Commit c6251b0d authored by Sebastian Lackner's avatar Sebastian Lackner Committed by Alexandre Julliard

d3d10_1: Add missing forwards to d3d10.

Spotted by Jarkko Korpi. Signed-off-by: 's avatarAlistair Leslie-Hughes <leslie_alistair@hotmail.com> Signed-off-by: 's avatarHenri Verbeet <hverbeet@codeweavers.com> Signed-off-by: 's avatarAlexandre Julliard <julliard@winehq.org>
parent eb1494ce
@ stub RevertToOldImplementation
@ stub D3D10CompileEffectFromMemory
@ stub D3D10CompileShader
@ stub D3D10CreateBlob
@ stdcall D3D10CompileEffectFromMemory(ptr long ptr ptr ptr long long ptr ptr) d3d10.D3D10CompileEffectFromMemory
@ stdcall D3D10CompileShader(ptr long str ptr ptr str str long ptr ptr) d3d10.D3D10CompileShader
@ stdcall D3D10CreateBlob(long ptr) d3d10.D3D10CreateBlob
@ stdcall D3D10CreateDevice1(ptr long ptr long long long ptr)
@ stdcall D3D10CreateDeviceAndSwapChain1(ptr long ptr long long long ptr ptr ptr)
@ stdcall D3D10CreateEffectFromMemory(ptr long long ptr ptr ptr) d3d10.D3D10CreateEffectFromMemory
@ stdcall D3D10CreateEffectPoolFromMemory(ptr long long ptr ptr) d3d10.D3D10CreateEffectPoolFromMemory
@ stdcall D3D10CreateStateBlock(ptr ptr ptr) d3d10.D3D10CreateStateBlock
@ stub D3D10DisassembleEffect
@ stub D3D10DisassembleShader
@ stub D3D10GetGeometryShaderProfile
@ stub D3D10GetInputAndOutputSignatureBlob
@ stub D3D10GetInputSignatureBlob
@ stub D3D10GetOutputSignatureBlob
@ stub D3D10GetPixelShaderProfile
@ stub D3D10GetShaderDebugInfo
@ stdcall D3D10DisassembleShader(ptr long long ptr ptr) d3d10.D3D10DisassembleShader
@ stdcall D3D10GetGeometryShaderProfile(ptr) d3d10.D3D10GetGeometryShaderProfile
@ stdcall D3D10GetInputAndOutputSignatureBlob(ptr long ptr) d3d10.D3D10GetInputAndOutputSignatureBlob
@ stdcall D3D10GetInputSignatureBlob(ptr long ptr) d3d10.D3D10GetInputSignatureBlob
@ stdcall D3D10GetOutputSignatureBlob(ptr long ptr) d3d10.D3D10GetOutputSignatureBlob
@ stdcall D3D10GetPixelShaderProfile(ptr) d3d10.D3D10GetPixelShaderProfile
@ stdcall D3D10GetShaderDebugInfo(ptr long ptr) d3d10.D3D10GetShaderDebugInfo
@ stub D3D10GetVersion
@ stub D3D10GetVertexShaderProfile
@ stdcall D3D10GetVertexShaderProfile(ptr) d3d10.D3D10GetVertexShaderProfile
@ stub D3D10PreprocessShader
@ stub D3D10ReflectShader
@ stdcall D3D10ReflectShader(ptr long ptr) d3d10.D3D10ReflectShader
@ stub D3D10RegisterLayers
@ stdcall D3D10StateBlockMaskDifference(ptr ptr ptr) d3d10.D3D10StateBlockMaskDifference
@ stdcall D3D10StateBlockMaskDisableAll(ptr) d3d10.D3D10StateBlockMaskDisableAll
......
......@@ -75,6 +75,10 @@ my @dll_groups =
"msvcp120_app",
],
[
"d3d10",
"d3d10_1",
],
[
"d3dx10_43",
"d3dx10_42",
"d3dx10_41",
......
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