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wine
wine-winehq
Commits
c654c7ed
Commit
c654c7ed
authored
May 18, 2000
by
Patrik Stridvall
Committed by
Alexandre Julliard
May 18, 2000
Browse files
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Browse Files
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Plain Diff
Fixed issues found by winapi_check.
parent
54e15528
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Showing
3 changed files
with
1276 additions
and
1 deletion
+1276
-1
make_opengl_norm
dlls/opengl32/make_opengl_norm
+3
-0
opengl_norm.c
dlls/opengl32/opengl_norm.c
+1224
-0
wgl.c
dlls/opengl32/wgl.c
+49
-1
No files found.
dlls/opengl32/make_opengl_norm
View file @
c654c7ed
...
...
@@ -22,6 +22,9 @@ while ($line = <INC>) {
if
((
$name
!~
/(MESA|PGI|ARB|EXT)/
)
||
(
$name
=~
/MultiTexCoord/
)
||
(
$name
=~
/ActiveTextureARB/
))
{
print
"/***********************************************************************\n"
;
print
" *\t\t$name\n"
;
print
" */\n"
;
print
"$ret WINAPI wine_$name("
;
@rargs
=
();
@names
=
();
...
...
dlls/opengl32/opengl_norm.c
View file @
c654c7ed
...
...
@@ -5,162 +5,243 @@
#include "wine_gl.h"
/***********************************************************************
* glClearIndex
*/
void
WINAPI
wine_glClearIndex
(
GLfloat
c
)
{
ENTER_GL
();
glClearIndex
(
c
);
LEAVE_GL
();
}
/***********************************************************************
* glClearColor
*/
void
WINAPI
wine_glClearColor
(
GLclampf
red
,
GLclampf
green
,
GLclampf
blue
,
GLclampf
alpha
)
{
ENTER_GL
();
glClearColor
(
red
,
green
,
blue
,
alpha
);
LEAVE_GL
();
}
/***********************************************************************
* glClear
*/
void
WINAPI
wine_glClear
(
GLbitfield
mask
)
{
ENTER_GL
();
glClear
(
mask
);
LEAVE_GL
();
}
/***********************************************************************
* glIndexMask
*/
void
WINAPI
wine_glIndexMask
(
GLuint
mask
)
{
ENTER_GL
();
glIndexMask
(
mask
);
LEAVE_GL
();
}
/***********************************************************************
* glColorMask
*/
void
WINAPI
wine_glColorMask
(
GLboolean
red
,
GLboolean
green
,
GLboolean
blue
,
GLboolean
alpha
)
{
ENTER_GL
();
glColorMask
(
red
,
green
,
blue
,
alpha
);
LEAVE_GL
();
}
/***********************************************************************
* glAlphaFunc
*/
void
WINAPI
wine_glAlphaFunc
(
GLenum
func
,
GLclampf
ref
)
{
ENTER_GL
();
glAlphaFunc
(
func
,
ref
);
LEAVE_GL
();
}
/***********************************************************************
* glBlendFunc
*/
void
WINAPI
wine_glBlendFunc
(
GLenum
sfactor
,
GLenum
dfactor
)
{
ENTER_GL
();
glBlendFunc
(
sfactor
,
dfactor
);
LEAVE_GL
();
}
/***********************************************************************
* glLogicOp
*/
void
WINAPI
wine_glLogicOp
(
GLenum
opcode
)
{
ENTER_GL
();
glLogicOp
(
opcode
);
LEAVE_GL
();
}
/***********************************************************************
* glCullFace
*/
void
WINAPI
wine_glCullFace
(
GLenum
mode
)
{
ENTER_GL
();
glCullFace
(
mode
);
LEAVE_GL
();
}
/***********************************************************************
* glFrontFace
*/
void
WINAPI
wine_glFrontFace
(
GLenum
mode
)
{
ENTER_GL
();
glFrontFace
(
mode
);
LEAVE_GL
();
}
/***********************************************************************
* glPointSize
*/
void
WINAPI
wine_glPointSize
(
GLfloat
size
)
{
ENTER_GL
();
glPointSize
(
size
);
LEAVE_GL
();
}
/***********************************************************************
* glLineWidth
*/
void
WINAPI
wine_glLineWidth
(
GLfloat
width
)
{
ENTER_GL
();
glLineWidth
(
width
);
LEAVE_GL
();
}
/***********************************************************************
* glLineStipple
*/
void
WINAPI
wine_glLineStipple
(
GLint
factor
,
GLushort
pattern
)
{
ENTER_GL
();
glLineStipple
(
factor
,
pattern
);
LEAVE_GL
();
}
/***********************************************************************
* glPolygonMode
*/
void
WINAPI
wine_glPolygonMode
(
GLenum
face
,
GLenum
mode
)
{
ENTER_GL
();
glPolygonMode
(
face
,
mode
);
LEAVE_GL
();
}
/***********************************************************************
* glPolygonOffset
*/
void
WINAPI
wine_glPolygonOffset
(
GLfloat
factor
,
GLfloat
units
)
{
ENTER_GL
();
glPolygonOffset
(
factor
,
units
);
LEAVE_GL
();
}
/***********************************************************************
* glPolygonStipple
*/
void
WINAPI
wine_glPolygonStipple
(
const
GLubyte
*
mask
)
{
ENTER_GL
();
glPolygonStipple
(
mask
);
LEAVE_GL
();
}
/***********************************************************************
* glGetPolygonStipple
*/
void
WINAPI
wine_glGetPolygonStipple
(
GLubyte
*
mask
)
{
ENTER_GL
();
glGetPolygonStipple
(
mask
);
LEAVE_GL
();
}
/***********************************************************************
* glEdgeFlag
*/
void
WINAPI
wine_glEdgeFlag
(
GLboolean
flag
)
{
ENTER_GL
();
glEdgeFlag
(
flag
);
LEAVE_GL
();
}
/***********************************************************************
* glEdgeFlagv
*/
void
WINAPI
wine_glEdgeFlagv
(
const
GLboolean
*
flag
)
{
ENTER_GL
();
glEdgeFlagv
(
flag
);
LEAVE_GL
();
}
/***********************************************************************
* glScissor
*/
void
WINAPI
wine_glScissor
(
GLint
x
,
GLint
y
,
GLsizei
width
,
GLsizei
height
)
{
ENTER_GL
();
glScissor
(
x
,
y
,
width
,
height
);
LEAVE_GL
();
}
/***********************************************************************
* glClipPlane
*/
void
WINAPI
wine_glClipPlane
(
GLenum
plane
,
const
GLdouble
*
equation
)
{
ENTER_GL
();
glClipPlane
(
plane
,
equation
);
LEAVE_GL
();
}
/***********************************************************************
* glGetClipPlane
*/
void
WINAPI
wine_glGetClipPlane
(
GLenum
plane
,
GLdouble
*
equation
)
{
ENTER_GL
();
glGetClipPlane
(
plane
,
equation
);
LEAVE_GL
();
}
/***********************************************************************
* glDrawBuffer
*/
void
WINAPI
wine_glDrawBuffer
(
GLenum
mode
)
{
ENTER_GL
();
glDrawBuffer
(
mode
);
LEAVE_GL
();
}
/***********************************************************************
* glReadBuffer
*/
void
WINAPI
wine_glReadBuffer
(
GLenum
mode
)
{
ENTER_GL
();
glReadBuffer
(
mode
);
LEAVE_GL
();
}
/***********************************************************************
* glEnable
*/
void
WINAPI
wine_glEnable
(
GLenum
cap
)
{
ENTER_GL
();
glEnable
(
cap
);
LEAVE_GL
();
}
/***********************************************************************
* glDisable
*/
void
WINAPI
wine_glDisable
(
GLenum
cap
)
{
ENTER_GL
();
glDisable
(
cap
);
LEAVE_GL
();
}
/***********************************************************************
* glIsEnabled
*/
GLboolean
WINAPI
wine_glIsEnabled
(
GLenum
cap
)
{
GLboolean
ret
;
ENTER_GL
();
...
...
@@ -169,66 +250,99 @@ GLboolean WINAPI wine_glIsEnabled(GLenum cap ) {
return
ret
;
}
/***********************************************************************
* glEnableClientState
*/
void
WINAPI
wine_glEnableClientState
(
GLenum
cap
)
{
ENTER_GL
();
glEnableClientState
(
cap
);
LEAVE_GL
();
}
/***********************************************************************
* glDisableClientState
*/
void
WINAPI
wine_glDisableClientState
(
GLenum
cap
)
{
ENTER_GL
();
glDisableClientState
(
cap
);
LEAVE_GL
();
}
/***********************************************************************
* glGetBooleanv
*/
void
WINAPI
wine_glGetBooleanv
(
GLenum
pname
,
GLboolean
*
params
)
{
ENTER_GL
();
glGetBooleanv
(
pname
,
params
);
LEAVE_GL
();
}
/***********************************************************************
* glGetDoublev
*/
void
WINAPI
wine_glGetDoublev
(
GLenum
pname
,
GLdouble
*
params
)
{
ENTER_GL
();
glGetDoublev
(
pname
,
params
);
LEAVE_GL
();
}
/***********************************************************************
* glGetFloatv
*/
void
WINAPI
wine_glGetFloatv
(
GLenum
pname
,
GLfloat
*
params
)
{
ENTER_GL
();
glGetFloatv
(
pname
,
params
);
LEAVE_GL
();
}
/***********************************************************************
* glGetIntegerv
*/
void
WINAPI
wine_glGetIntegerv
(
GLenum
pname
,
GLint
*
params
)
{
ENTER_GL
();
glGetIntegerv
(
pname
,
params
);
LEAVE_GL
();
}
/***********************************************************************
* glPushAttrib
*/
void
WINAPI
wine_glPushAttrib
(
GLbitfield
mask
)
{
ENTER_GL
();
glPushAttrib
(
mask
);
LEAVE_GL
();
}
/***********************************************************************
* glPopAttrib
*/
void
WINAPI
wine_glPopAttrib
(
void
)
{
ENTER_GL
();
glPopAttrib
();
LEAVE_GL
();
}
/***********************************************************************
* glPushClientAttrib
*/
void
WINAPI
wine_glPushClientAttrib
(
GLbitfield
mask
)
{
ENTER_GL
();
glPushClientAttrib
(
mask
);
LEAVE_GL
();
}
/***********************************************************************
* glPopClientAttrib
*/
void
WINAPI
wine_glPopClientAttrib
(
void
)
{
ENTER_GL
();
glPopClientAttrib
();
LEAVE_GL
();
}
/***********************************************************************
* glRenderMode
*/
GLint
WINAPI
wine_glRenderMode
(
GLenum
mode
)
{
GLint
ret
;
ENTER_GL
();
...
...
@@ -237,6 +351,9 @@ GLint WINAPI wine_glRenderMode(GLenum mode ) {
return
ret
;
}
/***********************************************************************
* glGetError
*/
GLenum
WINAPI
wine_glGetError
(
void
)
{
GLenum
ret
;
ENTER_GL
();
...
...
@@ -245,6 +362,9 @@ GLenum WINAPI wine_glGetError(void ) {
return
ret
;
}
/***********************************************************************
* glGetString
*/
const
GLubyte
*
WINAPI
wine_glGetString
(
GLenum
name
)
{
const
GLubyte
*
ret
;
ENTER_GL
();
...
...
@@ -253,162 +373,243 @@ const GLubyte* WINAPI wine_glGetString(GLenum name ) {
return
ret
;
}
/***********************************************************************
* glFinish
*/
void
WINAPI
wine_glFinish
(
void
)
{
ENTER_GL
();
glFinish
();
LEAVE_GL
();
}
/***********************************************************************
* glFlush
*/
void
WINAPI
wine_glFlush
(
void
)
{
ENTER_GL
();
glFlush
();
LEAVE_GL
();
}
/***********************************************************************
* glHint
*/
void
WINAPI
wine_glHint
(
GLenum
target
,
GLenum
mode
)
{
ENTER_GL
();
glHint
(
target
,
mode
);
LEAVE_GL
();
}
/***********************************************************************
* glClearDepth
*/
void
WINAPI
wine_glClearDepth
(
GLclampd
depth
)
{
ENTER_GL
();
glClearDepth
(
depth
);
LEAVE_GL
();
}
/***********************************************************************
* glDepthFunc
*/
void
WINAPI
wine_glDepthFunc
(
GLenum
func
)
{
ENTER_GL
();
glDepthFunc
(
func
);
LEAVE_GL
();
}
/***********************************************************************
* glDepthMask
*/
void
WINAPI
wine_glDepthMask
(
GLboolean
flag
)
{
ENTER_GL
();
glDepthMask
(
flag
);
LEAVE_GL
();
}
/***********************************************************************
* glDepthRange
*/
void
WINAPI
wine_glDepthRange
(
GLclampd
near_val
,
GLclampd
far_val
)
{
ENTER_GL
();
glDepthRange
(
near_val
,
far_val
);
LEAVE_GL
();
}
/***********************************************************************
* glClearAccum
*/
void
WINAPI
wine_glClearAccum
(
GLfloat
red
,
GLfloat
green
,
GLfloat
blue
,
GLfloat
alpha
)
{
ENTER_GL
();
glClearAccum
(
red
,
green
,
blue
,
alpha
);
LEAVE_GL
();
}
/***********************************************************************
* glAccum
*/
void
WINAPI
wine_glAccum
(
GLenum
op
,
GLfloat
value
)
{
ENTER_GL
();
glAccum
(
op
,
value
);
LEAVE_GL
();
}
/***********************************************************************
* glMatrixMode
*/
void
WINAPI
wine_glMatrixMode
(
GLenum
mode
)
{
ENTER_GL
();
glMatrixMode
(
mode
);
LEAVE_GL
();
}
/***********************************************************************
* glOrtho
*/
void
WINAPI
wine_glOrtho
(
GLdouble
left
,
GLdouble
right
,
GLdouble
bottom
,
GLdouble
top
,
GLdouble
near_val
,
GLdouble
far_val
)
{
ENTER_GL
();
glOrtho
(
left
,
right
,
bottom
,
top
,
near_val
,
far_val
);
LEAVE_GL
();
}
/***********************************************************************
* glFrustum
*/
void
WINAPI
wine_glFrustum
(
GLdouble
left
,
GLdouble
right
,
GLdouble
bottom
,
GLdouble
top
,
GLdouble
near_val
,
GLdouble
far_val
)
{
ENTER_GL
();
glFrustum
(
left
,
right
,
bottom
,
top
,
near_val
,
far_val
);
LEAVE_GL
();
}
/***********************************************************************
* glViewport
*/
void
WINAPI
wine_glViewport
(
GLint
x
,
GLint
y
,
GLsizei
width
,
GLsizei
height
)
{
ENTER_GL
();
glViewport
(
x
,
y
,
width
,
height
);
LEAVE_GL
();
}
/***********************************************************************
* glPushMatrix
*/
void
WINAPI
wine_glPushMatrix
(
void
)
{
ENTER_GL
();
glPushMatrix
();
LEAVE_GL
();
}
/***********************************************************************
* glPopMatrix
*/
void
WINAPI
wine_glPopMatrix
(
void
)
{
ENTER_GL
();
glPopMatrix
();
LEAVE_GL
();
}
/***********************************************************************
* glLoadIdentity
*/
void
WINAPI
wine_glLoadIdentity
(
void
)
{
ENTER_GL
();
glLoadIdentity
();
LEAVE_GL
();
}
/***********************************************************************
* glLoadMatrixd
*/
void
WINAPI
wine_glLoadMatrixd
(
const
GLdouble
*
m
)
{
ENTER_GL
();
glLoadMatrixd
(
m
);
LEAVE_GL
();
}
/***********************************************************************
* glLoadMatrixf
*/
void
WINAPI
wine_glLoadMatrixf
(
const
GLfloat
*
m
)
{
ENTER_GL
();
glLoadMatrixf
(
m
);
LEAVE_GL
();
}
/***********************************************************************
* glMultMatrixd
*/
void
WINAPI
wine_glMultMatrixd
(
const
GLdouble
*
m
)
{
ENTER_GL
();
glMultMatrixd
(
m
);
LEAVE_GL
();
}
/***********************************************************************
* glMultMatrixf
*/
void
WINAPI
wine_glMultMatrixf
(
const
GLfloat
*
m
)
{
ENTER_GL
();
glMultMatrixf
(
m
);
LEAVE_GL
();
}
/***********************************************************************
* glRotated
*/
void
WINAPI
wine_glRotated
(
GLdouble
angle
,
GLdouble
x
,
GLdouble
y
,
GLdouble
z
)
{
ENTER_GL
();
glRotated
(
angle
,
x
,
y
,
z
);
LEAVE_GL
();
}
/***********************************************************************
* glRotatef
*/
void
WINAPI
wine_glRotatef
(
GLfloat
angle
,
GLfloat
x
,
GLfloat
y
,
GLfloat
z
)
{
ENTER_GL
();
glRotatef
(
angle
,
x
,
y
,
z
);
LEAVE_GL
();
}
/***********************************************************************
* glScaled
*/
void
WINAPI
wine_glScaled
(
GLdouble
x
,
GLdouble
y
,
GLdouble
z
)
{
ENTER_GL
();
glScaled
(
x
,
y
,
z
);
LEAVE_GL
();
}
/***********************************************************************
* glScalef
*/
void
WINAPI
wine_glScalef
(
GLfloat
x
,
GLfloat
y
,
GLfloat
z
)
{
ENTER_GL
();
glScalef
(
x
,
y
,
z
);
LEAVE_GL
();
}
/***********************************************************************
* glTranslated
*/
void
WINAPI
wine_glTranslated
(
GLdouble
x
,
GLdouble
y
,
GLdouble
z
)
{
ENTER_GL
();
glTranslated
(
x
,
y
,
z
);
LEAVE_GL
();
}
/***********************************************************************
* glTranslatef
*/
void
WINAPI
wine_glTranslatef
(
GLfloat
x
,
GLfloat
y
,
GLfloat
z
)
{
ENTER_GL
();
glTranslatef
(
x
,
y
,
z
);
LEAVE_GL
();
}
/***********************************************************************
* glIsList
*/
GLboolean
WINAPI
wine_glIsList
(
GLuint
list
)
{
GLboolean
ret
;
ENTER_GL
();
...
...
@@ -417,12 +618,18 @@ GLboolean WINAPI wine_glIsList(GLuint list ) {
return
ret
;
}
/***********************************************************************
* glDeleteLists
*/
void
WINAPI
wine_glDeleteLists
(
GLuint
list
,
GLsizei
range
)
{
ENTER_GL
();
glDeleteLists
(
list
,
range
);
LEAVE_GL
();
}
/***********************************************************************
* glGenLists
*/
GLuint
WINAPI
wine_glGenLists
(
GLsizei
range
)
{
GLuint
ret
;
ENTER_GL
();
...
...
@@ -431,1356 +638,2034 @@ GLuint WINAPI wine_glGenLists(GLsizei range ) {
return
ret
;
}
/***********************************************************************
* glNewList
*/
void
WINAPI
wine_glNewList
(
GLuint
list
,
GLenum
mode
)
{
ENTER_GL
();
glNewList
(
list
,
mode
);
LEAVE_GL
();
}
/***********************************************************************
* glEndList
*/
void
WINAPI
wine_glEndList
(
void
)
{
ENTER_GL
();
glEndList
();
LEAVE_GL
();
}
/***********************************************************************
* glCallList
*/
void
WINAPI
wine_glCallList
(
GLuint
list
)
{
ENTER_GL
();
glCallList
(
list
);
LEAVE_GL
();
}
/***********************************************************************
* glCallLists
*/
void
WINAPI
wine_glCallLists
(
GLsizei
n
,
GLenum
type
,
const
GLvoid
*
lists
)
{
ENTER_GL
();
glCallLists
(
n
,
type
,
lists
);
LEAVE_GL
();
}
/***********************************************************************
* glListBase
*/
void
WINAPI
wine_glListBase
(
GLuint
base
)
{
ENTER_GL
();
glListBase
(
base
);
LEAVE_GL
();
}
/***********************************************************************
* glBegin
*/
void
WINAPI
wine_glBegin
(
GLenum
mode
)
{
ENTER_GL
();
glBegin
(
mode
);
LEAVE_GL
();
}
/***********************************************************************
* glEnd
*/
void
WINAPI
wine_glEnd
(
void
)
{
ENTER_GL
();
glEnd
();
LEAVE_GL
();
}
/***********************************************************************
* glVertex2d
*/
void
WINAPI
wine_glVertex2d
(
GLdouble
x
,
GLdouble
y
)
{
ENTER_GL
();
glVertex2d
(
x
,
y
);
LEAVE_GL
();
}
/***********************************************************************
* glVertex2f
*/
void
WINAPI
wine_glVertex2f
(
GLfloat
x
,
GLfloat
y
)
{
ENTER_GL
();
glVertex2f
(
x
,
y
);
LEAVE_GL
();
}
/***********************************************************************
* glVertex2i
*/
void
WINAPI
wine_glVertex2i
(
GLint
x
,
GLint
y
)
{
ENTER_GL
();
glVertex2i
(
x
,
y
);
LEAVE_GL
();
}
/***********************************************************************
* glVertex2s
*/
void
WINAPI
wine_glVertex2s
(
GLshort
x
,
GLshort
y
)
{
ENTER_GL
();
glVertex2s
(
x
,
y
);
LEAVE_GL
();
}
/***********************************************************************
* glVertex3d
*/
void
WINAPI
wine_glVertex3d
(
GLdouble
x
,
GLdouble
y
,
GLdouble
z
)
{
ENTER_GL
();
glVertex3d
(
x
,
y
,
z
);
LEAVE_GL
();
}
/***********************************************************************
* glVertex3f
*/
void
WINAPI
wine_glVertex3f
(
GLfloat
x
,
GLfloat
y
,
GLfloat
z
)
{
ENTER_GL
();
glVertex3f
(
x
,
y
,
z
);
LEAVE_GL
();
}
/***********************************************************************
* glVertex3i
*/
void
WINAPI
wine_glVertex3i
(
GLint
x
,
GLint
y
,
GLint
z
)
{
ENTER_GL
();
glVertex3i
(
x
,
y
,
z
);
LEAVE_GL
();
}
/***********************************************************************
* glVertex3s
*/
void
WINAPI
wine_glVertex3s
(
GLshort
x
,
GLshort
y
,
GLshort
z
)
{
ENTER_GL
();
glVertex3s
(
x
,
y
,
z
);
LEAVE_GL
();
}
/***********************************************************************
* glVertex4d
*/
void
WINAPI
wine_glVertex4d
(
GLdouble
x
,
GLdouble
y
,
GLdouble
z
,
GLdouble
w
)
{
ENTER_GL
();
glVertex4d
(
x
,
y
,
z
,
w
);
LEAVE_GL
();
}
/***********************************************************************
* glVertex4f
*/
void
WINAPI
wine_glVertex4f
(
GLfloat
x
,
GLfloat
y
,
GLfloat
z
,
GLfloat
w
)
{
ENTER_GL
();
glVertex4f
(
x
,
y
,
z
,
w
);
LEAVE_GL
();
}
/***********************************************************************
* glVertex4i
*/
void
WINAPI
wine_glVertex4i
(
GLint
x
,
GLint
y
,
GLint
z
,
GLint
w
)
{
ENTER_GL
();
glVertex4i
(
x
,
y
,
z
,
w
);
LEAVE_GL
();
}
/***********************************************************************
* glVertex4s
*/
void
WINAPI
wine_glVertex4s
(
GLshort
x
,
GLshort
y
,
GLshort
z
,
GLshort
w
)
{
ENTER_GL
();
glVertex4s
(
x
,
y
,
z
,
w
);
LEAVE_GL
();
}
/***********************************************************************
* glVertex2dv
*/
void
WINAPI
wine_glVertex2dv
(
const
GLdouble
*
v
)
{
ENTER_GL
();
glVertex2dv
(
v
);
LEAVE_GL
();
}
/***********************************************************************
* glVertex2fv
*/
void
WINAPI
wine_glVertex2fv
(
const
GLfloat
*
v
)
{
ENTER_GL
();
glVertex2fv
(
v
);
LEAVE_GL
();
}
/***********************************************************************
* glVertex2iv
*/
void
WINAPI
wine_glVertex2iv
(
const
GLint
*
v
)
{
ENTER_GL
();
glVertex2iv
(
v
);
LEAVE_GL
();
}
/***********************************************************************
* glVertex2sv
*/
void
WINAPI
wine_glVertex2sv
(
const
GLshort
*
v
)
{
ENTER_GL
();
glVertex2sv
(
v
);
LEAVE_GL
();
}
/***********************************************************************
* glVertex3dv
*/
void
WINAPI
wine_glVertex3dv
(
const
GLdouble
*
v
)
{
ENTER_GL
();
glVertex3dv
(
v
);
LEAVE_GL
();
}
/***********************************************************************
* glVertex3fv
*/
void
WINAPI
wine_glVertex3fv
(
const
GLfloat
*
v
)
{
ENTER_GL
();
glVertex3fv
(
v
);
LEAVE_GL
();
}
/***********************************************************************
* glVertex3iv
*/
void
WINAPI
wine_glVertex3iv
(
const
GLint
*
v
)
{
ENTER_GL
();
glVertex3iv
(
v
);
LEAVE_GL
();
}
/***********************************************************************
* glVertex3sv
*/
void
WINAPI
wine_glVertex3sv
(
const
GLshort
*
v
)
{
ENTER_GL
();
glVertex3sv
(
v
);
LEAVE_GL
();
}
/***********************************************************************
* glVertex4dv
*/
void
WINAPI
wine_glVertex4dv
(
const
GLdouble
*
v
)
{
ENTER_GL
();
glVertex4dv
(
v
);
LEAVE_GL
();
}
/***********************************************************************
* glVertex4fv
*/
void
WINAPI
wine_glVertex4fv
(
const
GLfloat
*
v
)
{
ENTER_GL
();
glVertex4fv
(
v
);
LEAVE_GL
();
}
/***********************************************************************
* glVertex4iv
*/
void
WINAPI
wine_glVertex4iv
(
const
GLint
*
v
)
{
ENTER_GL
();
glVertex4iv
(
v
);
LEAVE_GL
();
}
/***********************************************************************
* glVertex4sv
*/
void
WINAPI
wine_glVertex4sv
(
const
GLshort
*
v
)
{
ENTER_GL
();
glVertex4sv
(
v
);
LEAVE_GL
();
}
/***********************************************************************
* glNormal3b
*/
void
WINAPI
wine_glNormal3b
(
GLbyte
nx
,
GLbyte
ny
,
GLbyte
nz
)
{
ENTER_GL
();
glNormal3b
(
nx
,
ny
,
nz
);
LEAVE_GL
();
}
/***********************************************************************
* glNormal3d
*/
void
WINAPI
wine_glNormal3d
(
GLdouble
nx
,
GLdouble
ny
,
GLdouble
nz
)
{
ENTER_GL
();
glNormal3d
(
nx
,
ny
,
nz
);
LEAVE_GL
();
}
/***********************************************************************
* glNormal3f
*/
void
WINAPI
wine_glNormal3f
(
GLfloat
nx
,
GLfloat
ny
,
GLfloat
nz
)
{
ENTER_GL
();
glNormal3f
(
nx
,
ny
,
nz
);
LEAVE_GL
();
}
/***********************************************************************
* glNormal3i
*/
void
WINAPI
wine_glNormal3i
(
GLint
nx
,
GLint
ny
,
GLint
nz
)
{
ENTER_GL
();
glNormal3i
(
nx
,
ny
,
nz
);
LEAVE_GL
();
}
/***********************************************************************
* glNormal3s
*/
void
WINAPI
wine_glNormal3s
(
GLshort
nx
,
GLshort
ny
,
GLshort
nz
)
{
ENTER_GL
();
glNormal3s
(
nx
,
ny
,
nz
);
LEAVE_GL
();
}
/***********************************************************************
* glNormal3bv
*/
void
WINAPI
wine_glNormal3bv
(
const
GLbyte
*
v
)
{
ENTER_GL
();
glNormal3bv
(
v
);
LEAVE_GL
();
}
/***********************************************************************
* glNormal3dv
*/
void
WINAPI
wine_glNormal3dv
(
const
GLdouble
*
v
)
{
ENTER_GL
();
glNormal3dv
(
v
);
LEAVE_GL
();
}
/***********************************************************************
* glNormal3fv
*/
void
WINAPI
wine_glNormal3fv
(
const
GLfloat
*
v
)
{
ENTER_GL
();
glNormal3fv
(
v
);
LEAVE_GL
();
}
/***********************************************************************
* glNormal3iv
*/
void
WINAPI
wine_glNormal3iv
(
const
GLint
*
v
)
{
ENTER_GL
();
glNormal3iv
(
v
);
LEAVE_GL
();
}
/***********************************************************************
* glNormal3sv
*/
void
WINAPI
wine_glNormal3sv
(
const
GLshort
*
v
)
{
ENTER_GL
();
glNormal3sv
(
v
);
LEAVE_GL
();
}
/***********************************************************************
* glIndexd
*/
void
WINAPI
wine_glIndexd
(
GLdouble
c
)
{
ENTER_GL
();
glIndexd
(
c
);
LEAVE_GL
();
}
/***********************************************************************
* glIndexf
*/
void
WINAPI
wine_glIndexf
(
GLfloat
c
)
{
ENTER_GL
();
glIndexf
(
c
);
LEAVE_GL
();
}
/***********************************************************************
* glIndexi
*/
void
WINAPI
wine_glIndexi
(
GLint
c
)
{
ENTER_GL
();
glIndexi
(
c
);
LEAVE_GL
();
}
/***********************************************************************
* glIndexs
*/
void
WINAPI
wine_glIndexs
(
GLshort
c
)
{
ENTER_GL
();
glIndexs
(
c
);
LEAVE_GL
();
}
/***********************************************************************
* glIndexub
*/
void
WINAPI
wine_glIndexub
(
GLubyte
c
)
{
ENTER_GL
();
glIndexub
(
c
);
LEAVE_GL
();
}
/***********************************************************************
* glIndexdv
*/
void
WINAPI
wine_glIndexdv
(
const
GLdouble
*
c
)
{
ENTER_GL
();
glIndexdv
(
c
);
LEAVE_GL
();
}
/***********************************************************************
* glIndexfv
*/
void
WINAPI
wine_glIndexfv
(
const
GLfloat
*
c
)
{
ENTER_GL
();
glIndexfv
(
c
);
LEAVE_GL
();
}
/***********************************************************************
* glIndexiv
*/
void
WINAPI
wine_glIndexiv
(
const
GLint
*
c
)
{
ENTER_GL
();
glIndexiv
(
c
);
LEAVE_GL
();
}
/***********************************************************************
* glIndexsv
*/
void
WINAPI
wine_glIndexsv
(
const
GLshort
*
c
)
{
ENTER_GL
();
glIndexsv
(
c
);
LEAVE_GL
();
}
/***********************************************************************
* glIndexubv
*/
void
WINAPI
wine_glIndexubv
(
const
GLubyte
*
c
)
{
ENTER_GL
();
glIndexubv
(
c
);
LEAVE_GL
();
}
/***********************************************************************
* glColor3b
*/
void
WINAPI
wine_glColor3b
(
GLbyte
red
,
GLbyte
green
,
GLbyte
blue
)
{
ENTER_GL
();
glColor3b
(
red
,
green
,
blue
);
LEAVE_GL
();
}
/***********************************************************************
* glColor3d
*/
void
WINAPI
wine_glColor3d
(
GLdouble
red
,
GLdouble
green
,
GLdouble
blue
)
{
ENTER_GL
();
glColor3d
(
red
,
green
,
blue
);
LEAVE_GL
();
}
/***********************************************************************
* glColor3f
*/
void
WINAPI
wine_glColor3f
(
GLfloat
red
,
GLfloat
green
,
GLfloat
blue
)
{
ENTER_GL
();
glColor3f
(
red
,
green
,
blue
);
LEAVE_GL
();
}
/***********************************************************************
* glColor3i
*/
void
WINAPI
wine_glColor3i
(
GLint
red
,
GLint
green
,
GLint
blue
)
{
ENTER_GL
();
glColor3i
(
red
,
green
,
blue
);
LEAVE_GL
();
}
/***********************************************************************
* glColor3s
*/
void
WINAPI
wine_glColor3s
(
GLshort
red
,
GLshort
green
,
GLshort
blue
)
{
ENTER_GL
();
glColor3s
(
red
,
green
,
blue
);
LEAVE_GL
();
}
/***********************************************************************
* glColor3ub
*/
void
WINAPI
wine_glColor3ub
(
GLubyte
red
,
GLubyte
green
,
GLubyte
blue
)
{
ENTER_GL
();
glColor3ub
(
red
,
green
,
blue
);
LEAVE_GL
();
}
/***********************************************************************
* glColor3ui
*/
void
WINAPI
wine_glColor3ui
(
GLuint
red
,
GLuint
green
,
GLuint
blue
)
{
ENTER_GL
();
glColor3ui
(
red
,
green
,
blue
);
LEAVE_GL
();
}
/***********************************************************************
* glColor3us
*/
void
WINAPI
wine_glColor3us
(
GLushort
red
,
GLushort
green
,
GLushort
blue
)
{
ENTER_GL
();
glColor3us
(
red
,
green
,
blue
);
LEAVE_GL
();
}
/***********************************************************************
* glColor4b
*/
void
WINAPI
wine_glColor4b
(
GLbyte
red
,
GLbyte
green
,
GLbyte
blue
,
GLbyte
alpha
)
{
ENTER_GL
();
glColor4b
(
red
,
green
,
blue
,
alpha
);
LEAVE_GL
();
}
/***********************************************************************
* glColor4d
*/
void
WINAPI
wine_glColor4d
(
GLdouble
red
,
GLdouble
green
,
GLdouble
blue
,
GLdouble
alpha
)
{
ENTER_GL
();
glColor4d
(
red
,
green
,
blue
,
alpha
);
LEAVE_GL
();
}
/***********************************************************************
* glColor4f
*/
void
WINAPI
wine_glColor4f
(
GLfloat
red
,
GLfloat
green
,
GLfloat
blue
,
GLfloat
alpha
)
{
ENTER_GL
();
glColor4f
(
red
,
green
,
blue
,
alpha
);
LEAVE_GL
();
}
/***********************************************************************
* glColor4i
*/
void
WINAPI
wine_glColor4i
(
GLint
red
,
GLint
green
,
GLint
blue
,
GLint
alpha
)
{
ENTER_GL
();
glColor4i
(
red
,
green
,
blue
,
alpha
);
LEAVE_GL
();
}
/***********************************************************************
* glColor4s
*/
void
WINAPI
wine_glColor4s
(
GLshort
red
,
GLshort
green
,
GLshort
blue
,
GLshort
alpha
)
{
ENTER_GL
();
glColor4s
(
red
,
green
,
blue
,
alpha
);
LEAVE_GL
();
}
/***********************************************************************
* glColor4ub
*/
void
WINAPI
wine_glColor4ub
(
GLubyte
red
,
GLubyte
green
,
GLubyte
blue
,
GLubyte
alpha
)
{
ENTER_GL
();
glColor4ub
(
red
,
green
,
blue
,
alpha
);
LEAVE_GL
();
}
/***********************************************************************
* glColor4ui
*/
void
WINAPI
wine_glColor4ui
(
GLuint
red
,
GLuint
green
,
GLuint
blue
,
GLuint
alpha
)
{
ENTER_GL
();
glColor4ui
(
red
,
green
,
blue
,
alpha
);
LEAVE_GL
();
}
/***********************************************************************
* glColor4us
*/
void
WINAPI
wine_glColor4us
(
GLushort
red
,
GLushort
green
,
GLushort
blue
,
GLushort
alpha
)
{
ENTER_GL
();
glColor4us
(
red
,
green
,
blue
,
alpha
);
LEAVE_GL
();
}
/***********************************************************************
* glColor3bv
*/
void
WINAPI
wine_glColor3bv
(
const
GLbyte
*
v
)
{
ENTER_GL
();
glColor3bv
(
v
);
LEAVE_GL
();
}
/***********************************************************************
* glColor3dv
*/
void
WINAPI
wine_glColor3dv
(
const
GLdouble
*
v
)
{
ENTER_GL
();
glColor3dv
(
v
);
LEAVE_GL
();
}
/***********************************************************************
* glColor3fv
*/
void
WINAPI
wine_glColor3fv
(
const
GLfloat
*
v
)
{
ENTER_GL
();
glColor3fv
(
v
);
LEAVE_GL
();
}
/***********************************************************************
* glColor3iv
*/
void
WINAPI
wine_glColor3iv
(
const
GLint
*
v
)
{
ENTER_GL
();
glColor3iv
(
v
);
LEAVE_GL
();
}
/***********************************************************************
* glColor3sv
*/
void
WINAPI
wine_glColor3sv
(
const
GLshort
*
v
)
{
ENTER_GL
();
glColor3sv
(
v
);
LEAVE_GL
();
}
/***********************************************************************
* glColor3ubv
*/
void
WINAPI
wine_glColor3ubv
(
const
GLubyte
*
v
)
{
ENTER_GL
();
glColor3ubv
(
v
);
LEAVE_GL
();
}
/***********************************************************************
* glColor3uiv
*/
void
WINAPI
wine_glColor3uiv
(
const
GLuint
*
v
)
{
ENTER_GL
();
glColor3uiv
(
v
);
LEAVE_GL
();
}
/***********************************************************************
* glColor3usv
*/
void
WINAPI
wine_glColor3usv
(
const
GLushort
*
v
)
{
ENTER_GL
();
glColor3usv
(
v
);
LEAVE_GL
();
}
/***********************************************************************
* glColor4bv
*/
void
WINAPI
wine_glColor4bv
(
const
GLbyte
*
v
)
{
ENTER_GL
();
glColor4bv
(
v
);
LEAVE_GL
();
}
/***********************************************************************
* glColor4dv
*/
void
WINAPI
wine_glColor4dv
(
const
GLdouble
*
v
)
{
ENTER_GL
();
glColor4dv
(
v
);
LEAVE_GL
();
}
/***********************************************************************
* glColor4fv
*/
void
WINAPI
wine_glColor4fv
(
const
GLfloat
*
v
)
{
ENTER_GL
();
glColor4fv
(
v
);
LEAVE_GL
();
}
/***********************************************************************
* glColor4iv
*/
void
WINAPI
wine_glColor4iv
(
const
GLint
*
v
)
{
ENTER_GL
();
glColor4iv
(
v
);
LEAVE_GL
();
}
/***********************************************************************
* glColor4sv
*/
void
WINAPI
wine_glColor4sv
(
const
GLshort
*
v
)
{
ENTER_GL
();
glColor4sv
(
v
);
LEAVE_GL
();
}
/***********************************************************************
* glColor4ubv
*/
void
WINAPI
wine_glColor4ubv
(
const
GLubyte
*
v
)
{
ENTER_GL
();
glColor4ubv
(
v
);
LEAVE_GL
();
}
/***********************************************************************
* glColor4uiv
*/
void
WINAPI
wine_glColor4uiv
(
const
GLuint
*
v
)
{
ENTER_GL
();
glColor4uiv
(
v
);
LEAVE_GL
();
}
/***********************************************************************
* glColor4usv
*/
void
WINAPI
wine_glColor4usv
(
const
GLushort
*
v
)
{
ENTER_GL
();
glColor4usv
(
v
);
LEAVE_GL
();
}
/***********************************************************************
* glTexCoord1d
*/
void
WINAPI
wine_glTexCoord1d
(
GLdouble
s
)
{
ENTER_GL
();
glTexCoord1d
(
s
);
LEAVE_GL
();
}
/***********************************************************************
* glTexCoord1f
*/
void
WINAPI
wine_glTexCoord1f
(
GLfloat
s
)
{
ENTER_GL
();
glTexCoord1f
(
s
);
LEAVE_GL
();
}
/***********************************************************************
* glTexCoord1i
*/
void
WINAPI
wine_glTexCoord1i
(
GLint
s
)
{
ENTER_GL
();
glTexCoord1i
(
s
);
LEAVE_GL
();
}
/***********************************************************************
* glTexCoord1s
*/
void
WINAPI
wine_glTexCoord1s
(
GLshort
s
)
{
ENTER_GL
();
glTexCoord1s
(
s
);
LEAVE_GL
();
}
/***********************************************************************
* glTexCoord2d
*/
void
WINAPI
wine_glTexCoord2d
(
GLdouble
s
,
GLdouble
t
)
{
ENTER_GL
();
glTexCoord2d
(
s
,
t
);
LEAVE_GL
();
}
/***********************************************************************
* glTexCoord2f
*/
void
WINAPI
wine_glTexCoord2f
(
GLfloat
s
,
GLfloat
t
)
{
ENTER_GL
();
glTexCoord2f
(
s
,
t
);
LEAVE_GL
();
}
/***********************************************************************
* glTexCoord2i
*/
void
WINAPI
wine_glTexCoord2i
(
GLint
s
,
GLint
t
)
{
ENTER_GL
();
glTexCoord2i
(
s
,
t
);
LEAVE_GL
();
}
/***********************************************************************
* glTexCoord2s
*/
void
WINAPI
wine_glTexCoord2s
(
GLshort
s
,
GLshort
t
)
{
ENTER_GL
();
glTexCoord2s
(
s
,
t
);
LEAVE_GL
();
}
/***********************************************************************
* glTexCoord3d
*/
void
WINAPI
wine_glTexCoord3d
(
GLdouble
s
,
GLdouble
t
,
GLdouble
r
)
{
ENTER_GL
();
glTexCoord3d
(
s
,
t
,
r
);
LEAVE_GL
();
}
/***********************************************************************
* glTexCoord3f
*/
void
WINAPI
wine_glTexCoord3f
(
GLfloat
s
,
GLfloat
t
,
GLfloat
r
)
{
ENTER_GL
();
glTexCoord3f
(
s
,
t
,
r
);
LEAVE_GL
();
}
/***********************************************************************
* glTexCoord3i
*/
void
WINAPI
wine_glTexCoord3i
(
GLint
s
,
GLint
t
,
GLint
r
)
{
ENTER_GL
();
glTexCoord3i
(
s
,
t
,
r
);
LEAVE_GL
();
}
/***********************************************************************
* glTexCoord3s
*/
void
WINAPI
wine_glTexCoord3s
(
GLshort
s
,
GLshort
t
,
GLshort
r
)
{
ENTER_GL
();
glTexCoord3s
(
s
,
t
,
r
);
LEAVE_GL
();
}
/***********************************************************************
* glTexCoord4d
*/
void
WINAPI
wine_glTexCoord4d
(
GLdouble
s
,
GLdouble
t
,
GLdouble
r
,
GLdouble
q
)
{
ENTER_GL
();
glTexCoord4d
(
s
,
t
,
r
,
q
);
LEAVE_GL
();
}
/***********************************************************************
* glTexCoord4f
*/
void
WINAPI
wine_glTexCoord4f
(
GLfloat
s
,
GLfloat
t
,
GLfloat
r
,
GLfloat
q
)
{
ENTER_GL
();
glTexCoord4f
(
s
,
t
,
r
,
q
);
LEAVE_GL
();
}
/***********************************************************************
* glTexCoord4i
*/
void
WINAPI
wine_glTexCoord4i
(
GLint
s
,
GLint
t
,
GLint
r
,
GLint
q
)
{
ENTER_GL
();
glTexCoord4i
(
s
,
t
,
r
,
q
);
LEAVE_GL
();
}
/***********************************************************************
* glTexCoord4s
*/
void
WINAPI
wine_glTexCoord4s
(
GLshort
s
,
GLshort
t
,
GLshort
r
,
GLshort
q
)
{
ENTER_GL
();
glTexCoord4s
(
s
,
t
,
r
,
q
);
LEAVE_GL
();
}
/***********************************************************************
* glTexCoord1dv
*/
void
WINAPI
wine_glTexCoord1dv
(
const
GLdouble
*
v
)
{
ENTER_GL
();
glTexCoord1dv
(
v
);
LEAVE_GL
();
}
/***********************************************************************
* glTexCoord1fv
*/
void
WINAPI
wine_glTexCoord1fv
(
const
GLfloat
*
v
)
{
ENTER_GL
();
glTexCoord1fv
(
v
);
LEAVE_GL
();
}
/***********************************************************************
* glTexCoord1iv
*/
void
WINAPI
wine_glTexCoord1iv
(
const
GLint
*
v
)
{
ENTER_GL
();
glTexCoord1iv
(
v
);
LEAVE_GL
();
}
/***********************************************************************
* glTexCoord1sv
*/
void
WINAPI
wine_glTexCoord1sv
(
const
GLshort
*
v
)
{
ENTER_GL
();
glTexCoord1sv
(
v
);
LEAVE_GL
();
}
/***********************************************************************
* glTexCoord2dv
*/
void
WINAPI
wine_glTexCoord2dv
(
const
GLdouble
*
v
)
{
ENTER_GL
();
glTexCoord2dv
(
v
);
LEAVE_GL
();
}
/***********************************************************************
* glTexCoord2fv
*/
void
WINAPI
wine_glTexCoord2fv
(
const
GLfloat
*
v
)
{
ENTER_GL
();
glTexCoord2fv
(
v
);
LEAVE_GL
();
}
/***********************************************************************
* glTexCoord2iv
*/
void
WINAPI
wine_glTexCoord2iv
(
const
GLint
*
v
)
{
ENTER_GL
();
glTexCoord2iv
(
v
);
LEAVE_GL
();
}
/***********************************************************************
* glTexCoord2sv
*/
void
WINAPI
wine_glTexCoord2sv
(
const
GLshort
*
v
)
{
ENTER_GL
();
glTexCoord2sv
(
v
);
LEAVE_GL
();
}
/***********************************************************************
* glTexCoord3dv
*/
void
WINAPI
wine_glTexCoord3dv
(
const
GLdouble
*
v
)
{
ENTER_GL
();
glTexCoord3dv
(
v
);
LEAVE_GL
();
}
/***********************************************************************
* glTexCoord3fv
*/
void
WINAPI
wine_glTexCoord3fv
(
const
GLfloat
*
v
)
{
ENTER_GL
();
glTexCoord3fv
(
v
);
LEAVE_GL
();
}
/***********************************************************************
* glTexCoord3iv
*/
void
WINAPI
wine_glTexCoord3iv
(
const
GLint
*
v
)
{
ENTER_GL
();
glTexCoord3iv
(
v
);
LEAVE_GL
();
}
/***********************************************************************
* glTexCoord3sv
*/
void
WINAPI
wine_glTexCoord3sv
(
const
GLshort
*
v
)
{
ENTER_GL
();
glTexCoord3sv
(
v
);
LEAVE_GL
();
}
/***********************************************************************
* glTexCoord4dv
*/
void
WINAPI
wine_glTexCoord4dv
(
const
GLdouble
*
v
)
{
ENTER_GL
();
glTexCoord4dv
(
v
);
LEAVE_GL
();
}
/***********************************************************************
* glTexCoord4fv
*/
void
WINAPI
wine_glTexCoord4fv
(
const
GLfloat
*
v
)
{
ENTER_GL
();
glTexCoord4fv
(
v
);
LEAVE_GL
();
}
/***********************************************************************
* glTexCoord4iv
*/
void
WINAPI
wine_glTexCoord4iv
(
const
GLint
*
v
)
{
ENTER_GL
();
glTexCoord4iv
(
v
);
LEAVE_GL
();
}
/***********************************************************************
* glTexCoord4sv
*/
void
WINAPI
wine_glTexCoord4sv
(
const
GLshort
*
v
)
{
ENTER_GL
();
glTexCoord4sv
(
v
);
LEAVE_GL
();
}
/***********************************************************************
* glRasterPos2d
*/
void
WINAPI
wine_glRasterPos2d
(
GLdouble
x
,
GLdouble
y
)
{
ENTER_GL
();
glRasterPos2d
(
x
,
y
);
LEAVE_GL
();
}
/***********************************************************************
* glRasterPos2f
*/
void
WINAPI
wine_glRasterPos2f
(
GLfloat
x
,
GLfloat
y
)
{
ENTER_GL
();
glRasterPos2f
(
x
,
y
);
LEAVE_GL
();
}
/***********************************************************************
* glRasterPos2i
*/
void
WINAPI
wine_glRasterPos2i
(
GLint
x
,
GLint
y
)
{
ENTER_GL
();
glRasterPos2i
(
x
,
y
);
LEAVE_GL
();
}
/***********************************************************************
* glRasterPos2s
*/
void
WINAPI
wine_glRasterPos2s
(
GLshort
x
,
GLshort
y
)
{
ENTER_GL
();
glRasterPos2s
(
x
,
y
);
LEAVE_GL
();
}
/***********************************************************************
* glRasterPos3d
*/
void
WINAPI
wine_glRasterPos3d
(
GLdouble
x
,
GLdouble
y
,
GLdouble
z
)
{
ENTER_GL
();
glRasterPos3d
(
x
,
y
,
z
);
LEAVE_GL
();
}
/***********************************************************************
* glRasterPos3f
*/
void
WINAPI
wine_glRasterPos3f
(
GLfloat
x
,
GLfloat
y
,
GLfloat
z
)
{
ENTER_GL
();
glRasterPos3f
(
x
,
y
,
z
);
LEAVE_GL
();
}
/***********************************************************************
* glRasterPos3i
*/
void
WINAPI
wine_glRasterPos3i
(
GLint
x
,
GLint
y
,
GLint
z
)
{
ENTER_GL
();
glRasterPos3i
(
x
,
y
,
z
);
LEAVE_GL
();
}
/***********************************************************************
* glRasterPos3s
*/
void
WINAPI
wine_glRasterPos3s
(
GLshort
x
,
GLshort
y
,
GLshort
z
)
{
ENTER_GL
();
glRasterPos3s
(
x
,
y
,
z
);
LEAVE_GL
();
}
/***********************************************************************
* glRasterPos4d
*/
void
WINAPI
wine_glRasterPos4d
(
GLdouble
x
,
GLdouble
y
,
GLdouble
z
,
GLdouble
w
)
{
ENTER_GL
();
glRasterPos4d
(
x
,
y
,
z
,
w
);
LEAVE_GL
();
}
/***********************************************************************
* glRasterPos4f
*/
void
WINAPI
wine_glRasterPos4f
(
GLfloat
x
,
GLfloat
y
,
GLfloat
z
,
GLfloat
w
)
{
ENTER_GL
();
glRasterPos4f
(
x
,
y
,
z
,
w
);
LEAVE_GL
();
}
/***********************************************************************
* glRasterPos4i
*/
void
WINAPI
wine_glRasterPos4i
(
GLint
x
,
GLint
y
,
GLint
z
,
GLint
w
)
{
ENTER_GL
();
glRasterPos4i
(
x
,
y
,
z
,
w
);
LEAVE_GL
();
}
/***********************************************************************
* glRasterPos4s
*/
void
WINAPI
wine_glRasterPos4s
(
GLshort
x
,
GLshort
y
,
GLshort
z
,
GLshort
w
)
{
ENTER_GL
();
glRasterPos4s
(
x
,
y
,
z
,
w
);
LEAVE_GL
();
}
/***********************************************************************
* glRasterPos2dv
*/
void
WINAPI
wine_glRasterPos2dv
(
const
GLdouble
*
v
)
{
ENTER_GL
();
glRasterPos2dv
(
v
);
LEAVE_GL
();
}
/***********************************************************************
* glRasterPos2fv
*/
void
WINAPI
wine_glRasterPos2fv
(
const
GLfloat
*
v
)
{
ENTER_GL
();
glRasterPos2fv
(
v
);
LEAVE_GL
();
}
/***********************************************************************
* glRasterPos2iv
*/
void
WINAPI
wine_glRasterPos2iv
(
const
GLint
*
v
)
{
ENTER_GL
();
glRasterPos2iv
(
v
);
LEAVE_GL
();
}
/***********************************************************************
* glRasterPos2sv
*/
void
WINAPI
wine_glRasterPos2sv
(
const
GLshort
*
v
)
{
ENTER_GL
();
glRasterPos2sv
(
v
);
LEAVE_GL
();
}
/***********************************************************************
* glRasterPos3dv
*/
void
WINAPI
wine_glRasterPos3dv
(
const
GLdouble
*
v
)
{
ENTER_GL
();
glRasterPos3dv
(
v
);
LEAVE_GL
();
}
/***********************************************************************
* glRasterPos3fv
*/
void
WINAPI
wine_glRasterPos3fv
(
const
GLfloat
*
v
)
{
ENTER_GL
();
glRasterPos3fv
(
v
);
LEAVE_GL
();
}
/***********************************************************************
* glRasterPos3iv
*/
void
WINAPI
wine_glRasterPos3iv
(
const
GLint
*
v
)
{
ENTER_GL
();
glRasterPos3iv
(
v
);
LEAVE_GL
();
}
/***********************************************************************
* glRasterPos3sv
*/
void
WINAPI
wine_glRasterPos3sv
(
const
GLshort
*
v
)
{
ENTER_GL
();
glRasterPos3sv
(
v
);
LEAVE_GL
();
}
/***********************************************************************
* glRasterPos4dv
*/
void
WINAPI
wine_glRasterPos4dv
(
const
GLdouble
*
v
)
{
ENTER_GL
();
glRasterPos4dv
(
v
);
LEAVE_GL
();
}
/***********************************************************************
* glRasterPos4fv
*/
void
WINAPI
wine_glRasterPos4fv
(
const
GLfloat
*
v
)
{
ENTER_GL
();
glRasterPos4fv
(
v
);
LEAVE_GL
();
}
/***********************************************************************
* glRasterPos4iv
*/
void
WINAPI
wine_glRasterPos4iv
(
const
GLint
*
v
)
{
ENTER_GL
();
glRasterPos4iv
(
v
);
LEAVE_GL
();
}
/***********************************************************************
* glRasterPos4sv
*/
void
WINAPI
wine_glRasterPos4sv
(
const
GLshort
*
v
)
{
ENTER_GL
();
glRasterPos4sv
(
v
);
LEAVE_GL
();
}
/***********************************************************************
* glRectd
*/
void
WINAPI
wine_glRectd
(
GLdouble
x1
,
GLdouble
y1
,
GLdouble
x2
,
GLdouble
y2
)
{
ENTER_GL
();
glRectd
(
x1
,
y1
,
x2
,
y2
);
LEAVE_GL
();
}
/***********************************************************************
* glRectf
*/
void
WINAPI
wine_glRectf
(
GLfloat
x1
,
GLfloat
y1
,
GLfloat
x2
,
GLfloat
y2
)
{
ENTER_GL
();
glRectf
(
x1
,
y1
,
x2
,
y2
);
LEAVE_GL
();
}
/***********************************************************************
* glRecti
*/
void
WINAPI
wine_glRecti
(
GLint
x1
,
GLint
y1
,
GLint
x2
,
GLint
y2
)
{
ENTER_GL
();
glRecti
(
x1
,
y1
,
x2
,
y2
);
LEAVE_GL
();
}
/***********************************************************************
* glRects
*/
void
WINAPI
wine_glRects
(
GLshort
x1
,
GLshort
y1
,
GLshort
x2
,
GLshort
y2
)
{
ENTER_GL
();
glRects
(
x1
,
y1
,
x2
,
y2
);
LEAVE_GL
();
}
/***********************************************************************
* glRectdv
*/
void
WINAPI
wine_glRectdv
(
const
GLdouble
*
v1
,
const
GLdouble
*
v2
)
{
ENTER_GL
();
glRectdv
(
v1
,
v2
);
LEAVE_GL
();
}
/***********************************************************************
* glRectfv
*/
void
WINAPI
wine_glRectfv
(
const
GLfloat
*
v1
,
const
GLfloat
*
v2
)
{
ENTER_GL
();
glRectfv
(
v1
,
v2
);
LEAVE_GL
();
}
/***********************************************************************
* glRectiv
*/
void
WINAPI
wine_glRectiv
(
const
GLint
*
v1
,
const
GLint
*
v2
)
{
ENTER_GL
();
glRectiv
(
v1
,
v2
);
LEAVE_GL
();
}
/***********************************************************************
* glRectsv
*/
void
WINAPI
wine_glRectsv
(
const
GLshort
*
v1
,
const
GLshort
*
v2
)
{
ENTER_GL
();
glRectsv
(
v1
,
v2
);
LEAVE_GL
();
}
/***********************************************************************
* glVertexPointer
*/
void
WINAPI
wine_glVertexPointer
(
GLint
size
,
GLenum
type
,
GLsizei
stride
,
const
GLvoid
*
ptr
)
{
ENTER_GL
();
glVertexPointer
(
size
,
type
,
stride
,
ptr
);
LEAVE_GL
();
}
/***********************************************************************
* glNormalPointer
*/
void
WINAPI
wine_glNormalPointer
(
GLenum
type
,
GLsizei
stride
,
const
GLvoid
*
ptr
)
{
ENTER_GL
();
glNormalPointer
(
type
,
stride
,
ptr
);
LEAVE_GL
();
}
/***********************************************************************
* glColorPointer
*/
void
WINAPI
wine_glColorPointer
(
GLint
size
,
GLenum
type
,
GLsizei
stride
,
const
GLvoid
*
ptr
)
{
ENTER_GL
();
glColorPointer
(
size
,
type
,
stride
,
ptr
);
LEAVE_GL
();
}
/***********************************************************************
* glIndexPointer
*/
void
WINAPI
wine_glIndexPointer
(
GLenum
type
,
GLsizei
stride
,
const
GLvoid
*
ptr
)
{
ENTER_GL
();
glIndexPointer
(
type
,
stride
,
ptr
);
LEAVE_GL
();
}
/***********************************************************************
* glTexCoordPointer
*/
void
WINAPI
wine_glTexCoordPointer
(
GLint
size
,
GLenum
type
,
GLsizei
stride
,
const
GLvoid
*
ptr
)
{
ENTER_GL
();
glTexCoordPointer
(
size
,
type
,
stride
,
ptr
);
LEAVE_GL
();
}
/***********************************************************************
* glEdgeFlagPointer
*/
void
WINAPI
wine_glEdgeFlagPointer
(
GLsizei
stride
,
const
GLvoid
*
ptr
)
{
ENTER_GL
();
glEdgeFlagPointer
(
stride
,
ptr
);
LEAVE_GL
();
}
/***********************************************************************
* glGetPointerv
*/
void
WINAPI
wine_glGetPointerv
(
GLenum
pname
,
void
**
params
)
{
ENTER_GL
();
glGetPointerv
(
pname
,
params
);
LEAVE_GL
();
}
/***********************************************************************
* glArrayElement
*/
void
WINAPI
wine_glArrayElement
(
GLint
i
)
{
ENTER_GL
();
glArrayElement
(
i
);
LEAVE_GL
();
}
/***********************************************************************
* glDrawArrays
*/
void
WINAPI
wine_glDrawArrays
(
GLenum
mode
,
GLint
first
,
GLsizei
count
)
{
ENTER_GL
();
glDrawArrays
(
mode
,
first
,
count
);
LEAVE_GL
();
}
/***********************************************************************
* glDrawElements
*/
void
WINAPI
wine_glDrawElements
(
GLenum
mode
,
GLsizei
count
,
GLenum
type
,
const
GLvoid
*
indices
)
{
ENTER_GL
();
glDrawElements
(
mode
,
count
,
type
,
indices
);
LEAVE_GL
();
}
/***********************************************************************
* glInterleavedArrays
*/
void
WINAPI
wine_glInterleavedArrays
(
GLenum
format
,
GLsizei
stride
,
const
GLvoid
*
pointer
)
{
ENTER_GL
();
glInterleavedArrays
(
format
,
stride
,
pointer
);
LEAVE_GL
();
}
/***********************************************************************
* glShadeModel
*/
void
WINAPI
wine_glShadeModel
(
GLenum
mode
)
{
ENTER_GL
();
glShadeModel
(
mode
);
LEAVE_GL
();
}
/***********************************************************************
* glLightf
*/
void
WINAPI
wine_glLightf
(
GLenum
light
,
GLenum
pname
,
GLfloat
param
)
{
ENTER_GL
();
glLightf
(
light
,
pname
,
param
);
LEAVE_GL
();
}
/***********************************************************************
* glLighti
*/
void
WINAPI
wine_glLighti
(
GLenum
light
,
GLenum
pname
,
GLint
param
)
{
ENTER_GL
();
glLighti
(
light
,
pname
,
param
);
LEAVE_GL
();
}
/***********************************************************************
* glLightfv
*/
void
WINAPI
wine_glLightfv
(
GLenum
light
,
GLenum
pname
,
const
GLfloat
*
params
)
{
ENTER_GL
();
glLightfv
(
light
,
pname
,
params
);
LEAVE_GL
();
}
/***********************************************************************
* glLightiv
*/
void
WINAPI
wine_glLightiv
(
GLenum
light
,
GLenum
pname
,
const
GLint
*
params
)
{
ENTER_GL
();
glLightiv
(
light
,
pname
,
params
);
LEAVE_GL
();
}
/***********************************************************************
* glGetLightfv
*/
void
WINAPI
wine_glGetLightfv
(
GLenum
light
,
GLenum
pname
,
GLfloat
*
params
)
{
ENTER_GL
();
glGetLightfv
(
light
,
pname
,
params
);
LEAVE_GL
();
}
/***********************************************************************
* glGetLightiv
*/
void
WINAPI
wine_glGetLightiv
(
GLenum
light
,
GLenum
pname
,
GLint
*
params
)
{
ENTER_GL
();
glGetLightiv
(
light
,
pname
,
params
);
LEAVE_GL
();
}
/***********************************************************************
* glLightModelf
*/
void
WINAPI
wine_glLightModelf
(
GLenum
pname
,
GLfloat
param
)
{
ENTER_GL
();
glLightModelf
(
pname
,
param
);
LEAVE_GL
();
}
/***********************************************************************
* glLightModeli
*/
void
WINAPI
wine_glLightModeli
(
GLenum
pname
,
GLint
param
)
{
ENTER_GL
();
glLightModeli
(
pname
,
param
);
LEAVE_GL
();
}
/***********************************************************************
* glLightModelfv
*/
void
WINAPI
wine_glLightModelfv
(
GLenum
pname
,
const
GLfloat
*
params
)
{
ENTER_GL
();
glLightModelfv
(
pname
,
params
);
LEAVE_GL
();
}
/***********************************************************************
* glLightModeliv
*/
void
WINAPI
wine_glLightModeliv
(
GLenum
pname
,
const
GLint
*
params
)
{
ENTER_GL
();
glLightModeliv
(
pname
,
params
);
LEAVE_GL
();
}
/***********************************************************************
* glMaterialf
*/
void
WINAPI
wine_glMaterialf
(
GLenum
face
,
GLenum
pname
,
GLfloat
param
)
{
ENTER_GL
();
glMaterialf
(
face
,
pname
,
param
);
LEAVE_GL
();
}
/***********************************************************************
* glMateriali
*/
void
WINAPI
wine_glMateriali
(
GLenum
face
,
GLenum
pname
,
GLint
param
)
{
ENTER_GL
();
glMateriali
(
face
,
pname
,
param
);
LEAVE_GL
();
}
/***********************************************************************
* glMaterialfv
*/
void
WINAPI
wine_glMaterialfv
(
GLenum
face
,
GLenum
pname
,
const
GLfloat
*
params
)
{
ENTER_GL
();
glMaterialfv
(
face
,
pname
,
params
);
LEAVE_GL
();
}
/***********************************************************************
* glMaterialiv
*/
void
WINAPI
wine_glMaterialiv
(
GLenum
face
,
GLenum
pname
,
const
GLint
*
params
)
{
ENTER_GL
();
glMaterialiv
(
face
,
pname
,
params
);
LEAVE_GL
();
}
/***********************************************************************
* glGetMaterialfv
*/
void
WINAPI
wine_glGetMaterialfv
(
GLenum
face
,
GLenum
pname
,
GLfloat
*
params
)
{
ENTER_GL
();
glGetMaterialfv
(
face
,
pname
,
params
);
LEAVE_GL
();
}
/***********************************************************************
* glGetMaterialiv
*/
void
WINAPI
wine_glGetMaterialiv
(
GLenum
face
,
GLenum
pname
,
GLint
*
params
)
{
ENTER_GL
();
glGetMaterialiv
(
face
,
pname
,
params
);
LEAVE_GL
();
}
/***********************************************************************
* glColorMaterial
*/
void
WINAPI
wine_glColorMaterial
(
GLenum
face
,
GLenum
mode
)
{
ENTER_GL
();
glColorMaterial
(
face
,
mode
);
LEAVE_GL
();
}
/***********************************************************************
* glPixelZoom
*/
void
WINAPI
wine_glPixelZoom
(
GLfloat
xfactor
,
GLfloat
yfactor
)
{
ENTER_GL
();
glPixelZoom
(
xfactor
,
yfactor
);
LEAVE_GL
();
}
/***********************************************************************
* glPixelStoref
*/
void
WINAPI
wine_glPixelStoref
(
GLenum
pname
,
GLfloat
param
)
{
ENTER_GL
();
glPixelStoref
(
pname
,
param
);
LEAVE_GL
();
}
/***********************************************************************
* glPixelStorei
*/
void
WINAPI
wine_glPixelStorei
(
GLenum
pname
,
GLint
param
)
{
ENTER_GL
();
glPixelStorei
(
pname
,
param
);
LEAVE_GL
();
}
/***********************************************************************
* glPixelTransferf
*/
void
WINAPI
wine_glPixelTransferf
(
GLenum
pname
,
GLfloat
param
)
{
ENTER_GL
();
glPixelTransferf
(
pname
,
param
);
LEAVE_GL
();
}
/***********************************************************************
* glPixelTransferi
*/
void
WINAPI
wine_glPixelTransferi
(
GLenum
pname
,
GLint
param
)
{
ENTER_GL
();
glPixelTransferi
(
pname
,
param
);
LEAVE_GL
();
}
/***********************************************************************
* glPixelMapfv
*/
void
WINAPI
wine_glPixelMapfv
(
GLenum
map
,
GLint
mapsize
,
const
GLfloat
*
values
)
{
ENTER_GL
();
glPixelMapfv
(
map
,
mapsize
,
values
);
LEAVE_GL
();
}
/***********************************************************************
* glPixelMapuiv
*/
void
WINAPI
wine_glPixelMapuiv
(
GLenum
map
,
GLint
mapsize
,
const
GLuint
*
values
)
{
ENTER_GL
();
glPixelMapuiv
(
map
,
mapsize
,
values
);
LEAVE_GL
();
}
/***********************************************************************
* glPixelMapusv
*/
void
WINAPI
wine_glPixelMapusv
(
GLenum
map
,
GLint
mapsize
,
const
GLushort
*
values
)
{
ENTER_GL
();
glPixelMapusv
(
map
,
mapsize
,
values
);
LEAVE_GL
();
}
/***********************************************************************
* glGetPixelMapfv
*/
void
WINAPI
wine_glGetPixelMapfv
(
GLenum
map
,
GLfloat
*
values
)
{
ENTER_GL
();
glGetPixelMapfv
(
map
,
values
);
LEAVE_GL
();
}
/***********************************************************************
* glGetPixelMapuiv
*/
void
WINAPI
wine_glGetPixelMapuiv
(
GLenum
map
,
GLuint
*
values
)
{
ENTER_GL
();
glGetPixelMapuiv
(
map
,
values
);
LEAVE_GL
();
}
/***********************************************************************
* glGetPixelMapusv
*/
void
WINAPI
wine_glGetPixelMapusv
(
GLenum
map
,
GLushort
*
values
)
{
ENTER_GL
();
glGetPixelMapusv
(
map
,
values
);
LEAVE_GL
();
}
/***********************************************************************
* glBitmap
*/
void
WINAPI
wine_glBitmap
(
GLsizei
width
,
GLsizei
height
,
GLfloat
xorig
,
GLfloat
yorig
,
GLfloat
xmove
,
GLfloat
ymove
,
const
GLubyte
*
bitmap
)
{
ENTER_GL
();
glBitmap
(
width
,
height
,
xorig
,
yorig
,
xmove
,
ymove
,
bitmap
);
LEAVE_GL
();
}
/***********************************************************************
* glReadPixels
*/
void
WINAPI
wine_glReadPixels
(
GLint
x
,
GLint
y
,
GLsizei
width
,
GLsizei
height
,
GLenum
format
,
GLenum
type
,
GLvoid
*
pixels
)
{
ENTER_GL
();
glReadPixels
(
x
,
y
,
width
,
height
,
format
,
type
,
pixels
);
LEAVE_GL
();
}
/***********************************************************************
* glDrawPixels
*/
void
WINAPI
wine_glDrawPixels
(
GLsizei
width
,
GLsizei
height
,
GLenum
format
,
GLenum
type
,
const
GLvoid
*
pixels
)
{
ENTER_GL
();
glDrawPixels
(
width
,
height
,
format
,
type
,
pixels
);
LEAVE_GL
();
}
/***********************************************************************
* glCopyPixels
*/
void
WINAPI
wine_glCopyPixels
(
GLint
x
,
GLint
y
,
GLsizei
width
,
GLsizei
height
,
GLenum
type
)
{
ENTER_GL
();
glCopyPixels
(
x
,
y
,
width
,
height
,
type
);
LEAVE_GL
();
}
/***********************************************************************
* glStencilFunc
*/
void
WINAPI
wine_glStencilFunc
(
GLenum
func
,
GLint
ref
,
GLuint
mask
)
{
ENTER_GL
();
glStencilFunc
(
func
,
ref
,
mask
);
LEAVE_GL
();
}
/***********************************************************************
* glStencilMask
*/
void
WINAPI
wine_glStencilMask
(
GLuint
mask
)
{
ENTER_GL
();
glStencilMask
(
mask
);
LEAVE_GL
();
}
/***********************************************************************
* glStencilOp
*/
void
WINAPI
wine_glStencilOp
(
GLenum
fail
,
GLenum
zfail
,
GLenum
zpass
)
{
ENTER_GL
();
glStencilOp
(
fail
,
zfail
,
zpass
);
LEAVE_GL
();
}
/***********************************************************************
* glClearStencil
*/
void
WINAPI
wine_glClearStencil
(
GLint
s
)
{
ENTER_GL
();
glClearStencil
(
s
);
LEAVE_GL
();
}
/***********************************************************************
* glTexGend
*/
void
WINAPI
wine_glTexGend
(
GLenum
coord
,
GLenum
pname
,
GLdouble
param
)
{
ENTER_GL
();
glTexGend
(
coord
,
pname
,
param
);
LEAVE_GL
();
}
/***********************************************************************
* glTexGenf
*/
void
WINAPI
wine_glTexGenf
(
GLenum
coord
,
GLenum
pname
,
GLfloat
param
)
{
ENTER_GL
();
glTexGenf
(
coord
,
pname
,
param
);
LEAVE_GL
();
}
/***********************************************************************
* glTexGeni
*/
void
WINAPI
wine_glTexGeni
(
GLenum
coord
,
GLenum
pname
,
GLint
param
)
{
ENTER_GL
();
glTexGeni
(
coord
,
pname
,
param
);
LEAVE_GL
();
}
/***********************************************************************
* glTexGendv
*/
void
WINAPI
wine_glTexGendv
(
GLenum
coord
,
GLenum
pname
,
const
GLdouble
*
params
)
{
ENTER_GL
();
glTexGendv
(
coord
,
pname
,
params
);
LEAVE_GL
();
}
/***********************************************************************
* glTexGenfv
*/
void
WINAPI
wine_glTexGenfv
(
GLenum
coord
,
GLenum
pname
,
const
GLfloat
*
params
)
{
ENTER_GL
();
glTexGenfv
(
coord
,
pname
,
params
);
LEAVE_GL
();
}
/***********************************************************************
* glTexGeniv
*/
void
WINAPI
wine_glTexGeniv
(
GLenum
coord
,
GLenum
pname
,
const
GLint
*
params
)
{
ENTER_GL
();
glTexGeniv
(
coord
,
pname
,
params
);
LEAVE_GL
();
}
/***********************************************************************
* glGetTexGendv
*/
void
WINAPI
wine_glGetTexGendv
(
GLenum
coord
,
GLenum
pname
,
GLdouble
*
params
)
{
ENTER_GL
();
glGetTexGendv
(
coord
,
pname
,
params
);
LEAVE_GL
();
}
/***********************************************************************
* glGetTexGenfv
*/
void
WINAPI
wine_glGetTexGenfv
(
GLenum
coord
,
GLenum
pname
,
GLfloat
*
params
)
{
ENTER_GL
();
glGetTexGenfv
(
coord
,
pname
,
params
);
LEAVE_GL
();
}
/***********************************************************************
* glGetTexGeniv
*/
void
WINAPI
wine_glGetTexGeniv
(
GLenum
coord
,
GLenum
pname
,
GLint
*
params
)
{
ENTER_GL
();
glGetTexGeniv
(
coord
,
pname
,
params
);
LEAVE_GL
();
}
/***********************************************************************
* glTexEnvf
*/
void
WINAPI
wine_glTexEnvf
(
GLenum
target
,
GLenum
pname
,
GLfloat
param
)
{
ENTER_GL
();
glTexEnvf
(
target
,
pname
,
param
);
LEAVE_GL
();
}
/***********************************************************************
* glTexEnvi
*/
void
WINAPI
wine_glTexEnvi
(
GLenum
target
,
GLenum
pname
,
GLint
param
)
{
ENTER_GL
();
glTexEnvi
(
target
,
pname
,
param
);
LEAVE_GL
();
}
/***********************************************************************
* glTexEnvfv
*/
void
WINAPI
wine_glTexEnvfv
(
GLenum
target
,
GLenum
pname
,
const
GLfloat
*
params
)
{
ENTER_GL
();
glTexEnvfv
(
target
,
pname
,
params
);
LEAVE_GL
();
}
/***********************************************************************
* glTexEnviv
*/
void
WINAPI
wine_glTexEnviv
(
GLenum
target
,
GLenum
pname
,
const
GLint
*
params
)
{
ENTER_GL
();
glTexEnviv
(
target
,
pname
,
params
);
LEAVE_GL
();
}
/***********************************************************************
* glGetTexEnvfv
*/
void
WINAPI
wine_glGetTexEnvfv
(
GLenum
target
,
GLenum
pname
,
GLfloat
*
params
)
{
ENTER_GL
();
glGetTexEnvfv
(
target
,
pname
,
params
);
LEAVE_GL
();
}
/***********************************************************************
* glGetTexEnviv
*/
void
WINAPI
wine_glGetTexEnviv
(
GLenum
target
,
GLenum
pname
,
GLint
*
params
)
{
ENTER_GL
();
glGetTexEnviv
(
target
,
pname
,
params
);
LEAVE_GL
();
}
/***********************************************************************
* glTexParameterf
*/
void
WINAPI
wine_glTexParameterf
(
GLenum
target
,
GLenum
pname
,
GLfloat
param
)
{
ENTER_GL
();
glTexParameterf
(
target
,
pname
,
param
);
LEAVE_GL
();
}
/***********************************************************************
* glTexParameteri
*/
void
WINAPI
wine_glTexParameteri
(
GLenum
target
,
GLenum
pname
,
GLint
param
)
{
ENTER_GL
();
glTexParameteri
(
target
,
pname
,
param
);
LEAVE_GL
();
}
/***********************************************************************
* glTexParameterfv
*/
void
WINAPI
wine_glTexParameterfv
(
GLenum
target
,
GLenum
pname
,
const
GLfloat
*
params
)
{
ENTER_GL
();
glTexParameterfv
(
target
,
pname
,
params
);
LEAVE_GL
();
}
/***********************************************************************
* glTexParameteriv
*/
void
WINAPI
wine_glTexParameteriv
(
GLenum
target
,
GLenum
pname
,
const
GLint
*
params
)
{
ENTER_GL
();
glTexParameteriv
(
target
,
pname
,
params
);
LEAVE_GL
();
}
/***********************************************************************
* glGetTexParameterfv
*/
void
WINAPI
wine_glGetTexParameterfv
(
GLenum
target
,
GLenum
pname
,
GLfloat
*
params
)
{
ENTER_GL
();
glGetTexParameterfv
(
target
,
pname
,
params
);
LEAVE_GL
();
}
/***********************************************************************
* glGetTexParameteriv
*/
void
WINAPI
wine_glGetTexParameteriv
(
GLenum
target
,
GLenum
pname
,
GLint
*
params
)
{
ENTER_GL
();
glGetTexParameteriv
(
target
,
pname
,
params
);
LEAVE_GL
();
}
/***********************************************************************
* glGetTexLevelParameterfv
*/
void
WINAPI
wine_glGetTexLevelParameterfv
(
GLenum
target
,
GLint
level
,
GLenum
pname
,
GLfloat
*
params
)
{
ENTER_GL
();
glGetTexLevelParameterfv
(
target
,
level
,
pname
,
params
);
LEAVE_GL
();
}
/***********************************************************************
* glGetTexLevelParameteriv
*/
void
WINAPI
wine_glGetTexLevelParameteriv
(
GLenum
target
,
GLint
level
,
GLenum
pname
,
GLint
*
params
)
{
ENTER_GL
();
glGetTexLevelParameteriv
(
target
,
level
,
pname
,
params
);
LEAVE_GL
();
}
/***********************************************************************
* glTexImage1D
*/
void
WINAPI
wine_glTexImage1D
(
GLenum
target
,
GLint
level
,
GLint
internalFormat
,
GLsizei
width
,
GLint
border
,
GLenum
format
,
GLenum
type
,
const
GLvoid
*
pixels
)
{
ENTER_GL
();
glTexImage1D
(
target
,
level
,
internalFormat
,
width
,
border
,
format
,
type
,
pixels
);
LEAVE_GL
();
}
/***********************************************************************
* glTexImage2D
*/
void
WINAPI
wine_glTexImage2D
(
GLenum
target
,
GLint
level
,
GLint
internalFormat
,
GLsizei
width
,
GLsizei
height
,
GLint
border
,
GLenum
format
,
GLenum
type
,
const
GLvoid
*
pixels
)
{
ENTER_GL
();
glTexImage2D
(
target
,
level
,
internalFormat
,
width
,
height
,
border
,
format
,
type
,
pixels
);
LEAVE_GL
();
}
/***********************************************************************
* glGetTexImage
*/
void
WINAPI
wine_glGetTexImage
(
GLenum
target
,
GLint
level
,
GLenum
format
,
GLenum
type
,
GLvoid
*
pixels
)
{
ENTER_GL
();
glGetTexImage
(
target
,
level
,
format
,
type
,
pixels
);
LEAVE_GL
();
}
/***********************************************************************
* glGenTextures
*/
void
WINAPI
wine_glGenTextures
(
GLsizei
n
,
GLuint
*
textures
)
{
ENTER_GL
();
glGenTextures
(
n
,
textures
);
LEAVE_GL
();
}
/***********************************************************************
* glDeleteTextures
*/
void
WINAPI
wine_glDeleteTextures
(
GLsizei
n
,
const
GLuint
*
textures
)
{
ENTER_GL
();
glDeleteTextures
(
n
,
textures
);
LEAVE_GL
();
}
/***********************************************************************
* glBindTexture
*/
void
WINAPI
wine_glBindTexture
(
GLenum
target
,
GLuint
texture
)
{
ENTER_GL
();
glBindTexture
(
target
,
texture
);
LEAVE_GL
();
}
/***********************************************************************
* glPrioritizeTextures
*/
void
WINAPI
wine_glPrioritizeTextures
(
GLsizei
n
,
const
GLuint
*
textures
,
const
GLclampf
*
priorities
)
{
ENTER_GL
();
glPrioritizeTextures
(
n
,
textures
,
priorities
);
LEAVE_GL
();
}
/***********************************************************************
* glAreTexturesResident
*/
GLboolean
WINAPI
wine_glAreTexturesResident
(
GLsizei
n
,
const
GLuint
*
textures
,
GLboolean
*
residences
)
{
GLboolean
ret
;
ENTER_GL
();
...
...
@@ -1789,6 +2674,9 @@ GLboolean WINAPI wine_glAreTexturesResident(GLsizei n, const GLuint *textures, G
return
ret
;
}
/***********************************************************************
* glIsTexture
*/
GLboolean
WINAPI
wine_glIsTexture
(
GLuint
texture
)
{
GLboolean
ret
;
ENTER_GL
();
...
...
@@ -1797,672 +2685,1008 @@ GLboolean WINAPI wine_glIsTexture(GLuint texture ) {
return
ret
;
}
/***********************************************************************
* glTexSubImage1D
*/
void
WINAPI
wine_glTexSubImage1D
(
GLenum
target
,
GLint
level
,
GLint
xoffset
,
GLsizei
width
,
GLenum
format
,
GLenum
type
,
const
GLvoid
*
pixels
)
{
ENTER_GL
();
glTexSubImage1D
(
target
,
level
,
xoffset
,
width
,
format
,
type
,
pixels
);
LEAVE_GL
();
}
/***********************************************************************
* glTexSubImage2D
*/
void
WINAPI
wine_glTexSubImage2D
(
GLenum
target
,
GLint
level
,
GLint
xoffset
,
GLint
yoffset
,
GLsizei
width
,
GLsizei
height
,
GLenum
format
,
GLenum
type
,
const
GLvoid
*
pixels
)
{
ENTER_GL
();
glTexSubImage2D
(
target
,
level
,
xoffset
,
yoffset
,
width
,
height
,
format
,
type
,
pixels
);
LEAVE_GL
();
}
/***********************************************************************
* glCopyTexImage1D
*/
void
WINAPI
wine_glCopyTexImage1D
(
GLenum
target
,
GLint
level
,
GLenum
internalformat
,
GLint
x
,
GLint
y
,
GLsizei
width
,
GLint
border
)
{
ENTER_GL
();
glCopyTexImage1D
(
target
,
level
,
internalformat
,
x
,
y
,
width
,
border
);
LEAVE_GL
();
}
/***********************************************************************
* glCopyTexImage2D
*/
void
WINAPI
wine_glCopyTexImage2D
(
GLenum
target
,
GLint
level
,
GLenum
internalformat
,
GLint
x
,
GLint
y
,
GLsizei
width
,
GLsizei
height
,
GLint
border
)
{
ENTER_GL
();
glCopyTexImage2D
(
target
,
level
,
internalformat
,
x
,
y
,
width
,
height
,
border
);
LEAVE_GL
();
}
/***********************************************************************
* glCopyTexSubImage1D
*/
void
WINAPI
wine_glCopyTexSubImage1D
(
GLenum
target
,
GLint
level
,
GLint
xoffset
,
GLint
x
,
GLint
y
,
GLsizei
width
)
{
ENTER_GL
();
glCopyTexSubImage1D
(
target
,
level
,
xoffset
,
x
,
y
,
width
);
LEAVE_GL
();
}
/***********************************************************************
* glCopyTexSubImage2D
*/
void
WINAPI
wine_glCopyTexSubImage2D
(
GLenum
target
,
GLint
level
,
GLint
xoffset
,
GLint
yoffset
,
GLint
x
,
GLint
y
,
GLsizei
width
,
GLsizei
height
)
{
ENTER_GL
();
glCopyTexSubImage2D
(
target
,
level
,
xoffset
,
yoffset
,
x
,
y
,
width
,
height
);
LEAVE_GL
();
}
/***********************************************************************
* glMap1d
*/
void
WINAPI
wine_glMap1d
(
GLenum
target
,
GLdouble
u1
,
GLdouble
u2
,
GLint
stride
,
GLint
order
,
const
GLdouble
*
points
)
{
ENTER_GL
();
glMap1d
(
target
,
u1
,
u2
,
stride
,
order
,
points
);
LEAVE_GL
();
}
/***********************************************************************
* glMap1f
*/
void
WINAPI
wine_glMap1f
(
GLenum
target
,
GLfloat
u1
,
GLfloat
u2
,
GLint
stride
,
GLint
order
,
const
GLfloat
*
points
)
{
ENTER_GL
();
glMap1f
(
target
,
u1
,
u2
,
stride
,
order
,
points
);
LEAVE_GL
();
}
/***********************************************************************
* glMap2d
*/
void
WINAPI
wine_glMap2d
(
GLenum
target
,
GLdouble
u1
,
GLdouble
u2
,
GLint
ustride
,
GLint
uorder
,
GLdouble
v1
,
GLdouble
v2
,
GLint
vstride
,
GLint
vorder
,
const
GLdouble
*
points
)
{
ENTER_GL
();
glMap2d
(
target
,
u1
,
u2
,
ustride
,
uorder
,
v1
,
v2
,
vstride
,
vorder
,
points
);
LEAVE_GL
();
}
/***********************************************************************
* glMap2f
*/
void
WINAPI
wine_glMap2f
(
GLenum
target
,
GLfloat
u1
,
GLfloat
u2
,
GLint
ustride
,
GLint
uorder
,
GLfloat
v1
,
GLfloat
v2
,
GLint
vstride
,
GLint
vorder
,
const
GLfloat
*
points
)
{
ENTER_GL
();
glMap2f
(
target
,
u1
,
u2
,
ustride
,
uorder
,
v1
,
v2
,
vstride
,
vorder
,
points
);
LEAVE_GL
();
}
/***********************************************************************
* glGetMapdv
*/
void
WINAPI
wine_glGetMapdv
(
GLenum
target
,
GLenum
query
,
GLdouble
*
v
)
{
ENTER_GL
();
glGetMapdv
(
target
,
query
,
v
);
LEAVE_GL
();
}
/***********************************************************************
* glGetMapfv
*/
void
WINAPI
wine_glGetMapfv
(
GLenum
target
,
GLenum
query
,
GLfloat
*
v
)
{
ENTER_GL
();
glGetMapfv
(
target
,
query
,
v
);
LEAVE_GL
();
}
/***********************************************************************
* glGetMapiv
*/
void
WINAPI
wine_glGetMapiv
(
GLenum
target
,
GLenum
query
,
GLint
*
v
)
{
ENTER_GL
();
glGetMapiv
(
target
,
query
,
v
);
LEAVE_GL
();
}
/***********************************************************************
* glEvalCoord1d
*/
void
WINAPI
wine_glEvalCoord1d
(
GLdouble
u
)
{
ENTER_GL
();
glEvalCoord1d
(
u
);
LEAVE_GL
();
}
/***********************************************************************
* glEvalCoord1f
*/
void
WINAPI
wine_glEvalCoord1f
(
GLfloat
u
)
{
ENTER_GL
();
glEvalCoord1f
(
u
);
LEAVE_GL
();
}
/***********************************************************************
* glEvalCoord1dv
*/
void
WINAPI
wine_glEvalCoord1dv
(
const
GLdouble
*
u
)
{
ENTER_GL
();
glEvalCoord1dv
(
u
);
LEAVE_GL
();
}
/***********************************************************************
* glEvalCoord1fv
*/
void
WINAPI
wine_glEvalCoord1fv
(
const
GLfloat
*
u
)
{
ENTER_GL
();
glEvalCoord1fv
(
u
);
LEAVE_GL
();
}
/***********************************************************************
* glEvalCoord2d
*/
void
WINAPI
wine_glEvalCoord2d
(
GLdouble
u
,
GLdouble
v
)
{
ENTER_GL
();
glEvalCoord2d
(
u
,
v
);
LEAVE_GL
();
}
/***********************************************************************
* glEvalCoord2f
*/
void
WINAPI
wine_glEvalCoord2f
(
GLfloat
u
,
GLfloat
v
)
{
ENTER_GL
();
glEvalCoord2f
(
u
,
v
);
LEAVE_GL
();
}
/***********************************************************************
* glEvalCoord2dv
*/
void
WINAPI
wine_glEvalCoord2dv
(
const
GLdouble
*
u
)
{
ENTER_GL
();
glEvalCoord2dv
(
u
);
LEAVE_GL
();
}
/***********************************************************************
* glEvalCoord2fv
*/
void
WINAPI
wine_glEvalCoord2fv
(
const
GLfloat
*
u
)
{
ENTER_GL
();
glEvalCoord2fv
(
u
);
LEAVE_GL
();
}
/***********************************************************************
* glMapGrid1d
*/
void
WINAPI
wine_glMapGrid1d
(
GLint
un
,
GLdouble
u1
,
GLdouble
u2
)
{
ENTER_GL
();
glMapGrid1d
(
un
,
u1
,
u2
);
LEAVE_GL
();
}
/***********************************************************************
* glMapGrid1f
*/
void
WINAPI
wine_glMapGrid1f
(
GLint
un
,
GLfloat
u1
,
GLfloat
u2
)
{
ENTER_GL
();
glMapGrid1f
(
un
,
u1
,
u2
);
LEAVE_GL
();
}
/***********************************************************************
* glMapGrid2d
*/
void
WINAPI
wine_glMapGrid2d
(
GLint
un
,
GLdouble
u1
,
GLdouble
u2
,
GLint
vn
,
GLdouble
v1
,
GLdouble
v2
)
{
ENTER_GL
();
glMapGrid2d
(
un
,
u1
,
u2
,
vn
,
v1
,
v2
);
LEAVE_GL
();
}
/***********************************************************************
* glMapGrid2f
*/
void
WINAPI
wine_glMapGrid2f
(
GLint
un
,
GLfloat
u1
,
GLfloat
u2
,
GLint
vn
,
GLfloat
v1
,
GLfloat
v2
)
{
ENTER_GL
();
glMapGrid2f
(
un
,
u1
,
u2
,
vn
,
v1
,
v2
);
LEAVE_GL
();
}
/***********************************************************************
* glEvalPoint1
*/
void
WINAPI
wine_glEvalPoint1
(
GLint
i
)
{
ENTER_GL
();
glEvalPoint1
(
i
);
LEAVE_GL
();
}
/***********************************************************************
* glEvalPoint2
*/
void
WINAPI
wine_glEvalPoint2
(
GLint
i
,
GLint
j
)
{
ENTER_GL
();
glEvalPoint2
(
i
,
j
);
LEAVE_GL
();
}
/***********************************************************************
* glEvalMesh1
*/
void
WINAPI
wine_glEvalMesh1
(
GLenum
mode
,
GLint
i1
,
GLint
i2
)
{
ENTER_GL
();
glEvalMesh1
(
mode
,
i1
,
i2
);
LEAVE_GL
();
}
/***********************************************************************
* glEvalMesh2
*/
void
WINAPI
wine_glEvalMesh2
(
GLenum
mode
,
GLint
i1
,
GLint
i2
,
GLint
j1
,
GLint
j2
)
{
ENTER_GL
();
glEvalMesh2
(
mode
,
i1
,
i2
,
j1
,
j2
);
LEAVE_GL
();
}
/***********************************************************************
* glFogf
*/
void
WINAPI
wine_glFogf
(
GLenum
pname
,
GLfloat
param
)
{
ENTER_GL
();
glFogf
(
pname
,
param
);
LEAVE_GL
();
}
/***********************************************************************
* glFogi
*/
void
WINAPI
wine_glFogi
(
GLenum
pname
,
GLint
param
)
{
ENTER_GL
();
glFogi
(
pname
,
param
);
LEAVE_GL
();
}
/***********************************************************************
* glFogfv
*/
void
WINAPI
wine_glFogfv
(
GLenum
pname
,
const
GLfloat
*
params
)
{
ENTER_GL
();
glFogfv
(
pname
,
params
);
LEAVE_GL
();
}
/***********************************************************************
* glFogiv
*/
void
WINAPI
wine_glFogiv
(
GLenum
pname
,
const
GLint
*
params
)
{
ENTER_GL
();
glFogiv
(
pname
,
params
);
LEAVE_GL
();
}
/***********************************************************************
* glFeedbackBuffer
*/
void
WINAPI
wine_glFeedbackBuffer
(
GLsizei
size
,
GLenum
type
,
GLfloat
*
buffer
)
{
ENTER_GL
();
glFeedbackBuffer
(
size
,
type
,
buffer
);
LEAVE_GL
();
}
/***********************************************************************
* glPassThrough
*/
void
WINAPI
wine_glPassThrough
(
GLfloat
token
)
{
ENTER_GL
();
glPassThrough
(
token
);
LEAVE_GL
();
}
/***********************************************************************
* glSelectBuffer
*/
void
WINAPI
wine_glSelectBuffer
(
GLsizei
size
,
GLuint
*
buffer
)
{
ENTER_GL
();
glSelectBuffer
(
size
,
buffer
);
LEAVE_GL
();
}
/***********************************************************************
* glInitNames
*/
void
WINAPI
wine_glInitNames
(
void
)
{
ENTER_GL
();
glInitNames
();
LEAVE_GL
();
}
/***********************************************************************
* glLoadName
*/
void
WINAPI
wine_glLoadName
(
GLuint
name
)
{
ENTER_GL
();
glLoadName
(
name
);
LEAVE_GL
();
}
/***********************************************************************
* glPushName
*/
void
WINAPI
wine_glPushName
(
GLuint
name
)
{
ENTER_GL
();
glPushName
(
name
);
LEAVE_GL
();
}
/***********************************************************************
* glPopName
*/
void
WINAPI
wine_glPopName
(
void
)
{
ENTER_GL
();
glPopName
();
LEAVE_GL
();
}
/***********************************************************************
* glDrawRangeElements
*/
void
WINAPI
wine_glDrawRangeElements
(
GLenum
mode
,
GLuint
start
,
GLuint
end
,
GLsizei
count
,
GLenum
type
,
const
GLvoid
*
indices
)
{
ENTER_GL
();
glDrawRangeElements
(
mode
,
start
,
end
,
count
,
type
,
indices
);
LEAVE_GL
();
}
/***********************************************************************
* glTexImage3D
*/
void
WINAPI
wine_glTexImage3D
(
GLenum
target
,
GLint
level
,
GLint
internalFormat
,
GLsizei
width
,
GLsizei
height
,
GLsizei
depth
,
GLint
border
,
GLenum
format
,
GLenum
type
,
const
GLvoid
*
pixels
)
{
ENTER_GL
();
glTexImage3D
(
target
,
level
,
internalFormat
,
width
,
height
,
depth
,
border
,
format
,
type
,
pixels
);
LEAVE_GL
();
}
/***********************************************************************
* glTexSubImage3D
*/
void
WINAPI
wine_glTexSubImage3D
(
GLenum
target
,
GLint
level
,
GLint
xoffset
,
GLint
yoffset
,
GLint
zoffset
,
GLsizei
width
,
GLsizei
height
,
GLsizei
depth
,
GLenum
format
,
GLenum
type
,
const
GLvoid
*
pixels
)
{
ENTER_GL
();
glTexSubImage3D
(
target
,
level
,
xoffset
,
yoffset
,
zoffset
,
width
,
height
,
depth
,
format
,
type
,
pixels
);
LEAVE_GL
();
}
/***********************************************************************
* glCopyTexSubImage3D
*/
void
WINAPI
wine_glCopyTexSubImage3D
(
GLenum
target
,
GLint
level
,
GLint
xoffset
,
GLint
yoffset
,
GLint
zoffset
,
GLint
x
,
GLint
y
,
GLsizei
width
,
GLsizei
height
)
{
ENTER_GL
();
glCopyTexSubImage3D
(
target
,
level
,
xoffset
,
yoffset
,
zoffset
,
x
,
y
,
width
,
height
);
LEAVE_GL
();
}
/***********************************************************************
* glColorTable
*/
void
WINAPI
wine_glColorTable
(
GLenum
target
,
GLenum
internalformat
,
GLsizei
width
,
GLenum
format
,
GLenum
type
,
const
GLvoid
*
table
)
{
ENTER_GL
();
glColorTable
(
target
,
internalformat
,
width
,
format
,
type
,
table
);
LEAVE_GL
();
}
/***********************************************************************
* glColorSubTable
*/
void
WINAPI
wine_glColorSubTable
(
GLenum
target
,
GLsizei
start
,
GLsizei
count
,
GLenum
format
,
GLenum
type
,
const
GLvoid
*
data
)
{
ENTER_GL
();
glColorSubTable
(
target
,
start
,
count
,
format
,
type
,
data
);
LEAVE_GL
();
}
/***********************************************************************
* glColorTableParameteriv
*/
void
WINAPI
wine_glColorTableParameteriv
(
GLenum
target
,
GLenum
pname
,
const
GLint
*
params
)
{
ENTER_GL
();
glColorTableParameteriv
(
target
,
pname
,
params
);
LEAVE_GL
();
}
/***********************************************************************
* glColorTableParameterfv
*/
void
WINAPI
wine_glColorTableParameterfv
(
GLenum
target
,
GLenum
pname
,
const
GLfloat
*
params
)
{
ENTER_GL
();
glColorTableParameterfv
(
target
,
pname
,
params
);
LEAVE_GL
();
}
/***********************************************************************
* glCopyColorSubTable
*/
void
WINAPI
wine_glCopyColorSubTable
(
GLenum
target
,
GLsizei
start
,
GLint
x
,
GLint
y
,
GLsizei
width
)
{
ENTER_GL
();
glCopyColorSubTable
(
target
,
start
,
x
,
y
,
width
);
LEAVE_GL
();
}
/***********************************************************************
* glCopyColorTable
*/
void
WINAPI
wine_glCopyColorTable
(
GLenum
target
,
GLenum
internalformat
,
GLint
x
,
GLint
y
,
GLsizei
width
)
{
ENTER_GL
();
glCopyColorTable
(
target
,
internalformat
,
x
,
y
,
width
);
LEAVE_GL
();
}
/***********************************************************************
* glGetColorTable
*/
void
WINAPI
wine_glGetColorTable
(
GLenum
target
,
GLenum
format
,
GLenum
type
,
GLvoid
*
table
)
{
ENTER_GL
();
glGetColorTable
(
target
,
format
,
type
,
table
);
LEAVE_GL
();
}
/***********************************************************************
* glGetColorTableParameterfv
*/
void
WINAPI
wine_glGetColorTableParameterfv
(
GLenum
target
,
GLenum
pname
,
GLfloat
*
params
)
{
ENTER_GL
();
glGetColorTableParameterfv
(
target
,
pname
,
params
);
LEAVE_GL
();
}
/***********************************************************************
* glGetColorTableParameteriv
*/
void
WINAPI
wine_glGetColorTableParameteriv
(
GLenum
target
,
GLenum
pname
,
GLint
*
params
)
{
ENTER_GL
();
glGetColorTableParameteriv
(
target
,
pname
,
params
);
LEAVE_GL
();
}
/***********************************************************************
* glBlendEquation
*/
void
WINAPI
wine_glBlendEquation
(
GLenum
mode
)
{
ENTER_GL
();
glBlendEquation
(
mode
);
LEAVE_GL
();
}
/***********************************************************************
* glBlendColor
*/
void
WINAPI
wine_glBlendColor
(
GLclampf
red
,
GLclampf
green
,
GLclampf
blue
,
GLclampf
alpha
)
{
ENTER_GL
();
glBlendColor
(
red
,
green
,
blue
,
alpha
);
LEAVE_GL
();
}
/***********************************************************************
* glHistogram
*/
void
WINAPI
wine_glHistogram
(
GLenum
target
,
GLsizei
width
,
GLenum
internalformat
,
GLboolean
sink
)
{
ENTER_GL
();
glHistogram
(
target
,
width
,
internalformat
,
sink
);
LEAVE_GL
();
}
/***********************************************************************
* glResetHistogram
*/
void
WINAPI
wine_glResetHistogram
(
GLenum
target
)
{
ENTER_GL
();
glResetHistogram
(
target
);
LEAVE_GL
();
}
/***********************************************************************
* glGetHistogram
*/
void
WINAPI
wine_glGetHistogram
(
GLenum
target
,
GLboolean
reset
,
GLenum
format
,
GLenum
type
,
GLvoid
*
values
)
{
ENTER_GL
();
glGetHistogram
(
target
,
reset
,
format
,
type
,
values
);
LEAVE_GL
();
}
/***********************************************************************
* glGetHistogramParameterfv
*/
void
WINAPI
wine_glGetHistogramParameterfv
(
GLenum
target
,
GLenum
pname
,
GLfloat
*
params
)
{
ENTER_GL
();
glGetHistogramParameterfv
(
target
,
pname
,
params
);
LEAVE_GL
();
}
/***********************************************************************
* glGetHistogramParameteriv
*/
void
WINAPI
wine_glGetHistogramParameteriv
(
GLenum
target
,
GLenum
pname
,
GLint
*
params
)
{
ENTER_GL
();
glGetHistogramParameteriv
(
target
,
pname
,
params
);
LEAVE_GL
();
}
/***********************************************************************
* glMinmax
*/
void
WINAPI
wine_glMinmax
(
GLenum
target
,
GLenum
internalformat
,
GLboolean
sink
)
{
ENTER_GL
();
glMinmax
(
target
,
internalformat
,
sink
);
LEAVE_GL
();
}
/***********************************************************************
* glResetMinmax
*/
void
WINAPI
wine_glResetMinmax
(
GLenum
target
)
{
ENTER_GL
();
glResetMinmax
(
target
);
LEAVE_GL
();
}
/***********************************************************************
* glGetMinmax
*/
void
WINAPI
wine_glGetMinmax
(
GLenum
target
,
GLboolean
reset
,
GLenum
format
,
GLenum
types
,
GLvoid
*
values
)
{
ENTER_GL
();
glGetMinmax
(
target
,
reset
,
format
,
types
,
values
);
LEAVE_GL
();
}
/***********************************************************************
* glGetMinmaxParameterfv
*/
void
WINAPI
wine_glGetMinmaxParameterfv
(
GLenum
target
,
GLenum
pname
,
GLfloat
*
params
)
{
ENTER_GL
();
glGetMinmaxParameterfv
(
target
,
pname
,
params
);
LEAVE_GL
();
}
/***********************************************************************
* glGetMinmaxParameteriv
*/
void
WINAPI
wine_glGetMinmaxParameteriv
(
GLenum
target
,
GLenum
pname
,
GLint
*
params
)
{
ENTER_GL
();
glGetMinmaxParameteriv
(
target
,
pname
,
params
);
LEAVE_GL
();
}
/***********************************************************************
* glConvolutionFilter1D
*/
void
WINAPI
wine_glConvolutionFilter1D
(
GLenum
target
,
GLenum
internalformat
,
GLsizei
width
,
GLenum
format
,
GLenum
type
,
const
GLvoid
*
image
)
{
ENTER_GL
();
glConvolutionFilter1D
(
target
,
internalformat
,
width
,
format
,
type
,
image
);
LEAVE_GL
();
}
/***********************************************************************
* glConvolutionFilter2D
*/
void
WINAPI
wine_glConvolutionFilter2D
(
GLenum
target
,
GLenum
internalformat
,
GLsizei
width
,
GLsizei
height
,
GLenum
format
,
GLenum
type
,
const
GLvoid
*
image
)
{
ENTER_GL
();
glConvolutionFilter2D
(
target
,
internalformat
,
width
,
height
,
format
,
type
,
image
);
LEAVE_GL
();
}
/***********************************************************************
* glConvolutionParameterf
*/
void
WINAPI
wine_glConvolutionParameterf
(
GLenum
target
,
GLenum
pname
,
GLfloat
params
)
{
ENTER_GL
();
glConvolutionParameterf
(
target
,
pname
,
params
);
LEAVE_GL
();
}
/***********************************************************************
* glConvolutionParameterfv
*/
void
WINAPI
wine_glConvolutionParameterfv
(
GLenum
target
,
GLenum
pname
,
const
GLfloat
*
params
)
{
ENTER_GL
();
glConvolutionParameterfv
(
target
,
pname
,
params
);
LEAVE_GL
();
}
/***********************************************************************
* glConvolutionParameteri
*/
void
WINAPI
wine_glConvolutionParameteri
(
GLenum
target
,
GLenum
pname
,
GLint
params
)
{
ENTER_GL
();
glConvolutionParameteri
(
target
,
pname
,
params
);
LEAVE_GL
();
}
/***********************************************************************
* glConvolutionParameteriv
*/
void
WINAPI
wine_glConvolutionParameteriv
(
GLenum
target
,
GLenum
pname
,
const
GLint
*
params
)
{
ENTER_GL
();
glConvolutionParameteriv
(
target
,
pname
,
params
);
LEAVE_GL
();
}
/***********************************************************************
* glCopyConvolutionFilter1D
*/
void
WINAPI
wine_glCopyConvolutionFilter1D
(
GLenum
target
,
GLenum
internalformat
,
GLint
x
,
GLint
y
,
GLsizei
width
)
{
ENTER_GL
();
glCopyConvolutionFilter1D
(
target
,
internalformat
,
x
,
y
,
width
);
LEAVE_GL
();
}
/***********************************************************************
* glCopyConvolutionFilter2D
*/
void
WINAPI
wine_glCopyConvolutionFilter2D
(
GLenum
target
,
GLenum
internalformat
,
GLint
x
,
GLint
y
,
GLsizei
width
,
GLsizei
height
)
{
ENTER_GL
();
glCopyConvolutionFilter2D
(
target
,
internalformat
,
x
,
y
,
width
,
height
);
LEAVE_GL
();
}
/***********************************************************************
* glGetConvolutionFilter
*/
void
WINAPI
wine_glGetConvolutionFilter
(
GLenum
target
,
GLenum
format
,
GLenum
type
,
GLvoid
*
image
)
{
ENTER_GL
();
glGetConvolutionFilter
(
target
,
format
,
type
,
image
);
LEAVE_GL
();
}
/***********************************************************************
* glGetConvolutionParameterfv
*/
void
WINAPI
wine_glGetConvolutionParameterfv
(
GLenum
target
,
GLenum
pname
,
GLfloat
*
params
)
{
ENTER_GL
();
glGetConvolutionParameterfv
(
target
,
pname
,
params
);
LEAVE_GL
();
}
/***********************************************************************
* glGetConvolutionParameteriv
*/
void
WINAPI
wine_glGetConvolutionParameteriv
(
GLenum
target
,
GLenum
pname
,
GLint
*
params
)
{
ENTER_GL
();
glGetConvolutionParameteriv
(
target
,
pname
,
params
);
LEAVE_GL
();
}
/***********************************************************************
* glSeparableFilter2D
*/
void
WINAPI
wine_glSeparableFilter2D
(
GLenum
target
,
GLenum
internalformat
,
GLsizei
width
,
GLsizei
height
,
GLenum
format
,
GLenum
type
,
const
GLvoid
*
row
,
const
GLvoid
*
column
)
{
ENTER_GL
();
glSeparableFilter2D
(
target
,
internalformat
,
width
,
height
,
format
,
type
,
row
,
column
);
LEAVE_GL
();
}
/***********************************************************************
* glGetSeparableFilter
*/
void
WINAPI
wine_glGetSeparableFilter
(
GLenum
target
,
GLenum
format
,
GLenum
type
,
GLvoid
*
row
,
GLvoid
*
column
,
GLvoid
*
span
)
{
ENTER_GL
();
glGetSeparableFilter
(
target
,
format
,
type
,
row
,
column
,
span
);
LEAVE_GL
();
}
/***********************************************************************
* glActiveTextureARB
*/
void
WINAPI
wine_glActiveTextureARB
(
GLenum
texture
)
{
ENTER_GL
();
glActiveTextureARB
(
texture
);
LEAVE_GL
();
}
/***********************************************************************
* glClientActiveTextureARB
*/
void
WINAPI
wine_glClientActiveTextureARB
(
GLenum
texture
)
{
ENTER_GL
();
glClientActiveTextureARB
(
texture
);
LEAVE_GL
();
}
/***********************************************************************
* glMultiTexCoord1dARB
*/
void
WINAPI
wine_glMultiTexCoord1dARB
(
GLenum
target
,
GLdouble
s
)
{
ENTER_GL
();
glMultiTexCoord1dARB
(
target
,
s
);
LEAVE_GL
();
}
/***********************************************************************
* glMultiTexCoord1dvARB
*/
void
WINAPI
wine_glMultiTexCoord1dvARB
(
GLenum
target
,
const
GLdouble
*
v
)
{
ENTER_GL
();
glMultiTexCoord1dvARB
(
target
,
v
);
LEAVE_GL
();
}
/***********************************************************************
* glMultiTexCoord1fARB
*/
void
WINAPI
wine_glMultiTexCoord1fARB
(
GLenum
target
,
GLfloat
s
)
{
ENTER_GL
();
glMultiTexCoord1fARB
(
target
,
s
);
LEAVE_GL
();
}
/***********************************************************************
* glMultiTexCoord1fvARB
*/
void
WINAPI
wine_glMultiTexCoord1fvARB
(
GLenum
target
,
const
GLfloat
*
v
)
{
ENTER_GL
();
glMultiTexCoord1fvARB
(
target
,
v
);
LEAVE_GL
();
}
/***********************************************************************
* glMultiTexCoord1iARB
*/
void
WINAPI
wine_glMultiTexCoord1iARB
(
GLenum
target
,
GLint
s
)
{
ENTER_GL
();
glMultiTexCoord1iARB
(
target
,
s
);
LEAVE_GL
();
}
/***********************************************************************
* glMultiTexCoord1ivARB
*/
void
WINAPI
wine_glMultiTexCoord1ivARB
(
GLenum
target
,
const
GLint
*
v
)
{
ENTER_GL
();
glMultiTexCoord1ivARB
(
target
,
v
);
LEAVE_GL
();
}
/***********************************************************************
* glMultiTexCoord1sARB
*/
void
WINAPI
wine_glMultiTexCoord1sARB
(
GLenum
target
,
GLshort
s
)
{
ENTER_GL
();
glMultiTexCoord1sARB
(
target
,
s
);
LEAVE_GL
();
}
/***********************************************************************
* glMultiTexCoord1svARB
*/
void
WINAPI
wine_glMultiTexCoord1svARB
(
GLenum
target
,
const
GLshort
*
v
)
{
ENTER_GL
();
glMultiTexCoord1svARB
(
target
,
v
);
LEAVE_GL
();
}
/***********************************************************************
* glMultiTexCoord2dARB
*/
void
WINAPI
wine_glMultiTexCoord2dARB
(
GLenum
target
,
GLdouble
s
,
GLdouble
t
)
{
ENTER_GL
();
glMultiTexCoord2dARB
(
target
,
s
,
t
);
LEAVE_GL
();
}
/***********************************************************************
* glMultiTexCoord2dvARB
*/
void
WINAPI
wine_glMultiTexCoord2dvARB
(
GLenum
target
,
const
GLdouble
*
v
)
{
ENTER_GL
();
glMultiTexCoord2dvARB
(
target
,
v
);
LEAVE_GL
();
}
/***********************************************************************
* glMultiTexCoord2fARB
*/
void
WINAPI
wine_glMultiTexCoord2fARB
(
GLenum
target
,
GLfloat
s
,
GLfloat
t
)
{
ENTER_GL
();
glMultiTexCoord2fARB
(
target
,
s
,
t
);
LEAVE_GL
();
}
/***********************************************************************
* glMultiTexCoord2fvARB
*/
void
WINAPI
wine_glMultiTexCoord2fvARB
(
GLenum
target
,
const
GLfloat
*
v
)
{
ENTER_GL
();
glMultiTexCoord2fvARB
(
target
,
v
);
LEAVE_GL
();
}
/***********************************************************************
* glMultiTexCoord2iARB
*/
void
WINAPI
wine_glMultiTexCoord2iARB
(
GLenum
target
,
GLint
s
,
GLint
t
)
{
ENTER_GL
();
glMultiTexCoord2iARB
(
target
,
s
,
t
);
LEAVE_GL
();
}
/***********************************************************************
* glMultiTexCoord2ivARB
*/
void
WINAPI
wine_glMultiTexCoord2ivARB
(
GLenum
target
,
const
GLint
*
v
)
{
ENTER_GL
();
glMultiTexCoord2ivARB
(
target
,
v
);
LEAVE_GL
();
}
/***********************************************************************
* glMultiTexCoord2sARB
*/
void
WINAPI
wine_glMultiTexCoord2sARB
(
GLenum
target
,
GLshort
s
,
GLshort
t
)
{
ENTER_GL
();
glMultiTexCoord2sARB
(
target
,
s
,
t
);
LEAVE_GL
();
}
/***********************************************************************
* glMultiTexCoord2svARB
*/
void
WINAPI
wine_glMultiTexCoord2svARB
(
GLenum
target
,
const
GLshort
*
v
)
{
ENTER_GL
();
glMultiTexCoord2svARB
(
target
,
v
);
LEAVE_GL
();
}
/***********************************************************************
* glMultiTexCoord3dARB
*/
void
WINAPI
wine_glMultiTexCoord3dARB
(
GLenum
target
,
GLdouble
s
,
GLdouble
t
,
GLdouble
r
)
{
ENTER_GL
();
glMultiTexCoord3dARB
(
target
,
s
,
t
,
r
);
LEAVE_GL
();
}
/***********************************************************************
* glMultiTexCoord3dvARB
*/
void
WINAPI
wine_glMultiTexCoord3dvARB
(
GLenum
target
,
const
GLdouble
*
v
)
{
ENTER_GL
();
glMultiTexCoord3dvARB
(
target
,
v
);
LEAVE_GL
();
}
/***********************************************************************
* glMultiTexCoord3fARB
*/
void
WINAPI
wine_glMultiTexCoord3fARB
(
GLenum
target
,
GLfloat
s
,
GLfloat
t
,
GLfloat
r
)
{
ENTER_GL
();
glMultiTexCoord3fARB
(
target
,
s
,
t
,
r
);
LEAVE_GL
();
}
/***********************************************************************
* glMultiTexCoord3fvARB
*/
void
WINAPI
wine_glMultiTexCoord3fvARB
(
GLenum
target
,
const
GLfloat
*
v
)
{
ENTER_GL
();
glMultiTexCoord3fvARB
(
target
,
v
);
LEAVE_GL
();
}
/***********************************************************************
* glMultiTexCoord3iARB
*/
void
WINAPI
wine_glMultiTexCoord3iARB
(
GLenum
target
,
GLint
s
,
GLint
t
,
GLint
r
)
{
ENTER_GL
();
glMultiTexCoord3iARB
(
target
,
s
,
t
,
r
);
LEAVE_GL
();
}
/***********************************************************************
* glMultiTexCoord3ivARB
*/
void
WINAPI
wine_glMultiTexCoord3ivARB
(
GLenum
target
,
const
GLint
*
v
)
{
ENTER_GL
();
glMultiTexCoord3ivARB
(
target
,
v
);
LEAVE_GL
();
}
/***********************************************************************
* glMultiTexCoord3sARB
*/
void
WINAPI
wine_glMultiTexCoord3sARB
(
GLenum
target
,
GLshort
s
,
GLshort
t
,
GLshort
r
)
{
ENTER_GL
();
glMultiTexCoord3sARB
(
target
,
s
,
t
,
r
);
LEAVE_GL
();
}
/***********************************************************************
* glMultiTexCoord3svARB
*/
void
WINAPI
wine_glMultiTexCoord3svARB
(
GLenum
target
,
const
GLshort
*
v
)
{
ENTER_GL
();
glMultiTexCoord3svARB
(
target
,
v
);
LEAVE_GL
();
}
/***********************************************************************
* glMultiTexCoord4dARB
*/
void
WINAPI
wine_glMultiTexCoord4dARB
(
GLenum
target
,
GLdouble
s
,
GLdouble
t
,
GLdouble
r
,
GLdouble
q
)
{
ENTER_GL
();
glMultiTexCoord4dARB
(
target
,
s
,
t
,
r
,
q
);
LEAVE_GL
();
}
/***********************************************************************
* glMultiTexCoord4dvARB
*/
void
WINAPI
wine_glMultiTexCoord4dvARB
(
GLenum
target
,
const
GLdouble
*
v
)
{
ENTER_GL
();
glMultiTexCoord4dvARB
(
target
,
v
);
LEAVE_GL
();
}
/***********************************************************************
* glMultiTexCoord4fARB
*/
void
WINAPI
wine_glMultiTexCoord4fARB
(
GLenum
target
,
GLfloat
s
,
GLfloat
t
,
GLfloat
r
,
GLfloat
q
)
{
ENTER_GL
();
glMultiTexCoord4fARB
(
target
,
s
,
t
,
r
,
q
);
LEAVE_GL
();
}
/***********************************************************************
* glMultiTexCoord4fvARB
*/
void
WINAPI
wine_glMultiTexCoord4fvARB
(
GLenum
target
,
const
GLfloat
*
v
)
{
ENTER_GL
();
glMultiTexCoord4fvARB
(
target
,
v
);
LEAVE_GL
();
}
/***********************************************************************
* glMultiTexCoord4iARB
*/
void
WINAPI
wine_glMultiTexCoord4iARB
(
GLenum
target
,
GLint
s
,
GLint
t
,
GLint
r
,
GLint
q
)
{
ENTER_GL
();
glMultiTexCoord4iARB
(
target
,
s
,
t
,
r
,
q
);
LEAVE_GL
();
}
/***********************************************************************
* glMultiTexCoord4ivARB
*/
void
WINAPI
wine_glMultiTexCoord4ivARB
(
GLenum
target
,
const
GLint
*
v
)
{
ENTER_GL
();
glMultiTexCoord4ivARB
(
target
,
v
);
LEAVE_GL
();
}
/***********************************************************************
* glMultiTexCoord4sARB
*/
void
WINAPI
wine_glMultiTexCoord4sARB
(
GLenum
target
,
GLshort
s
,
GLshort
t
,
GLshort
r
,
GLshort
q
)
{
ENTER_GL
();
glMultiTexCoord4sARB
(
target
,
s
,
t
,
r
,
q
);
LEAVE_GL
();
}
/***********************************************************************
* glMultiTexCoord4svARB
*/
void
WINAPI
wine_glMultiTexCoord4svARB
(
GLenum
target
,
const
GLshort
*
v
)
{
ENTER_GL
();
glMultiTexCoord4svARB
(
target
,
v
);
...
...
dlls/opengl32/wgl.c
View file @
c654c7ed
...
...
@@ -16,8 +16,11 @@
#include "wgl.h"
#include "opengl_ext.h"
DEFAULT_DEBUG_CHANNEL
(
opengl
)
DEFAULT_DEBUG_CHANNEL
(
opengl
)
;
/***********************************************************************
* wglCreateContext
*/
HGLRC
WINAPI
wglCreateContext
(
HDC
hdc
)
{
DC
*
dc
=
DC_GetDCPtr
(
hdc
);
X11DRV_PDEVICE
*
physDev
;
...
...
@@ -49,6 +52,9 @@ HGLRC WINAPI wglCreateContext(HDC hdc) {
return
(
HGLRC
)
ret
;
}
/***********************************************************************
* wglCreateLayerContext
*/
HGLRC
WINAPI
wglCreateLayerContext
(
HDC
hdc
,
int
iLayerPlane
)
{
FIXME
(
"(%08x,%d): stub !
\n
"
,
hdc
,
iLayerPlane
);
...
...
@@ -56,6 +62,9 @@ HGLRC WINAPI wglCreateLayerContext(HDC hdc,
return
NULL
;
}
/***********************************************************************
* wglCopyContext
*/
BOOL
WINAPI
wglCopyContext
(
HGLRC
hglrcSrc
,
HGLRC
hglrcDst
,
UINT
mask
)
{
...
...
@@ -64,12 +73,18 @@ BOOL WINAPI wglCopyContext(HGLRC hglrcSrc,
return
FALSE
;
}
/***********************************************************************
* wglDeleteContext
*/
BOOL
WINAPI
wglDeleteContext
(
HGLRC
hglrc
)
{
FIXME
(
"(%p): stub !
\n
"
,
hglrc
);
return
FALSE
;
}
/***********************************************************************
* wglDescribeLayerPlane
*/
BOOL
WINAPI
wglDescribeLayerPlane
(
HDC
hdc
,
int
iPixelFormat
,
int
iLayerPlane
,
...
...
@@ -80,6 +95,9 @@ BOOL WINAPI wglDescribeLayerPlane(HDC hdc,
return
FALSE
;
}
/***********************************************************************
* wglGetCurrentContext
*/
HGLRC
WINAPI
wglGetCurrentContext
(
void
)
{
GLXContext
ret
;
...
...
@@ -94,6 +112,9 @@ HGLRC WINAPI wglGetCurrentContext(void) {
return
ret
;
}
/***********************************************************************
* wglGetCurrentDC
*/
HDC
WINAPI
wglGetCurrentDC
(
void
)
{
GLXContext
ret
;
...
...
@@ -111,6 +132,9 @@ HDC WINAPI wglGetCurrentDC(void) {
}
}
/***********************************************************************
* wglGetLayerPaletteEntries
*/
int
WINAPI
wglGetLayerPaletteEntries
(
HDC
hdc
,
int
iLayerPlane
,
int
iStart
,
...
...
@@ -126,6 +150,9 @@ static int compar(const void *elt_a, const void *elt_b) {
((
OpenGL_extension
*
)
elt_b
)
->
name
);
}
/***********************************************************************
* wglGetProcAddress
*/
void
*
WINAPI
wglGetProcAddress
(
LPCSTR
lpszProc
)
{
void
*
local_func
;
static
HMODULE
hm
=
0
;
...
...
@@ -183,6 +210,9 @@ void* WINAPI wglGetProcAddress(LPCSTR lpszProc) {
}
}
/***********************************************************************
* wglMakeCurrent
*/
BOOL
WINAPI
wglMakeCurrent
(
HDC
hdc
,
HGLRC
hglrc
)
{
DC
*
dc
=
DC_GetDCPtr
(
hdc
);
...
...
@@ -207,6 +237,9 @@ BOOL WINAPI wglMakeCurrent(HDC hdc,
return
ret
;
}
/***********************************************************************
* wglRealizeLayerPalette
*/
BOOL
WINAPI
wglRealizeLayerPalette
(
HDC
hdc
,
int
iLayerPlane
,
BOOL
bRealize
)
{
...
...
@@ -215,6 +248,9 @@ BOOL WINAPI wglRealizeLayerPalette(HDC hdc,
return
FALSE
;
}
/***********************************************************************
* wglSetLayerPaletteEntries
*/
int
WINAPI
wglSetLayerPaletteEntries
(
HDC
hdc
,
int
iLayerPlane
,
int
iStart
,
...
...
@@ -225,6 +261,9 @@ int WINAPI wglSetLayerPaletteEntries(HDC hdc,
return
0
;
}
/***********************************************************************
* wglShareLists
*/
BOOL
WINAPI
wglShareLists
(
HGLRC
hglrc1
,
HGLRC
hglrc2
)
{
FIXME
(
"(): stub !
\n
"
);
...
...
@@ -232,6 +271,9 @@ BOOL WINAPI wglShareLists(HGLRC hglrc1,
return
FALSE
;
}
/***********************************************************************
* wglSwapLayerBuffers
*/
BOOL
WINAPI
wglSwapLayerBuffers
(
HDC
hdc
,
UINT
fuPlanes
)
{
FIXME
(
"(): stub !
\n
"
);
...
...
@@ -239,6 +281,9 @@ BOOL WINAPI wglSwapLayerBuffers(HDC hdc,
return
FALSE
;
}
/***********************************************************************
* wglUseFontBitmaps
*/
BOOL
WINAPI
wglUseFontBitmaps
(
HDC
hdc
,
DWORD
first
,
DWORD
count
,
...
...
@@ -248,6 +293,9 @@ BOOL WINAPI wglUseFontBitmaps(HDC hdc,
return
FALSE
;
}
/***********************************************************************
* wglUseFontOutlines
*/
BOOL
WINAPI
wglUseFontOutlines
(
HDC
hdc
,
DWORD
first
,
DWORD
count
,
...
...
Write
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