Commit c61d8c2a authored by Józef Kucia's avatar Józef Kucia Committed by Alexandre Julliard

d3d11/tests: Add basic test for drawing on feature level 9.

parent 74eace2a
......@@ -1125,13 +1125,21 @@ static void draw_quad_(unsigned int line, struct d3d11_test_context *context)
return position;
}
#endif
0x43425844, 0xa7a2f22d, 0x83ff2560, 0xe61638bd, 0x87e3ce90, 0x00000001, 0x000000d8, 0x00000003,
0x0000002c, 0x00000060, 0x00000094, 0x4e475349, 0x0000002c, 0x00000001, 0x00000008, 0x00000020,
0x00000000, 0x00000000, 0x00000003, 0x00000000, 0x00000f0f, 0x49534f50, 0x4e4f4954, 0xababab00,
0x4e47534f, 0x0000002c, 0x00000001, 0x00000008, 0x00000020, 0x00000000, 0x00000001, 0x00000003,
0x00000000, 0x0000000f, 0x505f5653, 0x5449534f, 0x004e4f49, 0x52444853, 0x0000003c, 0x00010040,
0x43425844, 0x4fb19b86, 0x955fa240, 0x1a630688, 0x24eb9db4, 0x00000001, 0x000001e0, 0x00000006,
0x00000038, 0x00000084, 0x000000d0, 0x00000134, 0x00000178, 0x000001ac, 0x53414e58, 0x00000044,
0x00000044, 0xfffe0200, 0x00000020, 0x00000024, 0x00240000, 0x00240000, 0x00240000, 0x00240000,
0x00240000, 0xfffe0200, 0x0200001f, 0x80000005, 0x900f0000, 0x02000001, 0xc00f0000, 0x80e40000,
0x0000ffff, 0x50414e58, 0x00000044, 0x00000044, 0xfffe0200, 0x00000020, 0x00000024, 0x00240000,
0x00240000, 0x00240000, 0x00240000, 0x00240000, 0xfffe0200, 0x0200001f, 0x80000005, 0x900f0000,
0x02000001, 0xc00f0000, 0x80e40000, 0x0000ffff, 0x396e6f41, 0x0000005c, 0x0000005c, 0xfffe0200,
0x00000034, 0x00000028, 0x00240000, 0x00240000, 0x00240000, 0x00240000, 0x00240001, 0x00000000,
0xfffe0200, 0x0200001f, 0x80000005, 0x900f0000, 0x04000004, 0xc0030000, 0x90ff0000, 0xa0e40000,
0x90e40000, 0x02000001, 0xc00c0000, 0x90e40000, 0x0000ffff, 0x52444853, 0x0000003c, 0x00010040,
0x0000000f, 0x0300005f, 0x001010f2, 0x00000000, 0x04000067, 0x001020f2, 0x00000000, 0x00000001,
0x05000036, 0x001020f2, 0x00000000, 0x00101e46, 0x00000000, 0x0100003e,
0x05000036, 0x001020f2, 0x00000000, 0x00101e46, 0x00000000, 0x0100003e, 0x4e475349, 0x0000002c,
0x00000001, 0x00000008, 0x00000020, 0x00000000, 0x00000000, 0x00000003, 0x00000000, 0x00000f0f,
0x49534f50, 0x4e4f4954, 0xababab00, 0x4e47534f, 0x0000002c, 0x00000001, 0x00000008, 0x00000020,
0x00000000, 0x00000001, 0x00000003, 0x00000000, 0x0000000f, 0x505f5653, 0x5449534f, 0x004e4f49,
};
static const struct vec2 quad[] =
{
......@@ -1181,12 +1189,17 @@ static void draw_color_quad_(unsigned int line, struct d3d11_test_context *conte
return color;
}
#endif
0x43425844, 0x80f1c810, 0xdacbbc8b, 0xe07b133e, 0x3059cbfa, 0x00000001, 0x000000b8, 0x00000003,
0x0000002c, 0x0000003c, 0x00000070, 0x4e475349, 0x00000008, 0x00000000, 0x00000008, 0x4e47534f,
0x0000002c, 0x00000001, 0x00000008, 0x00000020, 0x00000000, 0x00000000, 0x00000003, 0x00000000,
0x0000000f, 0x545f5653, 0x45475241, 0xabab0054, 0x52444853, 0x00000040, 0x00000040, 0x00000010,
0x04000059, 0x00208e46, 0x00000000, 0x00000001, 0x03000065, 0x001020f2, 0x00000000, 0x06000036,
0x001020f2, 0x00000000, 0x00208e46, 0x00000000, 0x00000000, 0x0100003e,
0x43425844, 0xe7ffb369, 0x72bb84ee, 0x6f684dcd, 0xd367d788, 0x00000001, 0x00000158, 0x00000005,
0x00000034, 0x00000080, 0x000000cc, 0x00000114, 0x00000124, 0x53414e58, 0x00000044, 0x00000044,
0xffff0200, 0x00000014, 0x00000030, 0x00240001, 0x00300000, 0x00300000, 0x00240000, 0x00300000,
0x00000000, 0x00000001, 0x00000000, 0xffff0200, 0x02000001, 0x800f0800, 0xa0e40000, 0x0000ffff,
0x396e6f41, 0x00000044, 0x00000044, 0xffff0200, 0x00000014, 0x00000030, 0x00240001, 0x00300000,
0x00300000, 0x00240000, 0x00300000, 0x00000000, 0x00000001, 0x00000000, 0xffff0200, 0x02000001,
0x800f0800, 0xa0e40000, 0x0000ffff, 0x52444853, 0x00000040, 0x00000040, 0x00000010, 0x04000059,
0x00208e46, 0x00000000, 0x00000001, 0x03000065, 0x001020f2, 0x00000000, 0x06000036, 0x001020f2,
0x00000000, 0x00208e46, 0x00000000, 0x00000000, 0x0100003e, 0x4e475349, 0x00000008, 0x00000000,
0x00000008, 0x4e47534f, 0x0000002c, 0x00000001, 0x00000008, 0x00000020, 0x00000000, 0x00000000,
0x00000003, 0x00000000, 0x0000000f, 0x545f5653, 0x45475241, 0xabab0054,
};
ID3D11Device *device = context->device;
......@@ -10386,6 +10399,67 @@ static void test_required_format_support(void)
}
}
static void test_fl9_draw(void)
{
struct d3d11_test_context test_context;
ID3D11DeviceContext *context;
ID3D11PixelShader *ps;
ID3D11Device *device;
unsigned int i;
HRESULT hr;
static const D3D_FEATURE_LEVEL feature_levels[] =
{
D3D_FEATURE_LEVEL_9_3,
D3D_FEATURE_LEVEL_9_2,
D3D_FEATURE_LEVEL_9_1,
};
static const struct vec4 color = {0.2f, 0.3f, 0.0f, 1.0f};
static const DWORD ps_code[] =
{
#if 0
float4 main() : SV_TARGET
{
return float4(1.0f, 0.0f, 0.0f, 0.5f);
}
#endif
0x43425844, 0xb70eda74, 0xc9a7f982, 0xebc31bbf, 0x952a1360, 0x00000001, 0x00000168, 0x00000005,
0x00000034, 0x0000008c, 0x000000e4, 0x00000124, 0x00000134, 0x53414e58, 0x00000050, 0x00000050,
0xffff0200, 0x0000002c, 0x00000024, 0x00240000, 0x00240000, 0x00240000, 0x00240000, 0x00240000,
0xffff0200, 0x05000051, 0xa00f0000, 0x3f800000, 0x00000000, 0x00000000, 0x3f000000, 0x02000001,
0x800f0800, 0xa0e40000, 0x0000ffff, 0x396e6f41, 0x00000050, 0x00000050, 0xffff0200, 0x0000002c,
0x00000024, 0x00240000, 0x00240000, 0x00240000, 0x00240000, 0x00240000, 0xffff0200, 0x05000051,
0xa00f0000, 0x3f800000, 0x00000000, 0x00000000, 0x3f000000, 0x02000001, 0x800f0800, 0xa0e40000,
0x0000ffff, 0x52444853, 0x00000038, 0x00000040, 0x0000000e, 0x03000065, 0x001020f2, 0x00000000,
0x08000036, 0x001020f2, 0x00000000, 0x00004002, 0x3f800000, 0x00000000, 0x00000000, 0x3f000000,
0x0100003e, 0x4e475349, 0x00000008, 0x00000000, 0x00000008, 0x4e47534f, 0x0000002c, 0x00000001,
0x00000008, 0x00000020, 0x00000000, 0x00000000, 0x00000003, 0x00000000, 0x0000000f, 0x545f5653,
0x45475241, 0xabab0054,
};
for (i = 0; i < sizeof(feature_levels) / sizeof(*feature_levels); ++i)
{
if (!init_test_context(&test_context, &feature_levels[i]))
return;
device = test_context.device;
context = test_context.immediate_context;
hr = ID3D11Device_CreatePixelShader(device, ps_code, sizeof(ps_code), NULL, &ps);
ok(SUCCEEDED(hr), "Failed to create pixel shader, hr %#x, feature level %#x.\n",
hr, feature_levels[i]);
ID3D11DeviceContext_PSSetShader(context, ps, NULL, 0);
draw_quad(&test_context);
check_texture_color(test_context.backbuffer, 0x7f0000ff, 1);
ID3D11PixelShader_Release(ps);
draw_color_quad(&test_context, &color);
todo_wine check_texture_color(test_context.backbuffer, 0xff004c33, 1);
release_test_context(&test_context);
}
}
START_TEST(d3d11)
{
test_create_device();
......@@ -10444,4 +10518,5 @@ START_TEST(d3d11)
test_face_culling();
test_line_antialiasing_blending();
test_required_format_support();
test_fl9_draw();
}
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