Skip to content
Projects
Groups
Snippets
Help
This project
Loading...
Sign in / Register
Toggle navigation
W
wine-winehq
Project
Project
Details
Activity
Cycle Analytics
Repository
Repository
Files
Commits
Branches
Tags
Contributors
Graph
Compare
Charts
Issues
0
Issues
0
List
Board
Labels
Milestones
Merge Requests
0
Merge Requests
0
CI / CD
CI / CD
Pipelines
Jobs
Schedules
Charts
Registry
Registry
Wiki
Wiki
Snippets
Snippets
Members
Members
Collapse sidebar
Close sidebar
Activity
Graph
Charts
Create a new issue
Jobs
Commits
Issue Boards
Open sidebar
wine
wine-winehq
Commits
c4cc337d
Commit
c4cc337d
authored
Oct 07, 2007
by
Chris Robinson
Committed by
Alexandre Julliard
Oct 09, 2007
Browse files
Options
Browse Files
Download
Email Patches
Plain Diff
wined3d: Prevent some console spamming.
parent
c2bf124a
Hide whitespace changes
Inline
Side-by-side
Showing
1 changed file
with
11 additions
and
3 deletions
+11
-3
state.c
dlls/wined3d/state.c
+11
-3
No files found.
dlls/wined3d/state.c
View file @
c4cc337d
...
...
@@ -203,13 +203,17 @@ static void state_zfunc(DWORD state, IWineD3DStateBlockImpl *stateblock, WineD3D
if
(
glParm
)
{
if
(
glParm
==
GL_EQUAL
||
glParm
==
GL_NOTEQUAL
)
{
static
BOOL
once
=
FALSE
;
/* There are a few issues with this: First, our inability to
* select a proper Z depth, most of the time we're stuck with
* D24S8, even if the app selects D32 or D16. There seem to be
* some other precision problems which have to be debugged to
* make NOTEQUAL and EQUAL work properly
*/
FIXME
(
"D3DCMP_NOTEQUAL and D3DCMP_EQUAL do not work correctly yet
\n
"
);
if
(
!
once
)
{
once
=
TRUE
;
FIXME
(
"D3DCMP_NOTEQUAL and D3DCMP_EQUAL do not work correctly yet
\n
"
);
}
}
glDepthFunc
(
glParm
);
...
...
@@ -2553,8 +2557,12 @@ static void state_vertexblend(DWORD state, IWineD3DStateBlockImpl *stateblock, W
stateblock
->
wineD3DDevice
->
vertexBlendUsed
=
TRUE
;
}
}
else
{
/* TODO: Implement vertex blending in drawStridedSlow */
FIXME
(
"Vertex blending enabled, but not supported by hardware
\n
"
);
static
BOOL
once
=
FALSE
;
if
(
!
once
)
{
once
=
TRUE
;
/* TODO: Implement vertex blending in drawStridedSlow */
FIXME
(
"Vertex blending enabled, but not supported by hardware
\n
"
);
}
}
break
;
...
...
Write
Preview
Markdown
is supported
0%
Try again
or
attach a new file
Attach a file
Cancel
You are about to add
0
people
to the discussion. Proceed with caution.
Finish editing this message first!
Cancel
Please
register
or
sign in
to comment