Commit c51fbe92 authored by Henri Verbeet's avatar Henri Verbeet Committed by Alexandre Julliard

d3d9: Add a separate function for cube texture initialization.

parent d84e2fa7
...@@ -352,48 +352,26 @@ static const IDirect3DCubeTexture9Vtbl Direct3DCubeTexture9_Vtbl = ...@@ -352,48 +352,26 @@ static const IDirect3DCubeTexture9Vtbl Direct3DCubeTexture9_Vtbl =
IDirect3DCubeTexture9Impl_AddDirtyRect IDirect3DCubeTexture9Impl_AddDirtyRect
}; };
HRESULT cubetexture_init(IDirect3DCubeTexture9Impl *texture, IDirect3DDevice9Impl *device,
UINT edge_length, UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool)
{
HRESULT hr;
texture->lpVtbl = &Direct3DCubeTexture9_Vtbl;
texture->ref = 1;
/* IDirect3DDevice9 IDirect3DCubeTexture9 Methods follow: */
HRESULT WINAPI IDirect3DDevice9Impl_CreateCubeTexture(LPDIRECT3DDEVICE9EX iface,
UINT EdgeLength, UINT Levels, DWORD Usage,
D3DFORMAT Format, D3DPOOL Pool,
IDirect3DCubeTexture9** ppCubeTexture, HANDLE* pSharedHandle) {
IDirect3DCubeTexture9Impl *object;
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
HRESULT hr = D3D_OK;
TRACE("(%p) : ELen(%d) Lvl(%d) Usage(%d) fmt(%u), Pool(%d) Shared(%p)\n", This, EdgeLength, Levels, Usage, Format, Pool, pSharedHandle);
/* Allocate the storage for the device */
object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
if (NULL == object) {
ERR("(%p) allocation of CubeTexture failed\n", This);
return D3DERR_OUTOFVIDEOMEMORY;
}
object->lpVtbl = &Direct3DCubeTexture9_Vtbl;
object->ref = 1;
wined3d_mutex_lock(); wined3d_mutex_lock();
hr = IWineD3DDevice_CreateCubeTexture(This->WineD3DDevice, EdgeLength, Levels, Usage, hr = IWineD3DDevice_CreateCubeTexture(device->WineD3DDevice, edge_length, levels, usage,
wined3dformat_from_d3dformat(Format), Pool, &object->wineD3DCubeTexture, (IUnknown *)object); wined3dformat_from_d3dformat(format), pool, &texture->wineD3DCubeTexture, (IUnknown *)texture);
wined3d_mutex_unlock(); wined3d_mutex_unlock();
if (FAILED(hr))
if (hr != D3D_OK){ {
WARN("Failed to create wined3d cube texture, hr %#x.\n", hr);
/* free up object */ return hr;
WARN("(%p) call to IWineD3DDevice_CreateCubeTexture failed\n", This);
HeapFree(GetProcessHeap(), 0, object);
} else {
IDirect3DDevice9Ex_AddRef(iface);
object->parentDevice = iface;
*ppCubeTexture = (LPDIRECT3DCUBETEXTURE9) object;
TRACE("(%p) : Created cube texture %p\n", This, object);
} }
TRACE("(%p) returning %p\n",This, *ppCubeTexture); texture->parentDevice = (IDirect3DDevice9Ex *)device;
return hr; IDirect3DDevice9Ex_AddRef(texture->parentDevice);
return D3D_OK;
} }
...@@ -200,9 +200,6 @@ extern UINT WINAPI IDirect3DDevice9Impl_GetNumberOfSwapChains(IDirect3DDevice9Ex ...@@ -200,9 +200,6 @@ extern UINT WINAPI IDirect3DDevice9Impl_GetNumberOfSwapChains(IDirect3DDevice9Ex
extern HRESULT WINAPI IDirect3DDevice9Impl_CreateTexture(IDirect3DDevice9Ex *iface, extern HRESULT WINAPI IDirect3DDevice9Impl_CreateTexture(IDirect3DDevice9Ex *iface,
UINT Width, UINT Height, UINT Levels, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, UINT Width, UINT Height, UINT Levels, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool,
IDirect3DTexture9 **ppTexture, HANDLE *pSharedHandle) DECLSPEC_HIDDEN; IDirect3DTexture9 **ppTexture, HANDLE *pSharedHandle) DECLSPEC_HIDDEN;
extern HRESULT WINAPI IDirect3DDevice9Impl_CreateCubeTexture(IDirect3DDevice9Ex *iface,
UINT EdgeLength, UINT Levels, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool,
IDirect3DCubeTexture9 **ppCubeTexture, HANDLE *pSharedHandle) DECLSPEC_HIDDEN;
extern HRESULT WINAPI IDirect3DDevice9Impl_CreateVertexBuffer(IDirect3DDevice9Ex *iface, extern HRESULT WINAPI IDirect3DDevice9Impl_CreateVertexBuffer(IDirect3DDevice9Ex *iface,
UINT Length, DWORD Usage, DWORD FVF, D3DPOOL Pool, UINT Length, DWORD Usage, DWORD FVF, D3DPOOL Pool,
IDirect3DVertexBuffer9 **ppVertexBuffer, HANDLE *pSharedHandle) DECLSPEC_HIDDEN; IDirect3DVertexBuffer9 **ppVertexBuffer, HANDLE *pSharedHandle) DECLSPEC_HIDDEN;
...@@ -421,6 +418,8 @@ typedef struct IDirect3DCubeTexture9Impl ...@@ -421,6 +418,8 @@ typedef struct IDirect3DCubeTexture9Impl
LPDIRECT3DDEVICE9EX parentDevice; LPDIRECT3DDEVICE9EX parentDevice;
} IDirect3DCubeTexture9Impl; } IDirect3DCubeTexture9Impl;
HRESULT cubetexture_init(IDirect3DCubeTexture9Impl *texture, IDirect3DDevice9Impl *device,
UINT edge_length, UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool) DECLSPEC_HIDDEN;
/* ----------------- */ /* ----------------- */
/* IDirect3DTexture9 */ /* IDirect3DTexture9 */
......
...@@ -678,6 +678,38 @@ static HRESULT WINAPI IDirect3DDevice9Impl_CreateVolumeTexture(IDirect3DDevice9E ...@@ -678,6 +678,38 @@ static HRESULT WINAPI IDirect3DDevice9Impl_CreateVolumeTexture(IDirect3DDevice9E
return D3D_OK; return D3D_OK;
} }
static HRESULT WINAPI IDirect3DDevice9Impl_CreateCubeTexture(IDirect3DDevice9Ex *iface,
UINT edge_length, UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool,
IDirect3DCubeTexture9 **texture, HANDLE *shared_handle)
{
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
IDirect3DCubeTexture9Impl *object;
HRESULT hr;
TRACE("iface %p, edge_length %u, levels %u, usage %#x, format %#x, pool %#x, texture %p, shared_handle %p.\n",
iface, edge_length, levels, usage, format, pool, texture, shared_handle);
object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
if (!object)
{
ERR("Failed to allocate cube texture memory.\n");
return D3DERR_OUTOFVIDEOMEMORY;
}
hr = cubetexture_init(object, This, edge_length, levels, usage, format, pool);
if (FAILED(hr))
{
WARN("Failed to initialize cube texture, hr %#x.\n", hr);
HeapFree(GetProcessHeap(), 0, object);
return hr;
}
TRACE("Created cube texture %p.\n", object);
*texture = (IDirect3DCubeTexture9 *)object;
return D3D_OK;
}
static HRESULT IDirect3DDevice9Impl_CreateSurface(LPDIRECT3DDEVICE9EX iface, UINT Width, UINT Height, static HRESULT IDirect3DDevice9Impl_CreateSurface(LPDIRECT3DDEVICE9EX iface, UINT Width, UINT Height,
D3DFORMAT Format, BOOL Lockable, BOOL Discard, UINT Level, IDirect3DSurface9 **ppSurface, D3DFORMAT Format, BOOL Lockable, BOOL Discard, UINT Level, IDirect3DSurface9 **ppSurface,
UINT Usage, D3DPOOL Pool, D3DMULTISAMPLE_TYPE MultiSample, DWORD MultisampleQuality) UINT Usage, D3DPOOL Pool, D3DMULTISAMPLE_TYPE MultiSample, DWORD MultisampleQuality)
......
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