Commit c4273f0b authored by Matteo Bruni's avatar Matteo Bruni Committed by Alexandre Julliard

d3dcompiler: Use more consistent integer data types.

parent f94d3782
......@@ -633,14 +633,13 @@ cleanup:
return hr;
}
static HRESULT assemble_shader(const char *preproc_shader,
ID3DBlob **shader_blob, ID3DBlob **error_messages)
static HRESULT assemble_shader(const char *preproc_shader, ID3DBlob **shader_blob, ID3DBlob **error_messages)
{
struct bwriter_shader *shader;
char *messages = NULL;
HRESULT hr;
DWORD *res, size;
uint32_t *res, size;
ID3DBlob *buffer;
HRESULT hr;
char *pos;
shader = SlAssembleShader(preproc_shader, &messages);
......
......@@ -35,6 +35,7 @@
#include "d3dcompiler.h"
#include <assert.h>
#include <stdint.h>
/*
* This doesn't belong here, but for some functions it is possible to return that value,
......@@ -66,31 +67,36 @@ enum bwriter_comparison_type
BWRITER_COMPARISON_LE
};
struct constant {
DWORD regnum;
union {
struct constant
{
unsigned int regnum;
union
{
float f;
INT i;
int i;
BOOL b;
DWORD d;
uint32_t d;
} value[4];
};
struct shader_reg {
DWORD type;
DWORD regnum;
struct shader_reg
{
uint32_t type;
unsigned int regnum;
struct shader_reg *rel_reg;
DWORD srcmod;
union {
DWORD swizzle;
DWORD writemask;
} u;
uint32_t srcmod;
union
{
uint32_t swizzle;
uint32_t writemask;
};
};
struct instruction {
DWORD opcode;
DWORD dstmod;
DWORD shift;
struct instruction
{
uint32_t opcode;
uint32_t dstmod;
uint32_t shift;
enum bwriter_comparison_type comptype;
BOOL has_dst;
struct shader_reg dst;
......@@ -101,21 +107,24 @@ struct instruction {
BOOL coissue;
};
struct declaration {
DWORD usage, usage_idx;
DWORD regnum;
DWORD mod;
DWORD writemask;
struct declaration
{
uint32_t usage, usage_idx;
uint32_t regnum;
uint32_t mod;
uint32_t writemask;
BOOL builtin;
};
struct samplerdecl {
DWORD type;
DWORD regnum;
DWORD mod;
struct samplerdecl
{
uint32_t type;
uint32_t regnum;
uint32_t mod;
};
struct bwriter_shader {
struct bwriter_shader
{
enum shader_type type;
unsigned char major_version, minor_version;
......@@ -163,25 +172,28 @@ struct asm_parser;
/* This structure is only used in asmshader.y, but since the .l file accesses the semantic types
* too it has to know it as well
*/
struct rel_reg {
struct rel_reg
{
BOOL has_rel_reg;
DWORD type;
DWORD additional_offset;
DWORD rel_regnum;
DWORD swizzle;
uint32_t type;
uint32_t additional_offset;
uint32_t rel_regnum;
uint32_t swizzle;
};
#define MAX_SRC_REGS 4
struct src_regs {
struct src_regs
{
struct shader_reg reg[MAX_SRC_REGS];
unsigned int count;
};
struct asmparser_backend {
void (*constF)(struct asm_parser *This, DWORD reg, float x, float y, float z, float w);
void (*constI)(struct asm_parser *This, DWORD reg, INT x, INT y, INT z, INT w);
void (*constB)(struct asm_parser *This, DWORD reg, BOOL x);
struct asmparser_backend
{
void (*constF)(struct asm_parser *This, uint32_t reg, float x, float y, float z, float w);
void (*constI)(struct asm_parser *This, uint32_t reg, int x, int y, int z, int w);
void (*constB)(struct asm_parser *This, uint32_t reg, BOOL x);
void (*dstreg)(struct asm_parser *This, struct instruction *instr,
const struct shader_reg *dst);
......@@ -192,28 +204,28 @@ struct asmparser_backend {
const struct shader_reg *predicate);
void (*coissue)(struct asm_parser *This);
void (*dcl_output)(struct asm_parser *This, DWORD usage, DWORD num,
void (*dcl_output)(struct asm_parser *This, uint32_t usage, uint32_t num,
const struct shader_reg *reg);
void (*dcl_input)(struct asm_parser *This, DWORD usage, DWORD num,
DWORD mod, const struct shader_reg *reg);
void (*dcl_sampler)(struct asm_parser *This, DWORD samptype, DWORD mod,
DWORD regnum, unsigned int line_no);
void (*dcl_input)(struct asm_parser *This, uint32_t usage, uint32_t num,
uint32_t mod, const struct shader_reg *reg);
void (*dcl_sampler)(struct asm_parser *This, uint32_t samptype, uint32_t mod,
uint32_t regnum, unsigned int line_no);
void (*end)(struct asm_parser *This);
void (*instr)(struct asm_parser *parser, DWORD opcode, DWORD mod, DWORD shift,
void (*instr)(struct asm_parser *parser, uint32_t opcode, uint32_t mod, uint32_t shift,
enum bwriter_comparison_type comp, const struct shader_reg *dst,
const struct src_regs *srcs, int expectednsrcs);
};
struct instruction *alloc_instr(unsigned int srcs) DECLSPEC_HIDDEN;
BOOL add_instruction(struct bwriter_shader *shader, struct instruction *instr) DECLSPEC_HIDDEN;
BOOL add_constF(struct bwriter_shader *shader, DWORD reg, float x, float y, float z, float w) DECLSPEC_HIDDEN;
BOOL add_constI(struct bwriter_shader *shader, DWORD reg, INT x, INT y, INT z, INT w) DECLSPEC_HIDDEN;
BOOL add_constB(struct bwriter_shader *shader, DWORD reg, BOOL x) DECLSPEC_HIDDEN;
BOOL record_declaration(struct bwriter_shader *shader, DWORD usage, DWORD usage_idx,
DWORD mod, BOOL output, DWORD regnum, DWORD writemask, BOOL builtin) DECLSPEC_HIDDEN;
BOOL record_sampler(struct bwriter_shader *shader, DWORD samptype, DWORD mod, DWORD regnum) DECLSPEC_HIDDEN;
BOOL add_constF(struct bwriter_shader *shader, uint32_t reg, float x, float y, float z, float w) DECLSPEC_HIDDEN;
BOOL add_constI(struct bwriter_shader *shader, uint32_t reg, int x, int y, int z, int w) DECLSPEC_HIDDEN;
BOOL add_constB(struct bwriter_shader *shader, uint32_t reg, BOOL x) DECLSPEC_HIDDEN;
BOOL record_declaration(struct bwriter_shader *shader, uint32_t usage, uint32_t usage_idx,
uint32_t mod, BOOL output, uint32_t regnum, uint32_t writemask, BOOL builtin) DECLSPEC_HIDDEN;
BOOL record_sampler(struct bwriter_shader *shader, uint32_t samptype, uint32_t mod, uint32_t regnum) DECLSPEC_HIDDEN;
#define MESSAGEBUFFER_INITIAL_SIZE 256
......@@ -280,13 +292,13 @@ static inline void set_parse_status(enum parse_status *current, enum parse_statu
}
/* Debug utility routines */
const char *debug_print_srcmod(DWORD mod) DECLSPEC_HIDDEN;
const char *debug_print_dstmod(DWORD mod) DECLSPEC_HIDDEN;
const char *debug_print_shift(DWORD shift) DECLSPEC_HIDDEN;
const char *debug_print_srcmod(uint32_t mod) DECLSPEC_HIDDEN;
const char *debug_print_dstmod(uint32_t mod) DECLSPEC_HIDDEN;
const char *debug_print_shift(uint32_t shift) DECLSPEC_HIDDEN;
const char *debug_print_dstreg(const struct shader_reg *reg) DECLSPEC_HIDDEN;
const char *debug_print_srcreg(const struct shader_reg *reg) DECLSPEC_HIDDEN;
const char *debug_print_comp(DWORD comp) DECLSPEC_HIDDEN;
const char *debug_print_opcode(DWORD opcode) DECLSPEC_HIDDEN;
const char *debug_print_comp(uint32_t comp) DECLSPEC_HIDDEN;
const char *debug_print_opcode(uint32_t opcode) DECLSPEC_HIDDEN;
/* Used to signal an incorrect swizzle/writemask */
#define SWIZZLE_ERR ~0U
......@@ -516,7 +528,7 @@ enum bwriterdeclusage
#define T3_REG 5
struct bwriter_shader *SlAssembleShader(const char *text, char **messages) DECLSPEC_HIDDEN;
HRESULT shader_write_bytecode(const struct bwriter_shader *shader, DWORD **result, DWORD *size) DECLSPEC_HIDDEN;
HRESULT shader_write_bytecode(const struct bwriter_shader *shader, uint32_t **result, uint32_t *size) DECLSPEC_HIDDEN;
void SlDeleteShader(struct bwriter_shader *shader) DECLSPEC_HIDDEN;
#define MAKE_TAG(ch0, ch1, ch2, ch3) \
......@@ -553,23 +565,24 @@ struct dxbc
HRESULT dxbc_write_blob(struct dxbc *dxbc, ID3DBlob **blob) DECLSPEC_HIDDEN;
void dxbc_destroy(struct dxbc *dxbc) DECLSPEC_HIDDEN;
HRESULT dxbc_parse(const char *data, SIZE_T data_size, struct dxbc *dxbc) DECLSPEC_HIDDEN;
HRESULT dxbc_add_section(struct dxbc *dxbc, DWORD tag, const char *data, DWORD data_size) DECLSPEC_HIDDEN;
HRESULT dxbc_add_section(struct dxbc *dxbc, DWORD tag, const char *data, size_t data_size) DECLSPEC_HIDDEN;
HRESULT dxbc_init(struct dxbc *dxbc, unsigned int size) DECLSPEC_HIDDEN;
static inline DWORD read_dword(const char **ptr)
static inline uint32_t read_u32(const char **ptr)
{
DWORD r;
uint32_t r;
memcpy(&r, *ptr, sizeof(r));
*ptr += sizeof(r);
return r;
}
static inline void write_dword(char **ptr, DWORD d)
static inline void write_u32(char **ptr, uint32_t u32)
{
memcpy(*ptr, &d, sizeof(d));
*ptr += sizeof(d);
memcpy(*ptr, &u32, sizeof(u32));
*ptr += sizeof(u32);
}
void skip_dword_unknown(const char **ptr, unsigned int count) DECLSPEC_HIDDEN;
void skip_u32_unknown(const char **ptr, unsigned int count) DECLSPEC_HIDDEN;
#endif /* __WINE_D3DCOMPILER_PRIVATE_H */
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