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wine
wine-winehq
Commits
c48adfe2
Commit
c48adfe2
authored
Mar 16, 2010
by
Henri Verbeet
Committed by
Alexandre Julliard
Mar 17, 2010
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Plain Diff
wined3d: Use "gl_filter" in the non-FBO path of swapchain_blit() as well.
parent
50231941
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swapchain.c
dlls/wined3d/swapchain.c
+2
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dlls/wined3d/swapchain.c
View file @
c48adfe2
...
...
@@ -161,8 +161,8 @@ static void swapchain_blit(IWineD3DSwapChainImpl *This, struct wined3d_context *
device
->
blitter
->
set_shader
((
IWineD3DDevice
*
)
device
,
backbuffer
->
resource
.
format_desc
,
backbuffer
->
texture_target
,
backbuffer
->
pow2Width
,
backbuffer
->
pow2Height
);
glTexParameteri
(
backbuffer
->
texture_target
,
GL_TEXTURE_MIN_FILTER
,
GL_LINEAR
);
glTexParameteri
(
backbuffer
->
texture_target
,
GL_TEXTURE_MAG_FILTER
,
GL_LINEAR
);
glTexParameteri
(
backbuffer
->
texture_target
,
GL_TEXTURE_MIN_FILTER
,
gl_filter
);
glTexParameteri
(
backbuffer
->
texture_target
,
GL_TEXTURE_MAG_FILTER
,
gl_filter
);
context_set_draw_buffer
(
context
,
GL_BACK
);
...
...
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