Commit c675bf4e authored by Józef Kucia's avatar Józef Kucia Committed by Alexandre Julliard

wined3d: Add support for patch list primitive type.

parent 2b85e49e
......@@ -62,6 +62,10 @@ const char *debug_float4(const float *values) DECLSPEC_HIDDEN;
DXGI_FORMAT dxgi_format_from_wined3dformat(enum wined3d_format_id format) DECLSPEC_HIDDEN;
enum wined3d_format_id wined3dformat_from_dxgi_format(DXGI_FORMAT format) DECLSPEC_HIDDEN;
void d3d11_primitive_topology_from_wined3d_primitive_type(enum wined3d_primitive_type primitive_type,
unsigned int patch_vertex_count, D3D11_PRIMITIVE_TOPOLOGY *topology) DECLSPEC_HIDDEN;
void wined3d_primitive_type_from_d3d11_primitive_topology(D3D11_PRIMITIVE_TOPOLOGY topology,
enum wined3d_primitive_type *type, unsigned int *patch_vertex_count) DECLSPEC_HIDDEN;
unsigned int wined3d_getdata_flags_from_d3d11_async_getdata_flags(unsigned int d3d11_flags) DECLSPEC_HIDDEN;
DWORD wined3d_usage_from_d3d11(UINT bind_flags, enum D3D11_USAGE usage) DECLSPEC_HIDDEN;
struct wined3d_resource *wined3d_resource_from_d3d11_resource(ID3D11Resource *resource) DECLSPEC_HIDDEN;
......
......@@ -442,11 +442,15 @@ static void STDMETHODCALLTYPE d3d11_immediate_context_IASetPrimitiveTopology(ID3
D3D11_PRIMITIVE_TOPOLOGY topology)
{
struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface);
enum wined3d_primitive_type primitive_type;
unsigned int patch_vertex_count;
TRACE("iface %p, topology %u.\n", iface, topology);
TRACE("iface %p, topology %#x.\n", iface, topology);
wined3d_primitive_type_from_d3d11_primitive_topology(topology, &primitive_type, &patch_vertex_count);
wined3d_mutex_lock();
wined3d_device_set_primitive_type(device->wined3d_device, (enum wined3d_primitive_type)topology);
wined3d_device_set_primitive_type(device->wined3d_device, primitive_type, patch_vertex_count);
wined3d_mutex_unlock();
}
......@@ -1695,12 +1699,16 @@ static void STDMETHODCALLTYPE d3d11_immediate_context_IAGetPrimitiveTopology(ID3
D3D11_PRIMITIVE_TOPOLOGY *topology)
{
struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface);
enum wined3d_primitive_type primitive_type;
unsigned int patch_vertex_count;
TRACE("iface %p, topology %p.\n", iface, topology);
wined3d_mutex_lock();
wined3d_device_get_primitive_type(device->wined3d_device, (enum wined3d_primitive_type *)topology);
wined3d_device_get_primitive_type(device->wined3d_device, &primitive_type, &patch_vertex_count);
wined3d_mutex_unlock();
d3d11_primitive_topology_from_wined3d_primitive_type(primitive_type, patch_vertex_count, topology);
}
static void STDMETHODCALLTYPE d3d11_immediate_context_VSGetShaderResources(ID3D11DeviceContext *iface,
......@@ -2453,7 +2461,7 @@ static void STDMETHODCALLTYPE d3d11_immediate_context_ClearState(ID3D11DeviceCon
}
wined3d_device_set_index_buffer(device->wined3d_device, NULL, WINED3DFMT_UNKNOWN, 0);
wined3d_device_set_vertex_declaration(device->wined3d_device, NULL);
wined3d_device_set_primitive_type(device->wined3d_device, WINED3D_PT_UNDEFINED);
wined3d_device_set_primitive_type(device->wined3d_device, WINED3D_PT_UNDEFINED, 0);
for (i = 0; i < D3D11_SIMULTANEOUS_RENDER_TARGET_COUNT; ++i)
{
wined3d_device_set_rendertarget_view(device->wined3d_device, i, NULL, FALSE);
......@@ -3941,10 +3949,10 @@ static void STDMETHODCALLTYPE d3d10_device_IASetPrimitiveTopology(ID3D10Device1
{
struct d3d_device *device = impl_from_ID3D10Device(iface);
TRACE("iface %p, topology %s\n", iface, debug_d3d10_primitive_topology(topology));
TRACE("iface %p, topology %s.\n", iface, debug_d3d10_primitive_topology(topology));
wined3d_mutex_lock();
wined3d_device_set_primitive_type(device->wined3d_device, (enum wined3d_primitive_type)topology);
wined3d_device_set_primitive_type(device->wined3d_device, (enum wined3d_primitive_type)topology, 0);
wined3d_mutex_unlock();
}
......@@ -4592,10 +4600,10 @@ static void STDMETHODCALLTYPE d3d10_device_IAGetPrimitiveTopology(ID3D10Device1
{
struct d3d_device *device = impl_from_ID3D10Device(iface);
TRACE("iface %p, topology %p\n", iface, topology);
TRACE("iface %p, topology %p.\n", iface, topology);
wined3d_mutex_lock();
wined3d_device_get_primitive_type(device->wined3d_device, (enum wined3d_primitive_type *)topology);
wined3d_device_get_primitive_type(device->wined3d_device, (enum wined3d_primitive_type *)topology, NULL);
wined3d_mutex_unlock();
}
......
......@@ -166,6 +166,47 @@ const char *debug_float4(const float *values)
values[0], values[1], values[2], values[3]);
}
void d3d11_primitive_topology_from_wined3d_primitive_type(enum wined3d_primitive_type primitive_type,
unsigned int patch_vertex_count, D3D11_PRIMITIVE_TOPOLOGY *topology)
{
if (primitive_type <= WINED3D_PT_TRIANGLESTRIP_ADJ)
{
*topology = (D3D11_PRIMITIVE_TOPOLOGY)primitive_type;
return;
}
if (primitive_type == WINED3D_PT_PATCH)
{
*topology = D3D11_PRIMITIVE_TOPOLOGY_1_CONTROL_POINT_PATCHLIST + patch_vertex_count - 1;
return;
}
*topology = D3D11_PRIMITIVE_TOPOLOGY_UNDEFINED;
}
void wined3d_primitive_type_from_d3d11_primitive_topology(D3D11_PRIMITIVE_TOPOLOGY topology,
enum wined3d_primitive_type *type, unsigned int *patch_vertex_count)
{
if (topology <= D3D11_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP_ADJ)
{
*type = (enum wined3d_primitive_type)topology;
*patch_vertex_count = 0;
return;
}
if (D3D11_PRIMITIVE_TOPOLOGY_1_CONTROL_POINT_PATCHLIST <= topology
&& topology <= D3D11_PRIMITIVE_TOPOLOGY_32_CONTROL_POINT_PATCHLIST)
{
*type = WINED3D_PT_PATCH;
*patch_vertex_count = topology - D3D11_PRIMITIVE_TOPOLOGY_1_CONTROL_POINT_PATCHLIST + 1;
return;
}
WARN("Invalid primitive topology %#x.\n", topology);
*type = WINED3D_PT_UNDEFINED;
*patch_vertex_count = 0;
}
DXGI_FORMAT dxgi_format_from_wined3dformat(enum wined3d_format_id format)
{
switch(format)
......
......@@ -143,7 +143,7 @@ enum wined3d_format_id wined3dformat_from_d3dformat(D3DFORMAT format)
static UINT vertex_count_from_primitive_count(D3DPRIMITIVETYPE primitive_type, UINT primitive_count)
{
switch(primitive_type)
switch (primitive_type)
{
case D3DPT_POINTLIST:
return primitive_count;
......@@ -162,7 +162,7 @@ static UINT vertex_count_from_primitive_count(D3DPRIMITIVETYPE primitive_type, U
return primitive_count + 2;
default:
FIXME("Unhandled primitive type %#x\n", primitive_type);
FIXME("Unhandled primitive type %#x.\n", primitive_type);
return 0;
}
}
......@@ -2068,7 +2068,7 @@ static HRESULT WINAPI d3d8_device_DrawPrimitive(IDirect3DDevice8 *iface,
iface, primitive_type, start_vertex, primitive_count);
wined3d_mutex_lock();
wined3d_device_set_primitive_type(device->wined3d_device, primitive_type);
wined3d_device_set_primitive_type(device->wined3d_device, primitive_type, 0);
hr = wined3d_device_draw_primitive(device->wined3d_device, start_vertex,
vertex_count_from_primitive_count(primitive_type, primitive_count));
wined3d_mutex_unlock();
......@@ -2087,7 +2087,7 @@ static HRESULT WINAPI d3d8_device_DrawIndexedPrimitive(IDirect3DDevice8 *iface,
iface, primitive_type, min_vertex_idx, vertex_count, start_idx, primitive_count);
wined3d_mutex_lock();
wined3d_device_set_primitive_type(device->wined3d_device, primitive_type);
wined3d_device_set_primitive_type(device->wined3d_device, primitive_type, 0);
hr = wined3d_device_draw_indexed_primitive(device->wined3d_device, start_idx,
vertex_count_from_primitive_count(primitive_type, primitive_count));
wined3d_mutex_unlock();
......@@ -2174,7 +2174,7 @@ static HRESULT WINAPI d3d8_device_DrawPrimitiveUP(IDirect3DDevice8 *iface,
if (FAILED(hr))
goto done;
wined3d_device_set_primitive_type(device->wined3d_device, primitive_type);
wined3d_device_set_primitive_type(device->wined3d_device, primitive_type, 0);
hr = wined3d_device_draw_primitive(device->wined3d_device, vb_pos / stride, vtx_count);
wined3d_device_set_stream_source(device->wined3d_device, 0, NULL, 0, 0);
......@@ -2294,7 +2294,7 @@ static HRESULT WINAPI d3d8_device_DrawIndexedPrimitiveUP(IDirect3DDevice8 *iface
wined3dformat_from_d3dformat(index_format), 0);
wined3d_device_set_base_vertex_index(device->wined3d_device, vb_pos / vertex_stride - min_vertex_idx);
wined3d_device_set_primitive_type(device->wined3d_device, primitive_type);
wined3d_device_set_primitive_type(device->wined3d_device, primitive_type, 0);
hr = wined3d_device_draw_indexed_primitive(device->wined3d_device, ib_pos / idx_fmt_size, idx_count);
wined3d_device_set_stream_source(device->wined3d_device, 0, NULL, 0, 0);
......
......@@ -162,7 +162,7 @@ enum wined3d_format_id wined3dformat_from_d3dformat(D3DFORMAT format)
static UINT vertex_count_from_primitive_count(D3DPRIMITIVETYPE primitive_type, UINT primitive_count)
{
switch(primitive_type)
switch (primitive_type)
{
case D3DPT_POINTLIST:
return primitive_count;
......@@ -181,7 +181,7 @@ static UINT vertex_count_from_primitive_count(D3DPRIMITIVETYPE primitive_type, U
return primitive_count + 2;
default:
FIXME("Unhandled primitive type %#x\n", primitive_type);
FIXME("Unhandled primitive type %#x.\n", primitive_type);
return 0;
}
}
......@@ -2481,7 +2481,7 @@ static HRESULT WINAPI d3d9_device_DrawPrimitive(IDirect3DDevice9Ex *iface,
WARN("Called without a valid vertex declaration set.\n");
return D3DERR_INVALIDCALL;
}
wined3d_device_set_primitive_type(device->wined3d_device, primitive_type);
wined3d_device_set_primitive_type(device->wined3d_device, primitive_type, 0);
hr = wined3d_device_draw_primitive(device->wined3d_device, start_vertex,
vertex_count_from_primitive_count(primitive_type, primitive_count));
wined3d_mutex_unlock();
......@@ -2509,7 +2509,7 @@ static HRESULT WINAPI d3d9_device_DrawIndexedPrimitive(IDirect3DDevice9Ex *iface
return D3DERR_INVALIDCALL;
}
wined3d_device_set_base_vertex_index(device->wined3d_device, base_vertex_idx);
wined3d_device_set_primitive_type(device->wined3d_device, primitive_type);
wined3d_device_set_primitive_type(device->wined3d_device, primitive_type, 0);
hr = wined3d_device_draw_indexed_primitive(device->wined3d_device, start_idx,
vertex_count_from_primitive_count(primitive_type, primitive_count));
wined3d_mutex_unlock();
......@@ -2603,7 +2603,7 @@ static HRESULT WINAPI d3d9_device_DrawPrimitiveUP(IDirect3DDevice9Ex *iface,
if (FAILED(hr))
goto done;
wined3d_device_set_primitive_type(device->wined3d_device, primitive_type);
wined3d_device_set_primitive_type(device->wined3d_device, primitive_type, 0);
hr = wined3d_device_draw_primitive(device->wined3d_device, vb_pos / stride, vtx_count);
wined3d_device_set_stream_source(device->wined3d_device, 0, NULL, 0, 0);
......@@ -2730,7 +2730,7 @@ static HRESULT WINAPI d3d9_device_DrawIndexedPrimitiveUP(IDirect3DDevice9Ex *ifa
wined3dformat_from_d3dformat(index_format), 0);
wined3d_device_set_base_vertex_index(device->wined3d_device, vb_pos / vertex_stride - min_vertex_idx);
wined3d_device_set_primitive_type(device->wined3d_device, primitive_type);
wined3d_device_set_primitive_type(device->wined3d_device, primitive_type, 0);
hr = wined3d_device_draw_indexed_primitive(device->wined3d_device, ib_pos / idx_fmt_size, idx_count);
wined3d_device_set_stream_source(device->wined3d_device, 0, NULL, 0, 0);
......
......@@ -3539,7 +3539,7 @@ static HRESULT d3d_device7_DrawPrimitive(IDirect3DDevice7 *iface,
goto done;
wined3d_device_set_vertex_declaration(device->wined3d_device, ddraw_find_decl(device->ddraw, fvf));
wined3d_device_set_primitive_type(device->wined3d_device, primitive_type);
wined3d_device_set_primitive_type(device->wined3d_device, primitive_type, 0);
hr = wined3d_device_draw_primitive(device->wined3d_device, vb_pos / stride, vertex_count);
done:
......@@ -3742,7 +3742,7 @@ static HRESULT d3d_device7_DrawIndexedPrimitive(IDirect3DDevice7 *iface,
wined3d_device_set_index_buffer(device->wined3d_device, device->index_buffer, WINED3DFMT_R16_UINT, 0);
wined3d_device_set_vertex_declaration(device->wined3d_device, ddraw_find_decl(device->ddraw, fvf));
wined3d_device_set_primitive_type(device->wined3d_device, primitive_type);
wined3d_device_set_primitive_type(device->wined3d_device, primitive_type, 0);
wined3d_device_set_base_vertex_index(device->wined3d_device, vb_pos / stride);
hr = wined3d_device_draw_indexed_primitive(device->wined3d_device, ib_pos / sizeof(*indices), index_count);
......@@ -4055,7 +4055,7 @@ static HRESULT d3d_device7_DrawPrimitiveStrided(IDirect3DDevice7 *iface, D3DPRIM
goto done;
wined3d_device_set_vertex_declaration(device->wined3d_device, ddraw_find_decl(device->ddraw, fvf));
wined3d_device_set_primitive_type(device->wined3d_device, primitive_type);
wined3d_device_set_primitive_type(device->wined3d_device, primitive_type, 0);
hr = wined3d_device_draw_primitive(device->wined3d_device, vb_pos / dst_stride, vertex_count);
done:
......@@ -4190,7 +4190,7 @@ static HRESULT d3d_device7_DrawIndexedPrimitiveStrided(IDirect3DDevice7 *iface,
wined3d_device_set_base_vertex_index(device->wined3d_device, vb_pos / vtx_dst_stride);
wined3d_device_set_vertex_declaration(device->wined3d_device, ddraw_find_decl(device->ddraw, fvf));
wined3d_device_set_primitive_type(device->wined3d_device, primitive_type);
wined3d_device_set_primitive_type(device->wined3d_device, primitive_type, 0);
hr = wined3d_device_draw_indexed_primitive(device->wined3d_device, ib_pos / sizeof(WORD), index_count);
done:
......@@ -4288,7 +4288,7 @@ static HRESULT d3d_device7_DrawPrimitiveVB(IDirect3DDevice7 *iface, D3DPRIMITIVE
}
/* Now draw the primitives */
wined3d_device_set_primitive_type(device->wined3d_device, primitive_type);
wined3d_device_set_primitive_type(device->wined3d_device, primitive_type, 0);
hr = wined3d_device_draw_primitive(device->wined3d_device, start_vertex, vertex_count);
wined3d_mutex_unlock();
......@@ -4420,7 +4420,7 @@ static HRESULT d3d_device7_DrawIndexedPrimitiveVB(IDirect3DDevice7 *iface,
return hr;
}
wined3d_device_set_primitive_type(device->wined3d_device, primitive_type);
wined3d_device_set_primitive_type(device->wined3d_device, primitive_type, 0);
hr = wined3d_device_draw_indexed_primitive(device->wined3d_device, ib_pos / sizeof(WORD), index_count);
wined3d_mutex_unlock();
......
......@@ -88,7 +88,7 @@ HRESULT d3d_execute_buffer_execute(struct d3d_execute_buffer *buffer,
case D3DOP_POINT:
{
const D3DPOINT *p = (D3DPOINT *)instr;
wined3d_device_set_primitive_type(device->wined3d_device, WINED3D_PT_POINTLIST);
wined3d_device_set_primitive_type(device->wined3d_device, WINED3D_PT_POINTLIST, 0);
wined3d_device_set_stream_source(device->wined3d_device, 0,
buffer->dst_vertex_buffer, 0, sizeof(D3DTLVERTEX));
wined3d_device_set_vertex_declaration(device->wined3d_device,
......@@ -103,7 +103,7 @@ HRESULT d3d_execute_buffer_execute(struct d3d_execute_buffer *buffer,
case D3DOP_LINE:
primitive_size = 2;
wined3d_device_set_primitive_type(device->wined3d_device, WINED3D_PT_LINELIST);
wined3d_device_set_primitive_type(device->wined3d_device, WINED3D_PT_LINELIST, 0);
/* Drop through. */
case D3DOP_TRIANGLE:
{
......@@ -116,7 +116,7 @@ HRESULT d3d_execute_buffer_execute(struct d3d_execute_buffer *buffer,
if (!primitive_size)
{
wined3d_device_set_primitive_type(device->wined3d_device, WINED3D_PT_TRIANGLELIST);
wined3d_device_set_primitive_type(device->wined3d_device, WINED3D_PT_TRIANGLELIST, 0);
primitive_size = 3;
}
......
......@@ -120,6 +120,7 @@ struct wined3d_cs_draw
{
enum wined3d_cs_op opcode;
GLenum primitive_type;
GLint patch_vertex_count;
int base_vertex_idx;
unsigned int start_idx;
unsigned int index_count;
......@@ -738,6 +739,7 @@ static void wined3d_cs_exec_draw(struct wined3d_cs *cs, const void *data)
device_invalidate_state(cs->device, STATE_POINT_ENABLE);
state->gl_primitive_type = op->primitive_type;
}
state->gl_patch_vertices = op->patch_vertex_count;
draw_primitive(cs->device, state, op->base_vertex_idx, op->start_idx,
op->index_count, op->start_instance, op->instance_count, op->indexed);
......@@ -771,8 +773,9 @@ static void wined3d_cs_exec_draw(struct wined3d_cs *cs, const void *data)
state->unordered_access_view[WINED3D_PIPELINE_GRAPHICS]);
}
void wined3d_cs_emit_draw(struct wined3d_cs *cs, GLenum primitive_type, int base_vertex_idx, unsigned int start_idx,
unsigned int index_count, unsigned int start_instance, unsigned int instance_count, BOOL indexed)
void wined3d_cs_emit_draw(struct wined3d_cs *cs, GLenum primitive_type, unsigned int patch_vertex_count,
int base_vertex_idx, unsigned int start_idx, unsigned int index_count,
unsigned int start_instance, unsigned int instance_count, BOOL indexed)
{
const struct wined3d_state *state = &cs->device->state;
struct wined3d_cs_draw *op;
......@@ -781,6 +784,7 @@ void wined3d_cs_emit_draw(struct wined3d_cs *cs, GLenum primitive_type, int base
op = cs->ops->require_space(cs, sizeof(*op));
op->opcode = WINED3D_CS_OP_DRAW;
op->primitive_type = primitive_type;
op->patch_vertex_count = patch_vertex_count;
op->base_vertex_idx = base_vertex_idx;
op->start_idx = start_idx;
op->index_count = index_count;
......
......@@ -3641,29 +3641,34 @@ void CDECL wined3d_device_dispatch_compute(struct wined3d_device *device,
}
void CDECL wined3d_device_set_primitive_type(struct wined3d_device *device,
enum wined3d_primitive_type primitive_type)
enum wined3d_primitive_type primitive_type, unsigned int patch_vertex_count)
{
TRACE("device %p, primitive_type %s\n", device, debug_d3dprimitivetype(primitive_type));
TRACE("device %p, primitive_type %s, patch_vertex_count %u.\n",
device, debug_d3dprimitivetype(primitive_type), patch_vertex_count);
device->state.gl_primitive_type = gl_primitive_type_from_d3d(primitive_type);
device->state.gl_patch_vertices = patch_vertex_count;
}
void CDECL wined3d_device_get_primitive_type(const struct wined3d_device *device,
enum wined3d_primitive_type *primitive_type)
enum wined3d_primitive_type *primitive_type, unsigned int *patch_vertex_count)
{
TRACE("device %p, primitive_type %p\n", device, primitive_type);
TRACE("device %p, primitive_type %p, patch_vertex_count %p.\n",
device, primitive_type, patch_vertex_count);
*primitive_type = d3d_primitive_type_from_gl(device->state.gl_primitive_type);
if (patch_vertex_count)
*patch_vertex_count = device->state.gl_patch_vertices;
TRACE("Returning %s\n", debug_d3dprimitivetype(*primitive_type));
TRACE("Returning %s.\n", debug_d3dprimitivetype(*primitive_type));
}
HRESULT CDECL wined3d_device_draw_primitive(struct wined3d_device *device, UINT start_vertex, UINT vertex_count)
{
TRACE("device %p, start_vertex %u, vertex_count %u.\n", device, start_vertex, vertex_count);
wined3d_cs_emit_draw(device->cs, device->state.gl_primitive_type, 0,
start_vertex, vertex_count, 0, 0, FALSE);
wined3d_cs_emit_draw(device->cs, device->state.gl_primitive_type, device->state.gl_patch_vertices,
0, start_vertex, vertex_count, 0, 0, FALSE);
return WINED3D_OK;
}
......@@ -3674,8 +3679,8 @@ void CDECL wined3d_device_draw_primitive_instanced(struct wined3d_device *device
TRACE("device %p, start_vertex %u, vertex_count %u, start_instance %u, instance_count %u.\n",
device, start_vertex, vertex_count, start_instance, instance_count);
wined3d_cs_emit_draw(device->cs, device->state.gl_primitive_type, 0,
start_vertex, vertex_count, start_instance, instance_count, FALSE);
wined3d_cs_emit_draw(device->cs, device->state.gl_primitive_type, device->state.gl_patch_vertices,
0, start_vertex, vertex_count, start_instance, instance_count, FALSE);
}
HRESULT CDECL wined3d_device_draw_indexed_primitive(struct wined3d_device *device, UINT start_idx, UINT index_count)
......@@ -3692,7 +3697,7 @@ HRESULT CDECL wined3d_device_draw_indexed_primitive(struct wined3d_device *devic
return WINED3DERR_INVALIDCALL;
}
wined3d_cs_emit_draw(device->cs, device->state.gl_primitive_type,
wined3d_cs_emit_draw(device->cs, device->state.gl_primitive_type, device->state.gl_patch_vertices,
device->state.base_vertex_index, start_idx, index_count, 0, 0, TRUE);
return WINED3D_OK;
......@@ -3704,8 +3709,8 @@ void CDECL wined3d_device_draw_indexed_primitive_instanced(struct wined3d_device
TRACE("device %p, start_idx %u, index_count %u, start_instance %u, instance_count %u.\n",
device, start_idx, index_count, start_instance, instance_count);
wined3d_cs_emit_draw(device->cs, device->state.gl_primitive_type, device->state.base_vertex_index,
start_idx, index_count, start_instance, instance_count, TRUE);
wined3d_cs_emit_draw(device->cs, device->state.gl_primitive_type, device->state.gl_patch_vertices,
device->state.base_vertex_index, start_idx, index_count, start_instance, instance_count, TRUE);
}
HRESULT CDECL wined3d_device_update_texture(struct wined3d_device *device,
......
......@@ -628,6 +628,12 @@ void draw_primitive(struct wined3d_device *device, const struct wined3d_state *s
}
}
if (state->gl_primitive_type == GL_PATCHES)
{
GL_EXTCALL(glPatchParameteri(GL_PATCH_VERTICES, state->gl_patch_vertices));
checkGLcall("glPatchParameteri");
}
if (context->use_immediate_mode_draw || emulation)
draw_primitive_immediate_mode(context, state, stream_info, idx_data,
idx_size, base_vertex_idx, start_idx, index_count, instance_count);
......
......@@ -1117,6 +1117,7 @@ static void state_init_default(struct wined3d_state *state, const struct wined3d
get_identity_matrix(&identity);
state->gl_primitive_type = ~0u;
state->gl_patch_vertices = 0;
/* Set some of the defaults for lights, transforms etc */
state->transforms[WINED3D_TS_PROJECTION] = identity;
......
......@@ -81,7 +81,7 @@
@ cdecl wined3d_device_get_npatch_mode(ptr)
@ cdecl wined3d_device_get_pixel_shader(ptr)
@ cdecl wined3d_device_get_predication(ptr ptr)
@ cdecl wined3d_device_get_primitive_type(ptr ptr)
@ cdecl wined3d_device_get_primitive_type(ptr ptr ptr)
@ cdecl wined3d_device_get_ps_cb(ptr long)
@ cdecl wined3d_device_get_ps_consts_b(ptr long long ptr)
@ cdecl wined3d_device_get_ps_consts_f(ptr long long ptr)
......@@ -155,7 +155,7 @@
@ cdecl wined3d_device_set_npatch_mode(ptr float)
@ cdecl wined3d_device_set_pixel_shader(ptr ptr)
@ cdecl wined3d_device_set_predication(ptr ptr long)
@ cdecl wined3d_device_set_primitive_type(ptr long)
@ cdecl wined3d_device_set_primitive_type(ptr long long)
@ cdecl wined3d_device_set_ps_cb(ptr long ptr)
@ cdecl wined3d_device_set_ps_consts_b(ptr long long ptr)
@ cdecl wined3d_device_set_ps_consts_f(ptr long long ptr)
......
......@@ -2629,6 +2629,7 @@ struct wined3d_state
int base_vertex_index;
int load_base_vertex_index; /* Non-indexed drawing needs 0 here, indexed needs base_vertex_index. */
GLenum gl_primitive_type;
GLint gl_patch_vertices;
struct wined3d_query *predicate;
BOOL predicate_value;
......@@ -3312,9 +3313,9 @@ void wined3d_cs_emit_clear_unordered_access_view_uint(struct wined3d_cs *cs,
struct wined3d_unordered_access_view *view, const struct wined3d_uvec4 *clear_value) DECLSPEC_HIDDEN;
void wined3d_cs_emit_dispatch(struct wined3d_cs *cs,
unsigned int group_count_x, unsigned int group_count_y, unsigned int group_count_z) DECLSPEC_HIDDEN;
void wined3d_cs_emit_draw(struct wined3d_cs *cs, GLenum primitive_type, int base_vertex_idx,
unsigned int start_idx, unsigned int index_count, unsigned int start_instance,
unsigned int instance_count, BOOL indexed) DECLSPEC_HIDDEN;
void wined3d_cs_emit_draw(struct wined3d_cs *cs, GLenum primitive_type, unsigned int patch_vertex_count,
int base_vertex_idx, unsigned int start_idx, unsigned int index_count,
unsigned int start_instance, unsigned int instance_count, BOOL indexed) DECLSPEC_HIDDEN;
void wined3d_cs_emit_flush(struct wined3d_cs *cs) DECLSPEC_HIDDEN;
void wined3d_cs_emit_preload_resource(struct wined3d_cs *cs, struct wined3d_resource *resource) DECLSPEC_HIDDEN;
void wined3d_cs_emit_present(struct wined3d_cs *cs, struct wined3d_swapchain *swapchain,
......
......@@ -2245,7 +2245,7 @@ float __cdecl wined3d_device_get_npatch_mode(const struct wined3d_device *device
struct wined3d_shader * __cdecl wined3d_device_get_pixel_shader(const struct wined3d_device *device);
struct wined3d_query * __cdecl wined3d_device_get_predication(struct wined3d_device *device, BOOL *value);
void __cdecl wined3d_device_get_primitive_type(const struct wined3d_device *device,
enum wined3d_primitive_type *primitive_topology);
enum wined3d_primitive_type *primitive_topology, unsigned int *patch_vertex_count);
struct wined3d_buffer * __cdecl wined3d_device_get_ps_cb(const struct wined3d_device *device, UINT idx);
HRESULT __cdecl wined3d_device_get_ps_consts_b(const struct wined3d_device *device,
unsigned int start_idx, unsigned int count, BOOL *constants);
......@@ -2361,7 +2361,7 @@ void __cdecl wined3d_device_set_pixel_shader(struct wined3d_device *device, stru
void __cdecl wined3d_device_set_predication(struct wined3d_device *device,
struct wined3d_query *predicate, BOOL value);
void __cdecl wined3d_device_set_primitive_type(struct wined3d_device *device,
enum wined3d_primitive_type primitive_topology);
enum wined3d_primitive_type primitive_topology, unsigned int patch_vertex_count);
void __cdecl wined3d_device_set_ps_cb(struct wined3d_device *device, UINT idx, struct wined3d_buffer *buffer);
HRESULT __cdecl wined3d_device_set_ps_consts_b(struct wined3d_device *device,
unsigned int start_idx, unsigned int count, const BOOL *constants);
......
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