Commit c52fd346 authored by Nick Burns's avatar Nick Burns Committed by Alexandre Julliard

wined3d: Fix a couple of typos in wined3d_gl.h

parent d700042f
...@@ -3614,8 +3614,8 @@ typedef enum _GL_SupportedExt { ...@@ -3614,8 +3614,8 @@ typedef enum _GL_SupportedExt {
USE_GL_FUNC(WINED3D_PFNGLUNIFORMMATRIX2FVARBPROC, glUniformMatrix2fvARB, ARB_SHADER_OBJECTS, NULL )\ USE_GL_FUNC(WINED3D_PFNGLUNIFORMMATRIX2FVARBPROC, glUniformMatrix2fvARB, ARB_SHADER_OBJECTS, NULL )\
USE_GL_FUNC(WINED3D_PFNGLUNIFORMMATRIX3FVARBPROC, glUniformMatrix3fvARB, ARB_SHADER_OBJECTS, NULL )\ USE_GL_FUNC(WINED3D_PFNGLUNIFORMMATRIX3FVARBPROC, glUniformMatrix3fvARB, ARB_SHADER_OBJECTS, NULL )\
USE_GL_FUNC(WINED3D_PFNGLUNIFORMMATRIX4FVARBPROC, glUniformMatrix4fvARB, ARB_SHADER_OBJECTS, NULL )\ USE_GL_FUNC(WINED3D_PFNGLUNIFORMMATRIX4FVARBPROC, glUniformMatrix4fvARB, ARB_SHADER_OBJECTS, NULL )\
USE_GL_FUNC(WINED3D_PFNGLGETUNIFORMFVARBPROC, glGetUniform4fvARB, ARB_SHADER_OBJECTS, NULL )\ USE_GL_FUNC(WINED3D_PFNGLGETUNIFORMFVARBPROC, glGetUniformfvARB, ARB_SHADER_OBJECTS, NULL )\
USE_GL_FUNC(WINED3D_PFNGLGETUNIFORMIVARBPROC, glGetUniform4ivARB, ARB_SHADER_OBJECTS, NULL )\ USE_GL_FUNC(WINED3D_PFNGLGETUNIFORMIVARBPROC, glGetUniformivARB, ARB_SHADER_OBJECTS, NULL )\
USE_GL_FUNC(WINED3D_PFNGLGETINFOLOGARBPROC, glGetInfoLogARB, ARB_SHADER_OBJECTS, NULL )\ USE_GL_FUNC(WINED3D_PFNGLGETINFOLOGARBPROC, glGetInfoLogARB, ARB_SHADER_OBJECTS, NULL )\
USE_GL_FUNC(WINED3D_PFNGLUSEPROGRAMOBJECTARBPROC, glUseProgramObjectARB, ARB_SHADER_OBJECTS, NULL )\ USE_GL_FUNC(WINED3D_PFNGLUSEPROGRAMOBJECTARBPROC, glUseProgramObjectARB, ARB_SHADER_OBJECTS, NULL )\
USE_GL_FUNC(WINED3D_PFNGLCREATESHADEROBJECTARBPROC, glCreateShaderObjectARB, ARB_SHADER_OBJECTS, NULL )\ USE_GL_FUNC(WINED3D_PFNGLCREATESHADEROBJECTARBPROC, glCreateShaderObjectARB, ARB_SHADER_OBJECTS, NULL )\
...@@ -3713,8 +3713,8 @@ typedef enum _GL_SupportedExt { ...@@ -3713,8 +3713,8 @@ typedef enum _GL_SupportedExt {
USE_GL_FUNC(PGLXFNGETVIDEOSYNCSGIPROC, glXGetVideoSyncSGI, SGI_VIDEO_SYNC, NULL )\ USE_GL_FUNC(PGLXFNGETVIDEOSYNCSGIPROC, glXGetVideoSyncSGI, SGI_VIDEO_SYNC, NULL )\
USE_GL_FUNC(PGLXFNWAITVIDEOSYNCSGIPROC, glXWaitVideoSyncSGI, SGI_VIDEO_SYNC, NULL )\ USE_GL_FUNC(PGLXFNWAITVIDEOSYNCSGIPROC, glXWaitVideoSyncSGI, SGI_VIDEO_SYNC, NULL )\
/* GL_APPLE_flush_render */ \ /* GL_APPLE_flush_render */ \
USE_GL_FUNC(PGLFNFLUSHRENDERAPPLEPROC, glFlushRenderApple, APPLE_FLUSH_RENDER, NULL )\ USE_GL_FUNC(PGLFNFLUSHRENDERAPPLEPROC, glFlushRenderAPPLE, APPLE_FLUSH_RENDER, NULL )\
USE_GL_FUNC(PGLFNFINISHRENDERAPPLEPROC, glFinishRenderApple, APPLE_FLUSH_RENDER, NULL )\ USE_GL_FUNC(PGLFNFINISHRENDERAPPLEPROC, glFinishRenderAPPLE, APPLE_FLUSH_RENDER, NULL )\
/* GL_EXT_gpu_program_parameters */ \ /* GL_EXT_gpu_program_parameters */ \
USE_GL_FUNC(PGLFNPROGRAMENVPARAMETERS4FVEXTPROC, glProgramEnvParameters4fvEXT, EXT_GPU_PROGRAM_PARAMETERS,NULL )\ USE_GL_FUNC(PGLFNPROGRAMENVPARAMETERS4FVEXTPROC, glProgramEnvParameters4fvEXT, EXT_GPU_PROGRAM_PARAMETERS,NULL )\
USE_GL_FUNC(PGLFNPROGRAMLOCALPARAMETERS4FVEXTPROC, glProgramLocalParameters4fvEXT, EXT_GPU_PROGRAM_PARAMETERS,NULL )\ USE_GL_FUNC(PGLFNPROGRAMLOCALPARAMETERS4FVEXTPROC, glProgramLocalParameters4fvEXT, EXT_GPU_PROGRAM_PARAMETERS,NULL )\
......
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