Commit c4cc337d authored by Chris Robinson's avatar Chris Robinson Committed by Alexandre Julliard

wined3d: Prevent some console spamming.

parent c2bf124a
......@@ -203,14 +203,18 @@ static void state_zfunc(DWORD state, IWineD3DStateBlockImpl *stateblock, WineD3D
if(glParm) {
if(glParm == GL_EQUAL || glParm == GL_NOTEQUAL) {
static BOOL once = FALSE;
/* There are a few issues with this: First, our inability to
* select a proper Z depth, most of the time we're stuck with
* D24S8, even if the app selects D32 or D16. There seem to be
* some other precision problems which have to be debugged to
* make NOTEQUAL and EQUAL work properly
*/
if(!once) {
once = TRUE;
FIXME("D3DCMP_NOTEQUAL and D3DCMP_EQUAL do not work correctly yet\n");
}
}
glDepthFunc(glParm);
checkGLcall("glDepthFunc");
......@@ -2553,9 +2557,13 @@ static void state_vertexblend(DWORD state, IWineD3DStateBlockImpl *stateblock, W
stateblock->wineD3DDevice->vertexBlendUsed = TRUE;
}
} else {
static BOOL once = FALSE;
if(!once) {
once = TRUE;
/* TODO: Implement vertex blending in drawStridedSlow */
FIXME("Vertex blending enabled, but not supported by hardware\n");
}
}
break;
case WINED3DVBF_DISABLE:
......
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