
parser
->
line_no
);
set_parse_status
(
&
parser
->
status
,
PARSE_ERR
);
return
;
}
instr
=
alloc_instr
(
1
);
if
(
!
instr
)
{
if
(
!
instr
)
{
ERR
(
"Error allocating memory for the instruction
\n
"
);
set_parse_status
(
&
This
->
status
,
PARSE_ERR
);
set_parse_status
(
&
parser
->
status
,
PARSE_ERR
);
return
;
}
...
...
@@ -327,22 +365,24 @@ static void asmparser_texcrd(struct asm_parser *This, DWORD mod, DWORD shift,
instr
->
shift
=
shift
;
instr
->
comptype
=
0
;
This
->
funcs
->
dstreg
(
This
,
instr
,
dst
);
This
->
funcs
->
srcreg
(
This
,
instr
,
0
,
&
srcs
->
reg
[
0
]);
parser
->
funcs
->
dstreg
(
parser
,
instr
,
dst
);
parser
->
funcs
->
srcreg
(
parser
,
instr
,
0
,
&
srcs
->
reg
[
0
]);
if
(
!
add_instruction
(
This
->
shader
,
instr
))
{
if
(
!
add_instruction
(
parser
->
shader
,
instr
))
{
ERR
(
"Out of memory
\n
"
);
set_parse_status
(
&
This
->
status
,
PARSE_ERR
);
set_parse_status
(
&
parser
->
status
,
PARSE_ERR
);
}
}
static
void
asmparser_texkill
(
struct
asm_parser
*
This
,
const
struct
shader_reg
*
dst
)
{
static
void
asmparser_texkill
(
struct
asm_parser
*
parser
,
const
struct
shader_reg
*
dst
)
{
struct
instruction
*
instr
=
alloc_instr
(
0
);
if
(
!
instr
)
{
if
(
!
instr
)
{
ERR
(
"Error allocating memory for the instruction
\n
"
);
set_parse_status
(
&
This
->
status
,
PARSE_ERR
);
set_parse_status
(
&
parser
->
status
,
PARSE_ERR
);
return
;
}
...
...
@@ -361,20 +401,22 @@ static void asmparser_texkill(struct asm_parser *This,
instr
->
dst
=
map_oldps_register
(
dst
,
TRUE
);
instr
->
has_dst
=
TRUE
;
if
(
!
add_instruction
(
This
->
shader
,
instr
))
{
if
(
!
add_instruction
(
parser
->
shader
,
instr
))
{
ERR
(
"Out of memory
\n
"
);
set_parse_status
(
&
This
->
status
,
PARSE_ERR
);
set_parse_status
(
&
parser
->
status
,
PARSE_ERR
);
}
}
static
void
asmparser_texhelper
(
struct
asm_parser
*
This
,
DWORD
mod
,
DWORD
shif
t
,
const
struct
shader_reg
*
dst
,
const
struct
shader_reg
*
src0
)
{
static
void
asmparser_texhelper
(
struct
asm_parser
*
parser
,
uint32_t
mod
,
uint32_t
shift
,
const
struct
shader_reg
*
ds
t
,
const
struct
shader_reg
*
src0
)
{
struct
instruction
*
instr
=
alloc_instr
(
2
);
if
(
!
instr
)
{
if
(
!
instr
)
{
ERR
(
"Error allocating memory for the instruction
\n
"
);
set_parse_status
(
&
This
->
status
,
PARSE_ERR
);
set_parse_status
(
&
parser
->
status
,
PARSE_ERR
);
return
;
}
...
...
@@ -383,7 +425,7 @@ static void asmparser_texhelper(struct asm_parser *This, DWORD mod, DWORD shift,
instr
->
shift
=
shift
;
instr
->
comptype
=
0
;
/* The dest register can be mapped normally to a temporary register */
This
->
funcs
->
dstreg
(
This
,
instr
,
dst
);
parser
->
funcs
->
dstreg
(
parser
,
instr
,
dst
);
/* Use the src passed as parameter by the specific instruction handler */
instr
->
src
[
0
]
=
*
src0
;
...
...
@@ -393,40 +435,43 @@ static void asmparser_texhelper(struct asm_parser *This, DWORD mod, DWORD shift,
ZeroMemory
(
&
instr
->
src
[
1
],
sizeof
(
instr
->
src
[
1
]));
instr
->
src
[
1
].
type
=
BWRITERSPR_SAMPLER
;
instr
->
src
[
1
].
regnum
=
dst
->
regnum
;
instr
->
src
[
1
].
u
.
swizzle
=
BWRITERVS_NOSWIZZLE
;
instr
->
src
[
1
].
swizzle
=
BWRITERVS_NOSWIZZLE
;
instr
->
src
[
1
].
srcmod
=
BWRITERSPSM_NONE
;
instr
->
src
[
1
].
rel_reg
=
NULL
;
if
(
!
add_instruction
(
This
->
shader
,
instr
))
{
if
(
!
add_instruction
(
parser
->
shader
,
instr
))
{
ERR
(
"Out of memory
\n
"
);
set_parse_status
(
&
This
->
status
,
PARSE_ERR
);
set_parse_status
(
&
parser
->
status
,
PARSE_ERR
);
}
}
static
void
asmparser_tex
(
struct
asm_parser
*
This
,
DWORD
mod
,
DWORD
shift
,
const
struct
shader_reg
*
dst
)
{
static
void
asmparser_tex
(
struct
asm_parser
*
parser
,
uint32_t
mod
,
uint32_t
shift
,
const
struct
shader_reg
*
dst
)
{
struct
shader_reg
src
;
/* The first source register is the varying containing the coordinate */
src
=
map_oldps_register
(
dst
,
TRUE
);
asmparser_texhelper
(
This
,
mod
,
shift
,
dst
,
&
src
);
asmparser_texhelper
(
parser
,
mod
,
shift
,
dst
,
&
src
);
}
static
void
asmparser_texld14
(
struct
asm_parser
*
This
,
DWORD
mod
,
DWORD
shif
t
,
const
struct
shader_reg
*
dst
,
const
struct
src_regs
*
srcs
)
{
static
void
asmparser_texld14
(
struct
asm_parser
*
parser
,
uint32_t
mod
,
uint32_t
shift
,
const
struct
shader_reg
*
ds
t
,
const
struct
src_regs
*
srcs
)
{
struct
instruction
*
instr
;
if
(
!
srcs
||
srcs
->
count
!=
1
)
{
asmparser_message
(
This
,
"Line %u: texld (PS 1.4) has a wrong number of source registers
\n
"
,
This
->
line_no
);
set_parse_status
(
&
This
->
status
,
PARSE_ERR
);
if
(
!
srcs
||
srcs
->
count
!=
1
)
{
asmparser_message
(
parser
,
"Line %u: texld (PS 1.4) has a wrong number of source registers
\n
"
,
parser
->
line_no
);
set_parse_status
(
&
parser
->
status
,
PARSE_ERR
);
return
;
}
instr
=
alloc_instr
(
2
);
if
(
!
instr
)
{
if
(
!
instr
)
{
ERR
(
"Error allocating memory for the instruction
\n
"
);
set_parse_status
(
&
This
->
status
,
PARSE_ERR
);
set_parse_status
(
&
parser
->
status
,
PARSE_ERR
);
return
;
}
...
...
@@ -438,8 +483,8 @@ static void asmparser_texld14(struct asm_parser *This, DWORD mod, DWORD shift,
instr
->
shift
=
shift
;
instr
->
comptype
=
0
;
This
->
funcs
->
dstreg
(
This
,
instr
,
dst
);
This
->
funcs
->
srcreg
(
This
,
instr
,
0
,
&
srcs
->
reg
[
0
]);
parser
->
funcs
->
dstreg
(
parser
,
instr
,
dst
);
parser
->
funcs
->
srcreg
(
parser
,
instr
,
0
,
&
srcs
->
reg
[
0
]);
/* The 2nd source register is the sampler register with the
* destination's regnum
...
...
@@ -447,47 +492,48 @@ static void asmparser_texld14(struct asm_parser *This, DWORD mod, DWORD shift,
ZeroMemory
(
&
instr
->
src
[
1
],
sizeof
(
instr
->
src
[
1
]));
instr
->
src
[
1
].
type
=
BWRITERSPR_SAMPLER
;
instr
->
src
[
1
].
regnum
=
dst
->
regnum
;
instr
->
src
[
1
].
u
.
swizzle
=
BWRITERVS_NOSWIZZLE
;
instr
->
src
[
1
].
swizzle
=
BWRITERVS_NOSWIZZLE
;
instr
->
src
[
1
].
srcmod
=
BWRITERSPSM_NONE
;
instr
->
src
[
1
].
rel_reg
=
NULL
;
if
(
!
add_instruction
(
This
->
shader
,
instr
))
{
if
(
!
add_instruction
(
parser
->
shader
,
instr
))
{
ERR
(
"Out of memory
\n
"
);
set_parse_status
(
&
This
->
status
,
PARSE_ERR
);
set_parse_status
(
&
parser
->
status
,
PARSE_ERR
);
}
}
static
void
asmparser_texreg2ar
(
struct
asm_parser
*
This
,
DWORD
mod
,
DWORD
shif
t
,
const
struct
shader_reg
*
dst
,
const
struct
shader_reg
*
src0
)
{
static
void
asmparser_texreg2ar
(
struct
asm_parser
*
parser
,
uint32_t
mod
,
uint32_t
shift
,
const
struct
shader_reg
*
ds
t
,
const
struct
shader_reg
*
src0
)
{
struct
shader_reg
src
;
src
=
map_oldps_register
(
src0
,
FALSE
);
/* Supply the correct swizzle */
src
.
u
.
swizzle
=
BWRITERVS_X_W
|
BWRITERVS_Y_X
|
BWRITERVS_Z_X
|
BWRITERVS_W_X
;
asmparser_texhelper
(
This
,
mod
,
shift
,
dst
,
&
src
);
src
.
swizzle
=
BWRITERVS_X_W
|
BWRITERVS_Y_X
|
BWRITERVS_Z_X
|
BWRITERVS_W_X
;
asmparser_texhelper
(
parser
,
mod
,
shift
,
dst
,
&
src
);
}
static
void
asmparser_texreg2gb
(
struct
asm_parser
*
This
,
DWORD
mod
,
DWORD
shif
t
,
const
struct
shader_reg
*
dst
,
const
struct
shader_reg
*
src0
)
{
static
void
asmparser_texreg2gb
(
struct
asm_parser
*
parser
,
uint32_t
mod
,
uint32_t
shift
,
const
struct
shader_reg
*
ds
t
,
const
struct
shader_reg
*
src0
)
{
struct
shader_reg
src
;
src
=
map_oldps_register
(
src0
,
FALSE
);
/* Supply the correct swizzle */
src
.
u
.
swizzle
=
BWRITERVS_X_Y
|
BWRITERVS_Y_Z
|
BWRITERVS_Z_Z
|
BWRITERVS_W_Z
;
asmparser_texhelper
(
This
,
mod
,
shift
,
dst
,
&
src
);
src
.
swizzle
=
BWRITERVS_X_Y
|
BWRITERVS_Y_Z
|
BWRITERVS_Z_Z
|
BWRITERVS_W_Z
;
asmparser_texhelper
(
parser
,
mod
,
shift
,
dst
,
&
src
);
}
static
void
asmparser_texreg2rgb
(
struct
asm_parser
*
This
,
DWORD
mod
,
DWORD
shif
t
,
const
struct
shader_reg
*
dst
,
const
struct
shader_reg
*
src0
)
{
static
void
asmparser_texreg2rgb
(
struct
asm_parser
*
parser
,
uint32_t
mod
,
uint32_t
shift
,
const
struct
shader_reg
*
ds
t
,
const
struct
shader_reg
*
src0
)
{
struct
shader_reg
src
;
src
=
map_oldps_register
(
src0
,
FALSE
);
/* Supply the correct swizzle */
src
.
u
.
swizzle
=
BWRITERVS_X_X
|
BWRITERVS_Y_Y
|
BWRITERVS_Z_Z
|
BWRITERVS_W_Z
;
asmparser_texhelper
(
This
,
mod
,
shift
,
dst
,
&
src
);
src
.
swizzle
=
BWRITERVS_X_X
|
BWRITERVS_Y_Y
|
BWRITERVS_Z_Z
|
BWRITERVS_W_Z
;
asmparser_texhelper
(
parser
,
mod
,
shift
,
dst
,
&
src
);
}
/* Complex pixel shader 1.3 instructions like texm3x3tex are tricky - the
...
...
@@ -497,40 +543,45 @@ static void asmparser_texreg2rgb(struct asm_parser *This, DWORD mod, DWORD shift
* go through asmparser_instr).
*/
static
void
asmparser_instr
(
struct
asm_parser
*
This
,
DWORD
opcode
,
DWORD
mod
,
DWORD
shift
,
static
void
asmparser_instr
(
struct
asm_parser
*
parser
,
uint32_t
opcode
,
uint32_t
mod
,
uint32_t
shift
,
enum
bwriter_comparison_type
comp
,
const
struct
shader_reg
*
dst
,
const
struct
src_regs
*
srcs
,
int
expectednsrcs
)
{
struct
bwriter_shader
*
shader
=
This
->
shader
;
unsigned
int
src_count
=
srcs
?
srcs
->
count
:
0
;
struct
bwriter_shader
*
shader
=
parser
->
shader
;
struct
instruction
*
instr
;
unsigned
int
i
;
BOOL
firstreg
=
TRUE
;
unsigned
int
src_count
=
srcs
?
srcs
->
count
:
0
;
unsigned
int
i
;
if
(
!
This
->
shader
)
return
;
if
(
!
parser
->
shader
)
return
;
TRACE_
(
parsed_shader
)(
"%s%s%s%s "
,
debug_print_opcode
(
opcode
),
debug_print_dstmod
(
mod
),
debug_print_shift
(
shift
),
debug_print_comp
(
comp
));
if
(
dst
)
{
if
(
dst
)
{
TRACE_
(
parsed_shader
)(
"%s"
,
debug_print_dstreg
(
dst
));
firstreg
=
FALSE
;
}
for
(
i
=
0
;
i
<
src_count
;
i
++
)
{
if
(
!
firstreg
)
TRACE_
(
parsed_shader
)(
", "
);
for
(
i
=
0
;
i
<
src_count
;
i
++
)
{
if
(
!
firstreg
)
TRACE_
(
parsed_shader
)(
", "
);
else
firstreg
=
FALSE
;
TRACE_
(
parsed_shader
)(
"%s"
,
debug_print_srcreg
(
&
srcs
->
reg
[
i
]));
}
TRACE_
(
parsed_shader
)(
"
\n
"
);
/* Check for instructions with different syntaxes in different shader versions */
switch
(
opcode
)
{
switch
(
opcode
)
{
case
BWRITERSIO_SINCOS
:
/* The syntax changes between vs 2 and the other shader versions */
if
(
This
->
shader
->
type
==
ST_VERTEX
&&
This
->
shader
->
major_version
==
2
)
if
(
parser
->
shader
->
type
==
ST_VERTEX
&&
parser
->
shader
->
major_version
==
2
)
{
asmparser_sincos
(
This
,
mod
,
shift
,
dst
,
srcs
);
asmparser_sincos
(
parser
,
mod
,
shift
,
dst
,
srcs
);
return
;
}
/* Use the default handling */
...
...
@@ -538,9 +589,9 @@ static void asmparser_instr(struct asm_parser *This, DWORD opcode, DWORD mod, DW
case
BWRITERSIO_TEXCOORD
:
/* texcoord/texcrd are two instructions present only in PS <= 1.3 and PS 1.4 respectively */
if
(
shader
->
type
==
ST_PIXEL
&&
shader
->
major_version
==
1
&&
shader
->
minor_version
==
4
)
asmparser_texcrd
(
This
,
mod
,
shift
,
dst
,
srcs
);
asmparser_texcrd
(
parser
,
mod
,
shift
,
dst
,
srcs
);
else
asmparser_texcoord
(
This
,
mod
,
shift
,
dst
,
srcs
);
asmparser_texcoord
(
parser
,
mod
,
shift
,
dst
,
srcs
);
return
;
case
BWRITERSIO_TEX
:
/* this encodes both the tex PS 1.x instruction and the
...
...
@@ -548,41 +599,44 @@ static void asmparser_instr(struct asm_parser *This, DWORD opcode, DWORD mod, DW
if
(
shader
->
type
==
ST_PIXEL
&&
shader
->
major_version
==
1
)
{
if
(
shader
->
minor_version
<
4
)
asmparser_tex
(
This
,
mod
,
shift
,
dst
);
asmparser_tex
(
parser
,
mod
,
shift
,
dst
);
else
asmparser_texld14
(
This
,
mod
,
shift
,
dst
,
srcs
);
asmparser_texld14
(
parser
,
mod
,
shift
,
dst
,
srcs
);
return
;
}
/* else fallback to the standard behavior */
break
;
}
if
(
src_count
!=
expectednsrcs
)
{
asmparser_message
(
This
,
"Line %u: Wrong number of source registers
\n
"
,
This
->
line_no
);
set_parse_status
(
&
This
->
status
,
PARSE_ERR
);
if
(
src_count
!=
expectednsrcs
)
{
asmparser_message
(
parser
,
"Line %u: Wrong number of source registers
\n
"
,
parser
->
line_no
);
set_parse_status
(
&
parser
->
status
,
PARSE_ERR
);
return
;
}
/* Handle PS 1.x instructions, "regularizing" them */
switch
(
opcode
)
{
switch
(
opcode
)
{
case
BWRITERSIO_TEXKILL
:
asmparser_texkill
(
This
,
dst
);
asmparser_texkill
(
parser
,
dst
);
return
;
case
BWRITERSIO_TEXREG2AR
:
asmparser_texreg2ar
(
This
,
mod
,
shift
,
dst
,
&
srcs
->
reg
[
0
]);
asmparser_texreg2ar
(
parser
,
mod
,
shift
,
dst
,
&
srcs
->
reg
[
0
]);
return
;
case
BWRITERSIO_TEXREG2GB
:
asmparser_texreg2gb
(
This
,
mod
,
shift
,
dst
,
&
srcs
->
reg
[
0
]);
asmparser_texreg2gb
(
parser
,
mod
,
shift
,
dst
,
&
srcs
->
reg
[
0
]);
return
;
case
BWRITERSIO_TEXREG2RGB
:
asmparser_texreg2rgb
(
This
,
mod
,
shift
,
dst
,
&
srcs
->
reg
[
0
]);
asmparser_texreg2rgb
(
parser
,
mod
,
shift
,
dst
,
&
srcs
->
reg
[
0
]);
return
;
}
instr
=
alloc_instr
(
src_count
);
if
(
!
instr
)
{
if
(
!
instr
)
{
ERR
(
"Error allocating memory for the instruction
\n
"
);
set_parse_status
(
&
This
->
status
,
PARSE_ERR
);
set_parse_status
(
&
parser
->
status
,
PARSE_ERR
);
return
;
}
...
...
@@ -590,37 +644,44 @@ static void asmparser_instr(struct asm_parser *This, DWORD opcode, DWORD mod, DW
instr
->
dstmod
=
mod
;
instr
->
shift
=
shift
;
instr
->
comptype
=
comp
;
if
(
dst
)
This
->
funcs
->
dstreg
(
This
,
instr
,
dst
);
for
(
i
=
0
;
i
<
src_count
;
i
++
)
{
This
->
funcs
->
srcreg
(
This
,
instr
,
i
,
&
srcs
->
reg
[
i
]);
if
(
dst
)
parser
->
funcs
->
dstreg
(
parser
,
instr
,
dst
);
for
(
i
=
0
;
i
<
src_count
;
i
++
)
{
parser
->
funcs
->
srcreg
(
parser
,
instr
,
i
,
&
srcs
->
reg
[
i
]);
}
if
(
!
add_instruction
(
This
->
shader
,
instr
))
{
if
(
!
add_instruction
(
parser
->
shader
,
instr
))
{
ERR
(
"Out of memory
\n
"
);
set_parse_status
(
&
This
->
status
,
PARSE_ERR
);
set_parse_status
(
&
parser
->
status
,
PARSE_ERR
);
}
}
static
struct
shader_reg
map_oldvs_register
(
const
struct
shader_reg
*
reg
)
{
static
struct
shader_reg
map_oldvs_register
(
const
struct
shader_reg
*
reg
)
{
struct
shader_reg
ret
;
switch
(
reg
->
type
)
{
switch
(
reg
->
type
)
{
case
BWRITERSPR_RASTOUT
:
ret
=
*
reg
;
ret
.
type
=
BWRITERSPR_OUTPUT
;
switch
(
reg
->
regnum
)
{
switch
(
reg
->
regnum
)
{
case
BWRITERSRO_POSITION
:
ret
.
regnum
=
OPOS_REG
;
break
;
case
BWRITERSRO_FOG
:
ret
.
regnum
=
OFOG_REG
;
ret
.
u
.
writemask
=
OFOG_WRITEMASK
;
ret
.
writemask
=
OFOG_WRITEMASK
;
break
;
case
BWRITERSRO_POINT_SIZE
:
ret
.
regnum
=
OPTS_REG
;
ret
.
u
.
writemask
=
OPTS_WRITEMASK
;
ret
.
writemask
=
OPTS_WRITEMASK
;
break
;
default:
FIXME
(
"Unhandled RASTOUT register %
l
u.
\n
"
,
reg
->
regnum
);
FIXME
(
"Unhandled RASTOUT register %u.
\n
"
,
reg
->
regnum
);
return
*
reg
;
}
return
ret
;
...
...
@@ -628,7 +689,8 @@ static struct shader_reg map_oldvs_register(const struct shader_reg *reg) {
case
BWRITERSPR_TEXCRDOUT
:
ret
=
*
reg
;
ret
.
type
=
BWRITERSPR_OUTPUT
;
switch
(
reg
->
regnum
)
{
switch
(
reg
->
regnum
)
{
case
0
:
ret
.
regnum
=
OT0_REG
;
break
;
case
1
:
ret
.
regnum
=
OT1_REG
;
break
;
case
2
:
ret
.
regnum
=
OT2_REG
;
break
;
...
...
@@ -638,7 +700,7 @@ static struct shader_reg map_oldvs_register(const struct shader_reg *reg) {
case
6
:
ret
.
regnum
=
OT6_REG
;
break
;
case
7
:
ret
.
regnum
=
OT7_REG
;
break
;
default:
FIXME
(
"Unhandled TEXCRDOUT regnum %
l
u.
\n
"
,
reg
->
regnum
);
FIXME
(
"Unhandled TEXCRDOUT regnum %u.
\n
"
,
reg
->
regnum
);
return
*
reg
;
}
return
ret
;
...
...
@@ -646,11 +708,12 @@ static struct shader_reg map_oldvs_register(const struct shader_reg *reg) {
case
BWRITERSPR_ATTROUT
:
ret
=
*
reg
;
ret
.
type
=
BWRITERSPR_OUTPUT
;
switch
(
reg
->
regnum
)
{
switch
(
reg
->
regnum
)
{
case
0
:
ret
.
regnum
=
OD0_REG
;
break
;
case
1
:
ret
.
regnum
=
OD1_REG
;
break
;
default:
FIXME
(
"Unhandled ATTROUT regnum %
l
u.
\n
"
,
reg
->
regnum
);
FIXME
(
"Unhandled ATTROUT regnum %u.
\n
"
,
reg
->
regnum
);
return
*
reg
;
}
return
ret
;
...
...
@@ -661,76 +724,85 @@ static struct shader_reg map_oldvs_register(const struct shader_reg *reg) {
/* Checks for unsupported source modifiers in VS (all versions) or
PS 2.0 and newer */
static
void
check_legacy_srcmod
(
struct
asm_parser
*
This
,
DWORD
srcmod
)
{
if
(
srcmod
==
BWRITERSPSM_BIAS
||
srcmod
==
BWRITERSPSM_BIASNEG
||
srcmod
==
BWRITERSPSM_SIGN
||
srcmod
==
BWRITERSPSM_SIGNNEG
||
srcmod
==
BWRITERSPSM_COMP
||
srcmod
==
BWRITERSPSM_X2
||
srcmod
==
BWRITERSPSM_X2NEG
||
srcmod
==
BWRITERSPSM_DZ
||
srcmod
==
BWRITERSPSM_DW
)
{
asmparser_message
(
This
,
"Line %u: Source modifier %s not supported in this shader version
\n
"
,
This
->
line_no
,
debug_print_srcmod
(
srcmod
));
set_parse_status
(
&
This
->
status
,
PARSE_ERR
);
static
void
check_legacy_srcmod
(
struct
asm_parser
*
parser
,
uint32_t
srcmod
)
{
if
(
srcmod
==
BWRITERSPSM_BIAS
||
srcmod
==
BWRITERSPSM_BIASNEG
||
srcmod
==
BWRITERSPSM_SIGN
||
srcmod
==
BWRITERSPSM_SIGNNEG
||
srcmod
==
BWRITERSPSM_COMP
||
srcmod
==
BWRITERSPSM_X2
||
srcmod
==
BWRITERSPSM_X2NEG
||
srcmod
==
BWRITERSPSM_DZ
||
srcmod
==
BWRITERSPSM_DW
)
{
asmparser_message
(
parser
,
"Line %u: Source modifier %s not supported in this shader version
\n
"
,
parser
->
line_no
,
debug_print_srcmod
(
srcmod
));
set_parse_status
(
&
parser
->
status
,
PARSE_ERR
);
}
}
static
void
check_abs_srcmod
(
struct
asm_parser
*
This
,
DWORD
srcmod
)
{
if
(
srcmod
==
BWRITERSPSM_ABS
||
srcmod
==
BWRITERSPSM_ABSNEG
)
{
asmparser_message
(
This
,
"Line %u: Source modifier %s not supported in this shader version
\n
"
,
This
->
line_no
,
debug_print_srcmod
(
srcmod
));
set_parse_status
(
&
This
->
status
,
PARSE_ERR
);
static
void
check_abs_srcmod
(
struct
asm_parser
*
parser
,
uint32_t
srcmod
)
{
if
(
srcmod
==
BWRITERSPSM_ABS
||
srcmod
==
BWRITERSPSM_ABSNEG
)
{
asmparser_message
(
parser
,
"Line %u: Source modifier %s not supported in this shader version
\n
"
,
parser
->
line_no
,
debug_print_srcmod
(
srcmod
));
set_parse_status
(
&
parser
->
status
,
PARSE_ERR
);
}
}
static
void
check_loop_swizzle
(
struct
asm_parser
*
This
,
const
struct
shader_reg
*
src
)
{
if
((
src
->
type
==
BWRITERSPR_LOOP
&&
src
->
u
.
swizzle
!=
BWRITERVS_NOSWIZZLE
)
||
(
src
->
rel_reg
&&
src
->
rel_reg
->
type
==
BWRITERSPR_LOOP
&&
src
->
rel_reg
->
u
.
swizzle
!=
BWRITERVS_NOSWIZZLE
))
{
asmparser_message
(
This
,
"Line %u: Swizzle not allowed on aL register
\n
"
,
This
->
line_no
);
set_parse_status
(
&
This
->
status
,
PARSE_ERR
);
static
void
check_loop_swizzle
(
struct
asm_parser
*
parser
,
const
struct
shader_reg
*
src
)
{
if
((
src
->
type
==
BWRITERSPR_LOOP
&&
src
->
swizzle
!=
BWRITERVS_NOSWIZZLE
)
||
(
src
->
rel_reg
&&
src
->
rel_reg
->
type
==
BWRITERSPR_LOOP
&&
src
->
rel_reg
->
swizzle
!=
BWRITERVS_NOSWIZZLE
))
{
asmparser_message
(
parser
,
"Line %u: Swizzle not allowed on aL register
\n
"
,
parser
->
line_no
);
set_parse_status
(
&
parser
->
status
,
PARSE_ERR
);
}
}
static
void
check_shift_dstmod
(
struct
asm_parser
*
This
,
DWORD
shift
)
{
if
(
shift
!=
0
)
{
asmparser_message
(
This
,
"Line %u: Shift modifiers not supported in this shader version
\n
"
,
This
->
line_no
);
set_parse_status
(
&
This
->
status
,
PARSE_ERR
);
static
void
check_shift_dstmod
(
struct
asm_parser
*
parser
,
uint32_t
shift
)
{
if
(
shift
!=
0
)
{
asmparser_message
(
parser
,
"Line %u: Shift modifiers not supported in this shader version
\n
"
,
parser
->
line_no
);
set_parse_status
(
&
parser
->
status
,
PARSE_ERR
);
}
}
static
void
check_ps_dstmod
(
struct
asm_parser
*
This
,
DWORD
dstmod
)
{
if
(
dstmod
==
BWRITERSPDM_PARTIALPRECISION
||
dstmod
==
BWRITERSPDM_MSAMPCENTROID
)
{
asmparser_message
(
This
,
"Line %u: Instruction modifier %s not supported in this shader version
\n
"
,
This
->
line_no
,
debug_print_dstmod
(
dstmod
));
set_parse_status
(
&
This
->
status
,
PARSE_ERR
);
static
void
check_ps_dstmod
(
struct
asm_parser
*
parser
,
uint32_t
dstmod
)
{
if
(
dstmod
==
BWRITERSPDM_PARTIALPRECISION
||
dstmod
==
BWRITERSPDM_MSAMPCENTROID
)
{
asmparser_message
(
parser
,
"Line %u: Instruction modifier %s not supported in this shader version
\n
"
,
parser
->
line_no
,
debug_print_dstmod
(
dstmod
));
set_parse_status
(
&
parser
->
status
,
PARSE_ERR
);
}
}
struct
allowed_reg_type
{
DWORD
type
;
DWORD
count
;
struct
allowed_reg_type
{
uint32_t
type
;
unsigned
int
count
;
BOOL
reladdr
;
};
static
BOOL
check_reg_type
(
const
struct
shader_reg
*
reg
,
const
struct
allowed_reg_type
*
allowed
)
{
static
BOOL
check_reg_type
(
const
struct
shader_reg
*
reg
,
const
struct
allowed_reg_type
*
allowed
)
{
unsigned
int
i
=
0
;
while
(
allowed
[
i
].
type
!=
~
0U
)
{
if
(
reg
->
type
==
allowed
[
i
].
type
)
{
if
(
reg
->
rel_reg
)
{
if
(
allowed
[
i
].
reladdr
)
return
TRUE
;
/* The relative addressing register
can have a negative value, we
can't check the register index */
while
(
allowed
[
i
].
type
!=
~
0u
)
{
if
(
reg
->
type
==
allowed
[
i
].
type
)
{
if
(
reg
->
rel_reg
)
{
/* The relative addressing register can have a negative value,
* we can't check the register index. */
if
(
allowed
[
i
].
reladdr
)
return
TRUE
;
return
FALSE
;
}
if
(
reg
->
regnum
<
allowed
[
i
].
count
)
return
TRUE
;
if
(
reg
->
regnum
<
allowed
[
i
].
count
)
return
TRUE
;
return
FALSE
;
}
i
++
;
...
...
@@ -739,15 +811,16 @@ static BOOL check_reg_type(const struct shader_reg *reg,
}
/* Native assembler doesn't do separate checks for src and dst registers */
static
const
struct
allowed_reg_type
vs_1_reg_allowed
[]
=
{
static
const
struct
allowed_reg_type
vs_1_reg_allowed
[]
=
{
{
BWRITERSPR_TEMP
,
12
,
FALSE
},
{
BWRITERSPR_INPUT
,
16
,
FALSE
},
{
BWRITERSPR_CONST
,
~
0
U
,
TRUE
},
{
BWRITERSPR_CONST
,
~
0
u
,
TRUE
},
{
BWRITERSPR_ADDR
,
1
,
FALSE
},
{
BWRITERSPR_RASTOUT
,
3
,
FALSE
},
/* oPos, oFog and oPts */
{
BWRITERSPR_ATTROUT
,
2
,
FALSE
},
{
BWRITERSPR_TEXCRDOUT
,
8
,
FALSE
},
{
~
0
U
,
0
}
/* End tag */
{
~
0
u
,
0
}
/* End tag */
};
/* struct instruction *asmparser_srcreg
...
...
@@ -762,27 +835,28 @@ static const struct allowed_reg_type vs_1_reg_allowed[] = {
* src: Pointer to source the register structure. The caller can free
* it afterwards
*/
static
void
asmparser_srcreg_vs_1
(
struct
asm_parser
*
This
,
struct
instruction
*
instr
,
int
num
,
const
struct
shader_reg
*
src
)
{
static
void
asmparser_srcreg_vs_1
(
struct
asm_parser
*
parser
,
struct
instruction
*
instr
,
int
num
,
const
struct
shader_reg
*
src
)
{
struct
shader_reg
reg
;
if
(
!
check_reg_type
(
src
,
vs_1_reg_allowed
))
{
asmparser_message
(
This
,
"Line %u: Source register %s not supported in VS 1
\n
"
,
This
->
line_no
,
debug_print_srcreg
(
src
));
set_parse_status
(
&
This
->
status
,
PARSE_ERR
);
if
(
!
check_reg_type
(
src
,
vs_1_reg_allowed
))
{
asmparser_message
(
parser
,
"Line %u: Source register %s not supported in VS 1
\n
"
,
parser
->
line_no
,
debug_print_srcreg
(
src
));
set_parse_status
(
&
parser
->
status
,
PARSE_ERR
);
}
check_legacy_srcmod
(
This
,
src
->
srcmod
);
check_abs_srcmod
(
This
,
src
->
srcmod
);
check_legacy_srcmod
(
parser
,
src
->
srcmod
);
check_abs_srcmod
(
parser
,
src
->
srcmod
);
reg
=
map_oldvs_register
(
src
);
instr
->
src
[
num
]
=
reg
;
}
static
const
struct
allowed_reg_type
vs_2_reg_allowed
[]
=
{
static
const
struct
allowed_reg_type
vs_2_reg_allowed
[]
=
{
{
BWRITERSPR_TEMP
,
12
,
FALSE
},
{
BWRITERSPR_INPUT
,
16
,
FALSE
},
{
BWRITERSPR_CONST
,
~
0
U
,
TRUE
},
{
BWRITERSPR_CONST
,
~
0
u
,
TRUE
},
{
BWRITERSPR_ADDR
,
1
,
FALSE
},
{
BWRITERSPR_CONSTBOOL
,
16
,
FALSE
},
{
BWRITERSPR_CONSTINT
,
16
,
FALSE
},
...
...
@@ -792,31 +866,32 @@ static const struct allowed_reg_type vs_2_reg_allowed[] = {
{
BWRITERSPR_RASTOUT
,
3
,
FALSE
},
/* oPos, oFog and oPts */
{
BWRITERSPR_ATTROUT
,
2
,
FALSE
},
{
BWRITERSPR_TEXCRDOUT
,
8
,
FALSE
},
{
~
0
U
,
0
}
/* End tag */
{
~
0
u
,
0
}
/* End tag */
};
static
void
asmparser_srcreg_vs_2
(
struct
asm_parser
*
This
,
struct
instruction
*
instr
,
int
num
,
const
struct
shader_reg
*
src
)
{
static
void
asmparser_srcreg_vs_2
(
struct
asm_parser
*
parser
,
struct
instruction
*
instr
,
int
num
,
const
struct
shader_reg
*
src
)
{
struct
shader_reg
reg
;
if
(
!
check_reg_type
(
src
,
vs_2_reg_allowed
))
{
asmparser_message
(
This
,
"Line %u: Source register %s not supported in VS 2
\n
"
,
This
->
line_no
,
debug_print_srcreg
(
src
));
set_parse_status
(
&
This
->
status
,
PARSE_ERR
);
if
(
!
check_reg_type
(
src
,
vs_2_reg_allowed
))
{
asmparser_message
(
parser
,
"Line %u: Source register %s not supported in VS 2
\n
"
,
parser
->
line_no
,
debug_print_srcreg
(
src
));
set_parse_status
(
&
parser
->
status
,
PARSE_ERR
);
}
check_loop_swizzle
(
This
,
src
);
check_legacy_srcmod
(
This
,
src
->
srcmod
);
check_abs_srcmod
(
This
,
src
->
srcmod
);
check_loop_swizzle
(
parser
,
src
);
check_legacy_srcmod
(
parser
,
src
->
srcmod
);
check_abs_srcmod
(
parser
,
src
->
srcmod
);
reg
=
map_oldvs_register
(
src
);
instr
->
src
[
num
]
=
reg
;
}
static
const
struct
allowed_reg_type
vs_3_reg_allowed
[]
=
{
static
const
struct
allowed_reg_type
vs_3_reg_allowed
[]
=
{
{
BWRITERSPR_TEMP
,
32
,
FALSE
},
{
BWRITERSPR_INPUT
,
16
,
TRUE
},
{
BWRITERSPR_CONST
,
~
0
U
,
TRUE
},
{
BWRITERSPR_CONST
,
~
0
u
,
TRUE
},
{
BWRITERSPR_ADDR
,
1
,
FALSE
},
{
BWRITERSPR_CONSTBOOL
,
16
,
FALSE
},
{
BWRITERSPR_CONSTINT
,
16
,
FALSE
},
...
...
@@ -825,72 +900,75 @@ static const struct allowed_reg_type vs_3_reg_allowed[] = {
{
BWRITERSPR_PREDICATE
,
1
,
FALSE
},
{
BWRITERSPR_SAMPLER
,
4
,
FALSE
},
{
BWRITERSPR_OUTPUT
,
12
,
TRUE
},
{
~
0
U
,
0
}
/* End tag */
{
~
0
u
,
0
}
/* End tag */
};
static
void
asmparser_srcreg_vs_3
(
struct
asm_parser
*
This
,
struct
instruction
*
instr
,
int
num
,
const
struct
shader_reg
*
src
)
{
if
(
!
check_reg_type
(
src
,
vs_3_reg_allowed
))
{
asmparser_message
(
This
,
"Line %u: Source register %s not supported in VS 3.0
\n
"
,
This
->
line_no
,
debug_print_srcreg
(
src
));
set_parse_status
(
&
This
->
status
,
PARSE_ERR
);
}
check_loop_swizzle
(
This
,
src
);
check_legacy_srcmod
(
This
,
src
->
srcmod
);
static
void
asmparser_srcreg_vs_3
(
struct
asm_parser
*
parser
,
struct
instruction
*
instr
,
int
num
,
const
struct
shader_reg
*
src
)
{
if
(
!
check_reg_type
(
src
,
vs_3_reg_allowed
))
{
asmparser_message
(
parser
,
"Line %u: Source register %s not supported in VS 3.0
\n
"
,
parser
->
line_no
,
debug_print_srcreg
(
src
));
set_parse_status
(
&
parser
->
status
,
PARSE_ERR
);
}
check_loop_swizzle
(
parser
,
src
);
check_legacy_srcmod
(
parser
,
src
->
srcmod
);
instr
->
src
[
num
]
=
*
src
;
}
static
const
struct
allowed_reg_type
ps_1_0123_reg_allowed
[]
=
{
static
const
struct
allowed_reg_type
ps_1_0123_reg_allowed
[]
=
{
{
BWRITERSPR_CONST
,
8
,
FALSE
},
{
BWRITERSPR_TEMP
,
2
,
FALSE
},
{
BWRITERSPR_TEXTURE
,
4
,
FALSE
},
{
BWRITERSPR_INPUT
,
2
,
FALSE
},
{
~
0
U
,
0
}
/* End tag */
{
~
0
u
,
0
}
/* End tag */
};
static
void
asmparser_srcreg_ps_1_0123
(
struct
asm_parser
*
This
,
struct
instruction
*
instr
,
int
num
,
const
struct
shader_reg
*
src
)
{
static
void
asmparser_srcreg_ps_1_0123
(
struct
asm_parser
*
parser
,
struct
instruction
*
instr
,
int
num
,
const
struct
shader_reg
*
src
)
{
struct
shader_reg
reg
;
if
(
!
check_reg_type
(
src
,
ps_1_0123_reg_allowed
))
{
asmparser_message
(
This
,
"Line %u: Source register %s not supported in <== PS 1.3
\n
"
,
This
->
line_no
,
debug_print_srcreg
(
src
));
set_parse_status
(
&
This
->
status
,
PARSE_ERR
);
if
(
!
check_reg_type
(
src
,
ps_1_0123_reg_allowed
))
{
asmparser_message
(
parser
,
"Line %u: Source register %s not supported in <== PS 1.3
\n
"
,
parser
->
line_no
,
debug_print_srcreg
(
src
));
set_parse_status
(
&
parser
->
status
,
PARSE_ERR
);
}
check_abs_srcmod
(
This
,
src
->
srcmod
);
check_abs_srcmod
(
parser
,
src
->
srcmod
);
reg
=
map_oldps_register
(
src
,
FALSE
);
instr
->
src
[
num
]
=
reg
;
}
static
const
struct
allowed_reg_type
ps_1_4_reg_allowed
[]
=
{
static
const
struct
allowed_reg_type
ps_1_4_reg_allowed
[]
=
{
{
BWRITERSPR_CONST
,
8
,
FALSE
},
{
BWRITERSPR_TEMP
,
6
,
FALSE
},
{
BWRITERSPR_TEXTURE
,
6
,
FALSE
},
{
BWRITERSPR_INPUT
,
2
,
FALSE
},
{
~
0
U
,
0
}
/* End tag */
{
~
0
u
,
0
}
/* End tag */
};
static
void
asmparser_srcreg_ps_1_4
(
struct
asm_parser
*
This
,
struct
instruction
*
instr
,
int
num
,
const
struct
shader_reg
*
src
)
{
static
void
asmparser_srcreg_ps_1_4
(
struct
asm_parser
*
parser
,
struct
instruction
*
instr
,
int
num
,
const
struct
shader_reg
*
src
)
{
struct
shader_reg
reg
;
if
(
!
check_reg_type
(
src
,
ps_1_4_reg_allowed
))
{
asmparser_message
(
This
,
"Line %u: Source register %s not supported in PS 1.4
\n
"
,
This
->
line_no
,
debug_print_srcreg
(
src
));
set_parse_status
(
&
This
->
status
,
PARSE_ERR
);
if
(
!
check_reg_type
(
src
,
ps_1_4_reg_allowed
))
{
asmparser_message
(
parser
,
"Line %u: Source register %s not supported in PS 1.4
\n
"
,
parser
->
line_no
,
debug_print_srcreg
(
src
));
set_parse_status
(
&
parser
->
status
,
PARSE_ERR
);
}
check_abs_srcmod
(
This
,
src
->
srcmod
);
check_abs_srcmod
(
parser
,
src
->
srcmod
);
reg
=
map_oldps_register
(
src
,
TRUE
);
instr
->
src
[
num
]
=
reg
;
}
static
const
struct
allowed_reg_type
ps_2_0_reg_allowed
[]
=
{
static
const
struct
allowed_reg_type
ps_2_0_reg_allowed
[]
=
{
{
BWRITERSPR_INPUT
,
2
,
FALSE
},
{
BWRITERSPR_TEMP
,
32
,
FALSE
},
{
BWRITERSPR_CONST
,
32
,
FALSE
},
...
...
@@ -900,27 +978,28 @@ static const struct allowed_reg_type ps_2_0_reg_allowed[] = {
{
BWRITERSPR_TEXTURE
,
8
,
FALSE
},
{
BWRITERSPR_COLOROUT
,
4
,
FALSE
},
{
BWRITERSPR_DEPTHOUT
,
1
,
FALSE
},
{
~
0
U
,
0
}
/* End tag */
{
~
0
u
,
0
}
/* End tag */
};
static
void
asmparser_srcreg_ps_2
(
struct
asm_parser
*
This
,
struct
instruction
*
instr
,
int
num
,
const
struct
shader_reg
*
src
)
{
static
void
asmparser_srcreg_ps_2
(
struct
asm_parser
*
parser
,
struct
instruction
*
instr
,
int
num
,
const
struct
shader_reg
*
src
)
{
struct
shader_reg
reg
;
if
(
!
check_reg_type
(
src
,
ps_2_0_reg_allowed
))
{
asmparser_message
(
This
,
"Line %u: Source register %s not supported in PS 2.0
\n
"
,
This
->
line_no
,
debug_print_srcreg
(
src
));
set_parse_status
(
&
This
->
status
,
PARSE_ERR
);
if
(
!
check_reg_type
(
src
,
ps_2_0_reg_allowed
))
{
asmparser_message
(
parser
,
"Line %u: Source register %s not supported in PS 2.0
\n
"
,
parser
->
line_no
,
debug_print_srcreg
(
src
));
set_parse_status
(
&
parser
->
status
,
PARSE_ERR
);
}
check_legacy_srcmod
(
This
,
src
->
srcmod
);
check_abs_srcmod
(
This
,
src
->
srcmod
);
check_legacy_srcmod
(
parser
,
src
->
srcmod
);
check_abs_srcmod
(
parser
,
src
->
srcmod
);
reg
=
map_oldps_register
(
src
,
TRUE
);
instr
->
src
[
num
]
=
reg
;
}
static
const
struct
allowed_reg_type
ps_2_x_reg_allowed
[]
=
{
static
const
struct
allowed_reg_type
ps_2_x_reg_allowed
[]
=
{
{
BWRITERSPR_INPUT
,
2
,
FALSE
},
{
BWRITERSPR_TEMP
,
32
,
FALSE
},
{
BWRITERSPR_CONST
,
32
,
FALSE
},
...
...
@@ -932,27 +1011,28 @@ static const struct allowed_reg_type ps_2_x_reg_allowed[] = {
{
BWRITERSPR_LABEL
,
2048
,
FALSE
},
{
BWRITERSPR_COLOROUT
,
4
,
FALSE
},
{
BWRITERSPR_DEPTHOUT
,
1
,
FALSE
},
{
~
0
U
,
0
}
/* End tag */
{
~
0
u
,
0
}
/* End tag */
};
static
void
asmparser_srcreg_ps_2_x
(
struct
asm_parser
*
This
,
struct
instruction
*
instr
,
int
num
,
const
struct
shader_reg
*
src
)
{
static
void
asmparser_srcreg_ps_2_x
(
struct
asm_parser
*
parser
,
struct
instruction
*
instr
,
int
num
,
const
struct
shader_reg
*
src
)
{
struct
shader_reg
reg
;
if
(
!
check_reg_type
(
src
,
ps_2_x_reg_allowed
))
{
asmparser_message
(
This
,
"Line %u: Source register %s not supported in PS 2.x
\n
"
,
This
->
line_no
,
debug_print_srcreg
(
src
));
set_parse_status
(
&
This
->
status
,
PARSE_ERR
);
if
(
!
check_reg_type
(
src
,
ps_2_x_reg_allowed
))
{
asmparser_message
(
parser
,
"Line %u: Source register %s not supported in PS 2.x
\n
"
,
parser
->
line_no
,
debug_print_srcreg
(
src
));
set_parse_status
(
&
parser
->
status
,
PARSE_ERR
);
}
check_legacy_srcmod
(
This
,
src
->
srcmod
);
check_abs_srcmod
(
This
,
src
->
srcmod
);
check_legacy_srcmod
(
parser
,
src
->
srcmod
);
check_abs_srcmod
(
parser
,
src
->
srcmod
);
reg
=
map_oldps_register
(
src
,
TRUE
);
instr
->
src
[
num
]
=
reg
;
}
static
const
struct
allowed_reg_type
ps_3_reg_allowed
[]
=
{
static
const
struct
allowed_reg_type
ps_3_reg_allowed
[]
=
{
{
BWRITERSPR_INPUT
,
10
,
TRUE
},
{
BWRITERSPR_TEMP
,
32
,
FALSE
},
{
BWRITERSPR_CONST
,
224
,
FALSE
},
...
...
@@ -965,182 +1045,188 @@ static const struct allowed_reg_type ps_3_reg_allowed[] = {
{
BWRITERSPR_LABEL
,
2048
,
FALSE
},
{
BWRITERSPR_COLOROUT
,
4
,
FALSE
},
{
BWRITERSPR_DEPTHOUT
,
1
,
FALSE
},
{
~
0
U
,
0
}
/* End tag */
{
~
0
u
,
0
}
/* End tag */
};
static
void
asmparser_srcreg_ps_3
(
struct
asm_parser
*
This
,
struct
instruction
*
instr
,
int
num
,
const
struct
shader_reg
*
src
)
{
if
(
!
check_reg_type
(
src
,
ps_3_reg_allowed
))
{
asmparser_message
(
This
,
"Line %u: Source register %s not supported in PS 3.0
\n
"
,
This
->
line_no
,
debug_print_srcreg
(
src
));
set_parse_status
(
&
This
->
status
,
PARSE_ERR
);
}
check_loop_swizzle
(
This
,
src
);
check_legacy_srcmod
(
This
,
src
->
srcmod
);
static
void
asmparser_srcreg_ps_3
(
struct
asm_parser
*
parser
,
struct
instruction
*
instr
,
int
num
,
const
struct
shader_reg
*
src
)
{
if
(
!
check_reg_type
(
src
,
ps_3_reg_allowed
))
{
asmparser_message
(
parser
,
"Line %u: Source register %s not supported in PS 3.0
\n
"
,
parser
->
line_no
,
debug_print_srcreg
(
src
));
set_parse_status
(
&
parser
->
status
,
PARSE_ERR
);
}
check_loop_swizzle
(
parser
,
src
);
check_legacy_srcmod
(
parser
,
src
->
srcmod
);
instr
->
src
[
num
]
=
*
src
;
}
static
void
asmparser_dstreg_vs_1
(
struct
asm_parser
*
This
,
struct
instruction
*
instr
,
const
struct
shader_reg
*
dst
)
{
static
void
asmparser_dstreg_vs_1
(
struct
asm_parser
*
parser
,
struct
instruction
*
instr
,
const
struct
shader_reg
*
dst
)
{
struct
shader_reg
reg
;
if
(
!
check_reg_type
(
dst
,
vs_1_reg_allowed
))
{
asmparser_message
(
This
,
"Line %u: Destination register %s not supported in VS 1
\n
"
,
This
->
line_no
,
debug_print_dstreg
(
dst
));
set_parse_status
(
&
This
->
status
,
PARSE_ERR
);
if
(
!
check_reg_type
(
dst
,
vs_1_reg_allowed
))
{
asmparser_message
(
parser
,
"Line %u: Destination register %s not supported in VS 1
\n
"
,
parser
->
line_no
,
debug_print_dstreg
(
dst
));
set_parse_status
(
&
parser
->
status
,
PARSE_ERR
);
}
check_ps_dstmod
(
This
,
instr
->
dstmod
);
check_shift_dstmod
(
This
,
instr
->
shift
);
check_ps_dstmod
(
parser
,
instr
->
dstmod
);
check_shift_dstmod
(
parser
,
instr
->
shift
);
reg
=
map_oldvs_register
(
dst
);
instr
->
dst
=
reg
;
instr
->
has_dst
=
TRUE
;
}
static
void
asmparser_dstreg_vs_2
(
struct
asm_parser
*
This
,
struct
instruction
*
instr
,
const
struct
shader_reg
*
dst
)
{
static
void
asmparser_dstreg_vs_2
(
struct
asm_parser
*
parser
,
struct
instruction
*
instr
,
const
struct
shader_reg
*
dst
)
{
struct
shader_reg
reg
;
if
(
!
check_reg_type
(
dst
,
vs_2_reg_allowed
))
{
asmparser_message
(
This
,
"Line %u: Destination register %s not supported in VS 2.0
\n
"
,
This
->
line_no
,
debug_print_dstreg
(
dst
));
set_parse_status
(
&
This
->
status
,
PARSE_ERR
);
if
(
!
check_reg_type
(
dst
,
vs_2_reg_allowed
))
{
asmparser_message
(
parser
,
"Line %u: Destination register %s not supported in VS 2.0
\n
"
,
parser
->
line_no
,
debug_print_dstreg
(
dst
));
set_parse_status
(
&
parser
->
status
,
PARSE_ERR
);
}
check_ps_dstmod
(
This
,
instr
->
dstmod
);
check_shift_dstmod
(
This
,
instr
->
shift
);
check_ps_dstmod
(
parser
,
instr
->
dstmod
);
check_shift_dstmod
(
parser
,
instr
->
shift
);
reg
=
map_oldvs_register
(
dst
);
instr
->
dst
=
reg
;
instr
->
has_dst
=
TRUE
;
}
static
void
asmparser_dstreg_vs_3
(
struct
asm_parser
*
This
,
struct
instruction
*
instr
,
const
struct
shader_reg
*
dst
)
{
if
(
!
check_reg_type
(
dst
,
vs_3_reg_allowed
))
{
asmparser_message
(
This
,
"Line %u: Destination register %s not supported in VS 3.0
\n
"
,
This
->
line_no
,
debug_print_dstreg
(
dst
));
set_parse_status
(
&
This
->
status
,
PARSE_ERR
);
static
void
asmparser_dstreg_vs_3
(
struct
asm_parser
*
parser
,
struct
instruction
*
instr
,
const
struct
shader_reg
*
dst
)
{
if
(
!
check_reg_type
(
dst
,
vs_3_reg_allowed
))
{
asmparser_message
(
parser
,
"Line %u: Destination register %s not supported in VS 3.0
\n
"
,
parser
->
line_no
,
debug_print_dstreg
(
dst
));
set_parse_status
(
&
parser
->
status
,
PARSE_ERR
);
}
check_ps_dstmod
(
This
,
instr
->
dstmod
);
check_shift_dstmod
(
This
,
instr
->
shift
);
check_ps_dstmod
(
parser
,
instr
->
dstmod
);
check_shift_dstmod
(
parser
,
instr
->
shift
);
instr
->
dst
=
*
dst
;
instr
->
has_dst
=
TRUE
;
}
static
void
asmparser_dstreg_ps_1_0123
(
struct
asm_parser
*
This
,
struct
instruction
*
instr
,
const
struct
shader_reg
*
dst
)
{
static
void
asmparser_dstreg_ps_1_0123
(
struct
asm_parser
*
parser
,
struct
instruction
*
instr
,
const
struct
shader_reg
*
dst
)
{
struct
shader_reg
reg
;
if
(
!
check_reg_type
(
dst
,
ps_1_0123_reg_allowed
))
{
asmparser_message
(
This
,
"Line %u: Destination register %s not supported in PS 1
\n
"
,
This
->
line_no
,
debug_print_dstreg
(
dst
));
set_parse_status
(
&
This
->
status
,
PARSE_ERR
);
if
(
!
check_reg_type
(
dst
,
ps_1_0123_reg_allowed
))
{
asmparser_message
(
parser
,
"Line %u: Destination register %s not supported in PS 1
\n
"
,
parser
->
line_no
,
debug_print_dstreg
(
dst
));
set_parse_status
(
&
parser
->
status
,
PARSE_ERR
);
}
reg
=
map_oldps_register
(
dst
,
FALSE
);
instr
->
dst
=
reg
;
instr
->
has_dst
=
TRUE
;
}
static
void
asmparser_dstreg_ps_1_4
(
struct
asm_parser
*
This
,
struct
instruction
*
instr
,
const
struct
shader_reg
*
dst
)
{
static
void
asmparser_dstreg_ps_1_4
(
struct
asm_parser
*
parser
,
struct
instruction
*
instr
,
const
struct
shader_reg
*
dst
)
{
struct
shader_reg
reg
;
if
(
!
check_reg_type
(
dst
,
ps_1_4_reg_allowed
))
{
asmparser_message
(
This
,
"Line %u: Destination register %s not supported in PS 1
\n
"
,
This
->
line_no
,
debug_print_dstreg
(
dst
));
set_parse_status
(
&
This
->
status
,
PARSE_ERR
);
if
(
!
check_reg_type
(
dst
,
ps_1_4_reg_allowed
))
{
asmparser_message
(
parser
,
"Line %u: Destination register %s not supported in PS 1
\n
"
,
parser
->
line_no
,
debug_print_dstreg
(
dst
));
set_parse_status
(
&
parser
->
status
,
PARSE_ERR
);
}
reg
=
map_oldps_register
(
dst
,
TRUE
);
instr
->
dst
=
reg
;
instr
->
has_dst
=
TRUE
;
}
static
void
asmparser_dstreg_ps_2
(
struct
asm_parser
*
This
,
struct
instruction
*
instr
,
const
struct
shader_reg
*
dst
)
{
static
void
asmparser_dstreg_ps_2
(
struct
asm_parser
*
parser
,
struct
instruction
*
instr
,
const
struct
shader_reg
*
dst
)
{
struct
shader_reg
reg
;
if
(
!
check_reg_type
(
dst
,
ps_2_0_reg_allowed
))
{
asmparser_message
(
This
,
"Line %u: Destination register %s not supported in PS 2.0
\n
"
,
This
->
line_no
,
debug_print_dstreg
(
dst
));
set_parse_status
(
&
This
->
status
,
PARSE_ERR
);
if
(
!
check_reg_type
(
dst
,
ps_2_0_reg_allowed
))
{
asmparser_message
(
parser
,
"Line %u: Destination register %s not supported in PS 2.0
\n
"
,
parser
->
line_no
,
debug_print_dstreg
(
dst
));
set_parse_status
(
&
parser
->
status
,
PARSE_ERR
);
}
check_shift_dstmod
(
This
,
instr
->
shift
);
check_shift_dstmod
(
parser
,
instr
->
shift
);
reg
=
map_oldps_register
(
dst
,
TRUE
);
instr
->
dst
=
reg
;
instr
->
has_dst
=
TRUE
;
}
static
void
asmparser_dstreg_ps_2_x
(
struct
asm_parser
*
This
,
struct
instruction
*
instr
,
const
struct
shader_reg
*
dst
)
{
static
void
asmparser_dstreg_ps_2_x
(
struct
asm_parser
*
parser
,
struct
instruction
*
instr
,
const
struct
shader_reg
*
dst
)
{
struct
shader_reg
reg
;
if
(
!
check_reg_type
(
dst
,
ps_2_x_reg_allowed
))
{
asmparser_message
(
This
,
"Line %u: Destination register %s not supported in PS 2.x
\n
"
,
This
->
line_no
,
debug_print_dstreg
(
dst
));
set_parse_status
(
&
This
->
status
,
PARSE_ERR
);
if
(
!
check_reg_type
(
dst
,
ps_2_x_reg_allowed
))
{
asmparser_message
(
parser
,
"Line %u: Destination register %s not supported in PS 2.x
\n
"
,
parser
->
line_no
,
debug_print_dstreg
(
dst
));
set_parse_status
(
&
parser
->
status
,
PARSE_ERR
);
}
check_shift_dstmod
(
This
,
instr
->
shift
);
check_shift_dstmod
(
parser
,
instr
->
shift
);
reg
=
map_oldps_register
(
dst
,
TRUE
);
instr
->
dst
=
reg
;
instr
->
has_dst
=
TRUE
;
}
static
void
asmparser_dstreg_ps_3
(
struct
asm_parser
*
This
,
struct
instruction
*
instr
,
const
struct
shader_reg
*
dst
)
{
if
(
!
check_reg_type
(
dst
,
ps_3_reg_allowed
))
{
asmparser_message
(
This
,
"Line %u: Destination register %s not supported in PS 3.0
\n
"
,
This
->
line_no
,
debug_print_dstreg
(
dst
));
set_parse_status
(
&
This
->
status
,
PARSE_ERR
);
static
void
asmparser_dstreg_ps_3
(
struct
asm_parser
*
parser
,
struct
instruction
*
instr
,
const
struct
shader_reg
*
dst
)
{
if
(
!
check_reg_type
(
dst
,
ps_3_reg_allowed
))
{
asmparser_message
(
parser
,
"Line %u: Destination register %s not supported in PS 3.0
\n
"
,
parser
->
line_no
,
debug_print_dstreg
(
dst
));
set_parse_status
(
&
parser
->
status
,
PARSE_ERR
);
}
check_shift_dstmod
(
This
,
instr
->
shift
);
check_shift_dstmod
(
parser
,
instr
->
shift
);
instr
->
dst
=
*
dst
;
instr
->
has_dst
=
TRUE
;
}
static
void
asmparser_predicate_supported
(
struct
asm_parser
*
This
,
const
struct
shader_reg
*
predicate
)
{
/* this sets the predicate of the last instruction added to the shader */
if
(
!
This
->
shader
)
return
;
if
(
This
->
shader
->
num_instrs
==
0
)
ERR
(
"Predicate without an instruction
\n
"
);
This
->
shader
->
instr
[
This
->
shader
->
num_instrs
-
1
]
->
has_predicate
=
TRUE
;
This
->
shader
->
instr
[
This
->
shader
->
num_instrs
-
1
]
->
predicate
=
*
predicate
;
static
void
asmparser_predicate_supported
(
struct
asm_parser
*
parser
,
const
struct
shader_reg
*
predicate
)
{
if
(
!
parser
->
shader
)
return
;
if
(
parser
->
shader
->
num_instrs
==
0
)
ERR
(
"Predicate without an instruction.
\n
"
);
/* Set the predicate of the last instruction added to the shader. */
parser
->
shader
->
instr
[
parser
->
shader
->
num_instrs
-
1
]
->
has_predicate
=
TRUE
;
parser
->
shader
->
instr
[
parser
->
shader
->
num_instrs
-
1
]
->
predicate
=
*
predicate
;
}
static
void
asmparser_predicate_unsupported
(
struct
asm_parser
*
This
,
const
struct
shader_reg
*
predicate
)
{
asmparser_message
(
This
,
"Line %u: Predicate not supported in < VS 2.0 or PS 2.x
\n
"
,
This
->
line_no
);
set_parse_status
(
&
This
->
status
,
PARSE_ERR
);
static
void
asmparser_predicate_unsupported
(
struct
asm_parser
*
parser
,
const
struct
shader_reg
*
predicate
)
{
asmparser_message
(
parser
,
"Line %u: Predicate not supported in < VS 2.0 or PS 2.x
\n
"
,
parser
->
line_no
);
set_parse_status
(
&
parser
->
status
,
PARSE_ERR
);
}
static
void
asmparser_coissue_supported
(
struct
asm_parser
*
This
)
{
/* this sets the coissue flag of the last instruction added to the shader */
if
(
!
This
->
shader
)
return
;
if
(
This
->
shader
->
num_instrs
==
0
){
asmparser_message
(
This
,
"Line %u: Coissue flag on the first shader instruction
\n
"
,
This
->
line_no
);
set_parse_status
(
&
This
->
status
,
PARSE_ERR
);
static
void
asmparser_coissue_supported
(
struct
asm_parser
*
parser
)
{
if
(
!
parser
->
shader
)
return
;
if
(
parser
->
shader
->
num_instrs
==
0
)
{
asmparser_message
(
parser
,
"Line %u: Coissue flag on the first shader instruction
\n
"
,
parser
->
line_no
);
set_parse_status
(
&
parser
->
status
,
PARSE_ERR
);
}
This
->
shader
->
instr
[
This
->
shader
->
num_instrs
-
1
]
->
coissue
=
TRUE
;
/* Set the coissue flag of the last instruction added to the shader. */
parser
->
shader
->
instr
[
parser
->
shader
->
num_instrs
-
1
]
->
coissue
=
TRUE
;
}
static
void
asmparser_coissue_unsupported
(
struct
asm_parser
*
This
)
{
asmparser_message
(
This
,
"Line %u: Coissue is only supported in pixel shaders versions <= 1.4
\n
"
,
This
->
line_no
);
set_parse_status
(
&
This
->
status
,
PARSE_ERR
);
static
void
asmparser_coissue_unsupported
(
struct
asm_parser
*
parser
)
{
asmparser_message
(
parser
,
"Line %u: Coissue is only supported in pixel shaders versions <= 1.4
\n
"
,
parser
->
line_no
);
set_parse_status
(
&
parser
->
status
,
PARSE_ERR
);
}
static
const
struct
asmparser_backend
parser_vs_1
=
{
...
...
@@ -1319,8 +1405,10 @@ static void gen_oldvs_output(struct bwriter_shader *shader) {
record_declaration
(
shader
,
BWRITERDECLUSAGE_COLOR
,
1
,
0
,
TRUE
,
OD1_REG
,
BWRITERSP_WRITEMASK_ALL
,
TRUE
);
}
static
void
gen_oldps_input
(
struct
bwriter_shader
*
shader
,
DWORD
texcoords
)
{
switch
(
texcoords
)
{
static
void
gen_oldps_input
(
struct
bwriter_shader
*
shader
,
uint32_t
texcoords
)
{
switch
(
texcoords
)
{
case
8
:
record_declaration
(
shader
,
BWRITERDECLUSAGE_TEXCOORD
,
7
,
0
,
FALSE
,
T7_VARYING
,
BWRITERSP_WRITEMASK_ALL
,
TRUE
);
/* fall through */
case
7
:
record_declaration
(
shader
,
BWRITERDECLUSAGE_TEXCOORD
,
6
,
0
,
FALSE
,
T6_VARYING
,
BWRITERSP_WRITEMASK_ALL
,
TRUE
);
...
...
dlls/d3dcompiler_43/asmshader.y
View file @
c4273f0b
...
...
@@ -54,7 +54,7 @@ static void set_rel_reg(struct shader_reg *reg, struct rel_reg *rel) {
return;
}
reg->rel_reg->type = rel->type;
reg->rel_reg->
u.
swizzle = rel->swizzle;
reg->rel_reg->swizzle = rel->swizzle;
reg->rel_reg->regnum = rel->rel_regnum;
}
}
...
...
@@ -75,26 +75,26 @@ int asmshader_lex(void);
BOOL immbool;
unsigned int regnum;
struct shader_reg reg;
DWORD
srcmod;
DWORD
writemask;
uint32_t
srcmod;
uint32_t
writemask;
struct {
DWORD
writemask;
DWORD
idx;
DWORD
last;
uint32_t
writemask;
uint32_t
idx;
uint32_t
last;
} wm_components;
DWORD
swizzle;
uint32_t
swizzle;
struct {
DWORD
swizzle;
DWORD
idx;
uint32_t
swizzle;
uint32_t
idx;
} sw_components;
DWORD
component;
uint32_t
component;
struct {
DWORD
mod;
DWORD
shift;
uint32_t
mod;
uint32_t
shift;
} modshift;
enum bwriter_comparison_type comptype;
struct {
DWORD
dclusage;
uint32_t
dclusage;
unsigned int regnum;
} declaration;
enum bwritersampler_texture_type samplertype;
...
...
@@ -569,7 +569,7 @@ instruction: INSTR_ADD omods dreg ',' sregs
reg.regnum = $3;
reg.rel_reg = NULL;
reg.srcmod = 0;
reg.
u.
writemask = BWRITERSP_WRITEMASK_ALL;
reg.writemask = BWRITERSP_WRITEMASK_ALL;
asm_ctx.funcs->dcl_output(&asm_ctx, $2.dclusage, $2.regnum, ®);
}
| INSTR_DCL dclusage REG_OUTPUT writemask
...
...
@@ -581,7 +581,7 @@ instruction: INSTR_ADD omods dreg ',' sregs
reg.regnum = $3;
reg.rel_reg = NULL;
reg.srcmod = 0;
reg.
u.
writemask = $4;
reg.writemask = $4;
asm_ctx.funcs->dcl_output(&asm_ctx, $2.dclusage, $2.regnum, ®);
}
| INSTR_DCL dclusage omods dcl_inputreg
...
...
@@ -604,7 +604,7 @@ instruction: INSTR_ADD omods dreg ',' sregs
reg.regnum = $4.regnum;
reg.rel_reg = NULL;
reg.srcmod = 0;
reg.
u.
writemask = BWRITERSP_WRITEMASK_ALL;
reg.writemask = BWRITERSP_WRITEMASK_ALL;
asm_ctx.funcs->dcl_input(&asm_ctx, $2.dclusage, $2.regnum, $3.mod, ®);
}
| INSTR_DCL dclusage omods dcl_inputreg writemask
...
...
@@ -627,7 +627,7 @@ instruction: INSTR_ADD omods dreg ',' sregs
reg.regnum = $4.regnum;
reg.rel_reg = NULL;
reg.srcmod = 0;
reg.
u.
writemask = $5;
reg.writemask = $5;
asm_ctx.funcs->dcl_input(&asm_ctx, $2.dclusage, $2.regnum, $3.mod, ®);
}
| INSTR_DCL omods dcl_inputreg
...
...
@@ -649,7 +649,7 @@ instruction: INSTR_ADD omods dreg ',' sregs
reg.regnum = $3.regnum;
reg.rel_reg = NULL;
reg.srcmod = 0;
reg.
u.
writemask = BWRITERSP_WRITEMASK_ALL;
reg.writemask = BWRITERSP_WRITEMASK_ALL;
asm_ctx.funcs->dcl_input(&asm_ctx, 0, 0, $2.mod, ®);
}
| INSTR_DCL omods dcl_inputreg writemask
...
...
@@ -671,7 +671,7 @@ instruction: INSTR_ADD omods dreg ',' sregs
reg.regnum = $3.regnum;
reg.rel_reg = NULL;
reg.srcmod = 0;
reg.
u.
writemask = $4;
reg.writemask = $4;
asm_ctx.funcs->dcl_input(&asm_ctx, 0, 0, $2.mod, ®);
}
| INSTR_DCL sampdcl omods REG_SAMPLER
...
...
@@ -988,7 +988,7 @@ dreg: dreg_name rel_reg
{
$$.regnum = $1.regnum;
$$.type = $1.type;
$$.
u.
writemask = BWRITERSP_WRITEMASK_ALL;
$$.writemask = BWRITERSP_WRITEMASK_ALL;
$$.srcmod = BWRITERSPSM_NONE;
set_rel_reg(&$$, &$2);
}
...
...
@@ -996,7 +996,7 @@ dreg: dreg_name rel_reg
{
$$.regnum = $1.regnum;
$$.type = $1.type;
$$.
u.
writemask = $2;
$$.writemask = $2;
$$.srcmod = BWRITERSPSM_NONE;
$$.rel_reg = NULL;
}
...
...
@@ -1108,7 +1108,7 @@ writemask: '.' wm_components
}
else {
$$ = $2.writemask;
TRACE("Writemask: %
l
x\n", $$);
TRACE("Writemask: %x\n", $$);
}
}
...
...
@@ -1136,7 +1136,7 @@ wm_components: COMPONENT
swizzle: /* empty */
{
$$ = BWRITERVS_NOSWIZZLE;
TRACE("Default swizzle: %08
l
x\n", $$);
TRACE("Default swizzle: %08x\n", $$);
}
| '.' sw_components
{
...
...
@@ -1148,7 +1148,7 @@ swizzle: /* empty */
$$ = BWRITERVS_NOSWIZZLE;
}
else {
DWORD
last, i;
uint32_t
last, i;
$$ = $2.swizzle;
/* Fill the swizzle by extending the last component */
...
...
@@ -1156,7 +1156,7 @@ swizzle: /* empty */
for(i = $2.idx; i < 4; i++){
$$ |= last << (2 * i);
}
TRACE("Got a swizzle: %08
l
x\n", $$);
TRACE("Got a swizzle: %08x\n", $$);
}
}
...
...
@@ -1262,7 +1262,7 @@ sreg: sreg_name rel_reg swizzle
{
$$.type = $1.type;
$$.regnum = $1.regnum;
$$.
u.
swizzle = $3;
$$.swizzle = $3;
$$.srcmod = BWRITERSPSM_NONE;
set_rel_reg(&$$, &$2);
}
...
...
@@ -1272,7 +1272,7 @@ sreg: sreg_name rel_reg swizzle
$$.regnum = $1.regnum;
set_rel_reg(&$$, &$2);
$$.srcmod = $3;
$$.
u.
swizzle = $4;
$$.swizzle = $4;
}
| '-' sreg_name rel_reg swizzle
{
...
...
@@ -1280,7 +1280,7 @@ sreg: sreg_name rel_reg swizzle
$$.regnum = $2.regnum;
$$.srcmod = BWRITERSPSM_NEG;
set_rel_reg(&$$, &$3);
$$.
u.
swizzle = $4;
$$.swizzle = $4;
}
| '-' sreg_name rel_reg smod swizzle
{
...
...
@@ -1303,9 +1303,9 @@ sreg: sreg_name rel_reg swizzle
set_parse_status(&asm_ctx.status, PARSE_ERR);
break;
default:
FIXME("Unhandled combination of NEGATE and %
l
u\n", $4);
FIXME("Unhandled combination of NEGATE and %u\n", $4);
}
$$.
u.
swizzle = $5;
$$.swizzle = $5;
}
| IMMVAL '-' sreg_name rel_reg swizzle
{
...
...
@@ -1319,7 +1319,7 @@ sreg: sreg_name rel_reg swizzle
$$.regnum = $3.regnum;
$$.srcmod = BWRITERSPSM_COMP;
set_rel_reg(&$$, &$4);
$$.
u.
swizzle = $5;
$$.swizzle = $5;
}
| IMMVAL '-' sreg_name rel_reg smod swizzle
{
...
...
@@ -1341,7 +1341,7 @@ sreg: sreg_name rel_reg swizzle
$$.regnum = $2.regnum;
$$.rel_reg = NULL;
$$.srcmod = BWRITERSPSM_NOT;
$$.
u.
swizzle = $3;
$$.swizzle = $3;
}
rel_reg: /* empty */
...
...
@@ -1659,7 +1659,7 @@ predicate: '(' REG_PREDICATE swizzle ')'
$$.regnum = 0;
$$.rel_reg = NULL;
$$.srcmod = BWRITERSPSM_NONE;
$$.
u.
swizzle = $3;
$$.swizzle = $3;
}
| '(' SMOD_NOT REG_PREDICATE swizzle ')'
{
...
...
@@ -1667,7 +1667,7 @@ predicate: '(' REG_PREDICATE swizzle ')'
$$.regnum = 0;
$$.rel_reg = NULL;
$$.srcmod = BWRITERSPSM_NOT;
$$.
u.
swizzle = $4;
$$.swizzle = $4;
}
%%
...
...
dlls/d3dcompiler_43/bytecodewriter.c
View file @
c4273f0b
...
...
@@ -113,28 +113,34 @@ BOOL add_instruction(struct bwriter_shader *shader, struct instruction *instr) {
return
TRUE
;
}
BOOL
add_constF
(
struct
bwriter_shader
*
shader
,
DWORD
reg
,
float
x
,
float
y
,
float
z
,
float
w
)
{
BOOL
add_constF
(
struct
bwriter_shader
*
shader
,
uint32_t
reg
,
float
x
,
float
y
,
float
z
,
float
w
)
{
struct
constant
*
newconst
;
if
(
shader
->
num_cf
)
{
if
(
shader
->
num_cf
)
{
struct
constant
**
newarray
;
newarray
=
d3dcompiler_realloc
(
shader
->
constF
,
sizeof
(
*
shader
->
constF
)
*
(
shader
->
num_cf
+
1
));
if
(
!
newarray
)
{
newarray
=
d3dcompiler_realloc
(
shader
->
constF
,
sizeof
(
*
shader
->
constF
)
*
(
shader
->
num_cf
+
1
));
if
(
!
newarray
)
{
ERR
(
"Failed to grow the constants array
\n
"
);
return
FALSE
;
}
shader
->
constF
=
newarray
;
}
else
{
}
else
{
shader
->
constF
=
d3dcompiler_alloc
(
sizeof
(
*
shader
->
constF
));
if
(
!
shader
->
constF
)
{
if
(
!
shader
->
constF
)
{
ERR
(
"Failed to allocate the constants array
\n
"
);
return
FALSE
;
}
}
newconst
=
d3dcompiler_alloc
(
sizeof
(
*
newconst
));
if
(
!
newconst
)
{
if
(
!
newconst
)
{
ERR
(
"Failed to allocate a new constant
\n
"
);
return
FALSE
;
}
...
...
@@ -149,28 +155,34 @@ BOOL add_constF(struct bwriter_shader *shader, DWORD reg, float x, float y, floa
return
TRUE
;
}
BOOL
add_constI
(
struct
bwriter_shader
*
shader
,
DWORD
reg
,
INT
x
,
INT
y
,
INT
z
,
INT
w
)
{
BOOL
add_constI
(
struct
bwriter_shader
*
shader
,
uint32_t
reg
,
int
x
,
int
y
,
int
z
,
int
w
)
{
struct
constant
*
newconst
;
if
(
shader
->
num_ci
)
{
if
(
shader
->
num_ci
)
{
struct
constant
**
newarray
;
newarray
=
d3dcompiler_realloc
(
shader
->
constI
,
sizeof
(
*
shader
->
constI
)
*
(
shader
->
num_ci
+
1
));
if
(
!
newarray
)
{
newarray
=
d3dcompiler_realloc
(
shader
->
constI
,
sizeof
(
*
shader
->
constI
)
*
(
shader
->
num_ci
+
1
));
if
(
!
newarray
)
{
ERR
(
"Failed to grow the constants array
\n
"
);
return
FALSE
;
}
shader
->
constI
=
newarray
;
}
else
{
}
else
{
shader
->
constI
=
d3dcompiler_alloc
(
sizeof
(
*
shader
->
constI
));
if
(
!
shader
->
constI
)
{
if
(
!
shader
->
constI
)
{
ERR
(
"Failed to allocate the constants array
\n
"
);
return
FALSE
;
}
}
newconst
=
d3dcompiler_alloc
(
sizeof
(
*
newconst
));
if
(
!
newconst
)
{
if
(
!
newconst
)
{
ERR
(
"Failed to allocate a new constant
\n
"
);
return
FALSE
;
}
...
...
@@ -185,28 +197,34 @@ BOOL add_constI(struct bwriter_shader *shader, DWORD reg, INT x, INT y, INT z, I
return
TRUE
;
}
BOOL
add_constB
(
struct
bwriter_shader
*
shader
,
DWORD
reg
,
BOOL
x
)
{
BOOL
add_constB
(
struct
bwriter_shader
*
shader
,
uint32_t
reg
,
BOOL
x
)
{
struct
constant
*
newconst
;
if
(
shader
->
num_cb
)
{
if
(
shader
->
num_cb
)
{
struct
constant
**
newarray
;
newarray
=
d3dcompiler_realloc
(
shader
->
constB
,
sizeof
(
*
shader
->
constB
)
*
(
shader
->
num_cb
+
1
));
if
(
!
newarray
)
{
newarray
=
d3dcompiler_realloc
(
shader
->
constB
,
sizeof
(
*
shader
->
constB
)
*
(
shader
->
num_cb
+
1
));
if
(
!
newarray
)
{
ERR
(
"Failed to grow the constants array
\n
"
);
return
FALSE
;
}
shader
->
constB
=
newarray
;
}
else
{
}
else
{
shader
->
constB
=
d3dcompiler_alloc
(
sizeof
(
*
shader
->
constB
));
if
(
!
shader
->
constB
)
{
if
(
!
shader
->
constB
)
{
ERR
(
"Failed to allocate the constants array
\n
"
);
return
FALSE
;
}
}
newconst
=
d3dcompiler_alloc
(
sizeof
(
*
newconst
));
if
(
!
newconst
)
{
if
(
!
newconst
)
{
ERR
(
"Failed to allocate a new constant
\n
"
);
return
FALSE
;
}
...
...
@@ -218,41 +236,50 @@ BOOL add_constB(struct bwriter_shader *shader, DWORD reg, BOOL x) {
return
TRUE
;
}
BOOL
record_declaration
(
struct
bwriter_shader
*
shader
,
DWORD
usage
,
DWORD
usage_idx
,
DWORD
mod
,
BOOL
output
,
DWORD
regnum
,
DWORD
writemask
,
BOOL
builtin
)
{
unsigned
int
*
num
;
BOOL
record_declaration
(
struct
bwriter_shader
*
shader
,
uint32_t
usage
,
uint32_t
usage_idx
,
uint32_t
mod
,
BOOL
output
,
uint32_t
regnum
,
uint32_t
writemask
,
BOOL
builtin
)
{
struct
declaration
**
decl
;
unsigned
int
i
;
unsigned
int
i
,
*
num
;
if
(
!
shader
)
return
FALSE
;
if
(
!
shader
)
return
FALSE
;
if
(
output
)
{
if
(
output
)
{
num
=
&
shader
->
num_outputs
;
decl
=
&
shader
->
outputs
;
}
else
{
}
else
{
num
=
&
shader
->
num_inputs
;
decl
=
&
shader
->
inputs
;
}
if
(
*
num
==
0
)
{
if
(
*
num
==
0
)
{
*
decl
=
d3dcompiler_alloc
(
sizeof
(
**
decl
));
if
(
!*
decl
)
{
if
(
!*
decl
)
{
ERR
(
"Error allocating declarations array
\n
"
);
return
FALSE
;
}
}
else
{
}
else
{
struct
declaration
*
newdecl
;
for
(
i
=
0
;
i
<
*
num
;
i
++
)
{
if
((
*
decl
)[
i
].
regnum
==
regnum
&&
((
*
decl
)[
i
].
writemask
&
writemask
))
{
WARN
(
"Declaration of register %lu already exists, writemask match %#lx.
\n
"
,
for
(
i
=
0
;
i
<
*
num
;
i
++
)
{
if
((
*
decl
)[
i
].
regnum
==
regnum
&&
((
*
decl
)[
i
].
writemask
&
writemask
))
WARN
(
"Declaration of register %u already exists, writemask match 0x%x
\n
"
,
regnum
,
(
*
decl
)[
i
].
writemask
&
writemask
);
}
}
newdecl
=
d3dcompiler_realloc
(
*
decl
,
sizeof
(
**
decl
)
*
((
*
num
)
+
1
));
if
(
!
newdecl
)
{
if
(
!
newdecl
)
{
ERR
(
"Error reallocating declarations array
\n
"
);
return
FALSE
;
}
...
...
@@ -269,32 +296,38 @@ BOOL record_declaration(struct bwriter_shader *shader, DWORD usage,
return
TRUE
;
}
BOOL
record_sampler
(
struct
bwriter_shader
*
shader
,
DWORD
samptype
,
DWORD
mod
,
DWORD
regnum
)
{
BOOL
record_sampler
(
struct
bwriter_shader
*
shader
,
uint32_t
samptype
,
uint32_t
mod
,
uint32_t
regnum
)
{
unsigned
int
i
;
if
(
!
shader
)
return
FALSE
;
if
(
!
shader
)
return
FALSE
;
if
(
shader
->
num_samplers
==
0
)
{
if
(
shader
->
num_samplers
==
0
)
{
shader
->
samplers
=
d3dcompiler_alloc
(
sizeof
(
*
shader
->
samplers
));
if
(
!
shader
->
samplers
)
{
if
(
!
shader
->
samplers
)
{
ERR
(
"Error allocating samplers array
\n
"
);
return
FALSE
;
}
}
else
{
}
else
{
struct
samplerdecl
*
newarray
;
for
(
i
=
0
;
i
<
shader
->
num_samplers
;
i
++
)
{
if
(
shader
->
samplers
[
i
].
regnum
==
regnum
)
{
WARN
(
"Sampler %lu already declared.
\n
"
,
regnum
);
for
(
i
=
0
;
i
<
shader
->
num_samplers
;
i
++
)
{
if
(
shader
->
samplers
[
i
].
regnum
==
regnum
)
{
WARN
(
"Sampler %u already declared
\n
"
,
regnum
);
/* This is not an error as far as the assembler is concerned.
* Direct3D might refuse to load the compiled shader though
*/
* Direct3D might refuse to load the compiled shader though */
}
}
newarray
=
d3dcompiler_realloc
(
shader
->
samplers
,
sizeof
(
*
shader
->
samplers
)
*
(
shader
->
num_samplers
+
1
));
if
(
!
newarray
)
{
newarray
=
d3dcompiler_realloc
(
shader
->
samplers
,
sizeof
(
*
shader
->
samplers
)
*
(
shader
->
num_samplers
+
1
));
if
(
!
newarray
)
{
ERR
(
"Error reallocating samplers array
\n
"
);
return
FALSE
;
}
...
...
@@ -310,7 +343,7 @@ BOOL record_sampler(struct bwriter_shader *shader, DWORD samptype, DWORD mod, DW
struct
bytecode_buffer
{
DWORD
*
data
;
uint32_t
*
data
;
unsigned
int
size
,
alloc_size
;
HRESULT
state
;
};
...
...
@@ -329,13 +362,13 @@ struct bytecode_backend
void
(
*
srcreg
)(
struct
bc_writer
*
writer
,
const
struct
shader_reg
*
reg
,
struct
bytecode_buffer
*
buffer
);
void
(
*
dstreg
)(
struct
bc_writer
*
writer
,
const
struct
shader_reg
*
reg
,
struct
bytecode_buffer
*
buffer
,
DWORD
shift
,
DWORD
mod
);
struct
bytecode_buffer
*
buffer
,
uint32_t
shift
,
uint32_t
mod
);
void
(
*
opcode
)(
struct
bc_writer
*
writer
,
const
struct
instruction
*
instr
,
DWORD
token
,
struct
bytecode_buffer
*
buffer
);
uint32_t
token
,
struct
bytecode_buffer
*
buffer
);
const
struct
instr_handler_table
{
DWORD
opcode
;
uint32_t
opcode
;
instr_writer
func
;
}
*
instructions
;
};
...
...
@@ -348,16 +381,16 @@ struct bc_writer
HRESULT
state
;
/* Vertex shader varying mapping. */
DWORD
oPos_regnum
,
oD_regnum
[
2
],
oT_regnum
[
8
],
oFog_regnum
,
oFog_mask
,
oPts_regnum
,
oPts_mask
;
uint32_t
oPos_regnum
,
oD_regnum
[
2
],
oT_regnum
[
8
],
oFog_regnum
,
oFog_mask
,
oPts_regnum
,
oPts_mask
;
/* Pixel shader varying mapping. */
DWORD
t_regnum
[
8
],
v_regnum
[
2
];
uint32_t
t_regnum
[
8
],
v_regnum
[
2
];
};
/* shader bytecode buffer manipulation functions.
* allocate_buffer creates a new buffer structure, put_
dword
adds a new
*
DWORD
to the buffer. In the rare case of a memory allocation failure
* allocate_buffer creates a new buffer structure, put_
u32
adds a new
*
uint32_t
to the buffer. In the rare case of a memory allocation failure
* when trying to grow the buffer a flag is set in the buffer to mark it
* invalid. This avoids return value checking and passing in many places
*/
...
...
@@ -370,8 +403,10 @@ static struct bytecode_buffer *allocate_buffer(void) {
return
ret
;
}
static
void
put_dword
(
struct
bytecode_buffer
*
buffer
,
DWORD
value
)
{
if
(
FAILED
(
buffer
->
state
))
return
;
static
void
put_u32
(
struct
bytecode_buffer
*
buffer
,
uint32_t
value
)
{
if
(
FAILED
(
buffer
->
state
))
return
;
if
(
!
array_reserve
((
void
**
)
&
buffer
->
data
,
&
buffer
->
alloc_size
,
buffer
->
size
+
1
,
sizeof
(
*
buffer
->
data
)))
{
...
...
@@ -384,7 +419,7 @@ static void put_dword(struct bytecode_buffer *buffer, DWORD value) {
/* bwriter -> d3d9 conversion functions. */
static
DWORD
sm1_version
(
const
struct
bwriter_shader
*
shader
)
static
uint32_t
sm1_version
(
const
struct
bwriter_shader
*
shader
)
{
switch
(
shader
->
type
)
{
...
...
@@ -398,9 +433,9 @@ static DWORD sm1_version(const struct bwriter_shader *shader)
}
}
static
DWORD
d3d9_swizzle
(
DWORD
bwriter_swizzle
)
static
uint32_t
d3d9_swizzle
(
uint32_t
bwriter_swizzle
)
{
DWORD
ret
=
0
;
uint32_t
ret
=
0
;
if
((
bwriter_swizzle
&
BWRITERVS_X_X
)
==
BWRITERVS_X_X
)
ret
|=
D3DVS_X_X
;
if
((
bwriter_swizzle
&
BWRITERVS_X_Y
)
==
BWRITERVS_X_Y
)
ret
|=
D3DVS_X_Y
;
...
...
@@ -425,9 +460,9 @@ static DWORD d3d9_swizzle(DWORD bwriter_swizzle)
return
ret
;
}
static
DWORD
d3d9_writemask
(
DWORD
bwriter_writemask
)
static
uint32_t
d3d9_writemask
(
uint32_t
bwriter_writemask
)
{
DWORD
ret
=
0
;
uint32_t
ret
=
0
;
if
(
bwriter_writemask
&
BWRITERSP_WRITEMASK_0
)
ret
|=
D3DSP_WRITEMASK_0
;
if
(
bwriter_writemask
&
BWRITERSP_WRITEMASK_1
)
ret
|=
D3DSP_WRITEMASK_1
;
...
...
@@ -437,7 +472,7 @@ static DWORD d3d9_writemask(DWORD bwriter_writemask)
return
ret
;
}
static
DWORD
d3d9_srcmod
(
DWORD
bwriter_srcmod
)
static
uint32_t
d3d9_srcmod
(
uint32_t
bwriter_srcmod
)
{
switch
(
bwriter_srcmod
)
{
...
...
@@ -456,14 +491,14 @@ static DWORD d3d9_srcmod(DWORD bwriter_srcmod)
case
BWRITERSPSM_ABSNEG
:
return
D3DSPSM_ABSNEG
;
case
BWRITERSPSM_NOT
:
return
D3DSPSM_NOT
;
default:
FIXME
(
"Unhandled BWRITERSPSM token %#
l
x.
\n
"
,
bwriter_srcmod
);
FIXME
(
"Unhandled BWRITERSPSM token %#x.
\n
"
,
bwriter_srcmod
);
return
0
;
}
}
static
DWORD
d3d9_dstmod
(
DWORD
bwriter_mod
)
static
uint32_t
d3d9_dstmod
(
uint32_t
bwriter_mod
)
{
DWORD
ret
=
0
;
uint32_t
ret
=
0
;
if
(
bwriter_mod
&
BWRITERSPDM_SATURATE
)
ret
|=
D3DSPDM_SATURATE
;
if
(
bwriter_mod
&
BWRITERSPDM_PARTIALPRECISION
)
ret
|=
D3DSPDM_PARTIALPRECISION
;
...
...
@@ -472,7 +507,7 @@ static DWORD d3d9_dstmod(DWORD bwriter_mod)
return
ret
;
}
static
DWORD
d3d9_comparetype
(
DWORD
asmshader_comparetype
)
static
uint32_t
d3d9_comparetype
(
uint32_t
asmshader_comparetype
)
{
switch
(
asmshader_comparetype
)
{
...
...
@@ -483,24 +518,24 @@ static DWORD d3d9_comparetype(DWORD asmshader_comparetype)
case
BWRITER_COMPARISON_NE
:
return
D3DSPC_NE
;
case
BWRITER_COMPARISON_LE
:
return
D3DSPC_LE
;
default:
FIXME
(
"Unexpected BWRITER_COMPARISON type %#
l
x.
\n
"
,
asmshader_comparetype
);
FIXME
(
"Unexpected BWRITER_COMPARISON type %#x.
\n
"
,
asmshader_comparetype
);
return
0
;
}
}
static
DWORD
d3d9_sampler
(
DWORD
bwriter_sampler
)
static
uint32_t
d3d9_sampler
(
uint32_t
bwriter_sampler
)
{
if
(
bwriter_sampler
==
BWRITERSTT_UNKNOWN
)
return
D3DSTT_UNKNOWN
;
if
(
bwriter_sampler
==
BWRITERSTT_1D
)
return
D3DSTT_1D
;
if
(
bwriter_sampler
==
BWRITERSTT_2D
)
return
D3DSTT_2D
;
if
(
bwriter_sampler
==
BWRITERSTT_CUBE
)
return
D3DSTT_CUBE
;
if
(
bwriter_sampler
==
BWRITERSTT_VOLUME
)
return
D3DSTT_VOLUME
;
FIXME
(
"Unexpected BWRITERSAMPLER_TEXTURE_TYPE type %#
l
x.
\n
"
,
bwriter_sampler
);
FIXME
(
"Unexpected BWRITERSAMPLER_TEXTURE_TYPE type %#x.
\n
"
,
bwriter_sampler
);
return
0
;
}
static
DWORD
d3d9_register
(
DWORD
bwriter_register
)
static
uint32_t
d3d9_register
(
uint32_t
bwriter_register
)
{
if
(
bwriter_register
==
BWRITERSPR_TEMP
)
return
D3DSPR_TEMP
;
if
(
bwriter_register
==
BWRITERSPR_INPUT
)
return
D3DSPR_INPUT
;
...
...
@@ -521,11 +556,11 @@ static DWORD d3d9_register(DWORD bwriter_register)
if
(
bwriter_register
==
BWRITERSPR_LABEL
)
return
D3DSPR_LABEL
;
if
(
bwriter_register
==
BWRITERSPR_PREDICATE
)
return
D3DSPR_PREDICATE
;
FIXME
(
"Unexpected BWRITERSPR %#
l
x.
\n
"
,
bwriter_register
);
FIXME
(
"Unexpected BWRITERSPR %#x.
\n
"
,
bwriter_register
);
return
~
0U
;
}
static
DWORD
d3d9_opcode
(
DWORD
bwriter_opcode
)
static
uint32_t
d3d9_opcode
(
uint32_t
bwriter_opcode
)
{
switch
(
bwriter_opcode
)
{
...
...
@@ -620,12 +655,12 @@ static DWORD d3d9_opcode(DWORD bwriter_opcode)
case
BWRITERSIO_TEXLDB
:
return
D3DSIO_TEX
|
D3DSI_TEXLD_BIAS
;
default:
FIXME
(
"Unhandled BWRITERSIO token %#
l
x.
\n
"
,
bwriter_opcode
);
FIXME
(
"Unhandled BWRITERSIO token %#x.
\n
"
,
bwriter_opcode
);
return
~
0U
;
}
}
static
DWORD
d3dsp_register
(
D3DSHADER_PARAM_REGISTER_TYPE
type
,
DWORD
num
)
static
uint32_t
d3dsp_register
(
D3DSHADER_PARAM_REGISTER_TYPE
type
,
uint32_t
num
)
{
return
((
type
<<
D3DSP_REGTYPE_SHIFT
)
&
D3DSP_REGTYPE_MASK
)
|
((
type
<<
D3DSP_REGTYPE_SHIFT2
)
&
D3DSP_REGTYPE_MASK2
)
|
...
...
@@ -635,43 +670,44 @@ static DWORD d3dsp_register( D3DSHADER_PARAM_REGISTER_TYPE type, DWORD num )
/******************************************************
* Implementation of the writer functions starts here *
******************************************************/
static
void
write_declarations
(
struct
bc_writer
*
This
,
struct
bytecode_buffer
*
buffer
,
const
struct
declaration
*
decls
,
unsigned
int
num
,
DWORD
type
)
static
void
write_declarations
(
struct
bc_writer
*
writer
,
struct
bytecode_buffer
*
buffer
,
const
struct
declaration
*
decls
,
unsigned
int
num
,
uint32_t
type
)
{
DWORD
i
;
DWORD
instr_dcl
=
D3DSIO_DCL
;
DWORD
token
;
uint32_t
instr_dcl
=
D3DSIO_DCL
;
uint32_t
token
;
unsigned
int
i
;
struct
shader_reg
reg
;
ZeroMemory
(
&
reg
,
sizeof
(
reg
));
if
(
This
->
shader
->
major_version
>
1
)
if
(
writer
->
shader
->
major_version
>
1
)
instr_dcl
|=
2
<<
D3DSI_INSTLENGTH_SHIFT
;
for
(
i
=
0
;
i
<
num
;
i
++
)
{
if
(
decls
[
i
].
builtin
)
continue
;
/* Write the DCL instruction */
put_
dword
(
buffer
,
instr_dcl
);
put_
u32
(
buffer
,
instr_dcl
);
/* Write the usage and index */
token
=
(
1u
<<
31
);
/* Bit 31 of non-instruction opcodes is 1 */
token
|=
(
decls
[
i
].
usage
<<
D3DSP_DCL_USAGE_SHIFT
)
&
D3DSP_DCL_USAGE_MASK
;
token
|=
(
decls
[
i
].
usage_idx
<<
D3DSP_DCL_USAGEINDEX_SHIFT
)
&
D3DSP_DCL_USAGEINDEX_MASK
;
put_
dword
(
buffer
,
token
);
put_
u32
(
buffer
,
token
);
/* Write the dest register */
reg
.
type
=
type
;
reg
.
regnum
=
decls
[
i
].
regnum
;
reg
.
u
.
writemask
=
decls
[
i
].
writemask
;
This
->
funcs
->
dstreg
(
This
,
&
reg
,
buffer
,
0
,
decls
[
i
].
mod
);
reg
.
writemask
=
decls
[
i
].
writemask
;
writer
->
funcs
->
dstreg
(
writer
,
&
reg
,
buffer
,
0
,
decls
[
i
].
mod
);
}
}
static
void
write_const
(
struct
constant
**
consts
,
int
num
,
DWORD
opcode
,
DWORD
reg_type
,
struct
bytecode_buffer
*
buffer
,
BOOL
len
)
{
int
i
;
DWORD
instr_def
=
opcode
;
const
DWORD
reg
=
(
1u
<<
31
)
|
d3dsp_register
(
reg_type
,
0
)
|
D3DSP_WRITEMASK_ALL
;
static
void
write_const
(
struct
constant
**
consts
,
int
num
,
uint32_t
opcode
,
uint32_t
reg_type
,
struct
bytecode_buffer
*
buffer
,
BOOL
len
)
{
const
uint32_t
reg
=
(
1u
<<
31
)
|
d3dsp_register
(
reg_type
,
0
)
|
D3DSP_WRITEMASK_ALL
;
uint32_t
instr_def
=
opcode
;
unsigned
int
i
;
if
(
len
)
{
if
(
opcode
==
D3DSIO_DEFB
)
...
...
@@ -682,14 +718,14 @@ static void write_const(struct constant **consts, int num, DWORD opcode, DWORD r
for
(
i
=
0
;
i
<
num
;
i
++
)
{
/* Write the DEF instruction */
put_
dword
(
buffer
,
instr_def
);
put_
u32
(
buffer
,
instr_def
);
put_
dword
(
buffer
,
reg
|
(
consts
[
i
]
->
regnum
&
D3DSP_REGNUM_MASK
));
put_
dword
(
buffer
,
consts
[
i
]
->
value
[
0
].
d
);
put_
u32
(
buffer
,
reg
|
(
consts
[
i
]
->
regnum
&
D3DSP_REGNUM_MASK
));
put_
u32
(
buffer
,
consts
[
i
]
->
value
[
0
].
d
);
if
(
opcode
!=
D3DSIO_DEFB
)
{
put_
dword
(
buffer
,
consts
[
i
]
->
value
[
1
].
d
);
put_
dword
(
buffer
,
consts
[
i
]
->
value
[
2
].
d
);
put_
dword
(
buffer
,
consts
[
i
]
->
value
[
3
].
d
);
put_
u32
(
buffer
,
consts
[
i
]
->
value
[
1
].
d
);
put_
u32
(
buffer
,
consts
[
i
]
->
value
[
2
].
d
);
put_
u32
(
buffer
,
consts
[
i
]
->
value
[
3
].
d
);
}
}
}
...
...
@@ -699,85 +735,97 @@ static void write_constF(const struct bwriter_shader *shader, struct bytecode_bu
}
/* This function looks for VS 1/2 registers mapping to VS 3 output registers */
static
HRESULT
vs_find_builtin_varyings
(
struct
bc_writer
*
This
,
const
struct
bwriter_shader
*
shader
)
{
DWORD
i
;
DWORD
usage
,
usage_idx
,
writemask
,
regnum
;
static
HRESULT
vs_find_builtin_varyings
(
struct
bc_writer
*
writer
,
const
struct
bwriter_shader
*
shader
)
{
uint32_t
usage
,
usage_idx
,
writemask
,
regnum
;
unsigned
int
i
;
for
(
i
=
0
;
i
<
shader
->
num_outputs
;
i
++
)
{
if
(
!
shader
->
outputs
[
i
].
builtin
)
continue
;
for
(
i
=
0
;
i
<
shader
->
num_outputs
;
i
++
)
{
if
(
!
shader
->
outputs
[
i
].
builtin
)
continue
;
usage
=
shader
->
outputs
[
i
].
usage
;
usage_idx
=
shader
->
outputs
[
i
].
usage_idx
;
writemask
=
shader
->
outputs
[
i
].
writemask
;
regnum
=
shader
->
outputs
[
i
].
regnum
;
switch
(
usage
)
{
switch
(
usage
)
{
case
BWRITERDECLUSAGE_POSITION
:
case
BWRITERDECLUSAGE_POSITIONT
:
if
(
usage_idx
>
0
)
{
WARN
(
"dcl_position%lu not supported in sm 1/2 shaders.
\n
"
,
usage_idx
);
if
(
usage_idx
>
0
)
{
WARN
(
"dcl_position%u not supported in sm 1/2 shaders.
\n
"
,
usage_idx
);
return
E_INVALIDARG
;
}
TRACE
(
"o%
l
u is oPos.
\n
"
,
regnum
);
This
->
oPos_regnum
=
regnum
;
TRACE
(
"o%u is oPos.
\n
"
,
regnum
);
writer
->
oPos_regnum
=
regnum
;
break
;
case
BWRITERDECLUSAGE_COLOR
:
if
(
usage_idx
>
1
)
{
WARN
(
"dcl_color%lu not supported in sm 1/2 shaders.
\n
"
,
usage_idx
);
if
(
usage_idx
>
1
)
{
WARN
(
"dcl_color%u not supported in sm 1/2 shaders.
\n
"
,
usage_idx
);
return
E_INVALIDARG
;
}
if
(
writemask
!=
BWRITERSP_WRITEMASK_ALL
)
{
if
(
writemask
!=
BWRITERSP_WRITEMASK_ALL
)
{
WARN
(
"Only WRITEMASK_ALL is supported on color in sm 1/2
\n
"
);
return
E_INVALIDARG
;
}
TRACE
(
"o%
lu is oD%l
u.
\n
"
,
regnum
,
usage_idx
);
This
->
oD_regnum
[
usage_idx
]
=
regnum
;
TRACE
(
"o%
u is oD%
u.
\n
"
,
regnum
,
usage_idx
);
writer
->
oD_regnum
[
usage_idx
]
=
regnum
;
break
;
case
BWRITERDECLUSAGE_TEXCOORD
:
if
(
usage_idx
>=
8
)
{
WARN
(
"dcl_color%lu not supported in sm 1/2 shaders.
\n
"
,
usage_idx
);
if
(
usage_idx
>=
8
)
{
WARN
(
"dcl_color%u not supported in sm 1/2 shaders.
\n
"
,
usage_idx
);
return
E_INVALIDARG
;
}
if
(
writemask
!=
(
BWRITERSP_WRITEMASK_0
)
&&
writemask
!=
(
BWRITERSP_WRITEMASK_0
|
BWRITERSP_WRITEMASK_1
)
&&
writemask
!=
(
BWRITERSP_WRITEMASK_0
|
BWRITERSP_WRITEMASK_1
|
BWRITERSP_WRITEMASK_2
)
&&
writemask
!=
(
BWRITERSP_WRITEMASK_ALL
))
{
if
(
writemask
!=
(
BWRITERSP_WRITEMASK_0
)
&&
writemask
!=
(
BWRITERSP_WRITEMASK_0
|
BWRITERSP_WRITEMASK_1
)
&&
writemask
!=
(
BWRITERSP_WRITEMASK_0
|
BWRITERSP_WRITEMASK_1
|
BWRITERSP_WRITEMASK_2
)
&&
writemask
!=
(
BWRITERSP_WRITEMASK_ALL
))
{
WARN
(
"Partial writemasks not supported on texture coordinates in sm 1 and 2
\n
"
);
return
E_INVALIDARG
;
}
TRACE
(
"o%
lu is oT%l
u.
\n
"
,
regnum
,
usage_idx
);
This
->
oT_regnum
[
usage_idx
]
=
regnum
;
TRACE
(
"o%
u is oT%
u.
\n
"
,
regnum
,
usage_idx
);
writer
->
oT_regnum
[
usage_idx
]
=
regnum
;
break
;
case
BWRITERDECLUSAGE_PSIZE
:
if
(
usage_idx
>
0
)
{
WARN
(
"dcl_psize%lu not supported in sm 1/2 shaders.
\n
"
,
usage_idx
);
if
(
usage_idx
>
0
)
{
WARN
(
"dcl_psize%u not supported in sm 1/2 shaders.
\n
"
,
usage_idx
);
return
E_INVALIDARG
;
}
TRACE
(
"o%
lu writemask 0x%08l
x is oPts.
\n
"
,
regnum
,
writemask
);
This
->
oPts_regnum
=
regnum
;
This
->
oPts_mask
=
writemask
;
TRACE
(
"o%
u writemask 0x%08
x is oPts.
\n
"
,
regnum
,
writemask
);
writer
->
oPts_regnum
=
regnum
;
writer
->
oPts_mask
=
writemask
;
break
;
case
BWRITERDECLUSAGE_FOG
:
if
(
usage_idx
>
0
)
{
WARN
(
"dcl_fog%lu not supported in sm 1 shaders.
\n
"
,
usage_idx
);
if
(
usage_idx
>
0
)
{
WARN
(
"dcl_fog%u not supported in sm 1 shaders.
\n
"
,
usage_idx
);
return
E_INVALIDARG
;
}
if
(
writemask
!=
BWRITERSP_WRITEMASK_0
&&
writemask
!=
BWRITERSP_WRITEMASK_1
&&
writemask
!=
BWRITERSP_WRITEMASK_2
&&
writemask
!=
BWRITERSP_WRITEMASK_3
)
{
if
(
writemask
!=
BWRITERSP_WRITEMASK_0
&&
writemask
!=
BWRITERSP_WRITEMASK_1
&&
writemask
!=
BWRITERSP_WRITEMASK_2
&&
writemask
!=
BWRITERSP_WRITEMASK_3
)
{
WARN
(
"Unsupported fog writemask
\n
"
);
return
E_INVALIDARG
;
}
TRACE
(
"o%
lu writemask 0x%08l
x is oFog.
\n
"
,
regnum
,
writemask
);
This
->
oFog_regnum
=
regnum
;
This
->
oFog_mask
=
writemask
;
TRACE
(
"o%
u writemask 0x%08
x is oFog.
\n
"
,
regnum
,
writemask
);
writer
->
oFog_regnum
=
regnum
;
writer
->
oFog_mask
=
writemask
;
break
;
default:
WARN
(
"Varying type %
l
u is not supported in shader model 1.x.
\n
"
,
usage
);
WARN
(
"Varying type %u is not supported in shader model 1.x.
\n
"
,
usage
);
return
E_INVALIDARG
;
}
}
...
...
@@ -805,56 +853,63 @@ static void vs_1_x_header(struct bc_writer *This, const struct bwriter_shader *s
write_constF
(
shader
,
buffer
,
FALSE
);
}
static
HRESULT
find_ps_builtin_semantics
(
struct
bc_writer
*
This
,
const
struct
bwriter_shader
*
shader
,
DWORD
texcoords
)
{
DWORD
i
;
DWORD
usage
,
usage_idx
,
writemask
,
regnum
;
static
HRESULT
find_ps_builtin_semantics
(
struct
bc_writer
*
writer
,
const
struct
bwriter_shader
*
shader
,
uint32_t
texcoords
)
{
uint32_t
usage
,
usage_idx
,
writemask
,
regnum
;
unsigned
int
i
;
This
->
v_regnum
[
0
]
=
-
1
;
This
->
v_regnum
[
1
]
=
-
1
;
for
(
i
=
0
;
i
<
8
;
i
++
)
This
->
t_regnum
[
i
]
=
-
1
;
writer
->
v_regnum
[
0
]
=
-
1
;
writer
->
v_regnum
[
1
]
=
-
1
;
for
(
i
=
0
;
i
<
8
;
i
++
)
writer
->
t_regnum
[
i
]
=
-
1
;
for
(
i
=
0
;
i
<
shader
->
num_inputs
;
i
++
)
{
if
(
!
shader
->
inputs
[
i
].
builtin
)
continue
;
for
(
i
=
0
;
i
<
shader
->
num_inputs
;
i
++
)
{
if
(
!
shader
->
inputs
[
i
].
builtin
)
continue
;
usage
=
shader
->
inputs
[
i
].
usage
;
usage_idx
=
shader
->
inputs
[
i
].
usage_idx
;
writemask
=
shader
->
inputs
[
i
].
writemask
;
regnum
=
shader
->
inputs
[
i
].
regnum
;
switch
(
usage
)
{
switch
(
usage
)
{
case
BWRITERDECLUSAGE_COLOR
:
if
(
usage_idx
>
1
)
{
WARN
(
"dcl_color%lu not supported in sm 1 shaders
\n
"
,
usage_idx
);
if
(
usage_idx
>
1
)
{
WARN
(
"dcl_color%u not supported in sm 1 shaders
\n
"
,
usage_idx
);
return
E_INVALIDARG
;
}
if
(
writemask
!=
BWRITERSP_WRITEMASK_ALL
)
{
if
(
writemask
!=
BWRITERSP_WRITEMASK_ALL
)
{
WARN
(
"Only WRITEMASK_ALL is supported on color in sm 1
\n
"
);
return
E_INVALIDARG
;
}
TRACE
(
"v%
lu is v%l
u
\n
"
,
regnum
,
usage_idx
);
This
->
v_regnum
[
usage_idx
]
=
regnum
;
TRACE
(
"v%
u is v%
u
\n
"
,
regnum
,
usage_idx
);
writer
->
v_regnum
[
usage_idx
]
=
regnum
;
break
;
case
BWRITERDECLUSAGE_TEXCOORD
:
if
(
usage_idx
>
texcoords
)
{
WARN
(
"dcl_texcoord%lu not supported in this shader version
\n
"
,
usage_idx
);
if
(
usage_idx
>
texcoords
)
{
WARN
(
"dcl_texcoord%u not supported in this shader version
\n
"
,
usage_idx
);
return
E_INVALIDARG
;
}
if
(
writemask
!=
(
BWRITERSP_WRITEMASK_0
)
&&
writemask
!=
(
BWRITERSP_WRITEMASK_0
|
BWRITERSP_WRITEMASK_1
)
&&
writemask
!=
(
BWRITERSP_WRITEMASK_0
|
BWRITERSP_WRITEMASK_1
|
BWRITERSP_WRITEMASK_2
)
&&
writemask
!=
(
BWRITERSP_WRITEMASK_ALL
))
{
if
(
writemask
!=
(
BWRITERSP_WRITEMASK_0
)
&&
writemask
!=
(
BWRITERSP_WRITEMASK_0
|
BWRITERSP_WRITEMASK_1
)
&&
writemask
!=
(
BWRITERSP_WRITEMASK_0
|
BWRITERSP_WRITEMASK_1
|
BWRITERSP_WRITEMASK_2
)
&&
writemask
!=
(
BWRITERSP_WRITEMASK_ALL
))
WARN
(
"Partial writemasks not supported on texture coordinates in sm 1 and 2
\n
"
);
}
else
{
else
writemask
=
BWRITERSP_WRITEMASK_ALL
;
}
TRACE
(
"v%lu is t%lu
\n
"
,
regnum
,
usage_idx
);
This
->
t_regnum
[
usage_idx
]
=
regnum
;
TRACE
(
"v%u is t%u
\n
"
,
regnum
,
usage_idx
);
writer
->
t_regnum
[
usage_idx
]
=
regnum
;
break
;
default:
WARN
(
"Varying type %
l
u is not supported in shader model 1.x
\n
"
,
usage
);
WARN
(
"Varying type %u is not supported in shader model 1.x
\n
"
,
usage
);
return
E_INVALIDARG
;
}
}
...
...
@@ -901,59 +956,66 @@ static void ps_1_4_header(struct bc_writer *This, const struct bwriter_shader *s
write_constF
(
shader
,
buffer
,
FALSE
);
}
static
void
end
(
struct
bc_writer
*
This
,
const
struct
bwriter_shader
*
shader
,
struct
bytecode_buffer
*
buffer
)
{
put_dword
(
buffer
,
D3DSIO_END
);
static
void
end
(
struct
bc_writer
*
writer
,
const
struct
bwriter_shader
*
shader
,
struct
bytecode_buffer
*
buffer
)
{
put_u32
(
buffer
,
D3DSIO_END
);
}
static
DWORD
map_vs_output
(
struct
bc_writer
*
This
,
DWORD
regnum
,
DWORD
mask
,
DWORD
*
has_components
)
{
DWORD
i
;
static
uint32_t
map_vs_output
(
struct
bc_writer
*
writer
,
uint32_t
regnum
,
uint32_t
mask
,
BOOL
*
has_components
)
{
unsigned
int
i
;
*
has_components
=
TRUE
;
if
(
regnum
==
This
->
oPos_regnum
)
{
if
(
regnum
==
writer
->
oPos_regnum
)
{
return
d3dsp_register
(
D3DSPR_RASTOUT
,
D3DSRO_POSITION
);
}
if
(
regnum
==
This
->
oFog_regnum
&&
mask
==
This
->
oFog_mask
)
{
if
(
regnum
==
writer
->
oFog_regnum
&&
mask
==
writer
->
oFog_mask
)
{
*
has_components
=
FALSE
;
return
d3dsp_register
(
D3DSPR_RASTOUT
,
D3DSRO_FOG
)
|
D3DSP_WRITEMASK_ALL
;
}
if
(
regnum
==
This
->
oPts_regnum
&&
mask
==
This
->
oPts_mask
)
{
if
(
regnum
==
writer
->
oPts_regnum
&&
mask
==
writer
->
oPts_mask
)
{
*
has_components
=
FALSE
;
return
d3dsp_register
(
D3DSPR_RASTOUT
,
D3DSRO_POINT_SIZE
)
|
D3DSP_WRITEMASK_ALL
;
}
for
(
i
=
0
;
i
<
2
;
i
++
)
{
if
(
regnum
==
This
->
oD_regnum
[
i
])
{
for
(
i
=
0
;
i
<
2
;
i
++
)
{
if
(
regnum
==
writer
->
oD_regnum
[
i
])
return
d3dsp_register
(
D3DSPR_ATTROUT
,
i
);
}
}
for
(
i
=
0
;
i
<
8
;
i
++
)
{
if
(
regnum
==
This
->
oT_regnum
[
i
])
{
for
(
i
=
0
;
i
<
8
;
i
++
)
{
if
(
regnum
==
writer
->
oT_regnum
[
i
])
return
d3dsp_register
(
D3DSPR_TEXCRDOUT
,
i
);
}
}
/* The varying must be undeclared - if an unsupported varying was declared,
* the vs_find_builtin_varyings function would have caught it and this code
* would not run */
WARN
(
"Undeclared varying %
l
u.
\n
"
,
regnum
);
This
->
state
=
E_INVALIDARG
;
WARN
(
"Undeclared varying %u.
\n
"
,
regnum
);
writer
->
state
=
E_INVALIDARG
;
return
-
1
;
}
static
void
vs_12_dstreg
(
struct
bc_writer
*
This
,
const
struct
shader_reg
*
reg
,
struct
bytecode_buffer
*
buffer
,
DWORD
shift
,
DWORD
mod
)
{
DWORD
token
=
(
1u
<<
31
);
/* Bit 31 of registers is 1 */
DWORD
has_wmask
;
static
void
vs_12_dstreg
(
struct
bc_writer
*
writer
,
const
struct
shader_reg
*
reg
,
struct
bytecode_buffer
*
buffer
,
uint32_t
shift
,
uint32_t
mod
)
{
uint32_t
token
=
(
1u
<<
31
);
/* Bit 31 of registers is 1 */
BOOL
has_wmask
;
if
(
reg
->
rel_reg
)
{
if
(
reg
->
rel_reg
)
{
WARN
(
"Relative addressing not supported for destination registers
\n
"
);
This
->
state
=
E_INVALIDARG
;
writer
->
state
=
E_INVALIDARG
;
return
;
}
switch
(
reg
->
type
)
{
switch
(
reg
->
type
)
{
case
BWRITERSPR_OUTPUT
:
token
|=
map_vs_output
(
This
,
reg
->
regnum
,
reg
->
u
.
writemask
,
&
has_wmask
);
token
|=
map_vs_output
(
writer
,
reg
->
regnum
,
reg
->
writemask
,
&
has_wmask
);
break
;
case
BWRITERSPR_RASTOUT
:
...
...
@@ -961,7 +1023,7 @@ static void vs_12_dstreg(struct bc_writer *This, const struct shader_reg *reg,
/* These registers are mapped to input and output regs. They can be encoded in the bytecode,
* but are unexpected. If we hit this path it might be due to an error.
*/
FIXME
(
"Unexpected register type %
l
u.
\n
"
,
reg
->
type
);
FIXME
(
"Unexpected register type %u.
\n
"
,
reg
->
type
);
/* drop through */
case
BWRITERSPR_INPUT
:
case
BWRITERSPR_TEMP
:
...
...
@@ -971,9 +1033,10 @@ static void vs_12_dstreg(struct bc_writer *This, const struct shader_reg *reg,
break
;
case
BWRITERSPR_ADDR
:
if
(
reg
->
regnum
!=
0
)
{
if
(
reg
->
regnum
!=
0
)
{
WARN
(
"Only a0 exists
\n
"
);
This
->
state
=
E_INVALIDARG
;
writer
->
state
=
E_INVALIDARG
;
return
;
}
token
|=
d3dsp_register
(
D3DSPR_ADDR
,
0
);
...
...
@@ -981,15 +1044,16 @@ static void vs_12_dstreg(struct bc_writer *This, const struct shader_reg *reg,
break
;
case
BWRITERSPR_PREDICATE
:
if
(
This
->
shader
->
major_version
!=
2
||
This
->
shader
->
minor_version
!=
1
)
if
(
writer
->
shader
->
major_version
!=
2
||
writer
->
shader
->
minor_version
!=
1
)
{
WARN
(
"Predicate register is allowed only in vs_2_x
\n
"
);
This
->
state
=
E_INVALIDARG
;
writer
->
state
=
E_INVALIDARG
;
return
;
}
if
(
reg
->
regnum
!=
0
)
{
if
(
reg
->
regnum
!=
0
)
{
WARN
(
"Only predicate register p0 exists
\n
"
);
This
->
state
=
E_INVALIDARG
;
writer
->
state
=
E_INVALIDARG
;
return
;
}
token
|=
d3dsp_register
(
D3DSPR_PREDICATE
,
0
);
...
...
@@ -998,7 +1062,7 @@ static void vs_12_dstreg(struct bc_writer *This, const struct shader_reg *reg,
default:
WARN
(
"Invalid register type for 1.x-2.x vertex shader
\n
"
);
This
->
state
=
E_INVALIDARG
;
writer
->
state
=
E_INVALIDARG
;
return
;
}
...
...
@@ -1009,24 +1073,24 @@ static void vs_12_dstreg(struct bc_writer *This, const struct shader_reg *reg,
token
|=
(
shift
<<
D3DSP_DSTSHIFT_SHIFT
)
&
D3DSP_DSTSHIFT_MASK
;
token
|=
d3d9_dstmod
(
mod
);
if
(
has_wmask
)
{
token
|=
d3d9_writemask
(
reg
->
u
.
writemask
);
}
put_dword
(
buffer
,
token
);
if
(
has_wmask
)
token
|=
d3d9_writemask
(
reg
->
writemask
);
put_u32
(
buffer
,
token
);
}
static
void
vs_1_x_srcreg
(
struct
bc_writer
*
This
,
const
struct
shader_reg
*
reg
,
struct
bytecode_buffer
*
buffer
)
{
DWORD
token
=
(
1u
<<
31
);
/* Bit 31 of registers is 1 */
DWORD
has_swizzle
;
DWORD
component
;
static
void
vs_1_x_srcreg
(
struct
bc_writer
*
writer
,
const
struct
shader_reg
*
reg
,
struct
bytecode_buffer
*
buffer
)
{
uint32_t
token
=
(
1u
<<
31
);
/* Bit 31 of registers is 1 */
uint32_t
component
;
BOOL
has_swizzle
;
switch
(
reg
->
type
)
{
switch
(
reg
->
type
)
{
case
BWRITERSPR_OUTPUT
:
/* Map the swizzle to a writemask, the format expected
by map_vs_output
*/
switch
(
reg
->
u
.
swizzle
)
{
/* Map the swizzle to a writemask, the format expected
by
* map_vs_output */
switch
(
reg
->
swizzle
)
{
case
BWRITERVS_SWIZZLE_X
:
component
=
BWRITERSP_WRITEMASK_0
;
break
;
...
...
@@ -1042,27 +1106,28 @@ static void vs_1_x_srcreg(struct bc_writer *This, const struct shader_reg *reg,
default:
component
=
0
;
}
token
|=
map_vs_output
(
This
,
reg
->
regnum
,
component
,
&
has_swizzle
);
token
|=
map_vs_output
(
writer
,
reg
->
regnum
,
component
,
&
has_swizzle
);
break
;
case
BWRITERSPR_RASTOUT
:
case
BWRITERSPR_ATTROUT
:
/* These registers are mapped to input and output regs. They can
be encoded in the bytecode,
* b
ut are unexpected. If we hit this path it might be due to an error.
*/
FIXME
(
"Unexpected register type %
l
u.
\n
"
,
reg
->
type
);
/* These registers are mapped to input and output regs. They can
* b
e encoded in the bytecode, but are unexpected. If we hit this
*
path it might be due to an error. *
/
FIXME
(
"Unexpected register type %u.
\n
"
,
reg
->
type
);
/* drop through */
case
BWRITERSPR_INPUT
:
case
BWRITERSPR_TEMP
:
case
BWRITERSPR_CONST
:
case
BWRITERSPR_ADDR
:
token
|=
d3dsp_register
(
reg
->
type
,
reg
->
regnum
);
if
(
reg
->
rel_reg
)
{
if
(
reg
->
rel_reg
->
type
!=
BWRITERSPR_ADDR
||
reg
->
rel_reg
->
regnum
!=
0
||
reg
->
rel_reg
->
u
.
swizzle
!=
BWRITERVS_SWIZZLE_X
)
{
token
|=
d3dsp_register
(
reg
->
type
,
reg
->
regnum
);
if
(
reg
->
rel_reg
)
{
if
(
reg
->
rel_reg
->
type
!=
BWRITERSPR_ADDR
||
reg
->
rel_reg
->
regnum
!=
0
||
reg
->
rel_reg
->
swizzle
!=
BWRITERVS_SWIZZLE_X
)
{
WARN
(
"Relative addressing in vs_1_x is only allowed with a0.x
\n
"
);
This
->
state
=
E_INVALIDARG
;
writer
->
state
=
E_INVALIDARG
;
return
;
}
token
|=
D3DVS_ADDRMODE_RELATIVE
&
D3DVS_ADDRESSMODE_MASK
;
...
...
@@ -1071,73 +1136,76 @@ static void vs_1_x_srcreg(struct bc_writer *This, const struct shader_reg *reg,
default:
WARN
(
"Invalid register type for 1.x vshader
\n
"
);
This
->
state
=
E_INVALIDARG
;
writer
->
state
=
E_INVALIDARG
;
return
;
}
token
|=
d3d9_swizzle
(
reg
->
u
.
swizzle
)
&
D3DVS_SWIZZLE_MASK
;
/* already shifted */
token
|=
d3d9_swizzle
(
reg
->
swizzle
)
&
D3DVS_SWIZZLE_MASK
;
/* already shifted */
token
|=
d3d9_srcmod
(
reg
->
srcmod
);
put_
dword
(
buffer
,
token
);
put_
u32
(
buffer
,
token
);
}
static
void
write_srcregs
(
struct
bc_writer
*
This
,
const
struct
instruction
*
instr
,
struct
bytecode_buffer
*
buffer
)
{
static
void
write_srcregs
(
struct
bc_writer
*
writer
,
const
struct
instruction
*
instr
,
struct
bytecode_buffer
*
buffer
)
{
unsigned
int
i
;
if
(
instr
->
has_predicate
){
This
->
funcs
->
srcreg
(
This
,
&
instr
->
predicate
,
buffer
);
}
for
(
i
=
0
;
i
<
instr
->
num_srcs
;
i
++
){
This
->
funcs
->
srcreg
(
This
,
&
instr
->
src
[
i
],
buffer
);
}
if
(
instr
->
has_predicate
)
writer
->
funcs
->
srcreg
(
writer
,
&
instr
->
predicate
,
buffer
);
for
(
i
=
0
;
i
<
instr
->
num_srcs
;
++
i
)
writer
->
funcs
->
srcreg
(
writer
,
&
instr
->
src
[
i
],
buffer
);
}
static
DWORD
map_ps13_temp
(
struct
bc_writer
*
This
,
const
struct
shader_reg
*
reg
)
{
if
(
reg
->
regnum
==
T0_REG
)
{
return
d3dsp_register
(
D3DSPR_TEXTURE
,
0
);
}
else
if
(
reg
->
regnum
==
T1_REG
)
{
return
d3dsp_register
(
D3DSPR_TEXTURE
,
1
);
}
else
if
(
reg
->
regnum
==
T2_REG
)
{
return
d3dsp_register
(
D3DSPR_TEXTURE
,
2
);
}
else
if
(
reg
->
regnum
==
T3_REG
)
{
return
d3dsp_register
(
D3DSPR_TEXTURE
,
3
);
}
else
{
return
d3dsp_register
(
D3DSPR_TEMP
,
reg
->
regnum
);
}
static
uint32_t
map_ps13_temp
(
struct
bc_writer
*
writer
,
const
struct
shader_reg
*
reg
)
{
if
(
reg
->
regnum
==
T0_REG
)
return
d3dsp_register
(
D3DSPR_TEXTURE
,
0
);
if
(
reg
->
regnum
==
T1_REG
)
return
d3dsp_register
(
D3DSPR_TEXTURE
,
1
);
if
(
reg
->
regnum
==
T2_REG
)
return
d3dsp_register
(
D3DSPR_TEXTURE
,
2
);
if
(
reg
->
regnum
==
T3_REG
)
return
d3dsp_register
(
D3DSPR_TEXTURE
,
3
);
return
d3dsp_register
(
D3DSPR_TEMP
,
reg
->
regnum
);
}
static
DWORD
map_ps_input
(
struct
bc_writer
*
This
,
const
struct
shader_reg
*
reg
)
{
DWORD
i
;
static
uint32_t
map_ps_input
(
struct
bc_writer
*
writer
,
const
struct
shader_reg
*
reg
)
{
unsigned
int
i
;
/* Map color interpolators */
for
(
i
=
0
;
i
<
2
;
i
++
)
{
if
(
reg
->
regnum
==
This
->
v_regnum
[
i
])
{
return
d3dsp_register
(
D3DSPR_INPUT
,
i
);
}
for
(
i
=
0
;
i
<
ARRAY_SIZE
(
writer
->
v_regnum
);
++
i
)
{
if
(
reg
->
regnum
==
writer
->
v_regnum
[
i
])
return
d3dsp_register
(
D3DSPR_INPUT
,
i
);
}
for
(
i
=
0
;
i
<
8
;
i
++
)
{
if
(
reg
->
regnum
==
This
->
t_regnum
[
i
])
{
return
d3dsp_register
(
D3DSPR_TEXTURE
,
i
);
}
for
(
i
=
0
;
i
<
ARRAY_SIZE
(
writer
->
t_regnum
);
++
i
)
{
if
(
reg
->
regnum
==
writer
->
t_regnum
[
i
])
return
d3dsp_register
(
D3DSPR_TEXTURE
,
i
);
}
WARN
(
"Invalid ps 1/2 varying
\n
"
);
This
->
state
=
E_INVALIDARG
;
writer
->
state
=
E_INVALIDARG
;
return
0
;
}
static
void
ps_1_0123_srcreg
(
struct
bc_writer
*
This
,
const
struct
shader_reg
*
reg
,
struct
bytecode_buffer
*
buffer
)
{
DWORD
token
=
(
1u
<<
31
);
/* Bit 31 of registers is 1 */
if
(
reg
->
rel_reg
)
{
static
void
ps_1_0123_srcreg
(
struct
bc_writer
*
writer
,
const
struct
shader_reg
*
reg
,
struct
bytecode_buffer
*
buffer
)
{
uint32_t
token
=
1u
<<
31
;
if
(
reg
->
rel_reg
)
{
WARN
(
"Relative addressing not supported in <= ps_3_0
\n
"
);
This
->
state
=
E_INVALIDARG
;
writer
->
state
=
E_INVALIDARG
;
return
;
}
switch
(
reg
->
type
)
{
switch
(
reg
->
type
)
{
case
BWRITERSPR_INPUT
:
token
|=
map_ps_input
(
This
,
reg
);
token
|=
map_ps_input
(
writer
,
reg
);
break
;
/* Take care about the texture temporaries. There's a problem: They aren't
...
...
@@ -1145,7 +1213,7 @@ static void ps_1_0123_srcreg(struct bc_writer *This, const struct shader_reg *re
* to map ps_1_3 shaders to the common shader structure
*/
case
BWRITERSPR_TEMP
:
token
|=
map_ps13_temp
(
This
,
reg
);
token
|=
map_ps13_temp
(
writer
,
reg
);
break
;
case
BWRITERSPR_CONST
:
/* Can be mapped 1:1 */
...
...
@@ -1154,92 +1222,93 @@ static void ps_1_0123_srcreg(struct bc_writer *This, const struct shader_reg *re
default:
WARN
(
"Invalid register type for <= ps_1_3 shader
\n
"
);
This
->
state
=
E_INVALIDARG
;
writer
->
state
=
E_INVALIDARG
;
return
;
}
token
|=
d3d9_swizzle
(
reg
->
u
.
swizzle
)
&
D3DVS_SWIZZLE_MASK
;
/* already shifted */
token
|=
d3d9_swizzle
(
reg
->
swizzle
)
&
D3DVS_SWIZZLE_MASK
;
/* already shifted */
if
(
reg
->
srcmod
==
BWRITERSPSM_DZ
||
reg
->
srcmod
==
BWRITERSPSM_DW
||
reg
->
srcmod
==
BWRITERSPSM_ABS
||
reg
->
srcmod
==
BWRITERSPSM_ABSNEG
||
reg
->
srcmod
==
BWRITERSPSM_NOT
)
{
WARN
(
"Invalid source modifier %lu for <= ps_1_3.
\n
"
,
reg
->
srcmod
);
This
->
state
=
E_INVALIDARG
;
if
(
reg
->
srcmod
==
BWRITERSPSM_DZ
||
reg
->
srcmod
==
BWRITERSPSM_DW
||
reg
->
srcmod
==
BWRITERSPSM_ABS
||
reg
->
srcmod
==
BWRITERSPSM_ABSNEG
||
reg
->
srcmod
==
BWRITERSPSM_NOT
)
{
WARN
(
"Invalid source modifier %u for <= ps_1_3
\n
"
,
reg
->
srcmod
);
writer
->
state
=
E_INVALIDARG
;
return
;
}
token
|=
d3d9_srcmod
(
reg
->
srcmod
);
put_
dword
(
buffer
,
token
);
put_
u32
(
buffer
,
token
);
}
static
void
ps_1_0123_dstreg
(
struct
bc_writer
*
This
,
const
struct
shader_reg
*
reg
,
struct
bytecode_buffer
*
buffer
,
DWORD
shift
,
DWORD
mod
)
{
DWORD
token
=
(
1u
<<
31
);
/* Bit 31 of registers is 1 */
static
void
ps_1_0123_dstreg
(
struct
bc_writer
*
writer
,
const
struct
shader_reg
*
reg
,
struct
bytecode_buffer
*
buffer
,
uint32_t
shift
,
uint32_t
mod
)
{
uint32_t
token
=
(
1u
<<
31
);
/* Bit 31 of registers is 1 */
if
(
reg
->
rel_reg
)
{
if
(
reg
->
rel_reg
)
{
WARN
(
"Relative addressing not supported for destination registers
\n
"
);
This
->
state
=
E_INVALIDARG
;
writer
->
state
=
E_INVALIDARG
;
return
;
}
switch
(
reg
->
type
)
{
switch
(
reg
->
type
)
{
case
BWRITERSPR_TEMP
:
token
|=
map_ps13_temp
(
This
,
reg
);
token
|=
map_ps13_temp
(
writer
,
reg
);
break
;
/* texkill uses the input register as a destination parameter */
case
BWRITERSPR_INPUT
:
token
|=
map_ps_input
(
This
,
reg
);
token
|=
map_ps_input
(
writer
,
reg
);
break
;
default:
WARN
(
"Invalid dest register type for 1.x pshader
\n
"
);
This
->
state
=
E_INVALIDARG
;
writer
->
state
=
E_INVALIDARG
;
return
;
}
token
|=
(
shift
<<
D3DSP_DSTSHIFT_SHIFT
)
&
D3DSP_DSTSHIFT_MASK
;
token
|=
d3d9_dstmod
(
mod
);
token
|=
d3d9_writemask
(
reg
->
u
.
writemask
);
put_
dword
(
buffer
,
token
);
token
|=
d3d9_writemask
(
reg
->
writemask
);
put_
u32
(
buffer
,
token
);
}
/* The length of an instruction consists of the destination register (if any),
* the number of source registers, the number of address registers used for
* indirect addressing, and optionally the predicate register
*/
static
DWORD
instrlen
(
const
struct
instruction
*
instr
,
unsigned
int
srcs
,
unsigned
int
dsts
)
{
* indirect addressing, and optionally the predicate register */
static
unsigned
int
instrlen
(
const
struct
instruction
*
instr
,
unsigned
int
srcs
,
unsigned
int
dsts
)
{
unsigned
int
ret
=
srcs
+
dsts
+
(
instr
->
has_predicate
?
1
:
0
);
unsigned
int
i
;
DWORD
ret
=
srcs
+
dsts
+
(
instr
->
has_predicate
?
1
:
0
);
if
(
dsts
){
if
(
instr
->
dst
.
rel_reg
)
ret
++
;
}
for
(
i
=
0
;
i
<
srcs
;
i
++
)
{
if
(
instr
->
src
[
i
].
rel_reg
)
ret
++
;
}
if
(
dsts
&&
instr
->
dst
.
rel_reg
)
++
ret
;
for
(
i
=
0
;
i
<
srcs
;
++
i
)
if
(
instr
->
src
[
i
].
rel_reg
)
++
ret
;
return
ret
;
}
static
void
sm_1_x_opcode
(
struct
bc_writer
*
This
,
const
struct
instruction
*
instr
,
DWORD
token
,
struct
bytecode_buffer
*
buffer
)
{
/* In
sm_1_x instruction length isn't encoded
*/
if
(
instr
->
coissue
){
static
void
sm_1_x_opcode
(
struct
bc_writer
*
writer
,
const
struct
instruction
*
instr
,
uint32_t
token
,
struct
bytecode_buffer
*
buffer
)
{
/* In
struction length isn't encoded in sm_1_x.
*/
if
(
instr
->
coissue
)
token
|=
D3DSI_COISSUE
;
}
put_dword
(
buffer
,
token
);
put_u32
(
buffer
,
token
);
}
static
void
instr_handler
(
struct
bc_writer
*
This
,
const
struct
instruction
*
instr
,
struct
bytecode_buffer
*
buffer
)
{
DWORD
token
=
d3d9_opcode
(
instr
->
opcode
);
static
void
instr_handler
(
struct
bc_writer
*
writer
,
const
struct
instruction
*
instr
,
struct
bytecode_buffer
*
buffer
)
{
uint32_t
token
=
d3d9_opcode
(
instr
->
opcode
);
This
->
funcs
->
opcode
(
This
,
instr
,
token
,
buffer
);
if
(
instr
->
has_dst
)
This
->
funcs
->
dstreg
(
This
,
&
instr
->
dst
,
buffer
,
instr
->
shift
,
instr
->
dstmod
);
write_srcregs
(
This
,
instr
,
buffer
);
writer
->
funcs
->
opcode
(
writer
,
instr
,
token
,
buffer
);
if
(
instr
->
has_dst
)
writer
->
funcs
->
dstreg
(
writer
,
&
instr
->
dst
,
buffer
,
instr
->
shift
,
instr
->
dstmod
);
write_srcregs
(
writer
,
instr
,
buffer
);
}
static
const
struct
instr_handler_table
vs_1_x_handlers
[]
=
{
...
...
@@ -1283,113 +1352,131 @@ static const struct bytecode_backend vs_1_x_backend = {
vs_1_x_handlers
};
static
void
instr_ps_1_0123_texld
(
struct
bc_writer
*
This
,
const
struct
instruction
*
instr
,
struct
bytecode_buffer
*
buffer
)
{
DWORD
idx
;
static
void
instr_ps_1_0123_texld
(
struct
bc_writer
*
writer
,
const
struct
instruction
*
instr
,
struct
bytecode_buffer
*
buffer
)
{
struct
shader_reg
reg
;
DWORD
swizzlemask
;
uint32_t
swizzlemask
;
uint32_t
idx
;
if
(
instr
->
src
[
1
].
type
!=
BWRITERSPR_SAMPLER
||
instr
->
src
[
1
].
regnum
>
3
)
{
WARN
(
"Unsupported sampler type %lu regnum %lu.
\n
"
,
instr
->
src
[
1
].
type
,
instr
->
src
[
1
].
regnum
);
This
->
state
=
E_INVALIDARG
;
if
(
instr
->
src
[
1
].
type
!=
BWRITERSPR_SAMPLER
||
instr
->
src
[
1
].
regnum
>
3
)
{
WARN
(
"Unsupported sampler type %u regnum %u.
\n
"
,
instr
->
src
[
1
].
type
,
instr
->
src
[
1
].
regnum
);
writer
->
state
=
E_INVALIDARG
;
return
;
}
else
if
(
instr
->
dst
.
type
!=
BWRITERSPR_TEMP
)
{
}
else
if
(
instr
->
dst
.
type
!=
BWRITERSPR_TEMP
)
{
WARN
(
"Can only sample into a temp register
\n
"
);
This
->
state
=
E_INVALIDARG
;
writer
->
state
=
E_INVALIDARG
;
return
;
}
idx
=
instr
->
src
[
1
].
regnum
;
if
((
idx
==
0
&&
instr
->
dst
.
regnum
!=
T0_REG
)
||
(
idx
==
1
&&
instr
->
dst
.
regnum
!=
T1_REG
)
||
(
idx
==
2
&&
instr
->
dst
.
regnum
!=
T2_REG
)
||
(
idx
==
3
&&
instr
->
dst
.
regnum
!=
T3_REG
))
{
WARN
(
"Sampling from sampler s%lu to register r%lu is not possible in ps_1_x.
\n
"
,
idx
,
instr
->
dst
.
regnum
);
This
->
state
=
E_INVALIDARG
;
if
((
idx
==
0
&&
instr
->
dst
.
regnum
!=
T0_REG
)
||
(
idx
==
1
&&
instr
->
dst
.
regnum
!=
T1_REG
)
||
(
idx
==
2
&&
instr
->
dst
.
regnum
!=
T2_REG
)
||
(
idx
==
3
&&
instr
->
dst
.
regnum
!=
T3_REG
))
{
WARN
(
"Sampling from sampler s%u to register r%u is not possible in ps_1_x
\n
"
,
idx
,
instr
->
dst
.
regnum
);
writer
->
state
=
E_INVALIDARG
;
return
;
}
if
(
instr
->
src
[
0
].
type
==
BWRITERSPR_INPUT
)
{
if
(
instr
->
src
[
0
].
type
==
BWRITERSPR_INPUT
)
{
/* A simple non-dependent read tex instruction */
if
(
instr
->
src
[
0
].
regnum
!=
This
->
t_regnum
[
idx
])
{
WARN
(
"Cannot sample from s%lu with texture address data from interpolator %lu.
\n
"
,
idx
,
instr
->
src
[
0
].
regnum
);
This
->
state
=
E_INVALIDARG
;
if
(
instr
->
src
[
0
].
regnum
!=
writer
->
t_regnum
[
idx
])
{
WARN
(
"Cannot sample from s%u with texture address data from interpolator %u
\n
"
,
idx
,
instr
->
src
[
0
].
regnum
);
writer
->
state
=
E_INVALIDARG
;
return
;
}
This
->
funcs
->
opcode
(
This
,
instr
,
D3DSIO_TEX
&
D3DSI_OPCODE_MASK
,
buffer
);
writer
->
funcs
->
opcode
(
writer
,
instr
,
D3DSIO_TEX
&
D3DSI_OPCODE_MASK
,
buffer
);
/* map the temp dstreg to the ps_1_3 texture temporary register */
This
->
funcs
->
dstreg
(
This
,
&
instr
->
dst
,
buffer
,
instr
->
shift
,
instr
->
dstmod
);
}
else
if
(
instr
->
src
[
0
].
type
==
BWRITERSPR_TEMP
)
{
writer
->
funcs
->
dstreg
(
writer
,
&
instr
->
dst
,
buffer
,
instr
->
shift
,
instr
->
dstmod
);
}
else
if
(
instr
->
src
[
0
].
type
==
BWRITERSPR_TEMP
)
{
swizzlemask
=
3
|
(
3
<<
2
)
|
(
3
<<
4
);
if
((
instr
->
src
[
0
].
u
.
swizzle
&
swizzlemask
)
==
(
BWRITERVS_X_X
|
BWRITERVS_Y_Y
|
BWRITERVS_Z_Z
))
{
if
((
instr
->
src
[
0
].
swizzle
&
swizzlemask
)
==
(
BWRITERVS_X_X
|
BWRITERVS_Y_Y
|
BWRITERVS_Z_Z
))
{
TRACE
(
"writing texreg2rgb
\n
"
);
This
->
funcs
->
opcode
(
This
,
instr
,
D3DSIO_TEXREG2RGB
&
D3DSI_OPCODE_MASK
,
buffer
);
}
else
if
(
instr
->
src
[
0
].
u
.
swizzle
==
(
BWRITERVS_X_W
|
BWRITERVS_Y_X
|
BWRITERVS_Z_X
|
BWRITERVS_W_X
))
{
writer
->
funcs
->
opcode
(
writer
,
instr
,
D3DSIO_TEXREG2RGB
&
D3DSI_OPCODE_MASK
,
buffer
);
}
else
if
(
instr
->
src
[
0
].
swizzle
==
(
BWRITERVS_X_W
|
BWRITERVS_Y_X
|
BWRITERVS_Z_X
|
BWRITERVS_W_X
))
{
TRACE
(
"writing texreg2ar
\n
"
);
This
->
funcs
->
opcode
(
This
,
instr
,
D3DSIO_TEXREG2AR
&
D3DSI_OPCODE_MASK
,
buffer
);
}
else
if
(
instr
->
src
[
0
].
u
.
swizzle
==
(
BWRITERVS_X_Y
|
BWRITERVS_Y_Z
|
BWRITERVS_Z_Z
|
BWRITERVS_W_Z
))
{
writer
->
funcs
->
opcode
(
writer
,
instr
,
D3DSIO_TEXREG2AR
&
D3DSI_OPCODE_MASK
,
buffer
);
}
else
if
(
instr
->
src
[
0
].
swizzle
==
(
BWRITERVS_X_Y
|
BWRITERVS_Y_Z
|
BWRITERVS_Z_Z
|
BWRITERVS_W_Z
))
{
TRACE
(
"writing texreg2gb
\n
"
);
This
->
funcs
->
opcode
(
This
,
instr
,
D3DSIO_TEXREG2GB
&
D3DSI_OPCODE_MASK
,
buffer
);
}
else
{
WARN
(
"Unsupported src addr swizzle in dependent texld: 0x%08lx.
\n
"
,
instr
->
src
[
0
].
u
.
swizzle
);
This
->
state
=
E_INVALIDARG
;
writer
->
funcs
->
opcode
(
writer
,
instr
,
D3DSIO_TEXREG2GB
&
D3DSI_OPCODE_MASK
,
buffer
);
}
else
{
WARN
(
"Unsupported src addr swizzle in dependent texld: 0x%08x
\n
"
,
instr
->
src
[
0
].
swizzle
);
writer
->
state
=
E_INVALIDARG
;
return
;
}
/* Dst and src reg can be mapped normally. Both registers are
temporary registers in the
*
source shader and have to be mapped to the temporary form of the texture registers. However,
* the
src reg doesn't have a swizzle
*/
This
->
funcs
->
dstreg
(
This
,
&
instr
->
dst
,
buffer
,
instr
->
shift
,
instr
->
dstmod
);
/* Dst and src reg can be mapped normally. Both registers are
*
temporary registers in the source shader and have to be mapped to
* the
temporary form of the texture registers. However, the src reg
*
doesn't have a swizzle. *
/
writer
->
funcs
->
dstreg
(
writer
,
&
instr
->
dst
,
buffer
,
instr
->
shift
,
instr
->
dstmod
);
reg
=
instr
->
src
[
0
];
reg
.
u
.
swizzle
=
BWRITERVS_NOSWIZZLE
;
This
->
funcs
->
srcreg
(
This
,
&
reg
,
buffer
);
}
else
{
reg
.
swizzle
=
BWRITERVS_NOSWIZZLE
;
writer
->
funcs
->
srcreg
(
writer
,
&
reg
,
buffer
);
}
else
{
WARN
(
"Invalid address data source register
\n
"
);
This
->
state
=
E_INVALIDARG
;
writer
->
state
=
E_INVALIDARG
;
return
;
}
}
static
void
instr_ps_1_0123_mov
(
struct
bc_writer
*
This
,
const
struct
instruction
*
instr
,
struct
bytecode_buffer
*
buffer
)
{
DWORD
token
=
D3DSIO_MOV
&
D3DSI_OPCODE_MASK
;
if
(
instr
->
dst
.
type
==
BWRITERSPR_TEMP
&&
instr
->
src
[
0
].
type
==
BWRITERSPR_INPUT
)
{
if
((
instr
->
dst
.
regnum
==
T0_REG
&&
instr
->
src
[
0
].
regnum
==
This
->
t_regnum
[
0
])
||
(
instr
->
dst
.
regnum
==
T1_REG
&&
instr
->
src
[
0
].
regnum
==
This
->
t_regnum
[
1
])
||
(
instr
->
dst
.
regnum
==
T2_REG
&&
instr
->
src
[
0
].
regnum
==
This
->
t_regnum
[
2
])
||
(
instr
->
dst
.
regnum
==
T3_REG
&&
instr
->
src
[
0
].
regnum
==
This
->
t_regnum
[
3
]))
{
if
(
instr
->
dstmod
&
BWRITERSPDM_SATURATE
)
{
This
->
funcs
->
opcode
(
This
,
instr
,
D3DSIO_TEXCOORD
&
D3DSI_OPCODE_MASK
,
buffer
);
static
void
instr_ps_1_0123_mov
(
struct
bc_writer
*
writer
,
const
struct
instruction
*
instr
,
struct
bytecode_buffer
*
buffer
)
{
uint32_t
token
=
D3DSIO_MOV
&
D3DSI_OPCODE_MASK
;
if
(
instr
->
dst
.
type
==
BWRITERSPR_TEMP
&&
instr
->
src
[
0
].
type
==
BWRITERSPR_INPUT
)
{
if
((
instr
->
dst
.
regnum
==
T0_REG
&&
instr
->
src
[
0
].
regnum
==
writer
->
t_regnum
[
0
])
||
(
instr
->
dst
.
regnum
==
T1_REG
&&
instr
->
src
[
0
].
regnum
==
writer
->
t_regnum
[
1
])
||
(
instr
->
dst
.
regnum
==
T2_REG
&&
instr
->
src
[
0
].
regnum
==
writer
->
t_regnum
[
2
])
||
(
instr
->
dst
.
regnum
==
T3_REG
&&
instr
->
src
[
0
].
regnum
==
writer
->
t_regnum
[
3
]))
{
if
(
instr
->
dstmod
&
BWRITERSPDM_SATURATE
)
{
writer
->
funcs
->
opcode
(
writer
,
instr
,
D3DSIO_TEXCOORD
&
D3DSI_OPCODE_MASK
,
buffer
);
/* Remove the SATURATE flag, it's implicit to the instruction */
This
->
funcs
->
dstreg
(
This
,
&
instr
->
dst
,
buffer
,
instr
->
shift
,
instr
->
dstmod
&
(
~
BWRITERSPDM_SATURATE
));
writer
->
funcs
->
dstreg
(
writer
,
&
instr
->
dst
,
buffer
,
instr
->
shift
,
instr
->
dstmod
&
(
~
BWRITERSPDM_SATURATE
));
return
;
}
else
{
}
else
{
WARN
(
"A varying -> temp copy is only supported with the SATURATE modifier in <=ps_1_3
\n
"
);
This
->
state
=
E_INVALIDARG
;
writer
->
state
=
E_INVALIDARG
;
return
;
}
}
else
if
(
instr
->
src
[
0
].
regnum
==
This
->
v_regnum
[
0
]
||
instr
->
src
[
0
].
regnum
==
This
->
v_regnum
[
1
])
{
}
else
if
(
instr
->
src
[
0
].
regnum
==
writer
->
v_regnum
[
0
]
||
instr
->
src
[
0
].
regnum
==
writer
->
v_regnum
[
1
])
{
/* Handled by the normal mov below. Just drop out of the if condition */
}
else
{
}
else
{
WARN
(
"Unsupported varying -> temp mov in <= ps_1_3
\n
"
);
This
->
state
=
E_INVALIDARG
;
writer
->
state
=
E_INVALIDARG
;
return
;
}
}
This
->
funcs
->
opcode
(
This
,
instr
,
token
,
buffer
);
This
->
funcs
->
dstreg
(
This
,
&
instr
->
dst
,
buffer
,
instr
->
shift
,
instr
->
dstmod
);
This
->
funcs
->
srcreg
(
This
,
&
instr
->
src
[
0
],
buffer
);
writer
->
funcs
->
opcode
(
writer
,
instr
,
token
,
buffer
);
writer
->
funcs
->
dstreg
(
writer
,
&
instr
->
dst
,
buffer
,
instr
->
shift
,
instr
->
dstmod
);
writer
->
funcs
->
srcreg
(
writer
,
&
instr
->
src
[
0
],
buffer
);
}
static
const
struct
instr_handler_table
ps_1_0123_handlers
[]
=
{
...
...
@@ -1432,18 +1519,21 @@ static const struct bytecode_backend ps_1_0123_backend = {
ps_1_0123_handlers
};
static
void
ps_1_4_srcreg
(
struct
bc_writer
*
This
,
const
struct
shader_reg
*
reg
,
struct
bytecode_buffer
*
buffer
)
{
DWORD
token
=
(
1u
<<
31
);
/* Bit 31 of registers is 1 */
if
(
reg
->
rel_reg
)
{
WARN
(
"Relative addressing not supported in <= ps_3_0
\n
"
);
This
->
state
=
E_INVALIDARG
;
static
void
ps_1_4_srcreg
(
struct
bc_writer
*
writer
,
const
struct
shader_reg
*
reg
,
struct
bytecode_buffer
*
buffer
)
{
uint32_t
token
=
1u
<<
31
;
/* Bit 31 of registers is 1. */
if
(
reg
->
rel_reg
)
{
WARN
(
"Relative addressing not supported in <= ps_3_0.
\n
"
);
writer
->
state
=
E_INVALIDARG
;
return
;
}
switch
(
reg
->
type
)
{
switch
(
reg
->
type
)
{
case
BWRITERSPR_INPUT
:
token
|=
map_ps_input
(
This
,
reg
);
token
|=
map_ps_input
(
writer
,
reg
);
break
;
/* Can be mapped 1:1 */
...
...
@@ -1454,110 +1544,117 @@ static void ps_1_4_srcreg(struct bc_writer *This, const struct shader_reg *reg,
default:
WARN
(
"Invalid register type for ps_1_4 shader
\n
"
);
This
->
state
=
E_INVALIDARG
;
writer
->
state
=
E_INVALIDARG
;
return
;
}
token
|=
d3d9_swizzle
(
reg
->
u
.
swizzle
)
&
D3DVS_SWIZZLE_MASK
;
/* already shifted */
token
|=
d3d9_swizzle
(
reg
->
swizzle
)
&
D3DVS_SWIZZLE_MASK
;
/* already shifted */
if
(
reg
->
srcmod
==
BWRITERSPSM_ABS
||
reg
->
srcmod
==
BWRITERSPSM_ABSNEG
||
reg
->
srcmod
==
BWRITERSPSM_NOT
)
{
WARN
(
"Invalid source modifier %
lu for ps_1_4.
\n
"
,
reg
->
srcmod
);
This
->
state
=
E_INVALIDARG
;
if
(
reg
->
srcmod
==
BWRITERSPSM_ABS
||
reg
->
srcmod
==
BWRITERSPSM_ABSNEG
||
reg
->
srcmod
==
BWRITERSPSM_NOT
)
{
WARN
(
"Invalid source modifier %
u for ps_1_4
\n
"
,
reg
->
srcmod
);
writer
->
state
=
E_INVALIDARG
;
return
;
}
token
|=
d3d9_srcmod
(
reg
->
srcmod
);
put_
dword
(
buffer
,
token
);
put_
u32
(
buffer
,
token
);
}
static
void
ps_1_4_dstreg
(
struct
bc_writer
*
This
,
const
struct
shader_reg
*
reg
,
struct
bytecode_buffer
*
buffer
,
DWORD
shift
,
DWORD
mod
)
{
DWORD
token
=
(
1u
<<
31
);
/* Bit 31 of registers is 1
*/
static
void
ps_1_4_dstreg
(
struct
bc_writer
*
writer
,
const
struct
shader_reg
*
reg
,
struct
bytecode_buffer
*
buffer
,
uint32_t
shift
,
uint32_t
mod
)
{
uint32_t
token
=
1u
<<
31
;
/* Bit 31 of registers is 1.
*/
if
(
reg
->
rel_reg
)
{
if
(
reg
->
rel_reg
)
{
WARN
(
"Relative addressing not supported for destination registers
\n
"
);
This
->
state
=
E_INVALIDARG
;
writer
->
state
=
E_INVALIDARG
;
return
;
}
switch
(
reg
->
type
)
{
switch
(
reg
->
type
)
{
case
BWRITERSPR_TEMP
:
/* 1:1 mapping */
token
|=
d3dsp_register
(
reg
->
type
,
reg
->
regnum
);
break
;
/* For texkill */
case
BWRITERSPR_INPUT
:
token
|=
map_ps_input
(
This
,
reg
);
token
|=
map_ps_input
(
writer
,
reg
);
break
;
default:
WARN
(
"Invalid dest register type for 1.x pshader
\n
"
);
This
->
state
=
E_INVALIDARG
;
writer
->
state
=
E_INVALIDARG
;
return
;
}
token
|=
(
shift
<<
D3DSP_DSTSHIFT_SHIFT
)
&
D3DSP_DSTSHIFT_MASK
;
token
|=
d3d9_dstmod
(
mod
);
token
|=
d3d9_writemask
(
reg
->
u
.
writemask
);
put_
dword
(
buffer
,
token
);
token
|=
d3d9_writemask
(
reg
->
writemask
);
put_
u32
(
buffer
,
token
);
}
static
void
instr_ps_1_4_mov
(
struct
bc_writer
*
This
,
const
struct
instruction
*
instr
,
struct
bytecode_buffer
*
buffer
)
{
DWORD
token
=
D3DSIO_MOV
&
D3DSI_OPCODE_MASK
;
if
(
instr
->
dst
.
type
==
BWRITERSPR_TEMP
&&
instr
->
src
[
0
].
type
==
BWRITERSPR_INPUT
)
{
if
(
instr
->
src
[
0
].
regnum
==
This
->
t_regnum
[
0
]
||
instr
->
src
[
0
].
regnum
==
This
->
t_regnum
[
1
]
||
instr
->
src
[
0
].
regnum
==
This
->
t_regnum
[
2
]
||
instr
->
src
[
0
].
regnum
==
This
->
t_regnum
[
3
]
||
instr
->
src
[
0
].
regnum
==
This
->
t_regnum
[
4
]
||
instr
->
src
[
0
].
regnum
==
This
->
t_regnum
[
5
])
{
static
void
instr_ps_1_4_mov
(
struct
bc_writer
*
writer
,
const
struct
instruction
*
instr
,
struct
bytecode_buffer
*
buffer
)
{
uint32_t
token
=
D3DSIO_MOV
&
D3DSI_OPCODE_MASK
;
if
(
instr
->
dst
.
type
==
BWRITERSPR_TEMP
&&
instr
->
src
[
0
].
type
==
BWRITERSPR_INPUT
)
{
if
(
instr
->
src
[
0
].
regnum
==
writer
->
t_regnum
[
0
]
||
instr
->
src
[
0
].
regnum
==
writer
->
t_regnum
[
1
]
||
instr
->
src
[
0
].
regnum
==
writer
->
t_regnum
[
2
]
||
instr
->
src
[
0
].
regnum
==
writer
->
t_regnum
[
3
]
||
instr
->
src
[
0
].
regnum
==
writer
->
t_regnum
[
4
]
||
instr
->
src
[
0
].
regnum
==
writer
->
t_regnum
[
5
])
{
/* Similar to a regular mov, but a different opcode */
token
=
D3DSIO_TEXCOORD
&
D3DSI_OPCODE_MASK
;
}
else
if
(
instr
->
src
[
0
].
regnum
==
This
->
v_regnum
[
0
]
||
instr
->
src
[
0
].
regnum
==
This
->
v_regnum
[
1
])
{
}
else
if
(
instr
->
src
[
0
].
regnum
==
writer
->
v_regnum
[
0
]
||
instr
->
src
[
0
].
regnum
==
writer
->
v_regnum
[
1
])
{
/* Handled by the normal mov below. Just drop out of the if condition */
}
else
{
}
else
{
WARN
(
"Unsupported varying -> temp mov in ps_1_4
\n
"
);
This
->
state
=
E_INVALIDARG
;
writer
->
state
=
E_INVALIDARG
;
return
;
}
}
This
->
funcs
->
opcode
(
This
,
instr
,
token
,
buffer
);
This
->
funcs
->
dstreg
(
This
,
&
instr
->
dst
,
buffer
,
instr
->
shift
,
instr
->
dstmod
);
This
->
funcs
->
srcreg
(
This
,
&
instr
->
src
[
0
],
buffer
);
writer
->
funcs
->
opcode
(
writer
,
instr
,
token
,
buffer
);
writer
->
funcs
->
dstreg
(
writer
,
&
instr
->
dst
,
buffer
,
instr
->
shift
,
instr
->
dstmod
);
writer
->
funcs
->
srcreg
(
writer
,
&
instr
->
src
[
0
],
buffer
);
}
static
void
instr_ps_1_4_texld
(
struct
bc_writer
*
This
,
const
struct
instruction
*
instr
,
struct
bytecode_buffer
*
buffer
)
{
if
(
instr
->
src
[
1
].
type
!=
BWRITERSPR_SAMPLER
||
instr
->
src
[
1
].
regnum
>
5
)
{
WARN
(
"Unsupported sampler type %
lu regnum %l
u.
\n
"
,
static
void
instr_ps_1_4_texld
(
struct
bc_writer
*
writer
,
const
struct
instruction
*
instr
,
struct
bytecode_buffer
*
buffer
)
{
if
(
instr
->
src
[
1
].
type
!=
BWRITERSPR_SAMPLER
||
instr
->
src
[
1
].
regnum
>
5
)
{
WARN
(
"Unsupported sampler type %
u regnum %
u.
\n
"
,
instr
->
src
[
1
].
type
,
instr
->
src
[
1
].
regnum
);
This
->
state
=
E_INVALIDARG
;
writer
->
state
=
E_INVALIDARG
;
return
;
}
else
if
(
instr
->
dst
.
type
!=
BWRITERSPR_TEMP
)
{
}
else
if
(
instr
->
dst
.
type
!=
BWRITERSPR_TEMP
)
{
WARN
(
"Can only sample into a temp register
\n
"
);
This
->
state
=
E_INVALIDARG
;
writer
->
state
=
E_INVALIDARG
;
return
;
}
if
(
instr
->
src
[
1
].
regnum
!=
instr
->
dst
.
regnum
)
{
WARN
(
"Sampling from sampler s%lu to register r%lu is not possible in ps_1_4.
\n
"
,
if
(
instr
->
src
[
1
].
regnum
!=
instr
->
dst
.
regnum
)
{
WARN
(
"Sampling from sampler s%u to register r%u is not possible in ps_1_4.
\n
"
,
instr
->
src
[
1
].
regnum
,
instr
->
dst
.
regnum
);
This
->
state
=
E_INVALIDARG
;
writer
->
state
=
E_INVALIDARG
;
return
;
}
This
->
funcs
->
opcode
(
This
,
instr
,
D3DSIO_TEX
&
D3DSI_OPCODE_MASK
,
buffer
);
This
->
funcs
->
dstreg
(
This
,
&
instr
->
dst
,
buffer
,
instr
->
shift
,
instr
->
dstmod
);
This
->
funcs
->
srcreg
(
This
,
&
instr
->
src
[
0
],
buffer
);
writer
->
funcs
->
opcode
(
writer
,
instr
,
D3DSIO_TEX
&
D3DSI_OPCODE_MASK
,
buffer
);
writer
->
funcs
->
dstreg
(
writer
,
&
instr
->
dst
,
buffer
,
instr
->
shift
,
instr
->
dstmod
);
writer
->
funcs
->
srcreg
(
writer
,
&
instr
->
src
[
0
],
buffer
);
}
static
const
struct
instr_handler_table
ps_1_4_handlers
[]
=
{
...
...
@@ -1617,20 +1714,20 @@ static void vs_2_header(struct bc_writer *This,
write_constI
(
shader
,
buffer
,
TRUE
);
}
static
void
vs_2_srcreg
(
struct
bc_writer
*
This
,
const
struct
shader_reg
*
reg
,
struct
bytecode_buffer
*
buffer
)
{
DWORD
token
=
(
1u
<<
31
);
/* Bit 31 of registers is 1 */
DWORD
has_swizzle
;
DWORD
component
;
DWORD
d3d9reg
;
static
void
vs_2_srcreg
(
struct
bc_writer
*
writer
,
const
struct
shader_reg
*
reg
,
struct
bytecode_buffer
*
buffer
)
{
uint32_t
token
=
1u
<<
31
;
/* Bit 31 of registers is 1 */
uint32_t
component
;
uint32_t
d3d9reg
;
BOOL
has_swizzle
;
switch
(
reg
->
type
)
{
switch
(
reg
->
type
)
{
case
BWRITERSPR_OUTPUT
:
/* Map the swizzle to a writemask, the format expected
by map_vs_output
*/
switch
(
reg
->
u
.
swizzle
)
{
/* Map the swizzle to a writemask, the format expected
by
* map_vs_output. */
switch
(
reg
->
swizzle
)
{
case
BWRITERVS_SWIZZLE_X
:
component
=
BWRITERSP_WRITEMASK_0
;
break
;
...
...
@@ -1646,7 +1743,7 @@ static void vs_2_srcreg(struct bc_writer *This,
default:
component
=
0
;
}
token
|=
map_vs_output
(
This
,
reg
->
regnum
,
component
,
&
has_swizzle
);
token
|=
map_vs_output
(
writer
,
reg
->
regnum
,
component
,
&
has_swizzle
);
break
;
case
BWRITERSPR_RASTOUT
:
...
...
@@ -1654,7 +1751,7 @@ static void vs_2_srcreg(struct bc_writer *This,
/* These registers are mapped to input and output regs. They can be encoded in the bytecode,
* but are unexpected. If we hit this path it might be due to an error.
*/
FIXME
(
"Unexpected register type %
l
u.
\n
"
,
reg
->
type
);
FIXME
(
"Unexpected register type %u.
\n
"
,
reg
->
type
);
/* drop through */
case
BWRITERSPR_INPUT
:
case
BWRITERSPR_TEMP
:
...
...
@@ -1664,66 +1761,67 @@ static void vs_2_srcreg(struct bc_writer *This,
case
BWRITERSPR_CONSTBOOL
:
case
BWRITERSPR_LABEL
:
d3d9reg
=
d3d9_register
(
reg
->
type
);
token
|=
d3dsp_register
(
d3d9reg
,
reg
->
regnum
);
token
|=
d3dsp_register
(
d3d9reg
,
reg
->
regnum
);
break
;
case
BWRITERSPR_LOOP
:
if
(
reg
->
regnum
!=
0
)
{
if
(
reg
->
regnum
!=
0
)
{
WARN
(
"Only regnum 0 is supported for the loop index register in vs_2_0
\n
"
);
This
->
state
=
E_INVALIDARG
;
writer
->
state
=
E_INVALIDARG
;
return
;
}
token
|=
d3dsp_register
(
D3DSPR_LOOP
,
0
);
token
|=
d3dsp_register
(
D3DSPR_LOOP
,
0
);
break
;
case
BWRITERSPR_PREDICATE
:
if
(
This
->
shader
->
major_version
!=
2
||
This
->
shader
->
minor_version
!=
1
)
if
(
writer
->
shader
->
major_version
!=
2
||
writer
->
shader
->
minor_version
!=
1
)
{
WARN
(
"Predicate register is allowed only in vs_2_x
\n
"
);
This
->
state
=
E_INVALIDARG
;
writer
->
state
=
E_INVALIDARG
;
return
;
}
if
(
reg
->
regnum
>
0
)
{
if
(
reg
->
regnum
>
0
)
{
WARN
(
"Only predicate register 0 is supported
\n
"
);
This
->
state
=
E_INVALIDARG
;
writer
->
state
=
E_INVALIDARG
;
return
;
}
token
|=
d3dsp_register
(
D3DSPR_PREDICATE
,
0
);
token
|=
d3dsp_register
(
D3DSPR_PREDICATE
,
0
);
break
;
default:
WARN
(
"Invalid register type for 2.0 vshader
\n
"
);
This
->
state
=
E_INVALIDARG
;
writer
->
state
=
E_INVALIDARG
;
return
;
}
token
|=
d3d9_swizzle
(
reg
->
u
.
swizzle
)
&
D3DVS_SWIZZLE_MASK
;
/* already shifted */
token
|=
d3d9_swizzle
(
reg
->
swizzle
)
&
D3DVS_SWIZZLE_MASK
;
/* already shifted */
token
|=
d3d9_srcmod
(
reg
->
srcmod
);
if
(
reg
->
rel_reg
)
if
(
reg
->
rel_reg
)
token
|=
D3DVS_ADDRMODE_RELATIVE
&
D3DVS_ADDRESSMODE_MASK
;
put_
dword
(
buffer
,
token
);
put_
u32
(
buffer
,
token
);
/* vs_2_0 and newer write the register containing the index explicitly in the
* binary code
*/
if
(
token
&
D3DVS_ADDRMODE_RELATIVE
)
vs_2_srcreg
(
This
,
reg
->
rel_reg
,
buffer
);
/* vs_2_0 and newer write the register containing the index explicitly in
* the binary code. */
if
(
token
&
D3DVS_ADDRMODE_RELATIVE
)
vs_2_srcreg
(
writer
,
reg
->
rel_reg
,
buffer
);
}
static
void
sm_2_opcode
(
struct
bc_writer
*
This
,
const
struct
instruction
*
instr
,
DWORD
token
,
struct
bytecode_buffer
*
buffer
)
{
/* From sm 2 onwards instruction length is encoded in the opcode field */
int
dsts
=
instr
->
has_dst
?
1
:
0
;
token
|=
instrlen
(
instr
,
instr
->
num_srcs
,
dsts
)
<<
D3DSI_INSTLENGTH_SHIFT
;
if
(
instr
->
comptype
)
static
void
sm_2_opcode
(
struct
bc_writer
*
writer
,
const
struct
instruction
*
instr
,
uint32_t
token
,
struct
bytecode_buffer
*
buffer
)
{
unsigned
int
dst_count
=
instr
->
has_dst
?
1
:
0
;
/* From SM 2 onwards instruction length is encoded in the opcode field. */
token
|=
instrlen
(
instr
,
instr
->
num_srcs
,
dst_count
)
<<
D3DSI_INSTLENGTH_SHIFT
;
if
(
instr
->
comptype
)
token
|=
(
d3d9_comparetype
(
instr
->
comptype
)
<<
16
)
&
(
0xf
<<
16
);
if
(
instr
->
has_predicate
)
if
(
instr
->
has_predicate
)
token
|=
D3DSHADER_INSTRUCTION_PREDICATED
;
put_
dword
(
buffer
,
token
);
put_
u32
(
buffer
,
token
);
}
static
const
struct
instr_handler_table
vs_2_0_handlers
[]
=
{
...
...
@@ -1852,22 +1950,24 @@ static const struct bytecode_backend vs_2_x_backend = {
vs_2_x_handlers
};
static
void
write_samplers
(
const
struct
bwriter_shader
*
shader
,
struct
bytecode_buffer
*
buffer
)
{
DWORD
i
;
DWORD
instr_dcl
=
D3DSIO_DCL
|
(
2
<<
D3DSI_INSTLENGTH_SHIFT
);
DWORD
token
;
const
DWORD
reg
=
(
1u
<<
31
)
|
d3dsp_register
(
D3DSPR_SAMPLER
,
0
)
|
D3DSP_WRITEMASK_ALL
;
static
void
write_samplers
(
const
struct
bwriter_shader
*
shader
,
struct
bytecode_buffer
*
buffer
)
{
const
uint32_t
reg
=
(
1u
<<
31
)
|
d3dsp_register
(
D3DSPR_SAMPLER
,
0
)
|
D3DSP_WRITEMASK_ALL
;
uint32_t
instr_dcl
=
D3DSIO_DCL
|
(
2
<<
D3DSI_INSTLENGTH_SHIFT
);
unsigned
int
i
;
uint32_t
token
;
for
(
i
=
0
;
i
<
shader
->
num_samplers
;
i
++
)
{
for
(
i
=
0
;
i
<
shader
->
num_samplers
;
++
i
)
{
/* Write the DCL instruction */
put_
dword
(
buffer
,
instr_dcl
);
token
=
(
1u
<<
31
)
;
put_
u32
(
buffer
,
instr_dcl
);
token
=
1u
<<
31
;
/* Already shifted */
token
|=
(
d3d9_sampler
(
shader
->
samplers
[
i
].
type
)
)
&
D3DSP_TEXTURETYPE_MASK
;
put_
dword
(
buffer
,
token
);
token
|=
d3d9_sampler
(
shader
->
samplers
[
i
].
type
)
&
D3DSP_TEXTURETYPE_MASK
;
put_
u32
(
buffer
,
token
);
token
=
reg
|
(
shader
->
samplers
[
i
].
regnum
&
D3DSP_REGNUM_MASK
);
token
|=
d3d9_dstmod
(
shader
->
samplers
[
i
].
mod
);
put_
dword
(
buffer
,
token
);
put_
u32
(
buffer
,
token
);
}
}
...
...
@@ -1885,20 +1985,22 @@ static void ps_2_header(struct bc_writer *This, const struct bwriter_shader *sha
write_constI
(
shader
,
buffer
,
TRUE
);
}
static
void
ps_2_srcreg
(
struct
bc_writer
*
This
,
const
struct
shader_reg
*
reg
,
struct
bytecode_buffer
*
buffer
)
{
DWORD
token
=
(
1u
<<
31
);
/* Bit 31 of registers is 1 */
DWORD
d3d9reg
;
if
(
reg
->
rel_reg
)
{
static
void
ps_2_srcreg
(
struct
bc_writer
*
writer
,
const
struct
shader_reg
*
reg
,
struct
bytecode_buffer
*
buffer
)
{
uint32_t
token
=
1u
<<
31
;
/* Bit 31 of registers is 1 */
uint32_t
d3d9reg
;
if
(
reg
->
rel_reg
)
{
WARN
(
"Relative addressing not supported in <= ps_3_0
\n
"
);
This
->
state
=
E_INVALIDARG
;
writer
->
state
=
E_INVALIDARG
;
return
;
}
switch
(
reg
->
type
)
{
switch
(
reg
->
type
)
{
case
BWRITERSPR_INPUT
:
token
|=
map_ps_input
(
This
,
reg
);
token
|=
map_ps_input
(
writer
,
reg
);
break
;
/* Can be mapped 1:1 */
...
...
@@ -1911,82 +2013,82 @@ static void ps_2_srcreg(struct bc_writer *This,
case
BWRITERSPR_LABEL
:
case
BWRITERSPR_DEPTHOUT
:
d3d9reg
=
d3d9_register
(
reg
->
type
);
token
|=
d3dsp_register
(
d3d9reg
,
reg
->
regnum
);
token
|=
d3dsp_register
(
d3d9reg
,
reg
->
regnum
);
break
;
case
BWRITERSPR_PREDICATE
:
if
(
This
->
shader
->
minor_version
==
0
)
if
(
writer
->
shader
->
minor_version
==
0
)
{
WARN
(
"Predicate register not supported in ps_2_0
\n
"
);
This
->
state
=
E_INVALIDARG
;
writer
->
state
=
E_INVALIDARG
;
}
if
(
reg
->
regnum
)
{
WARN
(
"Predicate register with regnum %lu not supported.
\n
"
,
reg
->
regnum
);
This
->
state
=
E_INVALIDARG
;
WARN
(
"Predicate register with regnum %u not supported.
\n
"
,
reg
->
regnum
);
writer
->
state
=
E_INVALIDARG
;
}
token
|=
d3dsp_register
(
D3DSPR_PREDICATE
,
0
);
token
|=
d3dsp_register
(
D3DSPR_PREDICATE
,
0
);
break
;
default:
WARN
(
"Invalid register type for ps_2_0 shader
\n
"
);
This
->
state
=
E_INVALIDARG
;
writer
->
state
=
E_INVALIDARG
;
return
;
}
token
|=
d3d9_swizzle
(
reg
->
u
.
swizzle
)
&
D3DVS_SWIZZLE_MASK
;
/* already shifted */
token
|=
d3d9_swizzle
(
reg
->
swizzle
)
&
D3DVS_SWIZZLE_MASK
;
/* already shifted */
token
|=
d3d9_srcmod
(
reg
->
srcmod
);
put_
dword
(
buffer
,
token
);
put_
u32
(
buffer
,
token
);
}
static
void
ps_2_0_dstreg
(
struct
bc_writer
*
This
,
const
struct
shader_reg
*
reg
,
struct
bytecode_buffer
*
buffer
,
DWORD
shift
,
DWORD
mod
)
{
DWORD
token
=
(
1u
<<
31
);
/* Bit 31 of registers is 1 */
DWORD
d3d9reg
;
static
void
ps_2_0_dstreg
(
struct
bc_writer
*
writer
,
const
struct
shader_reg
*
reg
,
struct
bytecode_buffer
*
buffer
,
uint32_t
shift
,
uint32_t
mod
)
{
uint32_t
token
=
1u
<<
31
;
/* Bit 31 of registers is 1 */
uint32_t
d3d9reg
;
if
(
reg
->
rel_reg
)
{
if
(
reg
->
rel_reg
)
{
WARN
(
"Relative addressing not supported for destination registers
\n
"
);
This
->
state
=
E_INVALIDARG
;
writer
->
state
=
E_INVALIDARG
;
return
;
}
switch
(
reg
->
type
)
{
switch
(
reg
->
type
)
{
case
BWRITERSPR_TEMP
:
/* 1:1 mapping */
case
BWRITERSPR_COLOROUT
:
case
BWRITERSPR_DEPTHOUT
:
d3d9reg
=
d3d9_register
(
reg
->
type
);
token
|=
d3dsp_register
(
d3d9reg
,
reg
->
regnum
);
token
|=
d3dsp_register
(
d3d9reg
,
reg
->
regnum
);
break
;
case
BWRITERSPR_PREDICATE
:
if
(
This
->
shader
->
minor_version
==
0
)
if
(
writer
->
shader
->
minor_version
==
0
)
{
WARN
(
"Predicate register not supported in ps_2_0
\n
"
);
This
->
state
=
E_INVALIDARG
;
writer
->
state
=
E_INVALIDARG
;
}
token
|=
d3dsp_register
(
D3DSPR_PREDICATE
,
reg
->
regnum
);
token
|=
d3dsp_register
(
D3DSPR_PREDICATE
,
reg
->
regnum
);
break
;
/* texkill uses the input register as a destination parameter */
case
BWRITERSPR_INPUT
:
token
|=
map_ps_input
(
This
,
reg
);
token
|=
map_ps_input
(
writer
,
reg
);
break
;
default:
WARN
(
"Invalid dest register type for 2.x pshader
\n
"
);
This
->
state
=
E_INVALIDARG
;
writer
->
state
=
E_INVALIDARG
;
return
;
}
token
|=
(
shift
<<
D3DSP_DSTSHIFT_SHIFT
)
&
D3DSP_DSTSHIFT_MASK
;
token
|=
d3d9_dstmod
(
mod
);
token
|=
d3d9_writemask
(
reg
->
u
.
writemask
);
put_
dword
(
buffer
,
token
);
token
|=
d3d9_writemask
(
reg
->
writemask
);
put_
u32
(
buffer
,
token
);
}
static
const
struct
instr_handler_table
ps_2_0_handlers
[]
=
{
...
...
@@ -2116,23 +2218,23 @@ static void sm_3_header(struct bc_writer *This, const struct bwriter_shader *sha
write_samplers
(
shader
,
buffer
);
}
static
void
sm_3_srcreg
(
struct
bc_writer
*
This
,
const
struct
shader_reg
*
reg
,
struct
bytecode_buffer
*
buffer
)
{
const
struct
bwriter_shader
*
shader
=
This
->
shader
;
DWORD
token
=
(
1u
<<
31
);
/* Bit 31 of registers is 1 */
DWORD
d3d9reg
;
static
void
sm_3_srcreg
(
struct
bc_writer
*
writer
,
const
struct
shader_reg
*
reg
,
struct
bytecode_buffer
*
buffer
)
{
const
struct
bwriter_shader
*
shader
=
writer
->
shader
;
uint32_t
token
=
1u
<<
31
;
/* Bit 31 of registers is 1 */
uint32_t
d3d9reg
;
d3d9reg
=
d3d9_register
(
reg
->
type
);
token
|=
d3dsp_register
(
d3d9reg
,
reg
->
regnum
);
token
|=
d3d9_swizzle
(
reg
->
u
.
swizzle
)
&
D3DVS_SWIZZLE_MASK
;
token
|=
d3dsp_register
(
d3d9reg
,
reg
->
regnum
);
token
|=
d3d9_swizzle
(
reg
->
swizzle
)
&
D3DVS_SWIZZLE_MASK
;
token
|=
d3d9_srcmod
(
reg
->
srcmod
);
if
(
reg
->
rel_reg
)
{
if
(
reg
->
rel_reg
)
{
if
(
reg
->
type
==
BWRITERSPR_CONST
&&
shader
->
type
==
ST_PIXEL
)
{
WARN
(
"c%
l
u[...] is unsupported in ps_3_0.
\n
"
,
reg
->
regnum
);
This
->
state
=
E_INVALIDARG
;
WARN
(
"c%u[...] is unsupported in ps_3_0.
\n
"
,
reg
->
regnum
);
writer
->
state
=
E_INVALIDARG
;
return
;
}
...
...
@@ -2140,54 +2242,54 @@ static void sm_3_srcreg(struct bc_writer *This,
||
reg
->
rel_reg
->
type
==
BWRITERSPR_LOOP
)
&&
reg
->
rel_reg
->
regnum
==
0
)
{
token
|=
D3DVS_ADDRMODE_RELATIVE
&
D3DVS_ADDRESSMODE_MASK
;
}
else
{
}
else
{
WARN
(
"Unsupported relative addressing register
\n
"
);
This
->
state
=
E_INVALIDARG
;
writer
->
state
=
E_INVALIDARG
;
return
;
}
}
put_
dword
(
buffer
,
token
);
put_
u32
(
buffer
,
token
);
/* vs_2_0 and newer write the register containing the index explicitly in the
* binary code
*/
if
(
token
&
D3DVS_ADDRMODE_RELATIVE
)
{
sm_3_srcreg
(
This
,
reg
->
rel_reg
,
buffer
);
}
/* vs_2_0 and newer write the register containing the index explicitly in
* the binary code. */
if
(
token
&
D3DVS_ADDRMODE_RELATIVE
)
sm_3_srcreg
(
writer
,
reg
->
rel_reg
,
buffer
);
}
static
void
sm_3_dstreg
(
struct
bc_writer
*
This
,
const
struct
shader_reg
*
reg
,
struct
bytecode_buffer
*
buffer
,
DWORD
shift
,
DWORD
mod
)
{
const
struct
bwriter_shader
*
shader
=
This
->
shader
;
DWORD
token
=
(
1u
<<
31
);
/* Bit 31 of registers is 1 */
DWORD
d3d9reg
;
static
void
sm_3_dstreg
(
struct
bc_writer
*
writer
,
const
struct
shader_reg
*
reg
,
struct
bytecode_buffer
*
buffer
,
uint32_t
shift
,
uint32_t
mod
)
{
const
struct
bwriter_shader
*
shader
=
writer
->
shader
;
uint32_t
token
=
1u
<<
31
;
/* Bit 31 of registers is 1 */
uint32_t
d3d9reg
;
if
(
reg
->
rel_reg
)
{
if
(
reg
->
rel_reg
)
{
if
(
shader
->
type
==
ST_VERTEX
&&
reg
->
type
==
BWRITERSPR_OUTPUT
)
{
token
|=
D3DVS_ADDRMODE_RELATIVE
&
D3DVS_ADDRESSMODE_MASK
;
}
else
{
}
else
{
WARN
(
"Relative addressing not supported for this shader type or register type
\n
"
);
This
->
state
=
E_INVALIDARG
;
writer
->
state
=
E_INVALIDARG
;
return
;
}
}
d3d9reg
=
d3d9_register
(
reg
->
type
);
token
|=
d3dsp_register
(
d3d9reg
,
reg
->
regnum
);
token
|=
d3dsp_register
(
d3d9reg
,
reg
->
regnum
);
token
|=
d3d9_dstmod
(
mod
);
token
|=
d3d9_writemask
(
reg
->
u
.
writemask
);
put_
dword
(
buffer
,
token
);
token
|=
d3d9_writemask
(
reg
->
writemask
);
put_
u32
(
buffer
,
token
);
/* vs_2_0 and newer write the register containing the index explicitly in the
* binary code
*/
if
(
token
&
D3DVS_ADDRMODE_RELATIVE
)
{
sm_3_srcreg
(
This
,
reg
->
rel_reg
,
buffer
);
}
/* vs_2_0 and newer write the register containing the index explicitly in
* the binary code. */
if
(
token
&
D3DVS_ADDRMODE_RELATIVE
)
sm_3_srcreg
(
writer
,
reg
->
rel_reg
,
buffer
);
}
static
const
struct
instr_handler_table
vs_3_handlers
[]
=
{
...
...
@@ -2352,29 +2454,30 @@ shader_backends[] =
{
ST_PIXEL
,
3
,
0
,
&
ps_3_backend
},
};
static
HRESULT
call_instr_handler
(
struct
bc_writer
*
writer
,
const
struct
instruction
*
instr
,
struct
bytecode_buffer
*
buffer
)
{
DWORD
i
=
0
;
static
HRESULT
call_instr_handler
(
struct
bc_writer
*
writer
,
const
struct
instruction
*
instr
,
struct
bytecode_buffer
*
buffer
)
{
unsigned
int
i
;
while
(
writer
->
funcs
->
instructions
[
i
].
opcode
!=
BWRITERSIO_END
)
{
if
(
instr
->
opcode
==
writer
->
funcs
->
instructions
[
i
].
opcode
)
{
if
(
!
writer
->
funcs
->
instructions
[
i
].
func
)
{
WARN
(
"Opcode %lu not supported by this profile.
\n
"
,
instr
->
opcode
);
for
(
i
=
0
;
writer
->
funcs
->
instructions
[
i
].
opcode
!=
BWRITERSIO_END
;
++
i
)
{
if
(
instr
->
opcode
==
writer
->
funcs
->
instructions
[
i
].
opcode
)
{
if
(
!
writer
->
funcs
->
instructions
[
i
].
func
)
{
WARN
(
"Opcode %u not supported by this profile.
\n
"
,
instr
->
opcode
);
return
E_INVALIDARG
;
}
writer
->
funcs
->
instructions
[
i
].
func
(
writer
,
instr
,
buffer
);
return
S_OK
;
}
i
++
;
}
FIXME
(
"Unhandled instruction %lu - %s.
\n
"
,
instr
->
opcode
,
debug_print_opcode
(
instr
->
opcode
));
FIXME
(
"Unhandled instruction %u - %s.
\n
"
,
instr
->
opcode
,
debug_print_opcode
(
instr
->
opcode
));
return
E_INVALIDARG
;
}
HRESULT
shader_write_bytecode
(
const
struct
bwriter_shader
*
shader
,
DWORD
**
result
,
DWORD
*
size
)
HRESULT
shader_write_bytecode
(
const
struct
bwriter_shader
*
shader
,
uint32_t
**
result
,
uint32_t
*
size
)
{
struct
bc_writer
*
writer
;
struct
bytecode_buffer
*
buffer
=
NULL
;
...
...
@@ -2419,7 +2522,7 @@ HRESULT shader_write_bytecode(const struct bwriter_shader *shader, DWORD **resul
}
/* Write shader type and version */
put_
dword
(
buffer
,
sm1_version
(
shader
));
put_
u32
(
buffer
,
sm1_version
(
shader
));
writer
->
funcs
->
header
(
writer
,
shader
,
buffer
);
if
(
FAILED
(
writer
->
state
))
{
...
...
@@ -2446,7 +2549,7 @@ HRESULT shader_write_bytecode(const struct bwriter_shader *shader, DWORD **resul
goto
error
;
}
*
size
=
buffer
->
size
*
sizeof
(
DWORD
);
*
size
=
buffer
->
size
*
sizeof
(
uint32_t
);
*
result
=
buffer
->
data
;
buffer
->
data
=
NULL
;
hr
=
S_OK
;
...
...
dlls/d3dcompiler_43/compiler.c
View file @
c4273f0b
...
...
@@ -633,14 +633,13 @@ cleanup:
return
hr
;
}
static
HRESULT
assemble_shader
(
const
char
*
preproc_shader
,
ID3DBlob
**
shader_blob
,
ID3DBlob
**
error_messages
)
static
HRESULT
assemble_shader
(
const
char
*
preproc_shader
,
ID3DBlob
**
shader_blob
,
ID3DBlob
**
error_messages
)
{
struct
bwriter_shader
*
shader
;
char
*
messages
=
NULL
;
HRESULT
hr
;
DWORD
*
res
,
size
;
uint32_t
*
res
,
size
;
ID3DBlob
*
buffer
;
HRESULT
hr
;
char
*
pos
;
shader
=
SlAssembleShader
(
preproc_shader
,
&
messages
);
...
...
dlls/d3dcompiler_43/d3dcompiler_private.h
View file @
c4273f0b
...
...
@@ -35,6 +35,7 @@
#include "d3dcompiler.h"
#include <assert.h>
#include <stdint.h>
/*
* This doesn't belong here, but for some functions it is possible to return that value,
...
...
@@ -66,31 +67,36 @@ enum bwriter_comparison_type
BWRITER_COMPARISON_LE
};
struct
constant
{
DWORD
regnum
;
union
{
struct
constant
{
unsigned
int
regnum
;
union
{
float
f
;
INT
i
;
int
i
;
BOOL
b
;
DWORD
d
;
}
value
[
4
];
uint32_t
d
;
}
value
[
4
];
};
struct
shader_reg
{
DWORD
type
;
DWORD
regnum
;
struct
shader_reg
*
rel_reg
;
DWORD
srcmod
;
union
{
DWORD
swizzle
;
DWORD
writemask
;
}
u
;
struct
shader_reg
{
uint32_t
type
;
unsigned
int
regnum
;
struct
shader_reg
*
rel_reg
;
uint32_t
srcmod
;
union
{
uint32_t
swizzle
;
uint32_t
writemask
;
};
};
struct
instruction
{
DWORD
opcode
;
DWORD
dstmod
;
DWORD
shift
;
struct
instruction
{
uint32_t
opcode
;
uint32_t
dstmod
;
uint32_t
shift
;
enum
bwriter_comparison_type
comptype
;
BOOL
has_dst
;
struct
shader_reg
dst
;
...
...
@@ -101,21 +107,24 @@ struct instruction {
BOOL
coissue
;
};
struct
declaration
{
DWORD
usage
,
usage_idx
;
DWORD
regnum
;
DWORD
mod
;
DWORD
writemask
;
struct
declaration
{
uint32_t
usage
,
usage_idx
;
uint32_t
regnum
;
uint32_t
mod
;
uint32_t
writemask
;
BOOL
builtin
;
};
struct
samplerdecl
{
DWORD
type
;
DWORD
regnum
;
DWORD
mod
;
struct
samplerdecl
{
uint32_t
type
;
uint32_t
regnum
;
uint32_t
mod
;
};
struct
bwriter_shader
{
struct
bwriter_shader
{
enum
shader_type
type
;
unsigned
char
major_version
,
minor_version
;
...
...
@@ -163,25 +172,28 @@ struct asm_parser;
/* This structure is only used in asmshader.y, but since the .l file accesses the semantic types
* too it has to know it as well
*/
struct
rel_reg
{
struct
rel_reg
{
BOOL
has_rel_reg
;
DWORD
type
;
DWORD
additional_offset
;
DWORD
rel_regnum
;
DWORD
swizzle
;
uint32_t
type
;
uint32_t
additional_offset
;
uint32_t
rel_regnum
;
uint32_t
swizzle
;
};
#define MAX_SRC_REGS 4
struct
src_regs
{
struct
src_regs
{
struct
shader_reg
reg
[
MAX_SRC_REGS
];
unsigned
int
count
;
};
struct
asmparser_backend
{
void
(
*
constF
)(
struct
asm_parser
*
This
,
DWORD
reg
,
float
x
,
float
y
,
float
z
,
float
w
);
void
(
*
constI
)(
struct
asm_parser
*
This
,
DWORD
reg
,
INT
x
,
INT
y
,
INT
z
,
INT
w
);
void
(
*
constB
)(
struct
asm_parser
*
This
,
DWORD
reg
,
BOOL
x
);
struct
asmparser_backend
{
void
(
*
constF
)(
struct
asm_parser
*
This
,
uint32_t
reg
,
float
x
,
float
y
,
float
z
,
float
w
);
void
(
*
constI
)(
struct
asm_parser
*
This
,
uint32_t
reg
,
int
x
,
int
y
,
int
z
,
int
w
);
void
(
*
constB
)(
struct
asm_parser
*
This
,
uint32_t
reg
,
BOOL
x
);
void
(
*
dstreg
)(
struct
asm_parser
*
This
,
struct
instruction
*
instr
,
const
struct
shader_reg
*
dst
);
...
...
@@ -192,28 +204,28 @@ struct asmparser_backend {
const
struct
shader_reg
*
predicate
);
void
(
*
coissue
)(
struct
asm_parser
*
This
);
void
(
*
dcl_output
)(
struct
asm_parser
*
This
,
DWORD
usage
,
DWORD
num
,
void
(
*
dcl_output
)(
struct
asm_parser
*
This
,
uint32_t
usage
,
uint32_t
num
,
const
struct
shader_reg
*
reg
);
void
(
*
dcl_input
)(
struct
asm_parser
*
This
,
DWORD
usage
,
DWORD
num
,
DWORD
mod
,
const
struct
shader_reg
*
reg
);
void
(
*
dcl_sampler
)(
struct
asm_parser
*
This
,
DWORD
samptype
,
DWORD
mod
,
DWORD
regnum
,
unsigned
int
line_no
);
void
(
*
dcl_input
)(
struct
asm_parser
*
This
,
uint32_t
usage
,
uint32_t
num
,
uint32_t
mod
,
const
struct
shader_reg
*
reg
);
void
(
*
dcl_sampler
)(
struct
asm_parser
*
This
,
uint32_t
samptype
,
uint32_t
mod
,
uint32_t
regnum
,
unsigned
int
line_no
);
void
(
*
end
)(
struct
asm_parser
*
This
);
void
(
*
instr
)(
struct
asm_parser
*
parser
,
DWORD
opcode
,
DWORD
mod
,
DWORD
shift
,
void
(
*
instr
)(
struct
asm_parser
*
parser
,
uint32_t
opcode
,
uint32_t
mod
,
uint32_t
shift
,
enum
bwriter_comparison_type
comp
,
const
struct
shader_reg
*
dst
,
const
struct
src_regs
*
srcs
,
int
expectednsrcs
);
};
struct
instruction
*
alloc_instr
(
unsigned
int
srcs
)
DECLSPEC_HIDDEN
;
BOOL
add_instruction
(
struct
bwriter_shader
*
shader
,
struct
instruction
*
instr
)
DECLSPEC_HIDDEN
;
BOOL
add_constF
(
struct
bwriter_shader
*
shader
,
DWORD
reg
,
float
x
,
float
y
,
float
z
,
float
w
)
DECLSPEC_HIDDEN
;
BOOL
add_constI
(
struct
bwriter_shader
*
shader
,
DWORD
reg
,
INT
x
,
INT
y
,
INT
z
,
INT
w
)
DECLSPEC_HIDDEN
;
BOOL
add_constB
(
struct
bwriter_shader
*
shader
,
DWORD
reg
,
BOOL
x
)
DECLSPEC_HIDDEN
;
BOOL
record_declaration
(
struct
bwriter_shader
*
shader
,
DWORD
usage
,
DWORD
usage_idx
,
DWORD
mod
,
BOOL
output
,
DWORD
regnum
,
DWORD
writemask
,
BOOL
builtin
)
DECLSPEC_HIDDEN
;
BOOL
record_sampler
(
struct
bwriter_shader
*
shader
,
DWORD
samptype
,
DWORD
mod
,
DWORD
regnum
)
DECLSPEC_HIDDEN
;
BOOL
add_constF
(
struct
bwriter_shader
*
shader
,
uint32_t
reg
,
float
x
,
float
y
,
float
z
,
float
w
)
DECLSPEC_HIDDEN
;
BOOL
add_constI
(
struct
bwriter_shader
*
shader
,
uint32_t
reg
,
int
x
,
int
y
,
int
z
,
int
w
)
DECLSPEC_HIDDEN
;
BOOL
add_constB
(
struct
bwriter_shader
*
shader
,
uint32_t
reg
,
BOOL
x
)
DECLSPEC_HIDDEN
;
BOOL
record_declaration
(
struct
bwriter_shader
*
shader
,
uint32_t
usage
,
uint32_t
usage_idx
,
uint32_t
mod
,
BOOL
output
,
uint32_t
regnum
,
uint32_t
writemask
,
BOOL
builtin
)
DECLSPEC_HIDDEN
;
BOOL
record_sampler
(
struct
bwriter_shader
*
shader
,
uint32_t
samptype
,
uint32_t
mod
,
uint32_t
regnum
)
DECLSPEC_HIDDEN
;
#define MESSAGEBUFFER_INITIAL_SIZE 256
...
...
@@ -280,13 +292,13 @@ static inline void set_parse_status(enum parse_status *current, enum parse_statu
}
/* Debug utility routines */
const
char
*
debug_print_srcmod
(
DWORD
mod
)
DECLSPEC_HIDDEN
;
const
char
*
debug_print_dstmod
(
DWORD
mod
)
DECLSPEC_HIDDEN
;
const
char
*
debug_print_shift
(
DWORD
shift
)
DECLSPEC_HIDDEN
;
const
char
*
debug_print_srcmod
(
uint32_t
mod
)
DECLSPEC_HIDDEN
;
const
char
*
debug_print_dstmod
(
uint32_t
mod
)
DECLSPEC_HIDDEN
;
const
char
*
debug_print_shift
(
uint32_t
shift
)
DECLSPEC_HIDDEN
;
const
char
*
debug_print_dstreg
(
const
struct
shader_reg
*
reg
)
DECLSPEC_HIDDEN
;
const
char
*
debug_print_srcreg
(
const
struct
shader_reg
*
reg
)
DECLSPEC_HIDDEN
;
const
char
*
debug_print_comp
(
DWORD
comp
)
DECLSPEC_HIDDEN
;
const
char
*
debug_print_opcode
(
DWORD
opcode
)
DECLSPEC_HIDDEN
;
const
char
*
debug_print_comp
(
uint32_t
comp
)
DECLSPEC_HIDDEN
;
const
char
*
debug_print_opcode
(
uint32_t
opcode
)
DECLSPEC_HIDDEN
;
/* Used to signal an incorrect swizzle/writemask */
#define SWIZZLE_ERR ~0U
...
...
@@ -516,7 +528,7 @@ enum bwriterdeclusage
#define T3_REG 5
struct
bwriter_shader
*
SlAssembleShader
(
const
char
*
text
,
char
**
messages
)
DECLSPEC_HIDDEN
;
HRESULT
shader_write_bytecode
(
const
struct
bwriter_shader
*
shader
,
DWORD
**
result
,
DWORD
*
size
)
DECLSPEC_HIDDEN
;
HRESULT
shader_write_bytecode
(
const
struct
bwriter_shader
*
shader
,
uint32_t
**
result
,
uint32_t
*
size
)
DECLSPEC_HIDDEN
;
void
SlDeleteShader
(
struct
bwriter_shader
*
shader
)
DECLSPEC_HIDDEN
;
#define MAKE_TAG(ch0, ch1, ch2, ch3) \
...
...
@@ -553,23 +565,24 @@ struct dxbc
HRESULT
dxbc_write_blob
(
struct
dxbc
*
dxbc
,
ID3DBlob
**
blob
)
DECLSPEC_HIDDEN
;
void
dxbc_destroy
(
struct
dxbc
*
dxbc
)
DECLSPEC_HIDDEN
;
HRESULT
dxbc_parse
(
const
char
*
data
,
SIZE_T
data_size
,
struct
dxbc
*
dxbc
)
DECLSPEC_HIDDEN
;
HRESULT
dxbc_add_section
(
struct
dxbc
*
dxbc
,
DWORD
tag
,
const
char
*
data
,
DWORD
data_size
)
DECLSPEC_HIDDEN
;
HRESULT
dxbc_add_section
(
struct
dxbc
*
dxbc
,
DWORD
tag
,
const
char
*
data
,
size_t
data_size
)
DECLSPEC_HIDDEN
;
HRESULT
dxbc_init
(
struct
dxbc
*
dxbc
,
unsigned
int
size
)
DECLSPEC_HIDDEN
;
static
inline
DWORD
read_dword
(
const
char
**
ptr
)
static
inline
uint32_t
read_u32
(
const
char
**
ptr
)
{
DWORD
r
;
uint32_t
r
;
memcpy
(
&
r
,
*
ptr
,
sizeof
(
r
));
*
ptr
+=
sizeof
(
r
);
return
r
;
}
static
inline
void
write_
dword
(
char
**
ptr
,
DWORD
d
)
static
inline
void
write_
u32
(
char
**
ptr
,
uint32_t
u32
)
{
memcpy
(
*
ptr
,
&
d
,
sizeof
(
d
));
*
ptr
+=
sizeof
(
d
);
memcpy
(
*
ptr
,
&
u32
,
sizeof
(
u32
));
*
ptr
+=
sizeof
(
u32
);
}
void
skip_
dword
_unknown
(
const
char
**
ptr
,
unsigned
int
count
)
DECLSPEC_HIDDEN
;
void
skip_
u32
_unknown
(
const
char
**
ptr
,
unsigned
int
count
)
DECLSPEC_HIDDEN
;
#endif
/* __WINE_D3DCOMPILER_PRIVATE_H */
dlls/d3dcompiler_43/reflection.c
View file @
c4273f0b
...
...
@@ -36,7 +36,7 @@ enum D3DCOMPILER_SIGNATURE_ELEMENT_SIZE
struct
d3dcompiler_shader_signature
{
D3D11_SIGNATURE_PARAMETER_DESC
*
elements
;
UINT
element_count
;
unsigned
int
element_count
;
char
*
string_data
;
};
...
...
@@ -45,7 +45,7 @@ struct d3dcompiler_shader_reflection_type
ID3D11ShaderReflectionType
ID3D11ShaderReflectionType_iface
;
ID3D10ShaderReflectionType
ID3D10ShaderReflectionType_iface
;
DWORD
id
;
uint32_t
id
;
struct
wine_rb_entry
entry
;
struct
d3dcompiler_shader_reflection
*
reflection
;
...
...
@@ -58,7 +58,7 @@ struct d3dcompiler_shader_reflection_type
struct
d3dcompiler_shader_reflection_type_member
{
char
*
name
;
DWORD
offset
;
uint32_t
offset
;
struct
d3dcompiler_shader_reflection_type
*
type
;
};
...
...
@@ -109,7 +109,7 @@ struct d3dcompiler_shader_reflection
enum
D3DCOMPILER_REFLECTION_VERSION
interface_version
;
DWORD
target
;
uint32_t
target
;
char
*
creator
;
UINT
flags
;
UINT
version
;
...
...
@@ -154,7 +154,7 @@ struct d3dcompiler_shader_reflection
struct
wine_rb_tree
types
;
};
static
struct
d3dcompiler_shader_reflection_type
*
get_reflection_type
(
struct
d3dcompiler_shader_reflection
*
reflection
,
const
char
*
data
,
DWORD
offset
);
static
struct
d3dcompiler_shader_reflection_type
*
get_reflection_type
(
struct
d3dcompiler_shader_reflection
*
reflection
,
const
char
*
data
,
uint32_t
offset
);
static
const
struct
ID3D11ShaderReflectionConstantBufferVtbl
d3dcompiler_shader_reflection_constant_buffer_vtbl
;
static
const
struct
ID3D11ShaderReflectionVariableVtbl
d3dcompiler_shader_reflection_variable_vtbl
;
...
...
@@ -207,7 +207,7 @@ static BOOL copy_name(const char *ptr, char **name)
return
TRUE
;
}
static
BOOL
copy_value
(
const
char
*
ptr
,
void
**
value
,
DWORD
size
)
static
BOOL
copy_value
(
const
char
*
ptr
,
void
**
value
,
uint32_t
size
)
{
if
(
!
ptr
||
!
size
)
return
TRUE
;
...
...
@@ -226,7 +226,7 @@ static BOOL copy_value(const char *ptr, void **value, DWORD size)
static
int
d3dcompiler_shader_reflection_type_compare
(
const
void
*
key
,
const
struct
wine_rb_entry
*
entry
)
{
const
struct
d3dcompiler_shader_reflection_type
*
t
=
WINE_RB_ENTRY_VALUE
(
entry
,
const
struct
d3dcompiler_shader_reflection_type
,
entry
);
const
DWORD
*
id
=
key
;
const
uint32_t
*
id
=
key
;
return
*
id
-
t
->
id
;
}
...
...
@@ -1087,119 +1087,119 @@ static const struct ID3D11ShaderReflectionTypeVtbl d3dcompiler_shader_reflection
d3dcompiler_shader_reflection_type_ImplementsInterface
,
};
static
HRESULT
d3dcompiler_parse_stat
(
struct
d3dcompiler_shader_reflection
*
r
,
const
char
*
data
,
DWORD
data_size
)
static
HRESULT
d3dcompiler_parse_stat
(
struct
d3dcompiler_shader_reflection
*
r
,
const
char
*
data
,
size_t
data_size
)
{
const
char
*
ptr
=
data
;
DWORD
size
=
data_size
>>
2
;
size_t
size
=
data_size
>>
2
;
TRACE
(
"Size %
lu
\n
"
,
size
);
TRACE
(
"Size %
Iu.
\n
"
,
size
);
r
->
instruction_count
=
read_
dword
(
&
ptr
);
TRACE
(
"InstructionCount: %u
\n
"
,
r
->
instruction_count
);
r
->
instruction_count
=
read_
u32
(
&
ptr
);
TRACE
(
"InstructionCount: %u
.
\n
"
,
r
->
instruction_count
);
r
->
temp_register_count
=
read_
dword
(
&
ptr
);
TRACE
(
"TempRegisterCount: %u
\n
"
,
r
->
temp_register_count
);
r
->
temp_register_count
=
read_
u32
(
&
ptr
);
TRACE
(
"TempRegisterCount: %u
.
\n
"
,
r
->
temp_register_count
);
r
->
def_count
=
read_
dword
(
&
ptr
);
TRACE
(
"DefCount: %u
\n
"
,
r
->
def_count
);
r
->
def_count
=
read_
u32
(
&
ptr
);
TRACE
(
"DefCount: %u
.
\n
"
,
r
->
def_count
);
r
->
dcl_count
=
read_
dword
(
&
ptr
);
TRACE
(
"DclCount: %u
\n
"
,
r
->
dcl_count
);
r
->
dcl_count
=
read_
u32
(
&
ptr
);
TRACE
(
"DclCount: %u
.
\n
"
,
r
->
dcl_count
);
r
->
float_instruction_count
=
read_
dword
(
&
ptr
);
TRACE
(
"FloatInstructionCount: %u
\n
"
,
r
->
float_instruction_count
);
r
->
float_instruction_count
=
read_
u32
(
&
ptr
);
TRACE
(
"FloatInstructionCount: %u
.
\n
"
,
r
->
float_instruction_count
);
r
->
int_instruction_count
=
read_
dword
(
&
ptr
);
TRACE
(
"IntInstructionCount: %u
\n
"
,
r
->
int_instruction_count
);
r
->
int_instruction_count
=
read_
u32
(
&
ptr
);
TRACE
(
"IntInstructionCount: %u
.
\n
"
,
r
->
int_instruction_count
);
r
->
uint_instruction_count
=
read_
dword
(
&
ptr
);
TRACE
(
"UintInstructionCount: %u
\n
"
,
r
->
uint_instruction_count
);
r
->
uint_instruction_count
=
read_
u32
(
&
ptr
);
TRACE
(
"UintInstructionCount: %u
.
\n
"
,
r
->
uint_instruction_count
);
r
->
static_flow_control_count
=
read_
dword
(
&
ptr
);
TRACE
(
"StaticFlowControlCount: %u
\n
"
,
r
->
static_flow_control_count
);
r
->
static_flow_control_count
=
read_
u32
(
&
ptr
);
TRACE
(
"StaticFlowControlCount: %u
.
\n
"
,
r
->
static_flow_control_count
);
r
->
dynamic_flow_control_count
=
read_
dword
(
&
ptr
);
TRACE
(
"DynamicFlowControlCount: %u
\n
"
,
r
->
dynamic_flow_control_count
);
r
->
dynamic_flow_control_count
=
read_
u32
(
&
ptr
);
TRACE
(
"DynamicFlowControlCount: %u
.
\n
"
,
r
->
dynamic_flow_control_count
);
r
->
macro_instruction_count
=
read_
dword
(
&
ptr
);
TRACE
(
"MacroInstructionCount: %u
\n
"
,
r
->
macro_instruction_count
);
r
->
macro_instruction_count
=
read_
u32
(
&
ptr
);
TRACE
(
"MacroInstructionCount: %u
.
\n
"
,
r
->
macro_instruction_count
);
r
->
temp_array_count
=
read_
dword
(
&
ptr
);
TRACE
(
"TempArrayCount: %u
\n
"
,
r
->
temp_array_count
);
r
->
temp_array_count
=
read_
u32
(
&
ptr
);
TRACE
(
"TempArrayCount: %u
.
\n
"
,
r
->
temp_array_count
);
r
->
array_instruction_count
=
read_
dword
(
&
ptr
);
TRACE
(
"ArrayInstructionCount: %u
\n
"
,
r
->
array_instruction_count
);
r
->
array_instruction_count
=
read_
u32
(
&
ptr
);
TRACE
(
"ArrayInstructionCount: %u
.
\n
"
,
r
->
array_instruction_count
);
r
->
cut_instruction_count
=
read_
dword
(
&
ptr
);
TRACE
(
"CutInstructionCount: %u
\n
"
,
r
->
cut_instruction_count
);
r
->
cut_instruction_count
=
read_
u32
(
&
ptr
);
TRACE
(
"CutInstructionCount: %u
.
\n
"
,
r
->
cut_instruction_count
);
r
->
emit_instruction_count
=
read_
dword
(
&
ptr
);
TRACE
(
"EmitInstructionCount: %u
\n
"
,
r
->
emit_instruction_count
);
r
->
emit_instruction_count
=
read_
u32
(
&
ptr
);
TRACE
(
"EmitInstructionCount: %u
.
\n
"
,
r
->
emit_instruction_count
);
r
->
texture_normal_instructions
=
read_
dword
(
&
ptr
);
TRACE
(
"TextureNormalInstructions: %u
\n
"
,
r
->
texture_normal_instructions
);
r
->
texture_normal_instructions
=
read_
u32
(
&
ptr
);
TRACE
(
"TextureNormalInstructions: %u
.
\n
"
,
r
->
texture_normal_instructions
);
r
->
texture_load_instructions
=
read_
dword
(
&
ptr
);
TRACE
(
"TextureLoadInstructions: %u
\n
"
,
r
->
texture_load_instructions
);
r
->
texture_load_instructions
=
read_
u32
(
&
ptr
);
TRACE
(
"TextureLoadInstructions: %u
.
\n
"
,
r
->
texture_load_instructions
);
r
->
texture_comp_instructions
=
read_
dword
(
&
ptr
);
TRACE
(
"TextureCompInstructions: %u
\n
"
,
r
->
texture_comp_instructions
);
r
->
texture_comp_instructions
=
read_
u32
(
&
ptr
);
TRACE
(
"TextureCompInstructions: %u
.
\n
"
,
r
->
texture_comp_instructions
);
r
->
texture_bias_instructions
=
read_
dword
(
&
ptr
);
TRACE
(
"TextureBiasInstructions: %u
\n
"
,
r
->
texture_bias_instructions
);
r
->
texture_bias_instructions
=
read_
u32
(
&
ptr
);
TRACE
(
"TextureBiasInstructions: %u
.
\n
"
,
r
->
texture_bias_instructions
);
r
->
texture_gradient_instructions
=
read_
dword
(
&
ptr
);
TRACE
(
"TextureGradientInstructions: %u
\n
"
,
r
->
texture_gradient_instructions
);
r
->
texture_gradient_instructions
=
read_
u32
(
&
ptr
);
TRACE
(
"TextureGradientInstructions: %u
.
\n
"
,
r
->
texture_gradient_instructions
);
r
->
mov_instruction_count
=
read_
dword
(
&
ptr
);
TRACE
(
"MovInstructionCount: %u
\n
"
,
r
->
mov_instruction_count
);
r
->
mov_instruction_count
=
read_
u32
(
&
ptr
);
TRACE
(
"MovInstructionCount: %u
.
\n
"
,
r
->
mov_instruction_count
);
skip_
dword
_unknown
(
&
ptr
,
1
);
skip_
u32
_unknown
(
&
ptr
,
1
);
r
->
conversion_instruction_count
=
read_
dword
(
&
ptr
);
TRACE
(
"ConversionInstructionCount: %u
\n
"
,
r
->
conversion_instruction_count
);
r
->
conversion_instruction_count
=
read_
u32
(
&
ptr
);
TRACE
(
"ConversionInstructionCount: %u
.
\n
"
,
r
->
conversion_instruction_count
);
skip_
dword
_unknown
(
&
ptr
,
1
);
skip_
u32
_unknown
(
&
ptr
,
1
);
r
->
input_primitive
=
read_
dword
(
&
ptr
);
TRACE
(
"InputPrimitive: %x
\n
"
,
r
->
input_primitive
);
r
->
input_primitive
=
read_
u32
(
&
ptr
);
TRACE
(
"InputPrimitive: %x
.
\n
"
,
r
->
input_primitive
);
r
->
gs_output_topology
=
read_
dword
(
&
ptr
);
TRACE
(
"GSOutputTopology: %x
\n
"
,
r
->
gs_output_topology
);
r
->
gs_output_topology
=
read_
u32
(
&
ptr
);
TRACE
(
"GSOutputTopology: %x
.
\n
"
,
r
->
gs_output_topology
);
r
->
gs_max_output_vertex_count
=
read_
dword
(
&
ptr
);
TRACE
(
"GSMaxOutputVertexCount: %u
\n
"
,
r
->
gs_max_output_vertex_count
);
r
->
gs_max_output_vertex_count
=
read_
u32
(
&
ptr
);
TRACE
(
"GSMaxOutputVertexCount: %u
.
\n
"
,
r
->
gs_max_output_vertex_count
);
skip_
dword
_unknown
(
&
ptr
,
2
);
skip_
u32
_unknown
(
&
ptr
,
2
);
/* old dx10 stat size */
if
(
size
==
28
)
return
S_OK
;
skip_
dword
_unknown
(
&
ptr
,
1
);
skip_
u32
_unknown
(
&
ptr
,
1
);
/* dx10 stat size */
if
(
size
==
29
)
return
S_OK
;
skip_
dword
_unknown
(
&
ptr
,
1
);
skip_
u32
_unknown
(
&
ptr
,
1
);
r
->
c_control_points
=
read_
dword
(
&
ptr
);
TRACE
(
"cControlPoints: %u
\n
"
,
r
->
c_control_points
);
r
->
c_control_points
=
read_
u32
(
&
ptr
);
TRACE
(
"cControlPoints: %u
.
\n
"
,
r
->
c_control_points
);
r
->
hs_output_primitive
=
read_
dword
(
&
ptr
);
TRACE
(
"HSOutputPrimitive: %x
\n
"
,
r
->
hs_output_primitive
);
r
->
hs_output_primitive
=
read_
u32
(
&
ptr
);
TRACE
(
"HSOutputPrimitive: %x
.
\n
"
,
r
->
hs_output_primitive
);
r
->
hs_partitioning
=
read_
dword
(
&
ptr
);
TRACE
(
"HSPartitioning: %x
\n
"
,
r
->
hs_partitioning
);
r
->
hs_partitioning
=
read_
u32
(
&
ptr
);
TRACE
(
"HSPartitioning: %x
.
\n
"
,
r
->
hs_partitioning
);
r
->
tessellator_domain
=
read_
dword
(
&
ptr
);
TRACE
(
"TessellatorDomain: %x
\n
"
,
r
->
tessellator_domain
);
r
->
tessellator_domain
=
read_
u32
(
&
ptr
);
TRACE
(
"TessellatorDomain: %x
.
\n
"
,
r
->
tessellator_domain
);
skip_
dword
_unknown
(
&
ptr
,
3
);
skip_
u32
_unknown
(
&
ptr
,
3
);
/* dx11 stat size */
if
(
size
==
37
)
return
S_OK
;
FIXME
(
"Unhandled size %
l
u.
\n
"
,
size
);
FIXME
(
"Unhandled size %
I
u.
\n
"
,
size
);
return
E_FAIL
;
}
...
...
@@ -1207,9 +1207,9 @@ static HRESULT d3dcompiler_parse_stat(struct d3dcompiler_shader_reflection *r, c
static
HRESULT
d3dcompiler_parse_type_members
(
struct
d3dcompiler_shader_reflection
*
ref
,
struct
d3dcompiler_shader_reflection_type_member
*
member
,
const
char
*
data
,
const
char
**
ptr
)
{
DWORD
offset
;
uint32_t
offset
;
offset
=
read_
dword
(
ptr
);
offset
=
read_
u32
(
ptr
);
if
(
!
copy_name
(
data
+
offset
,
&
member
->
name
))
{
ERR
(
"Failed to copy name.
\n
"
);
...
...
@@ -1217,8 +1217,8 @@ static HRESULT d3dcompiler_parse_type_members(struct d3dcompiler_shader_reflecti
}
TRACE
(
"Member name: %s.
\n
"
,
debugstr_a
(
member
->
name
));
offset
=
read_
dword
(
ptr
);
TRACE
(
"Member type offset: %
#lx
\n
"
,
offset
);
offset
=
read_
u32
(
ptr
);
TRACE
(
"Member type offset: %
x.
\n
"
,
offset
);
member
->
type
=
get_reflection_type
(
ref
,
data
,
offset
);
if
(
!
member
->
type
)
...
...
@@ -1228,45 +1228,45 @@ static HRESULT d3dcompiler_parse_type_members(struct d3dcompiler_shader_reflecti
return
E_FAIL
;
}
member
->
offset
=
read_
dword
(
ptr
);
TRACE
(
"Member offset %
#lx
\n
"
,
member
->
offset
);
member
->
offset
=
read_
u32
(
ptr
);
TRACE
(
"Member offset %
x.
\n
"
,
member
->
offset
);
return
S_OK
;
}
static
HRESULT
d3dcompiler_parse_type
(
struct
d3dcompiler_shader_reflection_type
*
type
,
const
char
*
data
,
DWORD
offset
)
static
HRESULT
d3dcompiler_parse_type
(
struct
d3dcompiler_shader_reflection_type
*
type
,
const
char
*
data
,
uint32_t
offset
)
{
const
char
*
ptr
=
data
+
offset
;
DWORD
temp
;
uint32_t
temp
;
D3D11_SHADER_TYPE_DESC
*
desc
;
unsigned
int
i
;
struct
d3dcompiler_shader_reflection_type_member
*
members
=
NULL
;
HRESULT
hr
;
DWORD
member_offset
;
uint32_t
member_offset
;
desc
=
&
type
->
desc
;
temp
=
read_
dword
(
&
ptr
);
temp
=
read_
u32
(
&
ptr
);
desc
->
Class
=
temp
&
0xffff
;
desc
->
Type
=
temp
>>
16
;
TRACE
(
"Class %s, Type %s
\n
"
,
debug_d3dcompiler_shader_variable_class
(
desc
->
Class
),
debug_d3dcompiler_shader_variable_type
(
desc
->
Type
));
temp
=
read_
dword
(
&
ptr
);
temp
=
read_
u32
(
&
ptr
);
desc
->
Rows
=
temp
&
0xffff
;
desc
->
Columns
=
temp
>>
16
;
TRACE
(
"Rows %u, Columns %u
\n
"
,
desc
->
Rows
,
desc
->
Columns
);
temp
=
read_
dword
(
&
ptr
);
temp
=
read_
u32
(
&
ptr
);
desc
->
Elements
=
temp
&
0xffff
;
desc
->
Members
=
temp
>>
16
;
TRACE
(
"Elements %u, Members %u
\n
"
,
desc
->
Elements
,
desc
->
Members
);
member_offset
=
read_
dword
(
&
ptr
);
TRACE
(
"Member Offset %
lu
\n
"
,
member_offset
);
member_offset
=
read_
u32
(
&
ptr
);
TRACE
(
"Member Offset %
u.
\n
"
,
member_offset
);
if
((
type
->
reflection
->
target
&
D3DCOMPILER_SHADER_TARGET_VERSION_MASK
)
>=
0x500
)
skip_
dword
_unknown
(
&
ptr
,
4
);
skip_
u32
_unknown
(
&
ptr
,
4
);
if
(
desc
->
Members
)
{
...
...
@@ -1292,7 +1292,7 @@ static HRESULT d3dcompiler_parse_type(struct d3dcompiler_shader_reflection_type
if
((
type
->
reflection
->
target
&
D3DCOMPILER_SHADER_TARGET_VERSION_MASK
)
>=
0x500
)
{
offset
=
read_
dword
(
&
ptr
);
offset
=
read_
u32
(
&
ptr
);
if
(
!
copy_name
(
data
+
offset
,
&
type
->
name
))
{
ERR
(
"Failed to copy name.
\n
"
);
...
...
@@ -1316,7 +1316,7 @@ err_out:
return
hr
;
}
static
struct
d3dcompiler_shader_reflection_type
*
get_reflection_type
(
struct
d3dcompiler_shader_reflection
*
reflection
,
const
char
*
data
,
DWORD
offset
)
static
struct
d3dcompiler_shader_reflection_type
*
get_reflection_type
(
struct
d3dcompiler_shader_reflection
*
reflection
,
const
char
*
data
,
uint32_t
offset
)
{
struct
d3dcompiler_shader_reflection_type
*
type
;
struct
wine_rb_entry
*
entry
;
...
...
@@ -1357,7 +1357,7 @@ static struct d3dcompiler_shader_reflection_type *get_reflection_type(struct d3d
}
static
HRESULT
d3dcompiler_parse_variables
(
struct
d3dcompiler_shader_reflection_constant_buffer
*
cb
,
const
char
*
data
,
DWORD
data_size
,
const
char
*
ptr
)
const
char
*
data
,
size_t
data_size
,
const
char
*
ptr
)
{
struct
d3dcompiler_shader_reflection_variable
*
variables
;
unsigned
int
i
;
...
...
@@ -1373,13 +1373,13 @@ static HRESULT d3dcompiler_parse_variables(struct d3dcompiler_shader_reflection_
for
(
i
=
0
;
i
<
cb
->
variable_count
;
i
++
)
{
struct
d3dcompiler_shader_reflection_variable
*
v
=
&
variables
[
i
];
DWORD
offset
;
uint32_t
offset
;
v
->
ID3D11ShaderReflectionVariable_iface
.
lpVtbl
=
&
d3dcompiler_shader_reflection_variable_vtbl
;
v
->
ID3D10ShaderReflectionVariable_iface
.
lpVtbl
=
&
d3d10_shader_reflection_variable_vtbl
;
v
->
constant_buffer
=
cb
;
offset
=
read_
dword
(
&
ptr
);
offset
=
read_
u32
(
&
ptr
);
if
(
!
copy_name
(
data
+
offset
,
&
v
->
name
))
{
ERR
(
"Failed to copy name.
\n
"
);
...
...
@@ -1388,17 +1388,17 @@ static HRESULT d3dcompiler_parse_variables(struct d3dcompiler_shader_reflection_
}
TRACE
(
"Variable name: %s.
\n
"
,
debugstr_a
(
v
->
name
));
v
->
start_offset
=
read_
dword
(
&
ptr
);
v
->
start_offset
=
read_
u32
(
&
ptr
);
TRACE
(
"Variable offset: %u
\n
"
,
v
->
start_offset
);
v
->
size
=
read_
dword
(
&
ptr
);
v
->
size
=
read_
u32
(
&
ptr
);
TRACE
(
"Variable size: %u
\n
"
,
v
->
size
);
v
->
flags
=
read_
dword
(
&
ptr
);
v
->
flags
=
read_
u32
(
&
ptr
);
TRACE
(
"Variable flags: %u
\n
"
,
v
->
flags
);
offset
=
read_
dword
(
&
ptr
);
TRACE
(
"Variable type offset: %
#l
x.
\n
"
,
offset
);
offset
=
read_
u32
(
&
ptr
);
TRACE
(
"Variable type offset: %x.
\n
"
,
offset
);
v
->
type
=
get_reflection_type
(
cb
->
reflection
,
data
,
offset
);
if
(
!
v
->
type
)
{
...
...
@@ -1407,8 +1407,8 @@ static HRESULT d3dcompiler_parse_variables(struct d3dcompiler_shader_reflection_
goto
err_out
;
}
offset
=
read_
dword
(
&
ptr
);
TRACE
(
"Variable default value offset: %
#l
x.
\n
"
,
offset
);
offset
=
read_
u32
(
&
ptr
);
TRACE
(
"Variable default value offset: %x.
\n
"
,
offset
);
if
(
!
copy_value
(
data
+
offset
,
&
v
->
default_value
,
offset
?
v
->
size
:
0
))
{
ERR
(
"Failed to copy name.
\n
"
);
...
...
@@ -1417,7 +1417,7 @@ static HRESULT d3dcompiler_parse_variables(struct d3dcompiler_shader_reflection_
}
if
((
cb
->
reflection
->
target
&
D3DCOMPILER_SHADER_TARGET_VERSION_MASK
)
>=
0x500
)
skip_
dword
_unknown
(
&
ptr
,
4
);
skip_
u32
_unknown
(
&
ptr
,
4
);
}
cb
->
variables
=
variables
;
...
...
@@ -1433,50 +1433,50 @@ err_out:
return
hr
;
}
static
HRESULT
d3dcompiler_parse_rdef
(
struct
d3dcompiler_shader_reflection
*
r
,
const
char
*
data
,
DWORD
data_size
)
static
HRESULT
d3dcompiler_parse_rdef
(
struct
d3dcompiler_shader_reflection
*
r
,
const
char
*
data
,
size_t
data_size
)
{
struct
d3dcompiler_shader_reflection_constant_buffer
*
constant_buffers
=
NULL
;
DWORD
offset
,
cbuffer_offset
,
resource_offset
,
creator_offset
;
uint32_t
offset
,
cbuffer_offset
,
resource_offset
,
creator_offset
;
unsigned
int
i
,
string_data_offset
,
string_data_size
;
D3D12_SHADER_INPUT_BIND_DESC
*
bound_resources
=
NULL
;
char
*
string_data
=
NULL
,
*
creator
=
NULL
;
DWORD
size
=
data_size
>>
2
;
size_t
size
=
data_size
>>
2
;
uint32_t
target_version
;
const
char
*
ptr
=
data
;
DWORD
target_version
;
HRESULT
hr
;
TRACE
(
"Size %
lu
\n
"
,
size
);
TRACE
(
"Size %
Iu.
\n
"
,
size
);
r
->
constant_buffer_count
=
read_
dword
(
&
ptr
);
TRACE
(
"Constant buffer count: %u
\n
"
,
r
->
constant_buffer_count
);
r
->
constant_buffer_count
=
read_
u32
(
&
ptr
);
TRACE
(
"Constant buffer count: %u
.
\n
"
,
r
->
constant_buffer_count
);
cbuffer_offset
=
read_
dword
(
&
ptr
);
TRACE
(
"Constant buffer offset: %#
lx
\n
"
,
cbuffer_offset
);
cbuffer_offset
=
read_
u32
(
&
ptr
);
TRACE
(
"Constant buffer offset: %#
x.
\n
"
,
cbuffer_offset
);
r
->
bound_resource_count
=
read_
dword
(
&
ptr
);
TRACE
(
"Bound resource count: %u
\n
"
,
r
->
bound_resource_count
);
r
->
bound_resource_count
=
read_
u32
(
&
ptr
);
TRACE
(
"Bound resource count: %u
.
\n
"
,
r
->
bound_resource_count
);
resource_offset
=
read_
dword
(
&
ptr
);
TRACE
(
"Bound resource offset: %#
lx
\n
"
,
resource_offset
);
resource_offset
=
read_
u32
(
&
ptr
);
TRACE
(
"Bound resource offset: %#
x.
\n
"
,
resource_offset
);
r
->
target
=
read_
dword
(
&
ptr
);
TRACE
(
"Target: %#
lx
\n
"
,
r
->
target
);
r
->
target
=
read_
u32
(
&
ptr
);
TRACE
(
"Target: %#
x.
\n
"
,
r
->
target
);
target_version
=
r
->
target
&
D3DCOMPILER_SHADER_TARGET_VERSION_MASK
;
#if D3D_COMPILER_VERSION < 47
if
(
target_version
>=
0x501
)
{
WARN
(
"Target version %#
l
x is not supported in d3dcompiler %u.
\n
"
,
target_version
,
D3D_COMPILER_VERSION
);
WARN
(
"Target version %#x is not supported in d3dcompiler %u.
\n
"
,
target_version
,
D3D_COMPILER_VERSION
);
return
E_INVALIDARG
;
}
#endif
r
->
flags
=
read_
dword
(
&
ptr
);
TRACE
(
"Flags: %u
\n
"
,
r
->
flags
);
r
->
flags
=
read_
u32
(
&
ptr
);
TRACE
(
"Flags: %u
.
\n
"
,
r
->
flags
);
creator_offset
=
read_
dword
(
&
ptr
);
TRACE
(
"Creator at offset %#
l
x.
\n
"
,
creator_offset
);
creator_offset
=
read_
u32
(
&
ptr
);
TRACE
(
"Creator at offset %#x.
\n
"
,
creator_offset
);
if
(
!
copy_name
(
data
+
creator_offset
,
&
creator
))
{
...
...
@@ -1488,13 +1488,13 @@ static HRESULT d3dcompiler_parse_rdef(struct d3dcompiler_shader_reflection *r, c
/* todo: Parse RD11 */
if
(
target_version
>=
0x500
)
{
skip_
dword
_unknown
(
&
ptr
,
8
);
skip_
u32
_unknown
(
&
ptr
,
8
);
}
if
(
r
->
bound_resource_count
)
{
/* 8 for each bind desc */
string_data_offset
=
resource_offset
+
r
->
bound_resource_count
*
8
*
sizeof
(
DWORD
);
string_data_offset
=
resource_offset
+
r
->
bound_resource_count
*
8
*
sizeof
(
uint32_t
);
string_data_size
=
(
cbuffer_offset
?
cbuffer_offset
:
creator_offset
)
-
string_data_offset
;
string_data
=
HeapAlloc
(
GetProcessHeap
(),
0
,
string_data_size
);
...
...
@@ -1519,36 +1519,36 @@ static HRESULT d3dcompiler_parse_rdef(struct d3dcompiler_shader_reflection *r, c
{
D3D12_SHADER_INPUT_BIND_DESC
*
desc
=
&
bound_resources
[
i
];
offset
=
read_
dword
(
&
ptr
);
offset
=
read_
u32
(
&
ptr
);
desc
->
Name
=
string_data
+
(
offset
-
string_data_offset
);
TRACE
(
"Input bind Name: %s
\n
"
,
debugstr_a
(
desc
->
Name
));
TRACE
(
"Input bind Name: %s
.
\n
"
,
debugstr_a
(
desc
->
Name
));
desc
->
Type
=
read_
dword
(
&
ptr
);
TRACE
(
"Input bind Type: %#x
\n
"
,
desc
->
Type
);
desc
->
Type
=
read_
u32
(
&
ptr
);
TRACE
(
"Input bind Type: %#x
.
\n
"
,
desc
->
Type
);
desc
->
ReturnType
=
read_
dword
(
&
ptr
);
TRACE
(
"Input bind ReturnType: %#x
\n
"
,
desc
->
ReturnType
);
desc
->
ReturnType
=
read_
u32
(
&
ptr
);
TRACE
(
"Input bind ReturnType: %#x
.
\n
"
,
desc
->
ReturnType
);
desc
->
Dimension
=
read_
dword
(
&
ptr
);
TRACE
(
"Input bind Dimension: %#x
\n
"
,
desc
->
Dimension
);
desc
->
Dimension
=
read_
u32
(
&
ptr
);
TRACE
(
"Input bind Dimension: %#x
.
\n
"
,
desc
->
Dimension
);
desc
->
NumSamples
=
read_
dword
(
&
ptr
);
TRACE
(
"Input bind NumSamples: %u
\n
"
,
desc
->
NumSamples
);
desc
->
NumSamples
=
read_
u32
(
&
ptr
);
TRACE
(
"Input bind NumSamples: %u
.
\n
"
,
desc
->
NumSamples
);
desc
->
BindPoint
=
read_
dword
(
&
ptr
);
TRACE
(
"Input bind BindPoint: %u
\n
"
,
desc
->
BindPoint
);
desc
->
BindPoint
=
read_
u32
(
&
ptr
);
TRACE
(
"Input bind BindPoint: %u
.
\n
"
,
desc
->
BindPoint
);
desc
->
BindCount
=
read_
dword
(
&
ptr
);
TRACE
(
"Input bind BindCount: %u
\n
"
,
desc
->
BindCount
);
desc
->
BindCount
=
read_
u32
(
&
ptr
);
TRACE
(
"Input bind BindCount: %u
.
\n
"
,
desc
->
BindCount
);
desc
->
uFlags
=
read_
dword
(
&
ptr
);
TRACE
(
"Input bind uFlags: %u
\n
"
,
desc
->
uFlags
);
desc
->
uFlags
=
read_
u32
(
&
ptr
);
TRACE
(
"Input bind uFlags: %u
.
\n
"
,
desc
->
uFlags
);
if
(
target_version
>=
0x501
)
{
desc
->
Space
=
read_
dword
(
&
ptr
);
desc
->
Space
=
read_
u32
(
&
ptr
);
TRACE
(
"Input bind Space %u.
\n
"
,
desc
->
Space
);
desc
->
uID
=
read_
dword
(
&
ptr
);
desc
->
uID
=
read_
u32
(
&
ptr
);
TRACE
(
"Input bind uID %u.
\n
"
,
desc
->
uID
);
}
else
...
...
@@ -1578,7 +1578,7 @@ static HRESULT d3dcompiler_parse_rdef(struct d3dcompiler_shader_reflection *r, c
cb
->
ID3D10ShaderReflectionConstantBuffer_iface
.
lpVtbl
=
&
d3d10_shader_reflection_constant_buffer_vtbl
;
cb
->
reflection
=
r
;
offset
=
read_
dword
(
&
ptr
);
offset
=
read_
u32
(
&
ptr
);
if
(
!
copy_name
(
data
+
offset
,
&
cb
->
name
))
{
ERR
(
"Failed to copy name.
\n
"
);
...
...
@@ -1587,11 +1587,11 @@ static HRESULT d3dcompiler_parse_rdef(struct d3dcompiler_shader_reflection *r, c
}
TRACE
(
"Name: %s.
\n
"
,
debugstr_a
(
cb
->
name
));
cb
->
variable_count
=
read_
dword
(
&
ptr
);
TRACE
(
"Variable count: %u
\n
"
,
cb
->
variable_count
);
cb
->
variable_count
=
read_
u32
(
&
ptr
);
TRACE
(
"Variable count: %u
.
\n
"
,
cb
->
variable_count
);
offset
=
read_
dword
(
&
ptr
);
TRACE
(
"Variable offset: %
#lx
\n
"
,
offset
);
offset
=
read_
u32
(
&
ptr
);
TRACE
(
"Variable offset: %
x.
\n
"
,
offset
);
hr
=
d3dcompiler_parse_variables
(
cb
,
data
,
data_size
,
data
+
offset
);
if
(
hr
!=
S_OK
)
...
...
@@ -1600,14 +1600,14 @@ static HRESULT d3dcompiler_parse_rdef(struct d3dcompiler_shader_reflection *r, c
goto
err_out
;
}
cb
->
size
=
read_
dword
(
&
ptr
);
TRACE
(
"Cbuffer size: %u
\n
"
,
cb
->
size
);
cb
->
size
=
read_
u32
(
&
ptr
);
TRACE
(
"Cbuffer size: %u
.
\n
"
,
cb
->
size
);
cb
->
flags
=
read_
dword
(
&
ptr
);
TRACE
(
"Cbuffer flags: %u
\n
"
,
cb
->
flags
);
cb
->
flags
=
read_
u32
(
&
ptr
);
TRACE
(
"Cbuffer flags: %u
.
\n
"
,
cb
->
flags
);
cb
->
type
=
read_
dword
(
&
ptr
);
TRACE
(
"Cbuffer type: %#x
\n
"
,
cb
->
type
);
cb
->
type
=
read_
u32
(
&
ptr
);
TRACE
(
"Cbuffer type: %#x
.
\n
"
,
cb
->
type
);
}
}
...
...
@@ -1633,14 +1633,13 @@ err_out:
static
HRESULT
d3dcompiler_parse_signature
(
struct
d3dcompiler_shader_signature
*
s
,
struct
dxbc_section
*
section
)
{
enum
D3DCOMPILER_SIGNATURE_ELEMENT_SIZE
element_size
;
D3D11_SIGNATURE_PARAMETER_DESC
*
d
;
unsigned
int
string_data_offset
;
unsigned
int
string_data_size
;
const
char
*
ptr
=
section
->
data
;
unsigned
int
string_data_size
;
unsigned
int
i
,
count
;
char
*
string_data
;
unsigned
int
i
;
DWORD
count
;
enum
D3DCOMPILER_SIGNATURE_ELEMENT_SIZE
element_size
;
switch
(
section
->
tag
)
{
...
...
@@ -1660,10 +1659,10 @@ static HRESULT d3dcompiler_parse_signature(struct d3dcompiler_shader_signature *
break
;
}
count
=
read_
dword
(
&
ptr
);
TRACE
(
"%
l
u elements
\n
"
,
count
);
count
=
read_
u32
(
&
ptr
);
TRACE
(
"%u elements
\n
"
,
count
);
skip_
dword
_unknown
(
&
ptr
,
1
);
skip_
u32
_unknown
(
&
ptr
,
1
);
d
=
HeapAlloc
(
GetProcessHeap
(),
0
,
count
*
sizeof
(
*
d
));
if
(
!
d
)
...
...
@@ -1672,8 +1671,8 @@ static HRESULT d3dcompiler_parse_signature(struct d3dcompiler_shader_signature *
return
E_OUTOFMEMORY
;
}
/* 2
DWORD
s for the header, element_size for each element. */
string_data_offset
=
2
*
sizeof
(
DWORD
)
+
count
*
element_size
*
sizeof
(
DWORD
);
/* 2
u32
s for the header, element_size for each element. */
string_data_offset
=
2
*
sizeof
(
uint32_t
)
+
count
*
element_size
*
sizeof
(
uint32_t
);
string_data_size
=
section
->
data_size
-
string_data_offset
;
string_data
=
HeapAlloc
(
GetProcessHeap
(),
0
,
string_data_size
);
...
...
@@ -1687,8 +1686,7 @@ static HRESULT d3dcompiler_parse_signature(struct d3dcompiler_shader_signature *
for
(
i
=
0
;
i
<
count
;
++
i
)
{
UINT
name_offset
;
DWORD
mask
;
uint32_t
name_offset
,
mask
;
#if D3D_COMPILER_VERSION >= 46
/* FIXME */
...
...
@@ -1696,20 +1694,20 @@ static HRESULT d3dcompiler_parse_signature(struct d3dcompiler_shader_signature *
#endif
if
(
element_size
==
D3DCOMPILER_SIGNATURE_ELEMENT_SIZE7
)
{
d
[
i
].
Stream
=
read_
dword
(
&
ptr
);
d
[
i
].
Stream
=
read_
u32
(
&
ptr
);
}
else
{
d
[
i
].
Stream
=
0
;
}
name_offset
=
read_
dword
(
&
ptr
);
name_offset
=
read_
u32
(
&
ptr
);
d
[
i
].
SemanticName
=
string_data
+
(
name_offset
-
string_data_offset
);
d
[
i
].
SemanticIndex
=
read_
dword
(
&
ptr
);
d
[
i
].
SystemValueType
=
read_
dword
(
&
ptr
);
d
[
i
].
ComponentType
=
read_
dword
(
&
ptr
);
d
[
i
].
Register
=
read_
dword
(
&
ptr
);
mask
=
read_
dword
(
&
ptr
);
d
[
i
].
SemanticIndex
=
read_
u32
(
&
ptr
);
d
[
i
].
SystemValueType
=
read_
u32
(
&
ptr
);
d
[
i
].
ComponentType
=
read_
u32
(
&
ptr
);
d
[
i
].
Register
=
read_
u32
(
&
ptr
);
mask
=
read_
u32
(
&
ptr
);
d
[
i
].
ReadWriteMask
=
(
mask
>>
8
)
&
0xff
;
d
[
i
].
Mask
=
mask
&
0xff
;
...
...
@@ -1737,11 +1735,11 @@ static HRESULT d3dcompiler_parse_signature(struct d3dcompiler_shader_signature *
return
S_OK
;
}
static
HRESULT
d3dcompiler_parse_shdr
(
struct
d3dcompiler_shader_reflection
*
r
,
const
char
*
data
,
DWORD
data_size
)
static
HRESULT
d3dcompiler_parse_shdr
(
struct
d3dcompiler_shader_reflection
*
r
,
const
char
*
data
,
size_t
data_size
)
{
const
char
*
ptr
=
data
;
r
->
version
=
read_
dword
(
&
ptr
);
r
->
version
=
read_
u32
(
&
ptr
);
TRACE
(
"Shader version: %u
\n
"
,
r
->
version
);
/* todo: Check if anything else is needed from the shdr or shex blob. */
...
...
@@ -2353,8 +2351,8 @@ HRESULT WINAPI D3D10ReflectShader(const void *data, SIZE_T data_size, ID3D10Shad
HRESULT
WINAPI
D3DReflect
(
const
void
*
data
,
SIZE_T
data_size
,
REFIID
riid
,
void
**
reflector
)
{
struct
d3dcompiler_shader_reflection
*
object
;
const
uint32_t
*
temp
=
data
;
HRESULT
hr
;
const
DWORD
*
temp
=
data
;
TRACE
(
"data %p, data_size %Iu, riid %s, blob %p.
\n
"
,
data
,
data_size
,
debugstr_guid
(
riid
),
reflector
);
...
...
dlls/d3dcompiler_43/utils.c
View file @
c4273f0b
...
...
@@ -125,7 +125,7 @@ const char *debug_d3dcompiler_d3d_blob_part(D3D_BLOB_PART part)
}
}
const
char
*
debug_print_srcmod
(
DWORD
mod
)
const
char
*
debug_print_srcmod
(
uint32_t
mod
)
{
switch
(
mod
)
{
...
...
@@ -143,14 +143,14 @@ const char *debug_print_srcmod(DWORD mod)
WINE_D3DCOMPILER_TO_STR
(
BWRITERSPSM_ABSNEG
);
WINE_D3DCOMPILER_TO_STR
(
BWRITERSPSM_NOT
);
default:
FIXME
(
"Unrecognized source modifier %#
l
x.
\n
"
,
mod
);
FIXME
(
"Unrecognized source modifier %#x.
\n
"
,
mod
);
return
"unrecognized_src_mod"
;
}
}
#undef WINE_D3DCOMPILER_TO_STR
const
char
*
debug_print_dstmod
(
DWORD
mod
)
const
char
*
debug_print_dstmod
(
uint32_t
mod
)
{
switch
(
mod
)
{
...
...
@@ -175,7 +175,7 @@ const char *debug_print_dstmod(DWORD mod)
}
}
const
char
*
debug_print_shift
(
DWORD
shift
)
const
char
*
debug_print_shift
(
uint32_t
shift
)
{
static
const
char
*
const
shiftstrings
[]
=
{
...
...
@@ -204,15 +204,15 @@ static const char *get_regname(const struct shader_reg *reg)
switch
(
reg
->
type
)
{
case
BWRITERSPR_TEMP
:
return
wine_dbg_sprintf
(
"r%
l
u"
,
reg
->
regnum
);
return
wine_dbg_sprintf
(
"r%u"
,
reg
->
regnum
);
case
BWRITERSPR_INPUT
:
return
wine_dbg_sprintf
(
"v%
l
u"
,
reg
->
regnum
);
return
wine_dbg_sprintf
(
"v%u"
,
reg
->
regnum
);
case
BWRITERSPR_CONST
:
return
wine_dbg_sprintf
(
"c%
l
u"
,
reg
->
regnum
);
return
wine_dbg_sprintf
(
"c%u"
,
reg
->
regnum
);
case
BWRITERSPR_ADDR
:
return
wine_dbg_sprintf
(
"a%
l
u"
,
reg
->
regnum
);
return
wine_dbg_sprintf
(
"a%u"
,
reg
->
regnum
);
case
BWRITERSPR_TEXTURE
:
return
wine_dbg_sprintf
(
"t%
l
u"
,
reg
->
regnum
);
return
wine_dbg_sprintf
(
"t%u"
,
reg
->
regnum
);
case
BWRITERSPR_RASTOUT
:
switch
(
reg
->
regnum
)
{
...
...
@@ -222,21 +222,21 @@ static const char *get_regname(const struct shader_reg *reg)
default:
return
"Unexpected RASTOUT"
;
}
case
BWRITERSPR_ATTROUT
:
return
wine_dbg_sprintf
(
"oD%
l
u"
,
reg
->
regnum
);
return
wine_dbg_sprintf
(
"oD%u"
,
reg
->
regnum
);
case
BWRITERSPR_TEXCRDOUT
:
return
wine_dbg_sprintf
(
"oT%
l
u"
,
reg
->
regnum
);
return
wine_dbg_sprintf
(
"oT%u"
,
reg
->
regnum
);
case
BWRITERSPR_OUTPUT
:
return
wine_dbg_sprintf
(
"o%
l
u"
,
reg
->
regnum
);
return
wine_dbg_sprintf
(
"o%u"
,
reg
->
regnum
);
case
BWRITERSPR_CONSTINT
:
return
wine_dbg_sprintf
(
"i%
l
u"
,
reg
->
regnum
);
return
wine_dbg_sprintf
(
"i%u"
,
reg
->
regnum
);
case
BWRITERSPR_COLOROUT
:
return
wine_dbg_sprintf
(
"oC%
l
u"
,
reg
->
regnum
);
return
wine_dbg_sprintf
(
"oC%u"
,
reg
->
regnum
);
case
BWRITERSPR_DEPTHOUT
:
return
"oDepth"
;
case
BWRITERSPR_SAMPLER
:
return
wine_dbg_sprintf
(
"s%
l
u"
,
reg
->
regnum
);
return
wine_dbg_sprintf
(
"s%u"
,
reg
->
regnum
);
case
BWRITERSPR_CONSTBOOL
:
return
wine_dbg_sprintf
(
"b%
l
u"
,
reg
->
regnum
);
return
wine_dbg_sprintf
(
"b%u"
,
reg
->
regnum
);
case
BWRITERSPR_LOOP
:
return
"aL"
;
case
BWRITERSPR_MISCTYPE
:
...
...
@@ -247,15 +247,15 @@ static const char *get_regname(const struct shader_reg *reg)
default:
return
"unexpected misctype"
;
}
case
BWRITERSPR_LABEL
:
return
wine_dbg_sprintf
(
"l%
l
u"
,
reg
->
regnum
);
return
wine_dbg_sprintf
(
"l%u"
,
reg
->
regnum
);
case
BWRITERSPR_PREDICATE
:
return
wine_dbg_sprintf
(
"p%
l
u"
,
reg
->
regnum
);
return
wine_dbg_sprintf
(
"p%u"
,
reg
->
regnum
);
default:
return
wine_dbg_sprintf
(
"unknown regname %#
l
x"
,
reg
->
type
);
return
wine_dbg_sprintf
(
"unknown regname %#x"
,
reg
->
type
);
}
}
static
const
char
*
debug_print_writemask
(
DWORD
mask
)
static
const
char
*
debug_print_writemask
(
uint32_t
mask
)
{
char
ret
[
6
];
unsigned
char
pos
=
1
;
...
...
@@ -271,11 +271,11 @@ static const char *debug_print_writemask(DWORD mask)
return
wine_dbg_sprintf
(
"%s"
,
ret
);
}
static
const
char
*
debug_print_swizzle
(
DWORD
arg
)
static
const
char
*
debug_print_swizzle
(
uint32_t
arg
)
{
char
ret
[
6
];
unsigned
int
i
;
DWORD
swizzle
[
4
];
uint32_t
swizzle
[
4
];
switch
(
arg
)
{
...
...
@@ -317,10 +317,10 @@ static const char *debug_print_relarg(const struct shader_reg *reg)
const
char
*
short_swizzle
;
if
(
!
reg
->
rel_reg
)
return
""
;
short_swizzle
=
debug_print_swizzle
(
reg
->
rel_reg
->
u
.
swizzle
);
short_swizzle
=
debug_print_swizzle
(
reg
->
rel_reg
->
swizzle
);
if
(
reg
->
rel_reg
->
type
==
BWRITERSPR_ADDR
)
return
wine_dbg_sprintf
(
"[a%
l
u%s]"
,
reg
->
rel_reg
->
regnum
,
short_swizzle
);
return
wine_dbg_sprintf
(
"[a%u%s]"
,
reg
->
rel_reg
->
regnum
,
short_swizzle
);
else
if
(
reg
->
rel_reg
->
type
==
BWRITERSPR_LOOP
&&
reg
->
rel_reg
->
regnum
==
0
)
return
wine_dbg_sprintf
(
"[aL%s]"
,
short_swizzle
);
else
...
...
@@ -331,7 +331,7 @@ const char *debug_print_dstreg(const struct shader_reg *reg)
{
return
wine_dbg_sprintf
(
"%s%s%s"
,
get_regname
(
reg
),
debug_print_relarg
(
reg
),
debug_print_writemask
(
reg
->
u
.
writemask
));
debug_print_writemask
(
reg
->
writemask
));
}
const
char
*
debug_print_srcreg
(
const
struct
shader_reg
*
reg
)
...
...
@@ -341,64 +341,64 @@ const char *debug_print_srcreg(const struct shader_reg *reg)
case
BWRITERSPSM_NONE
:
return
wine_dbg_sprintf
(
"%s%s%s"
,
get_regname
(
reg
),
debug_print_relarg
(
reg
),
debug_print_swizzle
(
reg
->
u
.
swizzle
));
debug_print_swizzle
(
reg
->
swizzle
));
case
BWRITERSPSM_NEG
:
return
wine_dbg_sprintf
(
"-%s%s%s"
,
get_regname
(
reg
),
debug_print_relarg
(
reg
),
debug_print_swizzle
(
reg
->
u
.
swizzle
));
debug_print_swizzle
(
reg
->
swizzle
));
case
BWRITERSPSM_BIAS
:
return
wine_dbg_sprintf
(
"%s%s_bias%s"
,
get_regname
(
reg
),
debug_print_relarg
(
reg
),
debug_print_swizzle
(
reg
->
u
.
swizzle
));
debug_print_swizzle
(
reg
->
swizzle
));
case
BWRITERSPSM_BIASNEG
:
return
wine_dbg_sprintf
(
"-%s%s_bias%s"
,
get_regname
(
reg
),
debug_print_relarg
(
reg
),
debug_print_swizzle
(
reg
->
u
.
swizzle
));
debug_print_swizzle
(
reg
->
swizzle
));
case
BWRITERSPSM_SIGN
:
return
wine_dbg_sprintf
(
"%s%s_bx2%s"
,
get_regname
(
reg
),
debug_print_relarg
(
reg
),
debug_print_swizzle
(
reg
->
u
.
swizzle
));
debug_print_swizzle
(
reg
->
swizzle
));
case
BWRITERSPSM_SIGNNEG
:
return
wine_dbg_sprintf
(
"-%s%s_bx2%s"
,
get_regname
(
reg
),
debug_print_relarg
(
reg
),
debug_print_swizzle
(
reg
->
u
.
swizzle
));
debug_print_swizzle
(
reg
->
swizzle
));
case
BWRITERSPSM_COMP
:
return
wine_dbg_sprintf
(
"1 - %s%s%s"
,
get_regname
(
reg
),
debug_print_relarg
(
reg
),
debug_print_swizzle
(
reg
->
u
.
swizzle
));
debug_print_swizzle
(
reg
->
swizzle
));
case
BWRITERSPSM_X2
:
return
wine_dbg_sprintf
(
"%s%s_x2%s"
,
get_regname
(
reg
),
debug_print_relarg
(
reg
),
debug_print_swizzle
(
reg
->
u
.
swizzle
));
debug_print_swizzle
(
reg
->
swizzle
));
case
BWRITERSPSM_X2NEG
:
return
wine_dbg_sprintf
(
"-%s%s_x2%s"
,
get_regname
(
reg
),
debug_print_relarg
(
reg
),
debug_print_swizzle
(
reg
->
u
.
swizzle
));
debug_print_swizzle
(
reg
->
swizzle
));
case
BWRITERSPSM_DZ
:
return
wine_dbg_sprintf
(
"%s%s_dz%s"
,
get_regname
(
reg
),
debug_print_relarg
(
reg
),
debug_print_swizzle
(
reg
->
u
.
swizzle
));
debug_print_swizzle
(
reg
->
swizzle
));
case
BWRITERSPSM_DW
:
return
wine_dbg_sprintf
(
"%s%s_dw%s"
,
get_regname
(
reg
),
debug_print_relarg
(
reg
),
debug_print_swizzle
(
reg
->
u
.
swizzle
));
debug_print_swizzle
(
reg
->
swizzle
));
case
BWRITERSPSM_ABS
:
return
wine_dbg_sprintf
(
"%s%s_abs%s"
,
get_regname
(
reg
),
debug_print_relarg
(
reg
),
debug_print_swizzle
(
reg
->
u
.
swizzle
));
debug_print_swizzle
(
reg
->
swizzle
));
case
BWRITERSPSM_ABSNEG
:
return
wine_dbg_sprintf
(
"-%s%s_abs%s"
,
get_regname
(
reg
),
debug_print_relarg
(
reg
),
debug_print_swizzle
(
reg
->
u
.
swizzle
));
debug_print_swizzle
(
reg
->
swizzle
));
case
BWRITERSPSM_NOT
:
return
wine_dbg_sprintf
(
"!%s%s%s"
,
get_regname
(
reg
),
debug_print_relarg
(
reg
),
debug_print_swizzle
(
reg
->
u
.
swizzle
));
debug_print_swizzle
(
reg
->
swizzle
));
}
return
"Unknown modifier"
;
}
const
char
*
debug_print_comp
(
DWORD
comp
)
const
char
*
debug_print_comp
(
uint32_t
comp
)
{
switch
(
comp
)
{
...
...
@@ -413,7 +413,7 @@ const char *debug_print_comp(DWORD comp)
}
}
const
char
*
debug_print_opcode
(
DWORD
opcode
)
const
char
*
debug_print_opcode
(
uint32_t
opcode
)
{
switch
(
opcode
)
{
...
...
@@ -507,28 +507,28 @@ const char *debug_print_opcode(DWORD opcode)
}
}
void
skip_
dword
_unknown
(
const
char
**
ptr
,
unsigned
int
count
)
void
skip_
u32
_unknown
(
const
char
**
ptr
,
unsigned
int
count
)
{
unsigned
int
i
;
DWORD
d
;
uint32_t
u32
;
FIXME
(
"Skipping %u unknown
DWORD
s:
\n
"
,
count
);
FIXME
(
"Skipping %u unknown
u32
s:
\n
"
,
count
);
for
(
i
=
0
;
i
<
count
;
++
i
)
{
d
=
read_dword
(
ptr
);
FIXME
(
"
\t
0x%08
lx
\n
"
,
d
);
u32
=
read_u32
(
ptr
);
FIXME
(
"
\t
0x%08
x
\n
"
,
u32
);
}
}
static
void
write_
dword_unknown
(
char
**
ptr
,
DWORD
d
)
static
void
write_
u32_unknown
(
char
**
ptr
,
uint32_t
u32
)
{
FIXME
(
"Writing unknown
DWORD 0x%08lx.
\n
"
,
d
);
write_
dword
(
ptr
,
d
);
FIXME
(
"Writing unknown
u32 0x%08x.
\n
"
,
u32
);
write_
u32
(
ptr
,
u32
);
}
HRESULT
dxbc_add_section
(
struct
dxbc
*
dxbc
,
DWORD
tag
,
const
char
*
data
,
DWORD
data_size
)
HRESULT
dxbc_add_section
(
struct
dxbc
*
dxbc
,
DWORD
tag
,
const
char
*
data
,
size_t
data_size
)
{
TRACE
(
"dxbc %p, tag %s, size %#
l
x.
\n
"
,
dxbc
,
debugstr_an
((
const
char
*
)
&
tag
,
4
),
data_size
);
TRACE
(
"dxbc %p, tag %s, size %#
I
x.
\n
"
,
dxbc
,
debugstr_an
((
const
char
*
)
&
tag
,
4
),
data_size
);
if
(
dxbc
->
count
>=
dxbc
->
size
)
{
...
...
@@ -576,10 +576,10 @@ HRESULT dxbc_init(struct dxbc *dxbc, unsigned int size)
HRESULT
dxbc_parse
(
const
char
*
data
,
SIZE_T
data_size
,
struct
dxbc
*
dxbc
)
{
uint32_t
tag
,
total_size
,
chunk_count
;
const
char
*
ptr
=
data
;
HRESULT
hr
;
unsigned
int
i
;
DWORD
tag
,
total_size
,
chunk_count
;
HRESULT
hr
;
if
(
!
data
)
{
...
...
@@ -587,7 +587,7 @@ HRESULT dxbc_parse(const char *data, SIZE_T data_size, struct dxbc *dxbc)
return
E_FAIL
;
}
tag
=
read_
dword
(
&
ptr
);
tag
=
read_
u32
(
&
ptr
);
TRACE
(
"tag: %s.
\n
"
,
debugstr_an
((
const
char
*
)
&
tag
,
4
));
if
(
tag
!=
TAG_DXBC
)
...
...
@@ -597,12 +597,12 @@ HRESULT dxbc_parse(const char *data, SIZE_T data_size, struct dxbc *dxbc)
}
/* checksum? */
skip_
dword
_unknown
(
&
ptr
,
4
);
skip_
u32
_unknown
(
&
ptr
,
4
);
skip_
dword
_unknown
(
&
ptr
,
1
);
skip_
u32
_unknown
(
&
ptr
,
1
);
total_size
=
read_
dword
(
&
ptr
);
TRACE
(
"total size: %#
l
x
\n
"
,
total_size
);
total_size
=
read_
u32
(
&
ptr
);
TRACE
(
"total size: %#x
\n
"
,
total_size
);
if
(
data_size
!=
total_size
)
{
...
...
@@ -610,8 +610,8 @@ HRESULT dxbc_parse(const char *data, SIZE_T data_size, struct dxbc *dxbc)
return
D3DERR_INVALIDCALL
;
}
chunk_count
=
read_
dword
(
&
ptr
);
TRACE
(
"chunk count: %#
l
x
\n
"
,
chunk_count
);
chunk_count
=
read_
u32
(
&
ptr
);
TRACE
(
"chunk count: %#x
\n
"
,
chunk_count
);
hr
=
dxbc_init
(
dxbc
,
chunk_count
);
if
(
FAILED
(
hr
))
...
...
@@ -622,17 +622,17 @@ HRESULT dxbc_parse(const char *data, SIZE_T data_size, struct dxbc *dxbc)
for
(
i
=
0
;
i
<
chunk_count
;
++
i
)
{
DWORD
chunk_tag
,
chunk_size
;
uint32_t
chunk_tag
,
chunk_size
;
const
char
*
chunk_ptr
;
DWORD
chunk_offset
;
uint32_t
chunk_offset
;
chunk_offset
=
read_
dword
(
&
ptr
);
TRACE
(
"chunk %u at offset %#
l
x
\n
"
,
i
,
chunk_offset
);
chunk_offset
=
read_
u32
(
&
ptr
);
TRACE
(
"chunk %u at offset %#x
\n
"
,
i
,
chunk_offset
);
chunk_ptr
=
data
+
chunk_offset
;
chunk_tag
=
read_
dword
(
&
chunk_ptr
);
chunk_size
=
read_
dword
(
&
chunk_ptr
);
chunk_tag
=
read_
u32
(
&
chunk_ptr
);
chunk_size
=
read_
u32
(
&
chunk_ptr
);
hr
=
dxbc_add_section
(
dxbc
,
chunk_tag
,
chunk_ptr
,
chunk_size
);
if
(
FAILED
(
hr
))
...
...
@@ -676,35 +676,35 @@ HRESULT dxbc_write_blob(struct dxbc *dxbc, ID3DBlob **blob)
ptr
=
ID3D10Blob_GetBufferPointer
(
object
);
write_
dword
(
&
ptr
,
TAG_DXBC
);
write_
u32
(
&
ptr
,
TAG_DXBC
);
/* signature(?) */
write_
dword
_unknown
(
&
ptr
,
0
);
write_
dword
_unknown
(
&
ptr
,
0
);
write_
dword
_unknown
(
&
ptr
,
0
);
write_
dword
_unknown
(
&
ptr
,
0
);
write_
u32
_unknown
(
&
ptr
,
0
);
write_
u32
_unknown
(
&
ptr
,
0
);
write_
u32
_unknown
(
&
ptr
,
0
);
write_
u32
_unknown
(
&
ptr
,
0
);
/* seems to be always 1 */
write_
dword
_unknown
(
&
ptr
,
1
);
write_
u32
_unknown
(
&
ptr
,
1
);
/* DXBC size */
write_
dword
(
&
ptr
,
size
);
write_
u32
(
&
ptr
,
size
);
/* chunk count */
write_
dword
(
&
ptr
,
dxbc
->
count
);
write_
u32
(
&
ptr
,
dxbc
->
count
);
/* write the chunk offsets */
for
(
i
=
0
;
i
<
dxbc
->
count
;
++
i
)
{
write_
dword
(
&
ptr
,
offset
);
write_
u32
(
&
ptr
,
offset
);
offset
+=
8
+
dxbc
->
sections
[
i
].
data_size
;
}
/* write the chunks */
for
(
i
=
0
;
i
<
dxbc
->
count
;
++
i
)
{
write_
dword
(
&
ptr
,
dxbc
->
sections
[
i
].
tag
);
write_
dword
(
&
ptr
,
dxbc
->
sections
[
i
].
data_size
);
write_
u32
(
&
ptr
,
dxbc
->
sections
[
i
].
tag
);
write_
u32
(
&
ptr
,
dxbc
->
sections
[
i
].
data_size
);
memcpy
(
ptr
,
dxbc
->
sections
[
i
].
data
,
dxbc
->
sections
[
i
].
data_size
);
ptr
+=
dxbc
->
sections
[
i
].
data_size
;
}
...
...
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